<img src="./Assets/img/events/cover.png" width="630" height="500" alt="cover">
<h1>Wasteland Lewdness</h1> is an adult RPG set in a post-apocalyptic world.
In this tortured world, nuclear bombs didn't just take more than half of the human population away, they also burned all the humanity from those who survived...... You are a young man who has never ventured beyond your safe settlement until now. Forced to leave your home and into the wastes -- where almost everything tries to kill you, and the rest wants to do things far worse -- on a tech-scavenge quest.
''Players can be straight or gay or bi, dominant or submissive, good or bad, the choices is yours.''
Fetishes (''All of which are optional by your choices in-game''):
Anal, Vaginal, Oral, Feet, Creampie, Prostitution, Voyeur, Exhibitionism, Bara, Sissy, Feminization, Bimbofication, Femdom, BBW, Corruption, Physical Transformation, Feeding, BDSM, Incest, Forced Sex, Cuckold, Furry, Watersports, Slavery, Beast, Vore, Snuff, Necrophilia, Cannibalism
''<<button [[Click here to begin your adventures in the wasteland|character creation]]>><</button>>''
<<set $Hunger to 20, $Thirst to 20>>
''If you like this game, please check out my <a href="https://www.patreon.com/wastelandlewdness" target="_blank" rel="noopener noreferrer">Patreon</a> or <a href="https://subscribestar.adult/icy-viridian" target="_blank" rel="noopener noreferrer">Subscribestar</a> page! Any support is greatly appreciated, you can also get early access versions of the game and many other perks by supporting! ''
Check out the [''[[Credits]]''] of this game.
Join the ''<a href="https://discord.gg/WQRGh98rT8" target="_blank" rel="noopener noreferrer">Discord channel</a>'' if you have any questions or just want to interact with the community!
[[Frequently Asked Q&A]] list.
Remember to read the update logs if you want to know what's new in the game, they also tell or at least hint you on how to get to the new content.
<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[Disclaimer]
You need to be an adult and in accordance with the laws of your region or country to play this game, all characters in this game are over 21, none of the characters are related by blood or law, and every character is consensual towards every action or inaction that occurs in the game, no matter what the in-game text may allude. All characters, events, and any other things in this game are pure works of fiction, they do not represent the opinions and beliefs of the creator.
This game is in an early stage, if you find any bugs, typos, or grammar mistakes, please send them to me to help me improve this game. Thanks and I hope you enjoy Wasteland Lewdness.Patreon & Subscribestar special thanks:
''SomeFox''
''Spartankiller
Infiresaddiction
Alex
csGrebo
Timothy Guill
Xof
Banditdoggo20
Anthony R Bagushinski
Andre
bobby lewis
Jess
Rafael Tolentino
dieter
Luger_mann
Devin Olsen
Protossman
阵营 徐
Christian bade''
Special thanks to ''Coders'' who helped write some of the codes:
''Greedium''
Special thanks to ''Writers'' who helped write paragraphs or other segments:
''Endrik
Alescape''
Special thanks to ''Editors'' who helped catch typos:
''りゅじ
Endrik''
Some scripts are made by <a href="https://twinelab.net/about.html" target="_blank" rel="noopener noreferrer">Chapel</a> and <a href="https://www.patreon.com/HiEv" target="_blank" rel="noopener noreferrer">HiEv</a>
Most images and BGMs are from <a href="https://pixabay.com" target="_blank" rel="noopener noreferrer">Pixabay</a> and <a href="https://opengameart.org" target="_blank" rel="noopener noreferrer">Opengameart</a>
BGM "Ghost Town" made by <a href="https://opengameart.org/content/ghost-town" target="_blank" rel="noopener noreferrer">Tausdei</a>
Some portraits are made with <a href="https://www.artbreeder.com" target="_blank" rel="noopener noreferrer">Artbreeder</a>
If one or more of those assets belong to you and you wish me to remove them, contact me.
If you feel like you also belong here for your work please contact me. If you wish to help the game to be better, by proofreading or contributing arts, codes, paragraphs, please contact me. Thanks.
My email: icyviridian@outlook.com
Or you can DM me in the Discord server, leave a commont on the game's Itch.io page.
''<<return 'Return'>>''Version: 0.56.1by Icy Viridian
<a href="https://www.patreon.com/wastelandlewdness" target="_blank" rel="noopener noreferrer"><img src="./Assets/img/misc/Patreon.png" width="200" height="43" alt="Patreon"></a>Name: $name $surname
Day: $GameDay<span id="CurTime" style="50px;"></span><<silently>><<timed 5ms>><<TimeDisplay>><</timed>><<repeat 1000ms>><<TimeDisplay>><</repeat>><</silently>>
Gunpowder: $gunpowder grams
Health: <<showmeter 'health' `$health / $maxHealth`>>
Hunger: <<showmeter 'Hunger' `$Hunger / $maxHunger`>>
Thirst: <<showmeter 'Thirst' `$Thirst / $maxThirst`>><<if $inmenu is 0>>
[[Character]]
[[Inventory]]
[[Quests]]
[[Companions]]
<</if>>''(Game autosaved)''
<img src="./Assets/img/locations/tower-city.png" width="850" height="637" alt="Tower City">
The tower city, one of the biggest settlements among this wasteland.
It once was a great skyscraper that by miracle or some other conspiracy survived the final war-- the one last world war, which left the entire world to a giant pile of nuclear waste.
Also known as "closest to heaven", tower city has 188 levels, 1001 meters in height. Every level has different uses, markets, residential areas, defence facilities, it even has one level that's dedicated to a breakfast buffet! That is, well, unthinkable for the rest of the wasteland, where people would eat each other just to get by for another day. Figuratively and literally.
Every wastelander's dream is to become a citizen of the tower. After all, only citizens are allowed in on most levels, while visitors are only allowed to be on the 50s or below, and can stay no more than a week, unless they pay the taxes for overstay. Closest to a pre-war civilization also means closest to bureaucracy it seems.
<<set $ShowTime = 1, $CurHr = 8, $CurMn = 53, $CurSc = 0, $GameDay = 1>><<SetDay 1>>
You are a citizen of the tower city, or at least, you were.
<<set $getcleanclothes to 1, $equipedarmour to "Clean Clothes", $equipedfootwear to "Shoes", $getshoes to 1>>
[[Continue->out of tower]] <<set $inmenu to 0>>
<<set $strength to 5>>
<<set $intelligence to 5>>
<<set $dexterity to 5>>
<<set $charisma to 5>>
<<set $constitution to 5>>
<<set $keensense to 5>>
<<set $totalPoints to 5>>
<<set $anals to 0, $orals to 0, $footjobs to 0, $fucks to 0, $getorals to 0, $getfootjobs to 0, $masturbate to 0>>
<<set $killmen to 0, $killwomen to 0, $killbeast to 0, $cooked to 0>>
<<set $height to " ">>
<<set $skincolour to " ">>
<<set $haircolour to " ">>
<<set $eyecolour to " ">>
<<set $penissize to " ">>
<<set $ammo to "None", $ammocount to 0, $comslots to 0>>
<<set $getpipegun to 0, $getboltactionrifle to 0, $getscrapmachete to 0, $getwrangler to 0, $getcrowbar to 0, $getwindmillbane to 0, $getderek1911 to 0, $getppk to 0, $getbaton to 0, $getskorpion to 0, $getshockwave to 0, $geterotia to 0, $getsawedoff to 0, $getscoutrifle to 0, $getwolverine to 0, $gethuntsmanshand to 0, $gethhg to 0, $getmolotov to 0, $getbreeze to 0, $gethatchet to 0, $getbat to 0, $getknife to 0>>
<<set $gettattereddress to 0, $getcleanclothes to 0, $getleatherjacket to 0, $getscraparmour to 0, $getscraphelmet to 0, $getcharlottenecklace to 0, $getrobes to 0, $gettubetop to 0, $getderekcollar to 0, $getrluniform to 0, $getbuttplug to 0, $getchastity to 0, $gethardgloves to 0, $getgasmask to 0>>
<<set $getwolfmeat to 0, $getcannedtuna to 0, $getcureingpods to 0, $getwolfstew to 0, $getfish to 0, $getfriedfish to 0, $getspie to 0, $getunglow to 0, $getbombpitmeal to 0, $geteastermeat to 0, $getomelet to 0, $geteasteregg to 0>>
<<set $get12gauge to 0, $get22 to 0, $get38 to 0, $get45 to 0, $get308 to 0, $get44 to 0, $get32 to 0, $getjohnnystash to 0, $get410 to 0, $get308 to 0, $getflour to 0, $get556 to 0, $getdildo to 0, $getpocketpussy to 0>>
<<set $equipedweapon to "None", $playerattack to 10, $playerbaseattack to 10, $usinggun to 0>>
<<set $equipedarmour to "None">>
<<set $equipedgroin to "None", $equipedneck to "None", $equipedhand to "None">>
<<set $equipedheadgear to "None", $equipedfootwear to "None">>
<<set $name to " ", $surname to " ", $gunpowder to 0, $dogname to "Dog">>
<<cacheaudio "ghost_town" "./Assets/audio/ghost_town.mp3">>
<<cacheaudio "combat" "./Assets/audio/fight01.mp3" "./Assets/audio/fight02.mp3" "./Assets/audio/fight03.mp3">>
<<cacheaudio "babili" "./Assets/audio/babili.mp3">>
<<cacheaudio "n085" "./Assets/audio/n085.mp3">>
<<cacheaudio "greyfold" "./Assets/audio/greyfold.mp3">>
<<cacheaudio "lastelysium" "./Assets/audio/lastelysium.mp3">>
<<cacheaudio "tribalvillage" "./Assets/audio/tribalvillage.mp3">>
<<cacheaudio "shinetown" "./Assets/audio/shinetown.mp3">>
<<set $ShowTime = 1>> /* 0 = no, 1 = show colon, 2 = hide colon */
<<set $GameDay = 1>>
<<SetDay 1>>
<<set $timelapse to 0>>
<<set $CurHr = 0>>
<<set $CurMn = 0>>
<<set $CurSc = 0>>
<<set $Alarms = {}>>
<<set $Flags = {}>>
<<set $health to 100, $maxHealth to 100, $Hunger to 0, $maxHunger to 100, $Thirst to 0, $maxThirst to 100>>
<<newmeter 'timer' 0>>
<<colors 'red' 'green'>>
<<animation 10s linear>>
<</newmeter>>
<<newmeter 'health' 1>>
<<sizing '240px' '18px'>>
<<label '$health'>>
<</newmeter>>
<<newmeter 'enemyhealth' 1>>
<<sizing '240px' '18px'>>
<<label '$enemyhealth'>>
<</newmeter>>
<<newmeter 'fuel' 1>>
<<sizing '240px' '18px'>>
<<label '$fuel'>>
<</newmeter>>
<<newmeter 'Hunger' 1>>
<<sizing '240px' '18px'>>
<<colors 'red' 'green'>>
<<label '$Hunger'>>
<</newmeter>>
<<newmeter 'Thirst' 1>>
<<sizing '240px' '18px'>>
<<colors 'red' 'green'>>
<<label '$Thirst'>>
<</newmeter>>\Before adulthood, your parents provided for you. They are tech-scavengers of the tower city, they would wander in the wasteland using their knowledge of old-world technologies to find things that could be useful for the tower.
During one of those trips, they never came back.
<<set $questfindparents to "1">>\
''(Receive quest: "Find your parents")''
The code of tower city is: "The tower is the haven for everyone in it, therefore everyone must build for the tower." This means every citizen must make their contribution to the tower, one way or another, else they can not keep their citizenship for too long.
Now that you are an adult, you are no longer able to claim to the management level of the tower that your job is to help out your parents. So they forcefully assign you on a scavenging task, to prove that you are worthy of citizenship, and can not come back to the tower before you do so. Well, that's the nice and bureaucratic way of saying that basically, they just neutralized your citizenship and are now throwing you out of the city.
<img src="./Assets/img/locations/elevators.png" width="1024" height="499" alt="elevators">
The task is to seek out a new special central processing unit for the tower's control terminal. The old one is starting to wear out, and if the terminal is down, no elevator will be able to function. This is not just about lazy management level officers don't want to climb the stairs. If the elevators do not work, resource allocation will be put on hold. The system that made the tower provide for itself will collapse and in the long-term, the tower will eventually cease to be a wasteland paradise.
Almost every tech-scavenger of the tower is out for that special CPU, and now they even send you, a tower citizen who has never seen the horrors of the wastes......
They are really getting desperate.
<<set $questtowercpu to "1">>\
''(Receive quest: "Find a new CPU for the tower city")''
[[Into the waste->into the waste]]<<set $inmenu to 1>>When the guards of the city escort you out, the only things they give you to defend yourself and to survive out here is a pipe gun that shoots one round of 12 gauge buckshot at a time, 3 shells for the gun, and a water canteen which isn’t even full.
Not even a gram of gunpowder either, unlike in the tower city where credits linked with citizen ID is used, in most parts of the wasteland, gunpowder is used as a currency. They would be packed in transparent waterproof containers that can contain either 1 gram, 10 grams, 50 grams, or 100 grams.
<<if $traitmoney is 1>>Luckily, you still manage to keep your rainy day powder of 100 grams, so at least there is that.<<else>>So it looks like you have to make your money out there in the wastes then.<</if>>
<<set $getpipegun to 1, $get12gauge to 3, $getcanteen to 1, $waterincanteen to "half full">>''(Receive items: "Pipe gun"*1, "12 Gauge shells"*3, "Canteen"*1)''
Other possessions, both yours and your parents, are "temporarily" confiscated by the tower. "For the greater good." they said, "it will be returned to you as soon as you are a citizen once more."
''<<if $intelligence <= 3>>(Failed at intelligence check) You really hope that day will come soon, and everything will be back to the way it was, you really miss your ma and pa.<<else>>(Succeed at intelligence check) You don't believe a fucking word they said, but there was really nothing you could have done.<</if>>''
Out of the tower city, for the first time of your life, you are looking at the outside world -- the wasteland -- not through a window or a monitor, but with your own eyes.
<img src="./Assets/img/locations/wasteland01.png" width="1280" height="647" alt="wasteland01">
What you see are ruins, surrounding you, from one horizon to another, none of those buildings around you were as lucky as the tower. They are battered, disassembled, and falling from their grace. They have become hideous corpses of what they used to be.
<<IncTime 90 minutes>>
You keep on walking, until the ruins of the city fade out of the view, what took place is only two colours, the grey concrete road beneath your feet, and the light brown of the barren land and dead sky. It never changed after that, even as the whole day passed you by during your walk.
''(The left sidebar shows your Hunger and Thirst meters, try to keep them low by eating and drinking. You will die if either of the two meters reach 100. You can go about 3 days without drinking, 8 days without eating. When the hunger meter is below 20, PC will get 1 additional Dexterity, Constitution, and Strength. When the thirst meter is below 20, PC will get 1 additional Keensense, Charisma, and Intelligence. And when the meters are above 80, players will suffer a 1 point debuff to the same stats.)''
[[Keep on walking][$inmenu to 0, $health to Math.clamp($health -= 20, 0, $maxHealth)]]''[[[Return|previous()][$inmenu to 0]]]''
<img src="./Assets/img/misc/menucurrentquests.png" width="888" height="69" alt="menucurrentquests" style="float:left"><br/><br/>
<<if $questfindparents is "1">>
''(Tower city) Find your parents''
Your parents never return from one of their scavenge trips, the hope is little, but maybe you can find out what had happened to them or even save them.<<if $knowpwhere is 1>> You learnt from the slaver who was in the bunker N-085 that your parents are sold into slavery at the biggest slaver city, Babili.<</if>><</if>><<if $questtowercpu is "1">>
''(Tower city) Find a new CPU for the tower city''
You need to find a special CPU for the tower's control terminal somewhere in this wasteland, so your citizenship of the tower city may be restored.<<if $questfindparents is 2>>''Now that you saved your parents from the Babili slavers, maybe you could ask them where to find a CPU.''<</if>><</if>><<if $quest50forderek is 1>>
''(Nogas) Make 50 grams of gunpowder for your master''
Derek orders you to make 50 grams for him, he doesn't care how you make them, but he is waiting for you at Nogas bar.<</if>><<if $findstashforslaver is 1>>
''(Nogas) Find Johnny's secret stash''
You need to find Nogas shop owner Johnny's secret stash, then either bring it back to the slavers or just destroy it.<</if>><<if $findstashforfrank is 1>>
''(Nogas) Get Johnny's weapon stash for Frank''
Frank gives you 100 grams of gunpowder to buy off a weapon stash he ordered from Johnny, who is the shop owner of Nogas.<</if>><<if $ngbathroomq is 1>>
''(Nogas) Find lost keys in the bathroom''
You agree to help a man in Nogas bar, who lost his keys in the middle cubicle of the bathroom.<</if>><<if $findmap is 1>>
''(Greyfold) Find an accurate map''
You'll need to find a pre-war map, in order for Dr Choppy to map the military bunker that your parents might have gone to.
The leader of Debris Walkers in Greyfold northside has a map collection.<</if>><<if $susanquest is 1>>
''(Greyfold) Deal with Susan's debt with Rusty's gang''
You agree to help Susan -- the woman who lives in Greyfold hotel with her son -- with her debt. You need to find Rusty's gang to deal with the debt, they often gather in Greyfold westside.<</if>><<if $susankitchen is 1>>
''(Greyfold) Set up a kitchen for Susan''
You offered your help to Susan once again, this time is to get a kitchen set up in her room. You might want to look around in Greyfold city, especially the places that might have some spare kitchen utensils.<</if>><<if $lovellquest is 1>>
''(Greyfold) Lovesick''
Mrs Lovell from the Red Lights asked your help to deal with a creepy regular. His name is Bob, and he lives in the Greyfold Hotel.<</if>><<if $dwquest1 is 1>>
''(Greyfold) Joining the Debris Walkers''
In order to join the Debris Walkers, you must go on a round of night patrol first. Come back to their base to find Harlan Maddox to begin patrol.<</if>><<if $dwquest2 is 1>>
''(Greyfold) Debris Walkers: Highway patrol''
Your first assignment as a soldier of Debris Walker is to drive away three bandits by fighting them. You can find them on the viaduct highway of Greyfold.
You drove away or killed $dwbanditcount bandits.<</if>><<if $dwquest4 is 1>>
''(Greyfold) Debris Walkers: Sweet sweet vengence''
You need to bring Harlan Maddox back to the Debris Walkers base. He is staying at Greyfold hotel in eastsides, room 208.<</if>><<if $dwquest5 is 1>>
''(Greyfold) Debris Walkers: Dumb game''
There is a double spy: Dillon Adams, Lang want you to bring him back or at least tell him to leave Greyfold and never come back.
Maybe you can find him in the Red Lights.<</if>><<if $dwquest6 is 1>>
''(Greyfold) Debris Walkers: Last resorts''
Lang asks you to eliminate Rusty's gang before they do it to the Debris Walkers. Go deep into the Bunker N-085 and find the control terminal of the missiles targeting system.<</if>><<if $rgquest1 is 1>>
''(Greyfold) Joining the Rusty's gang''
In order to join the Rusty's gang, you must choose one of two ways Rusty gives you to prove yourself.<</if>><<if $rgquest3 is 1>>
''(Greyfold) Rusty's gang: Bad for business''
Your first solo job as a member of Rusty's gang is to kill three bandits. You can find them on the viaduct highway of Greyfold.
You have killed $rgbanditcount bandits.<</if>><<if $rgquest5 is 1>>
''(Greyfold) Rusty's gang: Dumb prizes''
There is a double spy: Dillon Adams, Rusty want you to kill him, but do it silently.
Maybe you can find him in the Red Lights.<</if>><<if $rgquest6 is 1>>
''(Greyfold) Rusty's gang: Last resorts''
Rusty want you to blow those Debris Walkers up so they join the rest of the rubbles of this city. Go deep into the Bunker N-085 and find the control terminal of the missiles targeting system.<</if>><<if $bhbq is 1>>
''(Shine Town) Bounty hunter's Bounty''
<<if $bhnogas1 is 1>>You took the bounty for a man seen around Nogas.<</if>><<if $bhgf1 is 1>>You took the bounty for a man seen around Greyfold.<</if>><<if $bhb1 is 1>>You took the bounty for a man seen around Babili.<</if>><<if $bhtv1 is 1>>You took the bounty for a woman seen around Tribal Village.<</if>><</if>><<if $stdkquest is 1>>
''(Shine Town) Animal Control''
You agree to kill five Devourers for Nasen from the Officials' Association Building. You killed $stdkqkills so far, you can run into them when travel near Shine Town.<</if>><<if $ststq01 is 1>>
''(Shine Town) Welcome to the Shanty Town''
Some shinie thugs told you you need to pay a visit to the boss, it might be a good way to fit in the Shanty Town. You can find this boss in the Glass House.<</if>><<if $shinetownq01 is 1>>
''(Shine Town) Shine Town: Settling in''
If you want more info about CPU or the Offcial's Association, you need to purchase a house here and become a bonafide resident.<</if>><<if $shinetownq02 is 1>>
''(Shine Town) Shine Town: Climbing the ranks''
If you want more info about CPU or the Offcial's Association, you need to climb the ranks and become a high clearance offcial in Shine Town.<</if>><<if $shinetownq03 is 1>>
''(Shine Town) Shine Town: Basement Blues part one''
Mr Ferdinand of the basement ask you to bring Carl the computer guy over, he is said to work on the first floor.<</if>><<if $shinetownq04 is 1>>
''(Shine Town) Shine Town: Basement Blues part two''
Mr Ferdinand of the basement told you that your next assignment will be to explore the Jupiter Labs at least 5 times.
You have explored it $stlabscount times<</if>>
<img src="./Assets/img/misc/menucompletedquests.png" width="888" height="69" alt="menucompletedquests" style="float:left"><br/><br/>
<<if $questfindparents is 2>>
''(Tower city) Find your parents''
You saved your parents from the Babili slavers. They live safely in Nogas for now.<</if>><<if $quest50forderek is 2>>
''(Nogas) Make 50 grams of gunpowder for your master''
You gave 50 grams to Derek. Your master is pleased.<</if>><<if $findstashforslaver is 2>>
''(Nogas) Find Johnny's secret stash''
You delivered the weapon stash to the slavers.<</if>><<if $findstashforfrank is 2>>
''(Nogas) Get Johnny's weapon stash for Frank''
You delivered the weapon stash to Frank.<</if>><<if $savenogas is 1>>
''(Nogas) Saving Nogas''
You helped the townspeople of Nogas to fend off a group of attacking slavers.<</if>><<if $nogasghosttown is 1>>
''(Nogas) Ghost town''
Nogas has become just another ghost town in the wastes.<</if>><<if $ngbathroomq is 2>>
''(Nogas) Find lost keys in the bathroom''
You returned the lost keys to the man, he's very thankful.<</if>><<if $findmap is 2>>
''(Greyfold) Find an accurate map''
You got the map, now that Dr Choppy mapped out the location, you should go there to find your parents and maybe the CPU too.<</if>><<if $susanquest is 2>>
''(Greyfold) Deal with Susan's debt with Rusty's gang''
You helped Susan dealt with her debt.<</if>><<if $susankitchen is 2>>
''(Greyfold) Set up a kitchen for Susan''
You helped Susan get a kitchen in her room.<</if>><<if $lovellquest is 2>>
''(Greyfold) Lovesick''
You took care of Bob, Mrs Lovell will be pleased.<</if>><<if $gffmqt is 2>>
''(Greyfold) Selling feet pics''
You participated in the lucrative business of feet pics selling.<</if>><<if $dwquest1 is 2>>
''(Greyfold) Joining the Debris Walkers''
You are now a recruit of the Debris Walkers.<</if>><<if $dwquest2 is 2>>
''(Greyfold) Debris Walkers: Highway patrol''
You completed your first assignment as a soldier of Debris Walker and drove away or killed at least three bandits.<</if>><<if $dwquest3 is 2>>
''(Greyfold) Debris Walkers: Cult in the sewers''
The rescue mission turns out to be an ambush, set up to use you and other Debris Walkers as blood sacrifices. You managed to come out of it alive.<</if>><<if $dwquest4 is 2>>
''(Greyfold) Debris Walkers: Sweet sweet vengence''
You helped Maddox get back on his feet and get back to the Walkers.<</if>><<if $dwquest5 is 2>>
''(Greyfold) Debris Walkers: Dumb game''
You dealt with the double spy Dillon.<</if>><<if $dwquest6 is 2>>
''(Greyfold) Debris Walkers: Last resorts''
It's all over now, the conflicts between Debris Walker and Rusty's Gang. Greyfold can finally have peace.<</if>><<if $rgquest1 is 2>>
''(Greyfold) Joining the Rusty's gang''
You are now a recruit of the Rusty's gang<</if>><<if $rgquest2 is 2>>
''(Greyfold) Rusty's Gang: Debt collection''
You finished your first job with Eerie's guide, even though things go off a bit, but you two collected the debt anyways.<</if>><<if $rgquest3 is 2>>
''(Greyfold) Rusty's Gang: Bad for business''
You completed your first solo job as a member of Rusty's gang and killed at least three bandits.<</if>><<if $rgquest4 is 2>>
''(Greyfold) Rusty's Gang: Her name is Eerie''
Eerie's special personal job is done now.<</if>><<if $rgquest5 is 2>>
''(Greyfold) Rusty's gang: Dumb prizes''
You dealt with the double spy Dillon.<</if>><<if $rgquest6 is 2>>
''(Greyfold) Rusty's gang: Last resorts''
It's all over now, the conflicts between Debris Walker and Rusty's Gang. Greyfold can finally have peace.<</if>><<if $slaverquest01 is 2>>
''(Babili) Joining the Babili slavers''
You are now a slaver, a slaver of the great city Babili.<</if>><<if $stdkquest is 2>>
''(Shine Town) Animal Control''
You killed five Devourers for Nasen from the Officials' Association Building. He say he will vouch for you if you ever want to buy a home here in Shine Town.<</if>><<if $strmpsquest is 2>>
''(Shine Town) Road to stardom''
You shoot a porno film with porn director Van Baas and pornstar Cherry Poupings, under the stage name $pornname.<</if>><<if $ststq01 is 3>>
''(Shine Town) Welcome to the Shanty Town''
You scared away the shinie thugs that tried to beat you down, but ruined your chance to fit in the Shanty Town.<</if>><<if $ststq01 is 4>>
''(Shine Town) Welcome to the Shanty Town''
You took a harsh beating from some shinie thugs, and ruined your chance to fit in the Shanty Town.<</if>><<if $shinetownq01 is 2>>
''(Shine Town) Shine Town: Settling in''
You bought a home in Shine Town, you are now a pround resident.<</if>><<if $shinetownq02 is 2>>
''(Shine Town) Shine Town: Climbing the ranks''
Congratulations, you passed the interview and became a proud member of a freelance Shine Town official. No benefits with extremely high mortality rate, true wasteland dream.<</if>><</if>><<if $shinetownq03 is 2>>
''(Shine Town) Shine Town: Basement Blues part one''
You've slain the baleful virus and restored the natural order of the basement, hooray! Now, Mr Ferdinand can jerk off in peace once more.<</if>><<if $shinetownq04 is 2>>
''(Shine Town) Shine Town: Basement Blues part two''
You successfully explored the Jupiter Labs 5 times. You can call yourself a real basement dweller now!<</if>>
<img src="./Assets/img/misc/menufailedquests.png" width="888" height="69" alt="menufailedquests" style="float:left"><br/><br/>
<<if $findstashforslaver is 3>>
''(Nogas) Find Johnny's secret stash''
You fail to get the weapon stash to the slavers.<</if>><<if $findstashforfrank is 3>>
''(Nogas) Get Johnny's weapon stash for Frank''
You fail to get the weapon stash to Frank.<</if>><<if $lovellquest is 3>>
''(Greyfold) Lovesick''
You failed to took care of Bob, Mrs Lovell will not be pleased. Better not even tell her you let him go.<</if>><<if $slaverquest01 is 3>>
''(Babili) Joining the Babili slavers''
You failed at joining the slavers.<</if>>
<<set $inmenu to 1>>
''[[[Return|previous()][$inmenu to 0]]]''<img src="./Assets/img/misc/menuinventory.png" width="888" height="69" alt="menuinventory" style="float:left"><br/><br/>
Equipped Weapon: [''$equipedweapon'']
Equipped Armour: [''$equipedarmour'']
Equipped Headgear: [''$equipedheadgear'']
Equipped Footwear: [''$equipedfootwear'']
Equipped Neck Accessory: [''$equipedneck'']
Equipped Hand Accessory: [''$equipedhand'']
Equipped Groin Accessory: [''$equipedgroin'']
<font size="5">''[<<link 'Weapons'>><<popup 'Weapons' 'Weapons'>><</link>>]  [<<link 'Wearables'>><<popup 'Wearables' 'Wearables'>><</link>>]  [<<link 'Consumables'>><<popup 'Consumables' 'Consumables'>><</link>>]  [<<link 'Miscellaneous'>><<popup 'Miscellaneous' 'Miscellaneous'>><</link>>]    [<<link 'Assets'>><<popup 'Assets' 'Assets'>><</link>>]''</font>
<<if $equipedweapon is 'Roarings' && $roarbuff isnot 1>><<set $roarbuff to 1, $charisma += 3>><</if>><<if $equipedweapon isnot 'Roarings' && $roarbuff is 1>><<set $roarbuff to 0, $charisma -= 3>><</if>><<if $equipedweapon is 'Temperance' && $tempbuff isnot 1>><<set $tempbuff to 1, $keensense += 2>><</if>><<if $equipedweapon isnot 'Temperance' && $tempbuff is 1>><<set $tempbuff to 0, $keensense -= 2>><</if>><<if $equipedweapon is 'Erotia' && $erotiabuff isnot 1>><<set $erotiabuff to 1, $charisma += 2>><</if>><<if $equipedweapon isnot 'Erotia' && $erotiabuff is 1>><<set $erotiabuff to 0, $charisma -= 2>><</if>><<if $equipedweapon is 'Aluminium Fever' && $wolverinebuff isnot 1>><<set $wolverinebuff to 1, $intelligence += 1>><</if>><<if $equipedweapon isnot 'Aluminium Fever' && $wolverinebuff is 1>><<set $wolverinebuff to 0, $intelligence -= 1>><</if>><<if $equipedweapon is 'Duelist' && $duelistbuff isnot 1>><<set $duelistbuff to 1, $dexterity += 2>><</if>><<if $equipedweapon isnot 'Duelist' && $duelistbuff is 1>><<set $duelistbuff to 0, $dexterity -= 2>><</if>><<if $equipedweapon is 'Blood Is Thicker' && $bloodthickerbuff isnot 1>><<set $bloodthickerbuff to 1, $dexterity += 1>><</if>><<if $equipedweapon isnot 'Blood Is Thicker' && $bloodthickerbuff is 1>><<set $bloodthickerbuff to 0, $dexterity -= 1>><</if>><<if $equipedarmour is 'Leather Jacket' && $wleatherjacket isnot 1>><<set $maxHealth += 10, $wleatherjacket to 1>><</if>><<if $equipedarmour isnot 'Leather Jacket' && $wleatherjacket is 1>><<set $maxHealth -= 10, $wleatherjacket to 0>><</if>><<if $equipedarmour is "Scrap Armour" && $wscraparmour isnot 1>><<set $maxHealth += 30, $wscraparmour to 1>><</if>><<if $equipedarmour isnot "Scrap Armour" && $wscraparmour is 1>><<set $maxHealth -= 30, $wscraparmour to 0>><</if>><<if $equipedarmour is "Waste Traveler Robes" && $wwasterobe isnot 1>><<set $maxHealth += 10, $constitution += 1, $dexterity -= 1, $wwasterobe to 1>><</if>><<if $equipedarmour isnot "Waste Traveler Robes" && $wwasterobe is 1>><<set $maxHealth -= 10, $constitution -= 1, $dexterity += 1, $wwasterobe to 0>><</if>><<if $equipedarmour is "Tube Top & Shorts" && $wtubeshorts isnot 1>><<set $charisma += 1, $wtubeshorts to 1>><</if>><<if $equipedarmour isnot "Tube Top & Shorts" && $wtubeshorts is 1>><<set $charisma -= 1, $wtubeshorts to 0>><</if>><<if $equipedheadgear is "Scrap Helmet" && $wscraphelmet isnot 1>><<set $maxHealth += 10, $wscraphelmet to 1>><</if>><<if $equipedheadgear isnot "Scrap Helmet" && $wscraphelmet is 1>><<set $maxHealth -= 10, $wscraphelmet to 0>><</if>><<if $equipedheadgear is "Helmet Of The Old World" && $warmyhelmet isnot 1>><<set $maxHealth += 30, $warmyhelmet to 1, $keensense += 1>><</if>><<if $equipedheadgear isnot "Helmet Of The Old World" && $warmyhelmet is 1>><<set $maxHealth -= 30, $warmyhelmet to 0, $keensense -= 1>><</if>><<if $equipedneck is "Charlotte's Handmade Necklace" && $wcharlottenecklace isnot 1>><<set $charisma += 1, $wcharlottenecklace to 1>><</if>><<if $equipedneck isnot "Charlotte's Handmade Necklace" && $wcharlottenecklace is 1>><<set $charisma -= 1, $wcharlottenecklace to 0>><</if>><<if $equipedneck is "Derek's Slave Collar" && $wderekcollar isnot 1>><<set $slaveperk to 1, $wderekcollar to 1>><</if>><<if $equipedneck isnot "Derek's Slave Collar" && $wderekcollar is 1>><<set $slaveperk to 0, $wderekcollar to 0>><</if>><<if $equipedneck is "Slave Collar" && $wslavecollar isnot 1>><<set $slaveperk to 1, $wslavecollar to 1>><</if>><<if $equipedneck isnot "Slave Collar" && $wslavecollar is 1>><<set $slaveperk to 0, $wslavecollar to 0>><</if>><<if $equipedarmour is "Debris Walkers Uniform" && $wdwuniform isnot 1>><<set $wdwuniform to 1, $maxHealth += 50>><</if>><<if $equipedarmour isnot "Debris Walkers Uniform" && $wdwuniform is 1>><<set $wdwuniform to 0, $maxHealth -= 50>><</if>><<if $equipedarmour is "Debris Walker Captain's Uniform" && $wdwcapuniform isnot 1>><<set $wdwcapuniform to 1, $maxHealth += 100, $keensense += 2>><</if>><<if $equipedarmour isnot "Debris Walker Captain's Uniform" && $wdwcapuniform is 1>><<set $wdwcapuniform to 0, $maxHealth -= 100, $keensense -= 2>><</if>><<if $equipedarmour is "Rusty's Gangster Jacket" && $wrgjacket isnot 1>><<set $wrgjacket to 1, $maxHealth += 50>><</if>><<if $equipedarmour isnot "Rusty's Gangster Jacket" && $wrgjacket is 1>><<set $wrgjacket to 0, $maxHealth -= 50>><</if>><<if $equipedarmour is "Rusty's Top Killer Jacket" && $wrgkillerjac isnot 1>><<set $wrgkillerjac to 1, $maxHealth += 100, $strength += 2>><</if>><<if $equipedarmour isnot "Rusty's Top Killer Jacket" && $wrgkillerjac is 1>><<set $wrgkillerjac to 0, $maxHealth -= 100, $strength -= 2>><</if>><<if $equipedarmour is "Red Lights Uniform" && $wrluniform isnot 1>><<set $wrluniform to 1, $charisma += 2>><</if>><<if $equipedarmour isnot "Red Lights Uniform" && $wrluniform is 1>><<set $wrluniform to 0, $charisma -= 2>><</if>><<if $equipedheadgear is "Gas Mask" && $wgasmask isnot 1>><<set $constitution += 1, $keensense -= 1, $wgasmask to 1>><</if>><<if $equipedheadgear isnot "Gas Mask" && $wgasmask is 1>><<set $constitution -= 1, $keensense += 1, $wgasmask to 0>><</if>><<if $equipedheadgear is "Wasteland Helmet" && $wmotorhelmet isnot 1>><<set $maxHealth += 30, $wmotorhelmet to 1>><</if>><<if $equipedheadgear isnot "Wasteland Helmet" && $wmotorhelmet is 1>><<set $maxHealth -= 30, $wmotorhelmet to 0>><</if>><<if $equipedarmour is "Wasteland Body Armour" && $wwbodyarmour isnot 1>><<set $maxHealth += 100, $wwbodyarmour to 1>><</if>><<if $equipedarmour isnot "Wasteland Body Armour" && $wwbodyarmour is 1>><<set $maxHealth -= 100, $wwbodyarmour to 0>><</if>><<if $equipedhand is "Berserker's Gauntlets" && $wlowhglove isnot 1>><<set $wlowhglove to 1>><</if>><<if $equipedhand isnot "Berserker's Gauntlets" && $wlowhglove is 1>><<set $wlowhglove to 0>><</if>><<if $equipedgroin is "Gladiator Strap" && $wstrap isnot 1>><<set $wstrap to 1, $maxHealth += 25>><</if>><<if $equipedgroin isnot "Gladiator Strap" && $wstrap is 1>><<set $wstrap to 0, $maxHealth -= 25>><</if>><<if $equipedgroin is "Pimp Belt" && $wpbelt isnot 1>><<set $wpbelt to 1, $dexterity += 2>><</if>><<if $equipedgroin isnot "Pimp Belt" && $wpbelt is 1>><<set $wpbelt to 0, $dexterity -= 2>><</if>><<if $equipedweapon is "Nature's Anguish" && $naswordbuff isnot 1>><<set $naswordbuff to 1, $strength += 2, $constitution -= 1, $maxHealth -= 30>><</if>><<if $equipedweapon isnot "Nature's Anguish" && $naswordbuff is 1>><<set $naswordbuff to 0, $strength -= 2, $constitution += 1, $maxHealth += 30>><</if>><<if $equipedheadgear is "Crown Of Death" && $wdacrown isnot 1>><<set $strength += 1, $wdacrown to 1, $constitution += 1, $charisma += 1, $intelligence -= 1>><</if>><<if $equipedheadgear isnot "Crown Of Death" && $wdacrown is 1>><<set $strength -= 1, $wdacrown to 0, $constitution -= 1, $charisma -= 1, $intelligence += 1>><</if>><<if $equipedfootwear is "High Heel" && $wheel isnot 1>><<set $charisma += 1, $wheel to 1, $dexterity -= 2>><</if>><<if $equipedfootwear isnot "High Heel" && $wheel is 1>><<set $charisma -= 1, $wheel to 0, $dexterity += 2>><</if>><<if $equipedfootwear is "Combat Boots" && $wcboot isnot 1>><<set $wcboot to 1, $maxHealth += 20>><</if>><<if $equipedfootwear isnot "Combat Boots" && $wcboot is 1>><<set $wcboot to 0, $maxHealth -= 20>><</if>><<if $equipedfootwear is "Golden Foot Chains" && $wgfootchain isnot 1>><<set $wgfootchain to 1, $charisma += 1, $dexterity += 1>><</if>><<if $equipedfootwear isnot "Golden Foot Chains" && $wgfootchain is 1>><<set $wgfootchain to 0, $charisma -= 1, $dexterity -= 1>><</if>><<if $equipedfootwear is "Rough Rider Boots" && $wrrb isnot 1>><<set $wrrb to 1, $strength += 2, $maxHealth += 30>><</if>><<if $equipedfootwear isnot "Rough Rider Boots" && $wrrb is 1>><<set $wrrb to 0, $strength -= 2, $maxHealth -= 30>><</if>><<if $equipedarmour is "Fursuit" && $wfursuit isnot 1>><<set $wfursuit to 1, $maxHealth += 30, $keensense -= 1>><</if>><<if $equipedarmour isnot "Fursuit" && $wfursuit is 1>><<set $wfursuit to 0, $maxHealth -= 30, $keensense += 1>><</if>><<if $equipedarmour is "Death Racer Suit" && $wracesuit isnot 1>><<set $wracesuit to 1, $maxHealth += 130, $constitution += 1, $intelligence += 2, $dexterity -= 1>><</if>><<if $equipedarmour isnot "Death Racer Suit" && $wracesuit is 1>><<set $wracesuit to 0, $maxHealth -= 130, $constitution -= 1, $intelligence -= 2, $dexterity += 1>><</if>><<if $equipedarmour is "Riot Armour" && $wrarmour isnot 1>><<set $wrarmour to 1, $maxHealth += 150>><</if>><<if $equipedarmour isnot "Riot Armour" && $wrarmour is 1>><<set $wrarmour to 0, $maxHealth -= 150>><</if>><<if $equipedarmour is "Bounty Hunter Duster" && $wbhduster isnot 1>><<set $wbhduster to 1, $maxHealth += 210, $constitution += 1, $keensense += 1>><</if>><<if $equipedarmour isnot "Bounty Hunter Duster" && $wbhduster is 1>><<set $wbhduster to 0, $maxHealth -= 210, $constitution -= 1, $keensense -= 1>><</if>><<if $equipedheadgear is "Riot Helmet" && $wrhelmet isnot 1>><<set $wrhelmet to 1, $maxHealth += 60>><</if>><<if $equipedheadgear isnot "Riot Helmet" && $wrhelmet is 1>><<set $wrhelmet to 0, $maxHealth -= 60>><</if>><<if $equipedheadgear is "Wild Wastes Hat" && $wwwhat isnot 1>><<set $wwwhat to 1, $maxHealth += 100, $charisma += 2, $intelligence += 1>><</if>><<if $equipedheadgear isnot "Wild Wastes Hat" && $wwwhat is 1>><<set $wwwhat to 0, $maxHealth -= 100, $charisma -= 2, $intelligence -= 1>><</if>><<if $equipedneck is "Lawman Badge" && $wlawbadge isnot 1>><<set $wlawbadge to 1, $maxHealth += 50, $charisma += 1, $dexterity += 1, $keensense += 2>><</if>><<if $equipedneck isnot "Lawman Badge" && $wlawbadge is 1>><<set $wlawbadge to 0, $maxHealth -= 50, $charisma -= 1, $dexterity -= 1, $keensense -= 2>><</if>><<if $equipedhand is "War Band" && $wwarband isnot 1>><<set $wwarband to 1, $constitution += 1, $strength += 2>><</if>><<if $equipedhand isnot "War Band" && $wwarband is 1>><<set $wwarband to 0, $constitution -= 1, $strength -= 2>><</if>><<if $equipedgroin is "Gladiator Strap" && $equipedheadgear is "Crown Of Death" && $equipedarmour is "Death Racer Suit" && $dacsetb isnot 1>><<set $dacsetb to 1, $keensense += 2, $charisma += 2, $maxHealth += 145>><</if>><<if $equipedgroin isnot "Gladiator Strap" or $equipedheadgear isnot "Crown Of Death" or $equipedarmour isnot "Death Racer Suit">><<if $dacsetb is 1>><<set $dacsetb to 0, $keensense -= 2, $charisma -= 2, $maxHealth -= 145>><</if>><</if>><<if $equipedfootwear is "Rough Rider Boots" && $equipedarmour is "Bounty Hunter Duster" && $equipedheadgear is "Wild Wastes Hat" && $equipedneck is "Lawman Badge" && $hbhsetb isnot 1>><<set $hbhsetb to 1, $intelligence += 3, $strength += 3, $maxHealth += 110>><</if>><<if $equipedfootwear isnot "Rough Rider Boots" && $equipedarmour isnot "Bounty Hunter Duster" && $equipedheadgear isnot "Wild Wastes Hat" && $equipedneck isnot "Lawman Badge">><<if $hbhsetb is 1>><<set $hbhsetb to 0, $intelligence -= 3, $strength -= 3, $maxHealth -= 110>><</if>><</if>>(Click on items to see detail and quantity, or to interact with them.)<<set $inmenu to 1>><<updatemeter 'health' `$health / $maxHealth`>>
''[[[Return|previous()][$inmenu to 0]]]''<img src="./Assets/img/events/Death.png" width="1024" height="588" alt="Death">
<<set $inmenu to 1>>
''The wasteland has claimed your life......''
<<print either("This is the [821736665591420257871] times someone has died in this game.", "This is the [818] times someone has died in this game.", "This is the [1] times someone has died in this game.", "Try again, things might get better. The only way to lose is if you've given up.", "Sadly, your corpse is raped and used as an egg lair by a group of easter beasts.", "Many many centuries passed, your bones are now in a museum, as a ''bad'' example of the wasteland era survivors.", "Don't feel bad, at least you are gonna make some cannibal's day when they find you.", "But suddenly you wake up, it was all a dream! ......Nope, just kidding, sorry.", "You will be remembered and mourned, maybe, most likely, could be, perhaps, perchance, probably, haply, feasibly.", "You died so horribly, after some wastelanders find your dead body, it got a cult following known as the followers of the dead one.", "Do not give up, I believe in you.", "But don't worry doctor, you still got few regenerations... shit sorry wrong script.", "And there was no heaven, no hell, no well of reincarnation nor gods almighty...... only darkness.", "It's okay though, whatever it was that killed you would end up like you eventually, here in the wasteland.", "Let's just hope no necrophile would find your cute dead body.", "If you find the game is too hard, press 'Up, Up, Down, Down, Left, Right, Left, Right, B, A' to activate ultimate super duper cheat mode.", "O death, O death.<br>Won't you spare me over another year?<br>But what is this that I can't see?<br>With ice cold hands taking hold of me.<br>When God is gone and the Devil takes hold.<br>Who will have mercy on your soul?<br>O Death.<br>No wealth, no ruin, no silver, no gold,<br>Nothing satisfies me but your soul.<br>O death,<br>Well I am Death,<br>None can excel,<br>Or open the door to heaven or hell.<br>O Death, O Death.<br>My name is Death and the end is here.", "C'mon $name, cheer up! I mean, you come from nothing, you're going back to nothing. What have you lost? Nothing! Always look on the bright side of life, mate!", "Befn#c#&nRc#nuXunschnu^icu^njeX*%nOcvjpijnb^fnl^p~~sfnY'bnXvnv^^unctnjp~^vj*n~XW^nschknD^nipvnthiWXvrnjpW^ncg^lnje^n#cl~ufnschnpvunb^&", "Q29uZ3JhdHMsIHlvdSBjcmFja2VkIHRoaXMhIFdlbGwsIHNob3VsZG4ndCB5b3UgcmVsb2FkIG5vdz8gWW91IGFyZSBub3QgZXhwZWN0aW5nIHNvbWUgYmlnIHNlY3JldCBvciByZXdhcmQsIGFyZSB5b3U/IFRyeSB0aGUgb3RoZXIgZGVhdGggc2NlbmUgY29kZSwgdGhhdCdzIHRoZSBoYXJkIG9uZS4=")>>
(Please click "SAVES" in the left sidebar and load a save or auto-save.)''[[[Return|previous()][$inmenu to 0]]]''
<img src="./Assets/img/misc/menuattributes.png" width="888" height="69" alt="menuattributes" style="float:left"><br/><br/>
[D.I.C.C.K.S]
Dexterity: $dexterity
Intelligence: $intelligence
Charisma: $charisma
Constitution: $constitution
Keensense: $keensense
Strength: $strength
<<link 'Click to read about attributes'>><<popup 'About Attributes' 'About Attributes'>><</link>>
<img src="./Assets/img/misc/menuappearance.png" width="888" height="69" alt="menuappearance" style="float:left"><br/><br/>
You are $height cm tall, you have $skincolour skin tone, $haircolour hair, and $eyecolour eyes.<<if $shinieperk is 1>> Your face is a big shiny red mess, babies will cry upon seeing you.<<else>><<if $femed1 is 1>> Your features are somewhat androgynous, and your skin is soft and smooth.<</if>><<if $femed2 is 1>> Your facial features and body shape are androgynous, and your skin is soft and smooth.<</if>><</if>><<if $lipbs is 1>> Your lips are full and round, perfect for sucking cocks.<</if>>
You have one $penissize cm long cock between your legs.<<if $assbs is 1>> You got a big ass and a wide hip, just waiting for people to slap and slam them.<</if>><<if $acup is 1>>
You have a pair of budding breasts that is just about A cup. <</if>><<if $bcup is 1>>
Your breasts are the size of B cup, your nipples are also larger than before, and twice as sensitive.<</if>><<if $ccup is 1>>
Your breasts are the size of C cup, your nipples are also larger than before, and twice as sensitive.<</if>><<if $dcup is 1>>
Your breasts are the size of D cup, they are large and perky, your nipples are also larger than before, and twice as sensitive.<</if>><<if $ecup is 1>>
Your breasts are the size of E cup, they are huge and perky, your nipples are also larger than before, and twice as sensitive.<</if>><<if $customtatto is 1>>
You have a tattoo on your $ctlocation, that looks like a $ctlook.<</if>>
<img src="./Assets/img/misc/menuperks.png" width="888" height="69" alt="menuperks" style="float:left"><br/><br/>
''Trait'':
<<if $traithealth is 1>>[Buoyant Health]
You are healthy as an ox ever since you were little, rarely get sick, don't even need the annual de-radiation treatment that most people do nowadays.<</if>><<if $traitmoney is 1>>[Hedge Your Bets]
Never put your eggs all in one basket, hedge your bets, be on the safe side, that's what your parents told you. So you would always keep some emergency money on the side.<</if>><<if $traitexp is 1>>[Experienced]
You are not some wasteland virgin, oh no, far from it, you have danced and played, and are experienced, skilled, seen quite a few depraved.<</if>><<if $traittalent is 1>>[Talented]
You got a special talent, does this means you will be sure to thrive in this unforgiving world? Of course not! But you will surely have a bigger chance than those other guys.<</if>><<if $traitnone is 1>>[None]
Being labelled? Not your style, you are you, nothing more, nothing less.
And that's plenty enough.<</if>>
''Perks'':<<if $savenogas is 1>>
[Nogas's Hero]
You saved the little town of Nogas from the hands of a slavers group.
Now the townspeople sees you as a folk hero.<</if>><<if $dwrgpeace is 1>>
[Greyfold's Peacemaker]
You bring peace between the Debris Walkers and Rusty's gang, thus allowing the city to have a chance to prosper. Meanwhile earning yourself an extra point in intelligence.<</if>><<if $greyfoldgone is 1>>
[Greyfold's Destroyer]
You did it. Greyfold was bombed by nuculear bomb yet still rebuild by foolhardy wastelanders, but this time, after your work, no one could nor willing to rebuild that big pile of rebles anymore. You'll get an extra point in strength for that.<</if>><<if $slaveperk is 1>>
[Slave]
You are wearing a slave's shock collar, which means and shows you are a slave.
When fighting slavers, you receive a large amount of extra damage.<</if>><<if $redlightswork is 1>>
[Red Lights Whore]
Greyfold Red Lights is the biggest whorehouse around. You work there, as a whore.<</if>><<if $nightmareperk is 1>>
[Nightmare]
You burn down the Last Elysium and killed every last one of its resident, to them, and to whoever knew this event, you are a ture nightmare. This horrifying act gives you an extra dexterity.<</if>><<if $dachampion is 1>>
[Death Arena Champion]
You are the crowned champion of Babili's death arena, you fighting through all those opponents makes you now receive 50 extra max health permanently.<</if>><<if $cannibalperk is 1>>
[Cannibal]
You love human flesh. You want more human flesh. You need human flesh. Your constitution has increased by 1, you really really want some human flesh right about now.<</if>><<if $cleanserperk is 1>>
[Cleanser]
You killed an entire village of cannibals, and cleansed the wasteland of their blight, sometimes horrible things needed to be done, in order to prevent more horrible things. You know this, and your keensense has increased by 1 because of it.<</if>><<if $shinieperk is 1>>
[Shinie]
You are disfigured from the acid rain of Shine Town, you look like the worst kind of mutants -- ugly ones without any power.<</if>><<if $cyborgperk is 1>>
[Cyborg]
You are not a natural human anymore but a tech-enhanced cyborg. Peak of old-world ingenious ingenuity are parts of you.
<<if $csdexterity is 1>>Your reflex is enhanced with nervous system shock unit. <</if>><<if $csintelligence is 1>>Your memory is enhanced with bio RAM. <</if>><<if $cscharisma is 1>>Your appearance is enhanced with micro plastic surgeries. <</if>><<if $csconstitution is 1>>Your stamina is enhanced with cardiopulmonary system assistant unit. <</if>><<if $cskeensense is 1>>Your eyesight is enhanced with laser eye surgery. <</if>><<if $csstrength is 1>>Your strength is enhanced with artificial muscle graft. <</if>><</if>><<if $kaytperk is 1>>
[Fighting style: Undaunted]
Kay-T, the huge mutant woman who fights like a beast in battle told you her fighting moves. Undaunted, fearless, no pain can stop you from kicking the literal shit out of your enemy.
When doing an unarmed attack in combat, you does 10 more damage. Co-exist with other fighting style bonuses.<</if>><<if $guixiperk is 1>>
[Fighting style: Gui Xi]
Eastern breathing technique you learned from the Tribal Village. This technique will help you to not lose your wind no matter how intense the fighting is.
When doing an unarmed attack in combat, you recover 3 - 20 health. Co-exist with other fighting style bonuses.<</if>>
<img src="./Assets/img/misc/menuexperiences.png" width="888" height="69" alt="menuexperiences" style="float:left"><br/><br/>
You killed $killmen men.
You killed $killwomen women.
You killed $killbeast beasts.
You cooked $cooked times.
<<if ndef $masturbate>><<set $masturbate = 0>><</if>>
You masturbated $masturbate times.
You used your cock $fucks times.
You got fucked $anals times.
You gave orals $orals times.
You receive orals $getorals times.
You gave footjobs $footjobs times.
You receive footjobs $getfootjobs times.
<<set $inmenu to 1>>
''[[[Return|previous()][$inmenu to 0]]]''<img src="./Assets/img/items/pipegun.png" width="600" height="400" alt="pipegun">
One of the most common guns of the wasteland, this is just a pipe with a trigger and a hammer to fire 12 gauge shotgun shells with, really expensive ammo for a gun that's not reliable at all.
Weapon damage: 1-15
Type: Pistols
Ammo: 12 gauge shell
You have $getpipegun of this item.
<<if $equipedweapon isnot "Pipe Gun">>([[Equip|Inventory][$equipedweapon to 'Pipe Gun', $ammo to "12 gauge", $ammocount to $get12gauge, $playerattack to 14, $playerbaseattack to 1, $usinggun to 1]])<</if>><<if $equipedweapon is 'Pipe Gun'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<updatemeter 'health' `$health / $maxHealth`>>
You have no real destination, but all you can do is walk, even if your legs are killing you, and your lips are so dry that it hurts your tongue when you lick them. Because the thing is, if you stop right now, who's to say what would catch up to you?
<<if $timelapse isnot 1>><<IncTime 500 minutes>><</if>><<set $timelapse to 1>>
''(You received 20 points of damage from the sandy wind and unforgiving sun in the wasteland. Open your ''inventory'' in the left sidebar, and click ''canteen'' to drink from it, to restore some of your health and thirst.)''
You heard of all the horrors of the wastes. Mutated beasts that are nothing like normal animals you saw from books or TV back at the tower, those monsters are able to tear a man apart within a few seconds. You even heard of some kind of mutated rabbit, the size of a cow, terrifying and deadly. The only thing they have in common with unmutated rabbits is their sex drive. They would stick their cock in anything that moves and lay eggs into those poor victims. Yep, those things are oviparous. That's why the wastelanders call them "Easter Beasts".
Even fellow humans can be dangerous, some more so than monsters. Bandits, slavers, and cannibals all roam the wasteland. They will rob you, kill you, fuck you, eat you, maybe all the above...... at the same time, in the same order. The bomb didn't just take more than half of the human population away, it also took humanity with it.
The day is near an end, and you really need to find a settler, or maybe even a settlement before nightfall.
You squint your eyes at the other side of this road, the sun is setting down in that direction, and that's when you saw three stretched long shadows, at the horizon......
[[Continue|Encounter slavers][$timelapse to 0]]<img src="./Assets/img/items/12gauge.png" width="649" height="418" alt="12gaugeshells">
Some 12 gauge buckshot shells.
Type: Ammo
You have $get12gauge of this item.<img src="./Assets/img/items/canteen.png" width="400" height="400" alt="canteen">
A metal canteen that could hold half a litre of water, there is also the marking of the tower city on this, indicates its origin.
Wasteland is an even worse place to live in when you have no water, so do cherish what little you have, and fill it up with every chance you got.
This canteen is ''$waterincanteen''
Type: Canteen
<<link 'Drink (restore 20-30 health)'>><<popup 'Drink from canteen' 'Drink from canteen'>><</link>><img src="./Assets/img/items/cleanclothes.png" width="600" height="400" alt="cleanclothes">
A set of clothing you are wearing when you are thrown out of tower city. Nothing out of ordinary, except that it's very clean, too clean compared to what other wastelander would be wearing.
Type: Armour/Clothing
You have $getcleanclothes of this item.
<<if $equipedarmour isnot "Clean Clothes">>([[Equip|Inventory][$equipedarmour to 'Clean Clothes']])<</if>><<if $equipedarmour is 'Clean Clothes'>>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
You run into a ''Mutated Wolf''!
This deformed creature growls at you with its jagged teeth bare, seems like it will pounce on you at any moment.
<<set $enemy to "Mutated wolf", $enemyhealth to 50, $enemymaxHealth to 50, $enemyattack to "15", $enemybaseattack to "5">>
Mutated wolf's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<link 'Click to read about combat system'>><<popup 'About Combat System' 'About Combat System'>><</link>>
<<set $inmenu to 1>>
''[[Fight->Mutated wolf fight][$inmenu to 0]]''
''[[Flee|Walk to the forest][$inmenu to 0]]''<img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
This deformed creature growls at you with its jagged teeth bare, seems like it will pounce on you at any moment.
Mutated wolf's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|Mutated wolf surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You killed your enemy!|Mutated wolf won]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>''You hit $enemy and dealt damage: ''<<if $kaytperk is 1>><<set $enemyhealth -= 10>><</if>><<if $guixiperk is 1>><<set $health to Math.clamp($health + random(3, 20), 0, $maxHealth)>><</if>><<if $equipedhand is "Hard Knuckle Gloves">><<set $enemyhealth -= 5>><</if>><<if $equipedhand is "War Band">><<set $enemyhealth -= 10>><</if>><<if $dogcompanion is 1>>
''Your dog attacks $enemy and dealt damage!''
<<if $dogupgrade1 is 1>><<set $enemyhealth -= random(5, 24)>><<else>><<if $dogupgrade2 is 1>><<set $enemyhealth -= random(8, 35)>><<else>><<set $enemyhealth -= random(0, 15)>><</if>><<set $enemyhealth -= random(0, 15)>><</if>><</if>><<if $charlottecompanion is 1>>
''Charlotte uses her hammer attacks $enemy and dealt damage! ''
<<if $charlotteupgrade1 is 1>><<set $enemyhealth -= random(30, 40)>><<else>><<set $enemyhealth -= random(20, 30)>><</if>><</if>><<if $robincompanion is 1>>
''Robin fires his pistol at $enemy and dealt damage! ''
<<if $robinfemed is 1>><<if $robinupgrade1 is 1>><<set $enemyhealth -= random(20, 25)>><<else>><<set $enemyhealth -= random(10, 20)>><</if>><<else>><<if $robinupgrade1 is 1>><<set $enemyhealth -= random(30, 35)>><<else>><<set $enemyhealth -= random(15, 25)>><</if>><</if>><</if>><<if $rolandcompanion is 1>>
''Roland rapidly fires at $enemy and dealt damage!''
<<set $enemyhealth -= random(42, 45)>><</if>><<if $zavvicompanion is 1>>
''Zavvi take aim and fire her rifle at $enemy and dealt damage!''
<<set $enemyhealth -= random(25, 45)>><</if>><<if $lovellcompanion is 1>>
''Mrs Lovell whips $enemy and dealt damage!''
<<set $enemyhealth -= random(23, 26)>><</if>>
<<set $enemyhealth -= random(0, 5)>><<set $enemyhealth -= $strength>><<set $enemyhealth -= $strength>><<if $maxHealth <= 200 && $wlowhglove is 1 && $health <= 50>><<set $enemyhealth -= random(10, 50)>><</if>><<if $maxHealth >= 200 && $wlowhglove is 1 && $health <= 80 && $maxHealth <= 500>><<set $enemyhealth -= random(10, 50)>><</if>><<if $maxHealth >= 500 && $wlowhglove is 1 && $health <= 120>><<set $enemyhealth -= random(10, 50)>><</if>>
<<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>><<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''$enemy attacks you and dealt damage!''<<set $enemyrandomdamage to random($enemyattack)>><<set $health -= $enemybaseattack>><<set $health += $dexterity>><<set $health -= $enemyrandomdamage>><<if $slaveperk is 1 && $fighingslaver is 1>>
''The collar on your neck released a painful current and dealt damage to you!''<<set $health -= random(30, 50)>>
<</if>>
<<updatemeter 'health' `$health / $maxHealth`>><<if $timelapse isnot 1>><<IncTime 1 minutes>><</if>><<set $timelapse to 1>>
[[Continue->previous()][$inmenu to 0, $timelapse to 0]]''(Game autosaved)''
<<if $keensense >= 6>>
(Succeed at keensense check)
Those three, two men and one woman, are all in improvised armour made of scrap metal and pieces of tire. One of the men has an old rifle on his back and the woman has a machete made with a road sign and duct tape. There could be more weapons on them. They look just like one of those wasteland bandits you would hear about.
<<else>>
(Failed at keensense check)
Those three people are too far away for you to make any detail.<</if>>
They are approaching, and this road has nothing that can provide cover other than a few road signs, soon they will notice you too...... and who knows how will things go down from there.
You must decide what to do quickly and act right away.
<<linkreplace "Click for hint" t8n>>''(Hint: Your makeshift pipe gun won't be affective at this range.)''<</linkreplace>>
[[Ready yourself and wait|slaver - Do nothing]]
[[Find a way to hide (Keensence&Dexterity)|slaver - Find a way to hide]]
<<if $equipedweapon is "Pipe Gun">>[[Fire your gun at them|slaver - Fire your gun at them]]<<else>>Fire your gun at them<</if>><<if $ammocount >= 1>>''You attacks $enemy with [$equipedweapon] and dealt damage:''<<if $dogcompanion is 1>>
''Your dog attacks $enemy and dealt damage!''
<<if $dogupgrade1 is 1>><<set $enemyhealth -= random(5, 24)>><<else>><<if $dogupgrade2 is 1>><<set $enemyhealth -= random(8, 35)>><<else>><<set $enemyhealth -= random(0, 15)>><</if>><</if>><</if>><<if $charlottecompanion is 1>>
''Charlotte uses her hammer attacks $enemy and dealt damage! ''
<<if $charlotteupgrade1 is 1>><<set $enemyhealth -= random(30, 40)>><<else>><<set $enemyhealth -= random(20, 30)>><</if>><</if>><<if $robincompanion is 1>>
''Robin fires his pistol at $enemy and dealt damage! ''
<<if $robinfemed is 1>><<if $robinupgrade1 is 1>><<set $enemyhealth -= random(20, 25)>><<else>><<set $enemyhealth -= random(10, 20)>><</if>><<else>><<if $robinupgrade1 is 1>><<set $enemyhealth -= random(30, 35)>><<else>><<set $enemyhealth -= random(15, 25)>><</if>><</if>><</if>><<if $rolandcompanion is 1>>
''Roland rapidly fires at $enemy and dealt damage!''
<<set $enemyhealth -= random(42, 45)>><</if>><<if $zavvicompanion is 1>>
''Zavvi take aim and fire her rifle at $enemy and dealt damage!''
<<set $enemyhealth -= random(25, 45)>><</if>><<if $lovellcompanion is 1>>
''Mrs Lovell whips $enemy and dealt damage!''
<<set $enemyhealth -= random(23, 26)>><</if>>
<<set $enemyhealth -= random($playerattack)>><<set $enemyhealth -= $playerbaseattack>><<if $maxHealth <= 200 && $wlowhglove is 1 && $health <= 50>><<set $enemyhealth -= random(10, 50)>><</if>><<if $maxHealth >= 200 && $wlowhglove is 1 && $health <= 80 && $maxHealth <= 500>><<set $enemyhealth -= random(10, 50)>><</if>><<if $maxHealth >= 500 && $wlowhglove is 1 && $health <= 120>><<set $enemyhealth -= random(10, 50)>><</if>><<set $enemyhealth -= $keensense>><<set $enemyhealth -= $keensense>>
Enemy's Health:<<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<set $inmenu to 1>>
<<set $ammocount -= 1>>
''$enemy attacks you and dealt damage!''<<set $enemyrandomdamage to random($enemyattack)>><<set $health -= $enemybaseattack>><<set $health += $dexterity>><<set $health -= $enemyrandomdamage>><<if $slaveperk is 1 && $fighingslaver is 1>>
''The collar on your neck released a painful current and dealt damage to you!''<<set $health -= random(30, 50)>>
<</if>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $equipedweapon is "Pipe Gun" or $equipedweapon is "Sawed-off Shotgun" or $equipedweapon is "Huntsmans Hand" or $equipedweapon is "Triple Threat" or $equipedweapon is "Dog Teeth">><<set $get12gauge -= 1>><</if>><<if $equipedweapon is "Bolt-action rifle" or $equipedweapon is "Wrangler" or $equipedweapon is "Aluminium Fever">><<set $get22 -= 1>><</if>><<if $equipedweapon is "Dereks 1911" or $equipedweapon is "M1911" or $equipedweapon is "Chicago Typewriter" or $equipedweapon is "Roarings" or $equipedweapon is "Blue Tears">><<set $get45 -= 1>><</if>><<if $equipedweapon is "PPK" or $equipedweapon is "Skorpion" or $equipedweapon is "Blood Is Thicker">><<set $get32 -=1>><</if>><<if $equipedweapon is "Shockwave" or $equipedweapon is "Erotia">><<set $get410 -= 1>><</if>><<if $equipedweapon is "Scout Rifle" or $equipedweapon is "AR15" or $equipedweapon is "Breeze">><<set $get556 -= 1>><</if>><<if $equipedweapon is "Detective Special" or $equipedweapon is "Mac 11" or $equipedweapon is "Duelist">><<set $get38 -= 1>><</if>><<if $equipedweapon is "BLR" or $equipedweapon is "Patricia" or $equipedweapon is "Tango 51" or $equipedweapon is "Holo Eye">><<set $get308 -= 1>><</if>><<if $equipedweapon is "M1014">><<set $get20gauge -= 1>><</if>><<else>>''You don't have any ammo for your gun!''
''$enemy attacks you and dealt damage!''<<set $enemyrandomdamage to random($enemyattack)>><<set $health -= $enemybaseattack>><<set $health += $dexterity>><<set $health -= $enemyrandomdamage>><<if $slaveperk is 1 && $fighingslaver is 1>>
''The collar on your neck released a painful current and dealt damage to you!''<<set $health -= random(30, 50)>>
<</if>><<updatemeter 'health' `$health / $maxHealth`>><</if>><<if $timelapse isnot 1>><<IncTime 1 minutes>><</if>><<set $timelapse to 1>>
[[Continue->previous()][$inmenu to 0, $timelapse to 0]]''What's your name?''
<<textbox "$name" "">>
''What's your surname?''
<<textbox "$surname" "">>
<<set $inmenu to 1>>
''Attributes'' (AKA the D.I.C.C.K.S system)
<<link 'Click to read about attributes'>><<popup 'About Attributes' 'About Attributes'>><</link>>
''(Remaining Points: <span id="pointsStat">5</span>)''
''Dexterity: <span id="dexterityStat">5</span>''
''Intelligence: <span id="intelligenceStat">5</span>''
''Charisma: <span id="charismaStat">5</span>''
''Constitution: <span id="constitutionStat">5</span>''
''Keensense: <span id="keensenseStat">5</span>''
''Strength: <span id="strengthStat">5</span>''
Dexterity: \
<<link "[+]">>
<<if $totalPoints gt 0 and $dexterity lt 10>>
<<set $dexterity++>>
<<set $totalPoints-->>
<<replace "#dexterityStat">><<print $dexterity>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>\
<<link "[-]">>
<<if $dexterity gt 0>>
<<set $dexterity-->>
<<set $totalPoints++>>
<<replace "#dexterityStat">><<print $dexterity>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>
Intelligence: \
<<link "[+]">>
<<if $totalPoints gt 0 and $intelligence lt 10>>
<<set $intelligence++>>
<<set $totalPoints-->>
<<replace "#intelligenceStat">><<print $intelligence>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>\
<<link "[-]">>
<<if $intelligence gt 0>>
<<set $intelligence-->>
<<set $totalPoints++>>
<<replace "#intelligenceStat">><<print $intelligence>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>
Charisma: \
<<link "[+]">>
<<if $totalPoints gt 0 and $charisma lt 10>>
<<set $charisma++>>
<<set $totalPoints-->>
<<replace "#charismaStat">><<print $charisma>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>\
<<link "[-]">>
<<if $charisma gt 0>>
<<set $charisma-->>
<<set $totalPoints++>>
<<replace "#charismaStat">><<print $charisma>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>
Constitution: \
<<link "[+]">>
<<if $totalPoints gt 0 and $constitution lt 10>>
<<set $constitution++>>
<<set $totalPoints-->>
<<replace "#constitutionStat">><<print $constitution>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>\
<<link "[-]">>
<<if $constitution gt 0>>
<<set $constitution-->>
<<set $totalPoints++>>
<<replace "#constitutionStat">><<print $constitution>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>
Keensense: \
<<link "[+]">>
<<if $totalPoints gt 0 and $keensense lt 10>>
<<set $keensense++>>
<<set $totalPoints-->>
<<replace "#keensenseStat">><<print $keensense>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>\
<<link "[-]">>
<<if $keensense gt 0>>
<<set $keensense-->>
<<set $totalPoints++>>
<<replace "#keensenseStat">><<print $keensense>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>
Strength: \
<<link "[+]">>
<<if $totalPoints gt 0 and $strength lt 10>>
<<set $strength++>>
<<set $totalPoints-->>
<<replace "#strengthStat">><<print $strength>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>\
<<link "[-]">>
<<if $strength gt 0>>
<<set $strength-->>
<<set $totalPoints++>>
<<replace "#strengthStat">><<print $strength>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>>
<<link "[Reset Points]">>
<<set $strength to 5>>
<<set $intelligence to 5>>
<<set $dexterity to 5>>
<<set $charisma to 5>>
<<set $constitution to 5>>
<<set $keensense to 5>>
<<set $totalPoints to 5>>
<<replace "#strengthStat">><<print $strength>><</replace>>
<<replace "#intelligenceStat">><<print $intelligence>><</replace>>
<<replace "#dexterityStat">><<print $dexterity>><</replace>>
<<replace "#charismaStat">><<print $charisma>><</replace>>
<<replace "#keensenseStat">><<print $keensense>><</replace>>
<<replace "#constitutionStat">><<print $constitution>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</link>>
''Appearance''
(You could fill the boxes with whatever you wish, or just leave them empty, some in-game descriptions and NPC reactions might be funny, but it won't affect gameplay.)
What is your skin colour?
(Some examples: pale, fair, rosy, light olive, dark olive, light brown, dark brown, ebony)
<<textbox "$skincolour" "">>
What is your hair colour?
(Some examples: black, brown, red, blonde, grey, white)
<<textbox "$haircolour" "">>
What is your eye colour?
(Some examples: dark brown, amber, hazel, green, blue, grey)
<<textbox "$eyecolour" "">>
How tall are you?
<<textbox "$height" "">> Centimetres
How long is your penis?
<<textbox "$penissize" "">> Centimetres
''[[Next|choose trait]]''You killed the mutated wolf, the beast laying still, finally finding at least some kind of peace in its tortured unnatural life, here in the wasteland.
<<set $inmenu to 1>>
This thing might be ugly, but it's flesh could be edible, well, radiated, but mostly edible. You quickly gather some good meat from the wolf.
''(Recive items: "Wolf meat"*1)''
<<set $getwolfmeat += 1, $killbeast += 1>>
[[Hunt again|hunt in nogas][$inmenu to 0, $timelapse to 0]]
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Walk to the forest][$inmenu to 0, $timelapse to 0]]<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><img src="./Assets/img/sex/wolfrape.png" width="707" height="537" alt="wolfrape">
<<set $inmenu to 1>>
You lay on the ground on all fours and expose your ass to the wolf, as a sign of submission. Mutated creatures, humans and animals, all have an incredibly high libido. This wolf is no different.
The beast runs over and starts to sniff your butthole. You feel its warm breath, tickling your ass, then something even hotter. The wolf is licking your butt like it's a delicious dessert. The texture of its tongue is very rough, yet still making you hot and bothered.
Looks like the wolf is done lubricating you, because you feel it mount you hastily. It's claws gave you a few scratches in the process, but it's too late for you to struggle now. Red and tapered wolf cock is roaming on your ass, until it finally finds the entry point.
The wolf is now fucking you, like the frantic beast it is. But you, a human, to be fucked like a literal bitch, is something else. The beast does not care for your pleasure, it keeps on fucking you, even pushing its knot into your tight asshole. In its frantic fucking, it soon reaches climax, and shoots its beast cum all up your ass.
You now lay on the ground flat, with the wolf's cock still knotting with you, exhausted. More time passes and the wolf's cock pops out of your ass, as well as its cum. The wolf runs away on its own, leaving you like a used cum rag on the dirt......
But at least, you survived.
<<set $anals += 1>><<if $timelapse isnot 1>><<IncTime 50 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Walk to the forest][$inmenu to 0, $timelapse to 0]]<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>''You attacks $enemy with [$equipedweapon] and dealt damage:''<<if $dogcompanion is 1>>
''Your dog attacks $enemy and dealt damage!''
<<if $dogupgrade1 is 1>><<set $enemyhealth -= random(5, 24)>><<else>><<if $dogupgrade2 is 1>><<set $enemyhealth -= random(8, 35)>><<else>><<set $enemyhealth -= random(0, 15)>><</if>><<set $enemyhealth -= random(0, 15)>><</if>><</if>><<if $charlottecompanion is 1>>
''Charlotte uses her hammer attacks $enemy and dealt damage! ''
<<if $charlotteupgrade1 is 1>><<set $enemyhealth -= random(30, 40)>><<else>><<set $enemyhealth -= random(20, 30)>><</if>><</if>><<if $robincompanion is 1>>
''Robin fires his pistol at $enemy and dealt damage! ''
<<if $robinfemed is 1>><<if $robinupgrade1 is 1>><<set $enemyhealth -= random(20, 25)>><<else>><<set $enemyhealth -= random(10, 20)>><</if>><<else>><<if $robinupgrade1 is 1>><<set $enemyhealth -= random(30, 35)>><<else>><<set $enemyhealth -= random(15, 25)>><</if>><</if>><</if>><<if $rolandcompanion is 1>>
''Roland rapidly fires at $enemy and dealt damage!''
<<set $enemyhealth -= random(42, 45)>><</if>><<if $zavvicompanion is 1>>
''Zavvi take aim and fire her rifle at $enemy and dealt damage!''
<<set $enemyhealth -= random(25, 45)>><</if>><<if $lovellcompanion is 1>>
''Mrs Lovell whips $enemy and dealt damage!''
<<set $enemyhealth -= random(23, 26)>><</if>>
<<set $enemyhealth -= random($playerattack)>><<set $enemyhealth -= $playerbaseattack>><<set $enemyhealth -= Math.floor($strength * $meleemuti)>><<if $maxHealth <= 200 && $wlowhglove is 1 && $health <= 50>><<set $enemyhealth -= random(10, 50)>><</if>><<if $maxHealth >= 200 && $wlowhglove is 1 && $health <= 80 && $maxHealth <= 500>><<set $enemyhealth -= random(10, 50)>><</if>><<if $maxHealth >= 500 && $wlowhglove is 1 && $health <= 120>><<set $enemyhealth -= random(10, 50)>><</if>>
<<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<set $inmenu to 1>>
''$enemy attacks you and dealt damage!''<<set $enemyrandomdamage to random($enemyattack)>><<set $health -= $enemybaseattack>><<set $health += $dexterity>><<set $health -= $enemyrandomdamage>><<if $slaveperk is 1 && $fighingslaver is 1>>
''The collar on your neck released a painful current and dealt damage to you!''<<set $health -= random(30, 50)>>
<</if>>
<<updatemeter 'health' `$health / $maxHealth`>><<if $timelapse isnot 1>><<IncTime 1 minutes>><</if>><<set $timelapse to 1>>
[[Continue->previous()][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/events/fightstart01.png" width="977" height="562" alt="fightstart01">
With little hesitation, you take out your pipe gun, and fire a shot at them.
Alas, they are way out of range for a gun like that, short barrel and without any sort of sight on the gun. That shot goes nowhere, but it still makes a hell of a bang.
You hear the three start cursing and screaming. One of them takes out a pistol and rapidly fires at you, the other one is using a rifle taking aim at you......
The last thing you try to do is load your damn single-shot pipe gun.
<<set $health to Math.clamp($health to 0, 0, $maxHealth), $inmenu to 1>>
[[You died|previous()]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<if $dexterity >= 6 && $keensense >= 7>>
''(Succeed at Keensense check)''
You look around, sure, there is not a single thing around this road that can be used as cover, but you notice some potholes beside the road that is just big enough to fit you.
''(Succeed at Dexterity check)''
You stealthily lay low and move into one of those potholes without them noticing you, patiently waiting for them to just pass by.
After a few moments of silence, you think you hear them talking, and the sound gradually fades away, indicating that they are moving farther from you. But then, out of nowhere, there are two gunshots, loud as thunder, at least to you.
Did they notice you? But how! Why else would they open fire?
There are so many questions, but laying low in this pothole won't bring any answers, and if they did found you, it would be suicide to stay here. You are a sitting duck in this hole.
[[Stay put|slavers - keep hiding]]
[[Jump out|slavers - stop hiding]]
<<else>>''(Failed at Keensense and/or Dexterity check)''
You look around but still fail to find anywhere to hide that is also close enough to reach in time.
During these few seconds of hesitation, the three seem to notice your existence. There is no point in hiding anymore.
<<if $keensense <= 5>>As they walk closer, you can finally make out more detail about them. Those three, two men and one woman, are all in improvised armour made of scrap metal and pieces of tire. One of the men has an old rifle on his back and the woman has a machete made with a road sign and duct tape. There could be more weapons on them. They look just like one of those wasteland bandits you would hear about.<</if>>
"Look what we fucking run into!" When they get close enough, the man with a rifle --still on his back-- opens his arm excessively and speaks in a mocking tone: "Where are you going with those nice and fancy clothes? Huh, pretty boy?"
The woman with the machete walks behind that man. Her weapon is also not drawn. She even looks kinda bored: "For fuck's sake honey, stop playing with the goods."
He doesn’t look back and just raises his one finger: "Shhhhhh, shh, Hush! What, you gonna ruin my fun? It’s either this or you let me go to the back door again, I've got to get my steam off somehow eh?"
The woman rolls her eyes and stops talking. You notice the other man, the one with no visible weapon, is silently hanging way back, watching.
So, they are either slavers or bandit/slaver. That much is kind of clear. And, they are really really cocky, not even bothering to reach for their weapon. Maybe because it's 3 vs 1. Maybe your clean clothes make them think you are some kind of rich boy running away. Maybe both.
The man is getting annoyed that he didn't get a response from you. He is even walking closer, just a few meters away, and looks like he is going to grab you by your throat.
What will you do now?
<<linkreplace "Click for hint" t8n>>''(Open your Inventory in the left sidebar, and find 'Pipe Gun' under 'Weapons' to equip it. If your dexterity is too low, talk to him to distract him first, then take a shot at him.)''<</linkreplace>>
<<if $dexterity >= 5 && $equipedweapon is 'Pipe Gun'>>[[(Dexterity 5)Fire your gun at the man|slaver - Fire your gun at the man]]<<else>>Fire your gun at the man (You don't have the gun equipped or dexterity are too low)<</if>>
[[Run away|slaver - Run away]]
[[Try to talk your way out|slaver - Try to talk]]
[[Surrender|slaver - Surrender]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
No point trying to hide, and it is too soon to just fire your gun. You stand there and wait to see who they really are, and what they would want from you.
Not long before they notice you as well. Two of them start to point at you and say something while laughing, they walk straight towards you.
As they walk closer, you can finally make out more detail about them. Those three, two men and one woman, are all in improvised armour made of scrap metal and pieces of tire. One of the men has an old rifle on his back and the woman got a machete made with a road sign and duck tape. There could be more weapons on them. They look just like one of those wasteland bandits you often heard about.
"Look what we fucking run into!" When they get close enough, the man with a rifle --still on his back-- opens his arm excessively and speaks in a mocking tone: "Where are you going with those nice and fancy clothes? Huh, pretty boy?"
The woman with the machete walks behind that man. Her weapon is also not drawn. She even looks kinda bored: "For fuck's sake honey, stop playing with the goods."
He doesn’t look back and just raises his one finger: "Shhhhhh, shh, Hush! What, you gonna ruin my fun? It’s either this or you let me go to the back door again, I've got to get my steam off somehow eh?"
The woman rolls her eyes and stops talking. You notice the other man, the one with no visible weapon, is silently hanging way back, watching.
So, they are either slavers, or bandit/slaver. That much is kind of clear. And, they are really really cocky, not even bothering to reach for their weapon. Maybe because it's 3 vs 1. Maybe your clean clothes make them think you are some kind of rich boy running away. Maybe both.
The man is getting annoyed that he didn't get a response from you. He is even walking closer, just a few meters away, and looks like he is going to grab you by your throat.
What will you do now?
<<linkreplace "Click for hint" t8n>>''(Open your Inventory in the left sidebar, and find 'Pipe Gun' under 'Weapons' to equip it. If your dexterity is too low, talk to him to distract him first, then take a shot at him.)''<</linkreplace>>
<<if $dexterity >= 5 && $equipedweapon is 'Pipe Gun'>>[[(Dexterity 5)Fire your gun at the man|slaver - Fire your gun at the man]]<<else>>Fire your gun at the man (You don't have the gun equipped or dexterity are too low)<</if>>
[[Run away|slaver - Run away][$timelapse to 0]]
[[Try to talk your way out|slaver - Try to talk][$timelapse to 0]]
[[Surrender|slaver - Surrender][$timelapse to 0]]<img src="./Assets/img/events/fightstart01.png" width="977" height="562" alt="fightstart01">
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
Before the man's hand reaches you, you quickly pull out your pipe gun and pull back the heavy make-shift trigger.
The gun might be classified as junk by most, but the 12 gauge buckshot in it was the real stuff. Almost point blank, the pellets cleanly take off your target's middle finger and index finger, and behind his hand is his twisted ugly face, besides the expression of disbelief, there are now four maybe five little holes on it.
When blood rushes out of his hand and oozes out of his face as he experiences his last few heartbeats on this tortured earth, the man falls and hits the ground hard, making a ring of dirt fly up when he does so.
And only when the dust settles, the woman realizes what just happened.
"You... you..." That disbelief on her face is much like the man's, she began to scream: "Kill... YOU FUCKING KILLED HIM!"
She pounces at you, ignoring the fact that she has a makeshift machete on her belt. She is so mad it looks like she just wants to tear you apart with her hands and hands alone.
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
There is no time to load another round into your gun, your options are left few.
<<set $ammocount -= 1, $get12gauge -= 1, $killmen += 1>>
[[(Intelligence) Use her anger against her|slaver - use her anger][$timelapse to 0]]
[[(Strength) Over power her|slavers - over power her][$timelapse to 0]]You turn around and make a run for it, the man did not anticipate that, so you are able to get a good distance before they act.
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
"Wha- GOODMAN IT!"
"I told you, I told you don't--"
"Shut it bitch! Derek! Derek Shot this pussy, come on!"
You hear guns being cocked behind you, and then there were several shots fired and hit the sands ahead of you. They seem to purposely aim at your legs, probably because they still want to catch you alive and make you a slave.
There is even a bullet that comes through between your legs and hits the dirt in front of you. This is bad, there is no cover on this road, like you noticed before, so the best you can do is run a snake, who knows how long before you--
<<set $health to Math.clamp($health -= 50, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
You feel something hot --or maybe real cold, you can’t tell-- pushing into your thigh, and then coming out of it. Time is slowed, you don't have to look to know that you are bleeding. You have been shot.
<<if $constitution >=7>>
(Succeed Constitution check)
But the pure adrenaline rushing in you at this moment helps you come through the shock and null the pain. You just keep running like there’s no tomorrow. If you are caught by them, there might as well not be.
So you keep on running. Nothing in the world can stop you at this moment. You run and run until you are sure that you have lost them completely.
[[Continue|slavers - run end]]
<<else>>
(Failed Constitution check)
The pain is not what makes you fall to the ground; it is the pure shock of being shot, but the pain sure follows. The pulsing and waving of pain make you unable to get up.
Among the chaos and maybe your own scream, you hear the three slavers, cheering, running...... but there were two more gunshots. Then, a long while of silence.
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Then, a man comes up. He is very tall, with dark hair and grey eyes, looking down on you. It is the man who never said anything. After he puts something on your leg-- while the other hand still got an old m1911 pointing at you -- he finally says:
"You are welcome...... Those two were eyeing my share ever since the last slave trade. They had this coming, even if you didn’t show up."
Did he kill the other two slavers?
"The name is Derek, by the way."
The stuff he put on your leg must be some kind of healing medicine since your leg feels much better now. Derek helps you get up, but even then, his gun never lowers.
"Now, I know we just entered the first name basis, but I'm afraid you're gonna call me something else from now on: Master. That is right, you are mine now."
So he did not save you out of the kindness of his heart. Of course not. Your leg is hurting, he has a gun on you, this time, there is really not much choice left.
[[Continue|slavers - defeat][$health to Math.clamp($health + random(40, 40), 0, $maxHealth)]]<</if>>Three against one, you stand little chance.
"That's fucking right." The man gives you a cocky smile: "You do what the fuck I ever tell you to, and there won't be more suffering."
He grabs you by your collar and raises his hand, look like he is going to hit you anyways just to make his point --
But with a gunshot, he never gets the chance to do so.
"You... YOU KILLED HIM!"
The woman screams, and the man --now with a hole on his head-- falls down, dragging you down to the ground with him.
Then there is a second gunshot. The woman fails to draw her machete and drops down after her lover.
<<set $cynthiadied to 1>>
"You are welcome."
When you stand up, what greets you is the third slaver, that other man. He is holding a gun --an old 1911-- and is pointing it at you about ten meters away.
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
This is the first time you get a chance to take a look at this man. He is really tall, has dark hair and grim-looking features. Those steel grey eyes are looking at you with a slight squint.
"These two were eyeing my share ever since the last slave trade. They had this coming, even if you didn’t show up." He seems to remember something, and waves the other hand: "The name is Derek, by the way."
He doesn’t give you a chance to say something back and just keeps talking: "Now, I know we just entered the first name basis, but I'm afraid you’re gonna have to call me something else from now on: Master. That is right, you are mine now."
With his gun pointing at you, he says this with complete confidence. However, you can see he still hasn't come near you, so he might not be as confident as he seems......
[[Surrender|slavers - defeat]]<img src="./Assets/img/items/boltaction.png" width="780" height="157" alt="boltaction">
This was a more affordable rifle of the pre-war world. It was popular because of its reliability and accuracy, but it couldn’t stand decades of wasteland. This gun is barely holding together now. It is small and easy to use, chambered for .22 cartridges.
Weapon damage: 15-20
Type: Rifles
Ammo: .22
You have $getboltactionrifle of this item.
<<if $equipedweapon isnot "Bolt-action Rifle">>([[Equip|Inventory][$equipedweapon to 'Bolt-action rifle', $ammo to ".22 ammo", $ammocount to $get22, $playerattack to 5, $playerbaseattack to 15, $usinggun to 1]])<</if>><<if $equipedweapon is 'Bolt-action rifle'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/m1911.png" width="850" height="550" alt="m1911">
The classic of classics, many people imagine this gun when they hear the word pistol, it's reliable and powerful. When picking a sidearm, you just can't go wrong with goo' ol' 1911.
Weapon damage: 67-70
Type: Pistols
Ammo: .45
You have $getm1911 of this item.
<<if $equipedweapon isnot "M1911">>([[Equip|Inventory][$equipedweapon to "M1911", $ammo to ".45 ammo", $ammocount to $get45, $playerattack to 3, $playerbaseattack to 67, $usinggun to 1]])<</if>><<if $equipedweapon is "M1911">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/sawedoffshotgun.png" width="880" height="378" alt="sawedoffshotgun">
Big boomstick with short barrels and a pistol grip. Great for close quarter combat, loved by all sorts of criminals and road warriors. A real classic.
Weapon damage: 30-45
Type: Shotguns
Ammo: 12 gauge shell
You have $getsawedoff of this item.
<<if $equipedweapon isnot "Sawed-off Shotgun">>([[Equip|Inventory][$equipedweapon to 'Sawed-off Shotgun', $ammo to "12 gauge", $ammocount to $get12gauge, $playerattack to 15, $playerbaseattack to 20, $usinggun to 1]])<</if>><<if $equipedweapon is 'Sawed-off Shotgun'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/scarpmachete.png" width="626" height="129" alt="scarpmachete">
How to make a wasteland machete? You cut a road sign into a roughly bladed shape, wrap some duct tape on one end, then just sharpen it on the ground. It isn’t much more deadly than an edgy school kid's ruler, and the two have very similar processes of making.
Weapon damage: 3-5 + Strength * 2
Type: Sharp Melees
You have $getscrapmachete of this item.
<<if $equipedweapon isnot "Scrap Machete">>([[Equip|Inventory][$equipedweapon to 'Scrap machete', $playerattack to 2, $playerbaseattack to 3, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Scrap machete'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/308.png" width="182" height="523" alt="308">
Some .308 ammo.
Type: Ammo
You have $get308 of this item.<img src="./Assets/img/items/45.png" width="317" height="384" alt="45">
Some .45 ammo.
Type: Ammo
You have $get45 of this item.<img src="./Assets/img/items/leatherjacket.png" width="500" height="509" alt="leatherjacket">
Thick leather jacket, offer little protection but is still better than nothing. If you cut off a sleeve and add some strips to it, you will be the coolest wastelander around.
Add Max health: 10
Type: Armour/Clothing
You have $getleatherjacket of this item.
<<if $equipedarmour isnot "Leather Jacket">>([[Equip|Inventory][$equipedarmour to 'Leather Jacket']])<</if>><<if $equipedarmour is 'Leather Jacket'>>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/tattereddress.png" width="402" height="567" alt="tattereddress">
A worn and tattered dress that just barely covers your ass. Being forced to wear a female dress makes you feel all weird inside...... maybe you’re even taking a liking to it?
Type: Armour/Clothing
You have $gettattereddress of this item.
<<if $equipedarmour isnot "Tattered Dress">>([[Equip|Inventory][$equipedarmour to 'Tattered Dress']])<</if>><<if $equipedarmour is 'Tattered Dress'>>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/32.png" width="192" height="173" alt="32">
Some .32 ammo.
Type: Ammo
You have $get32 of this item.Smith & Wesson 500
12 gauge<img src="./Assets/img/items/patricia.png" width="800" height="164" alt="patricia">
A relic from WW2, this trench art rifle has a lot of small, barely noticeable engravings on one side of the gun, most of them are markings of old-world nations and religious symbols for good luck, but on the stock of the gun -- the biggest piece of engravings of the gun -- there's a heart with the name "Patricia" in it.
Weapon damage: 67-72
Type: Rifles
Ammo: .308
This item is unique.
<<if $equipedweapon isnot "Patricia">>([[Equip|Inventory][$equipedweapon to 'Patricia', $ammo to ".308 ammo", $ammocount to $get308, $playerattack to 5, $playerbaseattack to 67, $usinggun to 1]])<</if>><<if $equipedweapon is 'Patricia'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>>mp5k, request of patron THE Motherfuxking Sorcerer
9mmwait to see if its cool
or just use ak101 or 74
5.56<img src="./Assets/img/items/erotia.png" width="666" height="431" alt="erotia">
A little derringer that fits two .410 shells, beautiful ivory grip and plated with silver.
The gun is engraved with lewd artwork -- four intertwined snake-shaped phalluses on the sides of the barrel with some fine thorny rose to fill the blanks. On the body of the gun, all the way to the grip, is an engraving of two people having sex. One is masculine and the other is feminine, yet both of them have penises.
Weapon damage: 20-50
Type: Pistols
Ammo: .410 shells
Add 2 Charisma while equipped.
This item is unique.
<<if $equipedweapon isnot "Erotia">>([[Equip|Inventory][$equipedweapon to 'Erotia', $ammo to ".410 shell", $ammocount to $get410, $playerattack to 30, $playerbaseattack to 20, $usinggun to 1]])<</if>><<if $equipedweapon is 'Erotia'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>>.44<img src="./Assets/img/items/scoutrifle.png" width="700" height="466" alt="scoutrifle">
"The general-purpose rifle will do equally well for all but specialized hunting, as well as for fighting."
Light, short, but powerful enough for any situation you might encounter out in the wilds, that's what scout rifle is all about. It got an integral folding bipod and ching sling, also a hollow stock if you feel like packing some extra ammo or even snacks.
Weapon damage: 25-30
Type: Rifles
Ammo: 5.56
You have $getscoutrifle of this item.
<<if $equipedweapon isnot "Scout Rifle">>([[Equip|Inventory][$equipedweapon to 'Scout Rifle', $ammo to "5.56 ammo", $ammocount to $get556, $playerattack to 5, $playerbaseattack to 25, $usinggun to 1]])<</if>><<if $equipedweapon is 'Scout Rifle'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/22.png" width="313" height="116" alt="22">
Some .22 ammo.
Type: Ammo
You have $get22 of this item.5.56<img src="./Assets/img/items/tacticalkukri.png" width="645" height="173" alt="tacticalkukri">
Short blades that are heavily balanced towards the tip of the blade, fierce in cutting powers.
Weapon damage: 22-24 + Strength * 2
Type: Sharp Melees
You have $getkukri of this item.
<<if $equipedweapon isnot 'Tactical Kukri'>>([[Equip|Inventory][$equipedweapon to 'Tactical Kukri', $playerattack to 2, $playerbaseattack to 20, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Tactical Kukri'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/baseballbat.png" width="800" height="400" alt="baseballbat">
Hardwood bat that survived through the war, solid and heavy in the hand, you can make a powerful swing with this thing, great for cracking skulls and beating ass.
Weapon damage: 12-18 + Strength * 2
Type: Blunt Melees
You have $getbat of this item.
<<if $equipedweapon isnot "Baseball Bat">>([[Equip|Inventory][$equipedweapon to 'Baseball Bat', $playerattack to 6, $playerbaseattack to 12, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Baseball Bat'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/hatchet.png" width="800" height="400" alt="hatchet">
Little hand axe that's very useful for foraging, it's a bit too thick for it to be a great cutting weapon, but it could still come in handy when combat occurs because of its weight and balance.
Weapon damage: 7-9 + Strength * 2
Type: Sharp Melees
You have $gethatchet of this item.
<<if $equipedweapon isnot 'Hatchet'>>([[Equip|Inventory][$equipedweapon to 'Hatchet', $playerattack to 2, $playerbaseattack to 7, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Hatchet'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/warhammer.png" width="786" height="468" alt="warhammer">
Modern adaptation of the medieval war hammers, great for enemies with thick armour, or heavy fur.
Weapon damage: 20-25 + Strength * 2
Type: Blunt Melees
You have $gethammer of this item.
<<if $equipedweapon isnot "War Hammer">>([[Equip|Inventory][$equipedweapon to 'War Hammer', $playerattack to 5, $playerbaseattack to 20, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'War Hammer'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>>''Attributes'' aka the ''D.I.C.C.K.S''
''Dexterity, Intelligence, Charisma, Constitution, keensense, Strength''
Dexterity will let you lessen the damage you receive from enemies in battle. It represents your nimbleness, agility and ability to perform delicate tasks.
Intelligence will make some Consumables recover more health or have additional effects, it will also add damage to high-tech weapons. It is the ability to acquire and apply knowledge, also the faculty of reasoning and understanding.
Charisma affects the maximum number of companions you can have with you, you can update this number in your Companion menu. It represents your social skills and your attractiveness.
Constitution will add your base max health, you will need to rest at your own home to update your max health. It is your overall physical state with regard to vitality, health, and stamina.
Keensense adds additional damage to ranged weapons. It is your ability to see, hear, and just how much attention you pay to your surroundings normally.
Strength will raise your melee & punch damage in combat. It is the quality of physical power and force exerted by you.
''In-game, you will run into a lot of choices, some of them may need certain attributes to succeed, some of them may need attributes to even be chosen.''
''During your adventure in the wastes, you might find some equipment that can increase your attributes when you are using them, or some way to increase them permanently, like trainers who will train you in exchange for gunpowder or favor.''The combat in this game is turn-based.
At the beginning of the combat, choose fight or flee, if fight is chosen, then the combat will start, and the player will always act first.
In combat, you can open your inventory freely in your turn, to change your equipment or use items. You can use your weapon or just do an unarmed attack to save up ammo, for if you are using a firearm, ammo for that firearm will be used when you attack, some melee weapons may consume some items as well.
Your attack damage is determined by your weapon, check what damage they do in your inventory's popup menu of that weapon. If you are using a melee weapon, you will also receive a strength damage bonus, if you are doing an unarmed attack, the damage will be 0-5 plus strength*2 -- but there are some people in the wastelands, that can teach you to fight better unarmed.
You can also surrender to your enemy, by seducing them into just fucking you instead of killing you. Certain enemies will still take some of your gunpowder or even kill you anyway(very rare) if your charisma is too low.<<if $charisma >= 1>>''(Succeed at Charisma check)''
You try to reason with him, making points and arguments about why it is best for you to be left alone, and everybody's life would be better if everybody would just forget about this and move on with life......
But this is not the school debate club at tower city.
The man looks at you like you are telling the funniest joke, and he almost stops the movement of trying to grab you -- almost.
But why would a lion spare a rabbit just because it's funny? At least that's what it's like in his perspective.
Maybe you can prove him wrong. Now that he is distracted, it would be much easier to attack him by surprise......
<<if $equipedweapon is 'Pipe Gun'>>[[Fire your gun at the man|slaver - Fire your gun at the man]]<<else>>Fire your gun at the man (You don't have the gun equipped)<</if>>
[[Run away|slaver - Run away]]
[[Surrender|slaver - Surrender]]
<<else>>''(Failed at Charisma check)''
You try to reason with him, making points and arguments about why it is best for you to be left alone, and everybody's life would be better if everybody would just forget about this and move on with life......
But this is not the school debate club at tower city.
He looks like he has been insulted, obviously expecting you to be way more scared instead of bargaining with him.
Now, he moves even more aggressively for you, and most definitely won't just stop when he grabs you.
(Open your ''inventory'' in the left sidebar, and find ''Pipe Gun'' under ''Weapons'' to equip it.)
<<if $dexterity >= 6 && $equipedweapon is 'Pipe Gun'>>[[(Dexterity 6)Fire your gun at the man|slaver - Fire your gun at the man]]<<else>>Fire your gun at the man (You don't have the gun equipped or dexterity too low)<</if>>
[[Run away|slaver - Run away]]
[[Surrender|slaver - Surrender]]<</if>>custom s&w 500 with 1 meter barrel, used as a walking cane by the slavers boss
gold platetd and got jewry all over<<if $intelligence >= 5>>She is coming at you like an animal, so you might as well deal with her like one. You kick the man who is now dead on the ground right in his bloodied face, and as you predicted, she is even more mad after seeing you do that. In fact, she is so mad that she doesn’t even notice your foot still sticking out, and trips right over you. She even knocks herself out too. Well, saves you the trouble.
That's two out of three dealt with. But the third one would seem to be the hardest, as he is holding a gun --an old 1911-- and pointing it at you, about ten meters away.
"That was quite a show. Thank you so much for taking out those two for me."
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
This is the first time you get a chance to take a look at this man. He is really tall, has dark hair and grim-looking features. Those steel grey eyes are looking at you with a slight squint.
"These two were eyeing my share ever since the last slave trade. They had this coming, even if you didn’t show up." He seems to remember something, and waves the other hand: "The name is Derek, by the way."
He doesn’t give you a chance to say something back and just keeps talking: "Now, I know we just entered the first name basis, but I'm afraid you’re gonna have to call me something else from now on: Master. That is right, you are mine now."
With his gun pointing at you, he says this with complete confidence. However, you can see he still hasn't come near you, so he might not be as confident as he seems......
[[Don't show any weakness|slavers - confront Derek]]
[[Surrender|slavers - defeat]]
<<else>>She is coming at you like an animal, you try to think of something that can help you defeat her, but she is quicker than you brian, before you know it, she is right in front of you--
Then there was a gunshot.
<<set $cynthiadied to 1>>
Instead of tearing your face off with her hand as she wanted, the woman's whole body crashes on to you and while taking you to the ground with her. That knocks all the air out of you because she is dead heavy, but soon you find out why. There is a hole in the back of her head.
You push her out of the way before her blood gets you drenched.
"You are welcome."
You stand up and what greets you is the third slaver out of the three, that other man. He is holding a gun --an old 1911-- pointing it at you, about ten meters away.
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
This is the first time you get a chance to take a look at this man. He is really tall, has dark hair and grim-looking features. Those steel grey eyes are looking at you with a slight squint.
"These two were eyeing my share ever since the last slave trade. They had this coming, even if you didn’t show up." He seems to remember something, and waves the other hand: "The name is Derek, by the way."
He doesn’t give you a chance to say something back and just keeps talking: "Now, I know we just entered the first name basis, but I'm afraid you’re gonna have to call me something else from now on: Master. That is right, you are mine now."
With his gun pointing at you, he says this with complete confidence. However, you can see he still hasn't come near you, so he might not be as confident as he seems......
[[Don't show any weakness|slavers - confront Derek]]
[[Surrender|slavers - defeat]]<</if>><<if $strength >= 7>>She is coming at you like an animal, but you are not weak prey waiting to be mauled. You kick right at her knee before she could tackle you, and while she’s off-balance, you punch her jaw hard -- so hard that she just neck against her chest and falls down sideways. Right beside her former lover.
That's two out of three dealt with. But the third one would seem to be the hardest, as he is holding a gun --an old 1911-- and pointing it at you, about ten meters away.
"That was quite a show. Thank you so much for taking out those two for me."
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
This is the first time you get a chance to take a look at this man. He is really tall, has dark hair and grim-looking features. Those steel grey eyes are looking at you with a slight squint.
"These two were eyeing my share ever since the last slave trade. They had this coming, even if you didn’t show up." He seems to remember something, and waves the other hand: "The name is Derek, by the way."
He doesn’t give you a chance to say something back and just keeps talking: "Now, I know we just entered the first name basis, but I'm afraid you’re gonna have to call me something else from now on: Master. That is right, you are mine now."
With his gun pointing at you, he says this with complete confidence. However, you can see he still hasn't come near you, so he might not be as confident as he seems......
[[Don't show any weakness|slavers - confront Derek]]
[[Surrender|slavers - defeat]]
<<else>>She is coming at you like an animal, you try to think of something that can help you defeat her, but she is quicker than you brian, before you know it, she is right in front of you--
Then there was a gunshot.
<<set $cynthiadied to 1>>
Instead of tearing your face off with her hand as she wanted, the woman's whole body crashes on to you while taking you to the ground with her. That knocks all the air out of you because she is dead heavy, but soon you find out why. There is a hole in the back of her head.
You push her out of the way before her blood gets you drenched.
"You are welcome."
You stand up and what greets you is the third slaver out of the three, that other man. He is holding a gun --an old 1911-- pointing it at you, about ten meters away.
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
This is the first time you get a chance to take a look at this man. He is really tall, has dark hair and grim-looking features. Those steel grey eyes are looking at you with a slight squint.
"These two were eyeing my share ever since the last slave trade. They had this coming, even if you haven't shown up." He seemed to remember something, and waved the other hand: "The name is Derek, by the way."
He doesn’t give you a chance to say something back and just keeps talking: "Now, I know we just entered the first name basis, but I'm afraid you’re gonna have to call me something else from now on: Master. That is right, you are mine now."
With his gun pointing at you, he says this with complete confidence. However, you can see he still hasn't come near you, so he might not be as confident as he seems......
[[Don't show any weakness|slavers - confront Derek]]
[[Surrender|slavers - defeat]]<</if>><img src="./Assets/img/items/crowbar.png" width="500" height="462" alt="crowbar">
A heavy rusty metal bar that has multiple uses, but nowadays the most common function it would be used is to wack someone or something. It's a bit unwieldy, but it also hits pretty hard because of that.
Weapon damage: 2-6 + Strength * 2
Type: Blunt Melees
You have $getcrowbar of this item.
<<if $equipedweapon isnot "Crowbar">>([[Equip|Inventory][$equipedweapon to 'Crowbar', $playerattack to 4, $playerbaseattack to 2, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Crowbar'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/wrangler.png" width="735" height="367" alt="wrangler">
Single-action revolvers that look just like those cowboys would use in the old wild west, but fires .22 cartridges ammo. It's easy to carry and pretty quiet, not much firepower though, which makes it not a good choice of weapon in the wasteland.
Weapon damage: 17-19
Type: Pistols
Ammo: .22
You have $getwrangler of this item.
<<if $equipedweapon isnot "Wrangler">>([[Equip|Inventory][$equipedweapon to 'Wrangler', $ammo to ".22 ammo", $ammocount to $get22, $playerattack to 2, $playerbaseattack to 17, $usinggun to 1]])<</if>><<if $equipedweapon is 'Wrangler'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>>5.56.50<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
It is obvious that Derek is a man of caution. He waited for who knows how long for a chance to get rid of his two slaver associates cleanly and safely, so you don't think he would risk anything now, not after the display you put on.
<<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>>
So you stand your ground, ignoring his little power play, and stare right at him, showing no weakness at all.
"Well... then again, I need to be somewhere fast, and taking you with me would slow me down."
He moves toward his former friends on the ground, and waving his gun, gestures to you to back up: "I'm just collecting what's mine... that's what I always do. Same goes for you. I'll come for you one day, and don't forget what term you should use to greet me."
Derek picks up a pouch from the dead man. It is most likely a gunpowder pouch, also known as a wastelander's wallet.
And with that, Derek slowly walks backwards, like a wolf, gun still pointing at you until he disappears from your sight.
He did not take everything, the weapons of those two slavers are still there. Might as well take them.
<<set $getboltactionrifle to 1, $get22 to 5, $getscrapmachete to 1>>
''(Recive items: "Bolt-action rifle"*1, ".22 ammo"*5, "Scrap machete"*1)''
You have survived your first wasteland experience. Sadly, this is just the beginning, the norm. From now on, everyday after this could be the same, full of danger and uncertainty......
Because, you are turly in the wasteland now.
<<if $cynthiadied is 1>>
[[Continue|slavers - won end]]
<<else>>
But before you move on, there's still that woman, who is unconscious on the ground because of you.
The woman is just laying there. She can't be more than 25 years old. You notice her body under those pieces of self-made scarp armour is really seductive, and she actually has quite an attractive face. Shamefully, her entire forehead is covered with some tribal style tattoo; not masterfully done, no less.
What will you do with her?
[[Rape her|slavers - rape cynthia]]
[[Kill her|slavers - kill cynthia]]
[[Leave her|slavers - won end]]<</if>>You have decided to surrender.
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"There... that's my good boy." Derek seems most satisfied, he finally comes over, and gently takes the pipe gun away from you.
''(Lost items: "Pipe gun"*1)''<<set $getpipegun to 0>>
"You should feel lucky. You know why?" He says while pocketing your gun and the weapons of those two: "They would have sold you to a mine or to be a slave soldier for the warlords of the north. But me... I will never do that, because I see potential in you."
Now he is standing right in front of you, and he is looking at you... checking you, inspecting you, from head to toe. Then, he grins.
"Strip."
That single word is said with such authority in a commanding tone.
"Your master just gave you an order. take off your clothes, all of them." Derek slows down his voice, showing that he is being patient: "Do it, and say 'yes master.', do you hear me?"
He is looking into your eyes, not even blink, asserting dominance, making you feel like if you don't do what he says, there will be consequences.
<<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>>
[[Obey his order|slavers - obey]]
[[Resist his order|slavers - resist]]Double-click this passage to edit it.<img src="./Assets/img/locations/wasteland01.png" width="1280" height="647" alt="wasteland01">
''(Game autosaved)''
You left the two slavers on the ground and kept going, back to the mix of grey and light brown, in this wasteland, on this road once more.
To walk away in victory, that is really something. You proved yourself, to be a survivor, one who can call themself a true wastelander.
Maybe, just maybe, this land won't swallow you whole in the end, as it did to countless others, and maybe, you can become one of the legends.
<<set $slaverswon to 1>>
(Prologue has ended, you have got the "Won" outcome, ''This is one of four outcomes, if you are not happy with this one, please restart.'')
[[Move on|Way to nogas]]<img src="./Assets/img/sex/vaginal01.png" width="850" height="515" alt="vaginal01">
<<if $timelapse isnot 1>><<IncTime 30 minutes>><</if>><<set $timelapse to 1>>
Why the fuck not?
You remove pieces of scrap armour, and shift aside her clothes under the armour, to reveal this woman's pink pussy, it's plump, juicy, and looks so very inviting.
You use the only lubricant you have got --spit-- to gently rub onto her pussy, it's hot to the touch, the entry is so soft, you could not help but slip your finger in her......
"Em......"
The woman lets out a moan. For a moment there you think she's gonna wake up, but when you look at her, she still has her eyes shut. Her face is burning up, a light shade of red is running from her cheeks to her neck. Looks like even while knocked out, she still is a fucking slut.
You take out your finger. She is wet and ready for you so you grab your $penissize cm long cock, and put it against her pussy. The warmth is even more bewitching when you feel it through your cock.
"Ah......"
She moans a second time when you push your cock into her and the tight sensation resolves all your exhaustion. You push it balls deep, and almost take it out entirely before repeating this movement faster and faster. You are fucking her like there is no tomorrow. She can do nothing about it except lie there and take it.
When you are close to finishing, you thrust maddeningly a few last times and push your cock so deep within her that when you pull out, your cum doesn't flow out until a minute passes.
She still is unconscious, even after an intense fucking and with cum leaking out of her pussy. You put her armour back on, but don’t bother cleaning the cum.
So, now what will you do?
<<set $fucks += 1>>
[[Kill her|slavers - kill cynthia][$timelapse to 0]]
[[Leave her|slavers - won end][$timelapse to 0]]Better not leave any loose ends.
You use her own machete to slit her throat, watching her twitch and bleed while still out cold..... dying in her sleep. That is actually a pretty humane way of death in... well you know, in the wasteland.
You can finally move on from all of this now.
<<set $cynthiadied to 1, $inmenu to 1, $killwomen += 1>>
[[Continue|slavers - won end][$inmenu to 0]]<img src="./Assets/img/items/hotdevil.png" width="518" height="556" alt="hotdevil">
Someone took this old asthma inhaler and painted a red devil symbol on the front. In it, is a post-war drug known as the hot devil, its main ingredients are mutated hot peppers and turpentine.
One hit with this thing can make you forget all your troubles, but it's highly addictive and can get you into more trouble if you don't be careful with it.
Type: Drugs
Within 1 hour of consumption: Add 1 Keensense, Add 1 Strength, Minus 1 Charisma
You have $gethotdevil of this item.
<<if $intelligence >= 7>>''(Intelligence check successes, this item's effect will last 2 hours instead of 1!)''<</if>>
<<if $gethotdevil >= 1>><<link 'Use Hot Devil'>><<popup 'Use Hot Devil' 'Use Hot Devil'>><</link>><</if>>modern anti-tank rilfe, sci-fi
crazy big, crazy powerful
str bigger than 10 to useExoskeleton like armour, pre-war Chinese tech, also known as YiQiDonCian (one man army)"You... YOU KILLED HIM!"
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
You hear a woman screeching with pain and anger. You still hiding in the pothole, not moving, barely draw any breath.
"Well, sorry about that, but better you two than me. Should do a better job hiding your little schemes now eh?"
"Fuck you Derek, fu--"
<<set $cynthiadied to 1>>
The woman's voice ended suddenly with a third gunshot.
Then, there was silence. So they did not found you, it's just infighting between themselves......
More silence follows, this time, nothing else happens, you waited a long while to get out of that pothole. When you did, all you see is two dead bodies on the ground, and nothing else. The man who did the shooting must loot them, and be on his own way, long gone by now.
[[Continue|slavers - hide end][$timelapse to 0]]You grab your pipe gun and jump out of the pothole.
Immediately, you see two of them on the ground, and one man holding an old m1911, aiming at a woman who is not yet dead.
The woman is in great pain, but she is still trying to say something: "You killed him, you Fuck--"
She never gets to finish it since a third gunshot disrupts her.
After that, the man wastes no time turning around and pointing his gun at you.
"I'll be... you came out of nowhere, didn’t you? Well, don't you move a single muscle, pretty boy."
It seems like you are in a standoff now. This is, however, the first time you get a chance to take a close look at this man. He is really tall, has dark hair and grim-looking features. Those steel grey eyes are looking at you with a slight squint.
"These two were eyeing my share ever since the last slave trade. They had this coming." He seems to remember something and waves the other hand: "The name is Derek, by the way."
So... him, and the two others, are all slavers.
He doesn’t give you a chance to say something back and just keeps talking: "Now, I know we just entered the first name basis, but I'm afraid you’re gonna have to call me something else from now on: Master. That is right, you are mine now."
With his gun pointing at you, he says this with complete confidence. However, you can see he still hasn't come near you, so he might not be as confident as he seems......
[[Don't show any weakness|slavers - confront Derek]]
[[Surrender|slavers - defeat]]<img src="./Assets/img/locations/wasteland01.png" width="1280" height="647" alt="wasteland01">
''(Game autosaved)''
Nothing more to see, nothing more to do. This is just an ordinary thing that happens out here. Nobody cares and nobody will even know once the two dead bodies have rotted away.
So you go on your way and keep on walking until you reach something else, something worth stopping by. You have your own mission, your own goal, and can't be stopped by the mundane.
You are back to the mix of grey and light brown, to the road once more.
<<set $slavershide to 1>>
(Prologue has ended, you have got the "Hide" outcome, ''This is one of four outcomes, if you are not happy with this one, please restart.'')
[[Move on|Way to nogas]]<img src="./Assets/img/locations/wasteland01.png" width="1280" height="647" alt="wasteland01">
''(Game autosaved)''
When you finally stop, you find yourself still in the mix of grey and light brown. This road, the wasteland, it never seems to end, rarely ever changes.
Your leg is still bleeding but it isn’t too bad. You can still walk, can you not?
So you keep walking, hope to find somewhere, something worth stopping by. You got your own mission, your own goal, can't be stopped by the mundane.
<<set $slaversrun to 1>>
(Prologue has ended, you have got the "Run" outcome, ''This is one of four outcomes, if you are not happy with this one, please restart.'')
[[Move on|Way to nogas]]<img src="./Assets/img/locations/wasteland01.png" width="1280" height="647" alt="wasteland01">
''(Game autosaved)''
You slowly stand up. You are still naked and your knee is bleeding a little. Worst of all, your ass is leaking another man's cum.
"Take this." Derek, your master, throws over a piece of clothing, but before you try to use it to clean yourself, he stops you: "What are you doing? No, $name, put it on."
It's... it's a women's dress, broken, and tattered.
''(Receive items: "Tattered dress"*1)''
You put it on, it barely covers your ass.
"Good boy. You need to be presentable, for my business."
You are not sure what he is talking about, but you have no time to think, he waves his hand, and gestures to you to follow him.
When you first get out of the tower, you know that being enslaved is a real danger in the wastes, but now that it did really happen, it all seems so very surreal.
But, hey, it could be worse, way way worse. Because it always can, when you are in this shithole of a world, in this wasteland.
<<set $slaversenslaved to 1, $gettattereddress to 1, $equipedarmour to "Tattered Dress">>
(Prologue has ended, you have got the "Enslaved" outcome, ''This is one of four outcomes, if you are not happy with this one, please restart.'')
[[Move on|Way to nogas enslaved]]<img src="./Assets/img/sex/anal01.png" width="800" height="611" alt="anal01">
<<set $anals += 1>><<if $timelapse isnot 1>><<IncTime 40 minutes>><</if>><<set $timelapse to 1>>
You are about to be raped. By a stranger who you have just met, who calls himself as your "master". Fuck.
You should do something, but you find yourself obeying him once again, kneeling onto the hot sun-baked concrete road. The roughness of the texture makes your knees hurt, which even added more to the humiliation you are feeling right now.
"It's going to hurt a little, but if you just relax...... it will feel like heaven very soon, $name. OK?"
Derek's voice is gentle and intentionally slow, he is running his hand on your hips, you got goosebumps all over you, but that weirdly pleasurable sensation is building once again, this is something you never felt before......
Then, a hot, huge and heavy thing pushed on your anus. Your whole body twitches, but Derek is using his slow voice again:
"Don't, $name, don't. Just relax. Listen to your master."
Somehow, you did relax, maybe it's his voice that hypnotized you, maybe the lube had some aphrodisiac substance in it, maybe, maybe......
The thing... Derek's cock, pushed into your ass, he is right, it did hurt a little at first, but when it hit your prostate, the building sensation from a stream turned into a waterfall, and when Derek starts to push in and out -- no, when he starts to ''FUCK'' you, you absolutely feel you are more close to heaven than you ever did before.
"You like it huh?" Derek asked as he keeps fucking you hard: "You really do, don't you. It's like you are born to do this."
He leans down behind you, kisses your neck while saying: "Born to be fucked, my sweet slave."
After that, he fucks you even faster, even harder, he doesn't hold back, and the gentleness at first is all gone. Then, he cums, deep in your ass.
"Get up." He pulls out, doesn't care if you are still in a daze: "Come on, we got a long way ahead of us. Don't worry, there will be more...... maybe one day you'll even cum just from getting fucked. Hah!"
[[Continue|slavers - enslaved end][$timelapse to 0]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
You choose to obey your "master"'s order.
You said yes master, and then took off your clothes piece by piece, even when you have left nothing but your underwear, he still gestures for you to continue. When you finally are bare and standing under the blazing sun, Derek holsters his gun, and starts to walk around you.
"Good."
<<set $equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0>>
<<if $penissize <= 10>>Then, when he looked at your penis, he let out a smile: "You got a cute little thing down there, eh?"<</if>><<if $penissize >= 18>>Then, when he looked at your penis, he lifts one side of his eyebrow: "Wow, big boy...... too bad you won't gonna use it much, not anymore."<</if>>
He stopped at your back, suddenly, you feel something cold touch your behind... It was Derek's hand.
"Don't move...... and don't worry."
He spread your ass, and smeared something even colder onto your anus. Felt your tension, he leaned his head on your shoulder, whispering into your neck and ear before you do anything:
"What's your name? Tell your master your name."
You obey.
"Good boy... my sweet $name, you are mine, remember?"
His finger is running around on the outer ring of your anus, the cold stuff appears to be lube of some kind, as his finger is going faster and faster, a weirdly pleasurable sensation slowly building in that area......
"Now, kneel for me. For your master."
<<set $equipedarmor to 'None', $getcleanclothes to 0>>
[[Continue|slavers - raped]]There is no way in hell you are going to do that.
<<if $timelapse isnot 1>><<IncTime 1 minutes>><</if>><<set $timelapse to 1>>
Derek uses his pistol to whip you right on the face. Then he gently caresses the spot where he hit, and repeat himself:
<<set $health to Math.clamp($health -= 10, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
"Please, just make this easier for the both of us, eh? Strip, and say 'yes master'."
[[Obey his order|slavers - obey][$timelapse to 0]]
[[Resist his order|slavers - resist][$timelapse to 0]]The concrete road was cut off and blocked tight in front of a highway bridge, because there were about a dozen cars from the pre-war world that collided with each other.
They must be so scared when the bombs dropped, so much so that they try to outrun each other, and the mushroom cloud. Even after a century has passed, you can still imagine what a horrible and desperate sight it must be.
You have to go off-road, try to stay in the same general direction. But even with moonlight shining and starlight dancing, the wasteland is even more at mix, in the night you are surrounded by darkness......
<<set $CurHr = 1, $CurMn = 50, $CurSc = 0>><<IncGameDay>>
[[Continue|reach nogas]]357<img src="./Assets/img/items/katana.png" width="873" height="122" alt="katana">
Curved, single-edged sword, heavy in hand and great for cutting. This one would fall into the category of an uchikatana, with not too much curve, nothing fancy, plain and simple.
Weapon damage: 36-39 + Strength * 2
Type: Sharp Melees
You have $getkatana of this item.
<<if $equipedweapon isnot 'Katana'>>([[Equip|Inventory][$equipedweapon to 'Katana', $playerattack to 3, $playerbaseattack to 36, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Katana'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>>Double-click this passage to edit it.<img src="./Assets/img/items/blr.png" width="835" height="166" alt="blr">
Modern Lever-action rifle that has a lot of improvements in its design than its old west grandparents. Use a box magazine rather than a tube one, versatile and easy to handle.
Weapon damage: 46-51
Type: Rifles
Ammo: .308
You have $getblr of this item.
<<if $equipedweapon isnot "BLR">>([[Equip|Inventory][$equipedweapon to 'BLR', $ammo to ".308 ammo", $ammocount to $get308, $playerattack to 5, $playerbaseattack to 46, $usinggun to 1]])<</if>><<if $equipedweapon is 'BLR'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>>.50.308"Armour" made out of scrap metal, from barb wires to cookie jar lids, anything that one can scavenge in this wasteland is mashed and stitched together in order to form somewhat resembling protection. It looks bad, ridiculous even, but it might be able to save your life from mutated beast's maw.
Add Max health: 30
Type: Armour/Clothing
You have $getscraparmour of this item.
<<if $equipedarmour isnot "Scrap Armour">>([[Equip|Inventory][$equipedarmour to "Scrap Armour"]])<</if>><<if $equipedarmour is "Scrap Armour">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>>You followed behind Derek for the entire night.
Even though he never really looked back, he must have been paying attention to you, maybe he believed you would keep following and obeying him, maybe he is just testing you, and will do some more fucked up things if you try to run. Not worth finding out.
<<set $CurHr = 1, $CurMn = 50, $CurSc = 0>><<IncGameDay>>
The concrete road was cut off and blocked tight in front of a highway bridge, because there were about a dozen cars from the pre-war world collided with each other.
They must be so scared when the bombs dropped, so much so that they try to outrun each other, and the mushroom cloud. Even after a century has passed, you can still imagine what a horrible and desperate sight it must be.
But Derek seems to know this place already, he looked up at the night sky, and walked straight off road to the left. Going off road in the night here out in the wastes would be very dangerous, but maybe Derek knows what he is doing......
[[Continue|reach nogas enslaved]]<img src="./Assets/img/locations/wasteland02.png" width="1280" height="351" alt="wasteland02">
The dawn breaks, and first sunlight replaces the darkness, even if you found yourself still in the same mix of grey and yellow, the same barren wastes, it's still better than the night. You are really lucky the whole night none of the other horrors of the wastes bump their way into you.
Not just that, you also find what looks like buildings not too far from you. A settlement, maybe?
<<set $CurHr = 6, $CurMn = 10, $CurSc = 0>>
Finally! You can ask about that CPU or maybe even your parents, besides, one whole day and night with limited water and no food did a number on you, trading some food and water with your stuff is always an option.
[[Continue|in nogas]]<img src="./Assets/img/locations/wasteland02.png" width="1280" height="351" alt="wasteland02">
The dawn breaks, and first sunlight replaces the darkness, even if you found yourself still in the same mix of grey and yellow, the same barren wastes, it's still better than the night. You two are really lucky the whole night none of the other horrors of the wastes bump their way into you.
Not just that, you also find what looks like buildings not too far from you. A settlement, maybe?
<<set $CurHr = 6, $CurMn = 10, $CurSc = 0>>
"There, that's the place my friends are at, and will be my... our home, at least for next few days." Derek pointing at those small buildings: "Come on, let's go."
[[Continue|in nogas enslaved]]<img src="./Assets/img/locations/Nogas.png" width="1024" height="576" alt="Nogas">
As you get close, you see what those small buildings really are -- A pre-war gas station store, and about a dozen wooden shacks built around it.
In the south-side, is a small farmland, and few people working in it, beside them, no one is out about. But you did hear people laughing and loud chatting inside that gas station main building.
<<if $keensense >= 5>>
''(Succeed at keensense check)''
Through the window, you can see about five to six people sitting around tables, drinking. It must be used as a bar by these people.
<<else>>
''(Failed at keensense check)''
You can't make any detail, but Derek pointing in there and says:<</if>>
"Drinking in the morning, those idiots......" He sounds like he loathe them: "Let's get inside."
[[Continue|first time in the bar enslaved]]<img src="./Assets/img/locations/Nogas.png" width="1024" height="576" alt="Nogas">
As you get close, you see what those small buildings really are -- A pre-war gas station store, and about a dozen wooden shacks built around it.
In the south-side, is a small farmland, and few people working in it, beside them, no one is out about. But you did hear people laughing and loudly chatting inside that gas station main building.
<<if $keensense >= 5>>
''(Succeed at keensense check)''
Through the window, you can see about five to six people sitting around tables, drinking. It must be used as a bar by these people. So it would be the best place to ask around for information, and get some food and drink.
<<else>>
''(Failed at keensense check)''
You can't make any detail, but if there is that many people there, it could be the best place to as around for information.<</if>>
[[Continue|first time in the bar]]<img src="./Assets/img/locations/bar.png" width="1024" height="533" alt="bar">
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
When you open the door and enter the building, the chatting noises are lowered for a moment, but soon get back to normal. Maybe a bit too soon though, it's like people here noticed you, but try to pretend they did not.
The place looks nice for a gas station turned bar, the walls are covered in graffiti that nobody seems to bother to get rid of, in this small front room about five tables scattered about, and a bar table with a bartender stands behind it. That bartender is the only one who acknowledged you, by giving you a nod when you two's eyes meet, the others only gave you a few peeks so far.
So the bartender is the one to talk to then.
"Welcome." The bartender puts his hands on the table: "To Nogas, it's the name of this bar, and this town. That is, if you can call this shithole a town."
<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
The bartender looks he's like in his 50s, with a bald head, and a wild but well taken cared black horseshoe mustache, he checks you out, and then get up from the bar table, reaches out to shake your hand:
"The name is Franklin, you can call me Frank. What about you, young man?"
[[Tell him your name|tell frank your name][$timelapse to 0]]
[[Don't tell him|dont tell frank your name][$timelapse to 0]]
[[Give him a fake name|give frank fake name][$timelapse to 0]]<img src="./Assets/img/locations/bar.png" width="1024" height="533" alt="bar">
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
When Derek kicked open the door and entered the building, the chatting noises stopped, all the people inside stood up aggressively, but when they saw Derek, the tension went away.
"Yeah, that's right." Derek opens his arm: "I'm back."
One man with bright green hair comes up and gives Derek a big hug: "About fucking time! Ha...... wait, who is this bitch, fuck, where the hell is Cynthia and Tireiron?"
"They didn't make it." When Derek says that, he pretends to inadvertently give you a look. He wants you to shut up.
"Fuck. Well, what about the......."
"I got it. All the profit from the last tread." Derek showed the man a heavy-looking little bag, but soon put it back in his pocket: "And, I got new merchandise."
Your "master" is talking about you.
[[Continue|first time in the bar enslaved 2]]<img src="./Assets/img/items/baton.png" width="500" height="500" alt="baton">
Expandable spring steel baton, used for self-defense before the war, it might not be the best idea to count your life on it nowadays, but if you know how to use it well, it could still be good weapon to have, besides, it got the advantage of being concealable when it's not expanded.
Weapon damage: 6-10 + Strength * 2
Type: Blunt Melees
You have $getbaton of this item.
<<if $equipedweapon isnot "Baton">>([[Equip|Inventory][$equipedweapon to 'Baton', $playerattack to 4, $playerbaseattack to 6, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Baton'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"$name, huh. I'll remember that." He then proceeds to shake your hand, the man is really strong for his age.
<<set $tellfrankname to 1>>
"Don't mind the others, and don't try to talk to them." Frank leans towards you: "They only came to here about a few weeks ago. Troubles."
You don't have to look back to guess those people are looking at you, maybe even talking about you right now.
"Anyways, have a seat. And again, welcome to Nogas."
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Well, be like that then." He puts his hand down, you can't tell if he's angry or not.
"Don't mind the others, and don't try to talk to them." Frank leans towards you: "They only came to here about a few weeks ago. Troubles."
You don't have to look back to guess those people are looking at you, maybe even talking about you right now.
"Anyways, have a seat."
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"That's... your name? Well if that's your name, that's your name." He then proceeds to shake your hand, the man is really strong for his age.
"Don't mind the others, and don't try to talk to them." Frank leans towards you: "They only ccme to here about a few weeks ago. Troubles."
You don't have to look back to guess those people are looking at you, maybe even talking about you right now.
"Anyways, have a seat. And again, welcome to Nogas."
[[Continue|Nogas bar]]<img src="./Assets/img/locations/bar.png" width="1024" height="533" alt="bar">
The Nogas bar looks nice for a gas station turned bar, but the walls are covered in graffiti that nobody seems to bother to get rid of, in this small front room about five tables scattered about, and a bar table with a bartender standing behind it.
The bartender's name is Frank, a strong and tall old man in his 50s, with a bald head, and a wild but well taken cared black horseshoe moustache.<<if $equipedarmour is "None">> He noticed that you are naked, but decided to not make any comments to make things more awkward... is Frank blushing?<</if>>
<<if $savenogas is 1>>
<<if $frankroom is 1>>Frank sees you and smiles, he give you a quick kiss when nobody is looking and say: "Welcome back, kid. I'm glad you're safe."<<else>>Frank sees you and gives you a nod: "Hey! If it ain't Nogas's friend, what can I get you, $name?"<</if>>
<<else>><<if $tellfrankname is 1>>
Frank gives you a nod: "Hey there $name, what can I get you?"<<else>>
"What can I get you?" Frank look at you, waiting.<</if>><</if>><<if $charlottecompanion is 1>>
"Oh, and Charlotte too? Welcome, kid." Frank smiles at Charlotte like a loving father, Charlotte greets Frank with a warm smile as well. It's really sweet.<</if>><<if $rolandcompanion is 1>>
"Ah, my favorite bar." Roland quickly greets Frank then looks at you: "Hey, friend, how about we have some drink before we leave?"<</if>>
[[Talk to Frank]]
[[Order something|order at nogas]]<<if AlarmRinging("nogasbarprofit")>><<set $nogasbarit to 1>><<run ClearAlarm("nogasbarprofit")>><</if>><<if $nogasbarinvest is 1>>
[[Claim your share of the weekly profits from Frank]]<</if>>
[[Hanging out in the bar to pass some time]]
<<if $nogasmeatquest is 1 && $getwolfmeat >= 1>>[[Sell your wolf meats to Frank]]<</if>>
<<if $savenogas is 1 or $killslaver is 1>><<else>><<if $slaversenslaved is 1>>
Derek and his friends are sitting at those tables, talking to each other, laughing from time to time, but some of them are always checking in on you or the bartender with sneaky peeks.
[[Talk to Derek]]
<<else>>The other customers here are far less friendly than Frank, they often give you sneaky peeks, and you think they are talking about you.
[[Approach them|talk to slavers]]
<</if>><</if>><<if $CurHr <= 1 or $CurHr >= 14>>
There is a guy sitting in a table alone, slowly sipping on a tiny shot of moonshine and shaking some dice in boredom, when he sees you, he waves the dice shaker at you, inveting you for a game of dice.
<<if $gunpowder >= 3>>[[Play dice with him]] (3 grams a round)<<else>>Play dice with him (3 grams a round)<</if>>
<</if>>
Behind the bar table led to the gas station store's back office, but now Frank made it into his bedroom. No one but him is allowed.<<if $frankroom is 1>>
[[Go to Frank's room with him]]
<</if>>
There is also the gentlemen's bar bathroom back there, it's unisex now, because the lady's got turned into a storage room.
[[Go to the bathroom|nogas bathroom]]<<if $ngbathroomq isnot 2>>
You see a man sitting near the bathroom door, looking really shady the way he keeps peeping into the bathroom.
<<if $ngbathroomq isnot 1>>[[Approach the man near bathroom door]]<</if>><<if $ngbathroomq is 1 && $getngbkeys is 1>>[[Give the man his keys]]<</if>>
<</if>><<if $meetroland is 1 && $rolandmnogas isnot 1>>
At the eage the bar counter, you see a familler figure, one with a big cowboy hat and a poncho. It's Roland, the bounty hunter.
[[Talk to Roland]]
<</if>><<if $rolandinnogas is 1>>
At the eage the bar counter, you see a familler figure, one with a big cowboy hat and a poncho. It's Roland, the bounty hunter.
<<if $comslots < $maxcoms>>[[Take Roland with you]]<<else>>Take Roland with you (Can't bring more companions with you)<</if>>
<</if>><<if $rolandcompanion is 1>>
You can ask Roland to wait here for you, he won't mind, is his favorite bar after all.
[[Tell Roland to wait here]]<</if>>
The bar's door leads to outside, the tiny town of Nogas.
<<if $noleavenogas is 1>>
You can't leave before talking to Derek. He won't allow it.
<<else>>''[[Leave|Nogas]]''<</if>><img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
<<if $franklove >= 1>>Frank put his hands on the bar table and says: "Sure thing, $name. Always got time for you."<<else>>Frank puts his hands on the bar table and says: "Sure, Got nothing better to do right now anyway, what do you want to talk about?"<</if>>
<<if $savenogas is 1 && $franksex isnot 1>>
"Oh, by the way, thanks again for helping this town." Frank gives you an appreciative smile. Guess it's been a long time since he met an outsider that's worth a while, you can feel he really treating you like one of his own.
[[Seduce Frank]]
<</if>><<if $franksex is 1>>[[Get under the bar table and give Frank a blow job]]
<<if $frankdrink isnot 1>>
[[Invite Frank for a drink]]<</if>>
<</if>>
[[Why is the bar and the town both called Nogas?]]
[[Ask about any job around here]]
[[Ask about the special CPU for tower city]]
[[Ask about your parents]]
[[Ask about Frank]]
<<if $tellfrankslavers is 1 && $killslaver isnot 1>><<if $toldfs is 1>><<else>>
[[Tell Frank that those slavers are up to no good]]<</if>><</if>><<if $getthestash is 1 && $findstashforfrank is 1>>
[[Give Frank Johnny's weapon stash]]
<</if>><<if $savenogas is 1>>
<<if $nogasbarinvest isnot 1>>
[[Ask Frank if you could invest in his bar]]<</if>>
<</if>>
[[Nothing|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Only drinks we got here are clean water and moonshine." Frank grabs a big bottle with clear liquid inside: "I brewed them using corns we grow out ourselves."
"Food is also made out of corn, and with whatever meat we get. Right now we got some wolf meat in there, a bit chewy, but tastes good."
Frank points at a homemade mud stove, above the stove is a big pot with brown stew in it, but it does smell pretty good.
<<if $savenogas is 1>>"So, a shot is 3 grams and a meal is 5. But for the one who saved our little town, water is on the house." He waits for you to order: "What can I get for the friend of Nogas then?"<<else>>"So, water is 3 grams, a shot is also 3 grams, and a meal is 5." He waits for you to order: "What's gonna be then?"<</if>>
[[Fill your canteen|water in nogas]]
[[Order a shot|shot in nogas]]
[[Order a meal|meal in nogas]]
[[No thank you|Nogas bar]]The Nogas bathroom is like the bar outside, relatively clean, but covered in graffiti, and those graffiti in here are all vulgar and lewd, with all sorts of foul language and dirty jokes or just simple drawing of genitals.
There are three cubicles, the left one has a heart drawing, the right one has a drawing of lips, and the middle one just says 'sluts in here'.
<<if $CurHr <= 4 or $CurHr >= 16>>[[Enter the left cubicle]]
[[Enter the middle cubicle]]
[[Enter the right cubicle]]<<else>>But no one will be using them at this hour. So maybe come back later and try your luck at night or late afternoon.<</if>>
[[Leave|Nogas bar]]<img src="./Assets/img/locations/Nogas.png" width="1024" height="576" alt="Nogas">
''Town of Nogas, formed by a pre-war gas station store turned bar, and about a dozen wooden shacks built around it. It's small, but almost self-sustaining.''
<<if $equipedarmour is "None">>Not many people is out right now, but a few that does sure are giving you some wired looks. Probably because you are not wearing anything at all right now. Even out here in the wastes, a naked person is still something to be gawked upon.
<</if>><<if $savenogas is 1>>Some townspeople greet you as you walk by, you are a local hero now that you got rid of those slavers for Nogas.<</if>><<if $zavvicompanion>>
Zavvi looks around the town, you can see her eyes light up, but not for good reasons:
"Chief, can we raid this town? Come on, it'll be easy... so easy, like taking meat scrap from cubs."<</if>><<if $lovellcompanion is 1>>
Mrs Lovell looks around the little town of Nogas and scoffs: "Why the fuck do you take me to somewhere like this? You stupid fuck, now my shoes are dirty. Ugh."<</if>>
In the center is Nogas bar, owned by Frank, this bar serves food and drink.
[[Enter the bar|Nogas bar]]
You may sleep behind the bar if you want to, it's not gonna be like a five-star hotel, but the people here seem decent enough --for wasteland-- so you might not wake up dead or robbed clean, 'might' is the keyword here though.
<<print either("[[Sleep behind the bar|nogas sleep nothing]]", "[[Sleep behind the bar|nogas sleep nothing]]", "[[Sleep behind the bar|nogas sleep nothing]]", "[[Sleep behind the bar|nogas sleep thief]]", "[[Sleep behind the bar|nogas sleep grope]]", "[[Sleep behind the bar|nogas sleep grope]]", "[[Sleep behind the bar|nogas sleep pee]]")>>
<<if $savenogas is 1>>Not far from the bar, it's a shack, your shack. Townspeople gift it to you, for you bravely helped Nogas fight against the slavers. It's your very own home in Nogas.
<<if $shackbasic is 1>>
[[Enter your shack|Nogas home Upgraded]]<<else>>
[[Enter your shack|Nogas home]]<</if>><</if>><<if $pfree is 1>>
Your parents now live here in Nogas, at least until you find the CPU that the tower city is in desperate need of. You can go visit them.
[[Visit your parents]]<</if>>
Left of the bar is a shack that has a big wooden sign nailed on the wall, it got charcoal writing on it that says: "Johnny's Buy&Sell".
<<if $threatenjohnny is 1>>
You shouldn't come inside though, not after you threatened the shop owner.
<<else>>
[[Enter the shop|Nogas shop]]<</if>>
In the outskirts is the town's farmland, where people work their corn corps to feed themself or to sell them to Frank's bar. They also make cornflour for themselves but maybe you can buy some from them too, or offer to work for them and earn some honest money.
<<if $CurHr >= 6 && $CurHr <= 20>>[[Talk to the farmers]]<<else>>Talk to the farmers (They don't work at night so nobody's here)<</if>><<if $meetcharlotte is 1 && $charlottegone isnot 1>>
The mutant girl, Charlotte's house is not far from there.
[[Visit Charlotte]]
<<else>><<if $charlottegone isnot 1>>
There is also a girl, who seems to be looking for something in the field. That's not so strange in itself, but what is strange though, is the fact that she got a big pointy horn on her head.
[[Approach her|meet Charlotte]]
<<else>><</if>><</if>>
At the right side of Nogas bar, there are a few posts, for the caravans and traveling merchants to tie their mules and trade there.<<if $findstashforfrank is 2 or $killslaver is 1>><<if $togreyfold is 1>><<else>>
You see two mules both tied to the posts, mutation giving them big lumps on their back and legs, making them bigger than even horses, casting giant shadows, and took shading under these big mules, are few people having their most body covered in clothing, heads and faces too. Only people who would walk under the hot wasteland sun dress like that, no doubt they are one of those caravans that would visit Nogas from time to time.
''You should ask them about the CPU and maybe your parents too.''
[[Approach the caravan]]<</if>><</if>><<if $CurHr >= 10 && $CurHr <= 18>><<if $bediveremad is 1>>
You look around but didn't see Bedivere anywhere, even though it's the usual time for him to arrive at Nogas. With a little investigation around the town, you found Bedivere's armour and sword under a dead tree, both broken and smashed, with blood around it, but without other sign of a fight or struggle.
Did he do this himself? Is... is not because of the book you gave to him, is it?<<else>><<if $meetbedivere is 1>>
You see Bedivere is there resting, giant backpack and longsword at his side, and his armour is still as shinny as the day you meet him.
[[Talk to Bedivere|Bedivere trade]]<<else>>
There is a man with a giant backpack, and a longsword resting at his side... wait, is he wearing a suit of armour? Not scrap armour, but a shinning steal one, like you would see in a movie.
[[Talk to the man in armour|Bedivere]]
<</if>><</if>>
<</if>>
North from here, about half an hour of walking distance is a small "forest", it's just a bunch of dead trees and mutated bushes, but there is still animals living there, so the townsfolk would hunt in there.
<<if $nogasmeatquest is 1>>
Frank told you there are wolves roaming around lately, but he also says he would pay 5 grams for a piece of wolf's meat.<</if>>
[[Walk to the forest]]<<if $bhnogas1 is 1 && $bhbq isnot 2>>
The target of your bounty is around here, you have their picture and description on the bounty pamphlet.
[[Look for your target|nogas bounty 1]]<</if>>
You can leave this town if you know the directions to somewhere else.
<<if $owncar is 1 && $vinnogas is 1>>
Your car is parked at the edge of the town, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Nogas]]
<</if>>
''[[Leave Nogas|Map]]''<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Haven't you see the gasoline pumps outside?" he was lost in memory for a moment, but eventually Frank says: "Well, it's a long and boring story."
"About 20 years ago I found this place abounded, so I settled in here. First is just a place to stay, but since this place is so close to the highway, I got a lot of people driving through here, yep, back then, there were way more pre-war cars and bikes than nowadays. And all of them would come in here, ask for gasoline, either want to buy it or rob me of it. I got tired of fucking telling them off or burying their corpses, so I just painted 'NO GAS' and'FUCK OFF' on those pumps outside. Well, it worked a bit."
Frank sighs, and pour himself a shot of moonshine, drank it, and continues:
"But still, people come. So I thought I might as well do some business here, this is how this bar started, can't be asked to think of a name so I just call this place Nogas. Then, years went by, people start to build their own little shacks around me, guess they feel safe here, I didn't mind them, more people, more help. Here we are, a small town now, and town, no matter how small or shitty, needs a name, but my laziness hasn't changed a bit after these many years."
"Sorry. I mumbled like an old man." after the story, Frank looks like he is feeling a little blue, he let out a sigh: "It's just weird looking back at your life. Never thought I'd settle down in one place for 20 fucking years. Well, anyway, what else do you need?"
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to Frank][$timelapse to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"A what? A CPU?" Frank shakes his head: "Never heard of it. But if it's something high tech, you can just wait a while here and ask around the travelling merchants who passes by here. They might know something."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to Frank][$timelapse to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Sorry kid, I don't think I saw them around." Frank sighs, and tap you on your shoulder: "But I tell you what, I'll tell the town's folk to watch out for you. If anything comes up, I will let you know, alright?"
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to Frank][$timelapse to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Me? There is not much to tell. Really not."
<<if $charisma >= 6>>
''(Succeed at Charisma check)''
Frank seems to notice you won't let him just brash the question off like that, so he scratches his jaw and says:
"Well alright, I been living here for the past 20 years, and spent half of those times being a bar owner...... Before that? I suppose I just, you know, doing whatever I need to survive. Did some bounty hunting, then a sheriff in a town, after that I even joined a gang...... it was stupid, and none of those things went well for me, so, here I am."
<<else>>
''(Failed at Charisma check)''
<</if>>
He coughs took out a clean glass to clean it anyways: "You happy now? What else can I get you, you noisy little one?"
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to Frank][$timelapse to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"I can always use some more meat here at the bar, I can pay you 5 grams for every piece of meat you brought here. Just north of here, outside of the town, you can find wolves roaming around." Frank pushes a bit: "But be careful, most of them are heavily mutated, I don't want get you killed just for some meat."
<<set $nogasmeatquest to 1>>
Then, he uses his thumb to point at his back, at the bar bathroom's direction:
"There is also this, there is uh... a gloryhole in the bathroom. Men and women here in town would come there from time to time, I'm sure you can find some work there. Just go in there and read the little notice board in the middle cubicle, and do whatever you want with it, it's all anonymous."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to Frank][$timelapse to 0]]<<if $gunpowder >= 3>><img src="./Assets/img/events/shot.png" width="398" height="500" alt="shot">
"Here you go." Frank skillfully took out a shot glass and poured some moonshine into it. He slides the shot to you and nods: "Enjoy, they are quite strong."
<<set $gunpowder -= 3, $inmenu to 1>>
You pick up the shot and smells it. It smells really ''really'' sweet.
Bottoms up, you drink all the moonshine in that small glass, it goes down like liquid fire, burning all the way through your mouth and stomach. But it also makes you feel warm and alive.
<<if $constitution >= 4>>
(Succeed Constitution check)
You hold your drink well. Frank gives you a smile and takes back the shot glass, to clean it.
<<else>> (Failed Constitution check)
The moonshine is too strong for you, you can't help but coughs out, Frank laughs loudly and takes back the shot glass: "Haha! Don't be embraced, I have seen this reaction a lot. You'll get used to it one day."<</if>>
<<if $usebeer isnot 1>><<run SetAlarm("beerbufftime", 60)>><<set $usebeer to 1, $dexterity -= 1, $intelligence -= 1, $constitution += 1, $charisma += 1>><</if>>
''(For the next hour, you gain 1 Constitution, 1 Charisma, but lost 1 Intelligence, 1 Dexterity)''
<<else>>
You don't have enough gunpowder to buy it.
<</if>><<if $rolandcompanion is 1>>
Roland order three shots at once, then drinks them all.
"That's... ha, that's the good stuff. Thanks, friend. Now, let's hit the road again."
<</if>>
[[Continue|Nogas bar][$inmenu to 0]]<<if $gunpowder >= 5>><img src="./Assets/img/events/stew.png" width="800" height="432" alt="stew">
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
Frank took out a wooden bowl, and filled that bowl with the brown stew. As he handed to you the bowl, he says: "Enjoy."
<<set $gunpowder -= 5, $inmenu to 1>>
This stew is thick and smells good, you see some corn and what seems to be red meat floting on it. You took a taste... yep, it tastes good, well, for wasteland food that is, is not nearly as good as food back in the tower, but one got nothing to complain, it is the wastes after all.
You finished your stew, and feel full and energetic again.
<<set $Hunger -= 20>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>>
''(Health restored by 40 points! Hunger reduced by 20 points!)''
<<set $health to Math.clamp($health + random(40, 40), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Nogas bar][$inmenu to 0, $timelapse to 0]]<<if $gunpowder >= 3 or $savenogas is 1>><img src="./Assets/img/items/canteen.png" width="400" height="400" alt="canteen">
"Here you go." Frank skillfully took out a big bottle and poured water into your canteen. He hand you back your canteen: "Enjoy, cool, fresh water of the Nogas well."<<if $savenogas is 1>><<set $waterincanteen to "full", $inmenu to 1>><<else>><<set $gunpowder -= 3, $waterincanteen to "full", $inmenu to 1>><</if>>
''(You also drink some water, reducing 30 thirst points and recovering some health points!)''<<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<else>>
You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Nogas bar][$inmenu to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
Frank nods: "Sure, how much you want to sell? I'll buy them 5 grams a piece."
You have $getwolfmeat pieces of wolf meats.
<<set $inmenu to 1>>
[[Sell 1 piece]]
[[Sell 5 pieces]]
[[sell 10 pieces]]
[[That's it|Nogas bar][$inmenu to 0]]<<if $getwolfmeat >= 1>>
You sold 1 piece of wolf meat to Frank. He give you 5 grams of gunpowder.
"Pleasure doing business with ya kid."
<<set $gunpowder += 5, $getwolfmeat -= 1>>
<<else>>You don't have 1 piece of wolf meat.<</if>>
[[Continue|Sell your wolf meats to Frank]]<<if $getwolfmeat >= 5>>
You sold 5 pieces of wolf meats to Frank. He give you 25 grams of gunpowder.
"Pleasure doing business with ya kid."
<<set $gunpowder += 25, $getwolfmeat -= 5>>
<<else>>You don't have 5 pieces of wolf meats.<</if>>
[[Continue|Sell your wolf meats to Frank]]<<if $getwolfmeat >= 10>>
You sold 10 pieces of wolf meats to Frank. He give you 50 grams of gunpowder.
"Pleasure doing business with ya kid."
<<set $gunpowder += 50, $getwolfmeat -= 10>>
<<else>>You don't have 10 pieces of wolf meats.<</if>>
[[Continue|Sell your wolf meats to Frank]]<img src="./Assets/img/locations/bar.png" width="1024" height="533" alt="bar">
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
You feel all the eyes in this room landed on you. To think of the only thing you are wearing is a broken dress that not even thigh-high......
It got worse, Derek grabs you by your arm, and drag you in front of him, leaning very close to you: "This one got potential. With a little training, a little investment operation, we will get ourselves a gold mine. More than these towns folks combined."
The man looks up and down, just the way Derek looked at you before. Inspecting, valuing.
<<if $charisma >= 6>>
''(Succeed at Charisma check)''
He then nods and says to Derek: "Great fucking job. Now, let's talk about... you know."
<<else>>''(Failed at Charisma check)''
He then lost interest in you and says to Derek: "If you fucking say so. Now, let's talk about... you know."<</if>>
Derek nods, he pushes you away, spanking your ass while he doing so: "Okay. Run along now, talk to the bartender, will you? About the "job". Then, come to see me. You got that, my good girl?"
Another order, just like...... wait, what did he just call you? His good girl? What the......
<<set $noleavenogas to 1>>
But before you can think more on it, those other Derek's "friends" laughing at you and pushing you to the other side of the room, some of them grab your ass in the process, so you had to run to the bar table as fast as you can.
[[Continue|talking to frank enslaved][$timelapse to 0]]<img src="./Assets/img/locations/bar.png" width="1024" height="533" alt="bar">
"Welcome."
As you push through Derek's friends and reach the bar table, the bartender puts his hands on the table: "To Nogas, it's the name of this bar, and this town. That is, if you can call this shithole a town."
<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
The bartender looks like he's in his 50s, with a bald head, and a wild but well taken cared black horseshoe moustache, he checked you out, and then looked at Derek and his gang over your shoulder:
"You with them, kid?"
It looks like this bartender doesn't know that Derek and probably his friends too are all slavers. Not a good idea to tell him, not when Derek is here.
He gives up after a short while of silence, and get up from the bar table, reaches out to shake your hand:
"The name is Franklin, you can call me Frank. What about you, young man... eh, kid?"
[[Tell him your name|tell frank your name enslaved]]
[[Don't tell him|dont tell frank your name enslaved]]
[[Give him a fake name|give frank fake name enslaved]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek notice you come close, he stands up and lifts your chin with his fingers:
<<if $equipedarmour isnot "Tattered Dress">><<if $equipedarmour is "None">>
"Well well well, you are feeling confident today, aren't you $name ? Better put something on quick though, I don't like what's mine being lust upon by someone else. Yeah?"<<else>>
"Why aren't you wearing that lovely dress I gifted you, $name ? Well... since you are on a special little task right now, I'll let this one slide, but you better didn't throw that dress away. Do you understand? Good."<</if>><<else>>
"Yes, my little slave, what do you want now, $name ?"<</if>>
<<if $noleavenogas is 1>>
"You done talking to the bartender, eh? Nice guy, isn't he. I'm sure when he was young, he was somebody, but now......" Derek smiles: "Enough about him. Did you ask him what's going on in the bathroom? You know what, whatever, I'm in the mood for some tutoring."
He takes you to the bathroom, leaving his friends laughing at both of you and blowing whistles. You got a bad feeling about this.
[[Continue|derek gloryhole]]
<<else>>
<<if $quest50forderek is 1 && $gunpowder >= 50>>
[[Give him 50 grams of gunpowder]]<</if>><<if $getthestash is 1 && $findstashforslaver is 1>>
[[Give Derek Johnny's weapon stash]]<</if>>
[[Leave|Nogas bar]]<</if>><img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"$name, huh. I'll remember that." He then proceeds to shake your hand, the man is really strong for his age.
<<set $tellfrankname to 1>>
"Look, I don't think you and those guys are friends." Frank leans towards you: "They only came to here about a few weeks ago. Troubles. I don't think you should mess with people like that."
You don't have to look back to guess those people and maybe Derek are looking at you, could be talking about you too right now.
"Anyways, have a seat. And again, welcome to Nogas."
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Well, be like that then." He puts his hand down, you can't tell if he's angry or not.
"Anyways, have a seat."
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"That's... your name? Well if that's your name, that's your name." He then proceeds to shake your hand, the man is really strong for his age.
"Look, I don't think you and those guys are friends." Frank leans towards you: "They only came to here about a few weeks ago. Troubles. I don't think you should mess with people like that."
You don't have to look back to guess those people and maybe Derek are looking at you, could be talking about you too right now.
"Anyways, have a seat. And again, welcome to Nogas."
[[Continue|Nogas bar]]The Nogas bathroom is like the bar outside, relatively clean, but covered in graffiti, and those graffiti in here are all vulgar and lewd, with all sorts of foul language and dirty jokes or just simple drawing of genitals.
<<set $noleavenogas to 0>>
"Get in the middle one." Derek orders.
<<set $quest50forderek to 1>>
There are three cubicles, the left one has a heart drawing, the right one has a drawing of lips, and the middle one just says 'sluts in here'.
"Come on, get in."
You subconsciously obeyed.
You enter the middle cubicle and locked the door, the toilet here don't seem to work, but there are two holes in the cubicle walls that leads to the other cubicles.
Also, on the wall there is a piece of paper that reads:
"Hey slut, wait here for customers to show up, if they are in the right cubicle, they want to be sucked and will pay 5 grams for it, if they are in the left one, they want to fuck you, and will pay 10 grams for it. Have fun."
It is clear now, Derek want you to suck his cock...... and most likely to suck on other stranger's cock.
"What? You are awfully quiet in there. Don't worry my little $name, here, take this." Derek put a pink pill over that gloryhole: "This thing is going to make you feel better, and be better......"
[[Get out|derek gloryhole get out]]
[[Take the pill|derek gloryhole take pill]]<<if $rolandcompanion is 1>>
Before you enter the shop, Roland leans on the wall and says:
"I'll wait for you outside, I got banned from Johnny's... long story, and not worth telling. I promise."
<</if>><<if $CurHr >= 7 && $CurHr <= 23>>Inside the shack, you feels like you just walked in to a trash dumping ground. The whole room is filled with all sorts of rabishs, junks, to the point you can barly find a place to stand.
Deep in those junks, a man with straw-like blonde hair pokes his head out, and give you a big smile, exposing all his yellow teeth -- all five of them -- and says:
"Buy? Sell?"
He must be Johnny.<<if $savenogas is 1>> He sees it's you, the smile got bigger: "Hey, you! Welcome! Buy? Sell? Still no haggle!"<</if>>
[[Buy|Nogas shop buy]]
[[Sell|Nogas shop Sell]]<<if $findstashforfrank is 1 or $findstashforslaver is 1>><<if $getthestash is 1>> <<else>>
[[Buy the stash from Johnny]]
<<if $strength >= 7>>(Strength 7) [[Threaten Johnny to give you his stash]]<<else>>(Strength 7) Threaten Johnny to give you his stash<</if>>
[[Try and find the stash while Johnny isn't looking]]<</if>><</if>><<else>>You try to enter the shop, but only to find that the door is locked, then you noticed a really small sign with crooked letters which reads: "Sleeping!"
(Closed after 23:00, opens at 07:00)<</if>>
[[Leave|Nogas]]''(Game autosaved)''
<img src="./Assets/img/locations/forest.png" width="1024" height="464" alt="forest">
<<if $timelapse isnot 1>><<IncTime 33 minutes>><</if>><<set $timelapse to 1>>
You arrive at the forest, it looks way more dark and anomalous when you are in it than it looked from afar.
You hear what should be wolves howling, but this sound is too sharp and it just makes you got goose bumps all over.
It may not be a good idea to walks in here unprepared.<<if $ngdtrainer isnot 1>>
You hear rapid footsteps echoing in the forest, seemingly closer and closer... and when you turn in its direction, you see an old guy wearing sweat pants jogging through.
"Hey." He nods at you and slowly jogs pass you. Not even panting, even though he gotta be in his 70s.
[[Ask the old guy what is he doing here]]<</if>>
[[Hunt|hunt in nogas][$timelapse to 0]]<<if $dogcompanion is 1>>
[[Tell your dog to wait here untill you return]]<</if>><<if $doginnogasf is 1>>
$dogname is still here waiting for you, you don't think he moved at all. Panting and looking at you expectantly, $dogname really wants to go with you and leave here.
<<if $comslots < $maxcoms>>[[Take your dog with you]]<<else>>Take your dog with you (Can't bring more companions with you)<</if>><</if>><<if $meetdog isnot 1>>
Not far into the forest, you hear low growling and...... whimpers.
[[Go investigate|meet dog]]
<</if>>
<<if $nogasghosttown is 1>>[[Leave|Nogas ghost town][$timelapse to 0]]<<else>>[[Leave|Nogas][$timelapse to 0]]<</if>><<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><img src="./Assets/img/locations/forest.png" width="1024" height="464" alt="forest">
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
You start hunting in the forest, trying to find tracks or animal faeces, but seems like you are not the only one hunting......
You hear growling from your back.
[[Continue|Mutated wolf fight start][$timelapse to 0]]<img src="./Assets/img/items/meat.png" width="600" height="321" alt="meat">
A piece of raw wolf meat. Might be eatable, after it's well cooked.
Not a good idea to eat this thing raw.
Type: Food
You have $getwolfmeat of this item.
<<if $getwolfmeat >= 1>>(<<link 'Eat'>> <<if $getwolfmeat >= 1>><<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth), $getwolfmeat -= 1>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>>"Buy? Great! Here, you buy these! No haggle!"
''[[Leave|Nogas shop]]''
<h2>''Weapons''</h2>
''Pipe Gun''
Type: Pistol
Weapon damage: 1-15
Ammo: 12 gauge shell
Price: 10 grams
([[Buy Pipe Gun]])
''Bolt-action Rifle''
Type: Rilfe
Weapon damage: 15-20
Ammo: .22
Price: 50 grams
([[Buy Bolt-action Rifle]])
''Wrangler''
Type: Revolver
Weapon damage: 17-19
Ammo: .22
Price: 45 grams
([[Buy Wrangler]])
<h2>''Wearables''</h2>
''Leather Jacket''
Type: Armour
Add max health: 10
Price: 30 grams
([[Buy Leather Jacket]])
''Shoes''
Type: Footwear
Price: 20 grams
([[Buy Shoes]])
<h2>''Consumables''</h2>
''Canned Tuna''
Type: Food
Restore health: 30-40
Price: 15 grams
([[Buy Canned Tuna]])
''Canned Tomato Soup''
Type: Food
Restore health: 25-35
Price: 12 grams
([[Buy Canned Tomato Soup]])
<h2>''Miscellaneous''</h2><<if $boughtnb isnot 1>>
''Notebook''
A thin little notebook, you can write down important things in there.
Price: 60 grams
([[Buy Notebook]])
<</if>>
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.22 Ammo''
Price: 2 grams
([[Buy .22 Ammo]])
([[Buy 10 of .22 Ammo]])
([[Buy 50 of .22 Ammo]])
''[[Leave|Nogas shop]]''"Sell! Good, good, show me!"
''(Open your inventory to sell them. You need to unequip weapons or wearables first to sell them.)''
<<set $selling to 1>>
[[Leave|Nogas shop][$selling to 0]]<<if $gunpowder >= 10>>''You bought a Pipe Gun for 10 grams of gunpowder.''
<<set $gunpowder -= 10, $getpipegun += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 50>>''You bought a Bolt-action Rifle for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getboltactionrifle += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 45>>''You bought a Wrangler for 45 grams of gunpowder.''
<<set $gunpowder -= 45, $getwrangler += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 20>>''You bought a Scrap Machete for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $getscrapmachete += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 25>>''You bought a Crowbar for 25 grams of gunpowder.''
<<set $gunpowder -= 25, $getcrowbar += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 30>>''You bought a Leather Jacket for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $getleatherjacket += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 7>>''You bought a 12 gauge shell for 7 grams of gunpowder.''
<<set $gunpowder -= 7, $get12gauge += 1>><<if $ammo is "12 gauge">><<set $ammocount to $get12gauge>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Pipe Gun'>><<set $ammocount to $get12gauge>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 2>>''You bought a .22 Ammo for 2 grams of gunpowder.''
<<set $gunpowder -= 2, $get22 += 1>><<if $ammo is ".22 ammo">><<set $ammocount to $get22>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Bolt-action rifle' or $equipedweapon is 'Wrangler'>><<set $ammocount to $get22>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 70>>''You bought 10 12 gauge shells for 70 grams of gunpowder.''
<<set $gunpowder -= 70, $get12gauge += 10>><<if $ammo is "12 gauge">><<set $ammocount to $get12gauge>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Pipe Gun'>><<set $ammocount to $get12gauge>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 350>>''You bought 50 12 gauge shells for 350 grams of gunpowder.''
<<set $gunpowder -= 350, $get12gauge += 50>><<if $ammo is "12 gauge">><<set $ammocount to $get12gauge>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Pipe Gun'>><<set $ammocount to $get12gauge>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 20>>''You bought 10 of .22 Ammo for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $get22 += 10>><<if $ammo is ".22 ammo">><<set $ammocount to $get22>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Bolt-action rifle' or $equipedweapon is 'Wrangler'>><<set $ammocount to $get22>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 100>>''You bought 50 of .22 Ammo for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $get22 += 50>><<if $ammo is ".22 ammo">><<set $ammocount to $get22>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Bolt-action rifle' or $equipedweapon is 'Wrangler'>><<set $ammocount to $get22>><</if>>
[[[Continue|previous()][$inmenu to 0]]]You enter the left cubicle and locked the door, the toilet here don't seem to work, but there is a hole in the cubicle wall that leads to the middle one.
Also, on the wall there is a piece of paper that reads:
"10 grams for fucking."
[[Wait and pay for a fucking|nogas gloryhole fuck]]
[[Leave|nogas bathroom]]You enter the middle cubicle and locked the door, the toilet here don't seem to work, but there are two holes in the cubicle walls that leads to the other cubicles.
Also, on the wall there is a piece of paper that reads:
"Hey slut, wait here for customers to show up, if they are in the right cubicle, they want to be sucked and will pay 5 grams for it, if they are in the left one, they want to fuck you, and will pay 10 grams for it. Have fun."
[[Wait for a female customer and give cunnilingus|nogas gloryhole cunnilingus]]
[[Wait for a male customer and give blowjob|nogas gloryhole give blow]]
[[Wait for a male customer and get fucked|nogas gloryhole get fuck]]
<<if $ngbathroomq is 1 && $getngbkeys isnot 1>>
There's a keyring on the ground, covered by some bodily fluid......
[[Pick up the keys]]
<</if>>
[[Leave|nogas bathroom]]You enter the right cubicle and locked the door, the toilet here don't seem to work, but there is a hole in the cubicle wall that leads to the middle one.
Also, on the wall there is a piece of paper that reads:
"5 grams for a blow job."
[[Wait and pay for a blow job|nogas gloryhole blow]]
[[Leave|nogas bathroom]]<<if $gunpowder >= 5>><img src="./Assets/img/sex/gloryholemouth.png" width="587" height="380" alt="gloryholemouth">
You wait for a while, when someone comes into the middle cubicle, you put 5 grams of gunpowder into the hole, then your $penissize cm long cock.
Soon, you feel a pair of hot lip wrapped around your cock. The total stranger on the other side of the wall is sucking on your cock, lick it from time to time, the most sensitive parts are getting attention too, that person is sucking harder and faster over time, even stroking you on the base of your cock......
You reached the climax, during the daze of orgasm, you hear that person leaves. Leaving you alone in there.
''(Lost 5 grams of gunpowder)''
<<set $gunpowder -= 5, $inmenu to 1, $getorals += 1>>
<<else>>You don't have enough gunpowder to buy a blowjob.<</if>>
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|nogas bathroom][$inmenu to 0, $timelapse to 0]]<<if $gunpowder >= 10>>
You wait for a while, when someone comes into the middle cubicle, you put 10 grams of gunpowder into the hole, then your $penissize cm long cock.
Soon, you feel your cock is guided by hand, into a hot and moist hole, into a total stranger. The person then begins to move back and forth, the tightness you feel around your cock generate waves of pleasure, and with that person moving faster and faster, the pleasure is about to explode......
You reached the climax, during the daze of orgasm, you hear that person leaves. Leaving you alone in there.
''(Lost 10 grams of gunpowder)''
<<set $gunpowder -= 10, $inmenu to 1, $fucks += 1>>
<<else>>You don't have enough gunpowder to buy a fucking.<</if>>
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|nogas bathroom][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/sex/gloryholepussy.png" width="686" height="471" alt="gloryholepussy">
<<set $gunpowder += 5, $inmenu to 1, $orals += 1>>
You wait a while for someone to come in, when they did and slide the 5 grams of gunpowder through the hole, you lean against the wall of the cubicle, and put your tongue through it to lick that woman's pussy.
So here you are, in this little cubicle, licking on a total stranger's pussy for 5 grams, you suck and lick, twirling your tongue, trying to get her to orgasm, luckily that woman is not planning on holding back, as you sucking on her clit and using your tongue for irregular movements, you feel the owner of that pussy twitches and holding back her moan...... and with that, that woman on the other side soon leaves.
Leaving you alone in the cubicle.
''(Received 5 grams of gunpowder)''
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|nogas bathroom][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/sex/gloryholecock.png" width="518" height="419" alt="gloryholecock">
<<set $gunpowder += 5, $inmenu to 1, $orals += 1>>
You wait a while for someone to come in, when they did and slide the 5 grams of gunpowder through the hole, you grabbed his cock, and put your lips around it.
So here you are, in this little cubicle, sucking on a total stranger's cock for 5 grams, you suck and stroke the cock, trying to get it to cum fast, luckily that guy is not planning on holding his cum, as you are sucking and using your tongue to pleasure the cock, it shoots its cum all into your mouth, and with that, that guy on the other side leaves.
Leaving you alone in the cubicle.
''(Received 5 grams of gunpowder)''
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|nogas bathroom][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/sex/gloryholecock.png" width="518" height="419" alt="gloryholecock">
<<set $gunpowder += 10, $inmenu to 1, $anals += 1>>
You wait a while for someone to come in, when they did and slide the 10 grams of gunpowder through the hole, you grabbed his cock, and guide it to your spit-lubed asshole.
That total stranger paid you for your service, so of course, you had to do all the work, you push back and let that cock into you, until your ass against the cubicle wall, then you start moving, fucking yourself on that cock, just for 10 grams.
But the pleasure is on both side, too bad the guy on the other side did not try to hold his cum, so before you could get off on the fucking, he cums inside of you, took out his cock, and leaves.
Leaving you alone in the cubicle.
''(Received 10 grams of gunpowder)''
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|nogas bathroom][$inmenu to 0, $timelapse to 0]]You open the cubicle door, try to get out of the bathroom.
Derek hears that of crouse, but he just slowly walks out of his cubicle, and says: "Now where are you going, eh? Do you forget about my associates out there? $name, I don't want you to get hurt, but if you leave this room now, they will hurt you. Bad."
You got no weapon, nothing, there is no chance you are getting through those people out there.
"Now, if you really don't want to take this pill, we can wait, for you to be ready." Derek's gentle voice suddenly got cold: "But don't ever try to run away from me, I will say this one last time...... you are mine."
[[Take the pill and obey|derek gloryhole take pill]]
[[Don't take the pill but go back in there]]
[[Run for it|derek gloryhole run]]"That's my good girl......"
There it is again! He keeps calling you his good girl!
But as soon as you swallowed that pill, this does not seem like a problem anymore, in fact, nothing seems to be a problem right now.
Right now, you feel hot inside, and hot outside, your chest has this weird feeling, and your nipple is so hard that the friction with your dress alone makes you want to moan out loud.
What is happening to you?
Derek's cock interrupted your thought, it pokes through that hole, almost couldn't fit it.
"Now, kneel. I'm gonna guide you through this, ok?"
''(Failed at Constitution check)''
You obeyed, kneeling down, holding his cock.
<<set $pillacup to 1>>
[[Continue|derek gloryhole blow]]"That's my good $name......"
You go back to the cubicle, Derek is back at his. Looks like this is inevitable.
Derek's cock pokes through that hole, almost couldn't fit it.
"Now, kneel. I'm gonna guide you through this, ok?"
Even that you don't want to, but you still obeyed, because there is just no other way for you to get out this alive and unharmed... it is set, the day you are enslaved. Kneeling down, you are holding his cock.
[[Continue|derek gloryhole blow]]You follow Derek's instructions, suck and lick and pleasuring his cock, through that gloryhole in the wall.
Not long before your "master" reaches orgasm and then shoot you in the face with his hot cum. No warnings, he is definitely doing that on purpose.
"Okay... Ha! You, you are a fast learner." Derek comes out of his cubicle, and leaning against your cubicle's door: "Now, here is your new mission. I'm gonna need you to make me 50 grams of gunpowder, for our 'cause'. Can you do this for me, my sweet $name?"
He didn't wait for you to answer, he rarely does, he's just using his finger dipping his own cum on your face, and then put it in your mouth:
"I know you will. Now, I don't really care how you are going to make the money, I show you the best way already, but if you want to do something else, that's fine. Just don't think of running, or getting yourself hurt, ok? I'd really ''REALLY'' hate to lose you."
Then he leaves.
"When you got 50 grams, come to see your master......"
He is gone.
''(Receive quest: "50 grams for your master")''
<<set $quest50forderek to 1>>
''(You can leave Nogas bar now, but Derek's friends will still keep an eye on you.)''
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|nogas bathroom][$timelapse to 0]]As you walk close to the man, you had to squint, because of the sunlight that suit of armour is reflecting.
That plate armour has not a single rust point on it, you don't think you have ever seen any metal as clean and shiny as this man's armour, even back in the tower, and in between the chest and shoulder joint, you see a book cover for a book called Don Quixote is pinned onto it, like the knights of medieval times would do to bible passages. Half of his face is hiding behind a sallet, but what exposed is a clean-shaven jaw, and it seems he noticed your approach, because he turns to you and gives you a smile.
"Greetings!" He calls out: "Pray Thee come closer, so we can have a laugh together!"
He talks weird as well, could you be dreaming a fever dream because of the wasteland sun? Maybe you should drink some water.
"I am Bedivere, follower of the chivalry codes, and dealer of arms." He put down his giant backpack, you can see a selection of melee weapons in there, most of them crudely made, none of those are as sharp and deadly looking as his longsword. Now, that is more like the usual wasteland that you know of.
"Care to browse and bargain my good man?"
<<set $meetbedivere to 1>>
[[Continue|Bedivere trade]]His armour and sword are still as shiny as the day you met him.
<<if $savenogas is 1>>"What ho, mighty hero of Nogas! This one is honored to be at thy presence!" Bedivere gives you a hearty smile: "O' By my troth, do I have a fine collection of goods for you today!"<<else>>"What ho! My friend!" Bedivere gives you a hearty smile: "O' By my troth, do I have a fine collection of goods for you today!"<</if>>
[[Buy|buy bedivere]]
[[Talk to Bedivere]]
[[Leave|Nogas]]"What do wish to buy today, my good friend? Arms and armours, made by yours truly!"
''[[Leave|Nogas]]''
<h2>''Weapons''</h2>
''Scrap Machete''
Type: Sharp Melee
Weapon damage: 3-5 + Strength * 2
Price: 20 grams
([[Buy Scrap Machete]])
''Crowbar''
Type: Blunt Melee
Weapon damage: 2-6 + Strength * 2
Price: 25 grams
([[Buy Crowbar]])<<if $boughtwindmillbane isnot 1>>
''Windmill Bane (Unique)''
Type: Sharp Melee
Weapon damage: 3-8 + Strength * 3
Price: 450 grams
([[Buy Windmill Bane]])<</if>><<if $bgetb is 1>>
''Longsword''
Type: Sharp Melee
Weapon damage: 36-39 + Strength * 2
Price: 160 grams
([[Buy Longsword]])
''Pole Hammer''
Type: Blunt Melee
Weapon damage: 35-40 + Strength * 2
Price: 150 grams
([[Buy Pole Hammer]])<<if $boughtnasword isnot 1>>
''Nature's Anguish (Unique)''
Type: Sharp Melee
Weapon damage: 33-35 + Strength * 3
Price: 800 grams
([[Buy Nature's Anguish]])<</if>><</if>><<if $boughthhg isnot 1>>
''Holy Hand Grenade Of Camelot (Unique)''
Type: Throwing Weapon
Weapon damage: ???-???
Price: 527 grams
([[Buy Holy Hand Grenade Of Camelot]])<</if>>
<h2>''Wearables''</h2>
''Scrap Armour''
Type: Armour
Add max health: 30
Price: 100 grams
([[Buy Scrap Armour]])
''Scrap Helmet''
Type: Headgear
Add max health: 10
Price: 30 grams
([[Buy Scrap Helmet]])
''[[Leave|Nogas]]''"But of crouse! What do you wish to talk about, my good man?"
"[[Why do you talk and act like that?]]"
"[[Where did you find that suit of armour and sword?]]"
<<if $getdqdlm is 1>>
[[Give the book "Don Quijote De La Mancha" to him]]
<</if>><<if $bgetb is 1>>
"[[How do you like that book?]]"
<</if>>
[[Leave|Nogas]]<<if $gunpowder >= 100>>''You bought a Scrap armour for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getscraparmour += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]Bedivere spend a lot of time on this formerly a piece of steel rebar, to cut, polish and sharpened it into a long estoc, he welded on a crossguard and a pommel to better its balance, and wolfskin grip just for the aesthetics.
Great for piercing some wasteland made armour or raging mutated animals.
Weapon damage: 3-8 + Strength * 3
Type: Sharp Melees
This item is unique.
<<if $equipedweapon isnot "Windmill Bane">>([[Equip|Inventory][$equipedweapon to 'Windmill bane', $playerattack to 5, $playerbaseattack to 3, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is 'Windmill Bane'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><<if $gunpowder >= 450>>''You bought the Windmill Bane for 450 grams of gunpowder.''
<<set $gunpowder -= 450, $getwindmillbane to 1, $boughtwindmillbane to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]''(Game autosaved)''
''World Map''
<img src="./Assets/img/locations/Map.png" width="1280" height="619" alt="Map">
Where would you like to go?
''[ The Tower City ] [ [[Nogas|nogas random encounters][$inmenu to 0]] ] <<if $togreyfold is 1>><<if $beengreyfold is 1>>[ [[Greyfold|greyfold random encounters][$inmenu to 0]] ]<<else>>[ [[Greyfold|Way to greyfold][$inmenu to 0]] ]<</if>><</if>><<if $findmap is 2>> [ [[N-085 Bunker|n085 bunker random encounters][$inmenu to 0]] ]<</if>><<if $findmap is 2>> [ [[Last Elysium|last elysium random encounters][$inmenu to 0]] ]<</if>><<if $knowpwhere is 1>> [ [[Babili|Babili random encounters]] ]<</if>><<if $findmap is 2>> [ [[Tribal Village|Tribal Village random encounters][$inmenu to 0]] ]<</if>><<if $knowst is 1>>'' [ [[Shine Town|Shine Town random encounters]] ]<</if>>
<<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>>
<<set $inmenu to 1>>
[[[Go back|previous()][$inmenu to 0, $driving to 0]]]<img src="./Assets/img/items/cureingpods.png" width="500" height="358" alt="cureingpods">
Cureingpods™. These green transparent capsules are tiny, but they hold the top-notch stem cell technology within them, after consumption, it could make the human body's self-healing and immune systems work at hundreds of times the efficiency for a short while, making traumas and wounds heal at a speed visible even to the naked eye.
It also has a possible side effects list and a disclaimer that's longer than a dictionary book. But it still is the most popular drug in the wastes.
Type: Medicines
You have $getcureingpods of this item.
<<if $intelligence >= 7>>''(Intelligence check successes, this item will be extra effective when you consume it!)''
<<if $getcureingpods >= 1>>(<<link 'Use (restore 150 health)'>> <<if $getcureingpods >= 1>><<set $health to Math.clamp($health + random(150, 150), 0, $maxHealth), $getcureingpods -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><</if>><</link>>)<</if>><<else>><<if $getcureingpods >= 1>>(<<link 'Use (restore 100 health)'>> <<if $getcureingpods >= 1>><<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth), $getcureingpods -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><</if>><</link>>)<</if>><</if>>"Well," Bedivere smiles, clearly you are not the first who ask this kind of question: "A knight should behave themselves in a noble way, this one tries his best. The knights of the olden days, like sir Quijote of Mancha and sir Eddard Stark of the north, or even king Arthur, once and future king of Britain, are all my heroes and role models in life. I live to bring the chivalry back to this godforsaken world!"
"For me, this world wasn't worth living in until I found those history books, until I learn that a man could be more than just a man, and become something greater, when they follow the code. 'Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil'! To be a knight, a champion! What a way to live! Now, for me, 'tis the only way to live."
He proudly touches the book cover of 'Don Quijote de la Mancha' on his armour.
"Alas, none of the books I found is in too great of condition, I can only learn pieces of life stories of my heroes. If only I can feast my eyes on the full saga of those great knights! To know what greatness sir Quijote and Sir Eddard has reached in the end! I beg of you, friend, if you found those books in your journey, bring them to me, I will trade all that I have for them!"
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Bedivere trade][$timelapse to 0]]"Fate brought me to them." He says in a piety way: "One day, I come across the ruins of a museum, and lo and behold, there they are, not locked in some safe or even that hard to find, yet no one else has claimed them after all these years...... I never part with them ever since."
"A knight without his armour is half a knight, a knight without his sword is a dead knight." Bedivere smiles.
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Bedivere trade][$timelapse to 0]]<<if $$tellfrankslavers isnot 2>><<set $tellfrankslavers to 1>><</if>>As you walk towards them, this group of people stops talking altogether, most of them just staring at you,<<if $equipedarmour is "None">> others seem to be talking about your nude body, since you are not wearing anything at all, the way they grin and sinisterly whisper is making even you uncomfortable.<</if>> but one man with tattoos on his bald head got up and casually stop you from getting any closer in the meantime.
<<if $talkedtoslavers is 1>>
"You again?" He speaks with a tepid tone: "What do you want?"
<<if $findstashforslaver is 1>><<else>>
[[Ask if you can help them]]<</if>>
[[Attack them]]
<<if $getthestash is 1 && $findstashforslaver is 1>>
[[Give the slavers Johnny's weapon stash]]
<</if>>
[[Leave them|Nogas bar]]<<else>>
"You are not from around here, right?" He speaks with a tepid tone: "Hey, on your way here, did you happens to see a group of three, one girl, two guys......"
<<if $slavershide is 1>>
He goes on and describes those three people, could be the three you met, but you were hiding and didn't even saw them, so you can't be sure.
"So? Did you?"
<<set $talkedtoslavers to 1>>
[[Leave them|Nogas bar]]
<<else>>He goes on and describes the three slavers you met before you come here.
"Did you saw them? They are our friends and is very late for our... meeting, we are worried that the wastes might have gotten them."
These people claim they are friends, so it's quite safe to say that they are slavers as well. Because only slavers can be friends with slavers, other people are either customer or merchandise.
You might want to be careful what you tell them.
<<set $talkedtoslavers to 1>>
[[Lie and say no]]
[[Tell them the truth]]
[[Attack them]]<</if>><</if>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Been hard-working, huh?" Derek took the gunpowder from you, pat you on the head and says: "Good girl."<<set $quest50forderek to 2, $gunpowder -= 50, $inmenu to 1>>
<<if $pillacup is 1>>
"What?" Derek recognition your reaction to his choice of word for the first time: "You are wondering why I keep calling you that, right?"
Then he grabs you by your chest, rubbing it with his hand, at the same time mockingly says: "Why don't you lift your clothes and check for yourself, you silly bitch."
''(In the Character menu there is an appearance section for you to check yourself.)''
<<set $acup to 1>>
When you do so, What you see is not your chest that you are familiar with, but a budding breast. You don't feel anything strange until Derek rubbing it, not you don't even have to look at it to know that your nipples --also bigger than usual-- are hard and they are so sensitive it almost is torture to hold your moan.
"You see... before the war, we have all sorts of wonderful techs and meds." Derek suddenly stops, retracted his hands to took out a pink pill: "This one, increase the female hormones in your body."
Ignored your reaction, he keeps saying: "Slaves, like any other merchandise, you need a selling point to sell them...... and I happen to know that sissy bimbo sex slaves are in high demand right now."
Derek gives you a meaningful look: "I know this might be shocking for you, but don't do anything stupid, $name. It's too late for that anyway, there is no way to reverse this, so it's best for you to come to terms with this. I mean, it's not all bad, eh?"
He grabs your breast again, the feeling of being violated overcomes you.
<</if>>
"Anyways." Derek clears his throat: "Your next order is to find this merchant's stash. Johnny, if I remember correctly, his shop is just outside of this bar, and we heard that he got this stash of weapon that could... well, put our cause in jeopardy."
He lowers his voice: "Bring me this stash, or just destroy it if you can't. Go now, your master is busy."
He turns away from you and gets back in his conversations with his slaver associates.
[[Continue|Stash quest][$inmenu to 0]]"Helmet" made out of scrap metal, basically is some kind of cut out metal bucket with some spikes adding onto it in order to form somewhat of protection. It looks bad, ridiculous even, but it might be able to save your life from some wastelander's homemade club.
Add Max health: 10
Type: Headgears
You have $getscraphelmet of this item.
<<if $equipedheadgear isnot "Scrap Helmet">>([[Equip|Inventory][$equipedheadgear to "Scrap Helmet"]])<</if>><<if $equipedheadgear is "Scrap Helmet">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><<if $gunpowder >= 30>>''You bought a scrap helmet for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $getscraphelmet += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]''(Receive quest: "Find Johnny's secret stash")''
<<set $findstashforslaver to 1>>
From this conversation and other things you gathered so far, it is pretty clear this group of slavers is planning something against this town. Since they are so keen to destroy the weapons that townsfolk could defend themselves with.
<<if $tellfrankslavers isnot 2>><<set $tellfrankslavers to 1>><</if>>
You could just help them, or you can help the town.
If you wish to help the town, then the bar's owner and bartender, Frank, is the man you want to talk to.
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
You discreetly told Frank about his customers, that they are actually a bunch of slavers, plus you suspect they are planning to do something really bad to the town.
"Hum." Frank is looking at them over your shoulders, you can see he's clenching his jaw hard: "I suspect that they are up to something shady, but slave trading......"
"We need to do something about this."
Frank hands you a bag of gunpowder: "Kid, you don't have to warn me about them, but you did. So I'm gonna trust you with this too, this is 100 grams of gunpowder, if you give this to Johnny, Nogas's shop owner, he will give you a weapon stash that I ordered from him, just in case if things like this happen. I can't go pick it up myself, or those slavers might get suspicious."
"We need to arm ourselves, if we are going to survive this. When this is done, you will be rewarded, of crouse." Frank says this while he looks into your eye: "kid, please, don't let me down."
<<set $findstashforfrank to 1>>
''(Receive quest: "Get Johnny's weapon stash for Frank")''
''(Receive 100 grams of gunpowder)''
<<set $gunpowder += 100, $tellfrankslavers to 2, $toldfs to 1>>
[[Continue|Nogas bar]]<<if $charisma >= 6>>''(Succeed at Charisma check)''
"......You know what?" The bald man looks you up and down: "We do need some help. There is a merchant in town named Johnny, his shop is right outside of this bar. He scammed us pretty bad, and we want some payback."
He lowered his voice: "The word is, he got a secret stash of weapons lying around here somewhere, if you can bring it to us, we will pay you well. If you can't, we will still pay you if you can just destroy those weapons, like I said, is about payback."
Something tells you that it's not just as simple as a little petty revenge.
"Come back with good news... but if you talk to anyone about this, well." He turns back to his friends: "Know that we hold grudges."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Stash quest][$timelapse to 0]]
<<else>>''(Failed at Charisma check)''
"We don't need any help." His tone turned cold: "Now... leave, us, alone."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Nogas bar][$timelapse to 0]]<</if>><<if $charisma >= 5>>''(Succeed at Charisma check)''
He stared at you for a few seconds, then he nods:
"Well then. Thank you, now, my friends and I need to discuss something, if you don't mind?"
<<else>>''(Failed at Charisma check)''
He stared at you for a few seconds, then his eye twitches.
"Is that so?" his eye shifts between you and the bartender's direction, you can see he is trying his best to stay calm.
"Well then. I'll go back with my friends now, leave us alone."
<</if>>
You get the feeling that this group of slavers are not just here to wait for their friends, or else they don't have to act so strangely and shady.
You could tell Frank about them, or you could come back to talk to these slavers again, who knows, they might have a job for you if you are the type that doesn't care whose blood is on your hands.
[[Leave them|Nogas bar]]You told them the truth......
Which might be a move that is less than wise. They obviously trying to hide the fact that they are slavers, tell them you know their slaver friends alone is enough for them to want to silence you.
They all swarmed at you, you are in for a tough fight.
[[Continue|Attack them]]You attack the slavers, even with the element of surprise, they still outnumber you significantly. This will be a tough fight.
<<set $enemy to "Group of slavers", $enemyhealth to 500, $enemymaxHealth to 500, $enemyattack to "100", $enemybaseattack to "30">>
Group of slavers' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<set $inmenu to 1>>
''[[Fight->slavers fight][$inmenu to 0]]''You run out of the door, and try to run past other slavers.
But you simply just can't outrun bullets.
<<set $health to Math.clamp($health to 0, 0, $maxHealth)>>
[[You died|previous()]]<img src="./Assets/img/items/cannedtuna.png" width="500" height="383" alt="cannedtuna">
Processed and shredded tuna preserved inside a can. Made before the war, but even after all these years it's still edible, so fuck knows how many antiseptic chemicals they put in it.
Still, the tuna taste great and juicy, such delicacy is very valuable and sought after by the wastelanders.
Type: Food
You have $getcannedtuna of this item.
<<if $getcannedtuna >= 1>>(<<link 'Eat (restore 30-40 health and 15 hunger)'>> <<if $getcannedtuna >= 1>><<set $health to Math.clamp($health + random(30, 40), 0, $maxHealth), $getcannedtuna -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 15>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><<if $gunpowder >= 15>>''You bought a Canned Tuna for 15 grams of gunpowder.''
<<set $gunpowder -= 15, $getcannedtuna += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/gasmask.png" width="386" height="600" alt="gasmask">
Old military-grade gas mask, with clean working flitters, this thing can protect you from radiating fallout and a few other poisonous matters in the air, a real must-have here in the wasteland.
Add 1 Constitution, minus 1 Keensense while equipped.
Type: Headgears
You have $getgasmask of this item.
<<if $equipedheadgear isnot "Gas Mask">>([[Equip|Inventory][$equipedheadgear to "Gas Mask"]])<</if>><<if $equipedheadgear is "Gas Mask">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
The girl noticed you approaching, jump up like a frightened little rabbit, <<if $equipedarmour is "None">> especially when she sees your naked body, it looks like she's trying her best not to panic, <</if>>she looks pretty young, but right now she's trying her best to look tough, frowning, keeping eye contact, but it did not work very well with her pure and cute face.
"What do you want?" she says, turning her right side --the side of her head that got a horn on it-- away from you: "Never seen a mutant before?"
You never did, the tower city doesn't allow mutated people inside, that's actually not the worst way they would be treated in the wasteland, some times they would be hunted and brutally murdered, for many different reasons.
These people are genetically mutated due to radiation, congenital or acquired, making them grew bizarre limbs or other weird deformities. They often live on their own out in the wastes, even if they are living in a town, they would usually grouping with other mutants in order to survive.
[["What are you doing?"]]
[[Rape and kill her|rape charlotte]]
[[Leave her|Nogas]]"Weapon stash? Huh? Ah! Frank send you didn't he!" Johnny cracked open his mouth: "It's 200 grams! No haggle!"
[[Buy it with 200 grams]]
[[Haggle|weapon stash haggle]]
[[Nevermind|Nogas shop]]<<if $strength >= 7>>''(Succeed at Strength check)''
"What? Don't, man, don't hurt Johnny!" the shop owner puts both hands up, his face wrinkled with fear: "It's there, take it! Aw Frank's gonna be mad....."
You look under a giant pile of junk, and find a footlocker with guns in it. That must be it. You took it, then get out of Johnny's shop immediately.
<<set $getjohnnystash to 1, $threatenjohnny to 1, $getthestash to 1>>
[[Continue|Nogas]]
<<else>>''(Failed at Strength check)''
"What? No! Get out!" the shop owner puts his fists up, his face wrinkled with anger: "You get out now!"
<<set $threatenjohnny to 1>>
[[Continue|Nogas]]<</if>><<if $timelapse isnot 1>><<IncTime 18 minutes>><</if>><<set $timelapse to 1>><<if $keensense >= 8>>''(Succeed at Keensense check)''
You look everywhere for the weapon stash or any container that would fit what you are looking for in Johnny's shop, but this place is basically filled with junk, so that's harder than looking for a needle inside an easter beast's fur.
Yet you got a keen eye for this sort of thing, without Johnny notice, you find a footlocker, with guns in it, hiding deep under a junk pile. This must be it.
You carefully smuggled it out of Johnny's shop, thankfully he is not the sharpest tool in the shed, he did not notice you at all.
<<set $getjohnnystash to 1, $getthestash to 1>>
[[Continue|Nogas][$timelapse to 0]]
<<else>>''(Failed at Keensense check)''
You look everywhere for the weapon stash or any container that would fit what you are looking for in Johnny's shop, but this place is basically filled with junk, so that's harder than looking for a needle inside an easter beast's fur.
You can not find it anywhere, so you have to give up before the shop owner gets suspicious.
[[Continue|Nogas shop][$timelapse to 0]]<</if>>Weapon stash of Nogas's shop owner, Johnny.
It contains a few .22 pistols and rifles, none of them is in too good of condition though, it also got few boxes of homemade .22 ammo for the guns.
Type: Quest Items<<if $gunpowder >= 200>>
''You bought the Johnny's weapon stash for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getjohnnystash to 1, $getthestash to 1>>
<<else>>
You don't have eough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas shop][$inmenu to 0]]<<if $charisma >= 7>>''(Succeed at Charisma check)''
"Fine." Johnny seems to be bored with your haggling, he puts one hand up: "Stop, fine, fine, 100 grams then. Yeah?"
[[Buy it with 100 grams]]
[[Nevermind|Nogas shop]]
<<else>>''(Failed at Charisma check)''
"No! No! No!" Johnny interrupted you angrily: "Johnny don't like haggle! no! 200 grams, take it or leave it!"
[[Take it|Buy it with 200 grams]]
[[Leave it|Nogas shop]]<</if>><<if $gunpowder >= 100>>
''You bought the Johnny's weapon stash for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getjohnnystash to 1, $getthestash to 1>>
<<else>>
You don't have eough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas shop][$inmenu to 0]]<img src="./Assets/img/locations/charlottehome.png" width="1024" height="527" alt="charlottehome">
<<if $charlottethanks is 1>>
Inside the shack is very clean and tidy, way homey than anything you have seen in this wasteland, maybe even better than some apartment rooms in tower city, in the sense of how things were well taken care of.
Most of the furniture seem handmade, not one is scavenged from the old world -- which is what people usually do nowadays.
<<if $charlottelove >= 10>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte"><<if $charlottecompanion is 1>>
"Home at last." Charlotte looks around, frowns a little: "Oh no... it's so dusty in here!"
It's not that dusty, but Charlotte usully keep this place squeaky clean.
"So, $name, do you need me to stay here for a while, or... well, or......" Charlotte blushes, even after everything she is still so shy.
[[Tell Charlotte to stay here]]
[[Have sex with Charlotte]]<<else>>
"$name! You came back!" Charlotte runs up to you and gave you a big hug and kisses: "I miss you so much! So, are we going together this time?"
[[Have sex with Charlotte]]
<<if $comslots < $maxcoms>>[[Take Charlotte with you]]<<else>>Take Charlotte with you (Can't bring more companions with you)<</if>><</if>>
<<else>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
Charlotte greets you, standing in the middle of the room with a shy smile.<<if $equipedarmour is "None">> But that shy smile soon turned into a full-on red apple-like face when she sees you are butt naked right now: "Of all the wastes! $name what are you doing! Please wear some clothes! W...what? No I'm not looking! Just... fine, whatever you want, I just won't look down...... I won't!"<</if>>
<<if $charlottelove is 5>>
[[Ask her out on a date]]
<<else>><<if $savenogas is 1>>
[[Purchase upgrades for your shack]]
<</if>><</if>><</if>>
[[Leave|Nogas]]
<<else>>You knock on the door, and hear Charlotte's nervous voice: "Coming!"
You hear stuff is moving around inside the shack, about a minute later, Charlotte finally opens the door.
Inside the shack is very clean and tidy, way homey than anything you have seen in this wasteland, maybe even better than some apartment rooms in tower city, in the sense of how things were well taken care of.
Most of the furniture seem handmade, not one is scavenged from the old world -- which is what people usually do nowadays.
<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
Charlotte stands in the middle of the room with a shy smile.
"You came." she says, both of her hands hiding behind her back: "And just in time too. I want to show you something."
[[Continue|Charlotte's thanks]]<</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"Looking for my mom's ring......" she subconsciously answered your question, but soon realized that wouldn't make her looks too tough, so she quickly says: "Not that's any of your business, newcomer."
Her eyes are still roaming through the ground, trying to find what she's looking for, you can see that she's very anxious about that missing ring, so much so that she forgets to act tough once again and starts murmuring: "That's the only thing mom left me... I lost it when I sat among the cornfield......"
"Like the old times, she would let me play on my own next to her, when she is farming the corns......"
"Ah!" seems like she realized again: "Just... leave me alone! I need to find my ring!"
[["I can help you with that."]]
[[Rape and kill her|rape charlotte]]
[[Leave|Nogas]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"You... can?" the mutant girl looking at you with a bewildered expression: "Why would you do that?"
No wonder in why she is giving you this reaction, in the wasteland, to offer one's help is not that rare, but offers to help without putting a price on that helping hand, is more than rare.
[["Because I want to."]]
[["For a price of course."]]
[[Rape and kill her|rape charlotte]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"You weirdo......" she murmurs, it looks like she is fighting with herself about letting you help or not, but in the end, she says: "Thanks. My name is Charlotte, by the way."
You tell her your name, and the two of you start to search the field. Charlotte tells you what the ring looks like, and other memories she had with her mom. Her mother was a mutant too, it was very hard for them to survive this wasteland, but thankfully the Nogas bar owner Frank helped them to settle in here and live with other townsfolk peacefully. Charlotte says her childhood is relatively good thanks to that.
Sadly, her mother died a few months ago. It's hard for her to live on her own, she is not good at farming, or anything else that the townsfolk do to make a living, so she has to sell most of her belongs to Johnny in order to feed herself, but she tells you that ring, her mother's ring is the only thing she would never sell, even if she is going to starve to death......
That's when you find something hard sticking out of the soil. With a little digging, you dig out a gold looking ring. It looks like someone accidentally stepped on it, and the ring just sank in the wet soil.
"You, you found it!" she took the ring, almost cried because of surprise: "Oh thank you thank you thank you!"
Then she jumps up and gave you a big hug, but because she's so excited, the pointy horn on her head almost stab you in the neck.
"Oops... sorry." Charlotte embarrassingly apologised, then she points to a shack near the cornfield and says: "$name, thanks sooo much, but I have to go home now. But you can visit me anytime! Ah I know, I can cook something for you when you are there, as a thank you!"
After this, she happily turns back and almost skipping towards her home.
<<set $meetcharlotte to 1>><<if $timelapse isnot 1>><<IncTime 120 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Nogas][$timelapse to 0]]"Of course you do." her expression gone cold, and her voice too: "But I'm sorry, I don't have any powder, or anything else you might want."
She was considering go back to the cornfield for a second, but in the end, she just turns back and walking straight towards a shack near the field, enters it then shut the door tight. She clearly just want to avoid you.
<<set $charlottegone to 1, $meetcharlotte to 1>>
[[Continue|Nogas]]''[[[Return|previous()][$inmenu to 0]]]''
<img src="./Assets/img/misc/menucompanions.png" width="888" height="69" alt="menucompanions" style="float:left"><br/><br/>
''You have $comslots companions with you. (You can only bring $maxcoms companions at a time)'' [<<link 'Reset maximum companion number'>><<popup 'Reset maximum companion number' 'Reset maximum companion number'>><</link>>]<<if $dogcompanion is 1>>
''$dogname''
Your loyal dog: $dogname, is following behind you closely. He has dark grey fur, big amber eyes, and cuteness of a thousand teddy bears combine.
''<<print either("", "When you stop and look at him, he stops as well, tilts his head and let out his tongue, looks back at you with those cute puppy eyes. Waiting for you.", "You look back at $dogname, finding him scratching his ear with his leg, maybe it's time to bath him again.", " $dogname's cheeks are bulging, wait a minute, did he...? You run over and pry open his mouth, yep, this sneaky little guy is biting on your gunpowder bags again.", "When you look back at $dogname, he was just yawning, but when he sees you paying him attention, he immediately became energetic again, runs over and wiggle his tail at you like crazy.")>><<if $charlottecompanion is 1>><<print either("<br><br>'Good doggy, good doggy!' Charlotte pats $dogname gentely, they both looks really really happy, you can't even tell who is enjoying this more.", "", "", "")>><</if>><<if $robincompanion is 1>><<print either("<br><br>Robin slowly stroking the back of $dogname, while thinking something. 'Good boy... You know, you looks like my family's dog... hope he get out alright.'", "", "", "")>><</if>>''
<<if $dogupgrade1 is 1>>Damage in battle: 5 - 24<<else>><<if $dogupgrade2 is 1>>Damage in battle: 8 - 35<<else>>Damage in battle: 0 - 15<</if>><</if>>
<<linkreplace "Interacted with your dog" t8n>>\
<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
<<link 'Pet him'>><<popup 'Pet dog' 'Pet dog'>><</link>>
<<link 'Play catch with him'>><<popup 'Play catch' 'Play catch'>><</link>>
<<link 'Share food with your dog'>><<popup 'Share food with your dog' 'Share food with your dog'>><</link>>
<<link 'Ask him to fetch something useful around'>><<popup 'Ask him to fetch something useful around' 'Ask him to fetch something useful around'>><</link>>
<<link 'Check under his belly'>><<popup 'Check under his belly' 'Check under his belly'>><</link>><</linkreplace>>\<</if>><<if $charlottecompanion is 1>>
''Charlotte''
Mutant girl with a horn on her head, come from Nogas, fall in love with you after you helped her and the town.
She is innocent and cute, has a beautiful smile that could make sunshine turn green from jealousy.
''<<print either("", "Charlotte noticed that you are looking at her, she gives you a shy smile, then lowered her head and starts playing with her own fingers.", "You felt something lift the corner of your clothes, turns out it's Charlotte's hand.<br>'Sorry, $name, am I, well, bothering you? It's just I feel safer, a looooot safer, like this.'", "You hear Charlotte humming the song 'You are my sunshine', her voice is so beautiful, even made the wasteland sun feels gentler.")>><<if $dogcompanion is 1>><<print either("<br><br>$dogname brings Charlotte half of a mutant mouse corpse as a gift. Poor Charlotte, have to endures the nausea so she won't hurt $dogname's feeling.", "", "", "")>><</if>>''
<<if $charlotteupgrade1 is 1>>Damage in battle: 30 - 40<<else>>Damage in battle: 20 - 30<</if>>
<<linkreplace "Interacted with Charlotte" t8n>>\
<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
<<link 'Share food with Charlotte'>><<popup 'Share food with Charlotte' 'Share food with Charlotte'>><</link>>
<<link 'Talk to Charlotte'>><<popup 'Talk to Charlotte' 'Talk to Charlotte'>><</link>>
<<link 'Hug Charlotte'>><<popup 'Hug Charlotte' 'Hug Charlotte'>><</link>>
<<link 'Kiss Charlotte'>><<popup 'Kiss Charlotte' 'Kiss Charlotte'>><</link>>
<<link 'Ask Charlotte for a blowjob'>><<popup 'Ask Charlotte for a blowjob' 'Ask Charlotte for a blowjob'>><</link>><</linkreplace>>\<</if>><<if $robincompanion is 1>>
<<if $robinfemed is 1>>''Robin''
Robin come from a little village in the north, he was shortly a slave but freed by Debris Walkers. Robin joins you after you pay for the treatment which made him more feminine.
Robin has chiselled features and flawless skin, beautiful yet fragile, he always is a bookworm and timid, but sometimes when needed he can be brave too, especially if it's for you.
''<<print either("", "Robin bumped into you after you stopped walking, turns out he was reading a book while following you.<br>He awkwardly puts the book away and promises you he won't do it again.", "'Are you alright, $name? Tired?' Robin says: 'Don't worry about me, I'm fine... well, I could use a rest if you needed one too. Oh my feet are killing me!'")>><<if $dogcompanion is 1>><<print either("<br><br>'No! Please! Stop!' You hear Robin's cry for help, as $dogname is licking his cheek non-stop. 'Haha! Hey $name, don't just watch, tell $dogname to stop! It's so itchy!'", "", "", "")>><</if>><<if $charlottecompanion is 1>><<print either("<br><br>You see Robin trying to explain what a novel is to Charlote, but sigh in frustration when Charlotte says: 'Oh! So it's like a film, but... boring?'", "", "", "")>><</if>>''
<<if $robinupgrade1 is 1>>Damage in battle: 20 - 25<<else>>Damage in battle: 10 - 20<</if>>
<<linkreplace "Interacted with Robin" t8n>>\
<img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem">
<<link 'Share food with Robin'>><<popup 'Share food with Robin' 'Share food with Robin'>><</link>>
<<link 'Talk to Robin'>><<popup 'Talk to Robin' 'Talk to Robin'>><</link>><<if $robinsex is 1>>
<<link 'Kiss Robin'>><<popup 'Kiss Robin' 'Kiss Robin'>><</link>>
<<link 'Ask Robin for a blowjob'>><<popup 'Ask Robin for a blowjob' 'Ask Robin for a blowjob'>><</link>><</if>>
<<link 'Seduce Robin'>><<popup 'Seduce Robin' 'Seduce Robin'>><</link>>
<</linkreplace>>\<<else>>''Robin''
Robin come from a little village in the north, he was shortly a slave but freed by Debris Walkers. Robin joins you after you pay for the treatment which reverse the pill slaver gave to him and made him more masculine.
Robin has chiselled features and flawless skin, beautiful yet fragile, he always is a bookworm and timid, but sometimes when needed he can be brave too, especially if it's for you.
''<<print either("", "Robin bumped into you after you stopped walking, turns out he was reading a book while following you.<br>He awkwardly puts the book away and promises you he won't do it again.", "'Are you alright, $name? Tired?' Robin says: 'Don't worry about me, I'm fine... well, I could use a rest if you needed one too.'")>><<if $dogcompanion is 1>><<print either("<br><br>'Stop!' You hear Robin yells, as $dogname is licking his cheek non-stop. 'Haha! Hey $name, don't just watch, tell $dogname to stop! It's so itchy!'", "", "", "")>><</if>><<if $charlottecompanion is 1>><<print either("<br><br>You see Robin trying to explain what a novel is to Charlote, but sigh in frustration when Charlotte says: 'Oh! So it's like a film, but... boring?'", "", "", "")>><</if>>''
<<if $robinupgrade1 is 1>>Damage in battle: 30 - 35<<else>>Damage in battle: 15 - 25<</if>>
<<linkreplace "Interacted with Robin" t8n>>\
<img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc">
<<link 'Share food with Robin'>><<popup 'Share food with Robin' 'Share food with Robin'>><</link>>
<<link 'Talk to Robin'>><<popup 'Talk to Robin' 'Talk to Robin'>><</link>>
<</linkreplace>>\<</if>><</if>><<if $rolandcompanion is 1>>
''Roland Corrigan''
Famous bounty hunter, maybe too famous for his own good. Roland is so good at his job that his prey often runs to the edge of the wastes when they hear Roland is coming.
He doesn't care much for morality or rules, as long as things are exciting and he gets his fun -- which entails lots of moonshines and lots of fighting.
''<<print either("", "Roland took a sip from his flask, when you two's eyes meet, he reluctantly offers you a sip too. It's good stuff, he promises.", "You look back but can't find Roland anywhere, then he shows up out of nowhere, and nonchalantly says when you ask him where was he:<br><br>'Nothing, just some boring business stuff, trust me, my friend, you don't want to know.'", "'Hey, $name, check this out.' Roland calls out to you, he is spinning his gun with one finger then slinging it in the air and catching it with his other hand, while keeping it spinning. Quite impressive and he knows it, you can tell by his smug smell. Didn't know Roland had this playful side to him.")>><<if $dogcompanion is 1>><<print either("<br><br>Roland looks into $dogname 's eyes with his sharp gaze, just when you are about to be worried, Roland pats $dogname on the head and says: 'Not bad, not bad. You're a hunter too, huh? I can tell.'", "", "", "")>><</if>>''
Damage in battle: 42 - 45
<<linkreplace "Interacted with Roland" t8n>>\
<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
<<link 'Share food with Roland'>><<popup 'Share food with Roland' 'Share food with Roland'>><</link>>
<<link 'Talk to Roland'>><<popup 'Talk to Roland companion' 'Talk to Roland'>><</link>>
<<if $rolandboyfriend is 1>><<link 'Kiss Roland'>><<popup 'Kiss Roland' 'Kiss Roland'>><</link>><<else>>Kiss Roland (You need to be in a relationship with him)<</if>>
<<if $rolandboyfriend is 1>><<link 'Seduce Roland'>><<popup 'Seduce Roland' 'Seduce Roland'>><</link>><<else>>Seduce Roland (You need to be in a relationship with him)<</if>>
<</linkreplace>>\<</if>><<if $zavvicompanion is 1>>
''Zavvi''
This humanoid hyena woman dressed like a bandit -- Denim hot pants, black tank top, and sleeveless leather jacket with some crude scrap metal plating. She behaves like a bandit too, rude and wild, and doesn't give a shit to whoever that is not herself.
But Zavvi seems to think you as her chief, whatever that means, she looks up to you, even though she'd never admit that.
''<<print either("", "You stop for a moment to rest, but suddenly feel something licking the back of your neck -- it's Zavvi, she's not taken back by your surprise at all just tell you to hold still so she can clean you. This to her seems totally natural and she insists.", "'Chief!' Zavvi calls out to you while holding a gnawed animal carcass: 'I just caught this thing, you want to share? I didn't forget to offer to ya first, the bites are just what it took to kill the thing, I swear!'<br><br>She seems genuinely worried that you'd think that, it makes it harder to turn down the bloodied carcass.")>><<if $dogcompanion is 1>><<print either("<br><br>You hear what sounds like wild animals fighting, but it turns out it's just Zavvi and $dogname fighting over a piece of meat. Zavvi wins in the end, by holding the meat high up so no matter how the poor boy jump he still can't reach it.", "", "", "")>><</if>>''
Damage in battle: 25 - 45
<<linkreplace "Interacted with Zavvi" t8n>>\
<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
<<link 'Share food with Zavvi'>><<popup 'Share food with Zavvi' 'Share food with Zavvi'>><</link>>
<<link 'Talk to Zavvi'>><<popup 'Talk to Zavvi companion' 'Talk to Zavvi'>><</link>>
<<link 'Seduce Zavvi'>><<popup 'Seduce Zavvi' 'Seduce Zavvi'>><</link>>
<</linkreplace>>\<</if>><<if $lovellcompanion is 1>>
''Mrs Lovell''
Dominatrix of the Red Lights. Clad in all leather outfit, dyed red hair shines under the hot sun, cold grey eyes staring at everyone with the same disdain. Especially you though, she looks at you like you are some garbage at the side of the road.
''<<print either("", "When your eyes meet Mrs Lovell's, she slaps you dead on the face. Then she walks away, with no explanation or apology.", "Mrs Lovell snaps her finger, expect you to come, and when you didn't she lashes you with her whip instead to get your attention.<br><br>'Hey $name, you worthless piece of shit, bring me some bubbling water. I am thirsty.'", "'$name, come here...' Lovell says, her voice sultry, her hand grab your chin, surprisingly gently. Then, she leans in... and spit you in your eye.<br><br>'Hahaha! Oh my, this never gets old!' She cackles.")>><<if $charlottecompanion is 1>><<print either("<br><br>Mrs Lovell seems to be teaching Charlotte how to use a whip, while pointing at you and whispering something.<br><br>'What?! N-no! I can never do that to $name...' Charlotte exclaims.<br><br>'You need practice to be good, don't you? Just whip him when he least suspects it... he will understand.' The glint in Mrs Lovell is devilish.", "", "")>><</if>><<if $robincompanion is 1>><<print either("<br><br>Robin tries to make friendly small talk with Mrs Lovell, but all his words choke in his throat when she looks at him with those cold eyes. Poor Robin.", "", "")>><</if>>''
Damage in battle: 23 - 26
<<linkreplace "Interacted with Lovell" t8n>>\
<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
<<link 'Share food with Mrs Lovell'>><<popup 'Share food with Mrs Lovell' 'Share food with Mrs Lovell'>><</link>>
<<link 'Talk to Mrs Lovell'>><<popup 'Talk to Mrs Lovell companion' 'Talk to Mrs Lovell'>><</link>>
<<link 'Seduce Mrs Lovell'>><<popup 'Seduce Mrs Lovell' 'Seduce Mrs Lovell'>><</link>><</linkreplace>>\<</if>>
<<set $inmenu to 1>>
''[[[Return|previous()][$inmenu to 0]]]''You gently pet on $dogname 's head. He seems pleased at your petting, wiggling his tail and pant heavily.
<<IncTime 1 minutes>>
When you retract your hand, he let out a slight whimper, then rolls on the ground and expose his belly, asking you for a belly scratch too.
<<link 'Scratch his belly'>><<popup 'Scratch his belly' 'Scratch his belly'>><</link>>You find a random stick and show it to $dogname, before throw that sticks as far as you can.
<<IncTime 5 minutes>>
He did not hesitate at all before he jumps up and runs towards it, the speed trained by this wasteland making him catches it in mid-air -- he jumped almost as high as you!
Tail wiggling and pant with the stick in his mouth, $dogname runs back to you and put the stick on the ground, look up at you then rolls on the ground and expose his belly, asking you for a belly scratch as a reward.
<<link 'Scratch his belly'>><<popup 'Scratch his belly' 'Scratch his belly'>><</link>>lost to $dogname 's cuteness, you give him a top-notch belly scratch. His tongue rolls out and dangles beside his face because of how much he like this scratching, not to mention his tail, it's like he's trying to dusting the ground with it down there.
<<IncTime 2 minutes>>
After the scratching, he rolls back up, licks your hand and put his head onto your body, thanking you in his very own doggo ways.<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
Bring the locker into the bar would no doubt cause the slavers' suspicion, so you hide the locker outside, then come in and tell Frank that you got the goods.
"Great." Frank nods: "The town of Nogas and I won't forget what you have done for us. Here, take this."
He hand you a little bag, about the same size as the one before.
<<set $gunpowder += 100>>
''(Receive 100 grams of gunpowder)''
"I will distribute these guns between the town's folks after the bar closes, we will fortified and hide inside the bar overnight, and when those slavers come back the next day... we fight." Frank grooms his moustache with his finger: "Kid, I know you are not from this town, and this is not your fight, but if you help us through this one too, there will always be a place for you in Nogas."
<<set $getjohnnystash to 0, $findstashforfrank to 2, $fightfornogas to 1>><<if $findstashforslaver is 1>><<set $findstashforslaver to 3>><</if>>
[[Help Nogas|Nogas fight - Nogas]]
[[Wait through the fight]]<img src="./Assets/img/locations/forest.png" width="1024" height="464" alt="forest">
You went into the forest and towards the source of those sounds. And in a small clearing, among the dead trees, you see three wolves cycling around what looks like to be a... dog.
The poor dog seems like some kind of hybrid, his black fur is dirty and entangled, his big shiny brown eyes are filled with visible fear, he had his head low almost to the ground to express surrender, but those wolves around him doesn't seem to be moved by that. They are just playing with that dog, and will no doubt attack him when they are bored.
<<set $meetdog to 1>>
[[Save the dog]]
[[Leave the dog to wolves|Walk to the forest]]You run out and attack the wolves.
Both the wolves and the dog are startled by you, but that dog seems to understand that you are there to helps him, his posture rises, and stand by you, ready to fight back the wolves. Maybe he had a human owner before?
''(The dog has become your companion!)''
<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
<<set $dogcompanion to 1>>
[[Fight those three wolves]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
Three ''Mutated Wolves'' stand before you!
Those deformed creature growls at you with their jagged teeth bare, seems like they will pounce at you any moment.
<<set $enemy to "Mutated wolves", $enemyhealth to 130, $enemymaxHealth to 130, $enemyattack to "40", $enemybaseattack to "15">>
Mutated wolves's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<link 'Click to read about combat system'>><<popup 'About Combat System' 'About Combat System'>><</link>>
<<set $inmenu to 1>>
''[[Fight|Mutated wolves fight][$inmenu to 0]]''<img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
Those deformed creatures growls at you with their jagged teeth bare, seems like they will pounce at you any moment.
Mutated wolves's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You killed your enemies!|Mutated wolves won]]<</if>>You killed those three mutated wolves, beasts laying still, finally find at least some kind of peace in its tortured unnatural life, here in the wasteland.
<<set $inmenu to 1>>
Those things might be ugly, but it's flesh could be eatable, well, radiated, but mostly eatable. You quickly gather some good meat from the wolves.
''(Recive items: "Wolf meat"*3)''
<<set $getwolfmeat += 3, $killbeast += 3>>
The dog is licking his own wounds from the battle, but after that, he runs up to you and starts to lick on your hands, while letting out whimpers like you are his owner and you just came back home after a long long time.
Without the need for you to say anything or do anything, this dog follows right behind you anywhere you go. Guess he's your best friend now, if you want to.
<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
<<if $comslots < $maxcoms>>[[Pet the dog and take him with you|Name dog][$inmenu to 0]]<<else>>Pet the Dog (Can't bring more companions with you)<</if>>
[[Shoo the dog away|shoo dog][$inmenu to 0]]<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
You pet the dog gently, he raises his head and closes his eyes, enjoying your touch.
So, he is your dog now, and you are his caregiver, now and forever, because as man's best friend, they do not leave your side easily. Can't say that about other humans, not on this wasteland.
But your furry best friend needs a name.
What would you like to name your new dog?
<<textbox "$dogname" "Dog">>
You and your dog gets out of the forest, blazing hot sun welcomes you two, the shadows of one human and one dog is cast, you now have a true companion amongst the wastes.
''(Click on the left side menu 'Companion', to check on your companions and to interact with them.)''
<<set $dogcompanion to 1, $inmenu to 1, $comslots += 1>>
[[Continue|Walk to the forest][$inmenu to 0]]You shoo the dog away.
He whimpers even louder, lower his head and refuses to leave at first, but in the end gives in, walks into the forest, while looking back at you every few steps he takes.
The dog disappears into the dead woods eventually.
<<set $dogcompanion to 0>>
[[Continue|Walk to the forest][$inmenu to 0]]<img src="./Assets/img/locations/nogashome.png" width="1024" height="594" alt="nogashome">
Home sweet home.
This shack is simple and comfy. Maybe need some maintaining and new furniture, but you already got what will fill your basic needs: a bed and a stove.
<<if $dogcompanion is 1>>
$dogname is lying next to the stove on his stomach, with his eyes half-closed, seems to be enjoying the comfort.<</if>>
[[Sleep (Restore 100 Health)]]
[[Leave|Nogas]]You hand the locker to this man, he has his back turn against the bartender, opened the locker just for a quick peek.
"Great fucking job......" it looks like he is satisfied with your work: "al'right, pay our little helper the powder he earned."
One other slaver throws you a small bag, full of gunpowder.
<<set $gunpowder += 100>>
''(Receive 100 grams of gunpowder)''
<<set $getjohnnystash to 0, $findstashforslaver to 2, $fightforslaver to 1>><<if $findstashforfrank is 1>><<set $findstashforfrank to 3>><</if>>
"We will start our... business tomorrow. Stay out of it if you want, but we can always use another hand." he gave a smirk: "Help us, and it's 100 more grams for you. What do you say?"
[[Help slavers|Nogas fight - slavers]]
[[Wait through the fight]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
You hand the locker to Derek, he has his back turn against the bartender, opened the locker just for a quick peek.
"Well, aren't you my good little slave." Derek put down the locker, it seems he is very pleased with your work: "You know what? My good girl deserves another 'candy'."
<<set $getjohnnystash to 0, $findstashforslaver to 2, $fightforslaver to 1>><<if $findstashforfrank is 1>><<set $findstashforfrank to 3>><</if>>
He took out a pink pill, like the one before.
"Say ah." he holds the pill close to your mouth.
[[Take the pill]]
[[Refuse the pill]]''(Game autosaved)''
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
Next day.
You helped the town's folks to fortified the bar from the inside, making sandbags and blocking the doors and windows, ready for the slavers to show up.
"Remember, we wait for them to come close first, don't get trigger happy." Frank remind everyone, while checking his gun: "We want to take out as many of them as possible in the beginning."
It is almost noon, that's usually the time for Frank to open up his bar, and that's when the slavers normally show up.
As expected, they are marching straight towards here, chatting like usual don't looks like they are wise about what awaits them too.
You and everyone in the bar are waiting for the fight to break, holding their breath. The air even feels thicker and heavier, the hot sun outside is making your eyes hurt -- because you don't want to blink and miss anything.
Then, it was time.
"Shoot those slave-trading bastards!" Frank shouts with his deep and booming voice.
[[Continue|Nogas fight - Nogas 2]]<<if $timelapse isnot 1>><<IncTime 386 minutes>><</if>><<set $timelapse to 1>><<if $fightfornogas is 1>>It's not your fight.
<<set $killslaver to 1>>
You went out of the town and found a safe place to spent the night and most of the day. The fight must have ended by now.
You walk back to the town... there is blood in the dirt, smoke coming out of some of the shacks, but no dead bodies you can see.
"It's over."
You heard Frank's voice, you turn over and see him caring for a woman with a deep cut on her arm.
"We lost a lot of good people today... but it's over." Frank finishes his work at hand and stands up: "I just hope this will never happen again, that no one like those slavers will never be coming into Nogas ever again... but I lived too long in this world to know that's just not possible."
He looks like he just got ten years older.
But like he said, at least it's over.
''(Now that this is all over, maybe you should look around to see if anyone new arrived in town.)''
[[Continue|Nogas][$timelapse to 0]]
<<else>>It's not your fight.
You went out of the town and found a safe place to spent the night and most of the day. The fight must have ended by now.
You walk back to the town... there is blood in the dirt, smoke coming out of most of the shacks, but no dead bodies you can see.
Nor anybody.
It's like this town never got a living soul inside of it. Guess the slavers won.
Nogas is no more.
''(Now that this is all over, maybe you should look around to see if anyone new arrived in town.)''
<<set $nogasghosttown to 1>>
[[Continue|Nogas ghost town][$timelapse to 0]]<</if>>''(Game autosaved)''
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
Next day.
You follow the slavers into the town, hot wasteland sun sat high in the sky, it's about noon. That's usually the time for Frank to open up his bar, and the town's folks finish their work in the cornfield.
As expected, when you all standing outside of the Nogas bar, Frank is just unlocking the front door.
"My loyal customers. On-time as always." Frank has no idea what awaits him.
"Shoot him." tattoo head slaver gives the order.
Gunshot, blood burst out from Frank's chest, that tough old man falls backwards with a shocked expression on his face.
"Shoot anyone who has a weapon on their fucking hands, even it's just a fucking twig!" the tattoo head starts yelling, because some of the town's folk heard the gunshot and is poking their head through their door, tattoo head must want to threaten and intimidate them.
"What the fuck are you looking at?!" he fires a shot at a random town's folk, the poor man took a bullet right in the head: "You are now only property... and you will come with us, and you will fucking obey! If you don't, we will fucking kill you, the road is long, we don't have the time and patience to teach you how to be a good slave."
He turns back and whispers to you and the rest of the slavers: "Prepare yourselves, there always are some fucking idiots who don't understand the situation and try to be heroes."
"So! You either be good fucking slaves, or fucking die as bad ones!"
[[Continue|Nogas fight - slavers 2]]<<set $inmeanu to 1>><<if $acup is 1>>"That's it, that's my good girl." Derek pushes the pill into your mouth, his finger gently played with your tongue for a while.
"Swallow." he commands. You obeyed.
<<set $acup to 0, $bcup to 1>>
The hot sensation overtakes your body once more. But Derek grabs you on your chin to get your attention: "Hey, don't doze off here, $name. Listen, tomorrow is our big day, and I need you to stay close to me, all right? We don't want you to get hurt, now, do we?"
You can only nod, under the power of that pill.
"Good girl." Derek smiled.
[[Continue|Nogas fight - Derek][$inmenu to 0]]
<<else>>"That's it, that's my good girl." Derek pushes the pill into your mouth, his finger gently played with your tongue for a while.
''(Failed at Constitution check)''
"Swallow." he commands. You obeyed.
as soon as you swallowed that pill, this does not seem like a problem anymore, in fact, nothing seems to be a problem right now.
<<set $acup to 1>>
Right now, you feel hot inside, and hot outside, your chest has this weird feeling, and your nipple is so hard that the friction with your dress alone makes you want to moan out loud.
But Derek grabs you on your chin to get your attention: "Hey, don't doze off here, $name. Listen, tomorrow is our big day, and I need you to stay close to me, all right? We don't want you to get hurt, now, do we?"
"Ah, another thing, about the pill," Derek suddenly says, like he just remembered: "You see... before the war, we have all sorts of wonderful techs and meds. This one, increase the female hormones in your body."
Ignored your reaction, he keeps saying: "Slaves, like any other merchandises, you need a selling point to sell them...... and I happen to know that sissy bimbo sex slaves is in high demand right now."
Derek gives you a meaningful look: "I know this might be shocking for you, but don't do anything stupid, $name. It's too late for that anyway, there is no way to reverse this, so it's best for you to come to term with this. I mean, it's not all bad, eh?"
You can only nod, under the power of that pill.
"Good girl." Derek smiled.
[[Continue|Nogas fight - Derek][$inmenu to 0]]<</if>>"You broke my heart, $name." Derek narrows his eyes: "When master offers you a reward, good slaves take them, and then thank their master."
He looks like he is about to hit you or do something else very soon, but in the end, he just smiles: "Well, I sure hope you do better next time, $name. Because right now, your master is too busy to discipline you."
"Next time, you won't be this lucky."
Something in his eyes gives you chills.
He gently cares you check: "Tomorrow is our big day, and I need you to stay close to me, all right? We don't want you to get hurt, now, do we?"
"Good girl." Derek smiled.
[[Continue|Nogas fight - Derek]]''(Game autosaved)''
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
Next day.
You follow Derek and the slavers into the town, hot wasteland sun sat high in the sky, it's about noon. That's usually the time for Frank to open up his bar, and the town's folks finish their work in the cornfield.
As expected, when you all standing outside of the Nogas bar, Frank is just unlocking the front door.
"My loyal customers. On-time as always." Frank has no idea what awaits him.
"Shoot him." Derek gives the order, with a grin on his face.
Gunshot, blood burst out from Frank's chest, that tough old man falls backwards with a shocked expression on his face.
"Shoot anyone who has a weapon on their hands, even it's just a cute little twig!" Derek starts yelling, because some of the town's folk heard the gunshot and is poking their head through their door, he must want to threaten and intimidate them.
Derek fires another shot in the sky: "You are now only property... and you will come with us, and you will... obey! If you don't, well, we will have to kill you then, the road is long, we don't have the time and patience to teach you how to be a good slave."
He turns back and whispers to you and the rest of the slavers: "Prepare yourselves, there always are some fools who don't understand the situation and try to be heroes."
"So! You either be good slaves, or die as bad ones!"
[[Continue|Nogas fight - Derek 2]]<img src="./Assets/img/locations/Nogas.png" width="1024" height="576" alt="Nogas">
''Town of Nogas, formed by a pre-war gas station store turned bar, and about a dozen wooden shacks build around it. It's small, but almost self-sustaining.
Yet after the slavers either kill or take every town's folks away, it's nothing more than a ghost town now.''
At the right side of Nogas bar, there are a few posts, for the caravans and travelling merchants to tie their mules and trade there.<<if $togreyfold isnot 1>>
You see two mules both tied to the posts, mutation giving them big lumps on their back and legs, making them bigger than even horses, casting giant shadows, and took shading under these big mules, are few people having their most body covered in clothing, heads and faces too. Only people who would walk under the hot wasteland sun dress like that, no doubt they are one of those caravans that would visit Nogas from time to time.
[[Approach the caravan]]<</if>><<if $pfree is 1>>
Your parents now live here in Nogas, at least until you find the CPU that the tower city is in desperate need of. You can go visit them.
[[Visit your parents]]<</if>>
North from here, about half an hour of walking distance is a small "forest", it's just a bunch of dead trees and mutated bushes, but there is still animal live there, so the townsfolk would hunt in there.
[[Walk to the forest]]<<if $bhnogas1 is 1 && $bhbq isnot 2>>
The target of your bounty is around here, you have their picture and description on the bounty pamphlet.
[[Look for your target|nogas bounty 1]]<</if>>
You can leave this town if you know the directions to somewhere else.
<<if $owncar is 1 && $vinnogas is 1>>
Your car is parked at the edge of the town, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Nogas]]
<</if>>
''[[Leave Nogas|Map]]''<img src="./Assets/img/events/fightstart01.png" width="977" height="562" alt="fightstart01">
Chaos breaks so fast, from the first shot to the crossfire between the slavers and town's folks, gunshots and dust flying around the thin air, you hear screams, but don't know it's from which side.
Both sides probably.
But luckily, town's folk get all the advantages, they have more guns, more cover, so they quickly gained the upper hand in this fight. Slavers had to move back.
"They are trying to run!" Frank shouts: "We can't let any of them escape, or they will just come back with more of them!"
He moves the blockage away and kicks open the door, leading most of the folks out to chase the slavers. You follow too.
It's not really hard to run down those slavers, but they are running in every direction, so you have to spread out to chase them. The one you were after runs into the cornfield of Nogas, but just before you can follow him in there, you heard his scream... a short and muffled scream.
"What a loudmouth... well, guess my cover is blown, eh?"
The man who walks out the cornfield is not the slaver you were after, but a tall, dark-haired and grim-looking man.
<<if $slaversenslaved is 1>>
It's your master... Derek.<<else>><<if $slavershide is 1>>
You don't recognize him, but he must be one of the three slavers you run into before you came to Nogas, those three that other slavers were looking for.
"Derek, that's my name."<<else>>
It's one of the three slavers you run into before you came to Nogas.
"Fancy meeting you here... Remember me?" he smiles, one hand holding a bloody knife, the other hand holding his old 1911:
"Derek, that's my name."<</if>><</if>>
[[Continue|Nogas fight - Nogas 3]]Slavers have a certain reputation in this wasteland.
Maybe that's why the threatening actually worked. Most of the townspeople of Nogas just came out, let the slavers tie nooses on their neck without a fight.
Well, most of them, not all. You see Johnny's shop being set on fire with him in it, because he refuses to come out; three town's folks shot in the head because they tried to run; five others get a bad beating just for they looked at the slavers wrong.
That's the wasteland, the strong devour the weak whole.
"Went better than I thought." tattoo head has this grin on his face, seems to be very pleased: "Well, that's that then, let's get going......"
Clap, clap, clap.
With slow clapping, a man walked out the back of Nogas bar. A tall, dark-haired and grim-looking man.
<<if $slavershide is 1>>
You don't recognize him, but he must be one of the three slavers you run into before you came to Nogas, those three that other slavers were looking for.<<else>>
It's one of the three slavers you run into before you came to Nogas, this man killed his two other slaver friends.<</if>>
"Derek." tattoo head does not look like he is happy to see this man.
"What? Why the long face?" Derek is not that surprised.
"What? You are fucking late! And where the fuck is Cynthia and Tireiron?"
Derek pretends to inadvertently give you a look, yet still lies with a straight face: "They didn't make it."
"......Yeah? You must think I'm a total fucking idiot." tattoo head narrows his eyes: "Shoot him."
[[Continue|Nogas fight - slavers 3]]Slavers have a certain reputation in this wasteland.
Maybe that's why the threatening actually worked. Most of the townspeople of Nogas just came out, let the slavers tie nooses on their neck without a fight.
Well, most of them, not all. You see Johnny's shop being set on fire with him in it, because he refuses to come out; three town's folks shot in the head because they tried to run; five others get a bad beating just for they looked at the slavers wrong.
That's the wasteland, the strong devour the weak whole.
"Derek." one of the slavers suddenly says: "Now this is all over... how about you tell us what the fuck really happened to Cynthia and Tireiron?"
Derek narrows his eyes, looks back at the slaver, he got tattoos on his bald head, and a gun in his hand, pointing at Derek. You look around, so is every other slavers.
"Well, what do you mean?"
"You must think we are real fucking stupid. We know you and them didn't get along, and now you are the only one back, with all the money you three made in the trade? It's not right. Derek. It's not fucking right."
"...And? What are you going to do about that?"
Tattoo head's face twisted with anger, he orders the salvers: "Shoot him."
[[Continue|Nogas fight - Derek 3]]<img src="./Assets/img/items/charlottenecklace.png" width="888" height="489" alt="charlottenecklace">
A wooden necklace that Charlotte made just for you.
Small polished piece of flat wood with a tree carved onto it. Dead tree of crouse, still, it's beautiful and well made, such accessories are rare in this world.
Add 1 charisma when equipped.
Type: Neck Accessories
This item is unique.
<<if $equipedneck isnot "Slave Collar">><<if $equipedneck isnot "Charlotte's Handmade Necklace">>([[Equip|Inventory][$equipedneck to "Charlotte's Handmade Necklace"]])<</if>><<if $equipedneck is "Charlotte's Handmade Necklace">>
([[Unequip|Inventory][$equipedneck to 'None']])<</if>><</if>><img src="./Assets/img/items/charlottenecklace.png" width="888" height="489" alt="charlottenecklace">
She revealed what was in her hand -- a little piece of wood, polished, tied to a string, also have pretty carving on it. It's a necklace.
"It's a gift, a thank you gift."
<<set $charlottethanks to 1, $getcharlottenecklace to 1>>
''(Received item: Charlotte's handmade necklace)''
Charlotte grabs your hand and put the little necklace in it, then hold your hand close with her own hands: "I made it myself. My... mother and I are this town's carpenter."
Her voice filled with sadness when she said the word 'mother'.
"She taught me everything I know. She......" the horned girl lowered her head, still holding your hand, but she forgets all about it, because she is lost in her own thought. Must be sad thoughts, her hands tighten, it's not really hurting your hand, but you sure felt it.
"Ah... sorry!" and then she realized it.
"Everyone, the town's people tell me I need to move on, that more people went every day in this wasteland. I don't know how they could do it, moving on, I... just can't."
There is so many death in this world, that people just become numb. Or, learn and try to become numb. Can you do that? Moving on?<<if $questfindparents is 1>>You still don't know what happened to your parents.<</if>>
"I just went on and on, aren't I? Sorry." she apologized again, then shows you a sad smile: "I just wanted to say, Hope you like this necklace... and, well, thank you for visiting me."
Her smile gotten shy now, yet it's beautiful. This smile suits her much better than the sad one.
<<set $charlottelove to 1>><<if $timelapse isnot 1>><<IncTime 8 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Visit Charlotte][$timelapse to 0]]<<if $slaversenslaved is 1>>"$name, my sweet girl, what are you doing now?" His tone is all so friendly, but his weapon hasn't moved one inch, ready at his hands as always.
"Listen, master needs to go away for a while, but don't worry, master will come to look for you. Ok?"
"Don't worry, we will meet again, then, we can have fun, like the good old days, eh?"
[[Attack him|Derek fight start]]
[[Let Derek go]]<<else>>"Imagine my surprise, when I finally reached this stupid little town to meet my associates, but just to finds out they are gunning down one by one by the people they were supposed to make slaves out of."
Derek sighs.
"Well, guess I need to find better friends now." he says, looking right at your eyes: "So how about I just go on and do that? There is no need for us to... you know, fight and all that, is there?"
His tone is all so friendly, but his weapons hasn't moved one inch, ready at his hands as always.
[[Attack him|Derek fight start]]
[[Let Derek go]]<</if>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
You attacks Derek.
"That's a shame, really." He says, pointing his old 1911 to you: "A shame."
<<set $enemy to "Derek", $enemyhealth to 150, $enemymaxHealth to 150, $enemyattack to 35, $enemybaseattack to 5>>
Derek's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<set $inmenu to 1>>
''[[Fight->Derek fight][$inmenu to 0]]''<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if $rapederek is 1>>Derek put up his pants, not saying a word, that is rare for him.
He runs away with a limp. You might just break him, or maybe not, but no doubt he will never forget this "lesson".
<<else>>"...Well, thank you." Derek says, for the first time since you met him, a little surprised.
But he wastes no time, runs into the cornfield and despaired.<</if>>
You have a feeling, that for better or worse, this won't be the last time you see this man.
<<if $fightfornogas is 1>>[[Continue|Nogas fight - Nogas won][$inmenu to 0]]<</if>><<if $fightforslaver is 1>>[[Continue|Nogas fight - slaver won][$inmenu to 0]]<</if>><<if $fightforderek is 1>>[[Continue|Nogas fight - Derek won][$inmenu to 0]]<</if>><<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You came back to town. Town's folks already started to cleaning up the dead bodies and attending the wounded.
"It's over."
You heard Frank's voice, you turn over and see him caring for a woman with a deep cut on her arm.
<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"We won... even though a lot of good people got hurt, but we won." Frank finishes his work at hand and stands up: "I just hope this will never happen again, that no one like those slavers will never be coming into Nogas ever again... but I lived too long in this world to know that's just not possible."
He looks like he just got ten years older.
But like he said, at least it's over.
"I want to thank you, kid." Frank reached out his hand, just like the day you met him, but means much much more: "We couldn't have made it without you, so let me do the honour to tell you, that we now consider you one of our own, if you need anything, just ask. That house there, it's yours now."
He points at a shack quite close to the Nogas bar, it's nothing fancy, like every other shack in Nogas, but it could be home. Nogas could be your home.
"Welcome to Nogas, kid."
<<set $savenogas to 1, $killslaver to 1>>
''(Now that this is all over, maybe you should look around to see if anyone new arrived in town.)''
<<if $timelapse isnot 1>><<IncTime 276 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Nogas][$timelapse to 0]]<img src="./Assets/img/items/m1911.png" width="850" height="550" alt="m1911">
An old m1911 pistol, once belonged to slaver Derek, but it's yours now.
Even after so many years since it's been made --thanks to the previous owner-- it's still very reliable, deadly but deliberately inconspicuous -- like it's previous owner.
Weapon damage: 45-50
Type: Pistols
Ammo: .45
This item is unique.
<<if $equipedweapon isnot "Derek's 1911">>([[Equip|Inventory][$equipedweapon to "Derek's 1911", $ammo to ".45 ammo", $ammocount to $get45, $playerattack to 5, $playerbaseattack to 45, $usinggun to 1]])<</if>><<if $equipedweapon is "Derek's 1911">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek is nimble and quick, this grim-looking man is more capable in a fight than he may let on.
Derek's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You Defeated your enemy!|Derek fight won]]<</if>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Finally, Derek falls to the ground. You grab the gun from his hand, while he can only look up and do nothing.
<<set $getderek1911 to 1, $get45 to 2>>
''(Recive items: "Derek's 1911"*1, ".45 ammo"*2)''
"You......" Derek use what left of his strength to puts his hand up, but this time no tricks whatsoever, he speaking weakly: "You got me... so, what now?"
<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Rape him|Rape Derek]]
[[Kill him|Kill Derek]]
[[Let Derek go]]<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if $killderek is 1>>You came back to the slavers, with Derek's gun and knife as prove of killing him.
One of the slavers, the man with tattoos on his bald head, takes over the knife to inspect it.
"......" tattoo head then raise his head look at you: "Great fucking job."
He hands you a bag. With the 200 grams of gunpowder he promised.
"A deal is a deal."
It's heavy, that bag. Even if it's just 200 grams, but it feels heavy.
The slavers are walking out of town with their new slaves, those slaves all looks at you, envy, anger, but it does not matter.
<<set $inmenu to 1, $gunpowder += 200>>
You got what you need.
<<else>>You came back to the slavers, tell them you didn't found Derek.
"......" tattoo head then raise his head look at you: "Fuck."
He hands you a bag. With the 100 grams of gunpowder he promised.
"A deal is a deal. You helped us with this town at least."
It's heavy, that bag. Even if it's just 100 grams, but it feels heavy.
The slavers are walking out of town with their new slaves, those slaves all looks at you, envy, anger, but it does not matter.
<<set $inmenu to 1, $gunpowder += 100>><</if>>
<<set $nogasghosttown to 1>>
''(Now that this is all over, maybe you should look around to see if anyone new arrived in town.)''
<<IncTime 276 minutes>>
[[Continue|Nogas ghost town][$inmenu to 0]]<<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if $killderek is 1>>You came back to the slavers, with Derek's gun and knife as prove of killing him.
One of the slavers, the man with tattoo on his bald head, takes over the knife to inspect it.
"......" tattoo head then rise his head look at you: "Go."
"You are free now. A deal is a deal."
So you are free.
The slavers are walking out of town with their new slaves, those slaves all looks at you, envy, anger, but it does not matter.
You are free.
<<set $nogasghosttown to 1>>
[[Continue|Nogas ghost town]]
<<else>>You didn't kill Derek, so coming back to the slavers might not be a good idea. You escaped with this opportunity, and found a safe place to spent the night and most of the day. Everything must have ended by now.
You walk back to the town... there is blood in the dirt, smoke coming out of most of the shacks, but no dead bodies you can see.
Nor anybody.
It's like this town never got a living soul inside of it.
Nogas is no more.
<<set $nogasghosttown to 1>>
''(Now that this is all over, maybe you should look around to see if anyone new arrived in town.)''
<<IncTime 276 minutes>>
[[Continue|Nogas ghost town]]<</if>><img src="./Assets/img/sex/anal02.gif" width="286" height="286" alt="anal02">
<<if $slaversenslaved is 1>>
You pull down Derek's pants, while he is still on the ground.
"What... WHAT THE FUCK!" for the first time since you met him, Derek panicked, he is trying to struggle, but it's too weak to do so effectively.
"No! No! $name, let's talk about this, come on, just stop for one second!"
You didn't stop, of course not. You took out your $penissize cm cock, and lube it with spit. Just like Derek did, when he raped you.
"All right, hey, I got it, you are pissed, but let's just work this out like two..... AHHHH FUCK!"
You didn't wait for him to finish his sentence, and pushed your cock onto his anus, trying to penetrate.
He is very tight, you know it must hurt like hell, but he is smart, because he is starting to loosen up his sphincter, he knows what's going to happen, also knows there is no need to making it more painful by resisting.
You got in, your cock warped by the warmness. Then you start to fuck him.
Derek must raped a lot of slaves as a slaver, he must never think he will be the one to get fucked one day. This is the perfect way to revenge.
So you fuck him harder, quicker, trying to finish before his pain fade away completed and pleasure arises, no, this slaver deserve no pleasure!
"Fuck!" Derek let out a muffled yell. You cum right in his ass.
You pull out, left him on the ground...... just like the day he raped you.
So, now what?<<else>>You pull down Derek's pants, while he is still on the ground.
"What... WHAT THE FUCK!" for the first time since you met him, Derek panicked, he is trying to struggle, but it's too weak to do so effectively.
"No! No! Hey! Let's talk about this, come on, just stop for one second!"
You didn't stop, of course not. You took out your $penissize cm cock, and lube it with spit.
"All right, hey, I got it, you are pissed, but let's just work this out like two..... AHHHH FUCK!"
You didn't wait for him to finish his sentence, and pushed your cock onto his anus, trying to penetrate.
He is very tight, you know it must hurt like hell, but he is smart, because he is starting to loosen up his sphincter, he knows what's going to happen, also knows there is no need to making it more painful by resisting.
You got in, your cock warped by the warmness. Then you start to fuck him.
Derek must raped a lot of slaves as a slaver, he must never think he will be the one to get fucked one day.
So you fuck him harder, quicker, trying to finish before his pain fade away completed and pleasure arises, no, this slaver deserve no pleasure!
"Fuck!" Derek let out a muffled yell. You cum right in his ass.
You pull out, left him on the ground......
<<IncTime 30 minutes>>
So, now what?<</if>>
<<set $fucks += 1, $rapederek to 1>>
[[Kill him|Kill Derek]]
[[Let Derek go]]You took Derek's knife and jam it into his neck.
He tries to say something, but all that is coming out of his mouth is blood bubbles and wizzling sounds.
Took him a while to suffocated to death. But it's done now.
<<set $killderek to 1, $inmenu to 1, $killmen += 1>>
<<if $fightfornogas is 1>>[[Continue|Nogas fight - Nogas won][$inmenu to 0]]<</if>><<if $fightforslaver is 1>>[[Continue|Nogas fight - slaver won][$inmenu to 0]]<</if>><<if $fightforderek is 1>>[[Continue|Nogas fight - Derek won][$inmenu to 0]]<</if>>"I was hoping it would not come to this." Derek put his hands up, but in the process, he dropped something.
It's a grande looking object.
And it detonates before the slavers can react, you are standing in the back, but you still hear the loudest sharpest noise you ever heard, along with blinding light. When you came to, you can see half of the slavers are holding their ears and cowering on the ground, while the rest is trying to stop the new slaves run away or fight back,
"Fuck! Fuck fuck fuck!" the tattoo head was the closest to the flashbang, he doesn't even seem to know where he is: "Get him! Don't let him get away! Fucking cunt! Hey, you! Hired gun! If you kill him, it will be another 100 grams!"
He is talking to you. 200 grams, that's a lot.
[[Chase Derek]]
[[Don't chase Derek]]You chase Derek into the cornfield of Nogas, but when he sees it's just you, he walks out. he smiles, one hand holding a bloody knife, the other hand holding his old 1911.
<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"It's you."
<<if $slaversenslaved is 1>>"$name, my sweet girl, what are you doing now?" His tone is all so friendly, but his weapon hasn't moved one inch, ready at his hands as always.
"Listen, master needs to go away for a while, but don't worry, master will come to look for you. Ok?"
"Don't worry, we will meet again, then, we can have fun, like the good old days, eh?"
[[Attack him|Derek fight start]]
[[Let Derek go]]
<<else>>Derek sighs.
"Well, guess I need to find better friends now." he says, looking right at your eyes: "So how about I just go on and do that? There is no need for us to... you know, fight and all that, is there?"
His tone is all so friendly, but his weapon hasn't moved one inch, ready at his hands as always.
[[Attack him|Derek fight start]]
[[Let Derek go]]<</if>><<if $slaversenslaved is 1>>You didn't chase Derek, but instead escaped with this opportunity, and found a safe place to spent the night and most of the day. Everything must have ended by now.
<<set $nogasghosttown to 1>>
You walk back to the town... there is blood in the dirt, smoke coming out of most of the shacks, but no dead bodies you can see.
Nor anybody.
It's like this town never got a living soul inside of it.
Nogas is no more.
[[Continue|Nogas ghost town]]
<<else>>You didn't chase Derek, the tattoo head seems pissed off by the fact that Derek runs away, but there is nothing he can do... except beat the new slaves he got to vent his anger.
But everything is over now.
[[Continue|Nogas fight - slaver won]]<</if>>"I was hoping it would not come to this." Derek put his hands up, but in the process, he dropped something.
It's a grande looking object.
And it detonates before the slavers can react, you are standing in the back, but you still hear the loudest sharpest noise you ever heard, along with blinding light. When you came to, you can see half of the slavers are holding their ears and cowering on the ground, while the rest is trying to stop the new slaves run away or fight back,
"Fuck! Fuck fuck fuck!" the tattoo head was the closest to the flashbang, he doesn't even seem to know where he is: "Get him! Don't let him get away! Fucking cunt! Hey, you! Derek's bitch! Don't you want to get back at him? If you kill him, You are free!"
Freedom?
You could chase Derek, or just pretending to chase him, but really escape... it's too great of a chance to just do nothing.
[[Chase Derek]]
[[Don't chase Derek]]These slavers took out their weapons and fight back, they are tough and cruel, is either them or you now.
Group of slavers' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You killed your enemies!|Slavers fight won]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You took out those slavers one by one and when the dust settles, you are the only one standing in the bar.
<<set $killmen += 7, $killwomen += 3, $killslaver to 1, $imenu to 1>>
Well, besides Frank.
<<if $findstashforfrank is 1>>
"Well, I'll be... kid, that was the single most impressive thing I've seen in the past ten years." Frank smiles: "Thanks to you, the town is rid of those bastards now."
Frank reached out his hand, just like the day you met him, but means much, much more: "So let me do the honour to tell you, that we now consider you one of our own, if you need anything, just ask. There is an empty house outside, it's yours now."
"Oh, by the way, keep those 100 grams I give you for the stash, you earned that."
<<set $savenogas to 1, $findstashforfrank to 0, $findstashforslaver to 0>>
[[Continue|Nogas][$inmenu to 0]]<<else>>
"I'll be... kid, that was the single most impressive thing I've seen in the past ten years." Frank looks around and sighs: "I don't think I got what it takes to ask you to pay the damage you did to my poor bar, I'm too damn old for that. But at least, tell me why do you kill them?"
You told Frank those people are actually slavers and that surely they are up for no good.
"Is that so... you know what, I believe you. You got no reason to lie about them, and they sure don't feel like honest folks if I ever saw one." Frank reached out his hand, just like the day you met him, but means much, much more: "So let me do the honour to tell you, that we now consider you one of our own, if you need anything, just ask. There is an empty house outside, it's yours now."
<<set $savenogas to 1, $findstashforfrank to 0, $findstashforslaver to 0>>
[[Continue|Nogas][$inmenu to 0]]<</if>><<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
<<if $shackbasic isnot 1>>"Oh right! Frank gifted that empty shack to you... speaking of which, I guess I haven't thanked you, for saving our town." Charlotte look up and meet your eyes, but soon looked away: "Feels like ever since we met, all I ever did was thanking you."
"You are like some kind of... hero. Too good for this world......"
"Oh sorry, nothing! I mean, I'm, I'm--" she stutters, but finally pulls herself together: "I mean, as I said before, now I'm the only carpenter in town, so if you ever need anything made, just come look for me. I'm always here, and I will give you a huge discount!"
"A discount is all I can give though, well, a girl got to eat." She smiles.
[[Buy some basic furniture with 50 grams]]
[[Leave|Nogas]]
<<else>>
"Sure, what do you need, $name?" she smiles: "Or, should I say, hero of Nogas?"
<<if $shackkitchen isnot 1>>[[Buy kitchen accessories with 50 grams]]<</if>>
<<if $shackguestroom isnot 1>>[[Buy guests room with 100 grams]]<</if>>
[[Leave|Nogas]]<</if>>Sleeping in your own home is much better than camping out in the wastes, the bed is not that much more comfortable than on the ground, but at least you know you are safer. To a degree, but still.
You had a good night of sleep.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
''(Health restored by 100 points!)''
<<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Nogas home][$timelapse to 0]]<img src="./Assets/img/locations/nogashome.png" width="1024" height="594" alt="nogashome">
Home sweet home.
This shack is simple and comfy. A little stove is crackling with fire, bring warmth into the shack.
The new bed, table, chairs and the half closest half shelf made this place looks less crude and more like a home. Besides, the fresh wood and wood paint smell in this room gives you a cosy feeling.
<<if $shackkitchen is 1>>
Your new kitchen is well equipped with cooking accessories and tools, you can pretty much make whatever you want in there, as long you got the know-how and ingredients.
[[Use your kitchen to cook up something|Use your kitchen to cook up something Nogas]]
<</if>>
<<if $shackguestroom is 1>>The new guest's room is as cosy as your own, and it's got some extra bedrolls in there too, so you can have many many friends stay here while you are here too or even if you are gone.
[[Check out the guest room]]
<</if>>
[[Sleep (Restore all Health)]]
<<if $equipedweapon is 'None' && $equipedgroin is 'None' && $equipedhand is 'None' && $equipedneck is 'None' && $equipedfootwear is 'None' && $equipedheadgear is 'None' && $equipedarmour is 'None'>>[[Nurture your own health]] (Reset your max health according to your current Constitution)<<else>>Nurture your own health (Reset your max health according to your current Constitution) ''(You need to take off all your weapons and equipments to do this!)''<</if>>
[[Leave|Nogas]]Sleeping in your own home is much better than camping out in the wastes, the new bed that Charlotte made is much more comfortable than the old one, and it still seems to got a faint but nice smell of her.
Like she is holding you in your dreams.
You had a great night of sleep.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
''(Health completely restored!)''
<<set $health to Math.clamp($health + random(9998, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Nogas home Upgraded][$timelapse to 0]]<<set $inmenu to 1>><<if $gunpowder >= 50>>
''You bought some basic furniture for 50 grams of gunpowder.''
<<set $gunpowder -= 50>>
"Thank you! Thank you so much!" Charlotte is really excited: "Oh you have no idea how much you helped... again! I really need the money, recently the townspeople just don't need new furniture anymore, and maintenance jobs with the shacks just don't pay enough......"
"Ah! I'm mumbling on again, aren't I? Sorry, I'll start working right away!"
<<set $shackbasic to 1>>
[[Continue|basic furniture making][$inmenu to 0]]
<<else>>
You don't have enough gunpowder to buy it.
"Sorry, but I just can't make furniture for free." She looks away, really ashamed: "I would starve to death if I just do that. I really need the money."
[[Continue|Visit Charlotte][$inmenu to 0]]<</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
Later that day, Charlotte brought some big cut wooden planks and other materials showed up at your door.
The girl's petite frame is unproportionate compare to all those stuff she is carrying, and you almost crack up a smile when you see that she's using her horn to carry her toolbox.
But when you offer to help, she refused.
"No! it's ok $name, you paid for a carpenter, and --" she put all the stuff on the floor: "Huh... huh... and you will get a carpenter!"
The girl is stronger than she looked, in many ways perhaps.
So you watch her as she put all those planks up and nail them together, into a brand new bed, a table with two chairs, and even a half closest half shelve. Charlotte would only stop to wipe the sweat off her forehead, all of this she only took about an hour or two to finish.
Maybe is from all the hard labour, or maybe is your gaze, her face blushing like the big red button for nuclear missiles.
"I'm done, what... what do you think?" she walks you to the door so you could get a good look at this place as a whole.
With those new pieces of furniture, this place looks more and more like home now, rather than some shack that is in the middle of the wasteland.
"Glad you like them." she gives you a big big smile, really lights up the room. Now, it feels more like home than it could ever do before, it just feels right with her here.
Awkward silence continued for about 30 seconds, when you looked at each other, you both realize that you are standing face to face from each other... really close.
Now, her face is red like the centre of a newborn mushroom cloud.
<<if $timelapse isnot 1>><<IncTime 398 minutes>><</if>><<set $timelapse to 1>>
[[Kiss her][$timelapse to 0]]
[[Stand back][$timelapse to 0]]<<if $nogasghosttown is 1>>They watch you approach, you can't see their expressions under those clothes and kerchiefs, but you can see that they are checking you out.
"We only make deals with shop owners -- you know, back when they are still here." one of them speaks, he then adds: "We don't do retail, especially not in a ghost town."
Was that a joke? Well, the others find that amusing at least, as they give a few chuckles over it.
[[Ask them about your parents|caravan asking parents]]
<<if $togreyfold isnot 1>>[[Ask them about the special CPU for tower city|caravan asking cpu]]<</if>>
[[Leave|Nogas ghost town]]<<else>>They watch you approach, you can't see their expressions under those clothes and kerchiefs, but you can see that they are checking you out.
"We only make deals with shop owners, no small barters." one of them speaks, he then adds: "We don't do retail."
Was that a joke? Well, the others find that amusing at least, as they give a few chuckles over it.
[[Ask them about your parents|caravan asking parents]]
<<if $togreyfold isnot 1>>[[Ask them about the special CPU for tower city|caravan asking cpu]]<</if>>
[[Leave|Nogas]]<</if>>"Tech stuff huh. Not what we would be dealing, but we do know where to find those things."
The caravanner stopped right there, like he is waiting for something.
<<if $nogasghosttown is 1>>After about 30 seconds of silence, he finally sighs: "Well, I'm way too damn thirsty to keep chatting, now that the bar owner is gone, I guess we have to drink our own supplies... it's bad for business. Unless you pay for my spit losses, 20 grams would do."<<else>>After about 30 seconds of silence, he finally sighs: "Well, I'm way too damn thirsty to keep chatting, how about you buy us a round of water? 20 grams would do."<</if>>
So he wants you to pay for his information.
<<if $nogasghosttown is 1>>
[[Pay him 20 grams|Pay him 20 grams gt]]
[[Persuade him to tell you the info|Persuade him to tell you the info gt]]
[[Intimidate him to tell you the info|Intimidate him to tell you the info gt]]
[[Suggest a blowjob instead]]
[[Leave them be|Nogas ghost town]]
<<else>>[[Pay him 20 grams]]
[[Persuade him to tell you the info]]
[[Intimidate him to tell you the info]]
[[Suggest a blowjob instead]]
[[Leave them be|Nogas]]<</if>>They talk to each other in muffled whispers, to your surprise, they did gives you an answer:
"Sorry, none of us has seen these two people." He then adds: "Hope you'll find them."
Polite remarks, surely they don't actually care, but even that is rare these days, plus they could have just ignored you. They didn't.
You thank them for that.
[[Continue|Approach the caravan]]<<if $gunpowder >= 20>>
You give him 20 grams, the man weigh it in his hand, then took out a crudely drawn map.
"Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now!)''
<<set $gunpowder -= 20, $togreyfold to 1>>
<<else>>
You don't have enough gunpowder to do that.
<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas][$inmenu to 0]]<<if $charisma >= 5>>''(Succeed at Charisma check)''
"What? You saved this town from a bunch of slavers?" he looks you up and down: "Fuck me, I should buy you a round. It would hurt us pretty bad if we lose Nogas as a customer."
He took out a crudely drawn map.
"Alright, I'll tell you what I know. Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now!)''
<<set $togreyfold to 1>>
[[Continue|Nogas]]
<<else>>''(Failed at Charisma check)''
They just ignored you, sitting right where they are resting from the sun.
[[Continue|Nogas]]<</if>><<if $strength >= 6>>''(Succeed at Strength check)''
"Fuck me, come down there!" he puts his hand up: "Alright fine, I'll tell you what I know."
He took out a crudely drawn map.
"Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now!)''
<<set $togreyfold to 1>>
[[Continue|Nogas]]
<<else>>''(Failed at Strength check)''
They just ignored you, sitting right where they are resting from the sun.
[[Continue|Nogas]]<</if>><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<if $greyfoldgone is 1>><img src="./Assets/img/locations/greyfold.png" width="1024" height="500" alt="greyfold">
Greyfold is gone -- you made it so. Those missiles you fired destroyed most of the city, it also angered the monsters that were in the bomb pit, the survivors of the missiles are hunted by them, died or run far far away, this city is dead now.
Funnily enough, it didn't look too different, still just a big pile of grey rubbles.<<if $bhgf1 is 1 && $bhbq isnot 2>>
The target of your bounty is around here, you have their picture and description on the bounty pamphlet.
[[Look for your target|greyfold bounty 1]]<</if>>
<<else>><img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
''Greyfold, you can tell this city was densely built before the last war, so when the nuke land right in the centre of it, it becomes piles and piles of grey rubble.
But not all is in debris, some of the smaller buildings and underground structures on the outer rim of the city survived, so years later, when the radiation is mostly gone in those area, people make or rebuild their home there, right around the giant nuke hole in the centre of the city.''
You can make your way literally around the city using a viaduct highway. The city is now divided into four districts, Northside, Eastside, Westside and Southside, all four districts look almost the same -- ruins amongst ruins -- but each has something special to offer.
[[To Greyfold Northside]]
[[To Greyfold Eastside]]
[[To Greyfold Westside]]
[[To Greyfold Southside]]
Or, you could go to the inner city... where the bomb landed. People around here call it the bomb pit, the dangerous radiation made some really weird floras in the crevices of the ruins, also making it the perfect habitat for mutant beasts.
[[To the Bomb Pit]]
You may sleep inside one of those abandoned cars if you wish, it won't smell good and might get you killed... or it won't, and you'll get some rest. It's a real gamble.
<<print either("[[Sleep inside a car|Greyfold sleep nothing]]", "[[Sleep inside a car|Greyfold sleep bandit]]", "[[Sleep inside a car|Greyfold sleep blowjob]]", "[[Sleep inside a car|Greyfold sleep thieft]]")>>
Rumour says there constantly are bandits roaming around the viaduct highway, the factions of Greyfold is trying to get rid of them for years, but to no avail. It's best for you to avoid them, but if you are desperate for money, you could always steal from the thieves, as they say.
<<print either("[[Wating for a bandit]]", "[[Wating for a bandit|Wating for a bandit male]]")>>
<</if>><<if $bhgf1 is 1 && $bhbq isnot 2>>
The target of your bounty is around here, you have their picture and description on the bounty pamphlet.
[[Look for your target|greyfold bounty 1]]<</if>>
<<if $owncar is 1 && $vingreyfold is 1>>
Your car is parked on the viaduct highway, among a bunch of busted cars, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Greyfold]]
<</if>>
[[Leave Greyfold|Map]]''(Game autosaved)''
<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You left Nogas and is in the vast wasteland, again.
Making your way to the west, avoid anything that could be dangerous along the road, pools of acid water, groups of wild beasts, you even saw a giant easter beast crawl into its lair in the ground.
The wasteland is still the same unforgiving place, but you walk it with way more ease than before.
Did the events of the past few days made you stronger? Or just numb?
Only you know the answer.
<img src="./Assets/img/locations/wasteland04.png" width="1024" height="535" alt="wasteland04">
<<set $beengreyfold to 1>>
You walk past a set of trains that went of rail, who knows how long ago. But you also noticed that one of the train cabin has its door tightly closed.
That could mean no one opened it since the final war, or that someone closed it on purpose. Either way, there could be loot there that worth the danger of finding out.
<<if $timelapse isnot 1>><<IncTime 360 minutes>><</if>><<set $timelapse to 1>>
[[Investigate it|train cabin door][$timelapse to 0]]
[[Leave it and keep going][$timelapse to 0]]<<if $gunpowder >= 20>>
You give him 20 grams, the man weigh it in his hand, then took out a crudely drawn map.
"Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now! To enter the world map: when in Nogas, scroll down to the end and choose 'Leave Nogas'.)''
<<set $gunpowder -= 20, $togreyfold to 1>>
<<else>>
You don't have enough gunpowder to do that.
<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas ghost town][$inmenu to 0]]<<if $charisma >= 6>>''(Succeed at Charisma check)''
"... Fine, fine, if you put it like that."
He took out a crudely drawn map.
"Alright, I'll tell you what I know. Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now! To enter the world map: when in Nogas, scroll down to the end and choose 'Leave Nogas'.)''
<<set $togreyfold to 1>>
[[Continue|Nogas ghost town]]
<<else>>''(Failed at Charisma check)''
They just ignored you, sitting right where they are resting from the sun.
[[Continue|Nogas ghost town]]<</if>><<if $strength >= 5>>''(Succeed at Strength check)''
"What? Really? You are the reason why this town is empty now...?" he puts his hand up: "You know what, I'll tell you what I know. Right away."
He took out a crudely drawn map.
"Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now! To enter the world map: when in Nogas, scroll down to the end and choose 'Leave Nogas'.)''
<<set $togreyfold to 1>>
[[Continue|Nogas ghost town]]
<<else>>''(Failed at Strength check)''
They just ignored you, sitting right where they are resting from the sun.
[[Continue|Nogas ghost town]]<</if>><img src="./Assets/img/locations/greyfold.png" width="1024" height="500" alt="greyfold"><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
''Greyfold Northside''
Grey rubbles upon grey rubbles, this city looks dead on the outside. But if you look closely and carefully, you may find a whole lot of unexpected things under the debris -- for better or worse.
<<if $equipedarmour is "None">>People of Greyfold usually would just mind their own business and lay low when they are on the streets of rubbles, but a lot of them still would look at your naked body with a dumbfounded look on their faces. That's a lot of eyes on you.<</if>>
<<if $dwgone is 1>>The base of the Debris Walkers is now in ruins, more crumbled even than the rest of this city. Most Debris Walkers died in the missiles attack, the few left scattered into the city, hunted by Rusty's gangsters.
[[Hunt down some Debris Walkers]]<<else>>
The base of the Debris Walkers is on the northside. They are a gang of self claiming police and vigilantes who wish to remove the bandits and slavers out of the wastes. Even though their intentions are good, but because of the low standard in recruiting, their reputation among people is more like over-glorified gangsters, though some, few, but some do consider them to be the hope of the wasteland.
Few Debris Walkers are patrolling around their base, at the main gate there are two men standing guard.
<<if $indw is 1>><<if $equipedarmour is "Rusty's Gangster Jacket" && $dwrgpeace isnot 1>>[[Enter the Debris Walkers base|dw base wearing rg uniform]]<<else>>[[Enter the Debris Walkers base]]<</if>><<else>>[[Approach the guards]]<</if>><<if $zavvicompanion is 1>>
"I don't like it here, chief, these walkers fucked with my old crew once." She bares her teeth at the Debris Walkers when they are not looking: "But I'll hold back... I'll try my best anyways."
<</if>>
Near the Debris Walker's base, you see a sign that says "Workers wanted, 12 grams for six hours' work."
<<if $CurHr >= 8 && $CurHr <= 19>>Some people already forming a line around the sign, a debris walker is maintaining the order and documenting something.
[[Approach them|work greyfold]]<<else>>But there's no one there, maybe you should check during day time.
(Closed after 19:00, opens at 08:00)<</if>><</if>>
There is a big neon sign sticking out of the rubbles like a sore thumb, it says: "Guns! Downunder!" With a big arrow pointing at a manhole cover.
<<if $CurHr >= 8 && $CurHr <= 22>>[[Enter the Downunder gunshop]]<<else>>Enter the Downunder gunshop (Closed after 22:00, opens at 08:00)<</if>>
Among the rubbles, a little wooden door stands proudly between two collapsed buildings, when you look closely, it also has a little card that says "Open" on the door.
<<if $CurHr >= 6 && $CurHr <= 22>>[[Enter the Greyfold Pawnshop]]<<else>>Enter the Greyfold Pawnshop (Closed after 22:00, opens at 06:00)<</if>>
[[Leave|Greyfold]]<img src="./Assets/img/sex/vaginal02.png" width="1024" height="870" alt="vaginal02">
You push her over, tow of you fall down into the cornfield, before she can scream, you lock her under you and covered her mouth.
The mutant girl is stronger than you would guess, but her panic means she just struggles wildly and can't make an effective effort of getting out of your control. So you begin to rip her clothes open, mainly the crotch area.
She let out some muffled scream, mixed with crying, her tears run down her face onto the back of your hand, but that did not stop you.
You took out your $penissize cm cock, and force your way into her. She is tight, it was not easy, but when the head went in, you feel something dripping from your shaft. Blood.
She is, well, was, a virgin.
Blood is far from the best lubricant there is, but it's better than nothing, after you are fully in her, you started the thrusting. The walls of her pussy are gripping you so tight, the sensation is also unheard of, so is the pleasure.
She, on the other hand, never stopped screaming and struggling, but just can't free herself of this suffering. She even bit your hand, but you still didn't stop penetrating her again and again.
That is, until the pleasure finally build-up to the point, and you realise it all in her. Fall down on her, the ecstasy overcomes you.
When you got up from her, she is shaking her head, the girl knows what's coming. No one should know about this, it's just stupid and crazy to leave her alive.
You choke on her neck, for what feels like eternity, 'till you are sure she stopped breathing, and never would again.
<<set $charlottegone to 1, $fucks += 1, $killwomen += 1, $inmenu to 1>><<if $timelapse isnot 1>><<IncTime 14 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Nogas][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/items/ppk.png" width="800" height="622" alt="ppk">
Pistols that at first designed for police use, but prove itself also fit for spies and dictators, small and compact, easy to use, it might just be the ace in your sleeves when you need it.
Weapon damage: 22-25
Type: Pistols
Ammo: .32
You have $getppk of this item.
<<if $equipedweapon isnot "PPK">>([[Equip|Inventory][$equipedweapon to 'PPK', $ammo to ".32 ammo", $ammocount to $get32, $playerattack to 3, $playerbaseattack to 22, $usinggun to 1]])<</if>><<if $equipedweapon is 'PPK'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/skorpion.png" width="618" height="375" alt="skorpion">
This gun gives you the most firepower a gun that size could be giving, fast yet easy to control, you could shot this thing one-handed without the stock open no problem.
Weapon damage: 18-28
Type: SMGs
Ammo: .32
You have $getskorpion of this item.
<<if $equipedweapon isnot "Skorpion">>([[Equip|Inventory][$equipedweapon to 'Skorpion', $ammo to ".32 ammo", $ammocount to $get32, $playerattack to 10, $playerbaseattack to 18, $usinggun to 1]])<</if>><<if $equipedweapon is 'Skorpion'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/shockwave.png" width="800" height="566" alt="shockwave">
Pump action shotgun with a bird-head grip and a short barrel, also has a strip on its pump, so you could cock the gun one-handed without worries.
Weapon damage: 15-30
Type: Shotguns
Ammo: .410 shells
You have $getshockwave of this item.
<<if $equipedweapon isnot "Shockwave">>([[Equip|Inventory][$equipedweapon to 'Shockwave', $ammo to ".410 shell", $ammocount to $get410, $playerattack to 15, $playerbaseattack to 15, $usinggun to 1]])<</if>><<if $equipedweapon is 'Shockwave'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/410.png" width="540" height="360" alt="410">
Some .410 shots shells.
Type: Ammo
You have $get410 of this item.<img src="./Assets/img/locations/wasteland04.png" width="1024" height="535" alt="wasteland04">
You made your way to the train cabin's door.
The windows are blackened by dust and who knows what, so you can't get a good look at what's inside. Only one way to find out -- get this door open.
It won't be hard, the door doesn't have a lock or anything on it, all you have to do is pry this thing open with a stick.
<<if $keensense >= 5>>
''(Succeed at keensense check)''
Wait... you noticed there is a little hole on the side of the cabin, maybe big enough for three fingers to fit through.
Could be nothing, the cabin wall just rotted after all these years of enduring rain and wind, or... could be something.
[[Pry the door open]]
[[Pry the door open then duck]]
[[Leave it and keep going]]
<<else>>
''(Failed at keensense check)''
[[Pry the door open]]
[[Leave it and keep going]]<</if>>
You ignored the train cabin and kept walking.
Soon, you reached Greyfold.
<<if $timelapse isnot 1>><<IncTime 360 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Greyfold][$timelapse to 0]]You pry the door open, a thick stench hit you on your face, not just from mould and dust, but also mixed with animal odour......
<<if $dexterity >= 7>>
''(Succeed at Dexterity check)''
You hear an angry hissing, then just saw a lean shadow jumped up from inside the cabin, straight to your face. Luckily for you, your instinctive reaction is to duck out of its way, so the shadow flies right over your face.
<<else>>
''(Failed at Dexterity check)''
<<set $health to Math.clamp($health -= 30, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
You hear an angry hissing, then just saw a lean shadow jumped up from inside the cabin, straight to your face. Then there is pain, before you can react, the shadow bit you on your neck, then dropped to the ground, disappeared under the train.
''(Lost 30 Health.)''<</if>>
You got a glimpse of that thing before it's gone. Looks like a snake, with dark brown scales mixed with light yellow stripes. Was it poisonous?
Probably not... probably.
[[Continue|train cabin]]You pry the door open, then duck out of the way as quick as you can, yet still, a thick stench hit you on your face, not just from mould and dust, but also mixed with animal odour......
Afterwards, you hear an angry hissing, then just saw a lean shadow jumped up from inside the cabin, flies right over your face.
It's a snake. When it lands, it quickly disappeared under the grass.
You got a glimpse of that thing before it's gone. Looks like it got dark brown scales mixed with light yellow stripes. Was it poisonous?
Probably not... probably.
[[Continue|train cabin]]Making sure there is just that one snake in the cabin, you carefully went inside, try to ignore the stench at the same time.
You search the cabin and found about five suitcases inside. After opening four of them, you are disappointed to find out that only some old clothes are in them, too old and full of warm holes to wear or even to sell.
But the last one, besides the normal stuff, in a not so secretive secret compartment, it has a full clip of .45 ammo and about a few dozen 20 gauge shells in it... the shells had their plastic walls also ageing and crispy, most of them just broke with your touch.
Yet, the gunpowder in them is salvageable. You collected all of them, and got about 80 grams worth. At least you didn't leave empty-handed.
''(Received 80 grams of gunpowder!)''
''(Received items: ".45 ammo"*8)''
In that same suitcase, you also found a letter, old like everything else in this cabin, took you a while to read it, but the general point is that the owner of the suitcase is invited to a family meeting, it also mentioned that the meeting is held in the family bunker, the code to the bunker is "810674". The signature of the letter read "John Hamilton".
Interesting, maybe you should look for a Hamilton family bunker when you got to Greyfold, who knows, maybe it could still be unlocked with that code, could be real loot in there.
Or... maybe it got way more danger inside it than this cabin. Well, the owner of the suitcase is sure packed with a ton of ammo.
<<set $inmenu to 1, $gunpowder += 80, $hamiltoncode to 1, $get45 += 8>><<if $equipedweapon is "Derek's 1911" or $equipedweapon is 'M1911'>><<set $ammocount to $get45>><</if>>
[[Continue|leave the train][$inmenu to 0]]<img src="./Assets/img/locations/wasteland04.png" width="1024" height="535" alt="wasteland04">
Richer than before, you left the train and kept walking.
Soon, you reached Greyfold.
<<if $timelapse isnot 1>><<IncTime 360 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Greyfold][$inmenu to 0, $timelapse to 0]]Down the manhole cover and through a reinforced tunnel, you entered the Downunder gunshop.
The owner of this place really turned this sewer maintenance room into something else, the walls are covered by guns and the floor is filled with ammo boxes, but all of those are behind a metal fence, with only a little window on the centre of it.
And the owner himself -- a burly looking man with an unlit cigar in his mouth -- poke his face through the window greets you:
"Welcome to the Downunder gunshop! Down under luck? We got you covered!"<<if $rolandcompanion is 1>>
Roland hands in his guns for a quick clean and maintenance. He seems happy about the result, fling his guns around then sticks them back in his holsters, quite slick.<</if>>
[[Buy|buy downunder]]
[[Leave|To Greyfold Northside]]"What do you want to kill? Human? Mutants? Mutant beasts? Downunder got you covered!"
''[[Leave|To Greyfold Northside]]''
<h2>''Weapons''</h2>
''PPK''
Type: Pistol
Weapon damage: 22-25
Ammo: .32
Price: 70 grams
([[Buy PPK]])
''Skorpion''
Type: SMG
Weapon damage: 18-28
Ammo: .32
Price: 80 grams
([[Buy Skorpion]])
''Shockwave''
Type: Shotgun
Weapon damage: 15-30
Ammo: .410 Shell
Price: 100 grams
([[Buy Shockwave]])
''Baton''
Type: Blunt Melee
Weapon damage: 6-10 + Strength * 2
Price: 35 grams
([[Buy Baton]])
''Hatchet''
Type: Sharp Melee
Weapon damage: 7-9 + Strength * 2
Price: 40 grams
([[Buy Hatchet]])<<if $boughterotia isnot 1>>
''Erotia (Unique)''
Type: Pistol
Weapon damage: 20-50
Ammo: .410 Shell
Price: 550 grams
([[Buy Erotia]])<</if>>
''Molotov Cocktail''
Type: Throwing Weapon
Weapon damage: 10-20
Price: 30 grams
<<if $getmolotov >= 5>>(Buy Molotov Cocktail)(You can't carry any more of these items)<<else>>([[Buy Molotov Cocktail]])<</if>>
<h2>''Miscellaneous''</h2>
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.410 shells''
Price: 5 grams
([[Buy .410 shells]])
([[Buy 10 of .410 shells]])
([[Buy 50 of .410 shells]])
''.22 Ammo''
Price: 2 grams
([[Buy .22 Ammo]])
([[Buy 10 of .22 Ammo]])
([[Buy 50 of .22 Ammo]])
''.32 Ammo''
Price: 2 grams
([[Buy .32 Ammo]])
([[Buy 10 of .32 Ammo]])
([[Buy 50 of .32 Ammo]])
''[[Leave|To Greyfold Northside]]''<<if $gunpowder >= 70>>''You bought a PPK for 70 grams of gunpowder.''
<<set $gunpowder -= 70, $getppk += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 80>>''You bought a Skorpion for 80 grams of gunpowder.''
<<set $gunpowder -= 80, $getskorpion += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 100>>''You bought a Shockwave for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getshockwave += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 35>>''You bought a Baton for 35 grams of gunpowder.''
<<set $gunpowder -= 35, $getbaton += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 5>>''You bought a .410 shell for 5 grams of gunpowder.''
<<set $gunpowder -= 5, $get410 += 1>><<if $ammo is ".410 shell">><<set $ammocount to $get410>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Shockwave' or $equipedweapon is 'Erotia'>><<set $ammocount to $get410>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 50>>''You bought 10 .410 shells for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $get410 += 10>><<if $ammo is ".410 shell">><<set $ammocount to $get410>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Shockwave' or $equipedweapon is 'Erotia'>><<set $ammocount to $get410>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 250>>''You bought 50 .410 shells for 250 grams of gunpowder.''
<<set $gunpowder -= 250, $get410 += 50>><<if $ammo is ".410 shell">><<set $ammocount to $get410>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Shockwave' or $equipedweapon is 'Erotia'>><<set $ammocount to $get410>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 2>>''You bought a .32 Ammo for 2 grams of gunpowder.''
<<set $gunpowder -= 2, $get32 += 1>><<if $ammo is ".32 ammo">><<set $ammocount to $get32>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'PPK' or $equipedweapon is 'Skorpion'>><<set $ammocount to $get32>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 20>>''You bought 10 of .32 Ammo for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $get32 += 10>><<if $ammo is ".32 ammo">><<set $ammocount to $get32>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'PPK' or $equipedweapon is 'Skorpion'>><<set $ammocount to $get32>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 100>>''You bought 50 of .32 Ammo for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $get32 += 50>><<if $ammo is ".32 ammo">><<set $ammocount to $get32>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'PPK' or $equipedweapon is 'Skorpion'>><<set $ammocount to $get32>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
You don't have to wait for too long before you see someone shady walks out of the wreckage of cars on the highway.
"Spit out all your powder, or else." says the bandit.<<if $equipedarmour is "None">> "You little fucking slut, walking around naked? I think you want the else!" She laughed wickedly.<</if>>
But you were prepared. The fight soon breaks out.
<<if $timelapse isnot 1>><<IncTime 30 minutes>><</if>><<set $timelapse to 1>>
[[Continue|female bandit fight start][$timelapse to 0]]<img src="./Assets/img/npc/femalebandit.png" width="606" height="666" alt="femalebandit">
You run into ''Female Bandit''!
She is holding an old rifle and looking at you with a cruel expiration.
<<set $enemy to "Female Bandit", $enemyhealth to 80, $enemymaxHealth to 80, $enemyattack to "30", $enemybaseattack to "10">>
Female Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|female bandit fight][$inmenu to 0]]''
''[[Flee|Greyfold][$inmenu to 0]]''<img src="./Assets/img/npc/femalebandit.png" width="606" height="666" alt="femalebandit">
You run into ''Female Bandit''!
She is holding an old rifle and looking at you with a cruel expiration.
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
Female Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|female bandit surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|female bandit won]]<</if>><img src="./Assets/img/sex/cunnilingus01.png" width="666" height="690" alt="cunnilingus01">
<<set $inmenu to 1, $orals += 1>><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
You surrendered to the female bandit, she comes up to you with a grin, then out of nowhere kick you in your chest, so that you land flat on your ass.
Afterwards, she pulls down her own pants, exposing her cunt, vulgarly says: "Get up bitch, kneel and go to work, then maybe... I'll fucking let you live."
With little choice on this matter, you kneel before her, and starts to provide oral service for her. Licking her pussy like it's the best tasting ice cream even the pre-war world has to offer, but the truth is this bandit clearly don't take personal hygiene too seriously...... still, you twist your tongue and tease her clit to provide the most pleasure you can.
Because if you don't, or if she feels like you are slowing down, she would smack you on your head and threaten to kill you in all sorts of horrible ways.
You keep enduring this humiliation for about ten minutes, before she finally reaches orgasm. Your tongue is sore and crampy at this point.
She let out a satisfied sigh, pushing you away.
"Fuck... you are not bad. I'll let you live."
<<if $gunpowder >= 20>>
''(Lost 20 grams of gunpowder!)''<<set $gunpowder -= 20>><<else>>
''(Lost all gunpowder!)''<<set $gunpowder to 0>><</if>>
"With an additional fee of crouse, hah!" she took away your gunpowder and left. Leaving you broke in many ways.
[[Continue|Greyfold][$inmenu to 0]]<img src="./Assets/img/npc/femalebandit.png" width="606" height="666" alt="femalebandit">
<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
You took the bandit down, holding your weapon next to her head, and search her for gunpowder, while fumbling and groping, she would let out some morning, but don't dare to move at all.
''(Received 20 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 20, $dwbanditcount += 1>>
Now, what will you do with her?
[[Rape her|rape female bandit]]
[[Kill her|kill female bandit]]
<<print either("[[Waiting for another bandit|Wating for a bandit][$inmenu to 0]]", "[[Waiting for another bandit|Wating for a bandit male][$inmenu to 0]]")>>
[[Leave|Greyfold][$inmenu to 0]]You finished off the bandit.
Time to move on.
<<set $killwomen += 1, $rgbanditcount += 1>>
<<print either("[[Waiting for another bandit|Wating for a bandit][$inmenu to 0]]", "[[Waiting for another bandit|Wating for a bandit male][$inmenu to 0]]")>>
[[Leave|Greyfold][$inmenu to 0]]<img src="./Assets/img/sex/vaginal01.png" width="850" height="515" alt="vaginal01">
She seems to know what is coming, and did not fight or struggle when you pull down her pants and moves up her shirt.
"Fuck... do what you want, just, be quick about it."
That is not up to her though, it's all up to you now.
You slide your hand to feel her pussy -- to your surprise, this bitch is wet down there already. Now that 'just be quick' seems to have a whole other meaning.
She did not wait for long, you put your cock head against her pussy to tease it, when you feel and heard the bitch's twitching and moaning, you finally push the whole thing in.
"Ah... fuck......" She tries to hold her moan, but obviously failed.
She moans even louder when you move up the speed to fuck her, when you finish, it looks like she cums as well.
"You will let me live now... right?" Laying there on the ground, this female bandit says almost helplessly.
<<set $fucks += 1>><<IncTime 30 minutes>>
[[Kill her|kill female bandit]]
<<print either("[[Waiting for another bandit|Wating for a bandit][$inmenu to 0]]", "[[Waiting for another bandit|Wating for a bandit male][$inmenu to 0]]")>>
[[Leave|Greyfold][$inmenu to 0]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You lean in, landed a kiss on her lips. Charlotte did not flinch back, that is a good sign, right?
Not just that, she begins to kiss you back, inexperienced like with not much skill, her breath is short and rapid, and she is holding you tightly, like she's afraid you would leave, leaving her alone.
The world becomes quiet, and it's centred right here, nothing else exists besides the softness of her lips and the faint followers smell of her... oh the smell. Wasteland sun is not blazing enough to set you on fire, no guns nor blades could harm you, but the smell, it might as well melt you right now...... into nothing.
Nothing......
Then it's ''over'', so SO suddenly.
You look at her, and found that she is holding her horn, like she is trying to hide it but failed.
"Sorry..."
For what?
"I... well, I'm --" for the life of her she could not form a sentence, for a moment there she almost cried, but in the end, she clams down: "Thank you again for ordering these furniture."
She turns over, trying to leave, but she used all her strength to add on one more sentence: "If you need anything... anything else, come visit me."
"......Please."
<<set $charlottelove to 3>>
Then she is gone. A weird girl.
[[Continue|Nogas home Upgraded]]You stand back.
"Sorry." Charlotte looks down, voice a bit shivering, but soon she raised her head: "Anyways! Thank you again for purchasing! If you need anything else, just come and visit me."
Then she rushed off really quick.
<<set $charlottelove to 0>>
[[Continue|Nogas home Upgraded]]You opened the wooden door and walks in the place. The stuff in here is mesmerizing, everthing is stacked togther but in a orderly way, you found books that is sorted in alphabetical order on top of boxes of unused matches, next to some fire works that looks damp and old.
The owner of this place is wearing all black with a big black hat, even before you walked in, she was just sitting in the middle, seemingly doing nothing.
When she noticed you, she looks up slightly, gives you a nod, and took out a crad that says: "Welcome."
You can't see what she looks like, but from her movement, you get a little glimpse, her chin and most likely all of her face is coverd in burn scars.<<if $keensense >= 6 && $boughtwolverine isnot 1>>
''(Succeed at a Keensense check)''
From all of those clutters you saw something of interest. It's a litle grey suitcase, with a pre-war gun company's logo on it. Might be something worth checking out.
[[Asking about that suitcase]]
<</if>>
[[Sell|Sell greyfold pawnshop]]<<if $susankitchen is 1 && $getsusanku isnot 1>>
[[Ask her if she got any kitchen utensils for sale]]
<</if>>
[[Leave|To Greyfold Northside]]The pawnshop owner nods, and took out a card reading: "What are you selling?"
You can see she also got a stack of cards with numbers and other sentences prepared.
''(Open your inventory to sell items. You need to unequip weapons or wearables first to sell them.)''
<<set $selling to 1>>
[[Leave|Enter the Greyfold Pawnshop][$selling to 0]]''Traits''
(Click on the trait you wish to have, you can only choose one.)
''[[Buoyant Health|finishing cc][$traithealth to 1, $maxHealth += 30, $health += 30]]''
You are healthy as an ox ever since you were little, rarely get sick, don't even need the annual de-radiation treatment that most people do nowadays.
(Starts with Max health + 30)
''[[Hedge Your Bets|finishing cc][$traitmoney to 1, $gunpowder += 100]]''
Never put your eggs all in one basket, hedge your bets, be on the safe side, that's what your parents told you. So you would always keep some emergency money on the side.
(Starts with 100 grams of gunpowder)
''[[Experienced|finishing cc][$traitexp to 1, $fucks to 30, $anals to 20, $orals to 50, $getorals to 60, $footjobs to 10, $getfootjobs to 10, $masturbate to 88]]''
You are not some wasteland virgin, oh no, far from it, you have danced and played, and are experienced, skilled, seen quite a few depraved.
(Starts with a lot of sexual experience)
''Talented''
You got a special talent, does this means you will be sure to thrive in this unforgiving world? Of course not! But you will surely have a bigger chance than those other guys.
[[Dexterity|finishing cc][$traittalent to 1, $dexterity += 1]] [[Intelligence|finishing cc][$traittalent to 1, $intelligence += 1]] [[Charisma|finishing cc][$traittalent to 1, $charisma += 1]] [[Constitution|finishing cc][$traittalent to 1, $constitution += 1]] [[Keensense|finishing cc][$traittalent to 1, $keensense += 1]] [[Strength|finishing cc][$traittalent to 1, $strength += 1]]
(Starts with one more point of attribute, click one of the attributes above to add that point)
''[[None|finishing cc][$traitnone to 1]]''
Being labelled? Not your style, you are you, nothing more, nothing less.
And that's plenty enough.
(No trait reward)
<<if $charisma <= 3>><<set $maxcoms to 1>><</if>><<if $charisma > 3 && $charisma < 7>><<set $maxcoms to 2>><</if>><<if $charisma > 6 && $charisma < 10>><<set $maxcoms to 3>><</if>><<if $charisma > 9 && $charisma < 15>><<set $maxcoms to 4>><</if>><<if $constitution == 0>><<set $maxHealth to 10, $health to 10>><</if>><<if $constitution == 1>><<set $maxHealth to 30, $health to 30>><</if>><<if $constitution == 2>><<set $maxHealth to 50, $health to 50>><</if>><<if $constitution == 3>><<set $maxHealth to 70, $health to 70>><</if>><<if $constitution == 4>><<set $maxHealth to 90, $health to 90>><</if>><<if $constitution == 6>><<set $maxHealth to 110, $health to 110>><</if>><<if $constitution == 7>><<set $maxHealth to 130, $health to 130>><</if>><<if $constitution == 8>><<set $maxHealth to 150, $health to 150>><</if>><<if $constitution == 9>><<set $maxHealth to 160, $health to 160>><</if>><<if $constitution == 10>><<set $maxHealth to 180, $health to 180>><</if>><<if $constitution == 11>><<set $maxHealth to 200, $health to 200>><</if>><<if $constitution == 12>><<set $maxHealth to 220, $health to 220>><</if>><<if $constitution == 13>><<set $maxHealth to 240, $health to 240>><</if>><<if $constitution == 14>><<set $maxHealth to 260, $health to 260>><</if>><<if $constitution == 15>><<set $maxHealth to 280, $health to 280>><</if>><<if $constitution == 16>><<set $maxHealth to 300, $health to 300>><</if>><<if $constitution == 17>><<set $maxHealth to 320, $health to 320>><</if>><<if $constitution == 18>><<set $maxHealth to 340, $health to 340>><</if>><<if $constitution == 19>><<set $maxHealth to 360, $health to 360>><</if>><<if $constitution == 20>><<set $maxHealth to 380, $health to 380>><</if>><<if $constitution == 21>><<set $maxHealth to 400, $health to 400>><</if>><<if $constitution == 22>><<set $maxHealth to 420, $health to 420>><</if>><<if $constitution == 23>><<set $maxHealth to 440, $health to 440>><</if>><<if $constitution == 24>><<set $maxHealth to 460, $health to 460>><</if>><<if $constitution == 25>><<set $maxHealth to 480, $health to 480>><</if>><<updatemeter 'health' `$health / $maxHealth`>>Your name is $name.
You are a $height cm tall young man, you have $skincolour skin, $haircolour hair, and $eyecolour eyes.
You have one $penissize cm long cock between your legs.
[D.I.C.C.K.S]
Dexterity: $dexterity
Intelligence: $intelligence
Charisma: $charisma
Constitution: $constitution
Keensense: $keensense
Strength: $strength
Trait:
<<if $traithealth is 1>>[Buoyant Health]
You are healthy as an ox ever since you were little, rarely get sick, don't even need the annual de-radiation treatment that most people do nowadays.<</if>><<if $traitmoney is 1>>[Hedge Your Bets]
Never put your eggs all in one basket, hedge your bets, be on the safe side, that's what your parents told you. So you would always keep some emergency money on the side.<</if>><<if $traitexp is 1>>[Experienced]
You are not some wasteland virgin, oh no, far from it, you have danced and played, and are experienced, skilled, seen quite a few depraved.<</if>><<if $traittalent is 1>>[Talented]
You got a special talent, does this means you will be sure to thrive in this unforgiving world? Of course not! But you will surely have a bigger chance than those other guys.<</if>><<if $traitnone is 1>>[None]
Being labelled? Not your style, you are you, nothing more, nothing less.
And that's plenty enough.<</if>>
''(Click finish to continue, click RESTART on the left menu if you wish to redo the choices.)''
''[[Finish|Beginning][$inmenu to 0]]''<img src="./Assets/img/locations/greyfold.png" width="1024" height="500" alt="greyfold"><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
''Greyfold Eastside''
Grey rubbles upon grey rubbles, this city looks dead on the outside. But if you look closely and carefully, you may find a whole lot of unexpected things under the debris -- for better or worse.
<<if $equipedarmour is "None">>People of Greyfold ususly would just mind their own businiess and lay low when they are on the streets of rubbles, but a lot of them still would looks at your naked body with a dumbfounded look on their faces. That's a lot of eyes on you.<</if>>
There is a red cross neon sign slanting on the wall of what seems to be an old clinic, it looks more like an X than across. But the letters under the neon sign says "Will patch you up for powder, also pays well for old world techs". <<if $meetchopy is 1>><<else>>''This must be the place to ask about the CPU and maybe your parents too.''<</if>>
[[Enter Dr Choppy's clinic]]
There is a five-storey building -- probably the tallest building around that is still in one piece -- with a nice big sign that says "Hotel" with five stars on it. Those rating organizations stop rating hotels a century ago, you know, due to most of them died in the nuclear apocalypse and all, so don't count on its five-star rating.
[[Enter Greyfold Hotel]]
Between two collapsed buildings, is a little shop with show windows on both sides of the door, the glass is all broken but a few incomplete and scary mannequins on display, dress in hand made clothes.
<<if $CurHr >= 8 && $CurHr <= 22>>[[Enter the Ruins Fashion]]<<else>>Enter the Ruins Fashion (Closed after 22:00, opens at 08:00)<</if>>
[[Leave|Greyfold]]<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
You lower your voice, try to sound as seductive as you can and offer him a blowjob instead.
"Humm." you feel like he is looking you up and down: "Shit, I don't normally go for the same team... but the closest whore house is days away, so... You got yourself a deal."
The man stands up, and lead you to the back of the Nogas bar, where he unties his robe and clocks, reviling his cock.
It's dark and veiny, does not smell good, it's been under those robes for who knows how long after all, but you got to do what you got to do.
Keeling down, you grab the flaccid cock and starts to lick it, then puts it in your mouth and using your tongue to tease the head, that is when that cock grows bigger and bigger in your mouth.
"Yeah... work harder. Come on."
You stoke the cock while you are sucking on it, moving your head back and forth, try to make him cum as quick as possible.
Then, it cums, he did not give you any warning though, not only that, he thrust down into your throat when he cum, so you swallowed most of it.
"Ahhhhh... yeah." Before you can complain about it, he took out a crudely drawn map and showed it to you.
"Head west, about two days is a city called Greyfold. There is an old research lab/shop, ask around there, if anyone got odd prewar tech, it's them."
''(You got the direction to Greyfold, you can travel there via the world map now! To enter the world map: when in Nogas, scroll down to the end and choose 'Leave Nogas'.)''
<<set $togreyfold to 1, $inmenu to 1, $orals += 1>><<IncTime 15 minutes>>
[[Continue|Approach the caravan][$inmenu to 0]]<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
$dogname whimpers, but obeys your order and stays in your shack.
No doubt he'd be looking forward to your return every single minute he's waiting.
<<set $dogcompanion to 0, $doginnogas to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
$dogname jumps up immediately, wiggling his tail and circling around you, whimpers at the same time, only stop after you pet him and give enough attention to make up the time you weren't here.
Then he follows you, like the loyal companion that he is.
<<set $dogcompanion to 1, $doginnogas to 0, $inmenu to 1, $comslots += 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<<set $inmenu to 1>><<if $gunpowder >= 50>>
''You bought kitchen accessories for 50 grams of gunpowder.''
<<set $gunpowder -= 50>>
"Thank you!" Charlotte collects her tools: "The stove in your shack is good for keeping yourself warm, but it'd be reaaaally hard to actually cook something nice with it... I know just how to make a great kitchen setup!"
"Wish I could cook too though." she got a bit embarrassed: "No matter what I was trying to make, it always turns out burnt, even soup! I know, weird, right?"
Her puzzled expression is beyond cute.
<<set $shackkitchen to 1>>
[[Continue|kitchen accessories making][$inmenu to 0]]
<<else>>
You don't have enough gunpowder to buy it.
"Sorry, but I just can't make furniture for free." She looks away, really ashamed: "I would starve to death if I just do that. I really need the money."
[[Continue|Visit Charlotte][$inmenu to 0]]<</if>><<set $inmenu to 1>><<if $gunpowder >= 100>>
''You bought guests room for 100 grams of gunpowder.''
<<set $gunpowder -= 100>>
"Thank you!" Charlotte collects her tools: "I'll make an extended room and put some beds and wardrobe in it, that way, you can invite your friends to live with you! Oh it's gonna be so much fun, you can have a slumber party or something, I'd love to be invited to one, but I heard it's very dangerous, if someone falls asleep, you'll have to sacrifice them to the gods of the wastes! Still, would be nice to try it out if I had any friends......"
"Ah!" Charlotte suddenly looks at you with a blushed face: "I'm not trying to guilt you to invite me, really!"
"But, you know, I would totally say yes if you invite me, and I'll even bring my own slumber party sacrificial knife and smelling salts."
<<set $shackguestroom to 1>>
[[Continue|guests room making][$inmenu to 0]]
<<else>>
You don't have enough gunpowder to buy it.
"Sorry, but I just can't make furniture for free." She looks away, really ashamed: "I would starve to death if I just do that. I really need the money."
[[Continue|Visit Charlotte][$inmenu to 0]]<</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"A... date? A DATE!" Charlotta almost screamed those words out: "I can't - I can't believe this is happening, I mean, ''YES!!'' Yes I will go on a... wow, DATE! With you!"
She is so happy, one would think going on a date means proposing here in the wasteland.
Wait... it isn't, right?
"When I was thirteen, there was a big caravan coming in Nogas, and they had a movie projector with them, they would put on romance films in every dusk for five days! People back then... they were so lucky, to get to meet people, enjoying life, falling in love......" Her voice got low by the end: "Ever since then, I have been dreaming about dating! Not with anyone in particular, you know, just the idea of it, for if only a moment does not have to worry about how to survive, and... just for that brief moment, to forget everything else."
She shakes her head quickly: "NO! I'm rambling again... I hope you don't regret asking me -- Let's just, just get going!"
[[Continue|charlotte date 1]]Your new kitchen is well equipped with cooking accessories and tools, you can pretty much make whatever you want in there, as long you got the know-how and ingredients.
So, what do you want to cook?
<<set $inmenu to 1>>
''[[Go back|Nogas home Upgraded][$inmenu to 0]]''
''Wolf meat stew''
Using wolf meat to make some stew, the long period of boiling could boil out the strong gamey smell out, so this is probably the best way to cook those kinds of meat.
Need: "Wolf Meat" * 1
Effect: Restore 30-40 health
<<if $getwolfmeat >= 1>>[[Make wolf meat stew]]<<else>>Make wolf meat stew (You don't have enough ingredients)<</if>>
''Crispy fried fish''
Deep fry those hideous mutant fish so they will look less ugly and way more bearable to put in your mouth.
Need: "Fish" * 1
Effect: Restore 35-45 health
<<if $getfish >= 1>>[[Make crispy fried fish]]<<else>>Make crispy fried fish (You don't have enough ingredients)<</if>>
''Scavengers pie''
A well-known recipe among the wastes -- which is just put everything you got into a pie.
Need: "Wolf Meat" * 1, "Fish" * 1, "Cornflour" * 1
Effect: Restore 50-60 health, Plus 1 Constitution for 6 hours.
<<if $getfish >= 1 and $getflour >= 1 and $getwolfmeat >= 1>>[[Make scavengers pie]]<<else>>Make scavengers pie (You don't have enough ingredients)<</if>>
''Easter Beast Omelet''
Omelet made with easter beast's egg, de-radiated with pills, for your perfect breakfast.
Need: "Easter Beast's Egg" * 1, "Unglow Pills" * 1
Effect: Restore 60-70 health, Plus 1 Intelligence for 6 hours.
<<if $geteasteregg >= 1 and $getunglow >= 1>>[[Make Easter Beast Omelet]]<<else>>Make Easter Beast Omelet (You don't have enough ingredients)<</if>>
''Bomb Pit Special''
Easter beast's meat as main and cloud mushrooms as sides, both are well known for their taste but both are filled with lethal radiation, but that's when the unglow pills comes in. Safe and delicious, wastelander's dream meal.
Need: "Easter Beast's Meat" * 1, "Cloud Mushrooms" * 1, "Unglow Pills" * 1
Effect: Restore 80-100 health, Plus 1 Strength for 6 hours.
<<if $getmushroom >= 1 and $getunglow >= 1 and $geteastermeat >= 1>>[[Make Bomb Pit Special]]<<else>>Make Bomb Pit Special (You don't have enough ingredients)<</if>>
''Meat Sandwich''
Make yourself a simple sandwich with the meat you bought from the Tribal Village, that meat must taste so good in between two pieces of hot bread... tender and juicy......
Need: "Raw Meat" * 1, "Cornflour" * 1
Effect: Restore 50-60 health
<<if $getrawmeat >= 1 and $getflour >= 1>>[[Make Meat Sandwich]]<<else>>Make Meat Sandwich (You don't have enough ingredients)<</if>>
''Swamp Salad''
Use ingredients you find from the swamp to make a bowl of salad, make sure to add extra sauce and deradiation pills.
Need: "Wendigo's Meat" * 1, "Cattails" * 1, "Unglow Pills" * 1
Effect: Restore 100-120 health, Plus 1 Charisma for 6 hours.
<<if $getcatt >= 1 and $getunglow >= 1 and $getwendigomeat >= 1>>[[Make Swamp Salad]]<<else>>Make Swamp Salad (You don't have enough ingredients)<</if>>
''[[Go back|Nogas home Upgraded][$inmenu to 0]]''<<if $timelapse isnot 1>><<IncTime 250 minutes>><</if>><<set $timelapse to 1>>Charlotte brings over a bunch of materials like the last time, and starts working inside of your shack, making grilling rack and stone oven then put premade kitchenwares tother, before you know it, your kitchen is upgraded to professional standard now -- well, wasteland chief standards, but still. Impressive.
<<if $charlottelove is 4>>
You and Charlotte worked together this time too. But unlike last time, the two of you talk and talk through the whole time, when the work finished, she looked really lost and sad.
"I guess that's it then." She says, her big eyes rolling around checking your home: "I... I'm sure I could make this place better still! Like, like, well, I could just build a second story, or maybe a basement!"
That is just not very realistic, not with this simple shack.
She sighs, giving up on coming up with some more upgrades. It's not like she needs the powder that bad now, after your purchase, she must be doing ok now. She just wants more reasons to be with you.
"Maybe... you can just come to visit me?"
You can do that, or, you can do something better. If you want, you can even ask her out on a date. Like those "civilized people" of the pre-war world.
She left, reluctantly, for now.
<<set $inmenu to 1, $charlottelove to 5>>
[[Continue|Nogas][$inmenu to 0, $timelapse to 0]]<<else>><<if $charlottelove isnot 0>>
Also, this time when you offer to help her again, she agreed, the two of you working together made the process much quicker, but the awkward silence never been broken during the work.
After you two are done, Charlotte finally says: "Thanks again for ordering these from me, it... really helps. Now, I guess I should get going......"
She almost runs away like last time, but stopped at your doorstep.
Murmuring something like "No! Not again." and "Come on Charlotte!", she suddenly turns over, walks stiffly towards you like a robot and says: "S...sorry about last time! $name, I feel like a horrible person for just turning away like that."
She didn't stutter like usual, feels like she practiced what she is about to say a hundred times... maybe she really did.
"I was scared."
Her hands are twisting together, she might be trying not to hold or hide the horn on her head. The thing that tells everyone that she is a mutant, unpure, and prone to genetic diseases. Must be hard to trust anyone but her family, especially now that her family is gone too.
"But I shouldn't be, not of you, $name."
With that, she gives you a smile -- purest and sunniest you've ever seen -- then left.
<<set $inmenu to 1, $charlottelove to 4>>
<</if>>[[Continue|Nogas][$inmenu to 0, $timelapse to 0]]<</if>><<if $timelapse isnot 1>><<IncTime 369 minutes>><</if>><<set $timelapse to 1>>Charlotte brings over a bunch of materials like the last time, and starts working inside of your shack, cutting out a new doorway and putting up walls and making floor to the new guest's room, the room itself is just like the shack, simple, so it only took a day, but that is still a praiseworthy speed, the little mutant girl really good at what she's doing.
<<if $charlottelove is 4>>
You and Charlotte worked together this time too. But unlike last time, the two of you talk and talk through the whole time, when the work finished, she looked really lost and sad.
"I guess that's it then." She says, her big eyes rolling around checking your home: "I... I'm sure I could make this place better still! Like, like, well, I could just build a second story, or maybe a basement!"
That is just not very realistic, not with this simple shack.
She sighs, giving up on coming up with some more upgrades. It's not like she needs the powder that bad now, after your purchase, she must be doing ok now. She just wants more reasons to be with you.
"Maybe... you can just come to visit me?"
You can do that, or, you can do something better. If you want, you can even ask her out on a date. Like those "civilized people" of the pre-war world.
She left, reluctantly, for now.
<<set $inmenu to 1, $charlottelove to 5>>
[[Continue|Nogas][$inmenu to 0, $timelapse to 0]]<<else>><<if $charlottelove isnot 0>>
Also, this time when you offer to help her again, she agreed, the two of you working together made the process much quicker, but the awkward silence never been broken during the work.
After you two are done, Charlotte finally says: "Thanks again for ordering these from me, it... really helps. Now, I guess I should get going......"
She almost runs away like last time, but stopped at your doorstep.
Murmuring something like "No! Not again." and "Come on Charlotte!", she suddenly turns over, walks stiffly towards you like a robot and says: "S...sorry about last time! $name, I feel like a horrible person for just turning away like that."
She didn't stutter like usual, feels like she practiced what she is about to say a hundred times... maybe she really did.
"I was scared."
Her hands are twisting together, she might be trying not to hold or hide the horn on her head. The thing that tells everyone that she is a mutant, unpure, and prone to genetic diseases. Must be hard to trust anyone but her family, especially now that her family is gone too.
"But I shouldn't be, not of you, $name."
With that, she gives you a smile -- purest and sunniest you've ever seen -- then left.
<<set $inmenu to 1, $charlottelove to 4>>
<</if>>[[Continue|Nogas][$inmenu to 0, $timelapse to 0]]<</if>>Upon entering the clothes shop, you are greeted immediately:
"Welcome oh dear customer! To Ruins Fashion!"
But you have to look around the shop to find its owner -- a man who seems to suffer from dwarfism is trying to get out a bunch of tangled fabric to welcome you. Looks like he was working on some new merchandise when you come in.
He runs up to you with a bright smile and enthusiasm in his voice: "What can I interest you in? Some tailored robes for the hot wasteland sun? Or a fine fur coat made of mutant wolfs for some formal occasion?"<<if $dogcompanion is 1>>
But then, he sees $dogname, his face turned pale, basically jump onto a mannequin and yell: "No! No! Please! Get the dog away from me! Please!"
It's until you tell confused poor $dogname to leave the store and wait outside, the owner finally calms down.
"Wow... that was close... sorry about that, I'm terrified of dogs......" He wiped the sweat off of his forehead with a handkerchief: "So, what, eh, what can I get you?"<</if>>
[[Buy|buy ruins fashion]]
<<if $cofursuit is 1>><<else>>
[[Ask if you can custom order a furry fursuit]]
<</if>>
[[Leave|To Greyfold Eastside]]<img src="./Assets/img/locations/clinic.png" width="1024" height="583" alt="clinic"> <<if AlarmRinging("doccltech")>><<set $docctechup to 1>><<run ClearAlarm("doccltech")>><</if>>
The clinic looks messy, all the medical equipment and patent's beds are crammed in the front lobby, yet all the doors to other parts of the clinic is heavily locked or even reinforced by other mechanisms... what the -- is that an auto turret?
The only person here has their back turned to you, working on something on the operating table, dressed in bloodied surgeons scrubs, white hair all dirty and messy, like a mad scientist just walked out of some pre-war movie.<<if $rolandcompanion is 1>>
Roland looks around and smack his lips.
"This is the only clinic in the city? Hell, remind me don't get shot around here."
<</if>>
<<if $meetchopy is 1>>
[[Talk to Dr Choppy]]<<else>>
[[Talk to the doctor]]<</if>><<if $robincompanion is 1>><<else>><<if $robingone is 1>><<else>><<if $meetrobin isnot 1>>
In the very corner of the clinic, there is a patient sitting on the bed, you barely noticed... him? Or her? You can't quite tell, but it's obvious that this person is distressed.
[[Talk to the patient]]
<<else>>
<<if $robininnogas isnot 1 && $robiningreyfold isnot 1>>
You see Robin sitting on one of the beds, he sees you too, lift his fingers and waves a little as a greet, like he's afraid any bigger movement would attract some monster or something.
[[Talk to Robin|Talk to Robin clinic]]<</if>><</if>><</if>><</if>><<if $robincompanion is 1>>
[[Tell Robin to wait here for now]]<</if>><<if $robiningreyfold is 1>>
<<if $comslots < $maxcoms>>[[Take Robin with you|clinic take robin with you]]<<else>>Take Robin with you (Can't bring more companions with you)<</if>><</if>>
[[Leave|To Greyfold Eastside]]<img src="./Assets/img/events/stew.png" width="800" height="432" alt="stew">
Some wolf meat floating in this bowl of stew, it's plain but savoury, so far from the worst meal in the wastelands.
Type: Food
You have $getwolfstew of this item.
<<if $getwolfstew >= 1>>(<<link 'Eat (restore 30-40 health and 15 hunger)'>> <<if $getwolfstew >= 1>><<set $health to Math.clamp($health + random(30, 40), 0, $maxHealth), $getwolfstew -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 15>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/events/stew.png" width="800" height="432" alt="stew">
You cleaned the meat and tendered the meat the best you can, then put them in your pot and started the boiling.
<<IncTime 60 minutes>>
Take time and a whole lot of patience to make good stew, looks like you got them both, checking the stew now and then, hours soon passes, when you opened the lid, a nice smell along with the hot steam rise against your face. The stew is done.
<<if ndef $getwolfstew>><<set $getwolfstew = 0>><</if>>
''(Lost items: "Wolf Meat"*1)''
''(Received items: "Wolf Meat Stew"*1)''
<<set $getwolfmeat -= 1, $getwolfstew += 1, $cooked += 1>>
[[Continue|previous()]]<img src="./Assets/img/locations/greyfoldhotel.png" width="1024" height="638" alt="greyfoldhotel">
Inside the hotel, you are pleasantly surprised, well, sure it'll never meet any of the star rating's requirements, but it's relatively clean and odour-free, ''relatively''.
The hotel lobby is not big, just includes a front desk and the stairs next to it, not even a couch, there's an old man who seems like he is about as old as this building sitting behind the desk, reading something.
He looks up, nods to you, acknowledged your existence, then lower his head again.
[[Talk to the old man behind the desk]]<<if $susanquest is 1 or $susanquest is 2>><<if $susanquest is 3>><<else>>
<<if $susanquest is 2>>Susan's room is on the left corridor, you can go visit her, and since you helped her, you can rest there freely.
[[To Susan's room]]<<else>><<if $rggone is 1>><<else>>
Susan's room is on the left corridor, you can go visit her.
[[Find Susan]]<</if>><</if>><</if>><<else>><<if $rggone is 1>><<else>>
There are two people arguing about something not far into the left corridor. From here you can just see a man in a leather jacket is standing outside of a room door, holding it so it wouldn't close, some woman is on the other side, pleading and trying to close it.
[[Approach them|meet susan]]<</if>><</if>><<if $dwquest4 is 1 && $killedcult isnot 1>>
Lieutenant Harlan Maddox's room is on the second floor, room 208. You can go see if he's home or not.
[[To Maddox's room]]<</if>><<if $lovellquest is 1 && $lovellquest isnot 2 && $lovellquest isnot 3>>
[[Ask around about the creepy regular of Mrs Lovell]]<</if>>
[[Leave|To Greyfold Eastside]]"Wonderful! Take a look, feel free to try them on first!"
''[[Leave|To Greyfold Eastside]]''
<h2>''Wearables''</h2>
''Wasteland Traveler Robes''
Type: Clothes
Add max health: 10
Add 1 Constitution, minus 1 Dexterity
Price: 50 grams
([[Buy Waste Traveler Robes]])
''Tube top & shorts''
Type: Clothes
Add 1 Charisma
Price: 80 grams
([[Buy Tube top & shorts]])
''Gas Mask''
Type: Headgear
Add 1 Constitution, minus 1 Keensense
Price: 100 grams
([[Buy Gas Mask]])
''High Heel''
Type: Footwear
Add 1 Charisma, minus 2 Dexterity
Price: 60 grams
([[Buy High Heel]])
''Hard Knuckle Gloves''
Type: Hand Accessory
Add 5 Unarmed Damage
Price: 35 grams
([[Buy Hard Knuckle Gloves]])
''[[Leave|To Greyfold Eastside]]''<<if $equipedarmour is "Red Lights Uniform">>The old man frowns when he sees you, or better to say what you are wearing. Guess he doesn't like Red Lights whores coming to his hotel.
<</if>>"One night 5 grams, water 5 grams, breakfast 5 grams." The old man says when you walk up to him, still reading something under the desk.
He has no intention to be involved in a conversation, just business. You might as well keep it straight too.
[[Rent a room for one night]]
[[Order water|water greyfold hotel]]
[[Order a meal|meal greyfold hotel]]
[[Leave|Enter Greyfold Hotel]]<<if $gunpowder >= 5>>He took your 5 grams away and hand you a piece of metal chain, it looks like a security door chain.
"If door's open, it's empty." He says, then writes down something in a notepad. You don't know what's he wrote, he hasn't even asked your name yet.
<<IncTime 480 minutes>>
"Tomorrow noon latest. It's okay if you check out early, not late, noon."
You took the door chain, and went upstairs to look for an open door.
<img src="./Assets/img/locations/hotelroom.png" width="1024" height="585" alt="hotelroom">
It's not hard, most of the doors are open, you chose one randomly and went in, locking the door behind you with the door chain.
The room is nice enough, a bit dusty but that's everything in the wasteland for you. You opened the window and lay down on the bed.
Anything is better than out in the wastes and under the sky. The door chain did add a little bit sense of security too, soon, you fall asleep.
The next day, before noon, you went downstairs and checked out -- by handing those doors back to the old man, who gives you a nod then cross out something in his notepad.
<<set $gunpowder -= 5, $inmenu to 1>>
''(Health restored by 100 points!)''
<<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<else>>You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Greyfold Hotel][$inmenu to 0]]<<if $gunpowder >= 5>><img src="./Assets/img/items/canteen.png" width="400" height="400" alt="canteen">
The old man took out a big jar of water to fill your canteen up. His hands were so shaky that one would worry he just drop them both, but he didn't. When the canteen is full, he hands it back to you and goes back to his reading, not saying a word the entire time.
<<set $gunpowder -= 5, $waterincanteen to "full", $inmenu to 1>><<IncTime 3 minutes>>''(You also drink some water, reducing 30 thirst points and recovering some health points!)''<<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Greyfold Hotel][$inmenu to 0]]<<if $gunpowder >= 5>><img src="./Assets/img/items/sandwich.png" width="850" height="547" alt="sandwich">
The old man took your 5 grams and ducked under the table, you can't see what's he doing from where you stand, but he stands up again about two minutes later.
<<set $gunpowder -= 5, $inmenu to 1>>
And handed to you a big sandwich. Coarse brown bread with what looks like roast chicken and tomatoes in it. There is no seat or anything, so you'll have to eat that sandwich standing, at least the old man is not watching you eat. So you took a bite... and, it's not half bad, the meat is a bit old, but the tomatoes are juicy enough to make up to that, and with more chewing work, those three work wonders inside of your mouth, you even feel a bit wasteful just swallowing them instead of savouring them more.
Well, this old man doesn't talk much, but he sure as hell can make a good sandwich.
You finished your sandwich, and feel full and energetic again.
<<IncTime 12 minutes>>
''(Health restord by 50 points! Hunger reduced by 25!)''<<set $health to Math.clamp($health + random(50, 50), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 25>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><<else>>
You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Greyfold Hotel][$inmenu to 0]]<<if $gunpowder >= 50>>''You bought a Waste Traveler Robes for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getrobes += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 80>>''You bought a Tube top & shorts for 80 grams of gunpowder.''
<<set $gunpowder -= 80, $gettubetop += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/robe.png" width="348" height="500" alt="robe">
Robe and headkerchief that could help you withstand the unforgiving wasteland sun, also keep the sandy wind out of your face, so you can travel much great distance. But it also hinders your movements.
Add Max health: 10
Add 1 Constitution, minus 1 Dexterity while equipped.
Type: Armour/Clothing
You have $getrobes of this item.
<<if $equipedarmour isnot "Waste Traveler Robes">>([[Equip|Inventory][$equipedarmour to "Waste Traveler Robes"]])<</if>><<if $equipedarmour is "Waste Traveler Robes">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/tubetop.png" width="463" height="600" alt="tubetop">
Women in wasteland often cover themselves up as much as possible, to avoid unwanted attention and to protect themselves. This revealing tube top and short shorts are contrary to that, even for pre-war standards this is on the revealing side.
Only ones who don't care or even wants attention for some reason will choose this outfit.
Add 1 Charisma while equipped.
Type: Armour/Clothing
You have $gettubetop of this item.
<<if $equipedarmour isnot "Tube Top & Shorts">>([[Equip|Inventory][$equipedarmour to "Tube Top & Shorts"]])<</if>><<if $equipedarmour is "Tube Top & Shorts">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"Oh! Ah!" Dr Choppy jumped up as usual, but she soon calms down: "It's you, hi $name."
"What do you need?" She wiped the blood off of her forehead and gave you a big toothy smile.<<if $docctechup is 1>>
Thanks to your documents, it seems the doctor can do a lot more surgeries now, you should ask her about them.
[[Ask her about advanced surgeries and bio-implants]]
<</if>>
[[Buy|buy dr choppy]]
[[Ask her to treat you]] (50 grams)
[[Ask about body modifications]]
[[Ask her about feminization surgeries]]<<if $equipedneck is "Slave Collar">>
"[[Doc, Can you help me take off this slave collar]]?" (200 grams)<<else>>
Doc, Can you help me take off this slave collar? (You are not wearing one or you can take off the one you are wearing)<</if>><<if $foundmap is 1 && $findmap is 1>>
"[[I got the map]]."<</if>><<if $robinbemusc is 1 or $robinbefem is 1>>
<<if $robinfemed isnot 1>><<if $robinmusced is 1>><<else>><<if $gunpowder >= 200>>"[[I'll to pay for Robin]]." (Need 200 grams)<<else>>"I'll to pay for Robin." (Need 200 grams)
<</if>><</if>><</if>><</if>><<if $dogcompanion is 1 && $dogupgrade1 isnot 1 && $dogupgrade1 isnot 2>>
"Nice puppy!" Dr Choppy compliments $dogname while petting him, the looks at you and says: "I can make him even better, oh yes, I can! Just for a little fee of 100 grams, of course."
This is a... suspicious and unclear offer, it's up to you to accept it or not.
<<if $gunpowder >= 100>>[[Accept her offer to upgrade your dog]]<<else>>Accept her offer to upgrade your dog <</if>>
<</if>><<if $sttdfdc is 1 && $doccc isnot 1>>
[[Give the documents you found in Shine Town to Doctor Choppy]]
<</if>><<if $csdexterity is 1 && $csintelligence is 1 && $cscharisma is 1 && $csconstitution is 1 && $cskeensense is 1 && $csstrength is 1>>
[[Seduce Dr Choppy]]<<else>>Seduce Dr Choppy (She doesn't seem to be interested in plain human, but a fully tech-enhanced cyborg might get this crazy woman wet)
<</if>>
[[Leave|To Greyfold Eastside]]You greet that doctor looking person, but they did not respond, only let out sharp laughter occasionally, even the laughter reminded you once again of old movie mad scientists.
You have to pat them in the shoulder in the end to get their attention. It worked, Dr Chopy screamed and jumped back at least three meters away.
"Don't... scare me like! Not when a doctor is performing a surgery!" Dr Choppy puts one hand on her enormous chest, the other pointing at the thing on the operating table: "If that guy was alive, he'd be screaming and struggling right now!"
<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
A mildly decayed human corpse is what on the table, it got its chest cut open, but that's not that surprising, what is however, is the fact that Dr Choppy is a somewhat attractive female. She'd be even more attractive if she changed out that bloodied scrubs, get her overgrown hair taken care of and most importantly lose the resting "crazy" face -- pale and wide eyes, has her teeth all shown whenever she talks.<<if $equipedarmour is "None">> She looks at your naked body up and down, like she's assessing something: "Hmmm... nice, healthy, could get a lot of good p... Ahem! I mean, nothing! Who are you anyways?"<</if>>
"Hey! I'm talking to ya!" She waves her hands, some of the blood and gore on her hands flew on her face, but she didn't seem to care: "What do you want? I'm quite busy here... someone is ''dying'' for me to return! ''Ha!'' Got it? Well he is not dying per se, but you know......"
Oh boy. Maybe you should just ask about the CPU quickly so she wouldn't keep going on and on like that.
<<set $meetchopy to 1>><<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Ask her about the CPU][$timelapse to 0]]<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
You introduced yourself and asked about that special CPU you are looking for, mentioned your parents might also be looking for it too.
"Huh... and they, never came back?" Dr Choppy looks a bit disturbed: "I did meet two people that fit your description."
"But I don't have that kind of CPU, a processing unit that powerful would be rare even in the pre-war times. Well, they seemed nice, I really liked them, so I give them some suggestions......"
She suddenly starts grabbing and pulling her own hair, making them even messier: "Oh no no NO! You don't think it was me that lead them to danger, do you? I told them the best places to look for that kind of tech was old military bunkers or bases... I even add a few pointers on their maps...... Stupid! ''Stupid me!!''"
She is really emotionally unstable, after this short tantrum, she soon looks dead at you with her wide eyes: "Wait... but you are looking for them right? Great! I'll help you find them in any way I can!"
Then she stopped, holding on her hair again: "No... but what if I got you in danger too? Owww damn it, I already lost four of my patients this week, my conscience really can't take more......"
Dr Choppy got her in an endless loop, just arguing with herself nonstop.
You need to say something to interrupt her.
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
"[[No need to worry about me][$timelapse to 0]]."
"[[You owe me that damn it][$timelapse to 0]]!""No need to worry about me." You say it with confidence, suggesting that you could take care of yourself.
It looks like she just needs that kind of reassurance, Dr choppy finally calmed down now.
"OK! OK! I'll help you. I'm pretty sure that they went to a bunker called N-085... but those military bunkers are well hidden, a hand-drawn map can never lead you to the right place. You'll have to get a scale accurate map for me to mark the exact location out."
"You don't have one? Yeah, I thought so... pre-war maps like every other paper product is really rare these days." She sighs: "You could maybe try your luck in the shops around the city, or... I know someone who for sure have an accurate map of this area. Unfortunately."
What does she mean by that?
"The leader of Debris Walkers -- One of the most powerful factions in Greyfold -- has a hobby of collecting maps. They have their base in the northside of Greyfold."
"Make a deal with him, steal it from him, or even ask one of his rival gangs for help... do what you see fit. Don't get yourself killed! Five in a week would be a new low for me......"
''(Receive quest: "Find an accurate map")''
<<set $findmap to 1>>
[[Continue|Enter Dr Choppy's clinic]]You got ahold of her shoulder and shake her out of it, saying "You own me that damn it!" loudly.
It looks like she just needs that kind of reassurance, Dr choppy finally calmed down now.
"OK! OK! I'll help you. I'm pretty sure that they went to a bunker called N-085... but those military bunkers are well hidden, a hand-drawn map can never lead you to the right place. You'll have to get a scale accurate map for me to mark the exact location out."
"You don't have one? Yeah, I thought so... pre-war maps like every other paper product is really rare these days." She sighs: "You could maybe try your luck in the shops around the city, or... I know someone who for sure have an accurate map of this area. Unfortunately."
What does she mean by that?
"The leader of Debris Walkers -- One of the most powerful factions in Greyfold -- has a hobby of collecting maps. They have their base in the northside of Greyfold."
"Make a deal with him, steal it from him, or even ask one of his rival gangs for help... do what you see fit. Don't get yourself killed! Five in a week would be a new low for me......"
''(Receive quest: "Find an accurate map")''
<<set $findmap to 1>>
[[Continue|Enter Dr Choppy's clinic]]<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"Drug? Yeah of course I sell drugs, what do you need?"
''[[Leave|Enter Dr Choppy's clinic]]''
<h2>''Consumables''</h2>
''Cureingpods''
Type: Medicine
Restore health: 100
Price: 50 grams
([[Buy Cureingpods]])
([[Buy 5 of Cureingpods]])
([[Buy 20 of Cureingpods]])
''Unglow Pills''
Type: Medicine
You'll need this to explore some radiated areas.
Price: 20 grams
([[Buy Unglow Pills]])
([[Buy 5 of Unglow Pills]])
([[Buy 10 of Unglow Pills]])
''[[Leave|Enter Dr Choppy's clinic]]''<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"Ah, I'll perform some plastic surgeries for a good price. Any and all medical accidents are not this doctor's responsibility though. But don't worry --" She says, using her arms to push up her enormous breasts almost to your face: "See? I even did one on myself! So you can count on me!"
''Price list'':
Mastectomy (breasts removal) 100 grams
A cup breasts 50 grams
B cup breasts 80 grams
C cup breasts 120 grams
D cup breasts 180 grams
E cup breasts 300 grams
Lip augmentation surgery (Give you full dick sucking lips) 200 grams
Gluteal augmentation surgery (Give you huge ass for slapping and slamming) 400 grams
Full body plastic surgery (Change your skin color, hair color, eye color, height and penis size.) 1000 grams
[[Get mastectomy]]
[[Get A cup breasts]]
[[Get B cup breasts]]
[[Get C cup breasts]]
[[Get D cup breasts]]
[[Get E cup breasts]]
[[Lip augmentation surgery]]
[[Gluteal augmentation surgery]]
[[Full body plastic surgery]]
[[Leave|Enter Dr Choppy's clinic]]<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"OK! For just 50 grams I'll patch you up nice and good. Don't worry, I already have four failed surgeries this week, so statistically speaking you'll be fine!"
<<if $gunpowder >= 50>><<IncTime 60 minutes>>
''Dr Choppy treated your injuries.''<<set $gunpowder -= 50>><<set $health to Math.clamp($health + random(9998, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
<<else>>
You don't have enough gunpowder for that.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<<if $gunpowder >= 50>>''You bought a Cureingpods for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getcureingpods += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 250>>''You bought 5 Cureingpods for 250 grams of gunpowder.''
<<set $gunpowder -= 250, $getcureingpods += 5>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 1000>>''You bought 20 Cureingpods for 1000 grams of gunpowder.''
<<set $gunpowder -= 1000, $getcureingpods += 20>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 100>>
Dr Choppy locked the front door, and lead you to the operating table. She inject you with something, soon you feel sleepy......
The last thing you heard before you blacks out, is the doctor's crazy laugh.
''You bought a mastectomy for 100 grams of gunpowder.''
<<IncTime 240 minutes>>
(You now have a flat chest! Check your character description to see the change.)
<<set $gunpowder -= 100, $acup to 0, $bcup to 0, $ccup to 0, $dcup to 0, $ecup to 0, $fcup to 0, $gcup to 0>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<<if $gunpowder >= 50>>
Dr Choppy locked the front door, and lead you to the operating table. She inject you with something, soon you feel sleepy......
The last thing you heard before you blacks out, is the doctor's crazy laugh.
''You bought A cup breasts for 50 grams of gunpowder.''
<<IncTime 240 minutes>>
(You now have A cup breasts! Check your character description to see the change.)
<<set $gunpowder -= 50, $acup to 1, $bcup to 0, $ccup to 0, $dcup to 0, $ecup to 0, $fcup to 0, $gcup to 0>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<<if $gunpowder >= 80>>
Dr Choppy locked the front door, and lead you to the operating table. She inject you with something, soon you feel sleepy......
The last thing you heard before you blacks out, is the doctor's crazy laugh.
''You bought B cup breasts for 80 grams of gunpowder.''
<<IncTime 240 minutes>>
(You now have B cup breasts! Check your character description to see the change.)
<<set $gunpowder -= 80, $acup to 0, $bcup to 1, $ccup to 0, $dcup to 0, $ecup to 0, $fcup to 0, $gcup to 0>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<<if $gunpowder >= 120>>
Dr Choppy locked the front door, and lead you to the operating table. She inject you with something, soon you feel sleepy......
The last thing you heard before you blacks out, is the doctor's crazy laugh.
''You bought C cup breasts for 120 grams of gunpowder.''
<<IncTime 240 minutes>>
(You now have C cup breasts! Check your character description to see the change.)
<<set $gunpowder -= 120, $acup to 0, $bcup to 0, $ccup to 1, $dcup to 0, $ecup to 0, $fcup to 0, $gcup to 0>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<<if $gunpowder >= 180>>
Dr Choppy locked the front door, and lead you to the operating table. She inject you with something, soon you feel sleepy......
The last thing you heard before you blacks out, is the doctor's crazy laugh.
''You bought D cup breasts for 180 grams of gunpowder.''
<<IncTime 240 minutes>>
(You now have D cup breasts! Check your character description to see the change.)
<<set $gunpowder -= 180, $acup to 0, $bcup to 0, $ccup to 0, $dcup to 1, $ecup to 0, $fcup to 0, $gcup to 0>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<<if $gunpowder >= 300>>
Dr Choppy locked the front door, and lead you to the operating table. She inject you with something, soon you feel sleepy......
The last thing you heard before you blacks out, is the doctor's crazy laugh.
''You bought E cup breasts for 300 grams of gunpowder.''
<<IncTime 240 minutes>>
(You now have E cup breasts! Check your character description to see the change.)
<<set $gunpowder -= 300, $acup to 0, $bcup to 0, $ccup to 0, $dcup to 0, $ecup to 1, $fcup to 0, $gcup to 0>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
<<set $inmenu to 1>>
[[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]]<img src="./Assets/img/locations/greyfold.png" width="1024" height="500" alt="greyfold"><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
''Greyfold Westside''
Grey rubbles upon grey rubbles, this city looks dead on the outside. But if you look closely and carefully, you may find a whole lot of unexpected things under the debris -- for better or worse.
<<if $equipedarmour is "None">>People of Greyfold usually would just mind their own business and lay low when they are on the streets of rubbles, but a lot of them still would look at your naked body with a dumbfounded look on their faces. That's a lot of eyes on you.<</if>>
<<if $rggone is 1>>The Rusty's bar is now in ruins, more crumbled even than the rest of this city. Most Rusty's gang died in the missiles attack, the few left scattered into the city, hunted by the Debris Walkers.
[[Hunt down some Rusty's gangster]]<<else>>Rusty's gang has westside mostly under their control, their boss -- Rusty himself -- got a bar here too, it's where they gather and drink.
Is not big, but rumour says that Rusty got a bunker under the bar, only high-rank gang members can get in.
<<if $equipedarmour is "Debris Walkers Uniform" && $dwrgpeace isnot 1>>[[Enter Rusty's bar|rg base wearing dw uniform]]<<else>>[[Enter Rusty's bar]]<</if>><</if>>
<<if $rggone is 1>>The sex toy store "On Her Own" seems closed and closed for good. Most likely because now that Rusty's gang is gone, there's no one protecting them anymore.<<else>>You see a building that have graffiti all over its walls, mostly of sex toys of all kinds. There is one beatiful graffiti in a real fancy font on top of a pink door that says: "On her own sex toys store".
[[Enter On Her Own]]<</if>>
<<if $CurHr >= 11 && $CurHr <= 18>>
A greasy looking man is pushing what looks to be a food cart, walking around the street, screaming at top of his lungs: "Fish! Fresh Fish!" every now and then.
[[Approach the fishmonger]]
<</if>>
[[Leave|Greyfold]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
You knock on Susan's door, she soon answered.
"Is the... debt, cleared?" Susan looks very tired, she's looking at you with hope and worry at the same time.
<<if $sdebtclear is 1>>
[[Tell her you took care of her debt]]<</if>>
[[Leave|Enter Greyfold Hotel]]You walk towards them, the man noticed someone is coming, let go of the door, said something to the woman, then left. When you two crossed paths in the narrow corridor, he gives you a look, you hear him spit on the ground when he walked past you, then left the hotel.
You noticed there was a lot of patches on his jacket, mostly for decoration, skulls and other symbols, but notably, there is a big patch that says "Rusty's" on his left chest.
The woman is crying, holding her face with both hands.
What will you do?
"[[What's going on?]]"
[[Leave her be|Enter Greyfold Hotel][$susanquest to 3]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
The woman looks up to you, looks like she is at least in her 40s, the traces of years have begun to show on her face, but she still got that mature beauty. Blonde hair cut short, dressed in plain old dress, broken stockings, has a knife hidden badly on the side of her calf.
Typical wasteland woman on her own.
"Nothing. You don't really care." She then tries to close the door.
But you insist on it.
"...You are not from here, right?" She already knows the answer, so she just keeps saying: "That was one of Rusty's boy. Biggest gang in Greyfold, well, besides the Debris Walkers... and I own them powder."
"Mom? Is the bad man gone?" there is a childish voice coming inside of the room.
"Yes Ethan, the bad man is gone, don't worry." Woman says with a much warmer and gentle tone.
She looks back at you again: "Please leave us alone, now."
<<IncTime 3 minutes>>
She then tries to close the door once again.
"[[I can help you.]]"
"[[I can help you, for a price.]]"
[[Leave her be|Enter Greyfold Hotel][$susanquest to 3]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
She stopped the motion of closing the door, looking at you, many expressions run across her face: distrust, confusion... hope.
In the end, hope wins.
"I don't know why you would... but if you really can help us. Thank you, and please do." She pauses, then adds: "We are truly desperate."
"My son's father, my husband died a few months back, he owns Rusty's gang 300 grams, I didn't even know when he borrowed that kind of powder. But now they want me to pay for him... and if I can't, well, the man who just left says they will think of a way for me, but I won't like it." Her eyes are red and teary again: "Whatever happens to me, I don't care, but my son...... he's too young to live on his own."
"The Rusty's gang usually gather in westside. If you help us... well, I don't have anything to repay you, but we rented this hotel room for another year, so if you need a place to rest, this is your home."
She holds your hands for some time, then says: "Oh, I almost forget... my name is Susan. Please... save us."
[[Agree to help her]]
[[Leave her be|Enter Greyfold Hotel][$susanquest to 3]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
She stopped the motion of closing the door, looking at you, many expressions run across her face: distrust, confusion... hope.
In the end, hope wins.
"I don't have any powder, but you must know that already." She pauses, then adds: "But, we are truly desperate. So... if you can really help us, when it's done, you can do whatever you like to me."
"My son's father, my husband died a few months back, he owns Rusty's gang 300 grams, I didn't even know when he borrowed that kind of powder. But now they want me to pay for him... and if I can't, well, the man who just left says they will think of a way for me, but I won't like it." Her eyes are red and teary again: "Whatever happens to me, I don't care, but my son...... he's too young to live on his own."
"The Rusty's gang usually gather in westside. Do what you must, and I'm... I'm yours."
She signs, almost lost all of her strength: "Oh, I almost forget... my name is Susan. Please, save us."
[[Agree to help her]]
[[Leave her be|Enter Greyfold Hotel][$susanquest to 3]]You agree to help her. Susan nods to you, then closed the door, you can hear her comforting her son in there, they both are still crying.
<<IncTime 5 minutes>>
''(Receive quest: "Deal with Susan's debt with Rusty's gang")''
<<set $susanquest to 1>>
[[Leave|To Greyfold Eastside]]<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>The loud metal music coming from a terrible speak is audible from outside of the bar, but is absolutely deafening when you walk inside.
Besides the loud music, the people here are loud too, most of them in leather jackets, and all of those people have a Rusty's patch on their left chest or their back.<<if $equipedarmour is "None">> You feel few pair of eyes checking you out, someone even slapped on your bare ass when you walks by.<</if>><<if $equipedarmour is "Red Lights Uniform">> Some of the gangsters gave you catcalls when you walked by, maybe it's because of what you are wearing.
"Well fuck, I'll be sure to name you the next time I go to the Red Lights!" One of them even blatantly says.<</if>><<if $charlottecompanion is 1>>
"People here are scary......" Charlotte grabs your arm, stays really close to you: "Oh sorry, don't mind me, I know you will protect me, $name, so I'm fine."
<</if>><<if $joinrg is 1>>
Now that you are one of the Rusty's, you can crash here for the night, in one of the back rooms, a bedroll it's all you gonna get, but it beat resting out in the alley.
[[Rest at Rusty's bar]] (Restore 100 Health)
<</if>>
A big guy is tending the bar table, but he himself drinks more than he would serve, when he sees you, he gave you a slight chin up as a greeting.
[[Talk to the bartender|batender rustys]]<<if $meetrusty is 1>>
Rusty is most likely in the back room right now, you could pay him a visit.
[[Go see Rusty]]<</if>><<if $eerielove is false>><<else>><<if $rgquest4 is 2>>
Eerie is sitting alone in the corner, as always. When she sees you, her piercing teal eyes blinks, then she gives you a hardly noticeable smile.
[[Talk to Eerie|talk to eerie 3]]<<else>><<if $joinrg is 1>><<if $meeteerie isnot 1>>
There is a woman sitting alone in the corner, when she sees you, she singles you to come and talk to her. She must be Eerie, the one Rusty want you to be working together with.
[[Talk to her|talk to Eerie 1]]<<else>>
Eerie is sitting alone in the corner, as always. When she sees you, her piercing teal eyes blinks, then she gives you a hardly noticeable smile.
[[Talk to Eerie|talk to Eerie 2]]<</if>><</if>><</if>><</if>><<if $susanquest is 1 && $sdebtclear isnot 1>>
You noticed a man from the crowd, seen him before somewhere... right, that's the man who's trying to collect the debt from Susan -- that widow in Greyfold hotel.
[[Talk to him|susan quest 1]]<</if>><<if $CurHr <= 3 or $CurHr >= 18>>
There are some people playing blackjack in one of the tables, maybe you can join in and win some powder. If you're feeling lucky, that is.
[[Talk to the dealer|Rusty's bar blackjack]]<</if>>
[[Leave|To Greyfold Westside]]The man stopped when he sees you approaching, opened up his cart and gave you a big smile: "Fish? Caught them this morning!"
There is no river nor ocean near Greyfold, but looking in his cart, the fishy smell is maddening yet it is no way rotten, so it's pretty fresh. What's his secret?
The fish looks to be just fish too -- well, heavily mutated, but that's fish for you nowadays.<<if $dogcompanion is 1>>
$dogname is hell-bent on sniffing those fish, but the fishmonger covers the fish up while yelling: "Hey! No! I can't sell those if you stick your nose in them! Come on now this customer, discipline your dog!"
Guess it really is good fish if even $dogname wants them.
<</if>>
[[Buy|buy fishmonger]]
[[Leave|To Greyfold Westside]]"10 grams one fish, it's worth it I tell ya, 'cause my fish is so fresh you could just eat them raw!"
''[[Leave|To Greyfold Westside]]''
<h2>''Consumables''</h2>
''Fish''
Type: Food
Restore health: 20-30
Price: 10 grams
([[Buy Fish]])
''[[Leave|To Greyfold Westside]]''<<if ndef $getfish>><<set $getfish = 0>><</if>><<if $gunpowder >= 10>>''You bought a Fish for 10 grams of gunpowder.''
<<set $gunpowder -= 10, $getfish += 1>><<else>>
You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/fish.png" width="666" height="346" alt="fish">
Mutated fish, so ugly that it makes one wonder is it better to just starve to death rather than eating this thing.
But it actually not bad, if you chew it long enough, it even tastes somewhat sweet. You can eat this raw, if you are that brave and fear no parasites.
Type: Food
You have $getfish of this item.
<<if $getfish >= 1>>(<<link 'Eat (restore 20-30 health and 10 hunger)'>> <<if $getfish >= 1>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth), $getfish -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 10>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/friedfish.png" width="531" height="421" alt="friedfish">
Fish steaks deep-fried and salted, tastes delicious and not fishy at all, one would wish if they only had some chips to go with this.
Type: Food
You have $getfriedfish of this item.
<<if $getfriedfish >= 1>>(<<link 'Eat (restore 35-45 health and 15 hunger)'>> <<if $getfriedfish >= 1>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth), $getfriedfish -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 15>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/friedfish.png" width="531" height="421" alt="friedfish">
You gut and deboned the fish, then put them in hot oil to deep fry them, until they got these nice looking golden colours and giving out the delicious aroma of fried food.
Guilty pleasure no more, you need these high cal food to survive out here.
<<if ndef $getfriedfish>><<set $getfriedfish = 0>><</if>>
''(Lost items: "Fish"*1)''
''(Received items: "Crispy Fried Fish"*1)''
<<set $getfish -= 1, $getfriedfish += 1, $cooked += 1>><<IncTime 10 minutes>>
[[Continue|previous()]]<<if $savenogas is 1>>"You want to buy cornflour?" One of the farmers shrugged: "Sure, I mean, we don't usually sell them just in case something happens and we won't have enough even for ourselves... but hey, anything for Nogas's hero, you are one of us after all."
One bag of cornflour is 5 grams, how many do you wish to buy?
[[Buy 1 bag of cornflour]]
[[Buy 5 bags of cornflour]]
[[Buy 10 bags of cornflour]]
[[Leave|Nogas]]
<<else>>One of the farmers shakes his head and say: "Sorry, we don't usually sell them just in case something happens and we won't have enough even for ourselves. You never know."
Maybe you should ask them again when you are more accepted into this town.
[[Leave|Nogas]]<</if>><<if ndef $getflour>><<set $getflour = 0>><</if>><<if $gunpowder >= 5>>''You bought a bag of cornflour for 5 grams of gunpowder.''<<set $gunpowder -= 5, $getflour += 1>>
<<else>>You don't have enough gunpowder to buy it.<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas][$inmenu to 0]]<<if ndef $getflour>><<set $getflour = 0>><</if>><<if $gunpowder >= 25>>''You bought 5 bags of cornflour for 25 grams of gunpowder.''<<set $gunpowder -= 25, $getflour += 5>>
<<else>>You don't have enough gunpowder to buy it.<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas][$inmenu to 0]]<<if ndef $getflour>><<set $getflour = 0>><</if>><<if $gunpowder >= 50>>''You bought 10 bags of cornflour for 50 grams of gunpowder.''<<set $gunpowder -= 50, $getflour += 10>>
<<else>>You don't have enough gunpowder to buy it.<</if>>
<<set $inmenu to 1>>
[[Continue|Nogas][$inmenu to 0]]<img src="./Assets/img/items/cornflour.png" width="500" height="399" alt="cornflour">
Flour made out of corn. Corn is resilient and easy to take care of, therefore wins over the heart of many wasteland farmers.
Eating this uncooked is not wise.
Type: Ingredients
You have $getflour of this item.<img src="./Assets/img/items/pie.png" width="500" height="385" alt="pie">
You cut the meats into small pieces and seasoning them in salt and sauce, while making pie crust from the flour. Then carefully putting them together into a pie.
It really gives a sense of accomplishment when you finally retrieving the freshly baked pie out of the oven.
<<if ndef $getspie>><<set $getspie = 0>><</if>>
''(Lost items: "Wolf Meat"*1, "Fish"*1, "Cornflour"*1)''
''(Received items: "Scavengers Pie"*1)''
<<set $getfish -= 1, $getwolfmeat -= 1, $getflour -= 1, $getspie += 1, $cooked += 1>><<IncTime 60 minutes>>
[[Continue|previous()]]<img src="./Assets/img/items/pie.png" width="500" height="385" alt="pie">
A well-known recipe among the wastes -- which is just put everything you got into a pie. This one is filled with both red and white meat, quite luxurious for a scavenger's pie.
Type: Food
You have $getspie of this item.
<<if $getspie >= 1>>(<<link 'Eat (restore 50-60 health and 20 hunger, Plus 1 Constitution for 6 hours.)'>> <<if $getspie >= 1>><<set $health to Math.clamp($health + random(50, 60), 0, $maxHealth), $getspie -= 1>><<if $eatpie isnot 1>><<run SetAlarm("spiebufftime", 360)>><<set $eatpie to 1, $constitution += 1>><</if>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 20>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><<if $gunpowder >= 550>>''You bought the Erotia for 550 grams of gunpowder.''
<<set $gunpowder -= 550, $geterotia to 1, $boughterotia to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]Uniform of Red Lights in Greyfold, the biggest whorehouse in this part of the wastes.
Roxanne ordered these from Ruins Fashion down in eastside, every uniform is not the same, but has the same theme: use as little fabric as possible, only covers up the most important parts to leave the customers room for imagination.
This one is like a few dark purple straps sewed together, looks wild and sexy.
Add 2 Charisma while equipped.
Type: Armour/Clothing
This is a unique item.
<<if $equipedarmour isnot "Red Lights Uniform">>([[Equip|Inventory][$equipedarmour to "Red Lights Uniform"]])<</if>><<if $equipedarmour is "Red Lights Uniform">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/locations/greyfold.png" width="1024" height="500" alt="greyfold"><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
''Greyfold Southside''
Grey rubbles upon grey rubbles, this city looks dead on the outside. But if you look closely and carefully, you may find a whole lot of unexpected things under the debris -- for better or worse.
<<if $equipedarmour is "None">>People of Greyfold usually would just mind their own business and lay low when they are on the streets of rubbles, but a lot of them still would look at your naked body with a dumbfounded look on their faces. That's a lot of eyes on you.<</if>>
About a dozen red Chinese lanterns hung up between collapsed utility poles and broken building pillars, and it all comes circling around one building which has a giant neon light of a dancing girl on top of it.
The sexual suggestions are almost overflowing.
This is the Red Lights, biggest whorehouse in this part of wastes, also one of the three factions of the Greyfold. People say that's because the lady in charge has deep connections with the heads of the two other factions.
<<if $n085pcgone is 1 && $dwrgpeace isnot 1>>[[Enter the Red Lights|dw rg peace meeting]]<<else>>[[Enter the Red Lights]]<</if>>
By the side of the main entrance of the Red Lights, is a woman. Not one of the working girls though, this woman... well, she's like a wall of muscle and mass, it looks like she might be the guard or the bouncer of the Red Lights, but right now all she's concerned about is gulping on the big piece of grilled meat in her hands.
<<if $metkayt isnot 1>>[[Approach the big woman]]<<else>>[[Approach Kay-T]]<</if>><<if $gffmqt isnot 2>>
You see a woman with and old and beat-up looking Polaroid try to strike up a conversation with a few Red Lights' workers but they all just brush her away.
[[Approach the woman with camera]]<</if>><<if $winstonlove >= 1>><<if $winstongf is 1>>
Winston's hideout is near here, <<if $winstonknows is 1>>but it's empty now, no trace of a hideout is still here, you can't help but wonder if this place ever existed.<<else>>you could visit this slaver hunting vigilante and see if he's home.
[[Visit Winston]]<</if>><<else>>
You saw a somewhat familiar figure flash by, that figure is in a hurry and soon about to disappear into an alley nearby... that's Winston! The young man who was laying in the sand pretending to be passed out to lure in slavers and, well, blow them up.
[[Follow him|winston greyfold]]<</if>><</if>>
[[Leave|Greyfold]]This base was modified after the pre-war city stadium, the nukes must blown away the ceiling, but most of the walls are intact, so Debris Walkers building upon and inside the wall, made a quite impressive base out of it.<<if $robincompanion is 1>>
"Debris Walkers, they are really good people." Robin says while looking around the base, then he turns to you: "I'm so glad you are now with them, $name. With your help, they can really do some good here!"<</if>><<if $dwquest3 is 2>>
General Lang's office is at the very end of the base. You got the clearance to visit him directly now that you've moved up in ranks.
[[Visit General Lang]]
<</if>>
<<if $dwquest1 is 1>>
In order to join the Debris Walkers, you have to go a round of night patrol with Lieutenant Harlan Maddox first.
[[Start the patrol]]<<else>>At the back of the base is Debris Walker's barracks. Every soldier got their own bunk bed there, is a bit cramped, with little privacy, but it's a safe place to rest.
[[Rest at Debris Walkers barracks]] (Restore 100 Health)
Near the courtyard is the quartermaster's office, you can buy supplies there if you are one of the Debris Walker.
[[Visit the quartermaster]]
<<if $dwquest4 is 2>>
Lieutenant Harlan Maddox is in the courtyard's traning ground, instructing some soldiers to do their daily traning.
[[Talk to Maddox|Talk to Maddox 3]]<</if>><<if $dwquest3 is 2>><<else>>
Lieutenant Harlan Maddox is in the courtyard's traning ground, instructing some soldiers to do their daily traning.
<<if $dwquest2 is 2>>[[Talk to Maddox|Talk to Maddox 2]]<<else>>[[Talk to Maddox]]<</if>><</if>>
<</if>>
[[Leave|To Greyfold Northside]]<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
<<if $equipedarmour is "Rusty's Gangster Jacket">>It's really not the best idea to go anywhere near their base while you are wearing Rusty's gang jacket.
<<if $findmap is 1 && $foundmap isnot 1>>
[[Find a way in to steal the map]]<</if>>
[[Attack them|attack dw guards]]
[[Leave|To Greyfold Northside]]<<else>>"The two guards dressed in grey clothes, hoods and gasmask cover their entire heads, you couldn't see the expressions on their faces, but you do see clearly the pistols on their belts and the rifles in their hands.
"Hold on, wastelander. Stat your business." They stopped you before you get too close, their tone is just like the guards in the tower city, routinely and emotionless. Feel like home.
[[Say you want to join the Debris Walkers]]
<<if $findmap is 1 && $foundmap isnot 1>>[[Say you need to buy a map from their leader]]
[[Find a way in to steal the map]]<</if>>
[[Attack them|attack dw guards]]
[[Leave|To Greyfold Northside]]<</if>><<if $charlottecompanion is 1>>Before you go in, Charlotte stopped you.
"$name... I, I don't think I should go in there." She seems really uncomfortable: "I know you had to go to a lot places like this for your important missions, but I think I'll just wait outside while you are in there, okay?"
<</if>>Entering the Red Lights, the first thing that welcomes you is the smell. A mixture of perfume, sweat, smoke and... sex. The lighting is dim, pinkish-red taint covers up everything, and add on a sexual allure to everything.
The men and women who work here would give you a wink or gently touching you in the arm when you walk by, the implication could not be more clear. They all dressed in reviling clothes, bearly covers or not even try to cover their sexual characteristics.
<<if $CurHr <= 6 or $CurHr >= 20>>The lady who runs this place -- Lady Roxanne -- is sitting amongst her employees, greets every new customer who comes in.
[[Talk to Lady Roxanne]]<<else>>The lady who runs this place -- Lady Roxanne -- is not here right now, the Red Lights opens all day as a bar and a social place, but the real business only opens during night.
Talk to Lady Roxanne (Closed after 06:00, opens at 20:00)<</if>><<if $killderek isnot 1 && $derekredlights isnot 1 && $metn085slaver isnot 1 && $slavershide isnot 1>>
At one of the booths, you see a familiar face...... Wait, no way in the freezing wastes! You see Derek, the slaver, just sitting there, holding a working girl in his arms, chatting with a smile.
He sees you too, even raised the glass in his hand to greet you, like nothing ever happened.
[[Approach Derek]]
<</if>><<if $rgquest5 is 1 or $dwquest5 is 1>><<if $dillongone isnot 1>>
You look around for a while and there he is, Dillon Adams, the one who plays on both sides with the Debris Walkers and Rusty's gang. He doesn't seem to know that the gig is out, just eyeing the workers here and minding his own business.
[[Approach Dillon]]
<</if>><</if>>
Lying on the sofa was an arrogant yet beautiful woman wearing black leather bodysuit, looking at the customers with disdain and even a hint of despise. For a working girl at the Red Lights, she really stands out, not just beacause her attitude, but also her high price, she must offer some special service.
<<if $gunpowder >= 100>>(100 grams) [[Hire her|MrsLovell redlights sex]]<<else>>(100 grams) Hire her<</if>><<if $lovellquest is 2 && $lovellcq isnot 1>>
[[Report to Mrs Lovell you took care of her stalker]]<</if>><<if $lovellcq is 1>>
<<if $lovellingreyfold is 1>>
<<if $comslots < $maxcoms>><<if $gunpowder >= 500>>(500 grams) [[Take Mrs Lovell with you]]<<else>>(500 grams) Take Mrs Lovell with you<</if>><<else>>Take Mrs Lovell with you (Can't bring more companions with you)<</if>><</if>><<if $lovellcompanion is 1>>
[[Tell Mrs Lovell to wait here for now]]<</if>>
<</if>>
[[Leave|To Greyfold Southside]]<img src="./Assets/img/npc/Roxanne.png" width="800" height="800" alt="Roxanne">
<<if $redlightswork is 1>>"Oh is you, $name." Roxanne greets you, her voice is a bit gravelly but in a sexy way, her tone is like molasses mixed with honey, she dresses appropriately too, all of this plus her elegant light makeup and soft manner making her really like a lady of the old world, instead of a whore house runner.
"Here to work?" She says, with a suggestive grin: "Or... you'd like some company yourself, love?"
[[Hire a male prostitute]](30 grams)
[[Hire a female prostitute]](30 grams)
[[Hire a futa prostitute]](30 grams)
<<if $dwrgpeace is 1>><<else>><<if $rgquest6 is 1 && $dwquest6 is 1>>
<<if $charisma >= 10>>(Charisma 10) [[Ask Roxanne's help to form peace between Debris Walkers and Rusty's Gang]]<<else>>(Charisma 10) Ask Roxanne's help to form peace between Debris Walkers and Rusty's Gang<</if>>
<</if>> <</if>>
<<if $equipedarmour is "Red Lights Uniform">>[[Work here as a whore]]<<else>>Work here as a whore (You are not wearing the uniform!)<</if>><<else>>"Welcome, to Red Lights." Roxanne greets you, her voice is a bit gravelly but in a sexy way, her tone is like molasses mixed with honey, she dresses appropriately too, all of this plus her elegant light makeup and soft manner making her really like a lady of the old world, instead of a whore house runner.
"What kind of company would you like today?" She says, with a suggestive grin: "We got all kinds, love... all kinds."
[[Hire a male prostitute]](30 grams)
[[Hire a female prostitute]](30 grams)
[[Hire a futa prostitute]](30 grams)
"[[What about you]]?"
[[Ask about working here]]<<if $dwrgpeace is 1>><<else>><<if $rgquest6 is 1 && $dwquest6 is 1>>
<<if $charisma >= 10>>(Charisma 10) [[Ask Roxanne's help to form peace between Debris Walkers and Rusty's Gang]]<<else>>(Charisma 10) Ask Roxanne's help to form peace between Debris Walkers and Rusty's Gang<</if>>
<</if>> <</if>><</if>><<if $peacemakerperk is 1>><<if ndef $redlightsit>><<run SetAlarm("redlightsprofit", 10080)>><<set $redlightsit to 1>><</if>>
<<if AlarmRinging("redlightsprofit")>><<set $redlightsit to 1>><<run ClearAlarm("redlightsprofit")>><</if>>
[[Claim your share of the weekly profits from Roxanne]]<</if>>
[[Leave|Enter the Red Lights]]<<if $CurHr <= 6 or $CurHr >= 20>>You check in with lady Roxanne, then sits down and wait for a customer.<<if $rolandcompanion is 1>>
"Well, well." Roland looks up and down and laughs: "Any chance for a freebie? ......Hey hey, I was only joking, my friend."<</if>>
Not long before Roxanne calls you in.
"$name, you are here. Good." She go on to explains what the customer wants from you......
''(You will meet random different customers who want different things, you can simply turn them down and wait for a new customer.)''
<<print either("The customer is male, and he wants you to give him a footjob.<br><br>[[Take this customer|red lights footjob]]<br>[[Turn this one down|Work here as a whore]]", "The customer is female, and she wants you to worship her feet.<br><br>[[Take this customer|red lights feet worship]]<br>[[Turn this one down|Work here as a whore]]", "The customer is male, and he wants you to fuck him and dominant him.<br><br>[[Take this customer|red lights fuck and dom m]]<br>[[Turn this one down|Work here as a whore]]", "The customers wants to gangbang you, there is five of them, but they are willing to pay 100 grams.<br><br>[[Take those customers|red lights five gangbang]]<br>[[Turn this one down|Work here as a whore]]", "The customer is futa, she wants you to fuck her, and fuck her good.<br><br>[[Take this customers|red lights fuck androgyny]]<br>[[Turn this one down|Work here as a whore]]", "The customer is female, she wants you to have a BDSM session with her -- she's in charge of course.<br><br>[[Take this customers|red lights bdsm female]]<br>[[Turn this one down|Work here as a whore]]", "The customer is male, he wants you to have a BDSM session with him -- he's in charge of course.<br><br>[[Take this customers|red lights bdsm male]]<br>[[Turn this one down|Work here as a whore]]", "The customer is female, she's in her late 40s and she wants you to, quote: 'Fuck my hairy cunt.'.<br><br>[[Take this customers|red lights female full bush]]<br>[[Turn this one down|Work here as a whore]]", "The customer is a male Debris Walker soldier, and he wants you to worship his feet.<br><br>[[Take this customer|red lights feet worship male]]<br>[[Turn this one down|Work here as a whore]]", "The customer is a male mutant, his face and body is coverd in disgusting and ugly skin ulcer. He anxiously asks to make love with you and wants you to act affectionate.<br><br>[[Take this customer|red lights ugly mutant male]]<br>[[Turn this one down|Work here as a whore]]", "The customer is futa, she wants to fuck you, the only problem is, she says her cock is so big, that rarely someone can take her, but she's not paying unless she's balls deep in you.<br><br>[[Take this customers|red lights big futa]]<br>[[Turn this one down|Work here as a whore]]")>><<else>>It's not the right hours, you should come back during the night time.<</if>>
[[Stop working and leave|Enter the Red Lights]]<<if $gunpowder >= 30>>Lady Roxanne smiles, whispered something to one of her employees, a young man stands up and leads you to the back, into a small room that has a giant round bed in the centre.
"Relax... and I will take care of everything." He says, gently pushes you onto the bed, slowly taking off all of his clothes while dancing erotically.
Then he climbs on you, wasting no time and pull down your pants, revealing your cock, he put his cock next to yours, stoking them together while looking at you seductively, until you are fully hard.
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
"Come on, take me." holding your hands, he sits on you, guide your cock onto his anus, luring you to go in. When you go in, the riding starts.
Moving his hip up and down in a rapid motion, sometimes sway and griding to mix up the pace, giving you the most pleasure he could, he even leans down to lick and teases your nipples to increase the amazing sensation.
When he feels like you are about to come, he quickly climbs down and put your cock in his mouth to catch every drop of cum, swallows, giving you a lovely smile in the end.
<<IncTime 60 minutes>>
"Hope you are satisfied... mister. Come again if you are, alright?"
<<set $gunpowder -= 30, $fucks += 1, $inmenu to 1>><<else>>
You don't have enough gunpowder to buy the service.<</if>>
[[Continue|Enter the Red Lights][$inmenu to 0]]<<if $gunpowder >= 30>>Lady Roxanne smiles, whispered something to one of her employees, a young woman stands up and leads you to the back, into a small room that has a giant round bed in the centre.
"Relax... and I will take care of everything." She says, gently pushes you onto the bed, slowly taking off all of her clothes while dancing erotically.
Then she climbs on you, wasting no time and pull down your pants, revealing your cock, she's holding it like some kind of treasure, using her tongue to tease you, until you got hard -- which is very quick under her caress, talk about professional.
<img src="./Assets/img/sex/vaginal03.gif" width="350" height="500" alt="vaginal03">
"Let's get started then." Guiding your cock, she sits on it, engulf it all with her pussy, then, the riding begins.
Moving her hip up and down in a rapid motion, sometimes sway and griding to mix up the pace, giving you the most pleasure she could, she even leans down to lick and teases your nipples to increase the amazing sensation.
When she feels like you are about to come, she quickly climbs down and put your cock in her mouth to catch every drop of cum, swallows, giving you a lovely smile in the end.
<<IncTime 60 minutes>>
"Hope you are satisfied... mister. Come again if you are, alright?"
<<set $gunpowder -= 30, $fucks += 1, $inmenu to 1>><<else>>
You don't have enough gunpowder to buy the service.<</if>>
[[Continue|Enter the Red Lights][$inmenu to 0]]<<if $gunpowder >= 30>>Lady Roxanne smiles, whispered something to one of her employees, a tall young woman stands up and leads you to the back, into a small room that has a giant round bed in the centre.
"Relax... and I will take care of everything." She says, gently pushes you onto the bed, slowly taking off all of her clothes while dancing erotically.
Her body is feminine with every curve in the right places, but between her legs, is a 20cm cock dangling and slowly rising.
One hand stroking her cock, the other took out a bottle of lube which she applied on your asshole......
<img src="./Assets/img/sex/anal04.png" width="800" height="491" alt="anal04">
"Let's get started then." Guiding her cock, she pushes it onto your anus, and with the help of the lube, the entirety of her thick cock is inside of you.
Moving her hip in a rapid motion, sometimes sway and griding to mix up the pace, giving you the most pleasure she could, she even leans down to lick and teases your nipples to increase the amazing sensation.
When she feels like she is about to come, she quickly pulls out her cock, and spread all of her cum on your belly and cock, giving you a lovely smile in the end.
<<IncTime 60 minutes>>
"Hope you are satisfied... mister. Come again if you are, alright?"
<<set $gunpowder -= 30, $fucks += 1, $inmenu to 1>><<else>>
You don't have enough gunpowder to buy the service.<</if>>
[[Continue|Enter the Red Lights][$inmenu to 0]]"What's up." The big dude says when you got closer, waiting for your reply.
[[Order vodka]](8 grams)
<<if $meetrusty isnot 1>>[[Say you wish to see Rusty]]<</if>><<if $joinrg is 1>>[[Show him the gang sign]]<</if>>
[[Leave|Enter Rusty's bar]]You walk over to that man, clearly, he does not remembers you, give you a look then goes right back to his conversation with his friends.
[[Talk to him about Susan's debt]]
[[Leave|Enter Rusty's bar]]<<if $gunpowder >= 8>><img src="./Assets/img/events/shot.png" width="398" height="500" alt="shot">
He took out a bottle of vodka and fills up a shot glass for you, spilling some in the process as he is quite drunk himself.
<<set $gunpowder -= 8, $inmenu to 1>><<IncTime 10 minutes>>
You pick up the shot and smells it. Smells Like pure alcohol but only watered down... so this is actually pretty good vodka.
You drink up the shot, pure and clear, no added flavour to distract you from the warm sensation, that's what alcohol should be like.
<<if $constitution >= 4>>
(Succeed Constitution check)
You hold your drink well.
<<else>> (Failed Constitution check)
This is a bit too much for you, you walk away from the bar a bit wobbly.<</if>>
<<if $usebeer isnot 1>><<run SetAlarm("beerbufftime", 60)>><<set $usebeer to 1, $dexterity -= 1, $intelligence -= 1, $constitution += 1, $charisma += 1>><</if>>
''(For the next hour, you gain 1 Constitution, 1 Charisma, but lost 1 Intelligence, 1 Dexterity)''
<<else>>You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]"Oh yeah?" The big guy's attitude got colder: "And why do you want to see the boss?"
[[Tell him you want to join the Rusty's gang]]
<<if $findmap is 1 && $foundmap isnot 1>>[[Tell him you need help to get a map from the Debris Walkers]]<</if>>
[[Nevermind|Enter Rusty's bar]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
In the backroom, Rusty is sitting next to a round table, playing cards with three other gangsters.
<<if $dwgone is 1 or $dwrgpeace is 1>>"Hey there killer." Rusty smiles at you, showing his jagged teeth: "Good to see ya kid. Come back to visit your family are we? We all doing great, thanks to you!"<<else>>"Oh it's you." He turns his boney face to you, eyes still bloodshot like always: "What do you want to talk about?"
<</if>><<if $rgquest6 is 2 && $dwrgpeace isnot 1>>
<<if $huntdw is 1>>
''(You killed $dwkilled of Debris Walker remnants.)''<</if>><<if $huntdw is 1 && $dwkilled >= 3>>[[Report to Rusty|dw hunt reward]]
<</if>><<if $huntdw isnot 1>>
[[Ask for a job|dw hunt]]<</if>>
<<else>><<if $joinrg isnot 1>>
"[[I want to join the gang]]."<<else>><<if $findmap is 1 && $foundmap isnot 1>>
"[[I want your help to get a map]]."
<</if>><<if $rgquest4 is 2 && $rgquest5 isnot 2>>
<<if $rgquest5 is 1>><<if $dillongone is 1>><<if $dillondie is 1>>[[Report to Rusty|report to rusty dillon killed]]<<else>>[[Report to Rusty]]<</if>><<else>>Report to Rusty (You haven't dealt Dillon yet)<</if>><<else>>
[[Ask Rusty for more jobs]]
<</if>><</if>><<if $rgquest5 is 2 && $rgquest6 isnot 1 && $rgquest6 isnot 2>>
[[Ask Rusty for more jobs|rg last quest]]
<</if>><</if>><<if $rgquest6 is 1>>
<<if $dwgone is 1>>[[Report to Rusty|rusty ending]]
<<else>>"Well? What are you still doing here kid, I didn't hear that sweet sweet sound of walkers screaming from bomb yet."
<</if>><</if>>
<</if>><<if $grstrainer isnot 1>>
[[Train with the Rust's Gang]]<</if>>
[[Leave|Enter Rusty's bar]]"Yeah? We'll see about that." after saying that he laughed: "We don't take in just anybody, unlike those idiots in the northside."
"Go on back then, Rusty is right there, he's not a pussy like those Debris crawlers."
[[Continue|meet rusty]]"...You are not working with them, are you?" after saying that he laughed: "No, those bloody hypocrites won't be smart enough to do that!"
"Go on back then, Rusty is right there, he's not a pussy like those Debris crawlers."
[[Continue|meet rusty]]You walk to the back of the bar, there's a room with two gang members stands on both sides of the door, but before you could walk any closer, the door opened.
Well, the door is smashed open, to be exact.
A man flew out and landed right before you, but he's in no condition to notice you, because the one who probably sent him flying just went out too, and is roaring angrily:
"I told you! Didn't I? I said, don't mess with the Red lights girls, and what did you do?"
The man on the ground opened his mouth trying to say something, but only got a kick on the mouth and more roaring back:
"You fucking messed with them! You fucking bite a whore's teat off!"
He landed another kick on the man's face, then another, then some more:
"What! The! Hell!"
You noticed he is not just kicking to vent anger, with every kick, more and more teeth come off:
"Is wrong with you?!"
Finally, there is not a single tooth left in the man's mouth, and the man himself is out cold, don't know if he's dead or alive.
"Throw him out, and, took off his patch. We don't keep scumbags like that in our gang."
<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
Then, he noticed you, you got a good look of him too, he's in his 50s or maybe 60s, the number of scars on his face is more than the teeth that are on the ground, dark hair giving a red hue, his bloodshot eyes looking straight at you.
Then, he talks to you: "Newcomer?"
The tone is normal, like the man who just kicked off all of another man's teeth is gone and replaced with someone else.
"Sorry you had to see that... what do you want? ...You know what, just come on in the back, I need to sit down for a while."
<<set $meetrusty to 1>><<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Go see Rusty][$timelapse to 0]]<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
"We always welcome new recruits." They finally talk to you with some emotions now: "But not everyone can handle the honour and responsibility of being a Debris Walker."
They asked your name then hand over a name tag: "Put this on. Go on in and walk straight till you see the practice field, you won't miss it. Talk to Lieutenant Harlan Maddox there, he is the one in charge of recruitments."
"And trial." The other guard adds.
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
[[Continue|join the dw 1][$timelapse to 0]]<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
"Sorry, wastelander. No outsiders allowed." One of them says.
The other one adds: "Certainly not after two failed assassinations already..."
He shut up after the other one cleared his throat loudly.
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To Greyfold Northside][$timelapse to 0]]<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
Attack their guards at their own base?
You might be good, but you can't better an army, Debris Walkers are not an army, yet they are close, close enough......
<<set $health to Math.clamp($health - random(9989, 9999), 0, $maxHealth)>>
[[You died|Death]]You walked into the base. This base was modified after the pre-war city stadium, the nukes must blown away the celling, but most of the walls are intact, so Debris Walkers building upon and inside the wall, made a quite impressive base out of it.
On the way you have seen a few patrols, looks like they are pretty serious about keeping the base safe, but they didn't bother you when they saw the name tag on you.
Soon you reached what must be the practice field that those two guards were talking about, it's in the middle of the base, targets and training dummies were set up, you see about ten Debris Walkers training in there, with one man seems to be instructing them -- he must be lieutenant Harlan Maddox.
<<if $findmap is 1 && $foundmap isnot 1>>
You could just go there and introduce yourself if you really wish to join, but no one noticed you yet, so you can just sneak around and try to find the map.
[[Try to find the map|sneak in dw base]]
[[Talk to lieutenant Maddox|join the dw 2]]<<else>>
[[Continue|join the dw 2]]<</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
There aren't many romantic spots here in the wasteland, less if you don't want to risk some mutant beast comes up and tear your sweetheart apart.
But you two manage -- well, mainly Charlotte, she basically dragged you all over the town to visit her dating places of dreams.
The big oak tree on the edge of the town, which still has a few leaves hanging on the branches, you watched them as they danced in the wind, but just won't fall off.
A broken bike outside of the bar that she would sit on in gloomy days to daydream, today's sun is way too fiery to do that, so instead she just told you how she wishes if the world didn't get blown away, that this is all just a bad dream, dreamt by all, when is over, you two would still be in this gas station, but it will be still running, this bike would be brand new too, and she could go in buy you a cold soda laughing at that silly dream while two of you ride into the clear sunset......
And of course, the cornfield, where you and Charlotte met. Already a place full of memories for her, but will be even more meaningful after today -- she kissed you, yes, this time she took the initiative and kissed you, clumsy and even slightly rough, but surrounded by the corn stalks, the feeling of beautifully isolated makes this a great experience.
Then the dusk comes, time flies by when you are with the right person. You have been out in the wasteland for a while now, never had you been this relaxed and carefree. It's nice, really.
[[Continue|charlotte date 2]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
<<set $CurHr to 19, $CurMn to 0, $CurSc to 0>>
When is almost dark outside, you and Charlotte went to the Nogas bar, there isn't too many people in there today, but you two still choose the corner table. When Frank come and serve you hot food and clear water, you two are still talking, even though you have been talking all day, but the conversation just never seems to run dry.
"Sorry to bother you two, kids." Frank points at the food: "Don't let it get cold, it's on the house... have fun."
Then the bulk old guy gives you a wink, you feel the few other customers are looking at this way too, when you lock eyes with them, they would rise their mug and lip-synch the word "good luck" to you. Charlotte almost brunt up because of how much she's blushing.
But hey, free food.
<<set $Hunger -= 20>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>>
''(Thirst restored by 30 points! Hunger reduced by 20 points! You restored some health!)''
<<set $health to Math.clamp($health + random(40, 40), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<set $health to Math.clamp($health + random(30, 50), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
After the meal, the night finally falls, you walked her home, well, it's not far from the bar at all, so there isn't really the need.
Standing at her doorstep, she could barely look at you, with her chin almost touching her collarbone, Charlotte says: "Thank you, $name. For the... for the best day of my life. I will always remember today."
"But I think this should be goodbye now." She took a peek at you, like she's afraid of you getting upset: "It's not you, it's me."
Then she hurried up to rise her hands and say: "No I mean it! I... I'm a mutant, detest by all, only have half of the average life span than humans, most importantly, even with a human partner, my child will be mutants too -- I can't do that to them! To be born yet a monster......"
"No. It's best if this cruse dies with me."
She looks determent, but she seemed so happy when you asked her earlier today, so maybe deep down, she wants to be with you.
[[Convince her|Convince her charlotte]]
[[Leave|charlotte date leave]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox"><<set $indw to 1>>
Stern face and disciplined posture, this man looks strong both in body and mind, nothing about him is in any way sluggish, even without the need of knowing him, you feel like he would be a harsh enemy but a reliable ally. He's just that type.
"Lieutenant Harlan Maddox of the Debris Walker." The man told those Debris walkers to work the routine on their own and introduced himself when you got closer. He talks quick yet clear, in a resolutely way.
<<set $maddoxlove to 1>>
He reads your name tag, then says: "$name $surname, right? So you wish to join the Debris Walker. Why?"
Lieutenant Maddox wastes no time in small talk it seems, you are not sure this is just standard questioning or is it something more important, maybe both.
<<IncTime 6 minutes>>
"[[I like the ideals of the Debris Walkers]]."
"[[Purely for the uniforms, fabulous]]!"
"[[I do what I got to do to survive]]."<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox"><<set $maddoxlove += 1, $inmenu to 1>>
"Good." Maddox nods, but his facial expression remains the same, you can't tell what was he thinking.
"This is not a 'gang' that you are joining. I hope you know that already." He says while looking around the base: "You know, I grow up in Greyfold. When I was young, there must be... seven, or eight street gangs and a few cults too in Greyfold. You have to hide in the Debris, looking over your shoulders, just to not get hit by stray bullets from gang fights. I've seen a boy got their gut cut open by the gangsters, just because he looked them wrong, took him a whole day to die, yet no one dares to help him, nor claim the body. Because they are afraid. Greyfold was living in pure fear."
"Then, the walkers formed. And they brought order to this shithole of a city, took out those gangs one by one... now, people of Greyfold don't have to live with fear anymore, and given time, this city could become something great. I believe that, from the bottom of my heart. ''We are all that people got, shield of the weak, walkers among the debris.''"
"And I hope that every new recruits would believe in that too. That... the Debris Walkers are the last hope for Greyfold... maybe even the whole wasteland."
The pure passion coming out of this man is infectious.
[[Continue|join the dw 3][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Good joke." Maddox nods, but his facial expression remains the same, you can't tell what was he thinking.
"This is not a 'gang' that you are joining. I hope you know that already." He says while looking around the base: "You know, I grow up in Greyfold. When I was young, there must be... seven, or eight street gangs and a few cults too in Greyfold. You have to hide in the Debris, looking over your shoulders, just to not get hit by stray bullets from gang fights. I've seen a boy got their gut cut open by the gangsters, just because he looked them wrong, took him a whole day to die, yet no one dares to help him, nor claim the body. Because they are afraid. Greyfold was living in pure fear."
"Then, the walkers formed. And they brought order to this shithole of a city, took out those gangs one by one... now, people of Greyfold don't have to live with fear anymore, and given time, this city could become something great. I believe that, from the bottom of my heart. ''We are all that people got, shield of the weak, walkers among the debris.''"
"And I hope that every new recruits would believe in that too. That... the Debris Walkers are the last hope for Greyfold... maybe even the whole wasteland."
The pure passion coming out of this man is infectious.
[[Continue|join the dw 3][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox"><<set $maddoxlove -= 1, $inmenu to 1>>
"Sometimes, people need to do more than just survive." Maddox sighs, but his facial expression remains the same, you can't tell what was he thinking.
"This is not a 'gang' that you are joining. I hope you know that already." He says while looking around the base: "You know, I grow up in Greyfold. When I was young, there must be... seven, or eight street gangs and a few cults too in Greyfold. You have to hide in the Debris, looking over your shoulders, just to not get hit by stray bullets from gang fights. I've seen a boy got their gut cut open by the gangsters, just because he looked them wrong, took him a whole day to die, yet no one dares to help him, nor claim the body. Because they are afraid. Greyfold was living in pure fear."
"Then, the walkers formed. And they brought order to this shithole of a city, took out those gangs one by one... now, people of Greyfold don't have to live with fear anymore, and given time, this city could become something great. I believe that, from the bottom of my heart. ''We are all that people got, shield of the weak, walkers among the debris.''"
"And I hope that every new recruits would believe in that too. That... the Debris Walkers are the last hope for Greyfold... maybe even the whole wasteland."
The pure passion coming out of this man is infectious.
[[Continue|join the dw 3][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
''(Receive quest: "Joining the Debris Walkers")''
"If you still like to join in the Debris Walkers, come back here again tonight, all new recruits must do a night of patrol to earn the right. Don't worry, I always accompany recruits to make sure nothing goes wrong."
<<set $dwquest1 to 1>><<IncTime 5 minutes>>
"But before you go, is there anything you want to ask me?"
"[[Who created the Debris Walkers]]?"
"[[What is your opinion on Rusty's gang]]?"
"[[Is there a Mrs or Mr Maddox]]?"
[[Say nothing and leave for now|To Greyfold Northside]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"General Lang. Great man, best I know." When he said that, for the first time you see some expression on Maddox's face, it's admiration: "He started with nothing, just determination, and few likeminded people. They hurt those who hurt others, and made walkers we are today."
[[Continue|join the dw 3]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"......" He looks at you, dumbfounded for just a brief second, before answering shortly: "No."
Then he went back to his same old stern face.
[[Continue|join the dw 3]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Opinion?" He shakes his head: "Not much. Besides that they need to learn to behave... or be taken out."
[[Continue|join the dw 3]]''(Game autosaved)''
"Susan... who?" He frowns, then laughed: "Oh! That widow bitch from the hotel! Yeah, you were there too aren't ya. What do you want? Are you gonna pay for her or something? 300 grams she owned, you sure that old pussy is worth it?"
He's looking at you with a smug face. He is on his own turf, surrounded by his gang, you can't just attack him or the entire bar would jointly attack you. But, if you could anger him to let him start the fight himself, that's another story entirely. Rusty's gang respect a fair fight, also the winner, so if you beat him, they would not care what you do to him afterwards.
Or, you could just pay this asshole, or maybe do... something, for him to settle the debt.
<<IncTime 5 minutes>>
<<if $gunpowder >= 300>>[[Pay him 300 grams]]<<else>>Pay him 300 grams<</if>>
[[Ask if there's another way to settle this]]
<<if $intelligence >= 6>>(Intelligence 6) [[Agitate him into a fight with you]]<<else>>(Intelligence 6) Agitate him into a fight with you<</if>><img src="./Assets/img/locations/hotelroom.png" width="1024" height="585" alt="hotelroom">
Susan Corbin and her son Ethan's room is much cleaner than other hotel rooms, but also seems smaller because of their extra furniture: a nice and big sofa bed. Which is yours if you ever wanted to rest here.
<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
Susan greets you, she looks a little bit tired, but happy, after making shy Ethan greets you too, she goes back to cleaning the room while her son running around next to her.
[[Rest here (Restore all health)|rest susan]]
<<if $equipedweapon is 'None' && $equipedgroin is 'None' && $equipedhand is 'None' && $equipedneck is 'None' && $equipedfootwear is 'None' && $equipedheadgear is 'None' && $equipedarmour is 'None'>>[[Nurture your own health]] (Reset your max health according to your current Constitution)<<else>>Nurture your own health (Reset your max health according to your current Constitution) ''(You need to take off all your weapons and equipments to do this!)''<</if>>
<<if $susansex is 1>>[[Have sex with Susan]]<</if>><<if $susankitchen isnot 1 && $susankitchen isnot 2>>
There seems to be something bothering Susan, she looks at you like she has something to say, but always swallows the sentences at the last minute.
[[Ask Susan what's the matter]]<</if>><<if $getsusanku is 1 && $susankitchen isnot 2>>
[[Give Susan the kitchen set]]<</if>><<if $susankitchen is 2>>
Now that you got Susan a kitchen set, you can cook up something here whenever you like.
[[Cook something|Cooking Greyfold Susan's]]<</if>>
[[Leave|Enter Greyfold Hotel]]".....Wow, shit. I did not think you had that kind of money on you." He took the powder, nods: "Well, tell her the debt is cleared. Hope is worth it."
<<set $inmenu to 1, $gunpowder -= 300, $sdebtclear to 1>>
Anyways, time to go back to Susan and tell her the good news now.
<<IncTime 5 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]<<if $charisma >= 6>>''(Succeed Charisma check)''
"...You know what, I do have something that you can do for me." He says, touching you on the arm then pull you in right in front of him: "I want to fuck you, like a bitch."
He laughs, you can smell his bad breath from such a close distance.
"Well? I'm feeling generous now, you think you really worth 300 grams? Take it or fucking leave it."
[[[[Agree to the deal|susan quest fuck rusty gangster]]
[[Refuse and leave|Enter Rusty's bar]]<<else>>''(Failed Charisma check)''
"...You know what, I got a job for you." He hands you a little bag: "Take this to the northside, and hand it to a man waiting in the sewer right next to the Downunder gun shop, alright?"
"I would go myself, but northside is full of those shit Walker bastards. Do this for me, and we'll call it even."
[[Agree to the deal|susan quest 2]]
[[Refuse and leave|Enter Rusty's bar]]<</if>>You mock him for taking advantage of a widow and her child, says but really that's the best he can do, so don't feel bad about himself, Then go on to comparing him with a mutated squid, saying even them have more chance of actually owning a backbone than him.
You can see that his face is turning red with anger, and the fact that his friends were laughing with you did not help. He also knows, if he doesn't do something right now, they are going to laugh at him forever.
So he drops the drink and pounced at you, throwing a kick right to your chest. The fight begins, just like you wanted.
What do you do now?
<<IncTime 2 minutes>>
<<if $dexterity >= 5>>(Dexterity 5) [[Dodge the kick]]<<else>>(Dexterity 5) Dodge the kick<</if>>
<<if $strength >= 6>>(Strength 6) [[Elbow his shin before he got to you]]<<else>>(Strength 6) Elbow his shin before he got to you<</if>>
[[Take the kick]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You dodged the kick like a cat, he loses his balance and stumbled forward because he put so much force into the kick.
You also got an opening out of him. Where will you strike at him?
[[Punch his throat]]
[[Kick his crotch]]
[[Hit him in the nose]]You took a step back and elbowed his shin hard before he can get to you, you think you hear something break, then you definitely hear the man screaming.
You also got an opening out of him. Where will you strike at him next?
[[Punch his throat]]
[[Kick his crotch]]
[[Hit him in the nose]]<<if $constitution >=6>>(Succeed Constitution check)
You took the kick, but you took it like a champ, not even moving back a bit.
He did not expect that, so he look at you with his mouth open for a sec, and that second matters, you got an opening out of him. Where will you strike at him?
[[Punch his throat]]
[[Kick his crotch]]
[[Hit him in the nose]]
<<else>>(Failed Constitution check)
<<set $health to Math.clamp($health -= 9999, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
You took that kick right in the chest, and you fall back wards into a bunch of tables and chairs, other people in the bar starts laughing, someone even throw a bottle at you head.
The last thing you saw before it all went dark, it's that man and his grin of evil.
[[You died|Enter Rusty's bar]]<</if>>You punched him right on his throat, he looks like he almost puked, and is in deep pain.
They say don't kick a man when he's down, but surely that doesn't apply to assholes. So you beat him up, until you are sure he could not possibly get up for a good amount of time. That's when you discussed with him further about Susan's debt, and the things you'll do if he doesn't personally pay for her and never bother her again.
He agreed, well, he can't really talk because of his injures, but he nods really hard, like a dog.
You know he will honour the "deal". Time to go back to Susan now.
<<set $sdebtclear to 1>>
[[Continue|Enter Rusty's bar]]You kicked him in the crotch, he let out this muffled yell, then falls down like a corpse, rolling on the ground like a dog.
They say don't kick a man when he's down, but surely that doesn't apply to assholes. So you beat him up, until you are sure he could not possibly get up for a good amount of time. That's when you discussed with him further about Susan's debt, and the things you'll do if he doesn't personally pay for her and never bother her again.
He agreed, well, he can't really talk because of his injures, but he nods really hard, like a dog.
You know he will honour the "deal". Time to go back to Susan now.
<<set $sdebtclear to 1>>
[[Continue|Enter Rusty's bar]]You hit him on the nose, with all the might you got, before he cries out and falls down, you think you saw blood rushing out of it.
They say don't kick a man when he's down, but surely that doesn't apply to assholes. So you beat him up, until you are sure he could not possibly get up for a good amount of time. That's when you discussed with him further about Susan's debt, and the things you'll do if he doesn't personally pay for her and never bother her again.
He agreed, well, he can't really talk because of his injures, but he nods really hard, like a dog.
You know he will honour the "deal". Time to go back to Susan now.
<<set $sdebtclear to 1>>
[[Continue|Enter Rusty's bar]]You took the little bag, and find your way to northside immediately. About an hour later, when you went down the sewer, you did find a man waiting there, looking anxious.
<<set $inmenu to 1>>
But before you can even take out the bag, he looks at you and says: "You! You are with them right? The rusty's gangs? You are the guy?"
He asks so many questions, but maybe this is his first time doing this. When he got a confirmation, he took out a shiv looking thing, charging towards you while yelling: "This is for my son you fucking bastards!!!"
(Lost 50 points of health!)<<set $health to Math.clamp($health -= 50, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
He runs away right after that, leaving you bleeding there.
<<if $timelapse isnot 1>><<IncTime 65 minutes>><</if>><<set $timelapse to 1>>
[[Continue|susan quest 3][$inmenu to 0, $timelapse to 0]]You agreed to that deal.
"Really? Well shit, you willing to offer yourself for that bitch?" He looks at you, surprised.
Then he grabbed you with him to the back out bar, throw you on a couch, and says: "Hope you don't fucking regret it... too late anyways."
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
He took out of his cock, and ask you to suck on it, but just when you opened your mouth, he basically thrust it in your mouth, and when he is hard and well lubed, he took it out, slapped you, then says:
"What the fuck are you waiting for, spread your legs you dumb fag."
He is rough and treating you no more than a piece of meat, but to be fair he did say he was going to fuck you, like a bitch.
That he did, that he did, he is fucking you like a bitch, the sound of meat slapping against meat is not just from him fucking you, he would slap you on your face or in the ass from time to time, just 'cause he feels like it.
Finally, you feel his cock twitch in your asshole, but just when you thought this is about to end, he put his both hands on your neck, start to choke you.
"Ah! Yes, yeah... Fuuuuuuck!"
He cums in you, letting go of your neck afterwards, you almost blacked out.
"What? Little choking makes your holes tighter... fuck off now. Tell that bitch her debt is cleared, bitch."
You are humiliated, but you are in a bar full of gangsters, there is nothing you can do. Still, you can at least tell Susan she's in the clear now.
<<set $inmenu to 1, $anals += 1, $sdebtclear to 1>><<IncTime 20 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]You pull yourself together, stopped the bleeding and opened the bag. There are only some little stones in there. Damn it, you got used like a tool.
You went back to Rusty's bar.
"Wow! Look at you!" He walks towards you when he sees you go in: "You are tougher than you look!"
"What?" This asshole shrugs: "Yeah, I expect something like that might happens, that's why I sent you. You don't really think a little errand would be worth 300 grams, did you? But hey, took a fucking shiving for me sure is. So go back to that bitch and tell her, she is in the clear."
He still got that smug face, what a fucking ass.
"No hard feelling right? Ha!"
<<set $sdebtclear to 1>><<IncTime 3 minutes>>
[[Leave|Enter Rusty's bar]]<img src="./Assets/img/items/bloodisthicker.png" width="1024" height="367" alt="bloodisthicker">
Modified and tacticalized Skorpion submachine gun, with red dot sight, suppressor, high-quality drum magazine, and all of them can be disassembled or reassembled in less than ten seconds, allowing this weapon to be stealthy or tactical at will. The perfect weapon for assassination.
Used to belong to a top hitman family, the Hamiltons of Greyfold, but they all died on the day that bombs dropped, ironically, only one of them really died from the bombs, others, are all thanks to this very gun.
Weapon damage: 42-52
Type: SMGs
Ammo: .32
Add 1 Dexterity while equipped.
This item is unique.
<<if $equipedweapon isnot "Blood Is Thicker">>([[Equip|Inventory][$equipedweapon to 'Blood Is Thicker', $ammo to ".32 ammo", $ammocount to $get32, $playerattack to 10, $playerbaseattack to 42, $usinggun to 1]])<</if>><<if $equipedweapon is 'Blood Is Thicker'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/556.png" width="300" height="317" alt="556">
Some 5.56 ammo.
Type: Ammo
You have $get556 of this item.<<if ndef $get556>><<set $get556 = 0>><</if>><<if $gunpowder >= 5>>''You bought a 5.56 ammo for 5 grams of gunpowder.''
<<set $gunpowder -= 5, $get556 += 1>><<if $ammo is "5.56 ammo">><<set $ammocount to $get556>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Scout Rifle' or $equipedweapon is 'AR15'>><<set $ammocount to $get556>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get556>><<set $get556 = 0>><</if>><<if $gunpowder >= 50>>''You bought 10 5.56 ammo for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $get556 += 10>><<if $ammo is "5.56 ammo">><<set $ammocount to $get556>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Scout Rifle' or $equipedweapon is 'AR15'>><<set $ammocount to $get556>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get556>><<set $get556 = 0>><</if>><<if $gunpowder >= 250>>''You bought 50 5.56 ammo for 250 grams of gunpowder.''
<<set $gunpowder -= 250, $get556 += 50>><<if $ammo is "5.56 ammo">><<set $ammocount to $get556>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Scout Rifle' or $equipedweapon is 'AR15'>><<set $ammocount to $get556>><</if>>
[[[Continue|previous()][$inmenu to 0]]]robot companion
obeys every command
interchangeable parts and other configurations
companion quest is to go in to an old factory to find usebale sex organs for the robot. reward is to unlock sex interactions.50 lmguse battery
+1 int
half companion? dialouge opened with links?arm mounted laser gun
use battery
Have sensors and finger prints recognition under the wrist, using finger movements to control fireYeah, I'm talking to you! Get in and read! READ!
You are not supposed to be in here!
How rude, I don't think I invited you... wait, or did I?
Well anyways, I don't know why you are in here, may it be out of curiosity, wanted to cheat, or trying to steal some codes... welcome.
Yeah sure welcome, I got nothing to hide, go nuts! I do keep some notes about what I plans to add in the game here, so spoiler alerts, just don't spoil what you find here to other people.
If you are curious, feel free to see what the choices of this game will lead you, personally I think it will be more fun to just see it in-game, but hey you are an adult, I won't tell you what to do... if you are not an adult, get the hell out of here for fuck's sake! Adults only!
If you wanted to cheat, why not, it's a single-player game, but if anything goes wrong check if it's caused by cheating before you give a bug report, OK? THANK YOU!
If you are stealing... Let me just tell you right now that my codes are all crap, the good ones are most likely from other people, you can find them in the credits.
If you are here for something else -- What is it? Tell me! TELL ME NOW OR ELSE! Did they send you? I knew it! You'll never take me alive!
So, yeah, that's that, whoever you are, would prefer to meet and have a real conversation with you instead of have to leaving you this message... but hey, have a nice day.
Bests,
Icy ViridianLook right -><- Look leftLook up ↑Look down ↓ammo might be a problem
or just use 9mm or whatever<img src="./Assets/img/sex/dogass.png" width="770" height="600" alt="dogass">
You check under $dogname 's belly, only to find a 'red rocket' poked out form under there. Weird, male dogs don't go into heat unless they smell females in heat, but $dogname seems to be very eager right now, when you let him go, he would even try to hump you legs.
<<link 'Let him fuck you'>><<popup 'dog Let him fuck you' 'Let him fuck you'>><</link>>
<<link 'Fuck him'>><<popup 'dog Fuck him' 'Fuck him'>><</link>>
<<link 'Let him pee on you'>><<popup 'Let him pee on you' 'Let him pee on you'>><</link>><img src="./Assets/img/sex/wolfrape.png" width="707" height="537" alt="wolfrape">
<<set $anals += 1>><<IncTime 50 minutes>>
You can not stand seeing your dog in such agony, so you decided to relive him. You kneel down all fours, exposing yourself to him while wiggling your butt at him.
$dogname waste no time before he jumped on you.
First, you thought you're gonna have to guide him into you, but you felt a hot point rod pokes on your anus a few times, then it just slides right in, he is really good at this somehow, might even have a lot of practice before he met you.
His dog cock grows bigger and bigger as he fucks you rapidly, his paw griping your waist yet he still knows to not let his sharp claws to hurt you, but his movement is so quick and hard, while he fuck you senseless, he even push you forward, so there you are, fucked by the dog, on your all fours, forced to move forward like you dog is walking you in the most depraved ways, yet that's not the worst thing......
Then something big -- way bigger than $dogname 's cock -- entered you... it's his knot. You are knotted together with your dog.
The next half an hour might be the longest in your life, he would still try to fuck you, but can only wiggle his cock inside you, pressuring your prostate, causing you to cum while knotted, then, $dogname finally cums too, and he cum so much that you feel like you are filled up to the stomach. But hey, at least his cock slide out of your anus in the end.
You are exhausted, but $dogname is still very energetic as always, licking your face and nudge you with his nose, wants you to play with him.
Aww.<img src="./Assets/img/sex/dogass.png" width="770" height="600" alt="dogass">
<<set $fucks += 1>><<IncTime 40 minutes>>
You can not stand seeing your dog in such agony, so you decided to relive him. You sucked your finger then gently rubbing $dogname 's anus, to your surprise, he seems to know what's going on, and are very excited about this. Maybe before he met you, he had a few experiences and loved them.
Standing in place, not even moving when you slip one of your fingers in, $dogname looking back at you, tongue slide out from the side, like he can not wait any longer. So you press your cock against his anus... to your surprise once again, $dogname pushes back onto you, taking your cock all the way in, with his help, you start moving.
It's hot in there, way hotter than human's, and when you pushing in and out, $dogname 's tail would move around and brush your chest and face, so you grab hold of his tail, then starts to fuck much harder.
Not long before you cums inside of him, looking down, $dogname cum as well on the ground, you pat him, exhausted, but $dogname is still very energetic as always, licking your face and nudge you with his nose, wants you to play with him.
Aww.<img src="./Assets/img/items/chastity.png" width="666" height="470" alt="chastity">
Simple metal chastity for your penis. Sometimes used by doms to discipline their sub, but sometimes the good little subs just have the self-awareness to lock away their useless clits up themselves.
Type: Groin Accessories
You have $getchastity of this item.
<<if $equipedgroin isnot "Chastity">>([[Equip|Inventory][$equipedgroin to "Chastity"]])<</if>><<if $equipedgroin is "Chastity">>
([[Unequip|Inventory][$equipedgroin to 'None']])<</if>><img src="./Assets/img/items/buttplug.png" width="500" height="495" alt="buttplug">
Simple metal butt plug with a fake jewel on the end. Good for anal training or for sluts to wear in the public and enjoy themselves.
Type: Groin Accessories
You have $getbuttplug of this item.
<<if $equipedgroin isnot "Butt Plug">>([[Equip|Inventory][$equipedgroin to "Butt Plug"]])<</if>><<if $equipedgroin is "Butt Plug">>
([[Unequip|Inventory][$equipedgroin to 'None']])<</if>><img src="./Assets/img/items/dildo.png" width="657" height="316" alt="dildo">
Simple dildo, 18 cm, pretty realistic, easy to carry, you can use this to fuck yourself and masturbate anytime you want.
Type: Usebles
You have $getdildo of this item.
<<link 'Use Dildo'>><<popup 'Use Dildo' 'Use Dildo'>><</link>><img src="./Assets/img/items/pocketpussy.png" width="361" height="500" alt="pocketpussy">
Simple pocket pussy, pink lips, inside are well made with many gulleys, easy to carry, you can use this to masturbate anytime you want.
Type: Usebles
You have $getpocketpussy of this item.
<<link 'Use Pocket Pussy'>><<popup 'Use Pocket Pussy' 'Use Pocket Pussy'>><</link>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"$name please... I can't do this to you!" Charlotte's eyes are watering: "You are the hero who saved Nogas, you can make it in this wasteland, there is so much waiting for you, what are you going to do? Staying here with me?"
She points the big pointy black horn on her head, tears burst out while she's yelling:
"Because I can't come with you, in case you haven't noticed, $name , there is a horn on my head! Not even a hood can cover this thing up! There are people out there who would kill mutants and whoever is with them on sight! I'll get you killed, $name , I can never forgive myself if I let my own selfishness kill you... not you."
Crying, she sits down, arm around herself and face buried in between her legs, almost in the fetal position.
"I would give up everything to be with you, but not if that's your life......"
Her body is shivering. Maybe it's time for you to say something.
"[[I can and will protect you, no matter what.]]"
"[[We don't live in a happy world, so we need to find our own.]]"You said good night to her, then left.
You heard quiet sobbing, but before you could look back, the door closed.
<<set $charlottelove to 0>>
[[Continue|Nogas]]"I know you would, $name." Charlotte gives you a smile, but it is filled with sadness: "That's why I can not let myself do this to you."
She stands up and said: "Good night... $name."
Then, she closed the door.
<<set $charlottelove to 0>>
[[Continue|Nogas]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"We don't live in a happy world, so we need to find our own."
You tell her, that we can not choose how to live nor die in this wasteland, that's why while we got a choice, any choice, always choose the something that would make you happy, right here and now.
"But, but..." She mutters, you can see her eyes get more and more clear: "Can I really be so selfish?"
She's not looking for an answer, not anymore.
"I'm so sorry, $name, sorry for loving you. I might get you killed, but I'm just so crazily in love to care."
<<set $charlottelove to 10>>
[[Say you love her too]]
[[Kiss her|kiss charlotte]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You told Charlotte that you love her too, she smiled, last of her haze cleared by that sunshine, she then holds your hands, lead you inside of her home. Where you two kissed and holds each other passionately until you get to the bed.
"Choose what makes us happy... right?" Charlotte says, to you, and to herself: "Okay, then, I want you, $name, and I want you to have me."
She took off her clothes, as you did yours. Her skin is like silk, every part of her is so perfect, like a masterpiece art, except that horn, but really, who cares. Laying on the bed, her big green eyes like a beautifully still lake, drawing you in.
She is ready.
[[Continue|Charlotte first sex]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You kissed Charlotte, she smiled, last of her haze cleared by that sunshine, she then holds your hands, lead you inside of her home. Where you two kissed and holds each other passionately until you get to the bed.
"Choose what makes us happy... right?" Charlotte says, to you, and to herself: "Okay, then, I want you, $name, and I want you to have me."
She took off her clothes, as you did yours. Laying on the bed, her big green eyes like a beautifully still lake, drawing you in.
She is ready.
[[Continue|Charlotte first sex]]<img src="./Assets/img/sex/vaginal02.png" width="1024" height="870" alt="vaginal02">
<<set $fucks += 1, $inmenu to 1>><<IncTime 60 minutes>>
"Please, be gentle......" Charlotte doesn't seem to know what is she supposed to be doing, not even know where to keep her hands.
It's this her first time, this much is clear. But she seems aroused, her pink pussy is like a running river, you put your cock against it, but she's too tight, you are having trouble putting it in.
"Emm...!" Charlotte is biting her lips: "It, it hurts! $name!"
You comfort her saying it will get better, she nods, but when you finally push the head in, strings of blood leaks out from where the two of you merged.
"Ahhh!" She yelps, hands tightened on your shoulder... almost broke it. How is she this strong?!
panting, looks like the pain passes, that's when she realised she has hurt you too: "Sorry! Ar, are you OK? I promise it'll never happen again! It's just, I can't control my strength sometimes..."
She kisses your shoulders, then wraps her legs around you, encourages you to push in deeper -- and that's what you did. Slowly, allows her to have the time to relax, you finally all the way in her.
And it's wonderful in there. She is so tight, and the way she's enduring the pain for you is just so cute. It's time to show her that it will get better.
Gradually, you start moving, from enduring the pain to enduring something else, Charlotte's face put on an alluring pink hue, lastly, her panting becomes moaning.
"Em, ah... $name." She called out your name subconsciously: "I feel, so weird... but it's the good kind of weird. Ah!"
Seems like she is really enjoying this.
The tightness is making you close to cum already, but Charlotte suddenly remembered something: "Ah! Right, $name? Please tell me when you about... you know, produce sperms, mom won't tell me much, but I know that's how the baby is made... and, like I said, I really don't want a baby!"
You tell her you are about to cum right now.
"What? Then, pull it out! Please!" She panics a little: "Please $name!"
[[Pull out|charlotte pull out][$inmenu to 0]]
[[Cum in her|charlotte cum in her][$inmenu to 0]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You pull out right before you cum, shooting the load on her belly.
"I love you, $name..." she smiles, cuddles beside you, soon fallen into sleep, the warmness of her being in your arms and the scent of her is all so comforting, you too falls into deep sleep......
[[Continue|charlotte date 3]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You didn't pull out, instead, you cums in her.
"$name!" Charlotte pushes you away, anxiously trying to use her finger to get the cum out.
"How can you do that!" She almost cried, but when she looks at you, she clams down a bit: "I, I didn't mean to get mad... but I really don't want to have a baby!"
You apologize to her.
"I... well, just couldn't stay mad at you. Just please, don't do that again... not that I want to make love again so quick or anything, just--" She pauses and sighs, given up trying to explain.
"I love you, $name..." she smiles, cuddles beside you, soon fallen into sleep, the warmness of her being in your arms and the scent of her is all so comforting, you too falls into deep sleep......
[[Continue|charlotte date 3]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
<<set $CurHr = 10, $CurMn = 0, $CurSc = 0>>
Next morning.
You wake up with the smell of food. Charlotte is in her kitchen, making slated meat and cornmeal porridge. Perfect wasteland breakfast.
"Ah $name!" She sees you awake, putting the food on a plate and walks towards you, her steps are a bit funny... probably because of last night, her being the first time and all.
"Good morning. You hungry yet? Emm, please sit down first, I want to talk about... us."
She waits for you to sit on the kitchen table, then dividing the food into two shares, while saying: "I don't know when will you be going, but I do know you have things that need to be done out there. So... I want to come with you!"
She looks at you hoping to see your reaction, then points at a big backpack, and a big sledgehammer in the corner of the room: "I am really really strong, so I can take care of myself, won't be your burden, $name!"
"Well, I mean, you don't have to decide right now or anything, I will need to say goodbye to everyone first, just... don't let me wait too long, OK?"
She gives you that sunshine like smile: "I love you, $name. When you are ready to take me with you, I'll be here, always......"
<<set $charlottecq to 1>>
[[Continue|Nogas]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
"Really?" Woman's face filled with surprise and relief: "Oh my... I can't believe it -- I mean, I believe you, of course. It's just......"
She couldn't help but weep again, but this time out of joy.
<<IncTime 5 minutes>>
''(Completed quest: "Deal with Susan's debt with Rusty's gang")''
<<set $susanquest to 2>>
"Mom? Mom! What happened?"
Susan quickly wipe the tears away, turned to her son that just come running out of the bedroom and said: "It's okay Ethan, everything it's okay now, those bad men are going to leave us alone. Thanks to Mr... well."
"I haven't asked your name yet."
You told her your name.
"Mr $name $surname. Thank you, thank you so much for saving us. Thank the gentleman, Ethan."
Ethan is hiding behind his mom, shyly poking out his head: "Thank you Mr $surname, I'm Ethan, Ethan Corbin."
Then he hides back. Susan points at the room, says: "As I said, you are welcome to stay with us whenever you like, there is a sofa bed and some extra blankets for you. Please, make yourself at home."
[[Nod and thank her|To Susan's room]]
[[Blackmail her into having sex with you]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
You hint that you want more than just that.
"......" Susan bites her lips, but soon, she put on a normal expression, say to her son: "Ethan, why don't you play with uncle Bob out in the lobby?"
"What? Why? But moooom --"
Susan hold up a finger: "Ethan!"
Frustrated, Ethan goes outside, after making sure that he is gone, Susan closed the door and sighs: "I was hoping... well, fine. Do, do whatever you want. Just, be quick."
You grab her, threw her onto the sofa bed, and starts taking her clothes off. Under them, it's a thick milf body, her pussy looks really inviting, so you reach out to rub on it, to get her ready......
"Wait! No, not there!" Susan stops you, but afraid you might get angry, so she sucked on your fingers, try to sound as sexy as she can be: "Please, even though my husband passed away, I'm still a married woman. So, use me here......"
<<IncTime 3 minutes>>
She guides your hand to her anus. Would anal really helps her to persevere her chastity? But she seems to insist on this.
[[Continue|susan sex]]The sofa bed is comfortable enough, you can hear Susan is reading her son a bedtime story in their bedroom, there is just something so peaceful about that, reminded you of your own childhood, those quite nights when your parents tuck you in, making you feel safe and sound......
You had a great night of sleep.
<<IncTime 480 minutes>>
''(Health completely restored!)''
<<set $health to Math.clamp($health + random(9998, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|To Susan's room]]<img src="./Assets/img/sex/anal06.png" width="1024" height="742" alt="anal06">
You tell Susan that you wants to do "it" again. She blushes, but right away she told her son to play in the lobby like last time. When you two are alone, she says:
"Well... Mr $surname, I thought you would never ask......"
After Susan's ready, you hold your shaft and prepare to penetrate her anus, it's way easier than the first time, this woman got the trick of it already.
So, once again you are about to cuck her dead husband by fucking her in the ass.
You told her to relax, then push away her intestinal walls and fuck your way into her anus.
"Oh! do you think maybe I'm enjoying this too much......"
Without waiting for her to finish her sentence, you start moving, taking your cock in and out in her newly developed sex organ, giving this widow some good coition that's been deprived for far too long.
"It... god! Oh god! Why is this feels... ''so good!''"
The rapid sound of you pounding Susan's thick ass is really arousing just by itself.
In the end, you cums in her. When you clean yourself and get dressed, she still laying there, reminiscing, before you leave though, she says with a weak voice:
"Mr $surname... maybe we could, do this again someday? To show you my appreciation......"
<<set $inmenu to 1, $fucks += 1>><<IncTime 40 minutes>>
[[Continue|To Susan's room][$inmenu to 0]]<img src="./Assets/img/sex/anal06.png" width="1024" height="742" alt="anal06">
After Susan's ready, you hold your shaft and prepare to penetrate her anus, but it's harder to get an entry than you would imagined.
"Sorry, Mr $surname... I, oh! I haven't even done this with my husband."
So, not only you are about to cuck her dead husband, you also going to take her anal virginity?
You told her to relax her muscles and push a little. With your instructions, you are finally able to push away her intestinal walls and fuck your way into her anus.
"Oh! It's really uncomfortable, could you make this fast-- Ah!"
Without waiting for her to finish her sentence, you start moving, taking your cock in and out in her newly developed sex organ, giving this widow some good coition that's been deprived for far too long.
"It... god! Oh god! Why is this feels... ''so good!''"
Did she regret or glad that she chose anal? You can make sure that she is glad, by fucking her ass harder.
The rapid sound of you pounding Susan's thick ass is the evidence that you did.
In the end, you cums in her. When you clean yourself and get dressed, she still laying there, reminiscing, before you leave though, she says with a weak voice:
"Mr $surname... maybe we could, do this again someday? To show you my appreciation......"
<<set $susansex to 1, $inmenu to 1, $fucks += 1>><<IncTime 35 minutes>>
[[Continue|Enter Greyfold Hotel][$inmenu to 0]]You ask the pawnshop owner about that suitcase, she thinks for a second, then holds out two cards, which reads: "Broken" and "Gun".
You opened the suitcase and found a bunch of gun parts, from what you can tell, it's mostly intact, no parts have been broken or missing. Maybe is just both the seller nor the pawnshop owner knows how to reassemble this gun, to be fair, it doesn't look like it's the parts of a common gun.
<<if $intelligence >= 6>>
''(Succeed at a Intelligence check)''
You think you can put this thing back together with no problem. So you asked for the price.
"50" and "Grams" is the two cards as the answer.
50 grams is not cheap if you are just buying some broken gun parts, but you know you are not. You are buying a gun.
[[Buy the suitcase]]<<else>>
''(Failed at a Intelligence check)''
You don't think you can put this thing back into a gun either. A shame, really.<</if>>
[[Leave|Enter the Greyfold Pawnshop]]<img src="./Assets/img/items/Wolverine.png" width="666" height="385" alt="Wolverine">
With the blackened lightweight aluminium which is beautifully engraved, the streamlined and slick shape, this gun looks like it should be wielded by a space captain from some Sci-Fi comic books.
Chambered in 10 rounds .22 magazine, just having this gun on you making you feel more decisive and determinate, like the said space captain.
Onward, men!
Weapon damage: 27-30
Type: Pistols
Ammo: .22 ammo
Add 1 Intelligence while equipped.
This item is unique.
<<if $equipedweapon isnot "Aluminium Fever">>([[Equip|Inventory][$equipedweapon to 'Aluminium Fever', $ammo to ".22 ammo", $ammocount to $get22, $playerattack to 3, $playerbaseattack to 27, $usinggun to 1]])<</if>><<if $equipedweapon is 'Aluminium Fever'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><<if $gunpowder >= 50>>''You bought the suitcase for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getwolverine to 1, $boughtwolverine to 1>>
Took you sometime, but you manage to put all the parts back into a funcationing gun.
<img src="./Assets/img/items/Wolverine.png" width="666" height="385" alt="Wolverine">
It's beautiful, futuristic looking too. Judging by the barrel and magazine size, this gun uses .22 ammo.
<<IncTime 45 minutes>>
''(Recive item: "Aluminium Fever")''
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|Enter the Greyfold Pawnshop][$inmenu to 0]]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
<<if $slaversenslaved is 1>>
"Well, look at that, the wasteland is truly a fateful place. 'Cause I'll call this reunion, fate, wouldn't you?" He pauses, then grins: "My lovely girl, $name?"<<else>>
"Well, look at that, the wasteland is truly a fateful place. 'Cause I'll call this reunion, fate, wouldn't you?" He pauses, then grins: "How is Nogas doing?"<</if>>
"Now, before you say anything," He keeps on saying, leaving you no room to talk: "Do you know what this place is?"
"Greyfold, yes, but I mean this place... it's the red lights. Biggest whore house you can find on this side of the wastes, why? Well, it got protection. Protections, actually, both Rusty's gang and the Debris Walkers protect this place, only neutral zone for them too. So, it would be most unwise to show any -- and I mean any -- sign of violence in here."
He put down the glass, then gesture the whore to leave. When she does so, he ask you to sit down next to him and finally says: "Now that we established this, how do you feel if we just have a drink... on me, of course. Em?"
<<IncTime 3 minutes>>
[[Accept his offer]]
[[Refuse his offer]]
<<set $derekredlights to 1>>
[[Leave|Enter the Red Lights]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Good...<<if $slaversenslaved is 1>> good girl.<</if>>" He orderd two drinks, hand over one when they are served.
<<if $ccup is 1 or $dcup is 1 or $ecup is 1 or $fcup is 1 or $gcup is 1>>
"I see you made some improvements on you own... great." He points at your chest. "But anyways..."<</if>>
<<if $slaversenslaved is 1>>
"Isn't this nice, $name? You and your master, talking, with no one to bother us. Just like the good old days."
He leans in, you can feel his hot breath on your neck: "Do you miss this? I sure do."
You feel his hand caress your thigh, and it looks like he does not intend to stay there......<<else>>
"Isn't this nice? With everything going on... We never really get to just talk, get to know one and other, well, now we can."
He leans in, you can feel his hot breath on your neck: "I had my eyes on you ever since we met, you know."
You feel his hand caress your thigh, and it looks like he does not intend to stay there......<</if>>
<<IncTime 4 minutes>>
[[Let him]]
[[Leave|Enter the Red Lights]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"No? That's okay." Derek didn't push on that at all.
<<if $ccup is 1 or $dcup is 1 or $ecup is 1 or $fcup is 1 or $gcup is 1>>
"I see you made some improvements on you own... great." He points at your chest. "But anyways..."<</if>>
<<if $slaversenslaved is 1>>
"Isn't this nice, $name? You and your master, talking, with no one to bother us. Just like the good old days."
He leans in, you can feel his hot breath on your neck: "Do you miss this? I sure do."
You feel his hand caress your thigh, and it looks like he does not intend to stay there......<<else>>
"Isn't this nice? With everything going on... We never really get to just talk, get to know one and other, well, now we can."
He leans in, you can feel his hot breath on your neck: "I had my eyes on you ever since we met, you know."
You feel his hand caress your thigh, and it looks like he does not intend to stay there......<</if>>
<<IncTime 2 minutes>>
[[Let him]]
[[Leave|Enter the Red Lights]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek's hand gently navigating around your thighs and your ass, then all of the sudden, he grabbed on your cock.
"Shhhh... calm down, don't want everyone here looking at us, eh?"
The light is dim in here, plus, this is a whore house, no one will care even if they see you two. But still, it would be embarrassing.
He's playing with your cock! Teasing the head, and under it, where it's the most sensitive, you can not help but get an erection.
"Good, good $name." Derek says softly, pat your head with his other hand.
Played with it for a while, he uses his finger to collect some of your pre-cum, tell you to change your position... soon you understand why. Using your own pre-cum as lube, he slides one finger in your anus.
"Relax." holding your head, not too rough, but firmly enough that you can't turn your face away, he kissed you.
You feel his finger massaging your prostate, and his tongue invades your mouth, at the same time. Invade and conquer, you feel like you are but his plaything right now.
His technique is superb -- both fingering and kissing -- and it's making you harder and harder, the pleasure coming from head to bottom intertwined and puzzled your brain...... You cums! In your pants, uncontrollably.
Derek noticed your twitching, letting go of you at last, but he still leans in so very close: "That was good, I can tell from your face. You little slut."
He reaches into your pants once more, this time collecting your cum, then hold it before your face.
"Lick them, eat your own cum, then call me 'master'. And I'll have a nice present for you."
<<IncTime 18 minutes>>
[[Do what he says]]
[[Refuse to do it]]<img src="./Assets/img/items/derekcollar.png" width="666" height="377" alt="derekcollar">
Slavers of the wastelands often use this kind of collar to control their salves. Modified from shock collars for pets, this one gives a much stronger electric shock, which may even be lethal.
This one looks speacial, it's pink and got a little lock on it, on that lock it says: "Derek's good girl".
While wearing this item, you gain the perk "''Slave''".
Type: Neck Accessories
This item is unique.
<<if $equipedneck isnot "Slave Collar">><<if $equipedneck isnot "Derek's Slave Collar">>([[Equip|Inventory][$equipedneck to "Derek's Slave Collar"]])<</if>><<if $equipedneck is "Derek's Slave Collar">>
([[Unequip|Inventory][$equipedneck to 'None']])<</if>><</if>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
You licked every drop of your cum on his finger, then calls Derek, 'master'.
"That's my good little slave......" Derek smiles, then, he gives you a kiss, licking his own lips afterwards, like you are some kind of delicacy.
"Take this. It's the special present I promised."
<img src="./Assets/img/items/derekcollar.png" width="666" height="377" alt="derekcollar">
He hands you over a collar, it's pink and got a little lock on it, on that lock it says: "Derek's good girl". Strangely enough, he gives you the key to this collar too.
"Wear it, don't ever lose it."
''(Recive item: "Dereks Slave Collar")''
<<set $getderekcollar to 1>>
"Well, it's about time for me to leave. Don't worry, I think we will meet again someday." He stands up: "Like I said, the wasteland is a fateful place."
After that, Derek left.
<<IncTime 6 minutes>>
[[Continue|Enter the Red Lights]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Awww... you break my heart, $name." Derek smiles, then, he put his fingers in his own mouth, eating your cum like is some kind of delicacy.
"Well, it's about time for me to leave. Don't worry, I think we will meet again someday." He stands up: "Like I said, the wasteland is a fateful place."
After that, Derek left.
<<IncTime 1 minutes>>
[[Continue|Enter the Red Lights]]When the nightfall, you went to the front gate. There, is lieutenant Maddox and two other people. A young man in his 20s, and an old man in his 60s.
"Stay close to me, don't fire your weapons unless I did first." Maddox is lecturing those two people, when he sees you, he nods to you: "You are here, good, that's all the new recruits for today."
<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Lisen up new recruits!" Maddox waits for you to join the others, then speak again: "We will start from here, go around the viaduct highway, portal through eastside and southside, then go back here. It should be dawn by then, and only then, you will be a true soldier of the Debris Walkers!"
After that, he lead you three and began the patrol. It's... rather boring, to be honest, you go through the northside with no problem, there is barely anyone out at this time, you see maybe a one or two shady people along the way, but when they see you, they all quickly went back to the shadows and rubbles.
"Northside is the safest." Maddox says, you hear a little bit of proudness: "We make sure of that. If we got more new soldiers, we can make entire Greyfold safe too. So eyes open and ears up, we are going to the highway now. Bandits loves ambush people in there, I don't want to lose any of you."
<<IncGameDay>><<set $CurHr = 21, $CurMn = 0, $CurSc = 0>>
[[Continue|patrol 2]]"Good day soldier!" The quartermaster of this place greets you: "What can I get you today?"
<<if $dwequipment is 1>>
[[Buy|buy dw]]<<else>>
"Wait, you are a new recruit, right?" He checks a little notepad: "Yep! I got your issued equipment right here."
[[Take the equipment]]<</if>>
[[Leave|To Greyfold Northside]]"What it'll be, soldier?"
''[[Leave|Enter the Debris Walkers base]]''
<h2>''Weapons''</h2>
''Scout Rifle''
Type: Rilfe
Weapon damage: 25-30
Ammo: 5.56
Price: 120 grams
([[Buy Scout Rifle]])
<h2>''Wearables''</h2>
''Debris Walkers Uniform''
Type: Armour
Add max health: 50
Price: 150 grams
([[Buy Debris Walkers Uniform]])
<h2>''Consumables''</h2>
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''Canned Meats''
Type: Food
Restore health: 40-45
Price: 20 grams
([[Buy Canned Meats]])
<h2>''Miscellaneous''</h2>
''5.56 Ammo''
Price: 5 grams
([[Buy 5.56 Ammo]])
([[Buy 10 of 5.56 Ammo]])
([[Buy 50 of 5.56 Ammo]])
''[[Leave|Enter the Debris Walkers base]]''''(Received items: "Scout Rifle"*1, "Debris Walkers Uniform"*1, "5.56 ammo"*20)''
<<set $dwequipment to 1, $getscoutrifle to 1, $getdwuniform to 1, $inmenu to 1, $get556 += 20>>
"There you go. Don't lose them, you won't be punished or anything, but you'll have to buy new ones from me, haha!"
[[Continue|Visit the quartermaster][$inmenu to 0]]<<if ndef $getscoutrifle>><<set $getscoutrifle = 0>><</if>><<if $gunpowder >= 120>>''You bought a Scout Rifle for 120 grams of gunpowder.''
<<set $gunpowder -= 120, $getscoutrifle += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getdwuniform>><<set $getdwuniform = 0>><</if>><<if $gunpowder >= 150>>''You bought a Debris Walkers Uniform for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $getdwuniform += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
Uniform of the Debris Walkers, modified from old army Uniforms, reinforced by sewing in steel plates under some vital areas.
There are rank epaulettes on both shoulders.
Add Max health: 50
Type: Armour/Clothing
You have $getdwuniform of this item.
<<if $equipedarmour isnot "Debris Walkers Uniform">>([[Equip|Inventory][$equipedarmour to "Debris Walkers Uniform"]])<</if>><<if $equipedarmour is "Debris Walkers Uniform">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/leatherjacket.png" width="500" height="509" alt="leatherjacket">
Gang jacket of the Rusty's, modified from normal leather jackets, reinforced by sewing in steel plates under some vital areas.
There is a big path that says "Rusty's" on its left chest.
Add Max health: 50
Type: Armour/Clothing
You have $getrgjacket of this item.
<<if $equipedarmour isnot "Rusty's Gangster Jacket">>([[Equip|Inventory][$equipedarmour to "Rusty's Gangster Jacket"]])<</if>><<if $equipedarmour is "Rusty's Gangster Jacket">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>>He shows you back that R sign, then gives you a nod again:
"What's up, brother?"
<<if $rgequipment is 1>>
[[Buy|buy rg]]<<else>>
"Oh wait, you are the new guy aren't you? I got something for you, you want them now or?"
[[Take the equipment|take the equipment rg]]<</if>>
[[Leave|Enter Rusty's bar]]"What it'll be, brother?"
''[[Leave|Enter Rusty's bar]]''
<h2>''Weapons''</h2>
''Sawed-off Shotgun''
Type: Shotgun
Weapon damage: 20-35
Ammo: 12 gauge shell
Price: 120 grams
([[Buy Sawed-off Shotgun]])
<h2>''Wearables''</h2>
''Rustys Gangster Jacket''
Type: Armour
Add max health: 50
Price: 150 grams
([[Buy Rustys Gangster Jacket]])
<h2>''Consumables''</h2>
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''Canned Fruits''
Type: Food
Restore health: 20-50
Price: 18 grams
([[Buy Canned Fruits]])
<h2>''Miscellaneous''</h2>
''12 gauge shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''[[Leave|Enter Rusty's bar]]''''(Received items: "Sawed-off Shotgun"*1, "Rustys Gangster Jacket"*1, "12 Gauge Shell"*12)''
<<set $rgequipment to 1, $getsawedoff to 1, $getrgjacket to 1, $inmenu to 1, $get12gauge += 12>>
"Don't lose them brother, you do, you pay for the new ones."
[[Continue|Enter Rusty's bar][$inmenu to 0]]<<if ndef $getsawedoff>><<set $getsawedoff = 0>><</if>><<if $gunpowder >= 120>>''You bought a Sawed-off Shotgun for 120 grams of gunpowder.''
<<set $gunpowder -= 120, $getsawedoff += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getrgjacket>><<set $getrgjacket = 0>><</if>><<if $gunpowder >= 150>>''You bought a Rustys Gangster Jacket for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $getrgjacket += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
Rusty squint at you for what feels like an hour, then he says:
"Sure." He says: "Just don't call this a gang. If you are in, you treat everyone here as family, you fight with us, drink with us, if need to be, you burn and dies with us."
Wait, that's it? You are in?
"But we don't take deadbeats and useless hacks, you want to join? Prove you are neither." Rusty puts down his cards: "There are two ways for that. One, you prove you are not a wimp, by taking a punch from everyone at the bar right now. Two, you prove you are not a dumbass, by earning 200 grams on your own and contribute them to the family."
''(Receive quest: "Joining the Rusty's Gang)''
"Which way do you want to go?"
<<IncTime 3 minutes>>
[[Take a beating]]
<<if $gunpowder >= 200>>[[Hand in the gunpowder]]<<else>>Hand in the gunpowder<</if>>
<<set $rgquest1 to 1>>
[[Say you need to prepare and leave for now|Enter Rusty's bar]]"Yeah? Then let's have some fun." Rusty smiles, shows a mouth full of broken jagged teeth: "Follow me."
<<set $inmenu to 1>>
He leads you outside, where he claps his hand, and when everyone in the bar quiets down, he says: "We got a new blood... and this one, wants to take the hard way in!"
After his voice just fell, everyone here is rioting and yell in excitement.
"I know, I know." They all quiet down when Rusty speaks again: "And I won't keep you waiting, the new blood is yours."
He pushes you in the centre of the bar, says to you: "Don't let me down and get beaten to death."
Then, a fist hit you on your stomach, it was Rusty.
''(Lost 30 health!)''
There's another, then another, they scramble in front to hit you.
''(Lost 10 health!)''
''(Lost 10 health!)''
''(Lost 15 health!)''
You can barely feel most of your body, the adrenaline is running like crazy, you don't know where the fuck you are anymore.
''(Lost 15 health!)''
''(Lost 10 health!)''
''(Lost 10 health!)''
In the end, about two dozen people have punched you once, you realize you fall down to the ground at some point, but didn't even realize it until now.
"Hey, you alive?"
<<set $health to Math.clamp($health -= 100, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<IncTime 45 minutes>>
[[Continue|take a beating 2][$inmenu to 0]]You give Rusty 200 grams of gunpowder.
<<set $inmenu to 1, $gunpowder -= 200, $joinrg to 1, $rgquest1 to 2>>
"Good work. We need someone who knows more than just fire a gun or take a beating, we need someone good with money... but not too greedy and don't know when to part with them." Rusty smiles, shows a mouth full of broken jagged teeth: "Now you are in. Welcome to Rusty's, kid."
"Go to the guy who tends the bar outside, and show him this."
Rusty using his index finger and middle finger made out an "R".
"Rember this sign, it's ours. He will give you your jacket and gun, then, look for Eerie in the bar, she will show you the ropes."
Rusty pad you on the shoulder: "Go, go and show everybody you are truly one of Rusty's."
''(Complete quest: "Joining the Rusty's Gang)''
<<IncTime 10 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]You stands up, there was another uproaring and cheering, but this time, it's for you.
<<set $joinrg to 1, $rgquest1 to 2>>
These people are patting you on the shoulders, nodding to you with admiration, welcoming you, as their own. They are giving you drinks, using them to help you wash away the blood on your face, this sudden attention is overwhelming you.
Then, they all back away for no other than Rusty himself.
"You are no wimp... you are a Rusty's fighter! If anyone says otherwise, they will have to answer to me." He holds out a hand, when you grab it, he says: "Now you are in. Welcome to Rusty's, kid."
He helps you walk back to the backroom, says:
"Go to the guy who tends the bar outside, and show him this."
Rusty using his index finger and middle finger made out an "R".
"Rember this sign, it's ours. He will give you your jacket and gun, then, look for Eerie in the bar, she will show you the ropes."
Rusty pad you on the shoulder: "Go, go and show everybody you are truly one of Rusty's."
''(Complete quest: "Joining the Rusty's Gang)''
<<IncTime 8 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
Black hair, black lips, pale skin, this woman looks as if she just walked out of an old black and white movie, except... her eyes, teal and deep. The colour of the purest raindrop refracted the grim sky just before it clear up.
"I'm Eerie." Her voice is cold, colder than deep autumn rain: "I'm the one who will... shows you the ropes."
"Questions?" Eerie says: "When you're done, we can start working."
<<set $meeteerie to 1, $eerielove to 0>>
"[[What does the Rusty's do around here]]?"
"[[What do you think of the Debris Walkers]]?"
"[[You look hot]]."
"[[I'm done asking|rg quest 2]]."<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
Black hair, black lips, pale skin, Eerie looks as if she just walked out of an old black and white movie, except... her eyes, teal and deep. The colour of the purest raindrop refracted the grim sky just before it clear up.
<<if $rgquest3 is 2>>
"There you are... You ready for the next job?" She pauses: "This one is kind of special."
[[Tell her you are ready]]<</if>><<if $rgquest2 is 2 && $rgquest3 isnot 2>>
<<if $rgquest3 is 1>>"Done the killing yet?" She asks.
<<if $rgbanditcount >= 3>>"[[Yep|rgquest 3 2]]."<<else>>"Yep." (You haven't killed three bandits yet.)
<</if>><<else>>"Hey." Eerie gives you a simple greet: "Ready for your solo job?"
"[[Yeah|rg quest 3]]."
<</if>><</if>>
[[Leave|Enter Rusty's bar]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
The four of you made your way to the highway and going west, then south, still, no trouble has found you yet.
"There is rumour says that someone is hunting those bandits around here. So I guess tonight we might have a smooth one. But still, don't let your guard down, we will set a little campfire, rest before going in the southside."
He then orders you and the young man to collect some things to burn on this highway.
"Hey, what's your name?" While you two are gathering stuff, the young man tries to make conversations with you: "I'm John, you can call me Jack, my pa calls me Johnny, but my friends call me Jack. Well, I like Jack a bit more too."
He seems to have forgotten that he asked for your name too, goes on saying: "Oh man, I'm so excited to be a Debris Walker! I know some people say that they are no better than the bandits they kill, but I know that's not true! One of them saves my ma from bandits years back, and they didn't even ask for anything in return, the way they just left is so cool!"
He really talks a lot, isn't he?
"I have been dreaming of joining them ever since! But my ma and my pa say it's too dangerous, so... well, we are friends, right? Well, we gonna be if we are joining the DW together! So I'll let you in on a secret -- I run from home the day I turned 20! Which is yesterday, and went straight here!"
Will this ever end?
"They actually expect people when they are 18, but my friends say I look younger than I really am, so I waited just in case, I don't want to be rejected! You know, not like we are in the old world, and got IDs and stuff, right--"
Finally, something interrupted him, but not anything good. It was a gunshot.
You two looks at each other, then both run towards where Maddox and the old man was.
Few other gunshots along the way......
<<if $timelapse isnot 1>><<IncTime 120 minutes>><</if>><<set $timelapse to 1>>
[[Continue|partol 3][$timelapse to 0]]"You are a pretty good shot."
When you two got there, you see Maddox and the old man standing there, holding their guns, while three bandit looking people are dead on the ground.
"You got two of them before I even responded, sir," Old man humbly says: "I'm old, can't even see that clearly, it was just instinct and luck."
Maddox nod, didn't say anything more, just checks you two to make sure you are okay, then gesture for you two to start making the bonfire: "I suspect that we might be followed, that's why I send you two away, we should be fine now."
Better let them attack sooner rather than later.
Jack seems too afraid to come near the corpse, so you three set up the bonfire a bit further from there.
<img src="./Assets/img/events/campfire.png" width="1024" height="560" alt="campfire">
Sitting in front of the burning bonfire, you feel warm and safer. Staring into the fire can really calm one down.
And when Jack clams down, his mouth is moving again: "Hey, old-timer, what's your name? I'm John, you can call me Jack, my pa calls me Johnny, but my friends call me Jack. Yeah, you can call me Jack. Did you really kill one of them? Where did you learn how to shoot?"
"You can call me Bruce." Old man says with a smile: "When you live on this land for 50 years, you pick something like that up."
Or you can't live that long in the first place, is what he didn't say out loud.
"Wow, cool, you are real cool Bruce, I like you, I think I'm gonna call you... eh, brutal Bruce! Yeah! Hey, say, why do you want to join the DW?"
"That's a... tough question, son." Bruce sighs, staring in the fire for a while then says: "I been trying to survive for my whole life, I did, but there is nothing but struggle and fear when I'm looking back. I guess you can say I want to use the last of my years to do something that I can be proud of."
You can see the corners of Maddox's mouth rises a bit. He likes this answer.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Continue|partol 4][$timelapse to 0]]The four of you keeps on chatting and drank some vodka from the flask that Bruce offers, until Maddox says it's time to go.
After that, it's the boring patrol again, nothing interesting happened except that Maddox scared off few drug dealers in the southside.
You go around the city, when all of you are back at the front gate of the Debris Walker base, just as Maddox said, it's dawn already.
<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"... You are no longer recruits." lieutenant Maddox announces: "$name, John, Bruce, from today, until the end of your days, you are all soldiers of Debris Walker."
The darkness fades when the first sunlight hit your faces, making this moment even more solemn.
"We are all that people got, shield of the weak, walkers among the debris." Maddox salutes you: "Welcome to the cause, walkers."
You can hear a sigh of relief from bruce, and the voices that Jack makes while he's trying to not jumps up and scream in happiness.
"Well, go on then, get some sleep, you earned it. Then come looking for me for your first assignment." Maddox smiles: "Oh, and don't forget to claim your equipment from the quartermaster in the base. You need proper tools if you are to protect people."
<<set $dwquest1 to 2>>
''(Complete quest: "Joining the Debris Walkers")''
<<if $timelapse isnot 1>><<IncTime 180 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Enter the Debris Walkers base][$timelapse to 0]]<img src="./Assets/img/items/HuntsmansHand.png" width="395" height="480" alt="HuntsmansHand">
An old double-barrel shotgun with ornate engravings of bear and stags on the stock and metal parts.
It must have seen a lot of creatures from its barrels, taken a lot of life in its days, in the old world, this thing would be called antique and stay on top of some rich folk's fireplace, but thankfully its in your hands now and its really well maintained, so maybe it can go on and hunt for another day.
Weapon damage: 35-55
Type: Shotguns
Ammo: 12 gauge shell
This item is unique.
<<if $equipedweapon isnot "Huntsman's Hand">>([[Equip|Inventory][$equipedweapon to "Huntsman's Hand", $ammo to "12 gauge", $ammocount to $get12gauge, $playerattack to 20, $playerbaseattack to 35, $usinggun to 1]])<</if>><<if $equipedweapon is "Huntsman's Hand">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/mushroom.png" width="600" height="567" alt="mushroom">
Mutated brown mushrooms with glowing green spots on them, it is very delicious but also lethal because of the radiation, could be cooked with other ingredients.
Not a good idea to eat this thing raw.
Type: Food
You have $getmushroom of this item.
<<if $getmushroom >= 1>>(<<link 'Eat'>> <<if $getmushroom >= 1>><<set $health to Math.clamp($health - random(30, 40), 0, $maxHealth), $getmushroom -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/sex/vaginal04.png" width="1280" height="689" alt="vaginal04">
Charlotte smiles shyly, after you two embrace each other, she kisses you while clumsily trying to take off her clothes.
<<set $fucks += 1, $inmenu to 1>>
"Um... um! There!" She succeeded at last. Always so pure and cute.
<<IncTime 55 minutes>>
You take her to the bed, enjoying her perfect body.
"$name! S-stop looking, just, please......"
You await her to finish the sentence.
Struggled for a spell, she give in: "Please, make love to me."
After that, it's like she lost all her strength from the embedment of admitting this alone. When you climb into the bed with her, she holds you like a needy koala.
And when you entered her, she moans, holding you even tighter.
Inside her still feels like the first time, so tight, so warm, ecstasy that could just melt you and make you two turely united.
"$name! I... I love you, $name."
She kept moaning your name while you are thrusting, kissing you on your neck, breathing roughly, like she is deeply intoxicated... by you.
"$name!"
She reached climax, already, but she still holds onto you like nothing else matters. This girl truly loves you, no doubt in that.
Soon, you orgasm as well, the two of you still holds each other. Only if this can last forever, only if.
[[Continue|Visit Charlotte][$inmenu to 0]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"We are going? Yes! Yes yes yes!" Charlotte almost jumped up, then she wastes no time and start packing her stuff: "Nogas is great, but I got so worried sometimes... for you. Just thinking about you being out there alone, keep me awake at night."
"Okay! I'm ready-- ah wait no," She turns back and grabbed her big sledgehammer, then gives a big smile: "Now I am, let's go alreadyyyyy $name!"
<<set $charlottecompanion to 1, $inmenu to 1, $comslots += 1, $charlotteinnogas to 0>>
''(Charlotte becomed your companion!)''
[[Continue|Nogas][$inmenu to 0]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"Oh... okay." Charlotte gives you a smile, but a sad one.
"Just, $name, be careful out there, please?" She holds your hands to her chest: "I'll stay, for you. Miss you and... I love you."
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte left you group)''
[[Continue|Nogas][$inmenu to 0]]"Yes?" Charlotte looks at you with her big eyes: "What is that you want to talk about, $name? I'm all ears!"
"<<link 'Are you okay'>><<popup 'Are you okay' 'Are you okay'>><</link>>?"
"<<link 'I love you'>><<popup 'I love you' 'I love you'>><</link>>."
"<<link "I'm a little upset">><<popup "I'm a little upset" "I'm a little upset">><</link>>."You hug Charlotte. Her body feels so light yet warm, it feels really nice.
<<IncTime 1 minutes>>
Little surprised by this, but soon she hugged you back, patting you on the back and says: "Is everything okay, $name? It's alright now, I'm here, I'm here."
The way she tries to sound reliable for you is so cute, and heartwarming. After a long time, you finally let go of her.<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You hold Charlotte, gave her a kiss.
"$name......" When your lips left, she whispers your name.
Then, she pulls you in for some more.
"Um, hmmm..." Charlotte stops, saying softly: "I love you, $name."
Before you could react, she jumps back, with a shy and mischief smile on her face.<<IncTime 1 minutes>>"Yep!" Charlotte nods, gives you a big smile: "But, thank you for asking, $name. Please now, don't worry about me, I know it's dangerous out here in the wastes, but... like you said, we don't live in a happy world, right? I know the risk, and, I'll be strong."
<<IncTime 1 minutes>>
She then lowered her voice: "... For you."Charlotte's face turned red, her eyelashes tremble slightly, she took a deep breath, like she is running out of oxygen.
Then, she says: "I, I love you too, $name. More than anything."
"Sorry, if I seem wired, it's just..." she fiddling with her fingers awkwardly: "I can never get used to you saying this, each time, is like I was pulled away from this world and enters one far far far better!"
She looks up, smiles at you:
<<IncTime 2 minutes>>
"But, I'm not saying you should stop... on the contrary actually! Say it more, please? Promise me, $name!""Oh no! Is there anything I could do for you?" Charlotte walks up to you, holding your hands in hers, fingers intertwined: "I... can't do much, besides just being here for you."
"I can only hope that's enough. Because regardless, I will be here, always."<<IncTime 1 minutes>><img src="./Assets/img/npc/Roxanne.png" width="800" height="800" alt="Roxanne">
"Me? I'm... not for sale." Roxanne smiles enchantingly, she runs her fingers through her chest seductively yet with grace: "My heart belongs to someone else. Even if his only belongs to his cause."
Then, her smile dimmed a little: "What can I say, I'm a silly, silly girl. You can find someone better, love, here under our Red Lights."
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to Lady Roxanne][$timelapse to 0]]<img src="./Assets/img/npc/Roxanne.png" width="800" height="800" alt="Roxanne"><<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"You want to work here?" She looks at you, assessing you quickly.
<<if $charisma >= 6>>
''(Sucssed at Charisma check!)''
"Sure, we always looking for new workers. This job is not a nine to five one, all workers work at their own times, pick their own customers -- just don't get too picky, you won't be able to feed yourself if you are." She says, snapping her fingers: "You too, you can work here whenever you want, just check in with me, and, oh, wear the uniform."
A woman walks up, hands over some fabric... wait no, this is the uniform. But it's so revealing that when it folds, it just looks like a few pieces of straps.
''(Recive items: "Red Lights Uniform"*1)''
<<set $getrluniform to 1, $redlightswork to 1>>
"You charge customer 30 grams, red lights take a 5 grams cut, so you make 25 per customer, sound fair? Great."
She finally stands up, walking towards you charmingly, runs her fingers through your cheek: "Welcome to the Red Lights, love, we take care of our own, so if you run into any problem while working here, you tell me... okay?"
<<set $redlightswork to 1>>
[[Continue|Talk to Lady Roxanne][$timelapse to 0]]
<<else>>
''(Failed at Charisma check!)''
"Aww, I'm sorry love, but we are full right now." She says with a sad expression: "Come back later, okay?"
[[Continue|Talk to Lady Roxanne][$timelapse to 0]]<</if>>You entered one of the backrooms and greet your customer.
He does not have the patience to greet you back, just tell you to get over to the bed and take off your shoes. As he is naked already, with a big hard-on.
You lay on the bed and took off your shoes, the man immediately grabs your feet, caress them and push his cock onto it.
<img src="./Assets/img/sex/feet02.png" width="801" height="402" alt="feet02">
"Good... you have really pretty feet, you know that?" He grunts: "Ohhh, yeah! Now, stroke my cock with your soles."
Customers are gods. You do as he says, the hot and hard cock gives you a really unique sensation between your feet, like itching, but not the same.
You keep on stroking his cock, he is leaking so much pre-cum, that it makes your movements have this lewd sound, it make your feet feels even more weird, like it has become another sex organ or something......
Then, he cums, all over your feet.
"That was good... I'll be sure to come again." The man laughs, hands over the gunpowder and left.
<<IncTime 75 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $footjobs += 1, $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]You entered one of the backrooms and greet your customer.
She was sitting on the sofa, but changed her position to laying on the sofa with her bare feet hanging out when she sees you.
<img src="./Assets/img/sex/feet01.png" width="1080" height="745" alt="feet01">
"Come here, worship them... starting by licking them clean."
She paid for your service, so you do as she said. Her feet tastes like sweat, salty and bitter, but you still licked every spot, until you can not taste anything from her feet anymore.
The customer seems pleased: "You are such a good feet whore... I want to reward you, rub your cock on my feet until you cum."
Again, you do as you were told.
You use her feet to masturbate, sliding your cock between her soles until orgasm comes and you cum all over her feet.
"Here is your money." She throws the gunpowder to you, proceeds to put her shoes back on... with your cum on them. It looks like she enjoys the feeling too.
<<IncTime 75 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $getfootjobs += 1, $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
Stern face and disciplined posture, lieutenant Harlan Maddox looks strong both in body and mind, nothing about him is in any way sluggish, he would be a harsh enemy but a reliable ally. He's just that type.
<<if $dwquest2 is 1 && $dwquest2 isnot 2>>
"Good to see you, private $surname." Maddox greets you.
"Finish your patrol yet?"
<<if $dwbanditcount >= 3>>"[[Yes I did|dw quest 2 done]]."<<else>>"Yes I did." (You haven't drove away or killed three bandits yet.)<</if>>
[[Leave|Enter the Debris Walkers base]]<</if>><<if $dwquest2 isnot 1 && $dwquest2 isnot 2>>
You walk towards Maddox, he is talking to someone else right now, but when he sees you, he nods to you and says to the man beside him: "General, this is one of our newest recruits, $name $surname."
Then, he turns to you: "Good to see you, private $name. Hope you rested well after that patrol. Because, well, this is general Lang, founder and leader of Debris Walkers."
The man -- general Lang, reaching out to shake your hand: "Pleasure, soldier."
[[Continue|meet lang]]<</if>><img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
Lang can't be more than 40 years old, but his hair is mostly white and grey already, fatigue and exhaustion making his eyes seem weary, but you see resolute in them, this is a man who won't back down.
After the firm handshake, he says: "I'm Lang, Jian Lang. I personally thank you, for joining our cause, soldier. And, I do apologise for our arbitrary introduction."
"A few years back, I would greet every new recruit myself, but now I simply can not find the time to do so... so much to do, so many lives suffering, hope you can understand."
He turns over to Maddox, who is listening to Lang with max enthusiasm: "But don't give me wrong, I trust Harlan did a wonderful job guiding you. Well, I need to go now, $name, is it? I look forward to fighting side by side with you."
Then, Lang left. That man is charismatic and a great public speaker, yet somehow you can tell he didn't just put on a show for loyalty, in this wasteland, there is so many people put on a saviour's personae for their own gain, but not this man, he truly believes what he fought for.
"I told you, a great man, isn't he?" Unlike his usual tough and determined expression, right now Maddox is filled with admiration. But he soon realized that, cleared his throat to cope with the embarrassment:
"Anyways. You are here for your first assignment, right?"
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|DW quest 2 get][$timelapse to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Unlike soldeirs of the old world, you only got services payments after you have done a assignment. We are fighting for a cause, can't feed someone who haven't done any fighting."
"But don't worry, the pay is good." Maddox smiled...? You can't queite tell, he is not used to this facial movement.
"Your first assignment is to patrol the Greyfold viaduct highway. Drive away every bandits you see. You don't need to kill them, most of them would just leave and never come back when they know the Debris Walker are not all talk no action, but if the situation requires, you do what you have to. Our soldeirs always comes first."
''(Receive quest: "Debris Walkers: Highway patrol")''
"Come back when you patroled the highway, or if you drove away ''three'' bandits, we don't want you to be in too much danger, okay? Good, go get them soldier!"
<<set $dwquest2 to 1, $dwbanditcount to 0>><<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
"[[Yes sir|Enter the Debris Walkers base][$timelapse to 0]]!"
"[[Got it|Enter the Debris Walkers base][$timelapse to 0]]."<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Good job soldier!" Maddox pats you on your shoulder, then hands you some gunpowder: "Here is your pay, for your service."
''(Recive 100 grams of gunpowder!)''
''(Complete quest: "Debris Walkers: Highway patrol"''
<<set $inmenu to 1, $gunpowder += 100, $dwquest2 to 2>>
"The bandits you drove away will be replaced by others, there is no end for those kinds of people, so long as there are still starvation and temptations in this damned wastes...... but, that doesn't mean your work is pointless, on the contrary, the bad guys keep on coming, and we walkers keep on fighting, we can't change the world in one day, but what's the point if you don't try?"
Maddox salutes you: "OK soldier! Come to see me again when you are ready for your next assignment. Remember, We are all that people got."
<<IncTime 5 minutes>>
[[Continue|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"We live." Eerie's voice has this slight pride.
''"We live the best we can, we live only for ourselves and our family, we live to see our enemies stop living."''
She looks into your eyes: "But if you are looking for a more specific answer... stop asking, and I'll show you."
<<IncTime 1 minutes>>
[[Continue|talk to Eerie 1]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"Dead meats walking." Eerie pauses for a second: "But don't get hot-headed, we are not allowed to start a war... 'till Rusty say so."
<<IncTime 1 minutes>>
[[Continue|talk to Eerie 1]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"That was not a question." Eerie says, not flattered, nor angered, you can't tell what's on her mind.
<<IncTime 1 minutes>>
[[Continue|talk to Eerie 1]]''(Game auto saved)''
<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"Good."
Eerie stands up, walking out of the bar, you notice some of the other gang members would consciously move out of her way.
When reaching the doorway, she looks back and gestures you to follow: "Come on. You don't think we'll hang out in the bar all day, do you?"
You two walk out of the bar, she keeps leading you, not saying a word.
<<IncTime 5 minutes>>
[[Ask where you are going]]
[[Sliently follows her]]"The bomb pit. Outer rim of it." She gives a short but frightening answer.
The bomb pit is the radiation zone created by a nuke, that nuke hit in the centre of the city back in the last war, the fallout piled up at the bottom of the pit, making the bomb pit a deadly zone.
There are few people who dare to live near there, one reason is the radiation, but the other is the beasts and monsters created by the radiation. Yet, some brave... or desperate, will go in there, 'case there is no better place to hunt near the Greyfold.
"We are collecting a debt."
From someone who is either brave or desperate enough to live near the bomb pit?
"You got me as the guide." Eerie says, not looking back: "I don't do easy jobs. Just follow me, do what I do."
You two making your way to the bomb pit, Greyfold already is a giant pile of rubbles, but the bomb pit area is far worse, not a single building survived, you have to climb over a lot of Debris just to move on.
Finally, you see a little "campsite" building under a collapsed water tower. That's when Eerie stops too.
<<if $timelapse isnot 1>><<IncTime 30 minutes>><</if>><<set $timelapse to 1>>
[[Continue|rg quest 2 2][$timelapse to 0]]<<set $eerielove to 1>>Both of you walks in silent, Eerie seems didn't mind at all, even enjoying the silence. But you start to find out where you two are going... it's the inner city of Greyfold, where the bomb pit is.
The bomb pit is the radiation zone created by a nuke, that nuke hit in the centre of the city back in the last war, the fallout piled up at the bottom of the pit, making the bomb pit a deadly zone.
There are few people who dare to live near there, one reason is the radiation, but the other is the beasts and monsters created by the radiation. Yet, some brave... or desperate, will go in there, 'case there is no better place to hunt near the Greyfold.
"We are collecting a debt."
From someone who is either brave or desperate enough to live near the bomb pit?
"You got me as a guide." Eerie says, not looking back: "I don't do easy jobs."
You two making your way to the bomb pit, Greyfold already is a giant pile of rubbles, but the bomb pit area is far worse, not a single building survived, you have to climb over a lot of Debris just to move on.
Finally, you see a little "campsite" building under a collapsed water tower. That's when Eerie stops too.
<<if $timelapse isnot 1>><<IncTime 30 minutes>><</if>><<set $timelapse to 1>>
[[Continue|rg quest 2 2][$timelapse to 0]]"Looks like our mark isn't home." Eerie looks around the campsite, there is nothing but a few stretched animal pelts and some pieces of rotting carcass lying in the corner.
"I'm going to look around, he's a hunter, so maybe he's out about. You stick here, in case he comes back. If he does, make sure he knows you are with Rusty. Usually, that's enough."
After that, she just leaves.
It's quite boring just waiting around, but to think under and over those rubbles around you could be numbers of dangerous mutated creatures lurking, boring is good. Better than......
You hear footsteps, pretty heavy though. Maybe the hunter comes back carrying a kill?
Looking back, you immediately know that was not the case. The... thing, that's making those footsteps does walking on two legs, but on the end of those legs are not feet, but hooves, standing tall -- even if you don't count its sharp antlers, this monster is way more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
<img src="./Assets/img/npc/wendigo.png" width="476" height="800" alt="wendigo">
You see a lot of blood and flesh on this monster's chest, now think of it, maybe those pieces of rotting carcass is not the hunter's kills, but the hunter himself.
Maybe it had a good meal, and not it's back for more. The milky eyes of this thing locked on you, you got nowhere to hide, nowhere to run nither, there is just no way you can outrun this thing in this terrain.
<<IncTime 15 minutes>>
[[Fight back|rg quest 2 3]]
[[Surrender|rg wendigo surrender]] (Submit your body to this thing so it might let you live afterwards.)You entered the store.
There is a lot of sex toys here, unlike the store's name suggests, there are toys for just about everybody, for a lot of purposes and a lot of fetishes, some of which you can not even figure out just how to use them. But You don't see anyone at the back of the counter.
There is a big notice board back there though, it says :
"Semi-honor system, everything has their price marked on the shelf, put the gunpowder on the counter! We got a camera and we pay good money to the Rusty's for protection, don't do anything stupid."
You look around and do see a working camera pointing right at you.<<if $robincompanion is 1>>
"Wow... There is really... a ''lot'' of sex toys." Robin says in awe.
<</if>>
[[Buy|buy on her own]]
[[Leave|To Greyfold Westside]]''[[Leave|Enter On Her Own]]''
<h2>''Wearables''</h2>
''Chastity''
Type: Accessory
Price: 50 grams
([[Buy Chastity]])
''Butt Plug''
Type: Accessory
Price: 50 grams
([[Buy Butt Plug]])
''Ring Gag''
Type: Headgear
Price: 40 grams
([[Buy Ring Gag]])
<h2>''Miscellaneous''</h2>
''Pocket Pussy''
Type: Sex Toys
Price: 60 grams
([[Buy Pocket Pussy]])
''Dildo''
Type: Sex Toys
Price: 60 grams
([[Buy Dildo]])
''Nipple Suckers''
Type: Sex Toys
Price: 80 grams
([[Buy Nipple Suckers]])<<if $boughtffmag3 isnot 1>>
''Future-fuckry Vol.3''
Type: Magazine
Price: 200 grams
([[Buy Future-fuckry Vol.3]])<</if>>
''[[Leave|Enter On Her Own]]''<<if ndef $getchastity>><<set $getchastity = 0>><</if>><<if $gunpowder >= 50>>''You bought a Chastity for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getchastity += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getbuttplug>><<set $getbuttplug = 0>><</if>><<if $gunpowder >= 50>>''You bought a Butt Plug for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getbuttplug += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getpocketpussy>><<set $getpocketpussy = 0>><</if>><<if $gunpowder >= 60>>''You bought a Pocket Pussy for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $getpocketpussy += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getdildo>><<set $getdildo = 0>><</if>><<if $gunpowder >= 60>>''You bought a Dildo for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $getdildo += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/sex/dildo01.gif" width="360" height="240" alt="dildo01">
You found a safe and private place, lubing the dildo up by sucking it while fingering yourself like a slut... when you and the dildo are ready and wet, you placed it on the ground, then proceed to sit on it.
<<set $masturbate += 1>>
You start fucking yourself.
What if someone comes and see you like this? What if something dangerous caught you in this moment of weakness?
<<IncTime 30 minutes>>
Well, who cares, you move your hips up and down, feeling the dildo ramming through your ass, hitting and rubbing your prostate...... this is all that's matters now!
In the end, you cum, cum all over the ground, cumming from fucking yourself with a dildo.<img src="./Assets/img/sex/pocketpussy01.gif" width="240" height="320" alt="pocketpussy01">
<<set $masturbate += 1>>
You found a safe and private place, took out the pocket pussy, with little hesitation, insert your cock into the pocket pussy.
Inside the artificial pussy is unspeakably complex, and it's very tight, making the internal structure even more stimulating for your cock.
You start stroking, fucking this lifeless object.
<<IncTime 30 minutes>>
All the bumps and grooves tease every part of your cock, you feel like it's being milked by a hundred tiny little hands......
Then, you cum, deep inside the pocket pussy.<img src="./Assets/img/npc/wendigo.png" width="476" height="800" alt="wendigo">
You desides to fight.
Maybe sensing this, the monster let out a deafening roar and grinds its hoves on the ground, lowering its head, pointing those sharp and deadly looking antlers at you... then charge at you.
It's quick, too quick for its size, you move out its way barely, it charges all the way to the water tower, destroying it completely.
This thing is really really scary.
But then, at the corner of your eyes, you see a figure......
It's Eerie. She moves a finger on her lips, sneaks up the monster -- who's is grinding its hoves again readying for a second charge at you -- without it knowing, took out two swad-off shotguns and pressed them onto the monster's back.
Four gunshots, four 12 gauge slugs, at zero distance, almost cut even a monster this size in half. It falls over, making the ground shakes a little.
"You all right?" Eerie checks you quickly: "You did good."
<<set $inmenu to 1, $eerielove += 1>><<IncTime 15 minutes>>
[[Continue|rg quest 2 4]]You lay on your back, legs up and revealing your asshole to show your submission, hoping this mutated monster still have the instinct and libido to use you instead of eating you.
Lucky for you, it does. With heavy footsteps, the thing moves up to you, using its rotten and bloodied face to touch your ass, sniffing around. You can see the tapered dick of this monster get hard and rise from its sheath.
Then, out of nowhere, the monster let out a deafening roar and grabs you up, its sharp claws hurt like hell, the stench of the thing also making you almost faint.
<img src="./Assets/img/sex/monster01.png" width="1024" height="608" alt="monster01">
But something is making that impossible -- the monster sticks its cock inside of your anus and starts to fuck you, with you in midair, like it's fucking a blowup doll.
You feel its giant animal cock almost destroying your insides, and looking down, you can even see the big bulge on your stomach!
Pain mixed with pleasure makes your mind rumble, but at the corner of your eyes, you see a figure......
It's Eerie. She sneaks up on you and the monster without it knowing, took out two swad-off shotguns and pressed them onto the monster's back.
Four gunshots, four 12 gauge slugs, at zero distance, almost cut even a monster this size in half. It falls over, cock slips out of you, and you falls on its corpse.
"You all right?" Eerie checks you quickly, then turns back: "Put on your clothes."
<<set $inmenu to 1, $anals += 1>><<IncTime 35 minutes>>
[[Continue|rg quest 2 4]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
Eerie cleans off the monster's blood on her guns, goes to those carcass piles you saw before.
"Yep... this was our mark. Fuck." Eerie didn't stop though, she's rummaging through the bloodied pile, seems to be looking for something.
"Wait," She says, pulling out a broken pouch: "Bingo."
"It's twice what we were going to collect. Guess we are in luck. Look around the camp, we are taking everything that's worth something."
Yeah, why not.
You look around, nothing much catches your eyes, but a gun.
An old double-barrel shotgun with ornate engravings of bear and stags on the stock and metal parts.
"Wow." Eerie looks over your shoulder: "Didn't know that guy owns such a fine piece."
"So, which one do you want?" Eerie lift up the bloodied pouch: "Extra gunpowder, or the gun? You won't get paid anything else since this is your first rodeo. Consider this a bonus... and a secret between us."
<<IncTime 5 minutes>>
[[Choose the gun]]
[[Choose the gunpowder]]"Good choice." Eerie nods, leave the gun with you.
''(Recive item: "Huntsman's Hand" * 1)''
<<set $gethuntsmanshand to 1, $rgquest2 to 2>>
"Let's move back."
The way back is eventless, thankfully. When you two reached the bar, Eerie stops, and turns back to you.
"Not all the new blood survives their first job... they either die or run away, so dead to us anyways. You didn't." Eerie holds out her fist, bumped with yours: "So now, for me, you are truly family."
"And that's what we do... whatever it takes to live, longer and better." She continues walking towards the bar: "So go live, and when you are ready, come back and look for me in the bar. I'll give you your first solo job."
''(Complete quest: "Rusty's Gnag: Debt collection")''
<<IncTime 3 minutes>>
[[Continue|To Greyfold Westside][$inmenu to 0]]"Okay, here you go." Eerie took out some of the gunpowder and throw them at you. It's about 120 grams.
''(Recive 120 grams of gunpowder!)''
<<set $gunpowder += 120, $rgquest2 to 2>>
"Let's move back."
The way back is eventless, thankfully. When you two reached the bar, Eerie stops, and turns back to you.
"Not all the new blood survives their first job... they either die or run away, so dead to us anyways. You didn't." Eerie holds out her fist, bumped with yours: "So now, for me, you are truly family."
"And that's what we do... whatever it takes to live, longer and better." She continues walking towards the bar: "So go live, and when you are ready, come back and look for me in the bar. I'll give you your first solo job."
''(Complete quest: "Rusty's Gnag: Debt collection")''
<<IncTime 5 minutes>>
[[Continue|To Greyfold Westside][$inmenu to 0]]<img src="./Assets/img/items/holyhandgrenade.png" width="292" height="367" alt="holyhandgrenade">
"First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Camelot towards thy foe, who, being naughty in My sight, shall snuff it."
The holy hand grenade of Camelot, use it and watch your enemy blown into tiny bits.
Damage: ???-???
Type: throwing
(Expendable throwing weapon. Use this during combat.)
<<if $gethhg > 1>><<set $gethhg to 0>><</if>>
This item is unique.
<<if $usedhhg isnot 1>>(<<link 'Use'>><<if $gethhg >= 1>><<set $enemyhealth to 0, $gethhg to 0, $usedhhg to 1>><<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><</if>><</link>>)<</if>><img src="./Assets/img/items/molotov.png" width="500" height="539" alt="molotov">
A glass bottle filled with a mixture of flammable substances. Lit up the cloth when use, then throw it as hard as you can, on your target or better on the ground, because if the bottle didn't break, your target will most likely just get a bruise, but if it broke... you will witness them burn, burn and scream.
Damage: 10-20
Type: throwing
(Expendable throwing weapon. Use this during combat.)
<<if $getmolotov > 5>><<set $getmolotov to 5>><</if>>
You have $getmolotov of this item.
You can only carry 5 of these items at a time.
(<<link 'Use'>><<if $getmolotov >= 1>><<set $enemyhealth -= random(10, 20), $getmolotov -= 1>><<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><</if>><</link>>)<<if ndef $gethhg>><<set $gethhg = 0>><</if>><<if $gunpowder >= 527>>''You bought a Holy Hand Grenade Of Camelot for 527 grams of gunpowder.''
<<set $gunpowder -= 527, $gethhg to 1, $boughthhg to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getmolotov>><<set $getmolotov = 0>><</if>><<if $gunpowder >= 30>>''You bought a Molotov Cocktail for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $getmolotov += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
<<set $metkayt to 1>>
You walk towards the woman, but she didn't notice you until you are right in front of her. She must be almost 2 meters tall, as wide as the door, there are bruises on her face and body, it looks like her nose has been broken at least five times.
"Oh!" She jumped a little, almost lost the meat in her hands -- but she grab it in the end, and that makes her sigh in relief.
"Hi, uh, hi." She waves with the meat in her hands: "I uh, I'm Kay-T."
Kay-T? Was she trying to say Katie or maybe Kate?
"I guard, em, uh, guard door." Kay-T says, reaching out her big greasy hand.
<<set $kaytlove to 0>>
[[Shake her hand]]
[[Leave|To Greyfold Southside]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
You walk towards Kay-t, guard woman of the Red Lights. She must be almost 2 meters tall, as wide as the door, there are bruises on her face and body, it looks like her nose has been broken at least five times.
"Oh uh, you!" She noticed you, wave at you with the meat still in her hand: "Hi!"
"[[So, what's your story]]?"<<if $kaytperk isnot 1>>
"[[Looks like you fight a lot]]."<</if>><<if $gctrainer isnot 1>>
<<if $kaytlove is 1>>"[[You got any special diet]]?" (Permanently increase 1 Constitution)<<else>>"You got any special diet?" (Permanently increase 1 Constitution... but she won't tell some rude guy who didn't shake her hand)<</if>><</if>>
[[Leave|To Greyfold Southside]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
You reach out too to shake her hand, but she just grabs yours and then let go. She smiles:
"Uh, I, like you."
<<set $kaytlove to 1>>
"[[So, what's your story]]?"
"[[Looks like you fight a lot]]."
"[[You got any special diet]]?" (Permanently increase 1 Constitution)
[[Leave|To Greyfold Southside]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
"Story?" She stops eating, looks at you: "You want, uh, hear it?"
"Okay, I tell you."
Her sentences are broken and inconsistent a lot of times, she got distracted a lot too, but you still pieced together what was she trying to say.
Kay-T used to be an assistant to Dr Choppy, helping her treat her patients, even taking the role of a nurse during operations. But it just doesn't pay very well, at least not good enough for Kay-T, who at the time got in a lot of troubles with local gangs, and was in debt quite frequently.
So she also volunteered for Dr Choppy's experiments to earn some extra powder. In one of those experiments, she gained some unexpected mutation, allowing her to basically eat and digest any organic matter, even it's mildly toxic or radioactive.
This newly gained ability seems really useful at first, her living expense is significantly reduced because she can just eat anything she finds. Yet eating some of those radiated food caused further mutation, the more she eat, the bigger and stronger she gets, until she become...... this. Her appearance makes it quite obvious that she's a mutant, so she got into more and more fights against those who hate mutants, finding out that she's actully really good at fighting, like a natural.
She starts to take muscle jobs for the gangs to pay for her debt, no one can match her in a one on one fistfight, but because of her physical advantage, she made a habit of fighting like a beast, with no regard for her own safety. This lead to serials of brain damage, which is the reason why she can't focus and talk so well today.
It also is the reason she lost her job with Dr Choppy, even Choppy can't accept Kay-T making one after another mistake, so she had to let Kay-T go. Now, she tries to not eat too much-radiated food and not to get hit in the head, and work as a guard for the Red Lights thanks to Lady Roxane.
"I uh, I still have my, uh, nurse uniform." Kay-T wipe her hands clean on herself, then took out an old piece of rag like cloth, holding it close like it's her most precious treasure: "It won't fit, uh, anymore, but uh... I like it."
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|To Greyfold Southside][$timelapse to 0]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
"Yeah!" She nods, looks to be proud of that: "I fight. Like a ''BEAST''!"
Then, she seems to think of something, got really excited about it too: "Hey! You, uh, want learn fighting? I can, uh, I can teach!"
"You give me... uh...... 10 wolf meat!" She counts her fingers: "Or, or give me 100 grams, so I buy more meat! And teach you fight!"
(Taking training from her will increase your unarmed attack damage permanently.)
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
<<if $getwolfmeat >= 10>>[[Give her meat][$timelapse to 0]]<<else>>Give her meat (You don't have enough wolf's meat)<</if>>
<<if $gunpowder >= 100>>[[Give her 100 grams][$timelapse to 0]]<<else>>Give her 100 grams (You don't have enough gunpowder)<</if>>
[[Leave|To Greyfold Southside][$timelapse to 0]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
"Yeah!" Kay-T takes the meat from you, starts showing you fighting moves while all the meat are still in her hands.
But she does know how to fight, and you did learnt a lot from her.
<<set $getwolfmeat -= 10, $kaytperk to 1, $inmenu to 1, $kaytlove += 1>>
''(Gained perk: "Fighting style: Undaunted")''
<<IncTime 90 minutes>>
[[Continue|To Greyfold Southside][$inmenu to 0]]<img src="./Assets/img/npc/KayT.png" width="800" height="800" alt="KayT">
"Yeah!" Kay-T takes the gunpowder from you, starts showing you fighting moves while the gunpowder are still in her hands.
But she does know how to fight, and you did learnt a lot from her.
<<set $gunpowder -= 100, $kaytperk to 1, $inmenu to 1, $kaytlove += 1>>
''(Gained perk: "Fighting style: Undaunted")''
<<IncTime 90 minutes>>
[[Continue|To Greyfold Southside][$inmenu to 0]]"Hold on! What are you doing here?"
One of the guards stopped you, probably because you are wearing Rusty's gangster jacket.
"Why do we care? Let's shoot this criminal scum!" The other one points his gun at you.
<<if $charisma >= 8>>(Charisma > 7)[[Convince them you are not with Rustys]]<<else>>(Need Charisma > 7)Convince them you are not with Rustys<</if>>
[[Run away|run from dw]]You convinced them that you are not one of Rusty's gangsters.
"Well... I did see you around here before." One guard says.
"But we can't just let you in, can't take that chance. So leave." The other one says.
Well, at least you didn't get shot.
<<IncTime 5 minutes>>
[[Leave|To Greyfold Northside]]<<IncTime 10 minutes>><<if $dexterity >= 6>>''(Succeed at a Dexterity check!)''
You turn around and run, you hear the two guards cursing behind you, but you are fast, really fast, so you disappeared into the rubbles before they start shooting.
Best to not ever wear Rusty's clothes near Debris Walker's base ever again.
[[Leave|To Greyfold Northside]]
<<else>>''(Failed at a Dexterity check!)''
You turn around and try to run, but they start shooting right at you......
It's really not a wise move to wear Rusty's clothes near Debris Walker's base.
<<set $health to Math.clamp($health - random(9989, 9999), 0, $maxHealth)>>
[[Continue|Death]]<</if>>"Wow, wait a fucking minute, we got a shit crawler here!"
Just as you walked in the bar, one of Rusty's gangsters yelled at you, probably because you are wearing Debris Walkers uniform right now.
"You got some balls, coming in here."
You see a few more gangsters gathering at the doorway, they don't look too friendly......
<<if $charisma >= 8>>(Charisma > 7)[[Convince them you are not with Debris Walkers]]<<else>>(Need Charisma > 7)Convince them you are not with Debris Walkers<</if>>
[[Run away|run from rg]]You convinced them that you are not one of the Debris Walkers.
"Shit, you don't seem like a stuck up bitch, so, yeah... I believe you."
"But you just can't fucking wear that thing in our bar. Get the fuck out and come back when you wearing something better."
Well, at least you didn't get shot.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To Greyfold Westside][$timelapse to 0]]<<IncTime 8 minutes>><<if $dexterity >= 6>>''(Succeed at a Dexterity check!)''
You turn around and run, you hear them cursing behind you, but you are fast, really fast, so you got out and disappeared into the rubbles before they start shooting.
Best to not ever wear Debris Walkers uniform near Rusty's bar ever again.
[[Leave|To Greyfold Westside]]
<<else>>''(Failed at a Dexterity check!)''
You turn around and try to run, but they start shooting right at you......
It's really not a wise move to wear Debris Walkers uniform near Rusty's bar.
<<set $health to Math.clamp($health - random(9989, 9999), 0, $maxHealth)>>
[[Continue|Death]]<</if>>You walk into one of the backrooms and find that your customer has already got naked, kneeling and with his forehead on the ground too.
"Please, fuck me like a faggot that I am!" He said, trembling and meekly.
Wow.
You walk over to him, kick him on the ribs and spank his bare ass real hard, you can tell he like this.
"Sorry! I'm SO sorry! Fuck me, please!"
He begs, but this pathetic little man would love if you keep him waiting a bit longer, but you don't get paid by the hour, so......
<img src="./Assets/img/sex/anal02.gif" width="286" height="286" alt="anal02">
You grab him by the ass, spit onto his asshole, provide minimal lubrication and just stick your cock in there, hard and quick.
"Ahhhhh! Oh that hurts! Thank you, awwww ''FUCK''! Thank you!"
You fuck him, with no mercy or techniques, just for your own pleasure, then cum right in his ass.
"Oh... thanks, thanks......" His asshole leaks cum, but he doesn't even care, just quickly yet limply run to his clothes, pick out the gunpowder, then goes right back to kneeling, until you walk out of the room.
<<IncTime 60 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $fucks += 1, $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]"There you are." One of the customers are waiting for you by the door, he slaps your ass when you are near: "Come on in, whore."
You entered the room, the rest four are all ready and waiting, their big cocks is making you feel dizzy. Is this really a good idea?
Well, too late now.
You lay down on the bed, the johns soon surrounded you.
<img src="./Assets/img/sex/gangbang01.png" width="540" height="609" alt="gangbang01">
And they start to fondle with your body, like it's just a plaything. Two of them are making you stroke their cocks, one just sticks his in your mouth, while another one rimming your asshole, the last one is sniffing and licking your feet.
Your brain almost can't handle this many sensations and tasks, it got worse, when the one rimming you puts his cock inside of you, fucking you like a dog in heat.
The one in your mouth cums first, he then treads place with the feet guy, then is the one fucking you, one of the handjob guys tread places with him...... they just took turns using your body, sometimes one of them would rest, but never you.
By the end of it, you are covered in cum, theirs and your own.
''(You lost some health due to how rough the sex was!)''
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
You don't even know when they left, but luckily they did pay, 100 grams as agreed... not enough in hindsight.
<<IncTime 250 minutes>>
''(Received 100 grams of gunpowder!)''
<<set $anals += 5, $footjobs += 3, $orals += 5, $inmenu to 1, $gunpowder += 100>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]The barracks smelled of body odours and not the quietest place to have a sound sleep in, but it's safe, and the bunk bed it's not that comfortable.
Better than camping outside under the wasteland sky.
<<IncTime 480 minutes>>
''(Health restored by 100 points!)''
<<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Enter the Debris Walkers base]]The bar opens 24 hours, so all night you can hear loud music and people's voice through the back room door, but at least you are safe in here.
Better than camping outside under the wasteland sky.
<<IncTime 480 minutes>>
''(Health restored by 100 points!)''
<<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Enter Rusty's bar]]<<if ndef $gethardgloves>><<set $gethardgloves = 0>><</if>><<if $gunpowder >= 35>>''You bought a Hard Knuckle Gloves for 35 grams of gunpowder.''
<<set $gunpowder -= 35, $gethardgloves += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/hardgloves.png" width="500" height="379" alt="hardgloves">
Technical gloves with hardened knuckles, very practical on the wastelands, you are going to need punch something, or someone, eventually, so you don't want to hurt yourself while you doing so.
Add 5 Unarmed Damage
Type: Hand Accessories
You have $gethardgloves of this item.
<<if $equipedhand isnot "Hard Knuckle Gloves">>([[Equip|Inventory][$equipedhand to "Hard Knuckle Gloves"]])<</if>><<if $equipedhand is "Hard Knuckle Gloves">>
([[Unequip|Inventory][$equipedhand to 'None']])<</if>>''(Game auto saved)''
<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Good... ah, Jack and Bruce are here too."
You look back, there they are, the other two new recruits of Debris Walkers who joined at the same time as you, walking towards you and Maddox from the barracks.
"Oh MAN! I can't wait any longer, it's my first mission!" Jack waves at you while he's talking with old man Bruce: "I can't believe I have to take training sessions while you two patrol the highway on your own, I mean I can shoot, just, you know, not a damn sharpshooter like you and $name!"
"OK, soldiers, listen up," Maddox raised his voice when the two got here: "People of Greyfold have turned to us for aid. We received a civilian report that says some cult has abducted her friend and is going to perform some kind of ritual in the sewer systems, we need to put a stop on them, rescue the abducted civilian. There might be armed conflict, I know all three of you has only joined for a short while, but we need to act fast, could I count on you, soldiers?"
"Yes sir YES!" Jack replied almost immediately.
"OK. Let's move out."
<<if $timelapse isnot 1>><<IncTime 18 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dw quest 3 2][$timelapse to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"You are going to kill some bandits. At least three."
"We... milk people, especially outsiders for gunpowder" Eerie says: "It's bad for our business if they are milk before they even came into the city."
"So your first solo job is to go out on the viaduct highway, find them, kill them."
''(Receive quest: "Rusty's gang: Bad for business")''
<<IncTime 2 minutes>>
"Come back when you're done. And... don't die, okay?"
<<set $rgquest3 to 1, $rgbanditcount to 0>>
"[[You got it|Enter Rusty's bar]]!"
"[[Sure|Enter Rusty's bar]]."<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
You don't have to wait for too long before you see someone shady walks out of the wreckage of cars on the highway.
"Spit out all your powder, or else." says the bandit.<<if $equipedarmour is "None">> "You little fucking slut, walking around naked? I think you want the else!" He laughed wickedly.<</if>>
But you were prepared. The fight soon breaks out.
<<if $timelapse isnot 1>><<IncTime 30 minutes>><</if>><<set $timelapse to 1>>
[[Continue|male bandit fight start][$timelapse to 0]]<img src="./Assets/img/npc/malebandit.png" width="666" height="627" alt="malebandit">
You run into ''Male Bandit''!
He got a small calibre pistol in one hand, scrap machete in the other, twirling them around in a menacing manner.
<<set $enemy to "Male Bandit", $enemyhealth to 80, $enemymaxHealth to 80, $enemyattack to "30", $enemybaseattack to "10">>
Male Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|male bandit fight][$inmenu to 0]]''
''[[Flee|Greyfold][$inmenu to 0]]''<img src="./Assets/img/npc/malebandit.png" width="666" height="627" alt="malebandit">
You run into ''Male Bandit''!
He got a small calibre pistol in one hand, scrap machete in the other, twirling them around in a menacing manner.
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
Male Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|male bandit surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|male bandit won]]<</if>><img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
<<set $inmenu to 1, $orals += 1>><<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
You surrendered to the male bandit, he comes up to you with a grin, then out of nowhere kick you in your chest, so that you land flat on your ass.
Afterwards, he unzips his own pants, letting out his cock, vulgarly says: "Get up bitch, kneel and go to work, then maybe... I'll fucking let you live."
With little choice on this matter, you kneel before him, and starts to provide oral service for the bandit. Licking and sucking his cock like it's the best tasting popsicle even the pre-war world has to offer, but the truth is this bandit clearly don't take personal hygiene too seriously...... still, you twist your tongue and tease his cock head to proved most pleasure you can.
Because if you don't, or if he feels like you are slowing down, he would smack you on your head and threaten to kill you in all sorts of horrible ways.
You keep enduring this humiliation for about ten minutes, before he finally reaches orgasm. Your tongue is sore and crampy at this point, your face is covered in his cum, adding more humiliation than there already are.
He let out a satisfied sigh, pushing you away.
"Fuck... you are not bad. I'll let you live."
<<if $gunpowder >= 20>>
''(Lost 20 grams of gunpowder!)''<<set $gunpowder -= 20>><<else>>
''(Lost all gunpowder!)''<<set $gunpowder to 0>><</if>>
"With an additional fee of crouse, hah!" He took away your gunpowder and left. Leaving you broke in many ways.
[[Continue|Greyfold][$inmenu to 0]]<img src="./Assets/img/npc/malebandit.png" width="666" height="627" alt="malebandit">
You took the bandit down, holding your weapon next to his head, and search him for gunpowder, while fumbling and groping, he would let out some morning, but don't dare to move at all.
''(Received 20 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 20, $dwbanditcount += 1>>
Now, what will you do with him?
[[Rape him|rape male bandit]]
[[Kill him|kill male bandit]]
<<print either("[[Waiting for another bandit|Wating for a bandit][$inmenu to 0]]", "[[Waiting for another bandit|Wating for a bandit male][$inmenu to 0]]")>>
[[Leave|Greyfold][$inmenu to 0]]<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/sex/anal02.gif" width="286" height="286" alt="anal02">
He seems to know what is coming, and did not fight or struggle when you pull down his pants, just biting his own lips very hard while you are doing it.
"Fuck... do what you want, just, be quick about it."
That is not up to him though, it's all up to you now.
You slide your hand to feel his asshole -- to your surprise, this bitch let out a moan while you are doing so, his cock gets a bit harder too. Now that 'just be quick' seems to have a whole other meaning.
He did not wait for long, you put your cock head against his anus to tease it, when you feel and heard the bitch's twitching and moaning, you finally push the whole thing in.
"Ah... fuck......" He tries to hold his moan, but obviously failed.
He moans even louder when you move up the speed to fuck him, when you finish, he cums on his own belly as well.
"You will let me live now... right?" Laying there on the ground, the bandit says almost helplessly.
<<set $fucks += 1>><<IncTime 30 minutes>>
[[Kill him|kill male bandit]]
<<print either("[[Waiting for another bandit|Wating for a bandit][$inmenu to 0]]", "[[Waiting for another bandit|Wating for a bandit male][$inmenu to 0]]")>>
[[Leave|Greyfold][$inmenu to 0]]You finished off the bandit.
Time to move on.
<<set $killmen += 1, $rgbanditcount += 1>>
<<print either("[[Waiting for another bandit|Wating for a bandit][$inmenu to 0]]", "[[Waiting for another bandit|Wating for a bandit male][$inmenu to 0]]")>>
[[Leave|Greyfold][$inmenu to 0]]<img src="./Assets/img/items/breeze.png" width="800" height="358" alt="breeze">
This scout rifle has a mounted scope and a nice light blue paint job. Most of its parts are converted from cheap materials to more durable and reliable ones, making it even more lightweight than normal scout rifles, the tuning and maintenance of this gun are top-notch too, making this gun more than just a tool, but truly something you can rely upon in any situations.
Weapon damage: 45-50
Type: Rifles
Ammo: 5.56
This item is unique.
<<if $equipedweapon isnot "Breeze">>([[Equip|Inventory][$equipedweapon to "Breeze", $ammo to "5.56 ammo", $ammocount to $get556, $playerattack to 5, $playerbaseattack to 45, $usinggun to 1]])<</if>><<if $equipedweapon is "Breeze">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"Nice." Eerie nods: "Your part of pay."
''(Receive 100 grams of gunpowder!)''
''(Complete quest: "Rusty's gang: Bad for business"''
<<set $inmenu to 1, $gunpowder += 100, $rgquest3 to 2>>
Even though her face is still cold like ice, she does seem pleased, like you just gave her a nice little present instead of reporting that you killed three human beings.
"You can handle yourself, even on your own... good to know that." Eerie looks away, back to her drink: "When you're ready for more jobs, you know where I'll be."
<<IncTime 7 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
Stern face and disciplined posture, lieutenant Harlan Maddox looks strong both in body and mind, nothing about him is in any way sluggish, he would be a harsh enemy but a reliable ally. He's just that type.
<<if $dwquest2 is 2>>
"$name." Maddox greets you, not as calm and steady as usual: "I'm glad you are here, we got an urgent mission, I need you by my side."
[[Accept the mission|dw quest 3]]<</if>><<if $dwquest3 is 2>><</if>>
[[Leave|Enter the Debris Walkers base]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"Sorry?" He sees you coming close, becomes even more distressed and nervous.
This man -- you can now tell from his voice -- is, well, very very... pretty, with chiselled features and flawless skin, beautiful yet fragile, making people wonder if Wilde dreamt through time and got a glimpse of this man, and thus Dorian Gray was born.
"What do you want from me?" He gets uncountable of your staring, it looks like the only reason he didn't call for help, is that he's not sure the only people in this clinic -- Dr Choppy -- is going to help him at all.
Something bad must have happened to him, to make him that scared.
"[[I'm not going to hurt you][$robinlove to 0]]."
[[Leave|Enter Dr Choppy's clinic]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
Robin waves at you, shy as always, pretty as always, with chiselled features and flawless skin, beautiful yet fragile, making people wonder if Wilde dreamed through time and space and got a glimpse of this man, and thus Dorian Gray was born.<<if $robinbemusc is 1 or $robinbefem is 1>>
Robin looks at with worry: "Have... have you talked to the doctor yet? Sorry, I don't mean to rush you, it's just, I'm really anxious. About everything."<</if>>
"[[So, what's your story|robin story]]?"
<<if $robinstory is 1 && $robinbemusc isnot 1 && $robinbefem isnot 1>>
"[[I can help you pay for the treatment]]."
<</if>>
[[Leave|Enter Dr Choppy's clinic]]The four of you entered the sewer, navigating around in it trying to locate the cult ritual site by the little amount of information Maddox got from the victim's friend.
"Should be around here." Maddox stands still, looks around him, which is nothing but endless and moss infected dark tunnels.
Bruce seems very uneasy, not like him at all: "Sir... maybe we should just leave. In my days, no one goes in the sewer, mutant beast from the bomb pit might tunnel their way into here, you never know what's waiting for you, in the dark......"
Jack interrupted him: "God damn it Bruce, come on! Don't talk like that, you are giving me creeps man!"
This place does give people an eerie feeling.
"That's enough, you two." Maddox rise his hand: "There is a life on the line here, we are not, can not, go back."
Maddox leads you forward, continuing the search, if there is more of you, maybe you can spread out to cover more ground, but the situation is too urgent to wait for backup.
<<set $inmenu to 1>>
This would be the perfect scenario for an ambush.
And that's when you feel something cold and pointy pushed against your back.
<<IncTime 20 minutes>>
<<if $dexterity >= 7>>(Dexterity 7) [[Roll forward|dw quest 3 roll]]<<else>>(Need Dexterity 7) Roll forward<</if>>
[[Continue|dw quest 3 cut]]Your reflection is so quick, that it made whoever it is that attacked you surprised, you roll forward to safety without any trouble.
[[Continue|dw quest 3 3][$inmenu to 0]]You couldn't get away in time, you feel the cold and pointy thing slash across your back... the pain and shock are maddening.
<<set $health -= 80>>
''(Lost 80 Health!)''
[[Continue|dw quest 3 3][$inmenu to 0]]"$name! Are you alright?" Maddox took a shot in your direction, the man who sneak attacked you falls on the ground right after.
He then gives order to you three: "Regroup! Back to back!"
You steady yourself, quickly move towards others.
Your attackers come from all directions, they only got scrap knives or makeshift blunt weapons, but there is so many of them, and the element of surprise really got them the advantage, you are soon surrounded, also, it seems old man Bruce took a knife in the back just like you, he is bleeding a lot.
"Shit! Shit shit shit......" Jack is quivering.
Muttered chanting keep coming from those people's mouth, they all wearing dirty robes, you see Maddox point his flashlight toward one of them and says in disbelief:
"You lied to us."
It was a young woman, whose face is filled with mad ecstasy, she raised her hands up and scream: "And he shall reward me for my lies, my sweet deceive brought him lamps of blood!"
Guess that's the woman who reported a cult has abducted her friend... well, she may have been lying about her friend, but she sure is right about the crazy cult.
With a gunshot, the woman falls back with a hole in her head. Maddox yells: "Protect yourselves soldiers, and fight back!"
With that, those cultists charges at you.
<<if $timelapse isnot 1>><<IncTime 9 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dw quest 3 cultists][$timelapse to 0]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/cultist.png" width="512" height="512" alt="Cultist">
You run into ''Cultist of Annihilation''!
This mad cultist is covered in dirty robe and hood, you can only hear muttered chanting from under their hood, one thing is clear -- they can't wait to sacrifice you to their god.
<<set $enemy to "Cultist of Annihilation", $enemyhealth to 100, $enemymaxHealth to 100, $enemyattack to "50", $enemybaseattack to "15">>
Cultist of Annihilation's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|dw quest 3 cultists fight][$inmenu to 0]]''<img src="./Assets/img/npc/cultist.png" width="512" height="512" alt="Cultist">
You run into ''Cultist of Annihilation''!
This mad cultist is covered in dirty robe and hood, you can only hear muttered chanting from under their hood, one thing is clear -- they can't wait to sacrifice you to their god.
Cultist of Annihilation's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|dw quest 3 cultists won]]<</if>>You killed a few cultists, but they just keep coming, is like their comrade's death has only made them even more bloodthirsty.
But they only seem endless, after all, you are way more well equipped than them, soon, the blood bath comes to an end, there must be at least a dozen and more dead bodies on the ground.
Sadly, not all of the bodies belong to the cultists. Jack, the young man who just won't stop talking, now laying lifeless among others. He must had a breakdown, because he didn't stand in the formation and tried to run away in the battle, the cultists grabbed this opportunity and swarmed him.
Maddox and Bruce are wounded as well, Maddox only has a few shallow cuts, while Bruce... well, the old man is bleeding out.
"Stay with me." Maddox repeats this again and again to Bruce, trying to lift him up.
Yet it's a bit too late, the amount of blood that Bruce lost, it's impressive enough that he could stand and fight through the battle.
Bruce stopped Maddox.
"De... Debris Walkers, have a monument... for fallen soldiers, right?" He is struggling to just speak: "Please, sir, mark my name... there."
"Of course." You can see that Maddox gritted his teeth.
With that, Bruce falls into silence.
[[Continue|dw quest 3 4]]<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>The way back to the base has a rather heavy atmosphere.
<<set $dwquest3 to 2, $getbreeze to 1, $inmenu to 1, $killmen += 3>>
Maddox reported what happened, a cleanup team soon be sent out to deal with the aftermath -- make sure no cultists have escaped, clean the bodies, and of course, bring the two deceased Walkers back for a proper burial.
''(Quest complete: "Debris Walkers: Cult in the sewers")''
Before you left, Maddox stopped you.
<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"$name, wait a moment." He says: "Thank you, for fighting by my side... if not for you, I might not be able to come back."
"But I did, so... I have to take responsibility for my mistakes. I blindly lead you three to an ambush, causing Jack and Bruce to be killed in mission. I will go to general Lang and resign, or take any other punishments I deserve."
He took a deep breath, then, he salute you and says: "So, it's been an honour, private $name. I will leave a recommendation for your rank promotion. You can go see general Lang directly from now on for your future missions... Goodbye, and, I want you to have this, you are the brightest new recruit I've seen in years, I know you will go far in Debris Walker."
Maddox gives you his rifle. Before you can say anything, he turns away and left.
''(Recive items: "Breeze"*1)''
<<IncTime 50 minutes>>
[[Continue|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
Lang is in his office, reading something on his desk. He can't be more than 40 years old, but his hair is mostly white and grey already, fatigue and exhaustion making his eyes seem weary, but you see resolute in them, this is a man who won't back down.<<if $findmap is 1 && $foundmap isnot 1>>
"[[Could I have one of your maps]]?"<</if>>
<<if $rggone is 1 or $dwrgpeace is 1>>"Captain $surname." Lang is happy to see you: "I'm sorry, I mean $name. Glad to see you checking back, everything is great here in the base, thanks to you. Do stay with us as long as you like."<<else>>"$name." He looks up from his desk, greets you: "Good to see you."<</if>><<if $dwquest6 is 2 && $dwrgpeace isnot 1>>
<<if $huntrg is 1>>
''(You killed $rgkilled of Rusty's gangsters remnants.)''<</if>>
<<if $huntrg is 1 && $rgkilled >= 3>>[[Report to Lang|rg hunt reward]]<</if>><<if $huntrg isnot 1>>[[Request a mission|rg hunt]]<</if>>
<<else>><<if $dwquest3 is 2 && $dwquest4 isnot 2>><<if $dwquest4 is 1>>
<<if $killedcult is 1>>[[Report to Lang about Maddox]]<</if>><<else>>
[[Report to Lang]]<</if>><</if>><<if $dwquest4 is 2 && $dwquest5 isnot 2>>
<<if $dwquest5 is 1>><<if $dillongone is 1>>[[Report to Lang|dwquest5 report]]<<else>>Report to Lang (You haven't dealt Dillon yet)<</if>><<else>>[[Tell Lang that you are ready for your next mission]]<</if>><</if>><<if $dwquest5 is 2 && $dwquest6 isnot 1 && $dwquest6 isnot 2>>
[[Tell Lang that you are ready for your next mission|dw last quest]]
<</if>><<if $dwquest6 is 1>>
<<if $rggone is 1>>[[Report to Lang|dw ending]]
<<else>>"There is no time to waste, $name," Lang look at you: "We are counting on you."<</if>>
<</if>>
<</if>><<if $gdktrainer isnot 1>>
[[Train with the Debris Walkers]] (Permanently increase 1 Keensense)<</if>>
[[Leave|Enter the Debris Walkers base]][Frequently Asked Q&A]
Q: When will the next update come out?
A: Content updates every month (if nothing goes wrong), 2 weeks if I got some extra time. Bug fixing updates as soon as I got the free time. (For example, 0.1.0 to 0.2.0 is a content update, 0.1.0 to 0.1.1 is a bugfixing update.)
Q: Pics won't show up when I play the game with my phone?
A: New android systems won't allow htmls using pictures from your phone, use joiplay or other similar apps to play the game on your mobiles.
Q: Will/Could there be a female protagonist start option?
A: No, but it is planned that you can have a full female transformation in the late games. A female start may be possible when I'm finished most of the game.
Q: I really like (Character name), can I romance/have sex with him/her? Can you add more of him/her?
A: Leave me a comment or message to let me know the character you like. I'll prioritize the more popular characters with content updates.
Q: Could you add options to filter content?
A: You can avoid anything and everything you don't like by your choices in-game. Read carefully and then choose.
Q: I cheated and something went wrong! Help?
A: If you messed with the variables, a lot of things could go wrong, and I won't be able to help you since my free time is limited. So, make sure you haven't cheated before you send in a bug report. I don't mind your cheating though, play the game in any way you want.
Q: How do I cheat?
A: Learn html or google a guide.
Q: I lost my saves! Help?
A: Saves are in your browser's cache, so either avoid clearing your browser cache or use "save to disk" and get a save file that you can store anywhere you like. Some software will automatically clear the browser cache, using stuff like incognito mode will also cause save files cleared as soon as you closed the browser.
Mobile users might also lose their saves when updating unless you have a "save to disk " save file.
The file can be transferred across systems. eg, it can be loaded with your phone or your pc.
Q: What's in the new update?
A: Read the update logs in "Read me.txt" or the itch.io devlog page (https://icy-viridian.itch.io/wasteland-lewdness/devlog). It tells you what new content is added and how to get to them, sometimes I also put other useful info in them, like plans for related content or tips for the game.
''<<return 'Return'>>''In what way do you wish to do that?
<<if $dexterity >= 7>>(Dexterity 7) [[Sneak past them]]<<else>>(Dexterity 7) Sneak past them<</if>>
<<if $intelligence >= 6>>(Intelligence 6) [[Deceive them]]<<else>>(Intelligence 6) Deceive them<</if>>
[[Seduce them]]
[[Leave|To Greyfold Northside]]<<if ndef $gethatchet>><<set $gethatchet = 0>><</if>><<if $gunpowder >= 40>>''You bought a Hatchet for 40 grams of gunpowder.''
<<set $gunpowder -= 40, $gethatchet += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
<<if $joinrg isnot 1>>
"Map? What fucking map?"
Rusty listens to your explanation, then he nods: "Oh, ''his'' map. You know what, you are in luck. One of my boys brought some of his documents from his office during the last... visit."
Rusty snaps his finger.
"I think there was a map there."
One of his gangsters brought a scroll to you, but didn't let you touch it, just unfolded it in front of you. Well, it is a map of the nearby area, very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
"But it's gonna cost ya." Rusty smiles, showing his teeth: "500 grams."
<<if $gunpowder >= 500>>[[Pay Rusty for the map][$gunpowder -= 500]]<<else>>Pay Rusty for the map (You don' have 500 gunpowder)<</if>>
<<else>>
"Map?"
Rusty listens to your explanation, then he nods: "Oh, ''his'' map. You know what, kid, you are in luck. One of our boys brought some of his documents from his office during the last... visit."
Rusty snaps his finger.
"I think there was a map there."
One of his gangsters brought a scroll to you and unfolded it in front of you. Well, it is a map of the nearby area, very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
"But NOTHING is free, not even for family." Rusty smiles, showing his teeth: "100 grams."
<<if $gunpowder >= 100>>[[Pay Rusty for the map][$gunpowder -= 100, $timelapse to 0]]<<else>>Pay Rusty for the map (You don' have 100 gunpowder)<</if>>
<</if>><<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
[[Leave|Enter Rusty's bar][$timelapse to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Maps?" Lang looks around his office, every wall is covered by different maps.
"I didn't know you are interested in maps as well!" His face lit up, starting to point at different maps in here: "Of course. Which one do you like? Tactical map of the military's top classified? World maps? I got Robinson's world map, Dymaxion Map, or if you want something standard, Mercator one is nice, I even got a hand-drawn one with every old-world wonders marked, it will be a pain to part with it, but for a like-hobbied......"
You explain to him that you only need a accurate map of nearby areas.
"I see." You think the general's a bit disappointed: "Here you go, you have done much for the people and the Debris Walkers, this is the least that I can do. Hope it can aid you in your travel."
He took down a map and hand it to you.
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
''(You should go back to Dr Choppy with this map.)''
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
[[Thank him and leave|Visit General Lang][$timelapse to 0]]Now that you are inside of the base, you need to find the Debris Walker leader's office, where the maps must be.
But it's not gonna be easy to do that, if you got caught, it's certain death, they won't show any mercy for a thief who breaks into their own base.
(Dexterity) [[Sneak around]]
(Keensense) [[Try to spot it]]
(Strength) [[Kidnap a Debris Walker and ask them]]<img src="./Assets/img/locations/bunkerbig.png" width="1024" height="623" alt="bunkerbig">
<<if $playn085 isnot 1>><<audio ":all" stop>><<audio "n085" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 1, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
''N-085, an underground military bunker of the old world. From afar, the entrance to it looks like just another rock on this wasteland, but thanks to the map, you found it.
What's waiting for you inside? That's for you to find out.''
[[Try to enter the N-085 bunker]]
<<if $owncar is 1 && $vinn085 is 1>>
Your car is parked right next to the bunker's entrance, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu N-085 Bunker]]
<</if>>
[[Leave|Map]]<img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
Greyfold already is a giant pile of rubbles, but the bomb pit area is far worse, not a single building survived, not a single road is clear, you have to do a lot of climbing to just get there.
At the edge of the bomb pit, you began to hear strange noises, most likely from the beasts who roam under the rubbles, this place is dangerous, but the beasts are only one of the factors that made it so. Radiation and fallout is the other two main factor, you'll need to wear a gas mask and some de-radiation medicine -- or as the wastelanders call them: "Unglow Pills" -- to explore it deeper.
<<if $equipedheadgear is "Gas Mask" && $getunglow >= 1>><<print either("[[Explore the bomb pit|bomb pit mashroms]]", "[[Explore the bomb pit|bobm pit easter beasts]]", "[[Explore the bomb pit|bomb pit nothing]]", "[[Explore the bomb pit|bomb pit gunpowder]]", "[[Explore the bomb pit|bomb pit bunker]]", "[[Explore the bomb pit|bomb pit mag]]")>><<else>>Explore the bomb pit (You need to be wearing a gas mask and also have unglow pills in your inventory to explore)<</if>>
[[Leave|Greyfold]]<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if ndef $getgasmask>><<set $getgasmask = 0>><</if>><<if $gunpowder >= 100>>''You bought a Gas Mask for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getgasmask += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
You climb over the rubbles, searching for anything that's of value or interesting.
Under a collapsed roof, you noticed something is glowing, after going near to investigate, it turns to be some weird looking brown mushrooms that has green glowing dots on them.
[[Collect those mushrooms]]
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
You climb over the rubbles, searching for anything that's of value or interesting.
It's not your lucky day, over some debris, a big shadow agilely emerged itself -- It looks like a giant white rabbit, but with sharp teeth and even more crazed blood-red eyes. It must be what the wastelander named "Easter Beasts". Oh, also, on its back, are six tentacles that they use as weapons and cloaca tubes.
<<set $enemy to "Easter Beast", $enemyhealth to 150, $enemymaxHealth to 150, $enemyattack to "60", $enemybaseattack to "10">>
[[Fight|easter beast fight][$inmenu to 0, $timelapse to 0]]
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Flee|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
You climb over the rubbles, searching for anything that's of value or interesting.
<<if $gbunkerlooted is 1>>
Yet you found nothing of the sort, but hey, at least you didn't get eaten by some mutant beasts.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<<else>>
<img src="./Assets/img/locations/bunkersmall.png" width="600" height="617" alt="bunkersmall">
Among the ruins, you found a steel door -- intact, looks like it's never been opened ever since the bomb dropped. It leads somewhere underground, maybe a panic room or a civilian bunker of some rich people before the war.
There could be great loot inside of it.
On the side of the door is a panel to enter a password, thankfully it still works, you can try to enter the right numbers to open the door.
<<textbox "$gbcode" "">>
[[Enter the password][$inmenu to 0]]
<<if $intelligence >= 8>>(Intelligence 8) [[Bypass the lock][$inmenu to 0]]<<else>>(Intelligence 8) Bypass the lock<</if>>
<<if $strength >= 10>>(Strength 10) [[Break the door][$inmenu to 0]]<<else>>(Strength 10) Break the door<</if>>
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<</if>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
You climb over the rubbles, searching for anything that's of value or interesting.
Yet you found nothing of the sort, but hey, at least you didn't get eaten by some mutant beasts.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
You climb over the rubbles, searching for anything that's of value or interesting.
<<print either("You found some poor bastard's remains, his equipment is too damaged to salvage, but you did find his gunpowder pouch.<br><br>''(Receive 30 grams of gunpowder!)''<<set $gunpowder += 30>>", "You found a big box of ammo! The casing of those ammo are in too poor of condition to be of use anymore, but the gunpowder inside is fortunately dry and useable.<br><br>''(Receive 80 grams of gunpowder!)''<<set $gunpowder += 80>>", "You found a bag that's left under some debris, in it is some gunpowder.<br><br>''(Receive 10 grams of gunpowder!)''<<set $gunpowder += 10>>", "You found a bag that's left under some debris, in it is some gunpowder.<br><br>''(Receive 10 grams of gunpowder!)''<<set $gunpowder += 10>>")>>
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<<if ndef $getunglow>><<set $getunglow = 0>><</if>><<if $gunpowder >= 20>>''You bought a Unglow Pills for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $getunglow += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getunglow>><<set $getunglow = 0>><</if>><<if $gunpowder >= 100>>''You bought 5 Unglow Pills for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getunglow += 5>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getunglow>><<set $getunglow = 0>><</if>><<if $gunpowder >= 200>>''You bought 10 Unglow Pills for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getunglow += 10>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/unglow.png" width="800" height="420" alt="unglow">
De-radiation medicine, there are many brands of it is developed during the pre-war time due to the nuclear warfare rumours -- which turned out not rumours after all, but nowadays nobody cares about brands anymore, as long as they work, so they just collectively called by wastelanders as "Unglow pills".
These things are vital if you were to explore some radiated areas. (Automatically consumed when exploring.)
Type: Medicines
You have $getunglow of this item.<img src="./Assets/img/items/meat.png" width="600" height="321" alt="meat">
A piece of raw easter beast meat. Might be eatable, after it's well cooked and de-radiated.
Not a good idea to eat this thing raw.
Type: Food
You have $geteastermeat of this item.
<<if $geteastermeat >= 1>>(<<link 'Eat'>> <<if $geteastermeat >= 1>><<set $health to Math.clamp($health - random(30, 50), 0, $maxHealth), $geteastermeat -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/bombpitmeal.png" width="725" height="500" alt="bombpitmeal">
Easter beast steak with cloud mushrooms as side, de-radiated with unglow pills. It's as delicious as it's luxurious, a real wastelander's meal.
Type: Food
You have $getbombpitmeal of this item.
<<if $getbombpitmeal >= 1>>(<<link 'Use (restore 80-100 health and 25 hunger, plus 1 Strength for 6 hours.)'>> <<if $getbombpitmeal >= 1>><<set $health to Math.clamp($health + random(80, 100), 0, $maxHealth), $getbombpitmeal -= 1>><<if $eatbps isnot 1>><<run SetAlarm("bpsbufftime", 360)>><<set $eatbps to 1, $strength += 1>><</if>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 25>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/bombpitmeal.png" width="725" height="500" alt="bombpitmeal">
You boil the meat and mushrooms togther with the unglow pills, wait for them to de-radiated then boil them again to get rid of the horrible pill smell.
After that, you just cook them like norlmal steak with mushroom and voilà! Bomb pit special.
<<if ndef $getbombpitmeal>><<set $getbombpitmeal = 0>><</if>>
''(Lost items: "Easter Beast's Meat"*1, "Cloud Mushrooms"*1, "Unglow Pills"*1)''
''(Received items: "Bomb Pit Special"*1)''
<<set $geteastermeat -= 1, $getmushroom -= 1, $getunglow -= 1, $getbombpitmeal += 1, $cooked += 1>><<IncTime 20 minutes>>
[[Continue|previous()]]<img src="./Assets/img/items/mushroom.png" width="600" height="567" alt="mushroom">
You took those mushrooms, they don't look safe to eat unprepard, but maybe there is a way to cook them safely.
<<if ndef $getmushroom>><<set $getmushroom = 0>><</if>>
''(Receive items: "Cloud Mushrooms"*3)''
<<set $getmushroom += 3>><<if $timelapse isnot 1>><<IncTime 40 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]You run into ''Easter Beast''!
A giant white rabbit, but with sharp teeth and even more crazed blood-red eyes, on its back, are six tentacles that they use as weapons and cloaca tubes.
Easter Beast's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|easter beast surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|easter beast won]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/sex/tentacle.png" width="959" height="664" alt="tentacle">
<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
You submit yourself in front of the beast, hoping this bunny looking thing would still have its humping-loving nature intact even after the horrible mutation.
Well, it did, because soon you found something hot and slimy tickling your bottom, yet it is not a cock. Or maybe it is? One of the easter beast's thick tentacles found its way to your anus, penetrated you, soon the five others joins in, fondling your nipples, cock and one even forced into your mouth.
It feels like you are covered by the beast's tentacles, all of them attacking your sensitive spots -- especially your prostate -- with agility and skill, but the pleasure didn't last long, you feel the tentacle in your anus suddenly gets bigger, and bigger......
Looking down, it turns out the thing is "laying" an egg the size of your fist in it.
The pain made you struggle, but the beast's other tentacles holds you tight in your place, the egg popped inside of you, after that, the beast just throws you on the ground and hopped away.
They use this method to reproduce, the host will eventually be eaten by the little easter beast that hatched from the egg. To avoid this fate, you tried your hardest to get the egg out... it's as painful as when it gets in, and it's even more humiliating because you feel like you are laying the egg yourself like some kind of bird, but in the end, you did it.
<<if ndef $geteasteregg>><<set $geteasteregg = 0>><</if>>
''(Receive items: 'Easter Beast's Egg'*1)''
<<set $geteasteregg += 1, $anals += 1, $orals += 1>>
[[Continue|To the Bomb Pit][$inmenu to 0]]<<if ndef $geteastermeat>><<set $geteastermeat = 0>><</if>><<if ndef $geteasteregg>><<set $geteasteregg = 0>><</if>>You killed the easter beast, the beast laying still, finally finding at least some kind of peace in its tortured unnatural life, here in the wasteland.
<<set $inmenu to 1>>
This thing might be ugly, but it's flesh could be edible, well, radiated, but mostly edible. You quickly gather some good meat from the easter beast.
<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
''(Receive items: "Easter Beast's meat"*1)''
<<set $geteastermeat += 1, $killbeast += 1>><<print either("", "<br><br>After you cut the beast open, you found an egg in the bloodie mess.<br><br>''(Receive items: 'Easter Beast's Egg'*1)''<<set $geteasteregg += 1>><br><br>", "")>>
[[Continue|To the Bomb Pit][$inmenu to 0]]<img src="./Assets/img/items/easteregg.png" width="600" height="396" alt="easteregg">
A big easter beast egg. Might be eatable, after it's well cooked and de-radiated.
Not a good idea to eat this thing raw.
Type: Food
You have $geteasteregg of this item.
<<if $geteasteregg >= 1>>(<<link 'Eat'>> <<if $geteasteregg >= 1>><<set $health to Math.clamp($health - random(20, 30), 0, $maxHealth), $geteasteregg -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/omelet.png" width="600" height="408" alt="omelet">
Omelet made of easter beast's egg, not many people can get a chance to enjoy such delicacy, at least not in the form of an omelet, and not from mouth but the other end.
Type: Food
You have $getomelet of this item.
<<if $getomelet >= 1>>(<<link 'Eat (restore 60-70 health and 20 hunger, Plus 1 Intelligence for 6 hours.)'>> <<if $getomelet >= 1>><<set $health to Math.clamp($health + random(60, 70), 0, $maxHealth), $getomelet -= 1>><<if $eatomelet isnot 1>><<run SetAlarm("omeletbufftime", 360)>><<set $eatomelet to 1, $intelligence += 1>><</if>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 20>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/omelet.png" width="600" height="408" alt="omelet">
You mixed the egg liquid with unglow pills, and after you made the omelet, you make sure to add extra seasoning to get rid of the pill tastes.
<<if ndef $getomelet>><<set $getomelet = 0>><</if>>
''(Lost items: "Easter Beast's Egg"*1, "Unglow Pills"*1)''
''(Received items: "Easter Beast Omelet"*1)''
<<set $geteasteregg -= 1, $getunglow -= 1, $getomelet += 1, $cooked += 1>><<IncTime 20 minutes>>
[[Continue|previous()]]<img src="./Assets/img/locations/Map.png" width="1280" height="619" alt="Map">
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
Type: Quest Items<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"You did? Oh you did!" Choppy took the map, mutters something under her breath, then point to a location on the map and yells: "There! If I calculated right, I think I'm right. Probably should use some tool... yeah never mind I'm pretty sure that I'm right!"
She marked the place with a pen and gives you instructions of how to get there using the map, last she says:
"Good luck finding your parents! And......"
''(Completed quest: "Find an accurate map")''
<<IncTime 2 minutes>>
"...Hey, don't die out there okay?"
<<set $findmap to 2>>
[[Leave|Enter Dr Choppy's clinic]]You walk into the room with your customer waiting inside.
"Oh! Hi." She is waiting for you on the bed, covering herself only with bedsheets.
"So, uh... let's start?" She removes the bedsheet, showing her feminine body to you, but still trying to hide her cock between her legs.
You walk to the bed, caressing gently to help her relax.
"Sorry, I don't do this too often, not after this damn mutation." She is referring to her cock: "I just, I can't even have normal sex anymore, I'm too afraid to freak people out......"
You stroke her cock to reassure her. After a while, you find her cock leaks pre-cum, and her vagina is wet and ready.
<img src="./Assets/img/sex/vaginal05.png" width="717" height="800" alt="vaginal05">
So you entered her, while keep stroking her cock.
"Oh! Both of them?" She is surprised, seems like in a good way though.
You speed up, arm and waist, but carefully controls the balance so she receives the same pleasure from both genitals, eventually --
"Ahhhhhh!"
She cums and orgasms at the same time, the pleasure is so intense that she almost fainted.
When she comes to, she hands you the gunpowder, with gratitude on her face:
"Thank you, that was really really good... I needed that."
<<IncTime 60 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $fucks += 1, $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Okay big money. The map's yours." Rusty snaps his finger again, the gangster hand over you the map.
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
''(You should go back to Dr Choppy with this map.)''
[[Leave|Enter Rusty's bar]]You throw a stone over the rubbles, when they are distracted and one of them goes over to check the noise, you sneak past the other one like a cat in the dark.
<<if $timelapse isnot 1>><<IncTime 25 minutes>><</if>><<set $timelapse to 1>>
[[Continue|sneak in dw base][$timelapse to 0]]You told them that you wish to join the Debris Walkers and gave them a fake name, then walked in there without any trouble.
<<if $timelapse isnot 1>><<IncTime 12 minutes>><</if>><<set $timelapse to 1>>
[[Continue|sneak in dw base][$timelapse to 0]]You seduce the two guards, saying that you admire what they are doing for the people and they should get behind a half-blown wall so you can give them both a blow job. They can still watch over the gate behind the half wall, and no one will see that you are kneeling in front of them sucking their cocks.
Who would turn down a free blow job, eh? Well, not these two at least.
You lead them to a half wall nearby and pull down their pant, start to work your mouth.
<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
You suck on one of their cock while stroking the other, swap from time to time, giving them both attentions, some people would walk past you three and wonder why the guards are not in front of the gate but behind a wall, yet thankfully no one is too close to see you sucking two cocks at once like a slut.
<<IncTime 30 minutes>>
Soon, maybe because of the excitement of being afraid of getting caught, they both cums all over your face. Taking advantage of them in their post-orgasm daze and cleaning themselves, you sneak in the gate as soon as you wiped the cum off your face.
<<set $inmenu to 1, $orals += 2>>
[[Continue|sneak in dw base][$inmenu to 0]]<<IncTime 20 minutes>><<if $dexterity >= 8>>''(Succeed in a Dexterity check!)''
You duck into the shadow and looks around the base for the office quietly, no one noticed you.
You found what must be the Debris Walkers leader's office. Every wall is covered by all kinds of different maps. But there is one that fits what you are looking for perfectly.
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
''(You should go back to Dr Choppy with this map.)''
[[Sneak out of the base|To Greyfold Northside]]
<<else>>''(Failed in a Dexterity check!)''
You tried to sneak around the base, but some soldier noticed you rather quickly.
You might be good, but you can't better an army, Debris Walkers are not an army, yet they are close, close enough......
<<set $health to Math.clamp($health - random(9989, 9999), 0, $maxHealth)>>
[[You died|Death]]<</if>><<IncTime 20 minutes>><<if $keensense >= 7>>''(Succeed in a Keensense check!)''
You try to find what could be the office before you make a move.
Thanks to your keensense, you found what must be the Debris Walkers leader's office. Every wall is covered by all kinds of different maps. But there is one that fits what you are looking for perfectly.
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
''(You should go back to Dr Choppy with this map.)''
[[Sneak out of the base|To Greyfold Northside]]
<<else>>''(Failed in a Keensense check!)''
You tried to spot the office, but some soldier noticed you while you are looking.
You might be good, but you can't better an army, Debris Walkers are not an army, yet they are close, close enough......
<<set $health to Math.clamp($health - random(9989, 9999), 0, $maxHealth)>>
[[You died|Death]]<</if>><<IncTime 20 minutes>><<if $strength >= 7>>''(Succeed in a Strength check!)''
You wait for a Debris Walker to pass you on his own and took him down in a second, you made him tell you where the office is before you knocked him out.
You then make your way to the office, that walker didn't lie. Every wall is covered by all kinds of different maps. But there is one that fits what you are looking for perfectly.
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
''(You should go back to Dr Choppy with this map.)''
[[Sneak out of the base|To Greyfold Northside]]
<<else>>''(Failed in a Strength check!)''
You tried to take down a Debris Walker, but failed, he soon calls for backup.
You might be good, but you can't better an army, Debris Walkers are not an army, yet they are close, close enough......
<<set $health to Math.clamp($health - random(9989, 9999), 0, $maxHealth)>>
[[You died|Death]]<</if>><<if $savenogas is 1>>"Hey! It's $name, thanks for helping the town again." One of the farmers says to you, others greet you as well.
[[Buy cornflour]]
[[Work here for gunpowder]] (4 gram per work shift)
[[Leave|Nogas]]
<<else>>"Yes?" One of the farmers says to you, but didn't stop working: "Please, we are very busy, and just wish to be left alone."
[[Buy cornflour]]
[[Work here for gunpowder]](4 gram per work shift)
[[Leave|Nogas]]<</if>><<set $inmenu to 1, $gunpowder += 4>>You offered your help, they takes it gladly, it's the busy time of the year.
You carry the "natural fertilizer" from the townspeople's outhouses and pour them into the corn field, the stink almost kills you if your back pain didn't keep you constantly awake.
In the end, the farmers thank you and pay you 1 gram for your work.
''(Receive 4 gram of gunpowder!)''
It's not much, but it's honest money.<<if $zavvicompanion is 1>>
Zavvi does not seem happy seeing your work, you can tell she much prefers you and she just robs these people instead of putting in the time and effort. But in the end, she keeps her opinions to herself.
<</if>>
<<if $timelapse isnot 1>><<IncTime 360 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Nogas][$inmenu to 0, $timelapse to 0]]You get in the line, soon is your turn.
"Name?" The debris walker says: "You don't have to give me your real name, just anything so you can claim your pay afterwards."
"[[What's the work about]]?"
[[Work here]] (12 gram per work shift)
[[Leave|To Greyfold Northside]]"Clearing out nearby roads." The debris walker answers you while pointing at the rubbles around: "The caravans pays the walkers for protection and for the road. But lately, we don't have enough manpower to clear the road ourselves, so here you are."
"You want the work or not? Don't worry, the walkers will keep you safe while you are working."
<<IncTime 1 minutes>>
[[Continue|work greyfold]]<<set $inmenu to 1, $gunpowder += 12>>You and other workers are escorted by two walkers to somewhere near the highway. Where you all started moving small rubbles or breaking the big ones into small ones to clear out a road.
It feels like you are a bunch of prisoners doing hard time -- the workload is definitely is as hard as it gets -- but it does feel safer that the two walkers are looking out for you.
When you come back with the workers, the debris walker pays you 3 grams for your work.
''(Receive 12 grams of gunpowder!)''
It's not much, but it's honest money.<<if $zavvicompanion is 1>>
Zavvi does not seem happy seeing your work, you can tell she much prefers you and she just robs these people instead of putting in the time and effort. But in the end, she keeps her opinions to herself.
<</if>>
<<IncTime 360 minutes>>
[[Continue|To Greyfold Northside][$inmenu to 0]]<<if $gbcode is "810674">>You enter the password...... and it worked.
The big steel door let out some ear-piercing scratching sounds, followed by a clear snap like a lockbolt is retracted, then, the door opens slightly.
You are free to go inside to look for some loot.
[[Enter the bunker]]<<else>>You enter the password...... yet nothing happens.
You can try again, or leave.
<<textbox "$gbcode" "">>
[[Enter the password]]
[[Leave|To the Bomb Pit][$inmenu to 0]]<</if>>You opened the panel and try to "hot wire" it to bypass the password...... and it worked.
The big steel door let out some ear-piercing scratching sounds, followed by a clear snap like a lockbolt is retracted, then, the door opens slightly.
You are free to go inside to look for some loot.
[[Enter the bunker]]Using your amazing strength, you smashed the password panel, then kick and pry on the door's weak points, like a mad bull seeing red.
In less than a few minutes, this big steel door that held up almost a hundred years yield under your fury.
You are free to go inside to look for some loot.
[[Enter the bunker]]<<if $playn085 isnot 1>><<audio ":all" stop>><<audio "n085" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 1, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/locations/bunkerint02.png" width="1024" height="682" alt="bunkerint02">
<<set $inmenu to 1, $gbunkerlooted to 1>><<IncTime 20 minutes>>
Inside of the bunker is gloomy, but not in total darkness, there are few emergency lights that light up after you opened the bunker door.
The air is stinky and stale though, the vent must not working right, you wait for the air flows again then goes deeper to explore the bunker.
It looks like this little bunker is owned and prepared by a civilian family, but they never really lived in here, the storage room is full of supplies.
Sadly, there are some damp problems in the storage room, most of the food is spoiled, except for some canned food.
<<set $getcannedtuna += 10, $gunpowder += 300>>
''(Receive items: "Canned Tuna"*10)''
The same goes for the ammo in that room too, a real shame, looks like there was enough for you to kill ten mutant beasts with, but they are too damaged to use safely, but some of those -- higher quality ones -- keep the gunpowder inside dry and nice, you salvaged what you can.
''(Receive 300 grams of gunpowder!)''
There is one last room at the very end of the bunker, the door is every slightly ajar, some long dried black thing seeping under the door. Everything about that door gives you a bad feeling.
But... there could be more treasure behind it.
[[Open the door]]
[[Leave with what you got|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]The second you opened the door, something falls down from the top of the door frame.
Is a fucking grenade, unpinned.
You jump back as quickly as you can, but the narrow corridor of the bunker offers no place to hide, the grenade exploded behind you, you feel the world is crumbling and buzzing, several fragments embedded into your back, the pain and dizziness mixed together, truly insufferable.
<<set $health to Math.clamp($health - random(150, 150), 0, $maxHealth)>>
''(Lost 150 health!)''
[[Continue|gbbunker last]]You lived. Maybe is because you are tougher than a wall, maybe it's cause the grenade is damp like everything else here.
The door was blown open by the grenade, but the inside wasn't messed up by the explotion though -- it was already a mess. Dried blood everywhere, four skeletons lay inside of the room, three have bullet holes on their skulls, one is at the corner of the room next to a opened safe.
Above that last skeleton, on the wall, is a "letter", written by blood. It reads:
"Dear brother,
Fuck you, 'cause if you are reading this, that means you are alive, while I bleed out in pa's stuip fucking bunker like a pig, so, fuck you.
Big sis is a fighter, that one, unlike ma and little sis.
Yep, I killed ma, little sis and big sis, like pa wanted in his will, that means I am the ture successor of the top hitman in Greyfold, just wanted you to know that, not you, me.
Well, enjoy the famliy funtunes and pa's old gun then, hope you rot in hell soon, I'll be waiting."
Signed by John Hamilton.
You opened the safe, in it is... well, was millions of pre-war paper currency, but the damp got them too, it's too rotten to even resell them just as paper.
But the gun that this "John Hamilton" used to kill his family with is not as damaged, little restoreation and mataining would bring it back to its glory.
<<set $getbloodthicker to 1, $inmenu to 1>><<IncTime 12 minutes>>
''(Receive items: "Blood Is Thicker"*1)''
[[Leave with what you got|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"$surname, I'm sorry for what happened in the sewers. Harlan told me everything." He means lieutenant Harlan Maddox, Lang continues: "It was a tragedy and I'm sorry for your loss. You joined at the same time as them, right? Bruce and John? It can't be easy, to lose someone that once fight side by side of you."
He sighs: "But it wasn't anyone's fault but those cultists. Even though our lieutenant blames himself, so much so that he gave me his resignation request."
Then Lang seems to suddenly to remember something, he stands up and walks towards you -- and he salutes you:
"I almost forgot. Private $surname! For your outstanding performance in your recent missions, I hereby promote you to corporal. Congregations, corporal $surname."
<<IncTime 10 minutes>>
"[[Thank you, general|Report to Lang 2]]!"
[[Salutes back|Report to Lang 2]]
[[Nods|Report to Lang 2]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Now, the normal assignments for a new corporal would be leading a small team and patrol in the city, help those in need. But I have something special... and personal that need your help with."
Lang pats you on the shoulder and gesture you to sit, then he says: "I need you to convince Harlan to come back to the walkers. You have been through that day with him, so I thought you are the best choice to do this. Please, bring him back, he is one of the best soldiers I ever know, the walkers need him, this city needs him."
''(Recive quest: "Sweet sweet vengence")''
"You can find him in the eastside Greyfold hotel, his room number is 208."
"That'll be all, thanks, corporal."
<<set $dwquest4 to 1>><<IncTime 3 minutes>>
[[Continue|Visit General Lang]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
You tell Lang that Maddox is ready to return and that he dealt with the remaining cultists.
"Great news. You did the walkers -- and me personally -- a big favour." Lang smiles, then he takes out a bag of gunpowder: "Here, this is your pay, $surname."
''(Receive 250 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 250, $dwquest4 to 2>>
"Including some extra from my own pocket. When you are ready to work on your next mission, come see me again." Lang salutes you: "That'll be all, corporal."
''(Complete quest: "Sweet sweet vengence")''
<<IncTime 8 minutes>>
[[Continue|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
You knock on Maddox's door, no one answered, even though you can hear bottles being kicked over in there. So you knock again, this time you called out his name.
"$name?" This time, he opens the door: "Why... forget it. Just come on in."
You follow him into his room, there is a lot of empty bottles laying on the ground, and from the smell, you can tell all of them were filled with alcohol before Maddox drank them all.
"I know why you are here. General send you, didn't he?" He clears the sofa of empty bottles and gestures you to sit, while he himself just sit on the bed, looking for a bottle that might not be completely empty: "Before I left, he said he doesn't blame me... well, I do, so will John and Bruce's family. How could I go on?"
You can tell this man, who usually discipline himself to hide all weakness from the outside world, stopped caring, because he is crying in silence right now.
"You tell him that I... tell him I can't. Tell him that I'm not a good leader like he thought I was going to be......"
"You tell him, I can never be him."
He gives up looking for bottles that are not empty yet, just laying on the bed, like one of those bottles that are empty. Lifeless.
<<IncTime 5 minutes>>
"[[It's an order, you have to go back]]."
"[[You don't have to be like him]]."
"[[Not before you make things right]]."<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"Good." She stands up, leading out of the bar, and when you two are out, she says: "It's special, 'cause this one... is for me."
"But I can't do this alone, I need you. You can have all the reward."
The woman who shot a monster's head clean off can't do this alone? This job must be dangerous.
But she didn't say anything else nor did she give you the chance to ask questions, she just grabbed your hand and led you towards the highway.
<<IncTime 1 minutes>>
[[Continue|rg quest 4 2]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
Eerie takes a deep breath, like she's not inside of the city of rubbles right now but in some refreshing forest and without a care in the world.
Then, she hands you a bag.
''(Receive 200 grams of gunpowder!)''
"The powder for the job. All yours." She says: "I'll put in some good words with Rusty for you. You can just go to him for your jobs from now on."
"But, if you wanted to see me, just see me, I'll be at the same old place." With that, Eerie left.
<<IncTime 8 minutes>>
''(Complete quest: "Her name is Eerie")''
<<set $rgquest4 to 2, $gunpowder += 200>>
[[Continue|To Greyfold Southside][$inmenu to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
She didn't go towards the bomb pit, nor the northside where the Debris Walkers' base is, but a little residential area in the southside. What could be so dangerous here that she can't handle herself?
Eerie stopped at a half-broken down house, kicked the door open without hesitation, and in there...... is a frail old man.
"What? Eileen?" The old man looks at Eerie with disbelief, then, it turns into pure fear: "No! Oh ''god'' no! Please don't do this, please! I'm so sorry! You can't do this Eileen--"
Eerie turns back to you, still with no expression on her face whatsoever, she just says: "Kill him."
<<if $timelapse isnot 1>><<IncTime 46 minutes>><</if>><<set $timelapse to 1>>
[[Kill the old man][$timelapse to 0]]
[[Ask her why][$timelapse to 0]]
[[Refuse to kill him][$timelapse to 0]]"No! No!" He still tries to beg his life to Eerie, but she just stared at him while you are killing him.
<<set $inmenu to 1, $eerielove += 3, $killmen += 1>>
Soon it's done, after all, it's just an old man.
"Thank you." She says, leaving while rubbing her eyes and trying to hide her movements from you.
"I guess you want some answers? You deserve that. But let's get out of here first."
"He was my father." Eerie says, as soon as you two left the house: "But he never been a good one. My mother is the one that really raised me, all that he ever did, was beat her whenever he feels like it. One day, mom never gets up from the ground after a beating, you know what he did then? Not mourn or change his ways. He grabbed me and tries to sell me to the red lights because now that mom's gone, he need some way to pay for his drinks. I was only thirteen. But the new lady of the red lights, Roxanne, doesn't do slave trades, certainly not with kids, so after he got kicked out, he just left me on the streets...... That's when Rusty found me."
"Rusty gave me a new name, a home, a family. He is a hundred times more of a father than this piece of shit ever was. And now, ten years later, Rusty heard that he's using my name, Rusty's gang's name, to threaten people for powder... so I volunteered to kill him."
She turns around, to hug you.
"So, again, thanks." She says, next to your ear.
<<if $eerielove >= 3>>[[Kiss her|eerie first sex]]<<else>>Kiss her (She doesn't love you enough)<</if>>
<<IncTime 5 minutes>>
[[Continue|rgquest 4 3]]"Fine..." She nods, slowly: "I guess you deserve some answers."
"He is my father." Eerie says, you can see she is shivering a bit: "But he never been a good one. My mother is the one that really raised me, all that he ever did, was beat her whenever he feels like it. One day, mom never gets up from the ground after a beating, you know what he did then? Not mourn or change his ways. He grabbed me and tries to sell me to the red lights because now that mom's gone, he need some way to pay for his drinks. I was only thirteen. But the new lady of the red lights, Roxanne, doesn't do slave trades, certainly not with kids, so after he got kicked out, he just left me on the streets...... That's when Rusty found me."
"Rusty gave me a new name, a home, a family. He is a hundred times more of a father than this piece of shit ever was. And now, ten years later, Rusty heard that he's using my name, Rusty's gang's name, to threaten people for powder... so I volunteered to kill him."
"So, here we are." Eerie stares at you: "You are going to help, or not?"
"Please don't do this Elieen, I'm, I'm so sorry for what I've done!" Eerie's father kneels on the ground: "I promise you I'm going to make this up, make everything better, because I changed! Really! If you just give me a chance, I'll prove it to you!"
<<IncTime 5 minutes>>
[[Kill the old man|kill the old man after ask]]
[[Refuse to kill him]]"......" She stares at you for a long time, then she nods: "Fine."
Next thing you hear is a gunshot, the old man falls with that. Eerie finished her job on her own. You can see there is tears in her eyes when she walked past you.
"You want your next job, talk to Rusty." You hear her says: "Don't ever fucking speaks to me again."
<<IncTime 5 minutes>>
''(Complete quest: "Her name is Eerie")''
<<set $rgquest4 to 2, $eerielove to false>>
[[Continue|To Greyfold Southside][$inmenu to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
Black hair, black lips, pale skin, Eerie looks as if she just walked out of an old black and white movie, except... her eyes, teal and deep. The colour of the purest raindrop refracted the grim sky just before it clear up.
<<if $rgquest6 is 2 && $eerieend isnot 1>>"[[You are looking for me|eerie end 1]]?"<</if>><<if $eeriesex is 1>>[[Have sex with Eerie]]<</if>>
[[Leave|Enter Rusty's bar]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
You kissed her, she push you away for a second, surprised, but soon, she grab you by the back of your head and kissed you back, aggressively.
After a while, she push you back again and led you back to her father's house, she just stepped past her father's dead body and into the bedroom.
"Come on." She asks you to join her: "Extra... reward."
She means something sexual, that's clear... but in her father's bedroom? While her Father's body is still warm and lays outside?
<<IncTime 2 minutes>>
[[Claim your reward]]
[[Tell her maybe next time]]"No! No!" He still tries to beg his life to Eerie, but she just stared at him while you are killing him.
<<set $inmenu to 1, $eerielove += 1, $killmen += 1>>
Soon it's done, after all, it's just an old man.
"Thank you." She says, leaving while rubbing her eyes and trying to hide her movements from you: "Let's get out of here."
As soon as you two left the house, she turns around, to hug you.
"Really, thanks." She says, next to your ear.
<<if $eerielove >= 3>>[[Kiss her|eerie first sex]]<<else>>Kiss her (She doesn't love you enough)<</if>>
<<IncTime 5 minutes>>
[[Continue|rgquest 4 3]]You followed Eerie into the bedroom. She smiles, for the first time you met her.
She push you on the bed and jumped on you, one hand unzips your pants, the other unzips her own.
"What are you waiting for?" She says, with her pussy right in front of your face.
<img src="./Assets/img/sex/cunnilingus02.png" width="989" height="531" alt="cunnilingus02">
Then, you feel your cock being enveloped by warmth, it's like you ascended into heaven -- but it stopped as Eerie looks back at you and says: "Well?"
So you grab her ass, put your mouth on her pink juicy pussy, and you start to pleasure it, soon you are at heaven again, she sucks and licks from the cock to shaft, teasing the most sensitive areas, while you run your tongue up and down her clit and her vulva, going in from time to time......
In the end, you two reached orgasm together.
<<set $eerielove += 2, $getorals += 1, $orals += 1>>
Eerie got dressed, jumped out of the bed, step over her father's dead body again, says to you with ease in her voice: "Now, let's go."
<<IncTime 30 minutes>>
[[Continue|rgquest 4 3]]"Huh." Eerie sighs: "Pussy."
She comes out and leaving the house without looking at you. You can't tell if she's mad or not.
[[Continue|rgquest 4 3]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
<<set $maddoxlove += 3, $inmenu to 1>>
"Of course I do! Every walker wants to be like him, that's why they follow him, that's why walkers exist, that's why we can and going to save this city, this world, all those people --"
You tell him, that he doesn't have to be just like Lang. You tell him, that he is a good man, like Lang, and that's more than enough.
Then, you reminded him what he said, to save this city, this world, and all those people. But he can't do that if all he does is try to be someone else, he can't save anybody if he does it for the wrong reasons.
"......" Maddox looks at you as if you just shook his world: "You... are right. I joined the walkers not to be like Lang, I joined the walkers because I want to save lives, like Lang."
You watched as the look of guilty, tiredness, lifelessness gone from this man's face, that same old stern expression replaced all those things. But in his eyes are gratitude.
"Thank you, $name, my friend." He stands up, kicks the empty bottles away and grabs a rifle from under the sofa: "Now, I have something that I need to do."
He is talking about those cultists in the sewers, some of them escaped during the fight.
"[[I'll help you]]."
"[[See you at the base][$inmenu to 0]]."<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
<<set $maddoxlove += 2, $inmenu to 1>>
"What?"
You tell him that if he really feels bad about what happened to John and Bruce, he should have to do something about it, not just sit here and drown himself in self-pity.
"...... You are right. Things are not right." Maddox nods, you can see that he is grinding his teeth: "I will make them pay."
You watched as the look of guilty, tiredness, lifelessness gone from this man's face, that same old stern expression replaced all those things. But in his eyes are gratitude.
"Thank you, $name, my friend." He stands up, kicks the empty bottles away and grabs a rifle from under the sofa: "Now, I have something that I need to do."
He is talking about those cultists in the sewers, some of them escaped during the fight.
"[[I'll help you]]."
"[[See you at the base][$inmenu to 0]]."<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"......"
You tell him that he can't just give up, because if he does, things won't get better, they get worse, he swore to fight for the walkers, it's not right to break his vows, it's not right to disobey an order.
"...... You are right." Maddox nods, you can see that he is grinding his teeth: "I don't get to give up."
You watched as the look of guilty, tiredness, lifelessness gone from this man's face, that same old stern expression replaced all those things.
"Thank you, $name." He stands up, kicks the empty bottles away and grabs a rifle from under the sofa: "Now, I have something that I need to do."
He is talking about those cultists in the sewers, some of them escaped during the fight.
"[[I'll help you]]."
"[[See you at the base][$inmenu to 0]]."<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Are sure? I know you can handle yourself, but......" He looks at you, didn't say anything else, just nods: "Okay, let's go then."
After a long walk, you are back into the sewers, and Maddox leads you to where the cult ritual was performed, where they tried to sacrifice you to... whatever that they worship.
But this time, you are not the hunted, but the hunter.
They are not there, but Maddox managed to pick up some tracks, with those tracks, you two found their real lair.
A little shelter building next to the outline of the central drainage pipes. There are rotten corpses hanging all over the pipes -- their other sacrifices no doubt.
"They don't have guns." Maddox whispers: "Take position, on my first shot, let's take out as many as them we can before they even know what hit them, okay? Good."
There is eight of them, so the element of surprise and range is very important.
"Ready? Fire!"
<<IncTime 40 minutes>>
[[Continue|cult fight start]]He nods, then left.
Hope he can manage by himself. Anyways, you should go back to report to Lang now.
<<set $killedcult to 1>><<IncTime 5 minutes>>
[[Continue|Enter Greyfold Hotel]]<img src="./Assets/img/npc/cultist.png" width="512" height="512" alt="Cultist">
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
You run into ''Cultist of Annihilation''!
This mad cultist is covered in dirty robe and hood, you can only hear muttered chanting from under their hood, one thing is clear -- they can't wait to sacrifice you to their god.
<<set $enemy to "Cultist of Annihilation", $enemyhealth to 100, $enemymaxHealth to 100, $enemyattack to "50", $enemybaseattack to "20">>
Cultist of Annihilation's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|dw quest 4 cultists fight][$inmenu to 0]]''<img src="./Assets/img/npc/cultist.png" width="512" height="512" alt="Cultist">
You run into ''Cultist of Annihilation''!
This mad cultist is covered in dirty robe and hood, you can only hear muttered chanting from under their hood, one thing is clear -- they can't wait to sacrifice you to their god.
Cultist of Annihilation's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|dw quest 4 cultists won]]<</if>>You and Maddox killed every last one of them.
<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
Walking out of the sewers, you can tell the shadow over Maddox is gone, he even lifts up his shirt to sniff it, finally realizing he really needed a shower:
<<set $killedcult to 1, $inmenu to 1, $killmen += 4>>
"I stinks... hey, don't laugh at me, you too. Come on, let's go back to my place first, I got a working shower there. Can't report back to Lang just to stink up his office, right?"
You and Maddox went back to the hotel and take turns to clean up yourself in the shower. When you comes out, Maddox already cleaned all the empty bottles and other messes in his room. Looks like he really is back on his feet now.
<<if $maddoxlove >= 3>>But you do notice he is staring at you.
"... Sorry." Then he noticed that himself too.
"I was just... you look nice. You should go see Lang now, I'll see you at the base, $name. Thanks... for everything."
Is he, embarrassed?
<<IncTime 5 minutes>>
[[Walk to him and kiss him]]<<else>>"Hey, you should go see Lang now, I'll see you at the base, $name. Thanks... for everything."
Walk to him and kiss him (He doesn't love you enough)<</if>>
[[Say goodbye and leave|Enter Greyfold Hotel][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
<<set $inmenu to 1, $maddoxlove += 2>>
You walk towards Maddox, he stops cleaning and watches you approach, as soon as you start to kiss him, he kisses you back.
"$name." He holds you in his arm tight when he kisses you, caress and explore your body with his hand, then, he stops for a second and says:
"$name, you sure you want this? 'cause... I want you."
<<IncTime 3 minutes>>
"[[Yes|maddox frotting]]."
"[[Not now|maddox not now]]."He smiles, kiss you again and says: "It's 'Yes sir. I still outrank you, you know."
Then he goes back to your body, with even more passion. Eventually, he got a hold of your cock, playing with it until it got hard.
"There we go." Maddox grins, took out his own cock and put it right next to yours -- both in his hands.
<img src="./Assets/img/sex/frotting01.gif" width="406" height="438" alt="frotting01">
"Don't move, just kiss me." He says this like one of his commands.
You kiss him, while he strokes his and your cocks together, his big strong hand and big hard cock giving two different temperatures and touches, he would also stop when he feels like you're about to cum.
"Together." He says.
Then you did, the two of you cums together, at the same time, but Maddox didn't let go of you, he keep stoking with you two's cum, the oversensitiveness that orgasm brought almost make you go crazy.
"Alright now..." He finally let go of you: "Really, go back to Lang. I'll be seeing you, $name."
<<set $fucks += 1>><<IncTime 30 minutes>>
He gives you one last kiss before you left.
[[Continue|Enter Greyfold Hotel][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"Of course. I understand." He let go of you, you can tell he is a bit disappointed.
"Anyways, I'll see you at the base."
[[Say goodbye and leave|Enter Greyfold Hotel][$inmenu to 0]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin"><<set $meetrobin to 1>>
<<if $charisma >= 8>>''(Succeed Charisma check)''
<<set $inmenu to 1, $robinlove += 1>>
He seems to clams down a bit, but still disturbed, so you introduce yourself to him.
"Hello, Mr $surname, I, I'm Robin."<<else>>'(Failed Charisma check)''
He doesn't seem to trust what you just said at all, so you take a step back and introduce yourself.
"Hello, I. I'm Robin."<</if>>
It might be best that you left this young man alone, for now, give him a little time, he might be more comfortable in talking to you then.
<<IncTime 3 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
Stern face and disciplined posture, lieutenant Harlan Maddox looks strong both in body and mind, nothing about him is in any way sluggish, he would be a harsh enemy but a reliable ally. He's just that type.
<<if $dwquest6 is 2 && $maddoxend isnot 1>>"[[You are looking for me|maddox end 1]]?"<</if>><<if $maddoxsex is 1>>[[Have sex with Maddox]]<</if>>
[[Leave|Enter the Debris Walkers base]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Dillon left?" Lang sighs: "Hope he learns never to play these kinds of dangerous game again, wherever he goes."
"And, you didn't make a scene at the Red Lights, right?" Lang shakes his head: "My apologies corporal, the owner of the Red Lights and I have... some history, I would hate to see this little farce causing her any trouble."
"Anyways, thank you for your service corporal. This is your pay."
He gives you a little bag of gunpowder.
''(Receive 50 grams of gunpowder!)''
"Come back when you are ready for your next mission, corporal."
''(Complete quest: "Dumb game")''
<<set $inmenu to 1, $dwquest5 to 2, $gunpowder += 50>>
<<IncTime 6 minutes>>
[[Leave|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Of course." Lang put down the documents in his hand, sigh and says: "Good timing, this is a mission that suits you well, I believe."
"There is a spy amongst our ranks. A double spy, one who plays on both sides, he joined both the Debris Walkers and the gang of Rusty."<<if $joinrg is 1>>
Is... is he talking about you? How did he know?
<</if>>
"Dillon, Dillon Adams." Lang hands you a polaroid photo of a young man: "At first, he was sent by Rusty to spy on the walkers and me -- When I caught him snooping around in my office, he begged me to spare him and in return, he will spy on Rusty for me instead."
"Well, I wasn't going to do anything to him anyway, but he was so scared, that I thought he might be just scared enough to be actually useful to us. So I agreed, having him spy on Rusty's gang for me, bring back false info to Rusty, it did work out, for a while."
<<IncTime 10 minutes>>
[[Continue|dwquest5 2]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"But lately, there was just too many mistakes about the information he brought back, I'm worried that Rusty is getting suspicious about Dillon or Dillon is having second thoughts about being a double spy."
"So either he is in danger, or he is about to endanger us. Corporal, I need you to find Dillon, bring him back to me or tell him to run as far away as he can, in order to protect himself and the Debris Walkers."
Lang stands up: "He is a frequent customer of the Red Lights in southside. That place is... unique, is a neutral ground for the walkers and Rusty's gang, I don't want to break that delicate peace, so please, if you do find him there, do not use force, at least not in there. Find a way to lure him out first."
''(Receive quest: "Dumb game")''
<<set $dwquest5 to 1>>
"That'll be all, thanks, corporal."<<if $dillongone is 1>>
You already took care of Dillon, so maybe you should leave for now, then just come back here and report back to Lang.
<</if>><<IncTime 7 minutes>>
[[Say you got it and leave|Enter the Debris Walkers base]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"So, you killed that fucking rat?" Rusty says, "You didn't do it in the Red Lights, right? Good, well done. My daughter will give me hell if you did. Oh yeah, I don't normally tell people... but she runs that whorehouse."
Lady Roxanne of the Red Lights is Rusty's daughter?
Rusty pat you on your shoulder as a sign of appreciation, but still waiting for something.
"Well? What did you bring back? His finger, ear, an eyeball, his fucking dick will do too, anything?"
When he got a no for an answer, Rusty's eye twitches, he kept looking right into your eyes, for a long, long time.
At last, he says: "I guess I have to take your word for it then, huh kid?"
"Good fucking thing is, I trust you. So," He snaps his finger: "Give the kid his reward."
One of the gangsters brings you a small bag.
''(Receive 50 grams of gunpowder!)''
"Little light for a job like that, I know, but consider the missing grams a fee for one lesson: next time I tell you to kill someone, cut off something after you are done. Yeah?"
"Go now, come back when you are ready for your next job... something big is on the way, I'll tell ya this much."
''(Complete quest: "Dumb prizes")''
<<set $inmenu to 1, $rgquest5 to 2, $gunpowder += 50>>
[[Leave|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Eager, aren't ya?" Rusty laughs: "But first, come here, kid."
"I heard you can handle yourself... that's good. I can use that, fuck knows I can really use that, especially now." He waits till you are in front of him then continues: "That's why, I'm promoting you, to be an enforcer of the Rusty's goddamn gang!"
The other gangsters in the backroom cheer for you, while Rusty pulls you in for a hug.
"'Cause in our big family, those who are capable, get what they deserve, that means more powder, more respect, more everything fucking thing you would ever want! So, keep up what you're doing kid, and... don't, ever, let me down, okay?"
Rusty's hands tightens on your shoulder but only for a second. He asks you to sit with him before he gives you your next job.
<<if $timelapse isnot 1>><<IncTime 6 minutes>><</if>><<set $timelapse to 1>>
[[Continue|rgquest5 2][$timelapse to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Speaking of letting me down... I just find out, there is a fucking rat, a fucking rat who betrayed my trust, who's working with those shit walkers all this time......"
His bloodshot eyes are burning with anger, everyone in this room flinches and shakes just from this short silence between Rusty's sentences.<<if $dwquest1 is 2>>
Is he... talking about you? The promotion, all of that, just to lead to this?
<</if>>
"$name, your next job, is to find that rat, kill him, kill him slow and painful."
Rusty says: "Dillon Adams is that little rat's name, you can probably find that son of a bitch in the Red Lights, but listen, if you do find him there, don't kill him in there and don't make a farce, that place is special... so you find a way to get him out, then, you kill him."
"Got it? Good, now run along, kid."
<<set $rgquest5 to 1>>
''(Receive quest: "Dumb prizes")''<<if $dillongone is 1>>
You already took care of Dillon, so maybe you should leave for now, then just come back here and report back to Rusty.
<</if>>
<<IncTime 9 minutes>>
[[Leave|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
You walk towards him.
<<if $equipedarmour is "Red Lights Uniform">>"Hello there..." Dillon noticed the uniform you are wearing: "You're working? I just got a big payload, maybe you can join me later with some of your coworkers here? What do you say?"<<else>>"... Have I seen you before?" Dillon shakes his head and says: "Whatever, man, what do you want? I just got a big payload so I'm about to indulge myself real good, quit bothering me."<</if>>
<<if $charisma >= 8 && $equipedarmour is "Red Lights Uniform">>(Charisma 8) [[Offer him a freebie, but only in the back alley]]<<else>>(Charisma not high enough or not wearing Red Lights Uniform) Offer him a freebie, but only in the back alley<</if>>
<<if $constitution >= 7>>(Constitution 7) [[Stalking outside and wait for him to come out]]<<else>>(Constitution 7) Stalking outside and wait for him to come out<</if>>
<<if $intelligence >= 7>>(Intelligence 7) [[Convience him that he need to come outside with you]]<<else>>(Intelligence 7) Convience him that he need to come outside with you<</if>>
[[Just tell him that he need to leave this city or else]]
[[Leave|Enter the Red Lights]] <img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
"Free? For real?" Dillon swallows, then grin: "Guess they are right about confident man, this never happened before I... I mean hell yes!"
You lead him outside and bring him into a little alley. No one will see nor care whatever you'll do to him.
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dillon alley][$timelapse to 0]]<img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
You wait outside for him, it took hours, during which you never let your eyes away from the entrance of the Red Lights, but eventually Dillon comes out, bit drunk also unsuspecting.
You follow him for a while until he walks into a little alley. No one will see nor care whatever you'll do to him.
<<if $timelapse isnot 1>><<IncTime 287 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dillon alley][$timelapse to 0]]<img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
You casually start a conversion with him, in which you tell him that an officer of the Debris Walker and a high-rank Rusty's gangster both drinking on the different side of this joint. Dillon get really nervous real soon after hearing that, he made up some excuses and quickly left.
You follow him for a while until he walks into a little alley. No one will see nor care whatever you'll do to him.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dillon alley][$timelapse to 0]]<img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
"What?" Dillon's face become pale after you told him that his gig is out.
"I'm finished....... fuck!"
"But I thought I handled this well... Goddamn it! Oh shit oh shit oh shit, thank you so fucking much for the warning, I'll leave! I'll leave right now and you, Rusty, and Lang would never see me ever again!"
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
He sprint and left, almost fell on his face, you are sure that he would never comeback to this city just like he said.
<<set $dillongone to 1>>
[[Continue|To Greyfold Southside][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
Dillon and you are in the same dark alley, with him suspecting nothing.
What are you going to do to him?
[[Rape Dillon]]
<<if $dwquest5 is 1>>
[[Knock Dillon out and bring him to Lang]]
<</if>>
[[Kill Dillon]]
[[Just tell him that he need to leave this city or else]]<img src="./Assets/img/npc/Dillon.png" width="800" height="800" alt="Dillon">
<<IncTime 30 minutes>>
You jump up and knock Dillon on the ground.
"What the... Hey! Why --"
You choke Dillon to make him stop talking, but he thought you were going to kill him, so he struggles and cries out: "Oh GOD! Please don't! I'll, I'll do anything you want, please don't kill me!"
Well, that would make things much easier.
You start taking his clothes off, Dillon understood quickly what you really want, so he stops struggling, even his hands are still shaking, he very cooperatively starts stripping.
<img src="./Assets/img/sex/anal07.png" width="810" height="624" alt="anal07">
<<set $inmenu to 1, $fucks += 1, $getorals += 1>>
When his soft luring asshole is exposed, you are hard as a rock already.
"Wait! You are not lubed yet..." He stops when he sees your gaze, then changes into a pleasing voice: "Come on, I, well I'll suck you cock first!"
This guy is smart. Not smart enough to not get himself to be in this situation in the first place, but smart enough to make things less painful for himself.
So you let him suck on your cock, like it's some delicious popsicles, from top to bottom, he makes it really sloppy too, to lube up your cock so he won't suffer when you fucks him -- and it's about time.
You push him on his back, grab his legs and fucks your hard and well-lubed cock into his ass, with heavy force.
"Fuck!" Dillon yells.
You pound him like an angry bull, you bet he is really glad that he did suck a good job sucking your cock, otherwise he will be in a world of pain right now.
When you are done, you cums inside of him, then drop him like a piece of meat. He hasn't recovered from this hard fucking yet, it's time to decide what to do with him next -- simply letting him go is not an option anymore.
<<if $dwquest5 is 1>>
[[Knock Dillon out and bring him to Lang]]
<</if>>
[[Kill Dillon]]You knocked out Dillon in a surprise attack. You also disarmed him just to be sure, but soon you realized that club looking thing that was in his belt holster was actually a dildo with a handle...... it is heavy enough to be used as a weapon though.
''(Recive item: "Fuck'em Up"*1)''
Carried him on your shoulder, you dragged him all the way back to Debris Walker's base.
<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"You are back, did --" Lang stopped mid-sentence after he saw unconscious Dillon on your back.
"Good work $name. Just leave him there for now, I want to speak to him when he wakes up."
"And, you didn't make a scene at the Red Lights, right?" Lang shakes his head: "My apologies corporal, the owner of the Red Lights and I have... some history, I would hate to see this little farce causing her any trouble."
"Anyways, thank you for your service corporal. This is your pay."
He gives you a little bag of gunpowder.
''(Receive 200 grams of gunpowder!)''
"Come back when you are ready for your next mission, corporal."
''(Complete quest: "Dumb game")''
<<set $inmenu to 1, $dillontolang to 1, $dwquest5 to 2, $gunpowder += 200, $getdildoclub to 1, $dillongone to 1>>
<<IncTime 120 minutes>>
[[Leave|Enter the Debris Walkers base][$inmenu to 0]]You killed him in a surprise attack, it was easy, Dillon falls onto the ground with an expression that mixed with shock and puzzled, he died thinking that his little double spy scheme was perfect.
You cut off one of his finger as proof. You also disarmed him just to be sure, but soon you realized that club looking thing that was in his belt holster was actually a dildo with a handle...... it is heavy enough to be used as a weapon though.
''(Recive item: "Fuck'em Up"*1)''
It's done. You should report back now.
<<set $dillongone to 1, $dillondie to 1, $inmenu to 1, $killmen += 1, $getdildoclub to 1>><<IncTime 5 minutes>>
[[Continue|To Greyfold Southside][$inmenu to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"So, you killed that fucking rat?" Rusty says, "You didn't do it in the Red Lights, right? Good, well done. My daughter will give me hell if you did. Oh yeah, I don't normally tell people... but she runs that whorehouse."
Lady Roxanne of the Red Lights is Rusty's daughter?
Rusty pat you on your shoulder as a sign of appreciation, but still waiting for something.
"Well? What did you bring back? His finger, ear, an eyeball, his fucking dick will do too, anything?"
You took out the finger you cut off from Dillon, Rusty take a look at it, nod and says:
"Yep. Again, well fucking done." He snaps his finger: "Give the kid his reward."
One of the gangsters brings you a bag.
''(Receive 200 grams of gunpowder!)''
"Go now, come back when you are ready for your next job... something big is on the way, I'll tell ya this much."
''(Complete quest: "Dumb prizes")''
<<set $inmenu to 1, $rgquest5 to 2, $gunpowder += 200>>
<<IncTime 15 minutes>>
[[Leave|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/locations/LastElysium.png" width="1280" height="670" alt="Last Elysium">
<<if $playlastelysium isnot 1>><<audio ":all" stop>><<audio "lastelysium" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 1, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<if $legone is 1>>
''The Last Elysium, used to be a small settlement, built upon and in between the jagged hills, camouflage itself from the endless barren wasteland, but now, it's nothing but a charred pile of waste, like many other places in this forsaken land.''
<<if $owncar is 1 && $vinle is 1>>
Your car is parked right next to the Last Elysium's entrance, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Last Elysium]]
<</if>>
[[Leave|Map]]<<else>>
''The Last Elysium, a small settlement, built upon and in between the jagged hills, camouflage itself from the endless barren wasteland, from afar, it just looks like another dead and forgotten ruin from before the last war.
Yet it's not dead, many lives of outcasts and exile find sanctuary within, it's a hidden haven that not many know about, you couldn't even find it yourself if not for the map in your hand.''
<<if $enterle is 1>>Humm is still keeping watch behind some rock, protecting this haven like a true guardian. When he sees that it's you coming up the narrow uphill road, he waves his hand to you and gives you a calm smile, way too gentle compared to his intimidating giant frame.
[[Talk to Humm]]
<<if $cleepromise is 1>><<else>><<if $charlottecompanion is 1>>[[Attack Humm and Last Elysium|attack elysium charlotte]]<<else>>[[Attack Humm and Last Elysium]]<</if>><</if>>
[[Enter Last Elysium]]
<<if $owncar is 1 && $vinle is 1>>
Your car is parked right next to the Last Elysium's entrance, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Last Elysium]]
<</if>>
[[Leave|Map]]<<else>>You climb up the narrow uphill road, trying to reach an entry of some sort, but something big yet almost impossibly quick stands in your way.
"Please. Turn back and forget you ever saw this place."
<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
This... man's voice is deep and thundering, but it's quite understandable when you see how big he is -- at least 2.5 meters tall and about as wide as a dinner table.
[[Ask for entry]]
<<if $cleepromise is 1>><<else>><<if $charlottecompanion is 1>>[[Attack him and Last Elysium|attack elysium charlotte]]<<else>>[[Attack him and Last Elysium|Attack Humm and Last Elysium]]<</if>><</if>>
<<if $owncar is 1 && $vinle is 1>>
Your car is parked right next to the Last Elysium's entrance, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Last Elysium]]
<</if>>
[[Leave|Map]]<</if>><</if>><img src="./Assets/img/locations/LastElysium.png" width="1280" height="670" alt="Last Elysium">
Inside of the Last Elysium, is not so different from any other settlements, what's unique is the people, quite literally, none of them is the same, different mutations, different reasons to be considered a freak by the outside world, even some are so different that they may not looks like people at all, but they all seems friendly enough. Looking around, this place is not doing too well, the bare minimum for survival, but it looks like they manage from what they are dealt with.<<if $zavvicompanion is 1>>
"I heard of this place." Zavvi says, looking around. For a brief moment, there is some kind of yearning in her eyes, but then she scoffs:
"Fucking weaklings grouping together. Pathetic."<</if>>
In the middle of the Elysium, a creek runs through all the way down the hill, that's the life line of this settlement. You may drink or take water as you like, it's clean enough.
[[To the creek]]
<<if $CurHr >= 6 && $CurHr <= 20>>Near the entrance, there is a small vendor stall, on the display are some groceries or some other misc items one can find by scavenging around the wastes. But the person behind the stall... is that a panther?
[[Approach the stall]]<<else>>Near the entrance, there is a small vendor stall, but at this time of day, the owner must have collected their goods and gone rest somewhere.
Approach the stall ((Closed after 20:00, opens at 06:00))<</if>>
On the very end of this small village, embedded with the mountain wall, is a weird metal structure... it's shaped like a cliché flying saucer from an old movie, but why is it here? It couldn't be, could it?
The door to that thing is wide open, you can just enter it if you wish so.
[[Enter the crashed flying saucer]]
<<if $owncar is 1 && $vinle is 1>>
Your car is parked right next to the Last Elysium's entrance, it should be safe enough there. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Last Elysium]]
<</if>>
[[Leave|Map]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<if $charlottecompanion is 1>>The giant wants to say something, but then he saw Charlotte, who's standing behind you.
"Hum... a fellow mutant?" He says, obviously noticing the big horn on Charlotte's head: "Of course, you and your friends can enter."
"Oh? Thanks..." Charlotte seems surprised, in a good way: "You are a mutant too?"
"I am, from birth. I'm Humm, welcome to Last Elysium, a place build by freaks for the weirdos, where outcasts and exiles can just exist, without fear nor discrimination."
"Wow, $name, this place is amazing!" She holds up your hand: "Come on! Let's go in right now, please? Pretty please... oh let's go already!"
<<set $enterle to 1>>
[[Enter Last Elysium]]<<else>>"Sorry, this place only open her arm to freaks and weirdos, you'll have to prove that you actually need an elysium before you can enter the elysium."
<<if $charisma <= 3>>(Charisma less then 4) [[I'm too ugly for the ouside world]]<<else>>(Charisma less then 4) I'm too ugly for the ouside world<</if>>
<<if $intelligence <= 3>>(Intelligence less than 4) [[I'm too dumb for the ouside world]]<<else>>(Intelligence less than 4) I'm too dumb for the ouside world<</if>>
<<if $masturbate >= 50 or $fucks >= 50 or $anals >= 50 or $orals >= 50 or $getorals >= 50 or $footjobs >= 50 or $getfootjobs >= 50>>(Have a lot of sexiual experience) [[I'm a sex addict and need help]]<<else>>(Have a lot of sexiual experience) I'm a sex addict and need help<</if>>
<</if>>
[[Leave|Map]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
The giant nods.
"You'll receive no further judgements from me, sorry brother, you may enter."
"I'm Humm, welcome to Last Elysium, a place build by freaks for the weirdos, where outcasts and exiles can just exist, without fear nor discrimination."
<<set $enterle to 1>>
[[Enter Last Elysium]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
The giant nods.
"You'll receive no further judgements from me, sorry brother, you may enter."
"I'm Humm, welcome to Last Elysium, a place build by freaks for the weirdos, where outcasts and exiles can just exist, without fear nor discrimination."
<<set $enterle to 1>>
[[Enter Last Elysium]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
The giant nods.
"You'll receive no further judgements from me, sorry brother, you may enter."
"I'm Humm, welcome to Last Elysium, a place build by freaks for the weirdos, where outcasts and exiles can just exist, without fear nor discrimination."
<<set $enterle to 1>>
[[Enter Last Elysium]]<img src="./Assets/img/npc/Sue.png" width="800" height="800" alt="Sue">
<<if $meetsue is 1>>Sue greets you from behind the stall, it looks like she's trying to smile, but because of her feline features, it takes some effort to make the smile friendly and not like she's showing her teeth to intimate you.
"Hiya, $name."
She organizes the random merchandise on her stall.<<else>>The merchant behind this stall looks just like a black panther... but on her two hind legs.
"Hello, I'm Sue." She didn't seem to care about your starring, or she is just used to it. Her accent is really weird, nothing like you heard before, but soon you realized it's not really an accent, but because she is speaking from her feline mouth and lips.<</if>>
"What do you wish to purchase?"<<if $zavvicompanion is 1>>
Zavvi nods to Sue, they don't seem to know each other personally, but clearly, they are of the same species. It's kinda rare to see Zavvi being so friendly.<</if>>
[[Buy|buy sue]]
[[Talk to Sue]]
[[Leave|Enter Last Elysium]]This small creek's water running fast, it looks clear and makes a clam sound from the currents hitting the stone around them.
[[Drink from the creek]]
[[Fill your canteen]]
[[Leave|Enter Last Elysium]]You lean over and drink straight from the creek, that cool clear water makes you feel you are alive again.
<<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth)>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>>
''(Restored some health! Thirst reduced by 30!)''
<<IncTime 1 minutes>><<set $inmenu to 0>>
[[Continue|To the creek][$inmenu to 0]]<img src="./Assets/img/items/canteen.png" width="400" height="400" alt="canteen">
<<if $timelapse isnot 1>><<IncTime 2 minutes>><</if>><<set $timelapse to 1>>
You put your canteen in the creek untill it fills with cool clear water.
<<set $waterincanteen to "full">>
[[Continue|To the creek][$inmenu to 0, $timelapse to 0]]"My wares are the best in all Elysium!"
''[[Leave|Enter Last Elysium]]''
<h2>''Weapons''</h2>
''Baseball Bat''
Type: Blunt Melee
Weapon damage: 12-18 + Strength * 2
Price: 50 grams
([[Buy Baseball Bat]])
''Combat Knife''
Type: Sharp Melee
Weapon damage: 14-16 + Strength * 2
Price: 70 grams
([[Buy Combat Knife]])
<h2>''Wearables''</h2>
''Wasteland Traveler Robes''
Type: Clothe
Add max health: 10
Add 1 Constitution, minus 1 Dexterity
Price: 50 grams
([[Buy Waste Traveler Robes]])
<h2>''Consumables''</h2>
''Black Rollie''
Type: Cigarettes
Within 1 hour of consumption: Add 1 Intelligence, Add 1 Dexterity, Minus 1 Keensense, Minus 1 Charisma
Price: 30 grams
([[Buy Black Rollie]])
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''Canned Tuna''
Type: Food
Restore health: 30-40
Price: 15 grams
([[Buy Canned Tuna]])
''Canned Tomato Soup''
Type: Food
Restore health: 25-35
Price: 12 grams
([[Buy Canned Tomato Soup]])
<h2>''Miscellaneous''</h2><<if $boughtsemag1 isnot 1>>
''Sexual Escapades Vol.1''
Price: 200 grams
([[Buy Sexual Escapades Vol.1]])
<</if>>
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.410 shells''
Price: 5 grams
([[Buy .410 shells]])
([[Buy 10 of .410 shells]])
([[Buy 50 of .410 shells]])
''.22 Ammo''
Price: 2 grams
([[Buy .22 Ammo]])
([[Buy 10 of .22 Ammo]])
([[Buy 50 of .22 Ammo]])
''.32 Ammo''
Price: 2 grams
([[Buy .32 Ammo]])
([[Buy 10 of .32 Ammo]])
([[Buy 50 of .32 Ammo]])
''[[Leave|Enter Last Elysium]]''<img src="./Assets/img/items/combatknife.png" width="800" height="260" alt="combatknife">
Old army bayonet that can be used as combat knife as well, durable and easy to re-sharpen, this would come handy in many different ways in your journey, mostly stabbing though.
Weapon damage: 14-16 + Strength * 2
Type: Sharp Melees
You have $getknife of this item.
<<if $equipedweapon isnot 'Combat Knife'>>([[Equip|Inventory][$equipedweapon to 'Combat Knife', $playerattack to 2, $playerbaseattack to 14, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Combat Knife'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><<if ndef $getbat>><<set $getbat = 0>><</if>><<if $gunpowder >= 50>>''You bought a Baseball Bat for 50 grams of gunpowder.''
<<set $gunpowder -= 50, $getbat += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getknife>><<set $getknife = 0>><</if>><<if $gunpowder >= 70>>''You bought a Combat Knife for 70 grams of gunpowder.''
<<set $gunpowder -= 70, $getknife += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/fuckemup.png" width="800" height="275" alt="fuckemup">
A really good quality and heavy dildo, with a nice fitting handle. If you close your eyes and just swing this thing, it feels just like a weapon should feel, so why not use this as a weapon eh? Plus, imagine the humiliation your enemies must have felt before you bludgeoning them to death with a fucking dildo.
Ah and of course, if you don't mind the blood, you can fuck yourself with this thing right after.
Weapon damage: 10-13 + Strength * 3
Type: Blunt Melees
This item is unique.
<<if $equipedweapon isnot "Fuck'em Up">>([[Equip|Inventory][$equipedweapon to "Fuck'em Up", $playerattack to 6, $playerbaseattack to 12, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is "Fuck'em Up">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>>
<<link 'Use Dildo'>><<popup 'Use Dildo' 'Use Dildo'>><</link>>You followed your customer into one of the BDSM rooms. This small, dim-lit room is full of bondage equipment, you can easily restrain ten people in this room, the walls are also covered with items to either cause pain or to deprive the senses -- whips, paddles, clamps, spike collars, ball gags, ring gags, blindfolds, ropes of all sorts, hoods with only an opening for mouth......
The customer seems to know her way around here already, she tells you to tie your own legs on a spreader bar, while she grabbed few things quickly off the wall.
A ball gag, a roll of rope and a leather riding crop that looks like it's really gonna hurt.
"Now, you are going to stay quiet, and do everything as I say... so I don't have to use this... too much," She swings that riding crop, making a sharp sound: "Do you understand?"
You try to reply, but she whips you on the side of your thigh hard and says: "I said BE QUIET!"
She then makes you wear that ball gag and proceed to tie the rope on your naked body, all very skilled.
<img src="./Assets/img/sex/bondage01.png" width="534" height="600" alt="bondage01">
So there you are, hands tied by the ropes behind your back, legs spread and hold in place, she starts to fondle your body, play every part of you like you are just another sex toy in this room, if you move or moans, she would whip you again, harder each time.
She seems really enjoys having complete control over you, she masturbates while keeps on torturing you, her breath gets harder and messier, in the end, she cums when she's whipping the fuck out of you.
"...Fuck! Ah... did I get too rough? Sorry, hey, here is your powder." After the dazz of orgasm, she says, leaving you the gunpowder you most definitely earned and left.
Wait, you are still tied up.
But before you start to panic, she comes back and unties you: "Oops, almost forgot."
<<IncTime 90 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]You followed your customer into one of the BDSM rooms. This small, dim-lit room is full of bondage equipment, you can easily restrain ten people in this room, the walls are also covered with items to either cause pain or to deprive the senses -- whips, paddles, clamps, spike collars, ball gags, ring gags, blindfolds, ropes of all sorts, hoods with only an opening for mouth......
The customer seems to know his way around here already, he tells you to tie your own legs on a spreader bar, while he grabbed few things quickly off the wall.
A ball gag, a roll of rope and a leather riding crop that looks like it's really gonna hurt.
"Now, you are going to stay quiet, and do everything as I say... so I don't have to use this... too much," he swings that riding crop, making a sharp sound: "Do you understand?"
You try to reply, but he whips you on the side of your thigh hard and says: "I said BE QUIET!"
He then makes you wear that ball gag and proceed to tie the rope on your naked body, all very skilled.
<img src="./Assets/img/sex/bondage01.png" width="534" height="600" alt="bondage01">
So there you are, hands tied by the ropes behind your back, legs spread and hold in place, he starts to fondle your body, play every part of you like you are just another sex toy in this room, if you move or moans, he would whip you again, harder each time.
He seems really enjoys having complete control over you, jerking off while keeps on torturing you, his breath gets harder and messier, in the end, he cums all over you after the last whip.
"...Fuck! Shit... did I get too rough? Sorry, hey, here is your powder." After the dazz of orgasm, he says, leaving you the gunpowder you most definitely earned and left.
Wait, you are still tied up.
But before you start to panic, he comes back and unties you: "Ha! Almost forgot."
<<IncTime 90 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
He looks at you, you can tell he's not comfortable telling you anything because he does not know you well enough, but maybe he's just dying for a release, a way of venting whatever he's feeling, so after some awkward silence, Robin nod.
"Okay, if, well, if you really wanted to know."
"I used to live north from here -- really really north of here-- in a small settlement. Until one day, one of the warlords and his army... destroyed my home...... "
He stopped, tears gathered in his eyes: "My, my parents died, and my only brother was taken."
"They keep anyone that could be recruit into their army, but they think I was too weak, so I was traded off with a slaver caravan. They, they......"
You can see robin is shaking.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"[[It's okay, you can stop if you don't want to talk about it|robin story 2][$timelapse to 0]]."
"[[Then what happend|robin story 2][$timelapse to 0]]?"<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
Robin shakes his head, continues:
"The leader of that slaver caravan, he did... did terrible things to me. He makes me dress like a woman, act like a woman, if I don't, he will beat me, being really rough, when he...... But if, if I did, he will be really nice to me, by the end, I just can't help but obey him. He also gave me a really weird pink pill, that made my body become more feminine in just a few days."<<if $slaversenslaved is 1>>
All of this sound so familiar, it's just like what Derek was doing to you.
<</if>>
Robin holding his knees tight, like he just wanted to curl up into a ball. He's really not comfortable with his body's strange changes.
"But," Then he speaks again: "The Debris Walkers killed or scared off most of the slavers when the slaver caravan tries to disguise themselves as a normal caravan and get some supplies here in Greyfold."
"I was saved, freed, along with other slaves. But... here I am, in a strange city, with this, this damn body, Dr Choppy says it would take 200 grams to turn my body back to the way it was. I, I just don't know what to do anymore! I'm... I'm so scared and lost......"
Robin finally lost it, he cried, maybe for the first time since his freedom. Even Dr Choppy stopped her work in hands to look at this way.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"Thank you." Robin snorted, then gives you a tired smile: "I feel a bit better now."
<<set $robinstory to 1>>
[[Continue|Talk to Robin clinic][$timelapse to 0]]<<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 1, $vingreyfold to 0, $vinle to 0, $vinn085 to 0, $vinbabili to 0, $vintribalvillage to 0, $vinst to 0>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to Nogas......
<<print either("[[Continue|nogas re storm]]", "[[Continue|nogas re wolf]]", "[[Continue|nogas re nothing]]", "[[Continue|nogas re rare find]]", "[[Continue|nogas re nothing]]")>><<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun burning hot on top of you, dried and dead earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to Nogas......
<<print either("[[Continue|nogas re storm]]", "[[Continue|nogas re wolf]]", "[[Continue|nogas re nothing]]", "[[Continue|nogas re rare find]]", "[[Continue|nogas re nothing]]")>><</if>><<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>>[[Continue|Nogas][$inmenu to 0, $driving to 0, $timelapse to 0]]<</if>><<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>>[[Continue|Nogas][$inmenu to 0, $driving to 0, $timelapse to 0]]<</if>><</if>><<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
Nothing special happened during the travel, but just before you reach Nogas, you see something ahead of you.
It's a big bad mutated wolf.
<img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
You run into a ''Mutated Wolf''!
This deformed creature growls at you with its jagged teeth bare, seems like it will pounce on you at any moment.
<<set $enemy to "Mutated wolf", $enemyhealth to 50, $enemymaxHealth to 50, $enemyattack to "15", $inmenu to 1, $enemybaseattack to "5">>
Mutated wolf's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
''[[Fight|nogas re wolf fight][$inmenu to 0, $driving to 0]]''
<<if $nogasghosttown is 1>>[[Hit the gas and avoid it|Nogas ghost town][$unmenu to 0, $driving to 0, $timelapse to 0]]<<else>>[[Hit the gas and avoid it|Nogas][$unmenu to 0, $driving to 0, $timelapse to 0]]<</if>><<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, but just before you reach Nogas, something sneaks up on you.
It's a big bad mutated wolf.
<img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
You run into a ''Mutated Wolf''!
This deformed creature growls at you with its jagged teeth bare, seems like it will pounce on you at any moment.
<<set $enemy to "Mutated wolf", $enemyhealth to 50, $enemymaxHealth to 50, $enemyattack to "15", $inmenu to 1, $enemybaseattack to "5">>
Mutated wolf's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
''[[Fight|nogas re wolf fight][$inmenu to 0, $timelapse to 0]]''<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach Nogas safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>>[[Continue|Nogas][$inmenu to 0, $driving to 0, $timelapse to 0]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<if $recolatruck is 1>>Nothing special happened during the travel, you reach Nogas safe and sound.<<else>><<set $recolatruck to 1>>You found a big truck turned over and half-buried in the middle of the wasteland, and the back of the truck is wide open, looking inside, you can see boxes and boxes of cargo in there.
Yet further inspection disappoints you, it looks like this truck was delivering a full truck of cola, but someone has already gotten to it, all that's left is some empty bottles and smashed glass... also, you noticed there is not a single bottle cap around, they must have taken all the caps with them.
Why would someone do that?
Well, time for you to hit the road again.<</if>>
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>>[[Continue|Nogas][$inmenu to 0, $driving to 0, $timelapse to 0]]<</if>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 0, $vingreyfold to 0, $vinle to 0, $vinn085 to 1, $vinbabili to 0, $vintribalvillage to 0, $vinst to 0>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to N-085 Bunker......
<<print either("[[Continue|n085 bunker re storm]]", "[[Continue|n085 bunker re nothing]]", "[[Continue|n085 bunker re nothing]]", "[[Continue|n085 bunker re easter beast]]", "[[Continue|n085 bunker re dead soldier]]")>><<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun burning hot on top of you, dried and dead earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to N-085 Bunker......
<<print either("[[Continue|n085 bunker re storm]]", "[[Continue|n085 bunker re nothing]]", "[[Continue|n085 bunker re nothing]]", "[[Continue|n085 bunker re easter beast]]", "[[Continue|n085 bunker re dead soldier]]")>><</if>><img src="./Assets/img/npc/mutatedwolf.png" width="500" height="290" alt="mutatedwolf">
This deformed creature growls at you with its jagged teeth bare, seems like it will pounce on you at any moment.
Mutated wolf's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|re Mutated wolf surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You killed your enemy!|re Mutated wolf won]]<</if>><img src="./Assets/img/sex/wolfrape.png" width="707" height="537" alt="wolfrape">
<<set $inmenu to 1>><<IncTime 50 minutes>><<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
You lay on the ground on all fours and expose your ass to the wolf, as a sign of submission. Mutated creatures, humans and animals, all have an incredibly high libido, this wolf is no different.
The beast rans over and starts to sniff your butthole, you feel its warm breath, tickling your ass, then something even hotter, the wolf is licking your butt, like it's a delicious dessert, the texture of its tongue is very rough, yet still making you hot and bothered.
Looks like the wolf is done lubricating you, because you feel it mount you hastily, it's claws gave you a few scratches in the process, but it's too late for you to struggle now. Red and tapered wolf cock is ramming on your ass, until it finally found the entry point.
The wolf is now fucking you, like the frantic beast it is. But you, a human, to be fucked like a literal bitch, is something else. The beast does not care for your pleasure, it keeps on fucking you, even push its knot into your tight asshole, in its frantic fucking, it soon reaches climax, and shoots its beast cum all up your ass.
You now lay on the ground flat, with the wolf's cock still knotting with you, exhausted. More time passes, the wolf's cock pops out of your ass, so is its cum. The wolf runs away on its own, leaving you like a used cum rag on the dirt......
But at least, you survived.
<<set $anals += 1>>
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town]]<<else>>[[Continue|Nogas]]<</if>>You killed the mutated wolf, the beast laying still, finally finding at least some kind of peace in its tortured unnatural life, here in the wasteland.
<<set $inmenu to 1>><<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
This thing might be ugly, but it's flesh could be edible, well, radiated, but mostly edible. You quickly gather some good meat from the wolf.
''(Recive items: "Wolf Meat"*1)''
<<set $getwolfmeat += 1, $killbeast += 1>>
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town]]<<else>>[[Continue|Nogas]]<</if>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 0, $vingreyfold to 1, $vinle to 0, $vinn085 to 0, $vinbabili to 0, $vintribalvillage to 0, $vinst to 0>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to Greyfold......
<<print either("[[Continue|greyfold re storm]]", "[[Continue|greyfold re bandit]]", "[[Continue|greyfold re nothing]]", "[[Continue|greyfold re rare find]]", "[[Continue|greyfold re nothing]]", "[[Continue|greyfold re bandit victim]]")>><<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun burning hot on top of you, dried and dead earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to Greyfold......
<<print either("[[Continue|greyfold re storm]]", "[[Continue|greyfold re bandit]]", "[[Continue|greyfold re nothing]]", "[[Continue|greyfold re rare find]]", "[[Continue|greyfold re nothing]]", "[[Continue|greyfold re bandit victim]]")>><</if>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 0, $vingreyfold to 0, $vinle to 1, $vinn085 to 0, $vinbabili to 0, $vintribalvillage to 0, $vinst to 0>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to Last Elysium......
<<print either("[[Continue|last elysium re storm]]", "[[Continue|last elysium re nothing]]", "[[Continue|last elysium re nothing]]", "[[Continue|last elysium re trap]]")>><<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun burning hot on top of you, dried and dead earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to Last Elysium......
<<print either("[[Continue|last elysium re storm]]", "[[Continue|last elysium re nothing]]", "[[Continue|last elysium re nothing]]", "[[Continue|last elysium re trap]]")>><</if>><<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Greyfold][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Greyfold][$inmenu to 0, $timelapse to 0]]<</if>><<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
Nothing special happened during the travel, but just as you are carefully navigating the car through the verdict highway and avoiding all the busted cars, someone jumps out of a wracked car.
"Spit out all your powder, or else." says the bandit.<<if $equipedarmour is "None">> "You little fucking slut, walking around naked? I think you want the else!" He laughed wickedly.<</if>>
<img src="./Assets/img/npc/malebandit.png" width="666" height="627" alt="malebandit">
You run into ''Male Bandit''!
He got a small calibre pistol in one hand, scrap machete in the other, twirling them around in a menacing manner.
<<set $enemy to "Male Bandit", $enemyhealth to 80, $enemymaxHealth to 80, $enemyattack to "30", $enemybaseattack to "10">>
Male Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|male bandit fight][$inmenu to 0, $driving to 0, $timelapse to 0]]''
[[Hit the gass and drive pass him|Greyfold][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>><img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
Nothing special happened during the travel, but just as you are walking on the Greyfold highway, someone jumps out of a wracked car.
"Spit out all your powder, or else." says the bandit.<<if $equipedarmour is "None">> "You little fucking slut, walking around naked? I think you want the else!" He laughed wickedly.<</if>>
<img src="./Assets/img/npc/malebandit.png" width="666" height="627" alt="malebandit">
You run into ''Male Bandit''!
He got a small calibre pistol in one hand, scrap machete in the other, twirling them around in a menacing manner.
<<set $enemy to "Male Bandit", $enemyhealth to 80, $enemymaxHealth to 80, $enemyattack to "30", $enemybaseattack to "10">>
Male Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|male bandit fight][$inmenu to 0, $timelapse to 0]]''<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach Greyfold safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Greyfold][$inmenu to 0, $driving to 0, $timelapse to 0]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
While you are walking on the Greyfold highway, you found that one of the cars has its trunk intact -- while most other cars' trunks have already been pried open.
<<set $inmenu to 1>><<IncTime 720 minutes>>
Grabbing a rock, you bashed the trunk open.
<<print either("Inside of the trunk is just some boring valueless things you would expect, but there is one thing that catches your eye...... it's a gun. Looks like it's in an alright condition too.<br><br>''(Receive item: 'Wrangler'*1)''<<set $getwrangler += 1>>", "Inside of the trunk is just some boring valueless things you would expect, but there is one thing that catches your eye...... it's a gun. Looks like it's in an alright condition too.<br><br>''(Receive item: 'Bolt-Action Rifle'*1)''<<set $getboltactionrifle += 1>>", "Inside of the trunk is just some boring valueless things you would expect, but there is one thing that catches your eye...... it's a crowbar. Looks like it's in an alright condition too.<br><br>''(Receive item: 'Crowbar'*1)''<<set $getcrowbar += 1>>", "Inside of the trunk is just some boring valueless things you would expect, but there is one thing that catches your eye...... it's a gun. But upon further inspection, you found out it was just an airsoft gun with its parts all pretty much rotted away.")>>
Leaving that car behind, you made your way in Greyfold.
[[Continue|Greyfold][$inmenu to 0, $driving to 0]]<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|N-085 Bunker][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|N-085 Bunker][$inmenu to 0, $timelapse to 0]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach N-085 bunker safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|N-085 Bunker][$inmenu to 0, $driving to 0, $timelapse to 0]]<<IncTime 720 minutes>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Last Elysium][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Last Elysium][$inmenu to 0]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach Last Elysium safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Last Elysium][$inmenu to 0, $driving to 0, $timelapse to 0]]<<IncTime 720 minutes>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
It's not easy to get to the Last Elysium, the terrain itself is steep and dangerous enough, there also are a lot of traps laying around, to protect Last Elysium from outsiders.
But that won't be much of a problem for you, since you are in your trusty vehicle. You bypass all of the traps and arrive at Last Elysium.
[[Continue|Last Elysium][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
It's not easy to get to the Last Elysium, the terrain itself is steep and dangerous enough, there also are a lot of traps laying around, to protect Last Elysium from outsiders.
<<if $keensense >= 8>>''(Sucssed at Keensense check!)''
You were able to bypass all of the traps due to your sharp eyes though.<<else>>''(Failed at Keensense check!)''
You found yourself stepping into one of the traps, unfortunately. It's a hole in the ground with some sharp spikes in it, covered by tarps and dirt. It hurts like fucking hell.
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
''(You lost some health due to the trap!)''<</if>>
[[Continue|Last Elysium][$inmenu to 0]]<</if>><<set $inmenu to 1>><<IncTime 720 minutes>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
As you drive on the vast wasteland, a strange noise caught your attention... it's like something is ruffling through dirt really quickly -- then, a giant shadow emerged in front of you out of a hole in the ground.
It's not your lucky day, a giant white rabbit with sharp teeth and even more crazed blood-red eyes. It must be what the wastelander named "Easter Beasts". Oh, also, on its back, are six tentacles that they use as weapons and cloaca tubes.
<<set $enemy to "Easter Beast", $enemyhealth to 150, $enemymaxHealth to 150, $enemyattack to "60", $enemybaseattack to "10">>
[[Fight|re easter beast fight][$inmenu to 0, $driving to 0]]
[[Drive around it|N-085 Bunker][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
As you walk on the vast wasteland, a strange noise caught your attention... it's like something is ruffling through dirt really quickly -- then, a giant shadow emerged in front of you out of a hole in the ground.
It's not your lucky day, a giant white rabbit with sharp teeth and even more crazed blood-red eyes. It must be what the wastelander named "Easter Beasts". Oh, also, on its back, are six tentacles that they use as weapons and cloaca tubes.
<<set $enemy to "Easter Beast", $enemyhealth to 150, $enemymaxHealth to 150, $enemyattack to "60", $enemybaseattack to "10">>
[[Fight|re easter beast fight][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>You run into ''Easter Beast''!
A giant white rabbit, but with sharp teeth and even more crazed blood-red eyes, on its back, are six tentacles that they use as weapons and cloaca tubes.
Easter Beast's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|re easter beast surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|re easter beast won]]<</if>><img src="./Assets/img/sex/tentacle.png" width="959" height="664" alt="tentacle">
<<if $playn085 isnot 1>><<audio ":all" stop>><<audio "n085" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 1, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
You submit yourself in front of the beast, hoping this bunny looking thing would still have its humping-loving nature intact even after the horrible mutation.
Well, it did, because soon you found something hot and slimy tickling your bottom, yet it is not a cock. Or maybe it is? One of the easter beast's thick tentacles found its way to your anus, penetrated you, soon the five others joins in, fondling your nipples, cock and one even forced into your mouth.
It feels like you are covered by the beast's tentacles, all of them attacking your sensitive spots -- especially your prostate -- with agility and skill, but the pleasure didn't last long, you feel the tentacle in your anus suddenly gets bigger, and bigger......
Looking down, it turns out the thing is "laying" an egg the size of your fist in it.
The pain made you struggle, but the beast's other tentacles holds you tight in your place, the egg popped inside of you, after that, the beast just throws you on the ground and hopped away.
They use this method to reproduce, the host will eventually be eaten by the little easter beast that hatched from the egg. To avoid this fate, you tried your hardest to get the egg out... it's as painful as when it gets in, and it's even more humiliating because you feel like you are laying the egg yourself like some kind of bird, but in the end, you did it.
<<if ndef $geteasteregg>><<set $geteasteregg = 0>><</if>>
''(Receive items: 'Easter Beast's Egg'*1)''
<<set $geteasteregg += 1, $anals += 1, $orals += 1>>
[[Continue|N-085 Bunker][$inmenu to 0]]<<if ndef $geteastermeat>><<set $geteastermeat = 0>><</if>><<if ndef $geteasteregg>><<set $geteasteregg = 0>><</if>>You killed the easter beast, the beast laying still, finally finding at least some kind of peace in its tortured unnatural life, here in the wasteland.
<<set $inmenu to 1>>
This thing might be ugly, but it's flesh could be edible, well, radiated, but mostly edible. You quickly gather some good meat from the easter beast.
<<if $playn085 isnot 1>><<audio ":all" stop>><<audio "n085" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 1, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
''(Receive items: "Easter Beast's meat"*1)''
<<set $geteastermeat += 1, $killbeast += 1>><<print either("", "<br><br>After you cut the beast open, you found an egg in the bloodie mess.<br><br>''(Receive items: 'Easter Beast's Egg'*1)''<<set $geteasteregg += 1>><br><br>", "")>>
[[Continue|N-085 Bunker][$inmenu to 0]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<if $meethumm is 1>>"Hello, $name." <<if $hummhug is 1>>Humm gives you a big hug, you feel like he could crush all of your bones if he just squeezes hard enough, but the hug was surprisingly gentle and warm.<<else>>Humm reaches out for a handshake, afterwards, he scratches his bald head: "Sorry, did that make you uncomfortable? I just dying for some human interaction."<</if>>
"I'm glad you have some time to talk, it gets lonely out here. Not that I'm complaining, I'm honoured to be trusted to protect the Elysium."
"[[So what's your story|humm story]]?"
"[[Do you want a hug]]?"<<if $hummlove >= 2>>
[[Seduce Humm]]
<</if>>
[[Leave|Last Elysium]]<<else>>"You, you want to talk? Hum. I mean, of course." Humm reaches out his hand: "It's just, not many would talk to me when the promised heaven and shelter are so close by. They would always just rush inside, like something or someone is always chasing them...... well, can't blame them. I lived in the outside world too, it's hell, especially for us."
You shake his hand and told him your name, Humm nods:
"Glad to meet you, $name."
<<set $meethumm to 1, $hummlove to 0>>
[[Continue|Talk to Humm]]<</if>><<if $rolandcompanion is 1>>
Roland's eyes narrow and his hand on his holster the moment he sees Sue, but then he quickly took out a polaroid photo and compares it with Sue. Then, he puts his hand down and just smiles when you look at him, like nothing happened.
<</if>><img src="./Assets/img/npc/Sue.png" width="800" height="800" alt="Sue">
<<if $meetsue is 1>>"Sure thing, $name. It's not like I got anything better to do." Sue let out a cat-like laugh: "I was just joking! What do you want to talk about?"
"[[So what's your story|sue story]]?"
"[[Are you a mutant]]?"
[[Leave|Approach the stall]]<<else>><<set $meetsue to 1, $inmenu to 1, $suelove to 0>>"Oh, you wants to talk? I guess I can do that, it's not like I'm that busy right now."
It's true. Even though Sue is the only merchant in the square, she doesn't seem to get too many customers. Probably because most people here provide for themselves and generally keep to themselves.
"I'm Sue, what's your name?"
She nods after you told her.
"Welcome to the Elysium, hope you are here to stay." Sue looks down the mountain, into the wasteland: "There is nothing for people like us out there anyways."
[[Continue|Talk to Sue]]<</if>><img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<IncTime 5 minutes>><<set $inmenu to 1>>
<<if $hummstory is 1>>"You forget?"
Humm sighs.
"I was a warlord, my slave army in its peak has about two hundred strong, I kill, and lead, lead to killing, kill to lead, never show any weakness until one day, I did, and I was of course challenged, usurped, luckily alive only because my freak mutant body can survive a bullet in the head."
Humm pats his own bald head.
"But even with that open wound, blood all over my face, out in the wild, dying under the blazing sun, I was relieved. And that's when I found the Last Elysium, people here healed me, and I never left since."
[[Continue|Talk to Humm][$inmenu to 0]]<<else>>Humm looks at you wiradly.
<<set $hummlove += 1, $inmenu to 1, $hummstory to 1>>
"My story? Hum, that's a big question. I got all day, but I don't think you do." Then he laughs, at least you think that expression and sound are laughing: "I'm just kidding, I know what you mean. I'll still make it short though. I was a warlord, my slave army in its peak has about two hundred strong, I kill, and lead, lead to killing, kill to lead, never show any weakness until one day, I did, and I was of course challenged, usurped, luckily alive only because my freak mutant body can survive a bullet in the head."
Humm pats his own bald head.
"But even with that open wound, blood all over my face, out in the wild, dying under the blazing sun, I was relieved. And that's when I found the Last Elysium, people here healed me, and I never left since."
[[Continue|Talk to Humm][$inmenu to 0]]<</if>><img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<IncTime 5 minutes>><<set $inmenu to 1>>
<<if $hummhug is 1>>"Of course, always."
Humm raised his arms, and embraced you ever so gently, it's hard to believe someone who has a body like a steel statue can be so gentle. It makes you feel safe.
The hug was peaceful and heartwarming.
[[Continue|Talk to Humm][$inmenu to 0]]<<else>>"I'm sorry?"
<<set $hummlove += 1, $inmenu to 1>>
You repeted the question.
"I... hum, I guess I do." Humm says, a bit embarrassed.
You lean in and hug him, at first he didn't even hug back, not because he didn't want to, but 'cause he's afraid of hurting you or something like that. Well, he does look incredibly strong, you don't doubt that he can destroy a tree trunk just by hugging it.
Then, the body temperature pass on by, he must have felt it too, he raised his arms, and embraced you ever so gently, it's hard to believe someone who has a body like a steel statue can be so gentle. It makes you feel safe.
The hug was peaceful and heartwarming.
"Thanks, $name, I didn't realize just how much I needed that," Humm says: "It means the world to me. Really."
[[Continue|Talk to Humm][$inmenu to 0]]<</if>><img src="./Assets/img/npc/Sue.png" width="800" height="800" alt="Sue">
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"You know, same ol' same ol', like everybody else here," Sue points around: "Lost little kitty found a place to call home, build by other lost little poor things."
"She stayed, but have to find some way to feed herself, a girl got to eat, no? Even if the girl got sharp nails and cough out hairballs every now and then. So she scavenges, thankfully, that girl does not just look like a panther, she moves like one too... that's why there is always something good on her stall!"
"That's about it, you want to buy something now?"<<if $zavvicompanion is 1>>
"Chief, come on." Zavvi whispers to you: "Don't ask anymore, she can't tell you."<</if>>
<<if $charisma >= 10>>(Charisma 10) [[Convince her to tell you more]]<<else>>(Charisma 10) Convince her to tell you more<</if>>
[[Continue|Approach the stall][$timelapse to 0]]<img src="./Assets/img/npc/Sue.png" width="800" height="800" alt="Sue">
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
"Yeeeeeah... Yeah. I guess you can say that." Sue scratches her nose then nods: "I mean, we are all mutants in the eyes of those wastelanders, right? No different from the Easter Beasts, Windigos or the Devourers, monsters created by the radiations,"
"Beasts that better just to be put down."
She falls into silence after that, you can tell she's hiding something.
<<if $charisma >= 10>>(Charisma 10) [[Convince her to tell you more]]<<else>>(Charisma 10) Convince her to tell you more<</if>>
[[Continue|Approach the stall][$timelapse to 0]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"You can? But, why would you do that?" Robin waves his hands in a hurry: "I didn't mean like that! I was just a bit surprised, that's all. I, I can't believe you would do something that nice for... someone like me."
Unless you wanted something in return -- that's what he was worried about, you can tell. His time as a slave taught this poor young man to not trust anyone so easily.
"[[I just wanted to help you]]."
"[[You'll own me one]]."
"[[I'll pay, let's just leave it like that]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"Thank you... I always forget there still good people left in this wasteland." Robin nods.
"Oh I can't wait for the treatment, Dr Choppy said she can reverse what that damned pill did to me! I feel so... weird in this body." Robin says, with a flushed face.
Maybe he doesn't completely hate what this pill has done to him, maybe it's just what the slaver was doing to him is too traumatic for him to realize that. Or, maybe it's just the pill.
"[[I'll talk to the doctor, you just wait here]]."
"[[You should ask her to enhance the pill's power instead]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"Of course, and I'll do anything to repay you!" Robin nods.
"Oh I can't wait for the treatment, Dr Choppy said she can reverse what that damned pill did to me! I feel so... weird in this body." Robin says, with a flushed face.
Maybe he doesn't completely hate what this pill has done to him, maybe it's just what the slaver was doing to him is too traumatic for him to realize that. Or, maybe it's just the pill.
"[[I'll talk to the doctor, you just wait here]]."
"[[You should ask her to enhance the pill's power instead]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"Sorry, I didn't meant to make you annoyed or anything, I'm happy you would offer me this." Robin nods.
"Oh I can't wait for the treatment, Dr Choppy said she can reverse what that damned pill did to me! I feel so... weird in this body." Robin says, with a flushed face.
Maybe he doesn't completely hate what this pill has done to him, maybe it's just what the slaver was doing to him is too traumatic for him to realize that. Or, maybe it's just the pill.
"[[I'll talk to the doctor, you just wait here]]."
"[[You should ask her to enhance the pill's power instead]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"Of course!" Robin grabs your hand before you leaves: "Again, thank you. Thank you so much."
<<set $robinbemusc to 1>>
[[Leave|Enter Dr Choppy's clinic][$timelapse to 0]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"What... what?" Robin looks like he's dumbfounded.
"So that I would be even more feminine? Why would I, ever, do that?" For the first time you hear Robin raise his voice, but then he quickly becomes timid again: "Sorry, I didn't mean to yell at you, I just... you are joking, right?"
"[[You like it, just be honest with yourself]]."
"[[It's not like you can ever be a real man anyways]]."
"[[Nevermind, I'll talk to the doctor, you just wait here|I'll talk to the doctor, you just wait here]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"I... I, you," Robin talks like he got a twisted tongue: "No! I hate everything about this!"
"My nipples become so sensitive, I have a breast now! I'm, I'm a man! I'm not supposed to like that, I just want to be back to normal... my whole body is always so weird, like, like it misses... god! Like it misses that monster slaver and what he's done to me! That can't be right! ''That is not right!''"
He sobs softly after that short outbreak.
<<if $charisma >= 8>>(Chrisma 8) "[[You shouldn't let the past hinder a better future]]."<<else>>(Chrisma 8) ""You shouldn't let the past hinder a better future.""<</if>>
"[[Forget I said anything, I'll talk to the doctor now|I'll talk to the doctor, you just wait here]]."
"[[Forget about everything then, I'm not helping]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"I... I, you," Robin talks like he got a twisted tongue: "How, how could you say that to me?"
"My nipples become so sensitive, I have a breast now! I'm, I'm a man! I'm not supposed to like that, I just want to be back to normal... my whole body is always so weird, like, like it misses... god! Like it misses that monster slaver and what he's done to me! That can't be right! ''That is not right!''"
He sobs softly after that short outbreak.
<<if $charisma >= 10>>(Chrisma 10) "[[Just give up, that's your only way out]]."<<else>>(Chrisma 10) ""Just give up, that's your only way out.""<</if>>
"[[Forget I said anything, I'll talk to the doctor now|I'll talk to the doctor, you just wait here]]."
"[[Forget about everything then, I'm not helping]]."<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"......" Robin falls into silence for a long while.
Then, to your surprise, he just nods.
"You are right. I was just in denial, but deep down, I know it." He took a deep breath: "This feeling of not being in the right body didn't start when I took the pill. But, I'm......"
Robin choked, he starts crying: "I'm just scared, $name."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"But... you are here, right? Please, tell the doctor to... do that. But only if you will be here, with me, okay? I won't make it... alone."
<<set $robinbefem to 1>>
[[Nod and leave|Enter Dr Choppy's clinic][$timelapse to 0]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
Robin looks at you, his face becomes pale, but he still nods:
"Fine."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
You don't think he'll ever talk to you again.
<<set $robingone to 1>>
[[Continue|Enter Dr Choppy's clinic][$timelapse to 0]]<img src="./Assets/img/npc/Robin.png" width="800" height="800" alt="Robin">
"......" Robin falls into silence for a long while.
Then, to your surprise, he just nods.
"You are right. What, what can I even do if I'm back to normal? I can't protect myself then, I can't protect myself now, it has nothing to do with the pill."
"I was just in denial, but deep down, I know it."
You saw many different feelings run through Robin's eyes, sadness, hopelessness, in the end, acceptance.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"I don't know what do you want from me, $name, but please, do whatever you please...... I just need somebody. Anybody."
<<set $robinbefem to 1>>
[[Nod and leave|Enter Dr Choppy's clinic][$timelapse to 0]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
While you are traveling on the Greyfold viaduct highway, you hear someone calling for help weekly. It sounds like they are just behind some wasted cars.
<<IncTime 720 minutes>><<set $inmenu to 1>>
<<print either("[[Go investegate|greyfold re female victim]]", "[[Go investegate|greyfold re male victim]]", "[[Go investegate|greyfold re fake victim]]")>>
[[Ingore them and keep going|Greyfold][$inmenu to 0, $driving to 0]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
You follow the call for help and investigate. You found a woman on the ground, she looks like she just got a rough beating... and has been raped. Her clothes are tattered and there is cum leaking out of her vagina.
"Please... help me? A bandit did this to me... uh......" The woman reaches out for you, she needs help even to just walk.
[[Rape her|greyfold re female victim rape]]
[[Help her get back to the city|greyfold re victim help]]
[[Ingore her and keep going|Greyfold][$inmenu to 0]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
You follow the call for help and investigate. You found a man on the ground, he looks like he just got a rough beating... and has been raped. His clothes are tattered and there is cum leaking out of his anus.
"Please... help me? A bandit did this to me... uh......" The man reaches out for you, he needs help even to just walk.
[[Rape him|greyfold re male victim rape]]
[[Help him get back to the city|greyfold re victim help]]
[[Ingore him and keep going|Greyfold][$inmenu to 0]]<img src="./Assets/img/locations/greyfoldhighway.png" width="1024" height="460" alt="greyfoldhighway">
You follow the call for help and investigate. But there is no one there.
"Hah! Can't believe someone falls for this!" A bandit comes from behind you, she blocks your way and says:
"Spit out all your powder, or else." says the bandit.<<if $equipedarmour is "None">> "You little fucking slut, walking around naked? I think you want the else!" She laughed wickedly.<</if>>
<img src="./Assets/img/npc/femalebandit.png" width="606" height="666" alt="femalebandit">
You run into ''Female Bandit''!
She is holding an old rifle and looking at you with a cruel expiration.
<<set $enemy to "Female Bandit", $enemyhealth to 80, $enemymaxHealth to 80, $enemyattack to "30", $enemybaseattack to "10">>
Female Bandit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
''[[Fight|female bandit fight][$inmenu to 0, $driving to 0]]''<img src="./Assets/img/sex/anal07.png" width="810" height="624" alt="anal07">
You walk towards that poor man, at first, he couldn't hide his happiness because he thinks that you were going to help him.
But you just pined him back onto the cold hard ground and took out your cock.
"No! Wha- Not again!" The man screams, but he is too weak to fight back, even too weak to escape.
So with little effort, you subdued him, then pushed your hard cock right in his already cum-filled hole. It's not the tightest, but at least it's really well lubed.
Maybe it's the man's screaming, or it's the surprising good sloppy seconds fucking, you fuck him hard and quickly cum in his hole, adding yet more cum to it.
You get up, cleaned yourself, then leaves. Ignoring the poor man's sobbing.
<<set $fucks += 1, $inmenu to 1>><<IncTime 30 minutes>>
[[Continue|Greyfold][$inmenu to 0, $driving to 0]]<img src="./Assets/img/locations/greyfold.png" width="1024" height="500" alt="greyfold">
You helped this poor bandit victim walks back to the city. Without your help, there would surely be another body being thrown off the highway days later.
[[Continue|Greyfold][$inmenu to 0, $driving to 0]]<img src="./Assets/img/sex/vaginal01.png" width="850" height="515" alt="vaginal01">
You walk towards that poor woman, at first, she couldn't hide her happiness because she thinks that you were going to help her.
But you just pined her back onto the cold hard ground and took out your cock.
"No! Wha- Not again!" The woman screams, but she is too weak to fight back, even too weak to escape.
So with little effort, you subdued her, then pushed your hard cock right in her already cum-filled hole. It's not the tightest, but at least it's really well lubed.
Maybe it's the woman's screaming, or it's the surprising good sloppy seconds fucking, you fuck her hard and quickly cum in her hole, adding yet more cum to it.
You get up, cleaned yourself, then leaves. Ignoring the poor woman's sobbing.
<<set $fucks += 1, $inmenu to 1>><<IncTime 30 minutes>>
[[Continue|Greyfold][$inmenu to 0, $driving to 0]]<<set $inmenu to 1>><<IncTime 720 minutes>><<if $foundarmyhelmet isnot 1>><img src="./Assets/img/locations/wasteland02.png" width="1280" height="351" alt="wasteland02">
During your travel, something catches your eyes -- a little green in the endless yellow. But when you walks up to it, you found out it was a skeleton wrapped in decomposed green camouflage uniforms.
A soldier of the old world.
You don't know which side he was in, but it matters so little now, another fool fight in the war that will end the world as they know it, another fool died for worse than nothing.
Though his clothes are decomposed, his helmet looks not to be in too bad of a shape though, you pick it up, and left.
''(Recive items: "Helmet Of The Old World"*1)''
<<set $foundarmyhelmet to 1, $getarmyhelmet to 1>>
[[Continue|N-085 Bunker][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach N-085 bunker safe and sound.
[[Continue|N-085 Bunker][$inmenu to 0, $driving to 0]]<</if>><img src="./Assets/img/items/armyhelmet.png" width="474" height="315" alt="armyhelmet">
An old army helmet of an old world soldier. It got a metal playing card stripped on its side for good luck, it didn't work that well for the previous owner though.
Hope this relic of the old world can protect you better.
Add Max health: 30
Add 1 Keensense while equipped.
Type: Headgears
This is a unique item.
<<if $equipedheadgear isnot "Helmet Of The Old World">>([[Equip|Inventory][$equipedheadgear to "Helmet Of The Old World"]])<</if>><<if $equipedheadgear is "Helmet Of The Old World">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><img src="./Assets/img/locations/bunkerbig.png" width="1024" height="623" alt="bunkerbig">
You walk up to the entrance, surprisingly, the big heavy blast door is just slightly ajar, you pull that door open, and find that the emergency lighting is on, everything in the bunker has an ominous yellowish-orange colour to it.
The backup generator still works even after a century? Or... someone is inside of it? Could they be your parents?
One way to find out.
[[Going in]]
[[Leave|N-085 Bunker]]<img src="./Assets/img/locations/bunkerint01.png" width="1024" height="682" alt="bunkerint01">
You go inside of the bunker, the first thing to greet you is a long and narrow stair down, and as you go down, the air becomes staler and staler, so it's the entire atmosphere, feels like this stair will never end, until it leads you to --
But then it ends, and you are in a slightly larger room with long busted security cameras and scanning platforms for personal belongings. Well, it is a secret military bunker, so this kind of security is really not all that surprising.
<<if $n085camsmashed isnot 1>>
What is though, is this little tiny red light in one of those security cameras. It's still working? But how? That's different from the emergency lightings.
A strong feeling of being watched and uneasiness filled you.
<</if>>
There are two doors that lead deeper underground, one to the left, one to the right.
<<if $n085camsmashed isnot 1>>[[Break that camera]]<</if>>
[[Go through the left door]]
[[Go through the right door]]
[[Leave|N-085 Bunker]]You smashed that camera down, let it join the other few cameras as a piece of junk.
<<set $n085camsmashed to 1, $inmenu to 1>><<IncTime 5 minutes>>
The feeling of being watched is gone, but not the uneasiness. If anything, that uneasiness just got bigger.
[[Continue|Going in][$inmenu to 0]]<img src="./Assets/img/locations/bunkerint02.png" width="1024" height="682" alt="bunkerint02">
You see a long corridor ahead of you, at the end of the corridor is another stair going down, and on both sides of the corridor are six steel doors, it looks like this might be the block A of the bunker, because the doors all have numbers with A in the front panited on it, A1 - A6.
[[Go down a level|n085 bunker level 3]]
[[Open the A1 door]]
[[Open the A2 door]]
[[Open the A3 door]]
[[Open the A4 door]]
[[Open the A5 door]]
[[Open the A6 door]]
[[Go up a level|Going in]]<img src="./Assets/img/locations/bunkerint02.png" width="1024" height="682" alt="bunkerint02">
You see a long corridor ahead of you, at the end of the corridor is another stair going down, and on both sides of the corridor are six steel doors, it looks like this might be the block B of the bunker, because the doors all have numbers with B in the front painted on it, B1 - B6.
It looks like there is a cave in on the right side of the corridor, and B1 - B3 rooms are all inaccessible because of that.
[[Go down a level|n085 bunker level 3]]
[[Open the B4 door]]
[[Open the B5 door]]
[[Open the B6 door]]
[[Go up a level|Going in]]You entered room A1.
There are four bunk beds against the walls of this room, two tables and some chairs, all of which are looking rough or almost falling apart. Some junk and wastes are scattered on the ground, it looks like no one has been living in this room for a long long time.
You do notice that on the ground there is a notebook on top of all other junks, it's in good condition and not as dusty as other things, it looks like someone just throw it on the ground quit recently.
[[Pick up the note book and read it]]
[[Leave|Go through the left door]]You entered room A2.
There are four bunk beds against the walls of this room, two tables and some chairs, all of which are looking rough or almost falling apart. Some junk and wastes are scattered on the ground, it looks like no one has been living in this room for a long long time.
For a moment there, you thought you saw something in the corner of your eyes, a shadow, but when you look to the side, there is nothing there. Everything is jarringly still and silent.
[[Leave|Go through the left door]]You entered room A3.
There are four bunk beds against the walls of this room, two tables and some chairs, all of which are looking rough or almost falling apart. Some junk and wastes are scattered on the ground, it looks like no one has been living in this room for a long long time.
There is a footlocker that's still locked under one of the bed, it's badly deformed, maybe someone tried to smash it open yet to no avail. On that sturdy footlocker is an expensive looking lock, which can only be opened with six letters combination.
<<textbox "$a3code" "">>
[[Enter the password|A3 locker password]]
[[Leave|Go through the left door]]You entered room A4.
There are four bunk beds against the walls of this room, two tables and some chairs, all of which are looking rough or almost falling apart. Some junk and wastes are scattered on the ground, it looks like no one has been living in this room for a long long time.
On the wall, someone used some dark coloured material to write: ''"IT'S ALL OVER"''.<<if ndef $getbwmag7>><<set $getbwmag7 to 1>>
You did notice there's something colorful hidden away under one of the bunk beds' rotten mattresses. It's a porn magazine, and looks in great condition, someone must have hidden it there quite recently.
''(Receive item: "Bards and Wenches Vol.7"*1)''
<</if>>
[[Leave|Go through the left door]]<<if $a5trap is 1>>You entered room A5.
There are four bunk beds against the walls of this room, two tables and some chairs, all of which are looking rough or almost falling apart. Some junk and wastes are scattered on the ground, it looks like no one has been living in this room for a long long time.
And of course that trap that has already been triggered is still just hanging there, like it's mocking you in silence.
[[Leave|Go through the left door]]<<else>>You are about to open the door to A5.
But it feels rather heavy......
[[Open it|bunker a5 trap]]
[[Leave|Go through the left door]]<</if>>You entered room A6.
There are four bunk beds against the walls of this room, two tables and some chairs, all of which are looking rough or almost falling apart. Some junk and wastes are scattered on the ground, it looks like no one has been living in this room for a long long time.<<if $keensense >= 7 && $n085a6 isnot 1>>
''(Succeed at Keensense check!)''
Among all these junks, you find a box of 5.56 ammo, which looks to be in good condition.
''(Recive items: "5.56 Ammo"*20)''
<<set $inmenu to 1, $get556 += 20, $n085a6 to 1>>
<</if>>
[[Leave|Go through the left door][$inmenu to 0]]''(Game autosaved)''
<<if $metn085slaver is 1>>You goes down the stairs and arrive in a big crescent shape room. There are rolls of terminals and control panels in this room, <<if $n085pcgone isnot 1>>some of which seems to be working.
[[Interact with the computers]]<<else>>but you smashed all of them to ensure no one can use them.<</if>><<if $dwrgpeacequest is 1 && $n085pcgone isnot 1>>
[[Destroy the computers]]
<</if>>
You can go back up from the two stairs at both ends of this room, one says "To block A" and the other says "to block B".
[[Go up a level to block A|Go through the left door]]
[[Go up a level to block B|Go through the right door]]<<else>>You goes down the stairs and arrive in a big crescent shape room. There are rolls of terminals and control panels in this room, some of which seems to be working.
But before you can inspect those computers further, you hear footsteps, guns cocking, and a cocky voice:
"Well, well, well, looks what we got here."
Four men surrounded you, they were hiding in the blind spots of this crescent room and must be waiting for you to come down for some time now, it is the best place in this bunker for an ambush. The one who talked seems to be the leader of this four.
<<if $n085camsmashed is 1>>
"Can we just collar him already? The fucker busted our camera!" One of them yells out impatiently, but the leader just ignored him and kept talking.<</if>>
"A prey, before we even set up the trap. Tell me, how the hell did you find this place? You are not a slaver too, are you?"
Slavers again? Just your luck.
[[Continue|bunker slaver stand off]]<</if>>You entered room B4.
It looks like this room is the clinic of this bunker, a lot of medical equipment, but it has all been smashed and looted, not even those little emergency medical kits on the wall has anything in it.
You did find a doctor's journal though, people who looted this place clearly has no interest in that what-so-ever, flipping through the pages, it was just documentations of which soldier come in for what illness and what prescriptions the doctor gives out, even the very last entry:
"Soldiers in A3 have all caught with a parasitic diseases, nothing too bad, it's just I haven't seen this type of parasite in this side of the world! They say Andrew is the first one to show the symptoms, that kid must have been out of the country during his leave. It's a serious violation in times like this, maybe I should report him."
[[Leave|Go through the right door]]You entered room B5.
Bones......
This room is filled with human bones, and nothing else. Most of which are pale and brittle looking, they must be the remains of the soldiers of this bunker. Someone just rounded them together and put them here.
Why?<<if $charlottecompanion is 1>>
"God!" Charlotte covers her eyes with hands: "Can we, can we just go now? Oh god $name let's go already!"<</if>><<if $dogcompanion is 1>>
$dogname tries to charge in the room, but luckily you stopped him just in time.
<</if>><<if $metn085slaver is 1 && $n085keycards isnot 1>>
[[Search in these bones]]
<</if>>
[[Leave|Go through the right door]]<<if $b6trap is 1>>You entered room B6.
There is a big round table in the middle of the room, with broken chairs around it, all of them dusty and old -- except that big concrete block that's hanging right next to the door.
[[Leave|Go through the right door]]<<else>>You are about to open the door to B6.
But it feels rather heavy......
[[Open it|bunker b6 trap]]
[[Leave|Go through the right door]]<</if>>In this notebook are just a bunch of notes for some people's appearance, their hair colours and eye colours, height and wight, and some other random features. No names, only numbers range from 200 to 5000 as footnotes.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Put it back|Open the A1 door][$timelapse to 0]]<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>><<if $a3code is "Andrew" or $a3code is "andrew">>You enter the combination...... and it worked. You took the lock off and opened the locker.
There are no valuable things inside, just one of those little hand size bibles and a weird looking comb which has a few of its teeth broken, all broken in different lengths.<<if $intelligence >= 7>>
''(Succeed in Intelligence check)''
It's a decoding tool! The bible and the comb. By lining up the comb's missing teeth to certain pages and paragraphs of the bible to get letters that'll form a secret message! Now, this is a... classic way of delivering secret messages, but judging by the heavy security check-up of the entrance, it might be the only way to do it. The question is who? And why?
<</if>>
[[Continue|Open the A3 door][$timelapse to 0]]<<else>>You enter the combination...... but the lock stays locked.
You can try again, or leave.
<<textbox "$a3code" "">>
[[Enter the password|A3 locker password]]
[[Leave|Open the A3 door][$inmenu to 0, $timelapse to 0]]<</if>>You opened the door.
You hear a strange noise, like a rope has been cut loose, then there is something coming at you straight for your face.
<<if $dexterity >= 8>>''(Sucssed at Dexterity check!)''
But you quickly duck down, that thing just missed your head by a few centimetres.<<else>>''(Failed at Dexterity check!)''
And it hit you right in the face, you falls backwards and almost knocked out by that thing...... it hurts like hell.
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 50), 0, $maxHealth)>>
''(Lost 50 health!)''<</if>>
You steady yourself and look up -- it was a big piece of concrete block tied with a rope, this trap was set in such a way that if you open the door, that thing will just go loose and swing at you with the force of a... well, a big and heavy concrete block.
Who the fuck set this thing here?
<<IncTime 3 minutes>><<set $a5trap to 1>>
[[Continue|Open the A5 door][$inmenu to 0]]You opened the door.
You hear a strange noise, like a rope has been cut loose, then there is something coming at you straight for your face.
<<if $dexterity >= 8>>''(Sucssed at Dexterity check!)''
But you quickly duck down, that thing just missed your head by a few centimetres.<<else>>''(Failed at Dexterity check!)''
And it hit you right in the face, you falls backwards and almost knocked out by that thing...... it hurts like hell.
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 50), 0, $maxHealth)>>
''(Lost 50 health!)''<</if>>
You steady yourself and look up -- it was a big piece of concrete block tied with a rope, this trap was set in such a way that if you open the door, that thing will just go loose and swing at you with the force of a... well, a big and heavy concrete block.
Who the fuck set this thing here?
<<IncTime 3 minutes>><<set $b6trap to 1>>
[[Continue|Open the B6 door][$inmenu to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Good, there couldn't have been a better timing." Lang stands up, his expression was solemn, worry even.
"The 'peace' between us and Rusty's gang was always fragile. And now, the last straw has wight on that fragile peace...... There is an old military bunker not too far from Greyfold, bunker N-085, Dillon heard from some shady people that have been there saying that some of the computers deep in the bunker are still working."
"Not many know that, but that bunker holds a special propose -- to defend Greyfold from nuclear attack. It has missiles and a precise targeting system that could detonate nuclear bombs way above the city, in order to minimize damage, but as you know, the bomb still landed right in the heart of this city. The missiles from that bunker never fired, and if the computers still work, well, someone could use them to fire those missiles."
<<IncTime 5 minutes>>
[[Continue|dw last quest 2]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Dillon must have told Rusty the same thing, so even though Rusty may not know that the bunker's purpose and the missiles in it, it is far too dangerous of a bet. Therefore...... I have a mission for you, $name."
"I need you to take this." Lang hand you a flash drive: "Go to the bunker, find the control terminal, use this drive and target the missiles to Rusty's bar."
"I can't send too many people or some of my veterans, it would cause suspicions and lead to a war between us and them, that would defeat the whole purpose of this mission. And among the new soldiers, you are the most capable, so I trust you with the fate of Debris Walkers."
Lang stands before you.
"Don't let us down soldier."
''(Receive quest: "Last resorts")''
<<set $dwquest6 to 1>>
<<if $foundmap isnot 1>>
"Almost forget, you'll also need this to find the bunker."
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
"That'll be all, $name."
<</if>><<IncTime 5 minutes>>
[[Continue|Enter the Debris Walkers base]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"You want a job? I got one for you. Big one, real big." Rusty waves his hand, everyone else in this room leaves, just you and Rusty left.
"It's time to put an end to those Debris Walkers. I didn't go to war with them for many reasons, one of the biggest reasons is that I don't think those do-good fuckers can ever grow big enough to threaten us."
"But... Dillon, you remember Dillon, right? He told me that someone have been to a bunker called N-085, and they found out that some of the computers deep in the bunker are still working!"
"Shit on a stick, now, not many people know that, but that bunker is, was really important -- it was going to defend Greyfold from nuclear attacks! It has missiles and a precise targeting system that could blow up the bombs way above the city so Greyfold doesn't turn into a big pile of shit, but it didn't work, yeah? 'Cause, the Greyfold I know is a big pile of shit. The missiles from that bunker never fired, and if the computers still work, well, someone could use them to fire those missiles."
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
[[Continue|rg last quest 2][$timelapse to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Dillon, you know Dillon, that two-faced fucker, he must have told the walkers that piece of info too... now, I don't know Lang knows about the missiles as well, but I sure as hell ain't gonna bet on it. So, is simple really, we blow them up before they blow us up."
"So here is your job." Rusty hand you a flash drive: "Go to the bunker, find the control terminal, use this drive and target the missiles to Debris Walker's base."
"You gotta do this one alone, too many people might let those fuckers think we are up for something -- even though we are-- and that'll be war, we might lose a lot of families. Why do that when we can just blow them up, yeah? You like to blow things up, yeah? I thought so, you have proven yourself to be a real badass, so be a badass and......"
Rusty stands up, grab your shoulders with his hands.
"Go give them hell, kid."
''(Receive quest: "Last resorts")''
<<set $rgquest6 to 1>>
<<if $foundmap isnot 1>>
"Almost forget, you'll also need this to find the bunker."
The map is very well-made and seems legit. Everything is detailed and it seems it also has some post-war locations and terrain changes all marked and explained. You can go anywhere in this wasteland with this beauty.
<
''(Recive items: "Pre-war Map")''
<<set $foundmap to 1, $getmap to 1>>
"Atta-boy. Go now."
<</if>><<IncTime 5 minutes>>
[[Continue|Enter Rusty's bar]]<img src="./Assets/img/events/computer.png" width="1134" height="651" alt="computer">
This computer is more complex than the ones you've seen in the Tower City, it also got an operating system that you never even heard of.
You'll either need some kind of cracking tool or be a genius to even use this thing.
<<if $rgquest6 is 1 or $dwquest6 is 1>>[[Use the flash drive that you got]]<</if>>
<<if $intelligence >= 12>>(Intelligence 12) [[Crack this thing]]<<else>>(Intelligence 12) Crack this thing<</if>>
[[Leave it|n085 bunker level 3]]"Can't we collar him first then ask--"
"Shut the fuck up." The leader of these four slavers grinds his teeth while speaking: "We got a good thing going here, right? We were going to let out of rumours about this place having old world treasures and lure some idiot in and make a profit out of it. But until we find out how this guy know about this place, the big plan, the plan we already pitched into the boss, might not fucking work at all, you know what boss is like when he is disappointed, right?"
"So, tell us how did you get here." He says to you: "Bullets don't get eyes, I would really like you to tell me now, in case you die horribly first because you tires to escape or fight back."
[[Tell them about the pre-war map]]
[[Fight back][$enemy to "Slavers of bunker N-085", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to "70", $enemybaseattack to "30", $fighingslaver to 1, $fighingslaver to 1]]
[[Surrender and tell them everything|bunker slaver surrender]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>"So... it's just an old map?" The leader seems relieved: "Good, that's okay, the plan might still work."
"Fuck yeah, can we collar him now?"
"Goddamn it, fine, fine!" Slaver leader turns to you, holds up his weapon and says: "Thank you for the answer, now surrender... being a slave is much better than being dead. I promise you you won't end up in a mine or something."
[[Fight back][$enemy to "Slavers of bunker N-085", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to "70", $enemybaseattack to "30", $fighingslaver to 1]]
[[Surrender|bunker slaver surrender]]You run into ''Slavers of bunker N-085''!
The four slavers hiding in the bunker now start to attack you. They would prefer to catch you and sell you as a slave, but now you are fighting back, they are not stupid enough to show mercy unless you surrender.
Slavers of bunker N-085's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender and tell them everything|bunker slaver surrender][$fighingslaver to 0]]
<<else>>[[You defeated your enemy!|bunker slavers won][$fighingslaver to 0]]<</if>>You killed three of those slavers in the fight and injured one, the leader of them. He dropped his weapon and kneel on the ground, the cocky in his voice is gone and replaced it, is pure toady:
"Please... don't! I'll give you everything I own, and that's not all, Let me go, I swear to you I'll repay your kindness if you ever come to Babili!" He took out everything in his pocket and even emptied his shoes and got a bag of gunpowder out of it.
You noticed there is a weird looking keycard among his stuff. You took it along with the rest of his "offring".
<<set $inmenu to 1, $getcureingpods += 3, $getomelet += 1, $gunpowder += 190, $metn085slaver to 1, $killmen += 3, $fighingslaver to 0>>
''(Receive items: "Cureingpods"*3, "Easter Beast Omelet"*1)''
''(Receive 190 grams of gunpowder!)''
"Oh please please let me live!" This man almost cried.
You described your parents to him and ask if he has ever seen them. Then you saw his expressions changed.
"I do know them."
<<IncTime 5 minutes>><<if $playn085 isnot 1>><<audio ":all" stop>><<audio "n085" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 1, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Continue|bunker slavers won 2][$inmenu to 0]]"But... how do you know them? Are you close with these two?" He is a bit hesitant, until you make him keep talking: "Alright! Alright! I'll take that as a yes, please! They are fine... they, well, are the reason we found this place. We followed them here and, please for the love of god don't hurt me...... we sold them to Babili."
Babili, the biggest slaver city, or simply the biggest city besides tower city, of course. People say it was named after Babylon because it was too built by slaves.
<<set $knowpwhere to 1>>
''(Quest "Find your parents" updated)''
"But hey! I told them that these two friends of yours are tech-heads, so don't worry, they won't be sold elsewhere or be treated badly or anything, Babili need slaves that knows about techs. So......"
He looks at you, begging: "That's all I know, will you let me go now?"
[[Kill him|kill bunker slaver]]
[[Rape him|rape bunker slaver]]
[[Let him go|let bunker slaver go]]You searched in this giant pile of bones for anything. And you did, it's a keycard that looks almost just like the one you got from that slaver leader.
<<set $n085keycards to 1, $inmenu to 1>><<IncTime 20 minutes>>
[[Leave|Open the B5 door][$inmenu to 0]]He tries to fight back in the end but it was useless. You killed him.
<<set $inmenu to 1, $killmen += 1>><<IncTime 3 minutes>>
[[Continue|n085 bunker level 3][$inmenu to 0]]You pin him on the ground. This slaver sold your parents into slavery, just letting him go or kill him is not enough, he knows this as well but clearly, he is not expecting this.
"What? No! Please! I gave you everything... just let me go and if you ever go to Babili I'll even give your more powder......"
Not enough.
You tear off his clothes, dip some blood from his wound and smear them on his anus.
<img src="./Assets/img/sex/anal07.png" width="810" height="624" alt="anal07">
<<set $inmenu to 1, $fucks += 1>>
And you entered him, with minimal lubrication, his scream is so loud that you worry it would bring down the ceiling of this old bunker. But of course, you didn't stop, in fact, when you're fully inside, you pull out first, just to wait for his anus to enclose out of enormous pain, then push it in all the way again.
His second scream is even louder, and it barely ever stops while you fucks him, but the fucking went very smooth after that, probably because there is more blood from his bleeding anus proved better lubrication.
[[Kill him|rape and kill bunker slaver]]
<<IncTime 25 minutes>>
[[Let him go|let bunker slaver go]]You let the slaver go...... he runs off with a limp.
<<set $letn085slavergo to 1>>
[[Continue|n085 bunker level 3][$inmenu to 0]]<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy"><<set $inmenu to 1, $gunpowder -= 200>><<IncTime 10 minutes>>
<<if $robinbefem is 1>>
"Oh?" Choppy puts down a severed finger like it was just a pen or something: "Great! I didn't know you are such a philanthropist. Well, done!"
''(Lost 200 grams of gunpowder)''
<<set $robinfemed to 1>>
She rolls up her sleeves and calls for Robin to get behind a screen -- guess that's her operation room.
But you stopped her and tell her that instead of reversing that pill, you wish to increase what the pill was doing to Robin.
"Yeah? Sure!" To your surprise, Choppy just nods: "You are paying, so."
The operation soon begins......
[[Continue|robin operation]]<</if>><<if $robinbemusc is 1>>
"Oh?" Choppy puts down a severed finger like it was just a pen or something: "Great! I didn't know you are such a philanthropist. Well, done!"
''(Lost 200 grams of gunpowder)''
<<set $robinmusced to 1>>
She rolls up her sleeves and calls for Robin to get behind a screen -- guess that's her operation room.
The operation soon begins......
[[Continue|robin operation]]<</if>>You leave for now because of Robin's screaming. You have no idea why an endocrine and hormone treatment would cause this much intense pain... then again, it is doctor Choppy.
<<IncGameDay>><<set $inmenu to 1>>
Coming back the next day, you found Robin sitting on a bed with his back to you, he must be waiting for you.
"$name? Is that you?"
<<if $robinfemed is 1>>
<img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem">
"You are here!" Robin is happy to see you, and it seems that he is finally happy in his own skin again. The operation must be a success.
"Where should we go then?" Robin says cheerfully, then a shade of anxiety covers his face: "We are going together, right? You promised, right?"
<<if $comslots < $maxcoms>>[[Take Robin as your companion][$inmenu to 0]]<<else>>Take Robin as your companion (Can't bring more companions with you)<</if>>
[[Tell Robin to wait here for now|Robin to wait after op]]
[[Refuse Robin][$inmenu to 0]]<<else>>
<img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc">
"You are here!" Robin is happy to see you, and it seems that he is finally happy in his own skin again. The operation must be a success.
"Thank you so much. I don't have a way to repay you, so if you would take me with you, I will follow you anywhere." Robin stands up: "I'm not best at combat, but at least I know how to use a gun."
<<if $comslots < $maxcoms>>[[Take Robin as your companion][$inmenu to 0]]<<else>>Take Robin as your companion (Can't bring more companions with you)<</if>>
[[Tell Robin to wait here for now|Robin to wait after op]]
[[Refuse Robin][$inmenu to 0]]<</if>><<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
<<IncTime 3 minutes>>
"Thank you." Robin smiles: "I, wow, I feel like my life is going to begin again now, it's like... everything ''will'' be okay now. Thank you, $name."
<<set $robincompanion to 1, $inmenu to 1, $comslots += 1>>
''(Robin joins you!)''
"I'm ready," Robin says: "Ready for everything now."
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
"What? But......" Robin soon lowered his head and let his hair covers his face.
"I, I understand. I'll go then."
<<IncTime 1 minutes>>
And he left.
<<set $robingone to 1>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
"Oh..." Robin nods, still reading his book, but soon he realized what you said, he closes the book with a thud: "Oh! We are leaving? Good, I'm right behind you."
<<set $robincompanion to 1, $robininnogas to 0, $inmenu to 1, $comslots += 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]<<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
"Okay, if you say so." Robin hides his lonely expression and sits down: "But... please, do come back quickly."
<<set $robincompanion to 0, $robininnogas to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]<img src="./Assets/img/npc/Sue.png" width="800" height="800" alt="Sue">
"I... I really can't tell you." Sue seems really uneasy and somewhat guilty: "Normally, I can't even tell you that I'm not supposed to tell you. But I don't think you mean any harm, yet curiosity kills cats. I can only say that I... we, means no harm as well, our people would only wish to be left alone and live, like people in the Last Elysium. That's why I'm here."
She pick up some random thing in her stand and says:
"So, please, how about buying something now? No?"
<<if $timelapse isnot 1>><<IncTime 2 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Approach the stall][$timelapse to 0]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<set $inmenu to 1, $anals += 1>><<IncTime 35 minutes>>
You tease and seduce Humm, he picked it up pretty quickly, but didn't give much response, you thought this giant of a man was being shy, but under your persistence, he suddenly just picks you up and put you against the mountain wall and says:
"Please, $name, don't tempt me." Humm holds you with one hand, the other hand unzips his pants: "At least you think you can take it."
What's being revealed, Is another giant. Humm's cock is almost as thick as a fire extinguisher, as long as a grown man's arm, even the veins on that monstrous thing are about the size of a fucking finger.
While you look at that thing in awe, it looks back at you by standing up due to a fuller erection, so now, well, now it's thicker than a fire extinguisher, longer than an arm.
"Too late now, sorry."
<img src="./Assets/img/sex/anal01.png" width="800" height="611" alt="anal01">
He grabs you up further and pulls down your pants like you are a doll, starts to give you a rim job, but it's not really for your pleasure but feels more like preparing your ass for that monster. You can feel his tongue go inside of your anus, then his giant finger, then two-finger, three, the final step is his monster of a cock.
From that point on, everything is a bit hazy for you. You remember feeling being tearing apart, and this once gentle giant grabbing you like a fleshlight and fucking you like one too, lastly is the cum, overflown from your asshole, it feels like maybe some even went up to your stomach.
''(You lost health due to the insane penetration and fucking!)''
<<set $health to Math.clamp($health - random(60, 100), 0, $maxHealth)>>
When you come to, you see Humm's big face.
"I'm so sorry... $name, when I'm horny, I tend to 'lost' it."
No kidding.
[[Continue|Last Elysium][$inmenu to 0]]You push your cock all the way in for one last time and put your both hands on his thort.
"No......"
<<set $killmen += 1>>
Weak, trembling, but he still begs. Of course, you did not listsen, you tighten your hands, slowly choking him. He strgules for few minuts, in that time his anus feels tighter than a virgin, and depends how hard you are choking, the grip of his sphincter changes as well...... it's such a wonderful feeling that you soon cums in him. The orgasum is intense, only when it feades you relise that the slaver has stopped breathing.
You pull out, more red leaks out from his hole than white.
<<IncTime 30 minutes>>
[[Continue|n085 bunker level 3][$inmenu to 0]]<<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
You walks over and kisses Robin.
Robin let out a little yelp, but he soon kisses you back.
<<IncTime 1 minutes>>
After the kissing, Robin touches his lips like he is reminiscing about the kiss already."Hi $name. You want to talk about something?" Robin says: "I'm all ears."
"<<link 'How are you doing'>><<popup 'How are you doing' 'How are you doing'>><</link>>?"
"<<link 'Tell me about your home village'>><<popup 'Tell me about your home village' 'Tell me about your home village'>><</link>>."
<<if $robinsex is 1>>"<<link 'Have you ever been in a relationship before?'>><<popup 'Have you ever been in a relationship before?' 'Have you ever been in a relationship before?'>><</link>>"<<else>>"Have you ever been in a relationship before?" (Robin don't feel comfortable talking about these subject with you, you might have to be more intimate with him first)<</if>><<IncTime 1 minutes>>"Me? I'm fine, thanks for asking." Robin nods with positivity: "I really like adventuring in the wasteland... I never thought I would, but I really do. Maybe it's because you are here too.""Okay." Robin took a deep breath: "It's a small village, really small, but people there are nice to each other, because in a community that small, we only got each other. It's cold there, so every winter we must work so hard to just survive, we would lose some people to the cold, but we mostly carry on...... until the slavers found us. They......"
<<IncTime 3 minutes>>
Robin opens his mouth a few times, but gives up eventually: "Well, there is no more village left now."
"I really miss the old days, $name... I just wish I could go back, you know? Before everything."<img src="./Assets/img/events/computer.png" width="1134" height="651" alt="computer">
You used the flash drive on that computer, a bunch of commands automatically being input, about a few minutes after, you heard a beeping sound. It looks like it worked.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|n085 bunker computer][$timelapse to 0]]<img src="./Assets/img/events/computer.png" width="1134" height="651" alt="computer">
Not even the military grade security can stop you. It took a while, but eventually you figured out how to work with this thing and get it to show you a list of commands you can do.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|n085 bunker computer][$timelapse to 0]]<img src="./Assets/img/events/computer.png" width="1134" height="651" alt="computer">
From the little information the system commands give you, you gather that this computer controls some missiles that are still live right here in the bunker. It says the anti nuclear attack targeting system is down, but local firing still can be achieved.
<<if $n085missile isnot 1>>
The computer gives you simple yet important warning:
"Caution, might cause large amount of civilian casualties, only use when the city of Greyfold is in enemy control. The two commanding officers need to insert their keycards at the same time to confirm the command."
<<if $n085keycards is 1>>
You insert the two keycards you found in the computer, now, you can decide what you are going to do with the missiles...... it'll be a heavy decision.
<<if $rgquest6 is 1>>[[Fire the missiles at the Debris Walkers base]]<</if>>
<<if $dwquest6 is 1>>[[Fire the missiles at the Rusty's bar]]<</if>>
[[Fire the missiles all across Greyfold]]<<else>>
<<if $sto085slaver is 1>>But you don't have any keycard nor do you see one. Maybe those slavers had it... well shit, guess you can't do anything about this now.<<else>>You only have one keycard that the slavers found, maybe the other one is still in this bunker, you just need to dig deeper.<</if>>
<</if>>
[[Leave it|n085 bunker level 3]]
<<else>>But the computer also says that all missiles have been fired, so there is nothing you can do with this computer now.
[[Leave it|n085 bunker level 3]]<</if>><img src="./Assets/img/events/missiles.png" width="1024" height="613" alt="missiles">
<<IncTime 30 minutes>>
After you input the commands, there is only silence.
Maybe the computer is too old to work after all...... Or maybe not. You found out the reason why this room is this wired crescent shape: the wall in front of you opens up, with a loud screeching sound, revealing what is behind it this whole time.
Three big missiles sitting in the silo, in the room you are in you can just see the mid-section of them, this entire bunker is built around the silo.
And with deafening noise and a heatwave that still hits you even the missiles and you have a thick glass wall in between... these missiles launched. To the Debris Walkers base no doubt.
It all seems a bit surreal, to kill so many lives with just a few pushes of button.<<if $charlottecompanion is 1>>
"God......" You look back and found that Charlotte is crying: "I, I'm sure you have a good reason to do what you did... $name, but was there really no other ways? So, so so many people will die, their families, loved ones, gone, just like this, this feels just wrong."<</if>><<if $robincompanion is 1>>
"I can't believe-- no! Why would you do that?" Robin took a few steps back, looking at you like a monster: "The Debris Walkers, they are good people, and, you killed ''all'' of them, why?!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''<</if>>
<<set $n085missile to 1, $dwgone to 1, $killmen += 157, $killwomen += 78, $inmenu to 1>><<set $dwquest1 to 0, $dwquest2 to 0, $dwquest3 to 0, $dwquest4 to 0, $dwquest5 to 0, $dwquest6 to 0>>
[[Continue|n085 bunker level 3][$inmenu to 0]]<img src="./Assets/img/events/missiles.png" width="1024" height="613" alt="missiles">
<<IncTime 30 minutes>>
After you input the commands, there is only silence.
Maybe the computer is too old to work after all...... Or maybe not. You found out the reason why this room is this wired crescent shape: the wall in front of you opens up, with a loud screeching sound, revealing what is behind it this whole time.
Three big missiles sitting in the silo, in the room you are in you can just see the mid-section of them, this entire bunker is built around the silo.
And with deafening noise and a heatwave that still hits you even the missiles and you have a thick glass wall in between... these missiles launched. To the Rusty's bar no doubt.
It all seems a bit surreal, to kill so many lives with just a few pushes of button.<<if $charlottecompanion is 1>>
"God......" You look back and found that Charlotte is crying: "I, I'm sure you have a good reason to do what you did... $name, but was there really no other ways? So, so so many people will die, their families, loved ones, gone, just like this, this feels just wrong."<</if>><<if $robincompanion is 1>>
"Wow." Robin still looks at the glass wall with disbelief: "So, Rusty and his goons are... gone? I guess this is the necessary evil. Maybe Greyfold will become better after this."<</if>>
<<set $n085missile to 1, $rggone to 1, $killmen += 87, $killwomen += 82, $inmenu to 1>><<set $rgquest1 to 0, $rgquest2 to 0, $rgquest3 to 0, $rgquest4 to 0, $rgquest5 to 0, $rgquest6 to 0>><<if $susanquest is 1>><<set $susanquest to 3>><</if>>
[[Continue|n085 bunker level 3][$inmenu to 0]]<img src="./Assets/img/events/missiles.png" width="1024" height="613" alt="missiles">
<<IncTime 30 minutes>>
After you input the commands, there is only silence.
Maybe the computer is too old to work after all...... Or maybe not. You found out the reason why this room is this wired crescent shape: the wall in front of you opens up, with a loud screeching sound, revealing what is behind it this whole time.
Three big missiles sitting in the silo, in the room you are in you can just see the mid-section of them, this entire bunker is built around the silo.
And with deafening noise and a heatwave that still hits you even the missiles and you have a thick glass wall in between... these missiles launched. To the whole city of Greyfold no doubt.
It all seems a bit surreal, to kill so many lives with just a few pushes of button.<<if $charlottecompanion is 1>>
"God......" You look back and found that Charlotte is crying: "I, I'm sure you have a good reason to do what you did... $name, but was there really no other ways? So, so so many people will die, their families, loved ones, gone, just like this, this feels just wrong."<</if>><<if $robincompanion is 1>>
"I can't believe-- no! Why would you do that?" Robin took a few steps back, looking at you like a monster: "The Debris Walkers, the entire city! You killed ''all'' of them, why?!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''<</if>><<if $lovellcompanion is 1>>
Mrs Lovell smack her mouth, looking annoyed: "Tsk. You fucking piece of shit, now my work place is gone... pity, I kind of like the Red Lights. Oh well."
She kicks you on your balls to vent her anger, but she didn't seem too worked up about her coworkers dying.<</if>>
<<set $n085missile to 1, $greyfoldgone to 1, $killmen += 813, $killwomen += 582, $killbeast += 205, $inmenu to 1>><<set $dwquest1 to 0, $dwquest2 to 0, $dwquest3 to 0, $dwquest4 to 0, $dwquest5 to 0, $dwquest6 to 0>><<set $rgquest1 to 0, $rgquest2 to 0, $rgquest3 to 0, $rgquest4 to 0, $rgquest5 to 0, $rgquest6 to 0>><<if $destroyerperk isnot 1>><<set $strength += 1, $destroyerperk to 1>><</if>><<if $susanquest is 1>><<set $susanquest to 3>><</if>>
[[Continue|n085 bunker level 3][$inmenu to 0]]You smashed all of the computers here, it was really satisfying and stress releasing.
<<set $n085pcgone to 1>>
But most importantly, now no one can use these missiles for their own gain anymore.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|n085 bunker level 3][$timelapse to 0]]You search the nearby area for the remnants of the Debris Walkers, even if their base was destroyed and leaders killed, some of them refuse to run. You are about to make them regret no to though.
<<IncTime 30 minutes>>
<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
<<set $enemy to "Debris Walker remnant", $enemyhealth to 180, $enemymaxHealth to 180, $enemyattack to "50", $enemybaseattack to "10">>
You run into ''Debris Walker remnant''!
Remnant of the Debris Walkers, looking for a chance to regroup and fight back.
Debris Walker remnant's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>>
[[Fight|dw fight]]
[[Flee|To Greyfold Northside]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You search the nearby area for the remnants of the Rusty's gangsters, even if their base was destroyed and leaders killed, some of them refuse to run. You are about to make them regret no to though.
<<set $enemy to "Rusty's gang remnant", $enemyhealth to 180, $enemymaxHealth to 180, $enemyattack to "50", $enemybaseattack to "10">>
You run into ''Rusty's gangster remnant''!
Remnant of the Rusty's gangsters, looking for a chance to regroup and fight back.
Rusty's gangster remnant's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<set $inmenu to 1>><<IncTime 30 minutes>>
[[Fight|rg fight]]
[[Flee|To Greyfold Westside]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
You run into ''Debris Walker remnant''!
Remnant of the Debris Walkers, looking for a chance to regroup and fight back.
Debris Walker remnant's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|dwr won]]<</if>>One less Debris Walkers in this world.
<<set $inmenu to 1, $dwkilled += 1, $killmen += 1>><<print either("<br>The rifle that Walker was using is still in good condition. You took it with you.<br><br>''(Receive items: 'Scout Rifle'*1)''<<set $getscoutrifle += 1>>", "", "", "", "")>>
<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Continue|To Greyfold Northside][$inmenu to 0]]You run into ''Rusty's gangster remnant''!
Remnant of the Rusty's gangsters, looking for a chance to regroup and fight back.
Rusty's gangster remnant's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|rgr won]]<</if>>One less Rusty's gnagsters in this world.
<<set $inmenu to 1, $rgkilled += 1, $killmen += 1>><<print either("<br>The sawed-off shotgun that gangster was using is still in good condition. You took it with you.<br><br>''(Receive items: 'Sawed-off Shotgun'*1)''<<set $getsawedoff += 1>>", "", "", "", "")>>
<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Continue|To Greyfold Westside][$inmenu to 0]]<img src="./Assets/img/npc/Roxanne.png" width="800" height="800" alt="Roxanne">
"It has come to this... huh." Roxanne's expressions are calm, but her voice is shaking: "They are going to blow each ohter up?"
"...... Please, go to that bunker, but don't fire the missels, instead, destory those computers. I'll convence Lang and Rusty for a meeting here in the Red Lights." She holds your hand in hers: "This city don't need another war, it sure don't need more bombs flying its way. Come back as soon as you can."
<<set $dwrgpeacequest to 1>><<if $timelapse isnot 1>><<IncTime 8 minutes>><</if>><<set $timelapse to 1>>
[[Continue|To Greyfold Southside][$timelapse to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"You did it." Lang says, but not much joy in his voice: "While you are gone, we tried our best to evacuate the civilians near the bar, so you don't have to worry about that. But still, so many lives are lost today, some of which might still could have been saved...... It had to be done though."
"So be proud of yourself, ''captain'' $surname." Lang slowly put his hand on your shoulder: "You are hereby promoted, to the highest rank -- captain of the Debris Walker, for you ended a war before it could even start, saved many lives of Debris Walkers and possibly the entire city of Greyfold."
Lang took out a little box, in it is a set of uniforms.
"Wear this with pride, $name."
<<set $getdwcaptainuni to 1, $dwquest6 to 2>>
''(Receive items: "Debris Walker Captain's Uniform"*1)''
"There is still a lot to do, clear out the remnants of Rusty's gangsters that didn't die in the attack would come in first. So come back if you are ready to do that, but you earned some rest now, $name, and of course, you'll always have a place in the Debris Walkers, if you would need anything, I will help as long as I can."
Lang salutes you, with respect to another good soldier.
"Oh, also, don't forget to check in with Maddox. I heard he is looking for you."
<<IncTime 6 minutes>>
[[Continue|Enter the Debris Walkers base]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"Good work captain!" Lang says: "Here is your pay. Come back if you ready for some gangster hunt again."
''(Receive 100 grams of gunpowder!)''
He salute to you, then go back to his work... the work never ends.
<<set $huntrg to 0, $rgkilled to 0, $inmenu to 1, $gunpowder += 100>><<IncTime 3 minutes>>
[[Continue|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"There is still more remnants of Rusty's gangsters out there in the westside." Lang says: "Bring three of them down to justice and come back to report, captain. We need to keep the peace that we paid so much to bring in Greyfold."
He salute to you, then go back to his work... the work never ends.
<<set $huntrg to 1, $rgkilled to 0>><<IncTime 3 minutes>>
[[Continue|Enter the Debris Walkers base]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"You gave them hell didn't you." Rusty laughs: "Here is your pay, my favorite killer! Ha! Come back if you ready for some shit walkers hunt again."
''(Receive 100 grams of gunpowder!)''
<<IncTime 4 minutes>>
He nods to you and then go back to chatting with his goons.
<<set $huntdw to 0, $dwkilled to 0, $inmenu to 1, $gunpowder += 100>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"There are still some of those shit walkers out there." Rusty says: "I need you to kill at least three of them and then come back for your reward kid."
<<IncTime 4 minutes>>
He waves his hand: "Well? Go on then, chop-chop, I know you must be thirsting for some more blood now."
<<set $huntdw to 1, $dwkilled to 0>>
[[Continue|Enter Rusty's bar]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Hahaha!" Rusty stands up and walks to you, gives you a big hug and then holds you with his both hands:
"I can't fucking believe it, well, I can, but fucking hell! Kid, you are a killer." His eyes seem even more red than usual: "A true killer!"
One of his goons put a jacket on your shoulder.
<<set $getrgkillerjacket to 1, $rgquest6 to 2>>
''(Receive items: "Rusty's Top Killer Jacket"*1)''
"You are now the second in command of our big family, our big fucking family that's ruling this entire city, thanks to you, so wear that jacket with pride kid! No one dares to fuck with you now."
"Fucking hell I could just kiss you now!"
<<IncTime 3 minutes>>
"[[So why don't you]]?"
[[Continue|rusty ending 2]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Well shit, yeah, why don't I?" Rusty snaps his finger, the other gangsters walk out of the room immediately. He leans in so very close, that you can feel his breath on your neck.
"The bombing, died walkers, and taste of victory did make me very, very fucking excited."
He kisses you, biting on your lips a little, just enough for you to taste a faint taste of blood.
And that's all the foreplay you'll get. Rusty push you against the wall, and lift up one of your legs after he gets your pants down.
"Tell me, what is it like to kill so many people with just a snap?" Rusty pushed his cock onto your anus: "It's... good, isn't it? Just, good. I know that feeling."
<img src="./Assets/img/sex/anal01.png" width="800" height="611" alt="anal01">
He entered you, with no lube or anything, the pain almost makes you scream.
"They always say happiness from the pain of others is bad, even after the fucking civilization is gone, ha, maybe they are right." He starts fucking you, while putting your head against his shoulder: "But guilty pleasures are so much fucking better. Come one, bite on it."
You bite into his shoulder, the pain from Rusty fucking you raw make you bite harder, and that makes him growl and fucks you harder, in the end, you too screams together and reached orgasm together. Blood dripping from Rusty's should, and cum dripping from your ass.
"That's what I call a good fucking release... now, back to business."
<<IncTime 40 minutes>>
[[Continue|rusty ending 2]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"So much to do! So much to take... but don't worry kid, I'll always have more jobs for you, mainly killing. So if you ready to hunt down some walker survivors, come talk to me...... gotta keep our best killer happy, right?"
"Oh and, Eerie is looking for you, don't keep her waiting alright?"
<<IncTime 5 minutes>>
[[Continue|Enter Rusty's bar]]<img src="./Assets/img/npc/debriswalker.png" width="500" height="666" alt="debriswalker">
This special uniform of Debris Walkers is made for the captain. With extra defence and a big medal on the left chest, stresses that the wearer of this uniform is an honorary veteran.
Add Max health: 100
Add 2 Keensense while equipped.
Type: Armour/Clothing
This is a unique item.
<<if $equipedarmour isnot "Debris Walker Captain's Uniform">>([[Equip|Inventory][$equipedarmour to "Debris Walker Captain's Uniform"]])<</if>><<if $equipedarmour is "Debris Walker Captain's Uniform">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/leatherjacket.png" width="500" height="509" alt="leatherjacket">
This special leather jacket of Rusty's gang have some extra defence by adding a should guard and some leather straps onto it, also there is a big fancy patch on the back that says: "Top Killer!".
Add Max health: 100
Add 2 Strength while equipped.
Type: Armour/Clothing
This is a unique item.
<<if $equipedarmour isnot "Rusty's Top Killer Jacket">>([[Equip|Inventory][$equipedarmour to "Rusty's Top Killer Jacket"]])<</if>><<if $equipedarmour is "Rusty's Top Killer Jacket">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>>You walked in the Red Lights, but in it is not the usual atmosphere, the air is heavy, dozens of Debris Walkers and Rusty's gangsters standing guards while glancing at each other. The situation feels imminent.
"$name is back." You see Lady Roxanne gestures you to come close, sitting right next to her is Lang and Rusty.
"That means the both of you can forget about the missiles now, $name destroyed it." She says: "Neither of you can just blow each other up. It's going to be a war that'll drag on for years, with many dead on both sides, that's not what you want, is it?"
Rusty sneers: "You got me there my sweet sweet little baby girl."
"No, of course not." Lang says, plainly.
"But you two can't go back ignoring each other now, can you?"
"Fuck no." Rusty looks at Lang.
Lang sighs: "We can't."
"There is a third way though. You can remember the old days, when you two created Debris Walkers together and fought together, when you two droved the cults and gangs out of this city and turn it from a living hell to a place that people will call home."
What? Rusty and Lang founded the Debris Walker... together?
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dw rg peace 2][$timelapse to 0]]Years ago, Greyfold is a real shithole, gangs and cults ruled over this city, until the Debris Walkers comes in and saved the day.
And it was Lang and Rusty who co-founded the walkers, after they found an untouched military facility under the ruins of the bomb pit. They armed themselves and some like-minded people with the equipment they found and made this city it is today.
But they grew apart because Rusty insist that their own people come first but Lang thinks that they need give it all to save the civilians, that's why Debris Walkers exist, after all. And Lang falls in love with Rusty's daughter, Roxanne, didn't help the situation.
In the end, Rusty left the Debris Walkers and formed his own gang, Lang and Roxanne didn't make it out either because without Rusty and the people left with him, Lang have to concentrate his all on leading the Walkers, to keep this city from falling back to what it was. Heartbroken, Roxanne took over the Red Lights with the help of Rusty, becoming Lady Roxanne of the Red Lights.
Years go by, small conflicts and power struggles made the Walkers and Rusty's gang hate each other, yet nobody remembers that they come from the same roots.
"It's so simple to me, why can't you two sees it?" Roxanne holding tears in her eyes: "Maybe it's my fault, I should've done this years ago, but oh silly me, I just too damn busy drowning in my own sorrows."
"All you had to do is work together, once more. Dad, you and your gang can become more powderful than you ever be. Lang, the Walkers won't have to worry about westside anymore and focus to make peoples lives better. Just a little concession, you can get what you both want!"
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dw rg peace 3][$timelapse to 0]]<img src="./Assets/img/sex/watersports01.png" width="800" height="671" alt="watersports01">
<<IncTime 5 minutes>>
You tell the dog to pee and then lay beneath him. $dogname was a little confused, but being such a good dog that he is, he still obeys your command.
A stream of yellowish piss soon comes out of his tapered penis and landed on you, it reeks of... well, dog piss, it got on your clothing, your face, you even drank quite a lot.
A human, being pissed on by a dog, even drank some dog piss, how humiliating.Eventually, peace is achieved.
Lang and Rusty worked out a treaty, you are not involved in the troublesome and boring part, but they did work something great out. With the two biggest power in Greyfold now in alliance, this city will grow into something great in the years to come.
Makes you think, if really competent and less greedy people were in power before the last war happened, maybe the world won't become this pile of nuclear waste, maybe it could all just be simply avoided. Well, what-ifs and if-onlys, no use thinking about that.
Lang and Rusty did meet with you days after. To thank you. Lady Roxanne also expressed her gratitude, and as a thanks, she said ''she will give you 10% profit of the Red Lights weekly. Talk to her about this after a week.''<<run SetAlarm("redlightsprofit", 10080)>><<set $redlightsit to 0>>
<<if $timelapse isnot 1>><<IncTime 188 minutes>><</if>><<set $timelapse to 1>>
[[Continue|dw rg peace 4][$timelapse to 0]]<img src="./Assets/img/npc/Rusty.png" width="800" height="800" alt="Rusty">
"Well shit." Rusty sighs, he looks at you for a long while: "Usually, I would put down the people who working at their own little scam behind my back."
"But you did a fucking great thing, kid."
One of his goons put a jacket on your shoulder.
<<set $getrgkillerjacket to 1, $rgquest6 to 2>>
''(Receive items: "Rusty's Top Killer Jacket"*1)''
"That's for you, killer... well, I made that while thinking you are gonna blow up every Debris Walkers in their base, but still, I think you deserver that title. So wear it with your chin up, no one dares to fuck with you now in this city."
"Oh and, Eerie is looking for you, don't keep her waiting alright?"
<<IncTime 5 minutes>>
[[Continue|dw rg peace 5]]<img src="./Assets/img/npc/Lang.png" width="800" height="800" alt="Lang">
"You did it. You did something better than I had asked you, for that, I'm ashamed but also glad."
"So be proud of yourself, ''captain'' $surname." Lang slowly put his hand on your shoulder: "You are hereby promoted, to the highest rank -- captain of the Debris Walker, for you ended a war before it could even start, saved many lives of Debris Walkers and possibly the entire city of Greyfold."
Lang took out a little box, in it is a set of uniform.
"Wear this with pride, $name."
<<set $getdwcaptainuni to 1, $dwquest6 to 2, $dwrgpeace to 1>>
''(Receive items: "Debris Walker Captain's Uniform"*1)''
Lang salutes you, with respect to another good soldier.
"Oh, also, don't forget to check in with Maddox. I heard he is looking for you."
<<IncTime 5 minutes>>
[[Continue|dw rg peace 6]]You come in this city as a plain wastelander, and now, you are the one who brought peace to Greyfold.
Maybe one day, when you need to rally an army, you can come back to this city, both the Debris Walkers and Rusty's gang would surely be more than willing to help you.
You gave them the chance to survive not only survive, but to thrive also after all. And that's something damn rare, here in the wasteland.
<<if $peacemakerperk isnot 1>><<set $intelligence += 1, $peacemakerperk to 1, $inmenu to 1>><</if>><<IncTime 10 minutes>>
[[Continue|To Greyfold Southside][$inmenu to 0]]<<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 0, $vingreyfold to 0, $vinle to 0, $vinn085 to 0, $vinbabili to 1, $vintribalvillage to 0, $vinst to 0>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to Babili......
<<print either("[[Continue|Babili bunker re storm]]", "[[Continue|Babili re nothing]]", "[[Continue|Babili re nothing]]")>>
<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun buring hot on top of you, dried and died earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to Babili......
<<print either("[[Continue|Babili bunker re storm]]", "[[Continue|Babili re nothing]]", "[[Continue|Babili re winston]]", "[[Continue|re winston slaver fight]]")>><</if>><<IncTime 720 minutes>><<set $inmenu to 1>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Babili][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Babili][$inmenu to 0]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach Babili safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<img src="./Assets/img/locations/babiliouter.png" width="999" height="534" alt="babiliouter">
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0, $playshinetown to 0>><</if>>
<<if $equipedneck is 'Slave Collar'>>It was stupid of you to come back to Babili before your collar is removed.
Some slavers knocked you out as soon as they see you, because capturing an escaped slave means that slave belongs to them now, yes, you are a slave once again.
<<if $dogcompanion is 1>>
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
''($dogname has returned to Nogas forest)''<</if>><<if $charlottecompanion is 1>>
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte has returned to her home in Nogas)''<</if>><<if $robincompanion is 1>>
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
''(Robin has returned to Greyfold clinic)''<</if>><<if $zavvicompanion is 1>>
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>>
''(Zavvi has returned to Tribal Village Great Swamp)''<</if>><<if $rolandcompanion is 1>>
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>>
''(Roland has returned to Nogas Bar)''<</if>>
[[Continue|Being slave begin]]<<else>>''Babili, the biggest slaver city in these parts of the wasteland. One may say it's the "capital" of all slavers' jurisdiction.
This city's peripheral area is formed by a sea of tents and cages, with many watchtowers rising among them, to hold, trade, and guard all of the slaves this city is known for.
A slaver would be right at home in here, but other wastelanders or traders might want to be real careful around because even if enslaving visitors are forbidden in Babili --for the benefits of the city's economy-- no one will take a slave's cry for justice seriously.''
<<if $equipedneck is "Derek's Slave Collar">>
You see people here noticed the collar you are wearing, but because it's not a standard slave collar, they didn't act out anything, yet still whispers behind your back.<</if>><<if $robincompanion is 1>> "$name, can we... leave, as soon as we can?" Robin says, biting his lips: "I'm not comfortable here."
He's shivering, this place must remind him of his slave days, only for you he is fighting the trauma.<</if>><<if $charlottecompanion is 1>>
You can tell Charlotte is fascinated by this huge city, but not by its residents, she tries to be as brave as she can, holding her big hammer on her shoulder: "I'm used to people seeing me as freak... but in here, I feel like we are the only non-freaks."<</if>><<if $rolandcompanion is 1>>
Roland put on his poncho and covers his face before he gets close to Babili, stay behind you and just blend in. He's really good at it too.<</if>><<if $zavvicompanion is 1>>
"Fucking slavers." Zavvi spit on the ground, not even trying to keep her voice down: "When they see me, they don't see a fighter, they see a rare pet, fuck'em! Unlike you, chief, you know how useful I really am, right?"
She brushes her tail against you, gently: "I do like this city though, not much rules, planty of fun. Let's go chief."<</if>><<if $lovellcompanion is 1>>
"Babili, huh? I always wanted to try this slaver thing, maybe I should enslave you to jump-start my new career..." Mrs Lovell stares at you, her smile sends shivers down your spine: "Aww, don't worry, I was only joking. You are already kind of my slaves, putting a collar on you is just redundant."<</if>>
The most tent-dense part of Babili is its famous bazaar. Where you can trade literally any and everything, human life encluded of crouse.
[[To Babili's bazaar]]
<<if $boughtbtent is 1>>
As an accomplished slaver, you have your own tent here in Babili. It's safe there, this city's guards -- your fellow slavers -- ensure that.
<<if $upgradebtent is 1>>[[To your own tent|To your own tent upgraded]]<<else>>[[To your own tent]]<</if>>
<</if>>
Next to the bazaar, is an area for visitors to rent a tent and rest. It's overpriced, dirty, loud and unsafe, but still better than slave's cages.
[[To rental tents area]]
In the centre of these tents there's a big hole that's about the size of two basketball courts, not caused by bombs nor it's natural, but dug out by slavers, to sent slaves and beasts in and let them fight for their lives just for a bit of entertainment, it's Babili's death arena.
[[To Death Arena]]
<<if $CurHr >= 9 && $CurHr <= 22>>At the edge of the tents, something catches your eye -- cars, dozens of them, of all sizes and modifications, linning together like a pre-war parking lot, now that's a rare sight. In fact, even just one of the cars would be enough for the title of a rare sight. It's heavily guarded of course.
[[Approach the car salesman]]<<else>>At the edge of the tents, something catches your eye -- cars, dozens of them, of all sizes and modifications, linning together like a pre-war parking lot, now that's a rare sight. In fact, even just one of the cars would be enough for the title of a rare sight. It's heavily guarded of course. Especially now that the salesman has closed for the night.
Approach the car salesman (Closed after 22:00, opens at 09:00)<</if>>
Near the gate, there is an administrative area for slavers, where a slaver can register a slave, sell a slave to Babili, or even for a fit visitor to register themself as a new aspiring slaver.
<<if $slavecapnum >= 10 && $slaverrep2 isnot 1>>[[Approach slaver administrative|slaver rep reach Novice]]<<else>><<if $slavecapnum >= 20 && $slaverrep3 isnot 1>>[[Approach slaver administrative|slaver rep reach Advanced]]<<else>><<if $slavecapnum >= 50 && $slaverrep4 isnot 1>>[[Approach slaver administrative|slaver rep reach Expert]]<<else>><<if $slavecapnum >= 100 && $slaverrep5 isnot 1>>[[Approach slaver administrative|slaver rep reach Veteran]]<<else>><<if $slavecapnum >= 200 && $slaverrep6 isnot 1>>[[Approach slaver administrative|slaver rep reach Elite]]<<else>><<if $slavecapnum >= 300 && $slaverrep7 isnot 1>>[[Approach slaver administrative|slaver rep reach Master]]<<else>>[[Approach slaver administrative]]<</if>><</if>><</if>><</if>><</if>><</if>>
<<if $kagamilove >= 1>>
There is one tent that stands out from all others -- to be precise, it is a group of tents connecting together, forming this giant luxury structure. That belongs to Mistress Kagami and her family, the most powerful slavers outside the wall.
[[Visit Kagami]]
<</if>>
Through the tents and cages, is a giant wall, surrounding the inner area of Babili, only the high-status slavers can be granted entry to its gate.
[[To the inner gate of Babili]]<<if $bhb1 is 1 && $bhbq isnot 2>>
The target of your bounty is around here, you have their picture and description on the bounty pamphlet.
[[Look for your target|babili bounty 1]]
<</if>>
<<if $owncar is 1 && $vinbabili is 1>>
Your car is parked in Babili's car park, it should be safe enough. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Babili]]
<</if>>
[[Leave Babili|Map]]<</if>>This customer is in her 40s, Latino with long dark hair, you lead her into one of the rooms. She slaps your ass hard as soon as your closes the door and says:
"Come on, get me started, I want to make sure my money is well spent."
She took her clothes off but stopped you when you try to do the same.
"What are you doing?" She pushes you on the floor: "I said get ME started, so go to work."
You look up, her pussy is so close to your face that your nose is tickling from her pubic hair.
<img src="./Assets/img/sex/cunnilingus03.png" width="782" height="800" alt="cunnilingus03">
You get to work, buries your face in, lick her labia and teases her clit. She seems to be please with your work, as she is starting to moan also grabbing your head, pushing your face even deeper.
When the erotic tastes of her love juice fill your mouth, she let go of your head.
"Well done fuck boy... now fuck me."
She finally lets you take out your cock -- which is already so hard in your pants -- and then climbs on your right there on the floor.
"Ahhh! YEAH!" She yells when you entered her hot and slimy pussy: "What are you waiting for, fuck me!"
She really is getting her money's worth. You thurst your hips upwards to fuck this woman as hard as you can, pretty soon, she reaches orgasm.
Then she stands up, right after the waves of pleasure pass, throw the gunpowder on you:
"Well spent."
<<IncTime 60 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 25, $fucks += 1, $orals += 1>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]<img src="./Assets/img/locations/babilibazaar.png" width="1080" height="637" alt="babilibazaar">
In the big bazaar of Babili, there are all sorts of trades going on, you can hear people haggling, arguing and laughing around you. Pre-war Paris might just look like this, except would be minus the slave-trading.
There are different big tents for different kinds of goods, a bit overwhelming at first, but there is a strange kind of rhythm and order with the tradings here, it's mesmerising.
[[Approach the weapons trading tent]]
[[Approach the armour and clothing trading tent]]
[[Approach the supplies trading tent]]
[[Approach the tent that buys from traders]]
[[Approach the slaves trading tent]]<<if $bctrainer isnot 1>>
"Hey!" A female voice thundering behind you: "What the fuck are you doing here?! Are-- Oh, wait, shit, you ain't a slave, huh?"
You turn around and see a slaver scratching her head: "Sorry about that, but man, you need to learn the importance of good posture, from behind you look miserable! Like all of them slaves."
She smirks at you and out of nowhere, takes out her cock... turns out she is a futa with a thick 25 cm long cock.
"I can help you, for free, my method is a bit unorthodox though, here, suck on it."
[[Suck her cock and learn about good posture]] (Permanently increase 1 Charisma)<</if>>
[[Leave|Babili]]Death arena, a big hole about the size of two basketball courts, not caused by bombs nor it's natural, but dug out by slavers, to send slaves and beasts in and let them fight for their lives just for a bit of entertainment.
It would also be used as part of the death racing race track, filled with burning tires and spikes, so racers can knock each other's cars to finish each other off in an eye-catching explosion.
If you are a slave, you can volunteer to match in these events, the grand prize would be freedom. Even if you are not a slave, you can still participate, and if you win, you'll get a large amount of gunpowder for risking your life. There always be death tournaments going on, but death racing is more of a rare event.
<<if $pfree is 1>>
<<if ndef $bdafight>>[[Sign up for death tournament]]<</if>><<if $bdafight is 1>>[[Sign up for your second fight]]<</if>><<if $bdafight is 2>>[[Sign up for your thrid fight]]<</if>><<if $bdafight is 3>>[[Sign up for your fourth fight]]<</if>><<if $bdafight is 4>>[[Sign up for your fifth fight]]<</if>><<if $bdafight is 5>>[[Sign up for your sixth fight]]<</if>><<if $bdafight is 6>>[[Sign up for your seventh fight]]<</if>><<if $bdafight is 7>>[[Sign up for your eighth fight]]<</if>><<if $bdafight is 8>>[[Sign up for your ninth fight]]<</if>><<if $bdafight is 9>>[[Sign up for your tenth fight]]<</if>><<if $bdafight is 10>>Attend a fight to defend your championship (Coming)
<<if $owncar is 1>><<if ndef $bdarace>>The death race event is near, if you got a nice ride with enough gas, you can enter the race to win grand prize and glory.
[[Sign up for death race]]<</if>><<if $bdarace is 1>>[[Sign up for second round of death race]]<</if>><<if $bdarace is 2>>[[Sign up for last round of death race]]<</if>><<else>>Sign up for death race (You need a car)<</if>><<if $bdarace is 3>>Now that you are the double champion of the death arena, you become quite a celebrity around this place, people recognize you on the street and ask for your signature, and there are even some diehard groupies bluntly begging you to fuck them.
[[Pick a hot female fan and give her what she wants]]
[[Pick a hot male fan and give him what he wants]]<</if>>
[[Visit Mr Rash]]<</if>>
<</if>><<if $knowwpbabili is 1 && $pfree isnot 1>>
[[Think of a way to free your parents]]<<else>>
<<if $pfree isnot 1>>[[Ask about your parents|babili ask parent death arena]]
<</if>><</if>>
There is a big food truck near the death arena, it's shaped like a giant hotdog though it is too dilapidated to be recognized as so, it seems to be still open for business, even when there's no fight in the arena. There's actually always a line in front when it's open.
<<if $CurHr >= 6 && $CurHr <= 22>>[[Visit the food truck]]<<else>>Visit the food truck (Closed after 22:00, opens after 6:00)<</if>>
[[Leave|Babili]]<img src="./Assets/img/locations/babiliwall.png" width="1280" height="716" alt="babiliwall">
You are approaching the gate of inner Babili, but before you even get close, a big searchlight shined on you and follows you until you get beneath the gate.
<<if $slaverrep7 is 1 or $slaverrep6 is 1>>Now that you reached the necessary ranks, the guards on top of the wall nod to you, and are ready to open the gate if you decide to come into the inner city.
[[Enter inner Babili]]
[[Leave|Babili]]<<else>>"I don't know you." On top of the wall, a voice shouted out to you: "That means no entry for you. Fuck, off."
How rude, but there are also mounted machineguns that two-hands can't count on top of that wall, it might be wise to just turn back.
[[Force your way in]]
[[Leave|Babili]]<</if>>You try to force your way into the inner city of Babili, but that giant gate requires at least a quarter of a ton explosives to blow open, and while you kicking on the gate in futile, about three hundred lead projectiles entered your body, making it quite impossible to take another step.
You falls down, dead.
<<set $inmenu to 1, $health to 0>>
[[Continue|Death]]"What're ya buyin'?" the shady trader in robe asks you expectantly.<<if $robincompanion is 1 && $robinupgrade1 isnot 1>>
Robin's tense ever sense he's in this city, he's been holding his little .22 in his hands and wouldn't let go. But it clearly didn't boost his cofdence too much, he stays with you very closely, and shakes when somebody passing by too close.
<<if $gunpowder >= 200>>[[Buy Robin a new gun]]<<else>>Buy Robin a new gun (200 grams)<</if>>
<</if>>
''[[Leave|To Babili's bazaar]]''
<h2>''Weapons''</h2>
''Detective Special''
Type: Pistol
Weapon damage: 47-50
Ammo: .38
Price: 120 grams
([[Buy Detective Special]])
''M1014''
Type: Shotgun
Weapon damage: 42-57
Ammo: 20 Gauge Shell
Price: 150 grams
([[Buy M1014]])
''BLR''
Type: Rifles
Weapon damage: 46-51
Ammo: .308
Price: 150 grams
([[Buy BLR]])
''Mac 11''
Type: SMG
Weapon damage: 45-55
Ammo: .38
Price: 170 grams
([[Buy Mac 11]])
''War Hammer''
Type: Blunt Melee
Weapon damage: 20-25 + Strength * 2
Price: 90 grams
([[Buy War Hammer]])
''Tactical Kukri''
Type: Sharp Melee
Weapon damage: 22-24 + Strength * 2
Price: 100 grams
([[Buy Tactical Kukri]])
''Molotov Cocktail''
Type: Throwing Weapon
Weapon damage: 10-20
Price: 30 grams
<<if $getmolotov >= 5>>(Buy Molotov Cocktail)(You can't carry any more of these items)<<else>>([[Buy Molotov Cocktail]])<</if>>
<h2>''Miscellaneous''</h2>
''20 Gauge Shell''
Price: 6 grams
([[Buy 20 gauge shell]])
([[Buy 10 of 20 gauge shell]])
([[Buy 50 of 20 gauge shell]])
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.32 Ammo''
Price: 2 grams
([[Buy .32 Ammo]])
([[Buy 10 of .32 Ammo]])
([[Buy 50 of .32 Ammo]])
''.38 Ammo''
Price: 3 grams
([[Buy .38 Ammo]])
([[Buy 10 of .38 Ammo]])
([[Buy 50 of .38 Ammo]])
''5.56 Ammo''
Price: 5 grams
([[Buy 5.56 Ammo]])
([[Buy 10 of 5.56 Ammo]])
([[Buy 50 of 5.56 Ammo]])
''.308 Ammo''
Price: 6 grams
([[Buy .308 Ammo]])
([[Buy 10 of .308 Ammo]])
([[Buy 50 of .308 Ammo]])
''[[Leave|To Babili's bazaar]]''The trader yells before you even get close: "Come on come on, you want a fix? Something to feed yourself? Both at the same time? I got you!"
''[[Leave|To Babili's bazaar]]''
<h2>''Consumables''</h2>
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''MRE''
Type: Food
Restore health: 85
Price: 40 grams
([[Buy MRE]])
([[Buy 10 of MRE]])
([[Buy 50 of MRE]])
''Canned Fruits''
Type: Food
Restore health: 20-50
Price: 18 grams
([[Buy Canned Fruits]])
''Canned Meats''
Type: Food
Restore health: 40-45
Price: 20 grams
([[Buy Canned Meats]])
''Fish''
Type: Food
Restore health: 20-30
Price: 10 grams
([[Buy Fish]])
''Cureingpods''
Type: Medicine
Restore health: 100
Price: 50 grams
([[Buy Cureingpods]])
([[Buy 5 of Cureingpods]])
([[Buy 20 of Cureingpods]])
''Unglow Pills''
Type: Medicine
You'll need this to explore some radiated areas.
Price: 20 grams
([[Buy Unglow Pills]])
([[Buy 5 of Unglow Pills]])
([[Buy 10 of Unglow Pills]])
''Victory Beer''
Type: Alcohol
Within 1 hour of consumption: Add 1 Constitution, Add 1 Charisma, Minus 1 Intelligence, Minus 1 Dexterity
Price: 30 grams
([[Buy Victory Beer]])
''Hot Devil''
Type: Drugs
Within 1 hour of consumption: Add 1 Keensense, Add 1 Strength, Minus 1 Charisma
Price: 60 grams
([[Buy Hot Devil]])
<<if $strength >= 7 && $boughtdqdlm isnot 1>>
<h2>''Miscellaneous''</h2>
''(Strength check succeed)'' You pushed away some random junk and discovered a book which seems to be in good condition, but with a quite unreasonable price even if books are rare nowadays.
''Don Quijote De La Mancha''
Price: 300 grams
([[Buy Don Quijote De La Mancha]])
<</if>>
''[[Leave|To Babili's bazaar]]''"I don't take junks," The trader says dully: "But I fucking take everything else, so let's see what you got. Don't be coy, it's not a stickup."
''(Open your inventory to sell items. You need to unequip weapons or wearables first to sell them.)''
<<set $selling to 1>>
[[Leave|To Babili's bazaar][$selling to 0]]The slave-trading tent is the most crowded one, no surprises here though. There are auctions, caged slaves open for eyeing and examining, even naked slaves open for sampling or whoring.
Most of the slaves just cowardly stays in their cages without expression or any light in their eyes, but behind some closed tents, there are crying, screaming... and moaning, coming out.
Such is Babili, paradise for some, hell for the others.
<<if $boughtbcage is 1>>[[Buy slaves]]<<else>>Buy slaves (You need to have your own cage here to keep them)<</if>>
[[See what slaves are available for prostitution]]<<if $boughtbcage is 1>>
[[Check your own cage]]
<</if>>
<<if $metjackson isnot 1>>There is a slave prostitute caught your attention. He's a huge guy, both in height and width, looking like a pre-war bodybuilder with amazing muscle definition, sliver hair blue eyes and an iron jaw, standing there still and unmoving like a mountain.
Yet he got a signboard hanging along with his slave collar on his neck, that says: Fuck my ass, 30 grams.
[[Talk to the big muscular slave]]<<else>><<if $boughtjackson isnot 1>>Jackson is still here. with his signboard hanging along with his slave collar on his neck, that says: Fuck my ass, 30 grams.
[[Talk to Jackson]]
<</if>><</if>>
<<if $metkagami isnot 1>>
There is a big commotion a few cages over from you. It turns out there are six slaves holding a big sedan chair making their way across the market, a few slaver guards shouting to people to make them clear out the way for them. On that chair, is a big fat woman, dressed in a tacky golden dress and have fancy ornaments all over her. Yet she looks quite beautiful despite her weight, even got this unmistakable noble aura on her.
[[Get close to the big woman]]
<</if>>
[[Open the locks and free as many slaves as you can]]
<<if $knowwpbabili is 1>><<else>>
<<if $pfree isnot 1>>[[Asking around about your parents]]<</if>>
<</if>>
[[Leave|To Babili's bazaar]]You browse these slaves like you're doing window shopping. There are a lot of them and it might seem overwhelming at first, but the slavers have handily written down some key infos -- like the sexual service they are good at -- along with their prices in a little tag near their cage.
You found someone that seems interesting and reasonably priced......
<<print either("There's a male slave who specializes in blowjobs, he lick his lips and gave you a seductive smile when you come near him. The price for his services is 30 grams.<br><br><<if $gunpowder >= 30>>[[Pay for this slave's services|Babili slave male blowjob]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a female slave who specializes in blowjobs, she lick her lips and gave you a seductive smile when you come near her. The price for her services is 30 grams.<br><br><<if $gunpowder >= 30>>[[Pay for this slave's services|Babili slave female blowjob]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a male slave whose gimmick as the slaver puts it is: 'Tightest asshole around'. The price for his services is 60 grams.<br><br><<if $gunpowder >= 60>>[[Pay for this slave's services|Babili slave male tight anal]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a female slave whose gimmick as the slaver puts it is: 'Tightest pussy around'. The price for her services is 60 grams.<br><br><<if $gunpowder >= 60>>[[Pay for this slave's services|Babili slave female tight]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a futa slave whose whole body is almost covered in cum, her pussy and anus are also dripping with it, eyes roll back, tongue slips out, seems like she was busy today, but her cock is still rock hard. The price for her services is rather cheap, only 45 grams.<br><br><<if $gunpowder >= 45>>[[Pay for this slave's services|Babili slave futa cumdump]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a female slave with no top on, and you think you know why -- her breast are, well, simply huge, almost bigger than her head, and you think it's even natural. She offers tit job which is priced at 50 grams.<br><br><<if $gunpowder >= 50>>[[Pay for this slave's services|Babili slave female tit job]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a male slave sitting on a chair with his feet on a pillow -- now that's rare, but you soon find out why, he offers footjob which is priced at 50 grams.<br><br><<if $gunpowder >= 50>>[[Pay for this slave's services|Babili slave male footjob]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a female slave sitting on a chair with her feet on a pillow -- now that's rare, but you soon find out why, she offers footjob which is priced at 50 grams.<br><br><<if $gunpowder >= 50>>[[Pay for this slave's services|Babili slave female footjob]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a futa slave standing proud and showing her mutant, giant, horse cock. Get fucked by that horse cock is priced at 70 grams.<br><br><<if $gunpowder >= 70>>[[Pay for this slave's services|Babili slave futa horsecock]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a female slave who has a vagina on her face instead of a mouth, that woman is clearly a mutant. Fucking that pussy mouth is priced at 90 grams.<br><br><<if $gunpowder >= 90>>[[Pay for this slave's services|Babili slave female mouthpussy]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a male mutant slave who has a weird tentacle cock, it wiggles around, as nimble as his finger. Getting fucked by him is priced at 80 grams.<br><br><<if $gunpowder >= 80>>[[Pay for this slave's services|Babili slave male tentacle]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a male slave who is extra defiant. Fucking him and breaking him in is priced at 80 grams.<br><br><<if $gunpowder >= 80>>[[Pay for this slave's services|Babili slave male rape]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]", "There's a female slave who is extra defiant. Fucking her and breaking her in is priced at 80 grams.<br><br><<if $gunpowder >= 80>>[[Pay for this slave's services|Babili slave female rape]]<<else>>Pay for this slave's services<</if>><br>[[Find someone else|See what slaves are available for prostitution]]")>>
<<IncTime 15 minutes>>
[[Stop looking for slaves|Approach the slaves trading tent]]''(Lost 30 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
(Written by helper writer: ''Endrik'')
The slave wastes no time in obeying. He is already at your feet and unzipping your pants before you even say anything. Then, he grabs your cock, stroking it eagerly as he looks up to meet your gaze with a wanton expression. You can't stop the soft moan of pleasure that leaves your lips as his mouth descends onto your hard length. The warmth of his tongue is like nothing else.
<img src="./Assets/img/sex/blow02.png" width="800" height="639" alt="blow02">
You thrust forward to shove more of your meat down his throat and the slave swallows it all without a single gag or protest. It's not long before you're thrusting into his eager mouth, again and again, your balls slapping against his chin as he sucks harder than ever. The sound of your hips smacking against the slave's lips and the slurping of his skilled tongue fill the room as you feel your climax quickly building. It takes all of your willpower to prolong the experience as much as possible, beads of sweat dripping down your forehead from the effort.
Finally, though, you lose control of yourself and explode inside his hot mouth. As your cum spills over his tongue, the slave keeps sucking and swallowing until every drop has been drained from your body. It's such an intense experience that you feel your muscles give out as you gasp for air. Even then, the slave gently licks your softening length, cleaning up the last remnants of your semen before pulling away.
"Did you enjoy that?" asks the slave.
The dazed look on your face is all the answer he needs as a brief grin flashes across his lips before his face turns serious once again: "I will take that as a yes. Is there anything else you need?"
Too exhausted to go for another round, you simply shake your head as your answer.
"Well, then, do come again......"
<<set $inmenu to 1, $gunpowder -= 30, $getorals += 1>><<IncTime 30 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]''(Lost 60 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
(Written by helper writer: ''Endrik'')
As soon as you make your choice, the slave wastes no time in obeying. He quickly slips off his clothing, revealing a lean but nicely toned body. Not an inch of body hair is visible anywhere on him. When he turns around and bends over, you marvel at his round bottom, so smooth it looks like someone polished it with a cloth. His pink, puckered hole glistens invitingly, apparently already lubed up and ready for your dick.
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
You take hold of the base of your length and slowly slide it towards his asshole until the tip touches the rim of his anus. You can feel the heat radiating from within. The slave then lets out a small whimper as he begins to shudder, wiggling his ass in the process. You're not sure if he is just trying to entice you or if he is genuinely getting excited, but it makes your dick hard either way.
Then, you finally penetrate the slave, stretching his sphincter wide open before slipping in. It's tight, warm and wet inside, sending a jolt of pleasure through your body as the slave envelops your entire length. You begin thrusting slowly, watching as he trembles underneath you while emitting weak grunts and groans whenever you bottom out. Judging by how tight he is and the way he is reacting to your girth, you realize the slave is still new to getting fucked in the ass.
Your pace quickens, your cock plunging deeper into the slave's rectum with each stroke. Because of all of the lube, it glides in and out like butter. You then grab hold of his hips as you continue pounding away, driving into him harder and faster as you both become drenched in sweat. His ass squeezes your shaft even more as he cries out breathlessly.
It doesn't take long before you feel your climax building up. You're now rapidly slamming your hips into the slave's abused hole as the both of you grunt like animals. Finally, you let out a loud cry as you erupt deep inside the slave's ass, pumping shot after shot of hot cum into his bowels. Your hips rut wildly as your balls completely drain itself, sending waves of euphoria throughout your body.
When you finally pull out, you notice another puddle of cum staining the bed sheets. The slave had shot his load as well. He looks absolutely exhausted as he spins around to face you.
"Did you...enjoy it, sir?" he pants.
You give the slave a lazy smile and nod, which makes him smile back for a brief moment before returning to his serious expression.
"Good. Do you need...anything else?" he then asks.
Too exhausted to go for another round, you simply shake your head as your answer.
"Th, thank you."
<<set $inmenu to 1, $gunpowder -= 60, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/items/detectivespecial.png" width="666" height="438" alt="detectivespecial">
Six shot, pocket-size, double-action, just enough stopping power in close range, detective special is a great carry gun. With this trust worth little guy, you can fulfil your noir dream too.
Weapon damage: 47-50
Type: Pistols
Ammo: .38
You have $getds38 of this item.
<<if $equipedweapon isnot "Detective Special">>([[Equip|Inventory][$equipedweapon to 'Detective Special', $ammo to ".38 ammo", $ammocount to $get38, $playerattack to 3, $playerbaseattack to 47, $usinggun to 1]])<</if>><<if $equipedweapon is 'Detective Special'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/38.png" width="497" height="423" alt="38">
Some .38 ammo.
Type: Ammo
You have $get38 of this item.<img src="./Assets/img/items/mac11.png" width="500" height="517" alt="mac11">
Classic machine pistol, every wastelander lucky enough to see one of those pre-war crime movies is likely to have seen this gun before. A post-war gangster must-have too.
Weapon damage: 45-55
Type: SMGs
Ammo: .38
You have $getmac11 of this item.
<<if $equipedweapon isnot "Mac 11">>([[Equip|Inventory][$equipedweapon to 'Mac 11', $ammo to ".38 ammo", $ammocount to $get38, $playerattack to 10, $playerbaseattack to 45, $usinggun to 1]])<</if>><<if $equipedweapon is 'Mac 11'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/m1014.png" width="900" height="183" alt="m1014">
Light-wight and durable compared to other shotguns of the same calibre, M1014 is a combat shotgun that fit even in the dangerous post-war wasteland.
Weapon damage: 42-57
Type: Shotguns
Ammo: 20 gauge shell
You have $getm1014 of this item.
<<if $equipedweapon isnot "M1014">>([[Equip|Inventory][$equipedweapon to 'M1014', $ammo to "20 gauge", $ammocount to $get20gauge, $playerattack to 15, $playerbaseattack to 42, $usinggun to 1]])<</if>><<if $equipedweapon is 'M1014'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/20gauge.png" width="733" height="500" alt="20gaugeshells">
Some 20 gauge buckshot shells.
Type: Ammo
You have $get20gauge of this item.<img src="./Assets/img/items/mre.png" width="500" height="337" alt="mre">
MRE stands for meals ready to eat, and it's just that, in it is little packs of food that would form a meal. Some beef stew, some mashed potatoes, bread and peanut butter, tea bag, this one even comes with a pound cake and some candy beans.
You might need some hot water to really enjoy this meal, but even without it, this would still be a gorgeous meal by today's standards.
Type: Food
You have $germre of this item.
<<if $intelligence >= 8>>''(Intelligence check successes, this item will be extra effective when you consume it!)''
<<if $germre >= 1>>(<<link 'Use (restore 100 health and 40 hunger)'>> <<if $germre >= 1>><<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth), $germre -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 40>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><<else>><<if $germre >= 1>>(<<link 'Use (restore 85 health and 35 hunger)'>> <<if $germre >= 1>><<set $health to Math.clamp($health + random(85, 85), 0, $maxHealth), $germre -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 35>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><</if>><<if ndef $get38>><<set $get38 = 0>><</if>><<if $gunpowder >= 3>>''You bought a .38 ammo for 3 grams of gunpowder.''
<<set $gunpowder -= 3, $get38 += 1>><<if $ammo is ".38 ammo">><<set $ammocount to $get38>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Detective Special' or $equipedweapon is 'Mac 11' or $equipedweapon is 'Duelist'>><<set $ammocount to $get38>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get38>><<set $get38 = 0>><</if>><<if $gunpowder >= 30>>''You bought 10 of .38 ammo for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $get38 += 10>><<if $ammo is ".38 ammo">><<set $ammocount to $get38>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Detective Special' or $equipedweapon is 'Mac 11' or $equipedweapon is 'Duelist'>><<set $ammocount to $get38>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get38>><<set $get38 = 0>><</if>><<if $gunpowder >= 150>>''You bought 50 of .38 ammo for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $get38 += 50>><<if $ammo is ".38 ammo">><<set $ammocount to $get38>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'Detective Special' or $equipedweapon is 'Mac 11' or $equipedweapon is 'Duelist'>><<set $ammocount to $get38>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get20gauge>><<set $get20gauge = 0>><</if>><<if $gunpowder >= 6>>''You bought a 20 gauge shell for 6 grams of gunpowder.''
<<set $gunpowder -= 6, $get20gauge += 1>><<if $ammo is "20 gauge">><<set $ammocount to $get20gauge>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'M1014'>><<set $ammocount to $get20gauge>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get20gauge>><<set $get20gauge = 0>><</if>><<if $gunpowder >= 60>>''You bought 10 of 20 gauge shell for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $get20gauge += 10>><<if $ammo is "20 gauge">><<set $ammocount to $get20gauge>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'M1014'>><<set $ammocount to $get20gauge>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get20gauge>><<set $get20gauge = 0>><</if>><<if $gunpowder >= 60>>''You bought 50 of 20 gauge shell for 300 grams of gunpowder.''
<<set $gunpowder -= 300, $get20gauge += 50>><<if $ammo is "20 gauge">><<set $ammocount to $get20gauge>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'M1014'>><<set $ammocount to $get20gauge>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get308>><<set $get308 = 0>><</if>><<if $gunpowder >= 6>>''You bought a .308 ammo for 6 grams of gunpowder.''
<<set $gunpowder -= 6, $get308 += 1>><<if $ammo is ".308 ammo">><<set $ammocount to $get308>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'BLR' or $equipedweapon is 'Patricia'>><<set $ammocount to $get308>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get308>><<set $get308 = 0>><</if>><<if $gunpowder >= 6>>''You bought 10 of .308 ammo for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $get308 += 10>><<if $ammo is ".308 ammo">><<set $ammocount to $get308>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'BLR' or $equipedweapon is 'Patricia'>><<set $ammocount to $get308>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get308>><<set $get308 = 0>><</if>><<if $gunpowder >= 6>>''You bought 50 of .308 ammo for 300 grams of gunpowder.''
<<set $gunpowder -= 300, $get308 += 50>><<if $ammo is ".308 ammo">><<set $ammocount to $get308>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>><<if $equipedweapon is 'BLR' or $equipedweapon is 'Patricia'>><<set $ammocount to $get308>><</if>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getds38>><<set $getds38 = 0>><</if>><<if $gunpowder >= 120>>''You bought a Detective Special for 120 grams of gunpowder.''
<<set $gunpowder -= 120, $getds38 += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getmac11>><<set $getmac11 = 0>><</if>><<if $gunpowder >= 170>>''You bought a Mac 11 for 170 grams of gunpowder.''
<<set $gunpowder -= 170, $getmac11 += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getblr>><<set $getblr = 0>><</if>><<if $gunpowder >= 150>>''You bought a BLR for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $getblr += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getm1014>><<set $getm1014 = 0>><</if>><<if $gunpowder >= 150>>''You bought a M1014 for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $getm1014 += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $germre>><<set $germre = 0>><</if>><<if $gunpowder >= 40>>''You bought a MRE for 40 grams of gunpowder.''
<<set $gunpowder -= 40, $germre += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]You approach the car salesman. He is a middle-aged man with the slickest slicked back hair you've ever seen. You are not sure he uses hair oil or his head is just that greasy.
He looked bored as hell until you comes close, then he puts on the fakest smile to greet you: "Hello there, in the mood of getting a new ride today?"
<<if $owncar is 1>>See the cars he has for sale (You'll have to sell the car you own first to buy a new one)<<else>>[[See the cars he has for sale]]<</if>>
<<if $owncar is 1 && $vinbabili is 1>>[[Talk to him about selling your car]]<<else>>Talk to him about selling your car (You don't have a car with you)<</if>>
<<if $owncar is 1>>
[[Buy some gasoline]]
<</if>><<if $rolandcompanion is 1>>
Roland looks around and sighs in disappointment: "Aw, what a shame, they don't have motorcycles... I used to ride one, best time I had when traveling the wastes. But then an asshole shot the engine, well, to be fair, I was hunting him, never the less, you don't just shoot a man's ride. I killed him instead bring him back alive, even after he begged."
<</if>>
[[Leave|Babili]]<<if ndef $slavesincage>><<set $slavesincage = 0>><</if>><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
<<if $derekbabili is 1>>Grim steel grey eyes, a grin that makes people wander yet can't quite figure out what's going on in his mind, Derek sits behind a desk with mountains of documents, although busy, he didn't seem to mind, maybe he's planning some other things right even this moment.
"Well, hello $name." Derek smiles at you: "What is it that you want, my sweet little thing?"<<if $equipedneck is "Derek's Slave Collar">>
"I see you're wearing that collar still." He smiles: "Good girl."<<if $derekquest1 isnot 1 && $derekquest1 isnot 2>>
"A good girl like you surely wouldn't mind doing some errand for me, now, would you?" Derek sits back a little, looking at you with anticipation and a big grin.
[[Ask Derek what he wants you to do]]<</if>><<if $derekquest1 is 2 && $derekquest2 isnot 2>>
"So, are you ready for more errands?" Derek ask, while caressing your cheeks nonchalantly, like petting his pet or dusting a prized antique vase.
[[Say you are ready for more|Derek quest 2 1]]<</if>><</if>>
<<if $knowwpbabili is 1>>
<<if $pfree isnot 1>>[[Ask about your parents|babili ask parent derek]]<</if>><</if>>
<<if $joinslaver isnot 1 && $slaverquest01 isnot 1 && $slaverquest01 isnot 2 && $slaverquest01 isnot 3>>"[[How can I join the slavers]]?"<</if>><<if $joinslaver is 1>>
[[Check your slaver reputation]]<<if $slaverrep2 is 1 && $boughtbtent isnot 1>>
[[Buy a tent here in Babili]] (350 grams)<</if>><<if $slaverrep3 is 1 && $boughtbcage isnot 1>>
[[Buy a cage in the bazaar]] (500 grams)<</if>><<if $slaverrep4 is 1 && $upgradebtent isnot 1>>
[[Upgrade your tent]] (250 grams)<</if>><<if $slaverrep5 is 1 && $upgradebcage isnot 1>>
[[Upgrade your cage]] (300 grams)<</if>>
[[Go on a raid to aquire some slaves]]<</if>>
[[Leave|Babili]]
<<else>>You enter the slaver administrative's tent, and saw a familiar face.
Grim steel grey eyes, a grin that makes people wander yet can't quite figure out what's going on in his mind, Derek sits behind a desk with mountains of documents, although busy, he didn't seem to mind, maybe he's planning some other things right even this moment.
"What, do, we, have, here!" He says this word by word, while the grin grows bigger: "$name!"<<if $equipedneck is "Derek's Slave Collar">>
"And you are wearing my collar, oh how sweet." He says: "Good girl."<</if>>
"I knew we'll meet again, and there's simply no better place and timing for our little reunion. Don't worry, I won't enslave you... this time, you are way more useful to me as a free visitor." Derek pauses, then whispers: "Even though, now that I'm a management level here at Babili, I could do so with just a word... but I would never, 'cause we have something, you and I, isn't that right?"
He didn't give you too much time to chew on that, just kept going: "So for the benefits of us all, come talk to me, I can let you in on my plan, we can do great things together, $name."
<<set $derekbabili to 1>>
[[Continue|Approach slaver administrative]]<</if>><<else>>A sloppy little man sits behind a desk, almost buried with documents, he didn't even look up at you, just says:
"Yeah? Yeah? What do you want, quick quick speak and be done with it!"
<<if $joinslaver isnot 1 && $slaverquest01 isnot 1 && $slaverquest01 isnot 2 && $slaverquest01 isnot 3>>
"[[How can I join the slavers]]?"
<</if>><<if $joinslaver is 1>>
[[Check your slaver reputation]]<<if $slaverrep2 is 1 && $boughtbtent isnot 1>>
[[Buy a tent here in Babili]] (350 grams)<</if>><<if $slaverrep3 is 1 && $boughtbcage isnot 1>>
[[Buy a cage in the bazaar]] (500 grams)<</if>><<if $slaverrep4 is 1 && $upgradebtent isnot 1>>
[[Upgrade your tent]] (250 grams)<</if>><<if $slaverrep5 is 1 && $upgradebcage isnot 1>>
[[Upgrade your cage]] (300 grams)<</if>>
[[Go on a raid to aquire some slaves]]<</if>>
<<if $knowwpbabili is 1>><<else>>
<<if $pfree isnot 1>>[[Ask about your parents|babili ask parents]]<</if>>
<</if>><<if $joinslaver is 1>>
<</if>>
[[Leave|Babili]]<</if>><img src="./Assets/img/locations/spaceshipint.png" width="1024" height="566" alt="spaceshipint">
Inside of the flying saucer is much more impressive, clean metal walls made out of unknown metal, delicate machinery with strange symbols and letters on them.
<img src="./Assets/img/npc/Slime.png" width="800" height="800" alt="Slime">
"Hello, visitor." A being, whose whole humanoid body is formed by blue liquid which is illuminating a light, speaks to you in a claim voice: "Welcome to my elysium."
Then, you realized it's not really talking, because the "mouth" part of its face is not moving at all. The voice seems to just be appearing inside of your head.
<<if $charlottecompanion is 1 && $charlotteupgrade1 isnot 1>>
Charlotte looks at all this around her with awe, but especially the blue half-liquid creature. After all, that creature created a community for every freak and outcast, even mutants, mutants like her.
[[Let Charlotte talk to the Slime]]
<</if>>
"[[Who are you]]?"
<<if $leitrainer isnot 1>>
"[[Can you share your knowledge with me]]?"<</if>><<if $leitrainer is 1>>
"[[Want another beer? I'm interested in how your species reproduces, for science]]."
[[Leave|Enter Last Elysium]]<img src="./Assets/img/npc/Slime.png" width="800" height="800" alt="Slime">
"I am --"
A short word appeared inside of your head, but you can not comprehend it.
"I escaped my world because it was at war, the whole stellar system is destroyed by warfare. In hope of finding a new home, I came to your world." The voice pauses a bit, what appears to be a sad smile forms on this being's face as the liquid waves: "Ironic, right?"
"But it's better than living in a deceased star, so I stayed. I have tried to make contact with your people, but all ended up in failure, no matter how I try, I guess in your eyes I just too different from the rest of you."
"Until I discover this plant's sentient beings are more diversed than I have thought, a lot of them finds it's hard to fit in, just like me, in that common ground, I offer them safety, and so, elysium is born."
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Enter the crashed flying saucer][$timelapse to 0]]<img src="./Assets/img/items/berserkergauntlets.png" width="746" height="600" alt="berserkergauntlets">
A pair of pitch dark steel gauntlet, masterfully forged with barely any gap between the pieces. While wearing it, the more you are injured, the more rage comes from deep within you, this rage will make you forget the pain you are suffering and only focus make your foe to suffer more.
Does additional damage when your health is low.
Type: Hand Accessories
This is a unique item.
<<if $equipedhand isnot "Berserker's Gauntlets">>([[Equip|Inventory][$equipedhand to "Berserker's Gauntlets"]])<</if>><<if $equipedhand is "Berserker's Gauntlets">>
([[Unequip|Inventory][$equipedhand to 'None']])<</if>>"Of course of course! Let me show you these babies!"
<img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.
Price: 1119 grams
<<if $gunpowder >= 1119>>[[Buy Rattlesnake]]<<else>>Buy Rattlesnake (You can't afford it)<</if>>
<img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
Price: 3499 grams
<<if $gunpowder >= 3499>>[[Buy Enforcer]]<<else>>Buy Enforcer (You can't afford it)<</if>>
<img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.
Price: 5999 grams
<<if $gunpowder >= 5999>>[[Buy Castle]]<<else>>Buy Castle (You can't afford it)<</if>>
[[Never mind|Approach the car salesman]]<<if $vcastle is 1>>"1000 grams, take it or leave it." This man has lost the fake smile he got on his face when he sold you this car.
[[Sell your Castle]]<</if>><<if $vrattlesnake is 1>>"200 grams, take it or leave it." This man has lost the fake smile he got on his face when he sold you this car.
[[Sell your Rattlesnake]]<</if>><<if $venforcer is 1>>"500 grams, take it or leave it." This man has lost the fake smile he got on his face when he sold you this car.
[[Sell your Enforcer]]<</if>><<if $vnightchaser is 1>>"Holy shit, that's a nice ride... I mean 1500 grams, take it or leave it." This man has lost the fake smile he got on his face when he sold you this car.
[[Sell your Night Chaser]]<</if>>
[[Never mind|Approach the car salesman]]<img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''You bought a Rattlesnake!''
(Your new ride will be waiting for you at Babili, scroll to the bottom to find it)
<<set $vinbabili to 1, $inmenu to 1, $gunpowder -= 1119, $owncar to 1, $vrattlesnake to 1, $vdurability to 50, $vbasedamage to 10, $vdamage to 20, $fuel to 5, $maxFuel to 5>>
[[Continue|Babili][$inmenu to 0]]<img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''You bought a Enforcer!''
(Your new ride will be waiting for you at Babili, scroll to the bottom to find it)
<<set $vinbabili to 1, $inmenu to 1, $gunpowder -= 3499, $owncar to 1, $venforcer to 1, $vdurability to 200, $vbasedamage to 50, $vdamage to 30, $fuel to 10, $maxFuel to 10>>
[[Continue|Babili][$inmenu to 0]]<img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''You bought a Castle!''
(Your new ride will be waiting for you at Babili, scroll to the bottom to find it)
<<set $vinbabili to 1, $inmenu to 1, $gunpowder -= 5999, $owncar to 1, $vcastle to 1, $vdurability to 500, $vbasedamage to 50, $vdamage to 50, $fuel to 20, $maxFuel to 20>>
[[Continue|Babili][$inmenu to 0]]"Buying gas? Sure thing friend, I know the price is high, but you know what it's like, gas is rarer and rarer nowadays... Better fill your tank up before there is just no more left!"
''(1 portion of gasoline is 20 grams.)''
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
<<if $gunpowder >= 20>>[[Buy 1 portion of gasoline]]<<else>>Buy 1 portion of gasoline<</if>>
<<if $gunpowder >= 100>>[[Buy 5 portions of gasoline]]<<else>>Buy 5 portions of gasoline<</if>>
<<if $gunpowder >= 200>>[[Buy 10 portions of gasoline]]<<else>>Buy 10 portions of gasoline<</if>>
"Or, you can buy gas cans, more convenient don't you think?"
''(A gas can cost 150 grams of gunpowder, which contains 5 portions of gasoline.)''
[[Buy Gas Can]]
[[Buy 5 of Gas Can]]
[[Buy 10 of Gas Can]]
[[Never mind|Approach the car salesman]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
<<if $nogasghosttown is 1>>[[Exit your vehicle|Nogas ghost town][$inmenu to 0]]<<else>>[[Exit your vehicle|Nogas][$inmenu to 0]]<</if>>''You sold your Castle!''
<<set $vinbabili to 0, $inmenu to 1, $gunpowder += 1000, $owncar to 0, $vcastle to 0, $vdurability to 0, $vbasedamage to 0, $vdamage to 0, $maxFuel to 0>>
[[Continue|Approach the car salesman][$inmenu to 0]]''You sold your Rattlesnake!''
<<set $vinbabili to 0, $inmenu to 1, $gunpowder += 200, $owncar to 0, $vrattlesnake to 0, $vdurability to 0, $vbasedamage to 0, $vdamage to 0, $maxFuel to 0>>
[[Continue|Approach the car salesman][$inmenu to 0]]''You sold your Enforcer!''
<<set $vinbabili to 0, $inmenu to 1, $gunpowder += 500, $owncar to 0, $venforcer to 0, $vdurability to 0, $vbasedamage to 0, $vdamage to 0, $maxFuel to 0>>
[[Continue|Approach the car salesman][$inmenu to 0]]''You bought 1 portion of gasoline for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $fuel += 1, $inmenu to 1>><<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>>
[[[Continue|Buy some gasoline][$inmenu to 0]]]''You bought 5 portions of gasoline for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $fuel += 5, $inmenu to 1>><<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>>
[[[Continue|Buy some gasoline][$inmenu to 0]]]''You bought 10 portions of gasoline for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $fuel += 10, $inmenu to 1>><<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>>
[[[Continue|Buy some gasoline][$inmenu to 0]]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
<<set $maddoxend to 1>>
"Yes, $name. I just wanted to say... I'm so proud of you."
"I still remember the day when you first becomes a walker. And now..." Maddox stands before you: <<if $dwrgpeace is 1>>"You gave Greyfold something I couldn't give for ten years. Peace. Now that everyone here is working towards the same goal, people's lives will be so much better."<<else>>"You got rid of the last tumour this city is suffering from. It had to be done, and you are the hero that did it."<</if>>
<<if $maddoxlove >= 5>>
"What's more is......" He stopped to take a deep breath, you can't believe you saw lieutenant Harlan Maddox blushing.
"Now that the dust is settled, I think I can finally say this. $name, I think I love you."
"[[I love you too|maddox end 2]]."
[[Kiss Maddox|maddox end 2]]
"[[I'm sorry, but no|maddox reject]]."<<else>>
"You'll always be my brother in arms and a great friend." He hugs you, really tight: "So come back if you ever need anything. I and all of the walkers will do whatever it takes to aid you, always."
[[Continue|Enter the Debris Walkers base]]<</if>><img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
<<IncTime 8 minutes>>
"That's right... rookie."
<<set $eerieend to 1>>
"Or should I call you killer now?" There is a smile that's so faint on Eerie's face you almost, just almost, missed it: <<if $dwrgpeace is 1>>"Making peace with walkers won't be my first choice, but... good job. Now this gang, this family, will be much safer."<<else>>"You broke my kill count on those walkers... good job.<</if>>
<<if $eerielove >= 5>>
"You are a very impressive man, $name." Eerie stares right into your eyes, waiting. Waiting for you.
"[[I love you|eerie end 2]]."
[[Kiss Eerie|eerie end 2]]
[[Say nothing|eerie reject]]<<else>>
"Never would've thought you can make this far, this quick." She turns back to her drinks: "Good thing I'm wrong. Come back to check us sometime, $name."
[[Continue|Enter Rusty's bar]]<</if>><img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
<<set $inmenu to 1, $maddoxsex to 1, $anals += 1>>
"I'm so glad you are okay."
You two arrive in Maddox's room, it's simplistic and neat as always, just like the man himself. Maddox couldn't wait but leaned in and kisses you while holding your checks ever so gently.
And just like that, the fire of desire burns bright.
You kiss him back, fondles to try to take off his pants while still kissing, both of you, like if your lips separate the world will end... well, again.
Even when he pushes you onto the bed, you two are still kissing. Finally, Maddox moved away from your lips, yet didn't stop kissing, he kisses your neck, your chest, your belly, then he lift up your legs and pushed his tongue against your anus.
You couldn't help but let out a moan.
He licks and teases every wrinkle of your anus, so attentive and thorough like always, it felt so amazing that when he stands back up, you are kind of disappointed. That is, until you felt something as hot but much bigger pressed against your anus.
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
"Ready?"
His cock is big, but your anus took in that thing so perfectly after being prepared by the rim job, it's like your asshole is made for being fucked by this man.
And fucked by this man you did, Maddox is gentle at first, but after he repeats the motion of pushing in his entire cock and taking it out entirely a few times, his rhythm gradually picks up, in the end, he fucks you so hard and rapid, it's like he is trying to embed inside of the bed.
You shot out beads of cum on yourself and Maddox from being fucked alone, but Maddox just keeps going, in the end, you are twitching from the pure pleasure from this continuously fucking, the only thing that wakes you up is the feeling of something hot filled your gut.
Exhausted, Maddox falls onto the bed right beside you, but still holds you, and gives one last kiss on your shoulder.
"Stay for a while longer?" He sighs before saying: "$name, I'll love you, no matter what. So please, be safe out there."
<<IncTime 60 minutes>>
[[Continue|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
<<set $inmenu to 1, $maddoxsex to 1, $anals += 1>>
"You have no idea how happy this makes me."
You hear some walkers who are training in the courtyard playfully whistles, but got back to training as soon as Maddox looks back at them.
"$name." Maddox clears his throat: "We can go to my room. Just this way."
You two arrive in Maddox's room, it's really simplistic and neat, just like the man himself. The room is quite small, you and Maddox stand right in front of each other, and silence fill the room, but suddenly he leans in, kisses you while holding your checks ever so gently.
And just like that, the fire of desire burns bright.
You kiss him back, fondles to try to take off his pants while still kissing, both of you, like if your lips separate the world will end... well, again.
Even when he pushes you onto the bed, you two are still kissing. Finally, Maddox moved away from your lips, yet didn't stop kissing, he kisses your neck, your chest, your belly, then he lift up your legs and pushed his tongue against your anus.
You couldn't help but let out a moan.
He licks and teases every wrinkle of your anus, so attentive and thorough like always, it felt so amazing that when he stands back up, you are kind of disappointed. That is, until you felt something as hot but much bigger pressed against your anus.
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
"Ready?"
His cock is big, but your anus took in that thing so perfectly after being prepared by the rim job, it's like your asshole is made for being fucked by this man.
And fucked by this man you did, Maddox is gentle at first, but after he repeats the motion of pushing in his entire cock and taking it out entirely a few times, his rhythm gradually picks up, in the end, he fucks you so hard and rapid, it's like he is trying to embed inside of the bed.
You shot out beads of cum on yourself and Maddox from being fucked alone, but Maddox just keeps going, in the end, you are twitching from the pure pleasure from this continuously fucking, the only thing that wakes you up is the feeling of something hot filled your gut.
Exhausted, Maddox falls onto the bed right beside you, but still holds you, and gives one last kiss on your shoulder.
"I can't believe this. Almost to good to be ture for me." Maddox says: "I know you have other callings, but, $name, please, come back once in a while? Please, come back and reminded me this wasn't all but a dream. It will give me the will to fight on, like nothing else."
"I love you, $name."
<<IncTime 80 minutes>>
[[Continue|Enter the Debris Walkers base][$inmenu to 0]]<img src="./Assets/img/npc/Maddox.png" width="800" height="800" alt="Maddox">
"I see." Maddox took it surprisingly well, he let all the air of his lungs out of his nose, then nods: "What was I thinking... someone like me......"
The last few words are almost whispered, more like he is saying that to himself.
"but still, $name. You'll always be my brother in arms and a great friend." He hugs you, really tight: "So come back if you ever need anything. I and all of the walkers will do whatever it takes to aid you, always."
<<if $timelapse isnot 1>><<IncTime 6 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Enter the Debris Walkers base][$timelapse to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
<<set $inmenu to 1, $eeriesex to 1, $fucks += 1>>
"Miss me?"
Eerie grabs your collar and brings you closer, whispering right next to your ear: "Then come with me."
She leads you to that same room in the back of the bar, as soon the door closes behind you two, she starts to undo your clothing, almost tearing them, at the heat of the moment, you do the same. When you two are completely bare to each other, she didn't give you too much time to appreciate her perfectly fit pale body, jumped on you so that you fall onto a bed with her.
<img src="./Assets/img/sex/vaginal06.png" width="792" height="800" alt="vaginal06">
"I see you are ready," Eerie guides your already erect cock and says: "Me too."
The next thing you know, you entered heaven -- or at least it feels like so, you can't believe how hot it is inside there, since Eerie is always so cool.
It's also hard to believe someone who's always so calm, unruffled even, can fuck with such passion and wildness. She wastes no time rocking herself on top of you, the sound this action makes is absolutely and extremely erotic......
"Don't move." She stops you when you try to coordinate with her movement, not only that, she puts her both hands around your neck and chokes you while staring deep into your eyes.
"I love you, $name."
She bends down to kiss you, still choking you, still fucking you.
Until you two reached orgasm together, this time the feeling of you are in heaven is even stronger, pure bliss overcomes you above all else thanks to lack of oxygen. You could die right now, and still be happy.
But you didn't, you feel Eerie jump down, the pressure on your neck is gone too. Grasping for air, Eerie leans in to kiss you again.
"That was... amazing. Come back, soon and often, OK?"
<<IncTime 60 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
<<set $inmenu to 1, $eeriesex to 1, $fucks += 1>>
Eerie grabs your collar and brings you closer, whispering right next to your ear: "Then come with me."
She leads you to a room in the back of the bar, as soon the door closes behind you two, she starts to undo your clothing, almost tearing them, at the heat of the moment, you do the same. When you two are completely bare to each other, she didn't give you too much time to appreciate her perfectly fit pale body, jumped on you so that you fall onto a bed with her.
<img src="./Assets/img/sex/vaginal06.png" width="792" height="800" alt="vaginal06">
"I see you are ready," Eerie guides your already erect cock and says: "Me too."
The next thing you know, you entered heaven -- or at least it feels like so, you can't believe how hot it is inside there, since Eerie is always so cool.
It's also hard to believe someone who's always so calm, unruffled even, can fuck with such passion and wildness. She wastes no time rocking herself on top of you, the sound this action makes is absolutely and extremely erotic......
"Don't move." She stops you when you try to coordinate with her movement, not only that, she puts her both hands around your neck and chokes you while staring deep into your eyes.
"I love you, $name."
She bends down to kiss you, still choking you, still fucking you.
Until you two reached orgasm together, this time the feeling of you are in heaven is even stronger, pure bliss overcomes you above all else thanks to lack of oxygen. You could die right now, and still be happy.
But you didn't, you feel Eerie jump down, the pressure on your neck is gone too. Grasping for air, Eerie leans in to kiss you again.
"I wish you could stay..." She says: "But I understand you have things that need to be taken care of. So go. And remember, if you tell anybody about what I said, I'll kill you."
Which one? That she loves you or she wishes you could stay? Either way, you're pretty sure she wasn't kidding.
"Just go." Eerie says: "And come back."
<<IncTime 75 minutes>>
[[Continue|Enter Rusty's bar][$inmenu to 0]]<img src="./Assets/img/npc/Eerie.png" width="800" height="800" alt="Eerie">
"A shame." She didn't seem to be upset at all, just shrugged and says:
"Never would've thought you can make this far, this quick." She turns back to her drinks: "Good thing I'm wrong. Come back to check us sometime, $name."
<<IncTime 1 minutes>>
[[Continue|Enter Rusty's bar]]The trader wait for you to get closer before saying: "Take your pick, but no trying on, sorry, too many customer complaining about catching something after buying."
''[[Leave|To Babili's bazaar]]''
<h2>''Wearables''</h2>
''Wasteland Body Armour''
Type: Armour
Add max health: 100
Price: 200 grams
([[Buy Wasteland Body Armour]])
''Wasteland Helmet''
Type: Headgear
Add max health: 30
Price: 130 grams
([[Buy Wasteland Helmet]])
''Gas Mask''
Type: Headgear
Add 1 Constitution, minus 1 Keensense
Price: 100 grams
([[Buy Gas Mask]])
''Combat Boots''
Type: Footwear
Add Max health: 20
Price: 85 grams
([[Buy Combat Boots]])
<<if $buylhglove isnot 1>>
''Berserker's Gauntlets (Unique)''
Type: Hand Accessories
Does additional damage when your health is low.
Price: 800 grams
([[Buy Berserker's Gauntlets]])
<</if>>
''[[Leave|To Babili's bazaar]]''You ask around about your parents, but most people just scoff you away. Some do tell you if you are looking for a specific slave, look them in the administrative tent, not here.
[[Continue|Approach the slaves trading tent]]The man still didn't look at you, just waited for you to describe your parents and told him their name.
"They are slaves here, yeah." He says quickly, paging through documents: "But can't be purchased, no, they have been signed up for the death arena."
What?
"Is that all? Then go away."
You should go to the arena right away then, they might be in grave danger.
<<if $timelapse isnot 1>><<IncTime 2 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Approach slaver administrative][$timelapse to 0]]<img src="./Assets/img/items/bodyarmour.png" width="667" height="609" alt="bodyarmour">
Civilian bulletproof armour combined with motorcycle full body armour, then modified and improved to fit the wasteland environment, great protection and not too expensive to obtain, this types of armour are beloved by many wastelanders.
Add Max health: 100
Type: Armour/Clothing
You have $getwbodyarmour of this item.
<<if $equipedarmour isnot "Wasteland Body Armour">>([[Equip|Inventory][$equipedarmour to "Wasteland Body Armour"]])<</if>><<if $equipedarmour is "Wasteland Body Armour">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/motorhelmet.png" width="600" height="503" alt="motorhelmet">
Motorcycle helmet modified and improved to fit the wasteland environment, great protection and not too expensive to obtain, this types of helmet are beloved by many wastelanders.
Add Max health: 30
Type: Headgears
You have $getmotorhelmet of this item.
<<if $equipedheadgear isnot "Wasteland Helmet">>([[Equip|Inventory][$equipedheadgear to "Wasteland Helmet"]])<</if>><<if $equipedheadgear is "Wasteland Helmet">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><<if ndef $getwbodyarmour>><<set $getwbodyarmour = 0>><</if>><<if $gunpowder >= 200>>''You bought a Wasteland Body Armour for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getwbodyarmour += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getmotorhelmet>><<set $getmotorhelmet = 0>><</if>><<if $gunpowder >= 130>>''You bought a Wasteland Helmet for 130 grams of gunpowder.''
<<set $gunpowder -= 130, $getmotorhelmet += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek waited for you to finish describing your parents and their names, then paging through some documents.
"I'm so sorry $name, oh I really am. They are slaves here, yes." Derek shakes his head: "But can't be purchased, they have been signed up for the death arena."
What?
"The next match is about to start, you better run."
You should go to the arena right away then, they might be in grave danger.
<<if $timelapse isnot 1>><<IncTime 2 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Approach slaver administrative][$timelapse to 0]]/* SetFlag : Set Flag X to value Y (Y defaults to True). Flags are not case sensitive. */
/* EXAMPLE: <<SetFlag "Mentor" "Harmony">> */
/* EXAMPLE: <<SetFlag "TrialMed">> = sets TrialMed flag to True */
<<widget "SetFlag">>
<<set _Fnam = $args[0].toLowerCase()>>
<<if def $args[1]>>
<<if $args[1] == false>>
<<if def $Flags[_Fnam]>>
<<script>>
delete State.variables.Flags[State.temporary.Fnam];
<</script>>
<</if>>
<<else>>
<<set $Flags[_Fnam] = $args[1]>>
<</if>>
<<else>>
<<set $Flags[_Fnam] = true>>
<</if>>
/* Event flags: */
<</widget>>
/* TimeDisplay : Display the current time and show schedule on hover. */
/* EXAMPLE: <<TimeDisplay>> */
<<widget "TimeDisplay">>
<<if $ShowTime>>
<<replace "#CurTime">>
<<print ConvertTime($CurHr, $CurMn, true)>>
<</replace>>
<</if>>
<</widget>>
/* SetDay : Set variables related to that day */
/* EXAMPLE: <<SetDay 1>> */
<<widget "SetDay">>
<<switch $args[0] % 7>>
<<case 0>>
<<set $DateDescription = "Sunday, ">>
<<case 1>>
<<set $DateDescription = "Monday, ">>
<<case 2>>
<<set $DateDescription = "Tuesday, ">>
<<case 3>>
<<set $DateDescription = "Wednesday, ">>
<<case 4>>
<<set $DateDescription = "Thursday, ">>
<<case 5>>
<<set $DateDescription = "Friday, ">>
<<case 6>>
<<set $DateDescription = "Saturday, ">>
<</switch>>
<<set $SunriseHour = 6>>
<<set $SunriseMinute = 0>>
<<set $SunsetHour = 18>>
<<set $SunsetMinute = 0>>
<<if $args[0] lt 32>>
<<set $DateDescription = $DateDescription + "Jan. ">>
<<set _curDay = $args[0]>>
<<elseif $args[0] lt 60>>
<<set $DateDescription = $DateDescription + "Feb. ">>
<<set _curDay = $args[0] - 31>>
<<elseif $args[0] lt 91>>
<<set $DateDescription = $DateDescription + "Mar. ">>
<<set _curDay = $args[0] - 59>>
<<elseif $args[0] lt 121>>
<<set $DateDescription = $DateDescription + "Apr. ">>
<<set _curDay = $args[0] - 90>>
<<elseif $args[0] lt 152>>
<<set $DateDescription = $DateDescription + "May ">>
<<set _curDay = $args[0] - 120>>
<<elseif $args[0] lt 182>>
<<set $DateDescription = $DateDescription + "June ">>
<<set _curDay = $args[0] - 151>>
<<elseif $args[0] lt 213>>
<<set $DateDescription = $DateDescription + "July ">>
<<set _curDay = $args[0] - 181>>
<<elseif $args[0] lt 244>>
<<set $DateDescription = $DateDescription + "Aug. ">>
<<set _curDay = $args[0] - 212>>
<<elseif $args[0] lt 274>>
<<set $DateDescription = $DateDescription + "Sept. ">>
<<set _curDay = $args[0] - 243>>
<<elseif $args[0] lt 305>>
<<set $DateDescription = $DateDescription + "Oct. ">>
<<set _curDay = $args[0] - 273>>
<<elseif $args[0] lt 335>>
<<set $DateDescription = $DateDescription + "Nov. ">>
<<set _curDay = $args[0] - 304>>
<<elseif $args[0] lt 366>>
<<set $DateDescription = $DateDescription + "Dec. ">>
<<set _curDay = $args[0] - 334>>
<</if>>
<<switch _curDay>>
<<case 1 21 31>>
<<set $DateDescription = $DateDescription + _curDay + "st">>
<<case 2 22>>
<<set $DateDescription = $DateDescription + _curDay + "nd">>
<<case 3 23>>
<<set $DateDescription = $DateDescription + _curDay + "rd">>
<<default>>
<<set $DateDescription = $DateDescription + _curDay + "th">>
<</switch>>
<</widget>>
/* IncGameDay : Modify the value of $GameDay safely. Defaults to +1 day. */
/* EXAMPLE: <<IncGameDay>> */
/* EXAMPLE: <<IncGameDay 2>> */
<<widget "IncGameDay">>
<<if Fresh()>>
<<if def $args[0]>>
<<set $GameDay += $args[0]>>
<<else>>
<<set $GameDay += 1>>
<</if>>
<<SetDay $GameDay>>
<</if>>
<</widget>>
/* IncTime : Modify the time by X minutes safely. */
/* EXAMPLE: <<IncTime 15>> = +15 min */
/* EXAMPLE: <<IncTime 0.5>> = +30 seconds */
<<widget "IncTime">>
<<if Fresh() and !Flag("LockTime")>>
<<if $args[0] != Math.trunc($args[0])>>
<<set $CurSc += ($args[0] - Math.trunc($args[0])) * 100>>
<<if $CurSc >= 100>>
<<set $CurSc -= 100>>
<<set $CurMn += Math.trunc($args[0]) + 1>>
<<else>>
<<set $CurMn += Math.trunc($args[0])>>
<</if>>
<<else>>
<<set $CurMn += $args[0]>>
<</if>>
<<if $CurMn >= 60>>
<<for ; $CurMn >= 60; $CurMn -= 60>>
<<set $CurHr += 1>>
<</for>>
<</if>>
<<if $CurHr > 23>>
<<set $CurHr -= 24>>
<<IncGameDay>>
<</if>>
<</if>>
<</widget>>You shake the inhaler and took a big hit of this drug known as the hot devil.
<<if $usehotdevil isnot 1>><<if $intelligence >= 7>><<run SetAlarm("hotdevilbufftime", 120)>><<else>><<run SetAlarm("hotdevilbufftime", 60)>><</if>><<set $usehotdevil to 1, $keensense += 1, $strength += 1, $charisma -= 1>><</if>>
A hot burning sensation runs from your nostrils to the deepest of your lungs and even into your brain. For a moment, the world seems much more vibrant and colourful, you wave your hand in front of your own face, and find out you can see and feel the blood rushing through your vein at the same time.
This, is, amazing! You think you can take on the wasteland on your own... No, you ''know'' you can, ''FUCK YEAH''!
''(For the next hour, you gain 1 Strength, 1 Keensense, but lost 1 Charisma)''<<set $gethotdevil -= 1>><<if ndef $getlowhglove>><<set $getlowhglove = 0>><</if>><<if $gunpowder >= 800>>''You bought a Berserker's Gauntlets for 800 grams of gunpowder.''
<<set $gunpowder -= 800, $getlowhglove to 1, $buylhglove to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<IncTime 60 minutes>>You chill in your car for an hour.
<<set $inmenu to 1>>
[[Continue|previous()][$inmenu to 0]]<<IncTime 180 minutes>>You chill in your car for 3 hours.
<<set $inmenu to 1>>
[[Continue|previous()][$inmenu to 0]]<<IncTime 360 minutes>>You chill in your car for 6 hours.
<<set $inmenu to 1>>
[[Continue|previous()][$inmenu to 0]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
[[Exit your vehicle|Babili][$inmenu to 0]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
[[Exit your vehicle|Last Elysium][$inmenu to 0]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
[[Exit your vehicle|Greyfold][$inmenu to 0]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
[[Exit your vehicle|N-085 Bunker][$inmenu to 0]]<img src="./Assets/img/items/beer.png" width="180" height="500" alt="beer">
Most other beers products have been spoiled since the war, but not these victory beers, these patriotic-themed beers' slogan is "Our soldiers deserve a cold one after a long day at war".
Well, let's just say if that were really the case, they will die from food preservatives way before nuclear bombs killed them. But not like the wastelanders have much of a choice, at least it's still drinkable, besides, maybe is due to some weird chemical reaction, these beers are stronger than any moonshine now, and will get you drunk really fast.
Type: Alcohol
Within 1 hour of consumption: Add 1 Constitution, Add 1 Charisma, Minus 1 Intelligence, Minus 1 Dexterity
You have $getbeer of this item.
<<if $getbeer >= 1>><<link 'Use Victory Beer'>><<popup 'Use Victory Beer' 'Use Victory Beer'>><</link>><</if>>You open the bottle cap of the beer, but instead of a satisfying "Phsst!", it's just a "Pha...". Oh well, it is about a century old, can't expect much.
<<if $usebeer isnot 1>><<run SetAlarm("beerbufftime", 60)>><<set $usebeer to 1, $dexterity -= 1, $intelligence -= 1, $constitution += 1, $charisma += 1>><</if>>
You took a big swig, it doesn't taste like beer at all, more like some hard liquor but much more bitter. Yet the feeling of it burning down your throat is strangely satisfying, and this thing will get you drunk real easy. So, it's really not half bad.
You soon finish the entire bottle.
''(For the next hour, you gain 1 Constitution, 1 Charisma, but lost 1 Intelligence, 1 Dexterity)''<<set $getbeer -= 1>>A slave wearing a chained shock collar is working as the registration for those rental tents, he looks dead inside, and so are most of his customers.
It's 20 grams to rent a tent. They might as well rob, well, someone else might since there is no security whatsoever, you better keep one eye open while you sleep, if you do rent one.
<<if $gunpowder >= 20>>[[Rent a tent and get some sleep]] (Resotore 50 health)<<else>>Rent a tent and get some sleep (You don't have enough gunpowder)<</if>>
If you are out of gunpowder, you can just find a clearing and sleep under the sky. What's worse thing that can happens, right?
[[Sleep in the streets of Babili]]<<if $meetroland isnot 1>>
A man is sitting outside of a tent, you almost didn't notice him, but it seems to be just what he wants, he's wearing a big brown poncho and a big brown cowboy hat, hiding behind the tent's shadows, almost faded into the ground, he's cleaning a pair of old revolvers, like it is the most important thing in the world.
[[Talk to the man with the poncho and cowboy hat]]
<</if>>
[[Leave|Babili]]You try to sleep in this dirty little camping tent, it's not easy, there is just a thin blanket and the oldest pillow you've ever seen in there, the terrible smell alone keeps you up and turning, not to speak about the noises the other tenants are making, you hear people cursing, fucking, cursing and fucking, it's about to drive you mad......
Next thing you know, you wakes up, you neck and back hurts and not feelling very rested, but at least you are not robbed or murderd in your sleep.
<<set $gunpowder -= 20, $inmenu to 1>><<IncTime 360 minutes>>
''(Health restored by 50 points!)''
<<set $health to Math.clamp($health + random(50, 50), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Leave|Babili][$inmenu to 0]]You tell $dogname to wait here until you're back, he obeys, but seems to be really really upset. Maybe this brings back some past trauma of his.
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
[[Continue|Walk to the forest][$inmenu to 0]]You tell $dogname to follow you, he jumps up with his tail wiggling and couldn't be happier.
''($dogname becomes your companion!)''
<<set $inmenu to 1, $comslots += 1, $dogcompanion to 1, $doginnogasf to 0>>
[[Continue|Walk to the forest][$inmenu to 0]]You tell Robin to wait here for you.
<<IncTime 3 minutes>>
"I... will. Doctor says as long as I help her with chores I can stay as long as I want, but," Robin sighs: "Please come back soon, okay?"
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]"Really? Oh great!" Robin jumps off the bed and runs to you: "I can't wait!"
<<set $robincompanion to 1, $inmenu to 1, $robiningreyfold to 0, $comslots += 1>><<IncTime 3 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<if ndef $getbeer>><<set $getbeer = 0>><</if>><<if $gunpowder >= 30>>''You bought a Victory Beer for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $getbeer += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $gethotdevil>><<set $gethotdevil = 0>><</if>><<if $gunpowder >= 60>>''You bought a Hot Devil for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $gethotdevil += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/locations/bar.png" width="1024" height="533" alt="bar">
<<if $timelapse isnot 1>><<IncTime 60 minutes>><</if>><<set $timelapse to 1>>You orders nothing and just sitting there and loitering to pass some time. You see townspeople come in and leave, drinking and chatting, so it wasn't as boring as it may sound, but it's still not the best pass time.
Also thankfully Frank is such a nice person, so he didn't even mind you at all. The bar never reaches full capacity anyways, it's a small town.
You killed about an hour of your life, what now?
[[Keep loitering|Hanging out in the bar to pass some time][$timelapse to 0]]
[[Continue|Nogas bar][$timelapse to 0]]<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<if $metwinston is 1>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach Babili safe and sound.
[[Continue|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
When you are near Babili city, you see something... someone actually. A young man, laying there on the hot desert dirt, almost motionless, but doesn't seems to be just another corpse on the wastes.
[[Go check on him|meet winston][$inmenu to 0, $driving to 0, $timelapse to 0]]
[[Ignore him and keep going|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<</if>><<set $metwinston to 1, $inmenu to 1>><<IncTime 3 minutes>>You walk up to that young man to check up on him, but as soon as you are near him, he jumps up, raises his hand singles you to stop where you are.
<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"Slaver?" He asks. You noticed that in his other hand is a thin string that goes into the sand, he's ready to pull on that string anytime, so you might want to answer that question carefully.
"[[Yes|winston bomb]]."
"[[No|meet winston 2]]."<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
The second your words leave your mouth, you see him pull on the string and runs away.
And the next thing you feel is heat coming from under your feet -- A homemade mine explodes almost right under you.
''(You lost a large amount of health!)''
<<set $inmenu to 1, $health to Math.clamp($health - random(150, 180), 0, $maxHealth)>>
[[Continue|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<<if $charisma >= 4>><img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
''(Succeeds at Charisma check)''
"Then you should be careful." He says, still holding that string: "Slavers control this area."
"I'm Winston Park. From Greyfold. You should be going now, but if you are heading to Babili... don't let your guard down in that city."
After that, he just lays back down on the dirt again.
"Oh." Winston suddenly rises his head: "Move slowly, there's a mine right under your feet."
So he just laying there all day pretending to be unconscious to lure in slavers and... blow them up? What a strange man.
You had a feeling you'll meet him again someday, somewhere. From Greyfold, he said, right?
<<set $winstonlove to 1>><<IncTime 5 minutes>>
[[Continue|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<<else>><img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
''(Failed at Charisma check)''
The second your words leave your mouth, you see him pull on the string and runs away.
And the next thing you feel is heat coming from under your feet -- A homemade mine explodes almost right under you.
''(You lost a large amount of health!)''
<<set $inmenu to 1, $health to Math.clamp($health - random(150, 180), 0, $maxHealth)>>
[[Continue|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<</if>><<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
<<if $robinsex is 1>><<set $fucks += 1>><<IncTime 60 minutes>>Robin flirts back with you, before you know it, you two start making out. You lead Robin to a more private place, Robin holds you and whispers:
"$name... be gentle, remember?"
You nod.
As gently as possible, you continue to kiss Robin, meanwhile slipping your fingers in his pants, teasing his cock, it's not that big even if it's hard already, but boy was the tip wet. So you dip some of his pre-cum and use it to loosen his ass up.
<img src="./Assets/img/sex/anal08.png" width="846" height="567" alt="anal08">
You can tell he is ready now, Robin basically clinging to your body, panting and blushing, so you lay him down on the ground, took out your fingers from his anus, and prepare to replace them with your cock.
"$name." Robin pulls you down for a long kiss.
You slowly push your way in, a centimetre by a centimetre, when you are halfway there, you stop and tell Robin to relax, then continue pushing in and find a great angle so your cock head touches his prostate.
"Ah! I can never get used to this... or get enough." He smiles.
You start fucking him, and with each gentle yet firm thursts, you made sure to hit the same spot.
Robin starts moaning, it's just you now -- in his eyes.
Not long before he cums, you pick up the speed and soon finish off too, you hold him for a long long time, before you both stands up and get dressed.
"$name?" Robin stops you before you go: "Thank you, that, that was amazing."<<else>><<if $charisma >= 7>><<IncTime 60 minutes>>''(Sussced Charisma check)''
Robin seems surprised by your flirting, but he soon awkwardly flirts back, before you know it, you two start making out. You lead Robin to a more private place, that's when he suddenly has second thoughts.
<<set $robinsex to 1, $fucks += 1>>
"$name, I, I don't know......"
You ask what's the matter.
"You know what it is," Robin has tears in his eyes: "What if this is just going to remind me of... him, my formal 'master'?"
You told Robin this would be nothing like what that man did to him.
"......You promise?"
As gently as possible, you continue to kiss Robin, meanwhile slipping your fingers in his pants, teasing his cock, it's not that big even if it's hard already, but boy was the tip wet. So you dip some of his pre-cum and use it to loosen his ass up.
<img src="./Assets/img/sex/anal08.png" width="846" height="567" alt="anal08">
You can tell he is ready now, Robin basically clinging to your body, panting and blushing, so you lay him down on the ground, took out your fingers from his anus, and prepare to replace them with your cock.
"$name," Robin wants to say something, but in the end, he just pulls you down for a long kiss.
You slowly push your way in, a centimetre by a centimetre, when you are halfway there, you stop and tell Robin to relax, then continue pushing in and find a great angle so your cock head touches his prostate.
"Ah! What, what was that? Feels, so strange..."
You didn't answer that, but start fucking him, and with each gentle yet firm thursts, you made sure to hit the same spot.
Robin starts moaning, you can tell even he is surprised by himself and forgot all about his formal 'master'.
It's just you now -- in his eyes.
Not long before he cums, you pick up the speed and soon finish off too, you hold him for a long long time, before you both stands up and get dressed.
"$name?" Robin stops you before you go: "Thank you, that, that was amazing."<<else>><<IncTime 10 minutes>>''(Failed Charisma check)''
Robin pretend he didn't understand your flirtings, awkwardly avoiding the topic and anxious to move on.<</if>><</if>>''(Lost 45 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
Even this tent is filthy and cum-covered like this futa slave whore, she already lay on the little mattress with her legs up waiting to be fucked, but there is no way you are fucking her on that.
So you grab her tits and pull her up.
"Ow! It, it hurts, please...!" The pain pulls her back from the trance she got thanks to all the previous fucking she got today, she looks at you with fear.
You don't care though, she's just a slave, you turn her over, spread her legs, and just start to fuck her pussy from behind, while standing up.
<img src="./Assets/img/sex/vaginal07.png" width="825" height="800" alt="vaginal07">
"Ah! Yes! Please, more!"
What a fucking slut, the fear is gone now that she got a cock in her futa pussy, the lusty expression is back on her face.
You fuck her even harder while using your hands to play with her tits and cock.
"Y-ah! Hurts...Yes!"
Pain and pleasure from her pussy, tits and cock seem to fucked up this bimbo whore's mind completely, saliva dripping from her outstretched tongue while she just making more lewd noises.
"Ahhh!!"
At last you cums deep in her pussy, adding even more cum in her womb, then you just pushed her away to the mattress and left.
<<set $inmenu to 1, $gunpowder -= 45, $fucks += 1>><<IncTime 45 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/items/slavecollar.png" width="600" height="399" alt="slavecollar">
Slavers of the wastelands often use this kind of collar to control their salves. Modified from shock collars for pets, this one gives a much stronger electric shock, which may even be lethal. ''Can't be taken off by yourself once equipped. You need to find someone with steady hands to take them off''
While wearing this item, you gain the perk "''Slave''".
Type: Neck Accessories
You have $getslavecollar of this item.
<<if $equipedneck isnot "Slave Collar">>([[Equip|Inventory][$equipedneck to "Slave Collar"]])<</if>>You went into the alley and knocks on the wooden board. Luckily, he's home, as the wooden board moves a little, then fully shoved off to the side.
"Come in."
<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
This is the hideout of Winston Park, a strange man who likes to hunt slavers with explosives and a bike chain in his belt.
A dog with light brown fur stands up from Winston's side and vigilantly sniffs at you.
"Behave, Leo." Winston says.<<if $dogcompanion is 1>> $dogname seems to be very interested in Winston's dog, the two of them soon run off and frolicking around this little hideout.<</if>>
[[Pet Leo]]<<if $dwrgpeace is 1 or $rggone is 1>><<if $gfqtalkw is 1>><<else>>
You see him looking at you wanting to say something. Might as well ask what's on his mind.
[[Ask him is there soemthing he wants to say]]
<</if>><</if>>
"[[So, what's your story|winston story]]?"
<<if $equipedneck is "Slave Collar">>"[[Can you help me take off this slave collar]]?"<<else>>Can you help me take off this slave collar? (You are not wearing one or you can take off the one you are wearing)<</if>>
<<if $winstonquest isnot 2>>
"[[Do you need anything]]?"
<</if>><<if $winstonlove >= 5 && $winstonsex isnot 1>>
You feel like Winston is warming up to you a lot recently, he's still quiet but in a distant and cold way anymore.
[[Seduce Winston]]
<</if>><<if $winstonlove < 5>>
Seduce Winston (He does not likes you enough yet)
<</if>><<if $winstonsex is 1>>
[[Have sex with Winston]]
<</if>>
[[Leave|To Greyfold Southside]]You follow him into the alley, but before you can catch up to him and greet him, Winston is nowhere to be seen.
"Do I know you?"
That's when his voice appears behind you, you turn back and found he got a long bike chain in his hands and a frown on his face.
<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"Oh, it's you." He soon recognizes you: "Unless you are following me, we really need to start to meet each other in less confrontational fashions."
<<set $winstongf to 1>><<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
"[[Sorry about that]]."
"[[You're telling me, mind putting that thing away]]?"
[[Say nothing and shrug]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"Could be worse." He put that bike chain back to his waist, behind his belt.
"You are still not a slaver right?" He looks you up and down: "Hope the city of Babili didn't get to you."
He says while walking past you and keep going deep in this alley.
"Be it unmyeong or... some other bullshit, mind telling me your name? You know mine, and now even know my hideout, so it's only fair."
You tell him your name, he looks back and nods, then kicks a big piece of a wooden board off to the side, revealing a hole on the wall, get down, crawl through, lastly reaches back to pull that wooden board back to its place.
What a strange, strange man.
[[Continue|To Greyfold Southside][$timelapse to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"Sure." He put that bike chain back to his waist, behind his belt.
"You are still not a slaver right?" He looks you up and down: "Hope the city of Babili didn't get to you."
He says while walking past you and keep going deep in this alley.
"Be it unmyeong or... some other bullshit, mind telling me your name? You know mine, and now even know my hideout, so it's only fair."
You tell him your name, he looks back and nods, then kicks a big piece of a wooden board off to the side, revealing a hole on the wall, get down, crawl through, lastly reaches back to pull that wooden board back to its place.
What a strange, strange man.
[[Continue|To Greyfold Southside][$timelapse to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"Uh-huh." He put that bike chain back to his waist, behind his belt.
"You are still not a slaver right?" He looks you up and down: "Hope the city of Babili didn't get to you."
He says while walking past you and keep going deep in this alley.
"Be it unmyeong or... some other bullshit, mind telling me your name? You know mine, and now even know my hideout, so it's only fair."
You tell him your name, he looks back and nods, then kicks a big piece of a wooden board off to the side, revealing a hole on the wall, get down, crawl through, lastly reaches back to pull that wooden board back to its place.
What a strange, strange man.
[[Continue|To Greyfold Southside][$timelapse to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
He looks at you for a while, sighs and nods:
"Fine, not much to tell though. I used to be a Debris Walker, then I'm not, tired of only fighting with Rusty's goons when the real enemy -- the slavers -- are just out there."
<<if $dwgone is 1>>"Now... well, they're gone. I feel like maybe if I was with them, maybe things could be different......" He shakes his head: "Or maybe I'll just be under the debris and dead too."<</if>><<if $rggone is 1>>"Now that Rusty's gang are gone. Maybe I could go back......" He shakes his head: "No, I'm good on my own."<</if>><<if $dwrgpeace is 1>>"Now that Rustys and walkers are working together. Maybe I could go back......" He shakes his head: "No, I'm good on my own."<</if>>
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Visit Winston][$timelapse to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"...So they got you?" Winston frowns when he sees the collar, took out some tools and says: "I'll help, but don't move, it's going to take a while."
He gets real close, you can feel his breath on your neck.
"I'm serious, don't, move. If anything goes wrong, this collar will unleash all its remaining electricity at once."
Well shit.
......
<<IncTime 120 minutes>>
After what felt like forever, you suddenly felt the collar falls off you and hit the ground. Winston took a deep breath.
"All good. Be carefull, don't let them get you again."
<<set $slaveperk to 0, $wslavecollar to 0, $getslavecollar -= 1, $equipedneck to 'None'>>
[[Continue|Visit Winston]]<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"Yikes! Those slavers got you huh? Welp, sure I can, but it's going to be a bit expensive... 200. Hey! It's a very delicate surgery, and it's for a collar, not a human body! So it's not like I can just cut off something and go from there......"
<<if $gunpowder >= 200>><<IncTime 120 minutes>>
You pays her the 200 grams.
After what felt like forever, you suddenly felt the collar falls off you and hit the ground.
"Okay! You are done, and not roasted! Oh me oh my, I'm good aren't I? Come again, I mean, hopefully you won't get catched by slavers again, but if you do and got another 200 grams, you know where to find me!"
<<set $slaveperk to 0, $wslavecollar to 0, $getslavecollar -= 1, $equipedneck to 'None', $gunpowder -= 200>>
<<else>>
You don't have enough gunpowder for that.
<</if>>
<<set $inmenu to 1>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<if $playn085 isnot 1>><<audio ":all" stop>><<audio "n085" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 1, $playbabili to 0, $playtribalvillage to 0>><</if>><<if ndef $getslavecollar>><<set $getslavecollar = 0>><</if>><<set $sto085slaver to 1, $slaveperk to 1, $wslavecollar to 1, $getslavecollar += 1, $equipedneck to 'Slave Collar', $inmenu to 1, $knowpwhere to 1>>"Smart fucking move, hehe!" The leader of this slaver group shows you a shady grin, while others point their weapons at you, he comes up and kicks you onto the ground, then puts something on your neck.
"Now, you are a slave of our great city... Babili. You don't have the rights to remain silent, well hell, you don't have the rights to even say rights! 'Cause if you do." He grabs your hand and put it on your own neck so you can feel that thing: "This collar will shock ya! Literally! So, you better fucking behave."
What on your neck is a slave collar, modified from shock collars, they do give nasty shocks, maybe even lethal.
"So, what do we do now?"
"No point staying here... the gig's up, you heard him, people know this stupid mother fucker was here, so they'll know he goes missing, the whole point of the plan was to get treasure hunters who won't tell others where they are going to find treasures to come here. The heat is too big for us."
"Fuck."
"Yeah," The slaver kicks you again, harder: "Fuck."
You lay on the ground, ribs hurting from the two kicks, hard to breathe from the tight collar on your neck, humiliated and defeated... but worse is yet to come.
You are a slave now.
<<IncTime 30 minutes>><<if $dogcompanion is 1>>
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
''($dogname has returned to Nogas forest)''<</if>><<if $charlottecompanion is 1>>
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte has returned to her home in Nogas)''<</if>><<if $robincompanion is 1>>
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
''(Robin has returned to Greyfold clinic)''<</if>><<if $zavvicompanion is 1>>
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>>
''(Zavvi has returned to Tribal Village Great Swamp)''<</if>><<if $rolandcompanion is 1>>
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>>
''(Roland has returned to Nogas Bar)''<</if>>
[[Continue|bunker slaver surrender2]]You approached someone who seems to belong here -- a bald guy with heavy makeup and dressed in a flashy costume like he's part of a pre-war visual punk band -- and asked him about your parents.
<<set $knowwpbabili to 1>>
"Yeah yeah if you want an autograph... wait what?" He looks at you and says: "Oh I thought you're a fan. What did you say again?"
You ask him again and gave a description of your parents.
"Yeah, yeah I think I know them, sure, they are contestants in one of our upcoming shows, yeah! I always meet my contestants if I can, so I can introduce them better and think of something funny to say when they dies... oops, no offence, you know them or something? Well, salves that are signed up for fights can not be purchased, but I can get you a front roll ticket, if you want to watch and cheer for them?"
[[Threaten and demand him to release them right now]]
[[Calm down and Leave for now|To Death Arena]]You put on a disguise, ready up for a fight, and when the timing is right... you jump in front of one of the cages, kick off the lock and yell to the slaves to run! Run for their freedoms!
Took the slaves a few moments to realize what happened, a lot of them just curl up in their cages, but others, they run. A big commotion soon blows up.
Other visitors try their best to stay out of this, and the slavers finally all run towards here and start yelling too.
"Hey! We got another shithead here trying to free the slaves!"
"Alright we'll fuck this shithead up, you go get the men to round up those run-aways, and ready up the whips for them! They'll never dare to run again......"
About a dozen slavers holding weapons begin to round you up while you kick off some more locks, you can run away now, or fight these slavers so the slaves have a better chance of getting away.
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
[[Run away|babili bazaar runaway]]
[[Fight|babili bazaar fight][$enemy to "Slavers of Babili", $enemyhealth to 600, $enemymaxHealth to 600, $enemyattack to "150", $enemybaseattack to "50", $fighingslaver to 1]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<IncTime 720 minutes>>
They take you out of the bunker, into the wastes. On the way, you got your fair share of beating and abuse, out of spite for ruining their plan probably, but nothing too serious -- as in, nothing that'll leave permanent damage.
You didn't stop for anything, they are in a hurry, soon, you see the city of Babili out on the horizon. This city's peripheral area is formed by a sea of tents and cages, with many watchtowers rising among them, to hold, trade, and guard all of the slaves this city is known for.
You'll be just another one of those slaves.
[[Continue|Being slave begin]]When you come to, you find your captors negotiating with some strangers and in the end, shook hands with one of them.
Guess that'll be your new master.
<<print either("It's a big man with dark skin and a big scar on his neck. He checks you up and down then puts a leash on your collar, tell you to follow him.<<set $bmaster to 'scar neck'>>", "It's a woman dressed in red, her hair is dyed into red too with some cheap-looking hair dye. She grabs you by your jaw, looks into your eye and tells you to follow her. Or else.<<set $bmaster to 'red mistress'>>", "It's an obese old man whom you can smell even from where you are now, and when he opens up the cage and grabs you by your collar, the stink almost killed you. He tells you to come with him.<<set $bmaster to 'old stinky'>>", "It's a cocky young man dressed like an old-world pimp, he opens the cage, greet you by lick on your face and tells you right by your ears that you, and all of you, belong to him now.<<set $bmaster to 'lil pimp'>>", "It's a woman in thick leather even under this sun, yet between her crotch there's no fabric at all, a huge cock, like her third leg, dangles while she walks towards you. Follow me. She says, that monstrous thing is right at your face.<<set $bmaster to 'horse-cock futa'>>")>>
<img src="./Assets/img/locations/cage.png" width="1024" height="622" alt="cage">
thrown into a cage by your new owner, then told from now on, your new life as a slave begins.
Each day, you will be given orders of today's labour, be it physical, sexual, or simply humiliation for your master or their friends' entertainments, you have no choice but obey.
You will obey everything your master orders, otherwise, you will be punished, try to escape, punishments, poor preference, punishments, even look at your superiors wrong, punishments. You are only a piece of property, when a property causes too much trouble than its worth, it will be disposed of.
After this, your new master leaves you, alone in this small, dirty, foul-smelling cage. You look around, there are slaves that are held in other cages around you, but most of them just sit there, took shelter in shades from the sun, looks broken and exhausted. Some of them just look dead inside, hopeless and soulless.
Soon, you might look just like one of them, unless you escape. Or die before you were broken.
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0, $playshinetown to 0>><</if>>
[[Continue|Being slave random]]You run off into the sea of tents as fast as you can, you hear screams of pain behind you, most of the slaves you've freed are probably already been caught, the rest is only a matter of time too.
You did not help them, all you did was to bring them short-lived hope and painful punishments, punishments so horrible that they would become those slaves who choose not to escape even when you kicked open their cage. Hopeless.
But hey, at least you got away.
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>
[[Continue|Babili]]You run into ''Slavers of Babili''!
About a dozens of slavers start attacking you, more will come if you don't finish this quickly, they will show you no mercy unless you surrender... surrender yourself as a slave.
Slavers of Babili's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|babili bazaar slaver surrender][$fighingslaver to 0]]
<<else>>[[You defeated your enemy!|babili bazaar slavers won][$inmenu to 0]]<</if>>You fight off those slavers, but more is about to come, you did all you could to gain more time for those run-away slaves, it's time to go.
You run into the tents and move as fast and stealthy as you can, taking off the disguises only after losing your pursuers. Then you blend in with the crowds like nothing ever happens.
You don't know how many of the slaves you freed really got away, but you bet at least some of them did... the rest, well, the rest will be brought back and punished, punishments so horrible that they would become those slaves who choose not to escape even when you kicked open their cage. Hopeless.
But hey, at least some of them got away. Maybe in the grand scheme, this changes nothing, Babili will always be here, so are the slavers, more and more slaves will suffer for years to come......
But those who got away will be thanking you for their freedoms.
[[Continue|Babili]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<if ndef $getslavecollar>><<set $getslavecollar = 0>><</if>><<set $sto085slaver to 1, $slaveperk to 1, $wslavecollar to 1, $getslavecollar += 1, $equipedneck to 'Slave Collar', $inmenu to 1>>You surrender yourself to the slavers.
You are soon being kicked to the ground and having a collar put on your neck. A slave collar, modified from shock collars, they do give nasty shocks, maybe even lethal. It digs into your neck, uncomfortable and humiliating.
Dizzying from your injuries, you feel yourself being dragged into one of the cages that you kicked open -- they bring a new lock of crouse -- and tossed on the ground.
You hear people talking but can't make it out what they are saying, it's an easy guess though, surely they are discussing what to do with you, like a property, like a slave you were trying to save.
<<if $dogcompanion is 1>>
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
''($dogname has returned to Nogas forest)''<</if>><<if $charlottecompanion is 1>>
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte has returned to her home in Nogas)''<</if>><<if $robincompanion is 1>>
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
''(Robin has returned to Greyfold clinic)''<</if>><<if $zavvicompanion is 1>>
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>>
''(Zavvi has returned to Tribal Village Great Swamp)''<</if>><<if $rolandcompanion is 1>>
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>>
''(Roland has returned to Nogas Bar)''<</if>>
[[Continue|Being slave begin]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>The next day, you're awakened by loud banging on your cage. It's your master, the $bmaster.
<<set $CurHr = 5, $CurMn = 0, $CurSc = 0>><<IncGameDay>>
Another day, another day of work and dehumanization, it seems like it's never-ending, a chain of torture simply out of existence, such is the life of a slave. Well, best to move faster and see what orders your master has today unless you wish to add more misery on top of existing ones.
[[Disobey and refuse to do anything|Being slave random punishments]]
<<print either("[[Continue|being slave build wall]]", "[[Continue|being slave blow job]]", "[[Continue|being slave clean cages]]", "[[Continue|being slave nothing]]", "[[Continue|being slave farming]]", "[[Continue|being slave care others]]", "[[Continue|being slave whoring]]")>>Double-click this passage to edit it.You searched all over the horrible horrible wastes to find your parents, been through so much, and now you finally know where they are, yet they are just out of your reach.
You gotta think of a way to get them out. Brute force is out of the question for obvious reasons.
That leaves the sneaky sneak approach, bribing the right person with the right amount of powder, or, maybe you can prove to the ones running the fight that you are a better candidate than your parents to bring on a good show, therefore set your parents free, well, free for purchase.
[[Sneak in and rescue your parents]]
<<if $gunpowder >= 800>>(800 grams) [[Bribe the slaver administrator]]<<else>>(800 grams) Bribe the slaver administrator<</if>>
<<if $slaverrep4 is 1 or $slaverrep5 is 1 or $slaverrep6 is 1 or $slaverrep7 is 1>>(Expert Slaver) [[Use your authority as a higher rank slaver]]<<else>>(Expert Slaver) Use your authority as a higher rank slaver<</if>>
[[Approach the showrunner about fighting in the arena]]
[[Nevermind|To Death Arena]]You grab the flashy bald guy by his collar and threaten him if he does not get you parents free, you were going to kill him very very slowly.
"Ahh! No! Please! Someone help me!" To you surprise, he just breaks down and starts yelling like a little bitch, soon the slaver guards of the death arena surrounded you, they are really well equipped and looks highly trained, maybe just for this situation. There's no getting out of this one.
<<if ndef $getslavecollar>><<set $getslavecollar = 0>><</if>><<set $sto085slaver to 1, $slaveperk to 1, $wslavecollar to 1, $getslavecollar += 1, $equipedneck to 'Slave Collar', $inmenu to 1>>You are soon being kicked to the ground and having a collar put on your neck. A slave collar, modified from shock collars, they do give nasty shocks, maybe even lethal. It digs into your neck, uncomfortable and humiliating.
Dizzying from your injuries, you feel yourself being dragged into a cage and tossed on the ground.
You hear people talking but can't make it out what they are saying, it's an easy guess though, surely they are discussing what to do with you, like a property, like a slave.
<<if $dogcompanion is 1>>
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
''($dogname has returned to Nogas forest)''<</if>><<if $charlottecompanion is 1>>
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte has returned to her home in Nogas)''<</if>><<if $robincompanion is 1>>
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
''(Robin has returned to Greyfold clinic)''<</if>><<if $zavvicompanion is 1>>
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>>
''(Zavvi has returned to Tribal Village Great Swamp)''<</if>><<if $rolandcompanion is 1>>
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>>
''(Roland has returned to Nogas Bar)''<</if>>
[[Continue|Being slave begin]]You were sent to reinforce the inner city wall of Babili. This is one of the hardest work around here, slaves died from doing this every day.
You soon find out why, you have to carry scrap metals and stones from the outer city all the way to the inner wall, then bring those up to the top of the wall where the wasteland sun is extra harsh, all without a break of even a sip of water.
Some slaves couldn't handle this kind of hard labour and falls down to the ground, they are first whipped to see if they are pretending, then checked by slaver guards, if they are still breathing, they are sent back to their cages, if not, the guards just tell other slaves to bring the died body away and everything keeps moving.
This is killing you... everything about this.
''(You lost some health due to hard labour and harsh weather!)''
<<set $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
[[Continue|Being slave end of day]]You are brought to your master's tent instead of sent off to do some hard work. This means only one thing.
The $bmaster wants your service personally.
<<if $bmaster is 'scar neck' or $bmaster is 'old stinky' or $bmaster is 'lil pimp'>>He tells you to kneel down, then took out his cock, dangling it a little in front of you. What he wants is clear.
[[Suck your master's cock]]
[[Disobeying him|Being slave random punishments]]<</if>><<if $bmaster is 'red mistress'>>She lay on the bed, rubbing her own clit then snaps her fingers like she's calling a dog. What she wants is clear.
[[Lick your master's pussy]]
[[Disobeying her|Being slave random punishments]]<</if>><<if $bmaster is 'horse-cock futa'>>She lay on the bed, rubbing her own cock then snaps her fingers like she's calling a dog. What she wants is clear.
[[Suck your master's cock|Suck your master's cock futa]]
[[Disobeying her|Being slave random punishments]]<</if>>You were sent to clean some empty cages, as hard for you to believe, these cages are even dirtier than yours, you hold back your breathing and only breath out of your mouth when you have to and finish the work as fast as you can.
Then, you are finally allowed to be back in your cage, you can't believe yourself when you feel happy to be back in this crampy little prison of yours.
[[Continue|Being slave end of day]]You were sent to another big cage with some other slaves, without any answer or orders, they just throws you in and left.
The day goes by, a sense of unease always creeping around your spine, but in the end, still, nothing happens, by the end of the day, you are pulled out of the big cage and thrown back into your old little one.
[[Continue|Being slave end of day]]You were sent to the farm area with some other slaves.
Spending the whole day under the hot sun, you planted some potatoes, watered some corn and dug out some carrots.
The work is hard and there's no rest time, but while you are doing this, you can't help but compare these healthy -- well, somewhat mutated -- and tasty vegetables to the slave food that you eat every day, and probably for the rest of your life.
It's the little things that make humans despair.
[[Continue|Being slave end of day]]<img src="./Assets/img/locations/cage.png" width="1024" height="622" alt="cage">
By the end of the day, you received today's food and water.
<<set $CurHr = 20, $CurMn = 0, $CurSc = 0>>
Well, if you can call them that, a little cup of dirty mud water that a normal person wouldn't even wash their hands with, and a bowl of brown slop... fuck knows what does it made out of, it's horrible that's for sure.
''(You gain some health from food and water!)''
<<set $health to Math.clamp($health + random(10, 30), 0, $maxHealth)>>
Then, it's the blessing of the sleep... the only time of the day where a slave could escape from the hard reality. Unless you want to actually escape this hell hole -- it won't be easy, it could lead to your death, but it just might mean freedom.
[[Sleep|Being slave random]]
[[Try to escape|Being slave escape]]You get down on the ground and put your master's cock into your mouth.
<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
It tastes like sweat and old cum, absolutely disgusting, but as a slave, you can't complain, or even show a sign of disgust.
You can only suck harder and faster, then prey that your master cums quicker. But he just doesn't, not until your neck, your jaw and even your tongue hurt from sucking on his cock, then without warning, he cums in your mouth.
You swallowed, of crouse.
Your master pats you on your cheek, then give you a light kick on your ass to tell you you can get back to your cage now.
At least... at least, no more hard labour for you today.
<<set $orals += 1>>
[[Continue|Being slave end of day]]You were told the first day, that there will be punishments if you displease your master in any way.
Well, here it is.
<<print either("[[Continue|being slave punish death]]", "[[Continue|being slave punish beating]]", "[[Continue|being slave punish beating]]", "[[Continue|being slave punish sunbathing]]", "[[Continue|being slave punish fuckmachine]]")>>You kneel down and crawl your way to your mistress, she seems to be pleased, and gestures for you to start licking.
<img src="./Assets/img/sex/cunnilingus01.png" width="666" height="690" alt="cunnilingus01">
You feel even more like a dog rather than a human when you lick around her clit, but you got to do what you got to do, lick, tease, suck on it to give your mistress maximum pleasure. Without stop, because each time you even stop for a second, she slaps you on your head.
Soon, your tongue and even your throat hurt like hell, but thankfully, your mistress seems like she's finally about to reach orgasm... unfortunately, she grabs you by the back of your head and pushes your entire head deep against her crouch, and refuse to let you go.
Not dare to struggle too much, you almost passed out when she let go of you. Then, she just kicks you on your ass to tell you you can get back to your cage now.
Like a dog.
<<set $orals += 1>>
[[Continue|Being slave end of day]]Your master wants to make an example of you, or maybe they just got tired of you and sentenced you -- loudly -- to die.
After those words left your master's mouth, everything seems unreal, you are brought to the gallows with a nose tied around your neck.
The last thing you heard was your master's laughter.
<<set $health to 0>>
[[Continue|Death]]The punishment was simple, your master strikes you to the ground, and then proceed to beats you mercilessly for what feels like forever. When the beating is over, you are thrown back to your cages with no treatments for your injuries or anything.
''(You lost health due to the punishments!)''
<<set $health to Math.clamp($health - random(45, 95), 0, $maxHealth)>>
[[Continue|Being slave end of day]]The punishment, as your master announced to you, is "sunbathing".
You are tied on top of an old rusty car, under the blazing wasteland sun... for the rest of the day.
You screamed until your throat went out and your mouth dry as the dirt. Then all that is left to accompany you are your sweat drops down and sizzling into nothing from the heat that car hood builds up.
The punishment is not really over even after you are untied and thrown back to your cage -- sunburns on your body hurts even when you move a muscle.
''(You lost health due to the punishments!)''
<<set $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
[[Continue|Being slave end of day]]It's gonna be hard to escape Babili, but it's not imposble, if you got what it takes, there actully few ways you could do it.
<<if $dexterity >= 10>>(Dexterity 10) [[Make a run for it when they open your cage]]<<else>>(Dexterity 10) Make a run for it when they open your cage<</if>>
<<if $intelligence >= 8>>(Intelligence 8) [[Trick a slaver guard]]<<else>>(Intelligence 8) Trick a slaver guard<</if>>
<<if $strength >= 7>>(Strength 7) [[Overpower a slaver and use them as hostage]]<<else>>(Strength 7) Overpower a slave and use them for hostage<</if>>
<<print either("[[Pretend to be dead|Pretend to be dead suc]]", "[[Pretend to be dead|Pretend to be dead fail]]")>> (Random success or fail)
[[Give up and sleep|Being slave random]]You made it!
Babili is far behind you, freedom is almost in your grasp. It will be a good idea to run as far away from this area as possible
Oh, and that collar on your neck, it has to be taken off to finally be free. You can't do it yourself, 'cause if anything goes wrong, the collar is set to unleash all of its remaining electricity at once... so you better find someone with a steady hand to remove it for you.
<<IncTime 500 minutes>>
[[Continue|Map]]<img src="./Assets/img/events/dice.png" width="724" height="500" alt="dice">
<<set $pdice to random(3, 18), $ndice to random(3, 18)>>Both the man and you grab a dice shaker with three six-sided dice in them, shake them until you feel the lady luck is calling for you, and then slam the dice shakers on the table.
Whoever gets the higher number, wins.
[[Reveal the results]]<img src="./Assets/img/events/dice.png" width="724" height="500" alt="dice">
<<if $pdice > $ndice>>You won!
It's $pdice against $ndice.
"Awww man!" Your opponent sighs, but he pays up as agreed.
<<set $inmenu to 1, $gunpowder += 3>>
''(You gain 3 grams of gunpowder!)''<</if>><<if $pdice == $ndice>>It's a tie.
$pdice against $ndice. Oh well.
"I hate ties." Your opponent shakes his head: "One more round, frined?"<</if>><<if $pdice < $ndice>>You lost!
It's $pdice against $ndice.
"Better luck next time my friend." Your opponent smiles while he's taking your gunpowder.
<<set $inmenu to 1, $gunpowder -= 3>>
''(You lost 3 grams of gunpowder!)''<</if>>
<<if $CurHr <= 1 or $CurHr >= 14>><<if $gunpowder >= 3>>[[Play another round|Play dice with him][$inmenu to 0, $timelapse to 0]] (3 grams a round)<<else>>Play another round (3 grams a round)<</if>>
<</if>><<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Leave|Nogas bar][$inmenu to 0, $timelapse to 0]]"Hey waht's up, in for a round?" He says: "10 grams a round, powder upfront. House rule is no bullshit like doubleing down or 1.5 winnings when you got a natural blackjack. You lose, kiss goodbye to the 10 grams, you win, you get 20 grams."
<<set $deckCount to 1>>
<<linkreplace "Click to read about blackjack rules" t8n>>\
The goal of blackjack is to beat the dealer's hand without going over 21.
Face cards are worth 10. Aces are worth 1 or 11, whichever makes a better hand.
Each player starts with two cards, one of the dealer's cards is hidden until the end.
To 'Hit' is to ask for another card. To 'Stand' is to hold your total and end your turn.
If you or the dealer are dealt 21 from the start, then it's blackjack, that means an automatic win.
If you or the dealer go over 21 then it's a bust, that means an automatic win for the other party.<</linkreplace>>
<<if $gunpowder >= 10>><<link 'Play a round of balckjack with him (10 grams a round)' 'Play a round of balckjack with him'>><<run buildDeck()>><</link>><<else>>Play a round of balckjack with him (10 grams a round)<</if>>
[[Leave|Enter Rusty's bar]]<img src="./Assets/img/events/cards.png" width="560" height="532" alt="cards">
You put down 10 grams of gunpowder on the table's betting area.
"Alright. All bets set." He collects the cards from the last rounds and shuffles the cards skillfully and thoroughly, then starts dealing the cards to himself and the players on the table.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $bet to 10, $timelapse to 1>>
<<link "Deal" "Deal">><<set $badbet to true>><<run startDeal()>><</link>><img src="./Assets/img/events/cards.png" width="560" height="532" alt="cards">
Dealer's hand: <<= showHand($dealer, $hideDealer)>><<if !$hideDealer>> [<<= handValue($dealer)>>]<</if>>
Your hand: <<= showHand($player)>> [<<= handValue($player)>>]<<if $result>> $result<<set $result to "">><</if>>
<<set $timelapse to 0>>
<<if $hideDealer>><<link "Hit" "Deal">><<run playerHit()>><</link>>
<<link "Stand" "Deal">><<run playerStand()>><</link>><<else>><<if $gunpowder >= 10>><<link "Play another round (10 grams a round)" "Play a round of balckjack with him">><<set $$deckCount to 1>><<run buildDeck()>><</link>><<else>>Play another round (10 grams a round)<</if>><</if>>
[[Leave|Enter Rusty's bar]]<img src="./Assets/img/items/rollie.png" width="471" height="323" alt="rollie">
These hand-rolled cigarettes are made from mutated tobaccos, its smokes are black as tar no matter what paper you roll it with, tastes heavy and earthy, and leave a bitter aftertaste that makes you wanna throw up, but boy oh boy it'll supply you with enough nicotine for you to feel the world is slowing down and right in your grasp.
Smoke too much of these though, will make your teeth even your whole mouth black.
Type: Cigarettes
Within 1 hour of consumption: Add 1 Intelligence, Add 1 Dexterity, Minus 1 Keensense, Minus 1 Charisma
You have $getrollcig of this item.
<<if $getrollcig >= 1>><<link 'Use Black Rollie'>><<popup 'Use Black Rollie' 'Use Black Rollie'>><</link>><</if>>You lit up one black rollie in your mouth and inhales deeply.
<<if $usecig isnot 1>><<run SetAlarm("cigbufftime", 60)>><<set $usecig to 1, $dexterity += 1, $intelligence += 1, $keensense -= 1, $charisma -= 1>><</if>>
The heavy and bold black smoke filled your mouth, nostrils, windpipe and lungs, you can almost feel the nicotine flows up from said places and hit directly into your brain. The world seems clearer and you feel like you can think clearer now.
But fucking hell, this tastes like shit, you spit on the ground to get the bitter aftertastes out of your mouth, but it's back again right with the next inhale.
Still, you only reluctantly flick away the rollie right before it burns to your fingers.
''(For the next hour, you gain 1 Intelligence, 1 Dexterity, but lost 1 Keensense, 1 Charisma)''<<set $getrollcig -= 1>><<if ndef $getrollcig>><<set $getrollcig = 0>><</if>><<if $gunpowder >= 30>>''You bought a Black Rollie for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $getrollcig += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]You were sent to nursing duty today. Which means taking care of slaves who are either sick from the horrible food and living conditions or endured some inhumane punishment and almost didn't make it.
<<print either("One of them had all her limbs removed by her master, she refuse to eat or drink, wanting to starve herself to death and find freedom by doing that. You have to pry her mouth open to force-feed her, to prolong her life and suffering, because if you don't, you are the one who will suffer instead. She cried and cried, you'll never forget the way she stared at you afterwards.", "One of them seems to have some very serious disease, you were given a glove and gas mask to just bring food to him. He begs you to stay a while longer, longing for the tiniest human interaction and affection, but your master is calling for you, so you have to leave. He won't be suffering too much longer anyways, slavers kill off the ones that don't recover soon, much cheaper for them that way.", "One of them, who seems to be beaten badly and can barely move, asked you about another slave when you walked by, his wife. You tell him you don't know her.")>>
[[Continue|Being slave end of day]]You are brought to the bazaar along with some other slaves, which can only mean one thing.
The $bmaster, your master, wants to whore you out today.
[[Disobey and try to run|Being slave random punishments]]
<<print either("[[Accept your fate and wait for someone to rent you|being slave whoring male]]", "[[Accept your fate and wait for someone to rent you|being slave whoring female]]")>>You waiting there in the cage, half-naked and on display for everyone to come and inspect, like a piece of fuck meat. Then, there is a random man who seems to take a shine on you, he paid your master the gunpowder, then was led along with you to a little tent.
"Alright slave, bent over, come on, I don't got all day." He roughly pushed you onto the mat, pulls your loincloth away, splat some lube on your asshole, and then shoved his cock in your ass.
With no foreplay, none at all, even whores are treated better than that. Well no surprise, you are a slave, even if he fucks you to death, all he gotta do is pay whatever you're worth to your master.
<img src="./Assets/img/sex/anal01.png" width="800" height="611" alt="anal01">
He fucks you like he knows that too, with every thrust it's like he wants to fuck his balls into your ass, you have to lean back and prepare for each thrust to not just fall down forward.
There is absolutely no pleasure for you, but he seems to be enjoying it, a little too much, as he's fucking you, he grabs your slave collar and pulls back hard, the steel part under the collar digs into your neck, you would scream if you're not suffocating.
"Yeah! Fucking cheap ass slave! Yeah!" Luckily, he seems about to cum, you have never hoped for someone to finish sooner before as you are choking to death now.
"Ahhhh yeah!!"
Finally, he finishes inside of you and lets go of you, you fall on the mat gasping for air, while he doesn't even give a single fuck and left the tent.
Soon, a slaver guard kicks on your cum-leaking ass and brings you back to your cage.
<<set $anals += 1>>
[[Continue|Being slave end of day]]You waiting there in the cage, half-naked and on display for everyone to come and inspect, like a piece of fuck meat. Then, there is a random woman who seems to take a shine on you, she paid your master the gunpowder, then was led along with you to a little tent.
"Alright slave, bent over, come on, I don't got all day." She roughly pushed you onto the mat, took out a dildo strapon, insert the dildo part in her pussy and then shoved the lubed strapon in your ass.
With no foreplay, none at all, even whores are treated better than that. Well no surprise, you are a slave, even if she fucks you to death, all she gotta do is pay whatever you're worth to your master.
<img src="./Assets/img/sex/pegging01.png" width="675" height="568" alt="pegging01">
She fucks you like she knows that too, with every thrust it's like she wants to impales you with the strapon, you have to lean back and prepare for each thrust to not just fall down forward.
There is absolutely no pleasure for you, but she seems to be enjoying it, a little too much, as she's fucking you, she grabs your slave collar and pulls back hard, the steel part under the collar digs into your neck, you would scream if you're not suffocating.
"Yeah! Fucking cheap ass slave! Yeah!" Luckily, she seems about to reach orgasm, you have never hoped for someone to finish sooner before as you are choking to death now.
"Ahhhh yeah!!"
Finally, she twitches in waves of orgasm and lets go of you, you fall on the mat gasping for air, while she doesn't even give a single fuck and left the tent.
Soon, a slaver guard kicks on your cum-leaking ass and brings you back to your cage.
<<set $anals += 1>>
[[Continue|Being slave end of day]]You wait for a slaver guard to open your cage, then you jump up and run, you run like never before, like hell's gate is right behind you as it's sucking you in. Well, it might just seem like that to you, or any other slave.
You hear slavers yelling and coming after you, even taking a few shots at you when you are running in the less tent-dense area. You can see the end of this sea of tents now, the wasteland is not too far away from you, once you are in there, these guards most likely will just give up and call in the more well-equipped force to go into the wasteland and try to capture you. But by then, you are long gone.
The problem is, however, you feel the world around you is whiting out, and breathing is harder and harder, the slop and mud water you have been consuming are not good for your stamina, and every step is like someone is actively breaking your legs...... but, it's so fucking close!
<<if $constitution >= 6>>(Constitution 6) [[Just keep on running|Being slave escape sucsuss]]<<else>>(Constitution 6) Just keep on running<</if>>
[[Fall to the ground and be captured|Being slave random punishments]]When a slaver guard comes in and is ready to tell you what your assignment is for the day, you tell him that a very powerful slaver has demanded your service the day before, so you have to be sent to his personal tent, or else it's his ass.
At first the guard gets a little pissy but complied with your story. But as he escorts you to a tent in the trims of the city you randomly chose, he gets a little suspicious.
"You sure this is the place?" He asks, staring right at you.
<<if $charisma >= 7>>(Charisma 7) [[Keep up your act and wait for him to leave|Being slave escape sucsuss]]<<else>>(Charisma 7) Keep up your act and wait for him to leave<</if>>
[[Admit it and be punished|Being slave random punishments]]You wait right before dawn, then lay in your cage on your chest, as still as you can be. Play dead like a possum.
Slavers throw the dead slaves to a pile not too far but not too close to the city, then burn them together every few other days. So if they think you are dead, you don't even have to run, they'll just bag you and drag you to freedom.
You hear your cage opening, then felt the slaver guard kick you hard on your back and your ribs, you try your hardest not to make a sound, and also hold your breath.
Now it's just a game of luck, luck that depends on how persistent the guard is, after all, you can only hold your breath for so long......
"Oh fuck, we got a stiff here." The guard bents down to check if you are still breathing: "Yep, this one is dead."
Yes! they bought it!
Next thing you know, you are being dragged to a cart along with other corpses, the ride is less than pleasant with the rotting smell and all, but after they throw you onto the body pile, those slaver guards left.
[[Continue|Being slave escape sucsuss]]You wait right before dawn, then lay in your cage on your chest, as still as you can be. Play dead like a possum.
Slavers throw the dead slaves to a pile not too far but not too close to the city, then burn them together every few other days. So if they think you are dead, you don't even have to run, they'll just bag you and drag you to freedom.
You hear your cage opening, then felt the slaver guard kick you hard on your back and your ribs, you try your hardest not to make a sound, and also hold your breath.
Now it's just a game of luck, luck that depends on how persistent the guard is, after all, you can only hold your breath for so long......
"Oh fuck, we got a stiff here." The guard bents down to check your pause: "Wait a fucking... no never mind, I got a pause."
The next thing you know is the guard kicking you on your head while yelling: "Get up you fucking slave!"
The pain is too overwhelming so you can't help but yelp out, that only brings more beating.
"Oh wait for your master knows about your little trick!"
And more punishments.
[[Continue|Being slave random punishments]]When a slaver guard comes in and is ready to tell you what your assignment is for the day, you jump up and use one arm to catch him by the neck, while the other force his hand on your own neck -- so if they activated your collar for a deadly charge, you both will be shocked.
You take the guard's gun and threaten other slavers to back off and let you go, while you are making your way out of the city, you notice some slavers are up on the watchtower with scoped rifles aiming at you, ready to take a shot anytime. Yeah, if they could they don't want one of their own to be killed, but they'll risk it if they think they got a clear shot.
<<if $keensense >= 7>>(Keensense 7) [[Use the guard as a meat shield and run when it's safe|Being slave escape sucsuss]]<<else>>(Keensense 7) Use the guard as a meat shield and run when it's safe<</if>>
[[Give yourself up and be captured|Being slave random punishments]]''(Lost 50 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
"Hello." The slave with huge breast says, even gives you a polite smile: "Should we start?"
She acts more like a real prostitute than a slave prostitute.
She took out a bottle of lube and puts it all over her tits, those two beauties glistening under the light, looking all so inviting.
"You want to touch them?" She grabs your hands and puts them on her tits, you can barely fit them into your palm. Then she unzips your pants while you are playing with her tits, it's all just standard procedure for her.
<img src="./Assets/img/sex/titjob01.png" width="850" height="493" alt="titjob01">
And finally, she leans forward, using her two big tits to envelop your cock, the warmth, the softness, nothing quite like this.
Then she starts moving, not just simply stroking up and down, but doing back and forth motions and other movements as well, making every part of your cock taken care of by her tender breast.
"Are you about to cum?" She must've felt your cock twitching: "Please, feel free to cum on my breast."
That's it, you can't hold any longer, so you took her invitation and came all over her beautiful tits.
"Thank you." She again shows you a polite smile, then walks out and back into her own cage.
<<set $inmenu to 1, $gunpowder -= 50>><<IncTime 30 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]You sneak into the death arena showrunner's tent, looking for info about where they are keeping your parents, it wasn't hard really, all the participants' info and their places in the tournament and who they are fighting against, are all up there on a bulletin, arranged nicely. And if the participants are slaves, it also got their cage number there.
Now you know where they are, the hard part is here -- getting them out there. You'll need to be really great at sneaking to pull this off.
[[Let's do it|sneak resue parents 2]]
[[Never mind|To Death Arena]]You found that flashy dressed bald guy again, from what you gathered the last time you talked to him, he is either the showrunner or the host of this death tournament thing.
"Oh hey," He's doing his make up in front of a big mirror: "You're here for an autograph or something?"
He doesn't remember you it seems. You tell him why you are here.
"Huh, you want to replace them? Well I guess, to be honest, they are just scraps for the show, you know, blood bags, in the fight just to die to warm up for the main events..." He puts a finger on his mouth: "Oopsie, no offence. I can arrange that, you do seem like you can put on a better show, one way or another...... I'm Mr Rash by the way, come with me, let's talk and get the proper procedures done."
That's easier than one would think, now, the next goal is to survive this fight.
You are led to a tunnl entrence and told to wait there untill you are called. Then, you fight or you die.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Death arena fight 1 start][$timelapse to 0]]"If it isn't $daname?" Mr Rash says: "Ohhh here for your third fight are you?"
He stands up from his big vanity mirror to stretch a bit: "Let's walk then, next game is coming right up!"
[[Continue|Death arena fight 3 start]]You go see Mr Rash about your second fight in your career as a death arena fighter, and this time he remembers you.
"Hey, it's... you! I just realized I didn't ask your name yet," He laughs, quite an obnoxious laugh this guy got: "Hahaha! Can't keep calling you nobody or blood bags can I? So what's your name?"
You tell him your name.
"$name? That's what you going... oh I get it, that your name name, no baby, I'm talking about your uh, what's the word, yeah! Your stage name! Something catchy and rad! Like ''the sand dragon''! Or ''plague of wasteland''! You know? So, what's your stage name?"
(Input your stage name that you'd like to be called down there and then hit continue)
<<textbox "$daname" "">>
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Sign up for your second fight 2][$timelapse to 0]]You asked around and were told by some slavers that you should go see Mr Rash, and when you follow the lead to this Mr Rash's dressing room (tent), who do you find? Well, it's that bald flashy dressing guy you met right here.
"Oh hey," He's doing his make up in front of a big mirror: "You're here for an autograph or something?"
He doesn't remember you it seems. You tell him why you are here.
"Huh, you want to fight here? Well I guess, I'm in need of a few blood bags, you know, to spill some blood in the pit to warm up for the main events..." He puts a finger on his mouth: "Oopsie, no offence. I can arrange that, you do seem like you can put on a good show, one way or another...... I'm Mr Rash by the way, come with me, let's talk and get the proper procedures done."
That's easier than one would think, now, the next goal is to survive this fight.
You are led to a tunnl entrence and told to wait there untill you are called. Then, you fight or you die.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Death arena fight 1 start][$timelapse to 0]]"Allllllll-righty!!"
Sendely, while you wait in front of the tunnel anxiously, a really really loud voice through a speaker pulled you back to reality. It's that Mr Rash's voice, but way more enthusiastic and dramatic than before:
"You all got a heat stroke or something, Babili? Let me hear some roar! Come on!"
The audience cheered for him, sounds like half of the outer Babili is here to watch the big show.
"There we go, today we start a new round of death tournament! And we start off... with a nobody! Yeah, a nobody, but don't hang back yet, a lot of champions come from a nobody, so let's bear witness of this one, see if he got some guts, or will he get his guts all spill out on the sands!"
That's your call then, you walked through the tunnel, and into the death pit. It seems bigger when you are in it now, with all these people up there, you feel small yet got all the attention and spotlights on you at the same time.
The audience gives some applause, just to speed things up, you also hear some people screaming things like "get this over with", "we'd like to see some guts out!" or "FUCKING BORING!"
"And, he is about to up against some dangerous beasts... Two to be precise, tentacles waving, blood thirsting, yes it's your favourite blood bag destroyer, easter beasts!"
<<set $enemy to "Easter Beasts", $enemyhealth to 200, $enemymaxHealth to 200, $enemyattack to "50", $enemybaseattack to "20">><<set $inmenu to 1>><<IncTime 120 minutes>>
Easter Beasts' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 1][$inmenu to 0]]''You run into ''Easter Beasts''!
Two giant white rabbits, but with sharp teeth and even more crazed blood-red eyes, on their back, are six tentacles each that they use as weapons and cloaca tubes.
Easter Beasts' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 1 won]]<</if>>With the last easter beast falls down, the aduience cheers, this time for real, for you.
"He did it!" Mr Rash says as the gate to the tunnel leading outside opens: "From a fucking nobody, he is now a survior of the death fight! Now, onto the next fight......"
You walks out of the tunnel, a slaver guard hands over you a bag.
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>
"Your winnings, blood bag."
<<IncTime 30 minutes>>
''(You gain 100 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 100, $bdafight to 1, $killbeast += 2>>
<<if $pfree is 1>>[[Continue|To Death Arena][$inmenu to 0]]<<else>>[[Continue|death fight parents free][$inmenu to 0]]<</if>>"Oh and one more thing," The slaver points at a tent near the arena: "Mr Rash said the slaves you want are in there, and since you did put on a good show, he gets you a discount, 2 for the price of 1, 100 grams. You want them, or not?"
That's all your winnings... well, easy come, easy go.
''(You lost 100 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder -= 100, $pfree to 1>><<IncTime 5 minutes>>
"Okay, they are yours now."
You walk towards the tent, after all this, you did it, you got your parents back.
[[Continue|meet parents][$inmenu to 0]]"Oh my word... I can't believe this, $name, my dear boy. You came for us!" Your mother cries as she hugs you, you can't imagine how much suffering she must've endured herself, but she just keeps checking all over you: "Are you okay? You... you look so different. That's what wasteland can do to you, my sweet boy, I hate myself for not being able to keep you in the tower city, where you'll be safe......"
"Enough honey. All we should do now is be proud of $name, we are all alive, aren't we?" Your father says, you can see that the man is holding in tears, he has lost so much weight since you last saw him.
You tell them they need to go somewhere safer, just out of Babili is not good enough.
"You're right son, but," Your dad looked at your mom, sighs: "Without the CPU that the tower send us to find, I doubt they'll just let us back in."
That's true, but you know a great place, Nogas.
<<if $nogasghosttown is 1>>You tell them about Nogas, it's a ghost town now... you didn't tell them how it became a ghost town of crouse. Just that the cornfield and the well that townspeople dug up are still there, with a little work, your parents can just take over a shack that's not complete burned down and live there safely.<<else>>You tell them about Nogas, the people there are nice, especially Frank, if they tell Frank they are your parents and in need of shelter, surely they'll be well taken care of.<</if>>
"Okay, okay my boy, we will go there, don't you worry about us." Your mom holds your cheeks, and can't help but cried again: "You really have grown up."
"You be safe too, son." Your father pads on your shoulder before they left.
You did it, you saved your parents.
''(Quest completed: "Find your parents"!)''<<if $robincompanion is 1>>
"I'm so happy for you, $name." Robin says but looks away to hide the tears in his eyes, trying not to bring you down from this joyful moment. He lost his parents at the hands of slavers too.<</if>><<if $charlottecompanion is 1>>
"Oh... oh no! They left!" Charlotte yelps, covering her red face with both hands: "I didn't even introduce myself! This is not happening, what if... what if $name's parents think I'm weird? Ahh--!"
She starts hammering the ground with her big hammer. Best to leave just her be for now......<</if>>
<<IncTime 15 minutes>><<set $inmenu to 1, $questfindparents to 2>>
[[Continue|Babili][$inmenu to 0]]<<if $keensense >= 8>>''(Succeed at Keensense check)''
You avoid all the slaver guards to where they are keeping your parents, there were a few close calls, but you managed.
You see the cage you're after, there was but one guard near there, and luckily for you, on his belt is a big ring of keys. You bet that ring has not only the cage's key but keys for their collars too.
You need to steal it, right off that guard's belt.
[[Try to steal it|sneak resue parents 3]]<<else>>''(Failed at Keensense check)''
You try to avoid all the slaver guards to where they are keeping your parents, but one of them saw you, the next thing you know, he is blowing a whistle and charging at you, you hear many other guards rushing over here too.
Shit.
[[Continue|sneak rescue parents fail]]<</if>><<if $dexterity >= 10>>''(Succeed at Dexterity check)''
You get behind that guard, and took the key ring right off of his belt, all without him even knowing. You could call yourself a master thief now.
Then, you wait for the guard to leave, and as soon as he does, you rush over and opened the cage.
You saw your parents, huddling together, but when they saw you, the look of surprise and pure happiness
You put a finger on your lips and gesture to them follow you, you need to unlock their collar and then take them somewhere else. And that's what you did.
<<set $pfree to 1>>
[[Continue|meet parents]]<<else>>''(Failed at Dexterity check)''
You try to steal the key ring off of him, but that is just too impossible for you, he noticed right away, the next thing you know, he is blowing a whistle and attacking you, you hear many other guards rushing over here too.
Shit.
[[Continue|sneak rescue parents fail]]<</if>><<if ndef $getslavecollar>><<set $getslavecollar = 0>><</if>><<set $slaveperk to 1, $wslavecollar to 1, $getslavecollar += 1, $equipedneck to 'Slave Collar', $inmenu to 1>>You are soon being kicked to the ground and having a collar put on your neck. A slave collar, modified from shock collars, they do give nasty shocks, maybe even lethal. It digs into your neck, uncomfortable and humiliating.
Dizzying from your injuries, you feel yourself being dragged into one of the cages near by.
<<if $dogcompanion is 1>>
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
''($dogname has returned to Nogas forest)''<</if>><<if $charlottecompanion is 1>>
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte has returned to her home in Nogas)''<</if>><<if $robincompanion is 1>>
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
''(Robin has returned to Greyfold clinic)''<</if>><<if $zavvicompanion is 1>>
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>>
''(Zavvi has returned to Tribal Village Great Swamp)''<</if>><<if $rolandcompanion is 1>>
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>>
''(Roland has returned to Nogas Bar)''<</if>>
[[Continue|Being slave begin]]<<if $daname == $name>>"You're gonna use your real name? Fine, what do I care? Don't come to me if some people don't like you and send contract killers your way, a stage name at least will make you harder to track." He opens his arms, and changes his voice into a dramatic tone: "I give you $daname! Yeaaaaah!"<<else>>"$daname huh? I heard worse... I mean yeah baby!" He opens his arms, and changes his voice into a dramatic tone: "I give you $daname! Yeaaaaah!"<</if>>
It's kinda cringy without the speaker really.
Mr Rash clears his throat: "Alright! Let's get you ready then, the fight is about to begin!"
Like the last time, Mr Rash goes on his stage above the arena pit, and you walk to the entrance of the pit tunnel, waiting for your fight.
[[Continue|Death arena fight 2 start]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"Another fight about to start, and I have you a promising rookie, $daname! You know him, you remember him, he is the one that survived two easter beasts!"
After that little introduction, you walk into the arena. This time the audience did give you a little cheer.
"So, let's see how'd he do against another human being, if we can call him that, I give you, Simon the fucking fists!"
As your opponent walks out, the audience gives ten times as much cheering for him than they gave you. Now that's just plain hurtful.
"Let the death fight begin ''BABY''!!"
<<set $enemy to "Simon the fucking fists", $enemyhealth to 250, $enemymaxHealth to 250, $enemyattack to "80", $enemybaseattack to "20">><<set $inmenu to 1>><<IncTime 120 minutes>>
Simon the fucking fists' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 2][$inmenu to 0]]''You run into ''Simon the fucking fists''!
A big guy who has two cast iron balls as fists, he's swinging those things around like a windmill, getting hit by him, would cause a most unpleasant experience.
Simon the fucking fists' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 2 won]]<</if>>You killed Simon the fists, oh sorry, it's Simon the fucking fists. well it doesn't matters now, he's dead, and when you dies in the death arena, you get forgetten. Winner takes all.
"The fists is no more and $daname did it! Yeah Babili, I told you $daname got what it takes, now, let's cheer for the winner and cheer for the next fight! Yeah BABY! YEAH!"
You walks out of the tunnel, a slaver guard hands over you a bag.
"Your winnings."
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>
Not a blood bag this time huh? Good.
<<IncTime 30 minutes>>
''(You gain 150 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 150, $bdafight to 2, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]<img src="./Assets/img/locations/phouse.png" width="548" height="341" alt="phouse">
You knocked on your parents' door, and soon your mom opened the door for you.
"Oh god it's $name! Honey come, $name is visiting!"
Mom and dad give you a big hug after you walk in, it makes you feel warm inside, like all the horror of the wasteland vanished and everything is going to be all right.
<<print either('"Are you hungry $name? Do you want some snacks?" Mom caresses your cheek: "Look at you, did you lose some weight? If you need anything, remember to come to us, okay?"', '"Glad to see you are safe $name." Dad pats you on your shoulder: "I am proud of you, son, never forget this and be safe out there."')>>
[[Rest here|Rest at parents 1]] (Restores all health)
[[Talk to your parents]]
<<if $sawparents is 1>>[[Seduce one or both of your parents]]<<else>>Seduce one or both of your parents (You need to find out more about your parents to do that, maybe spend a night here first)<</if>>
<<if $nogasghosttown is 1>>[[Leave|Nogas ghost town][$timelapse to 0]]<<else>>[[Leave|Nogas][$timelapse to 0]]<</if>>high tech weapon that'll talk in combat and in invetory
You get down on the ground and put your master's cock into your mouth.
<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
It tastes like sweat and old cum, absolutely disgusting, but as a slave, you can't complain, or even show a sign of disgust.
You can only suck harder and faster, then prey that your master cums quicker. But she just doesn't, not until your neck, your jaw and even your tongue hurt from sucking on her cock, then without warning, she cums in your mouth.
You swallowed, of crouse.
Your master pats you on your cheek, then give you a light kick on your ass to tell you you can get back to your cage now.
At least... at least, no more hard labour for you today.
<<set $orals += 1>>
[[Continue|Being slave end of day]]For your punishment, you are brought to the middle of the Babili bazaar, stripped naked and chained into an embarrassing squatting position.
Then, you hear something heavy being lifted behind you.
"How long should I set the machine to run?" A slave asks.
"...6 hours." Your master answers.
Buttons being pushed, loud engine-like sound, something forced its way into your anus, then leaves and comes back in again and again and again.
<img src="./Assets/img/sex/machine01.png" width="699" height="533" alt="machine01">
You couldn't help but screams from pain. It's a fucking fuck machine! And what was that your master sadi? 6 hours?
This thing will fuck you for 6 hours? It's getting quicker too... in the next 6 hours, that thing fucked you non-stop, people passing through the bazaar laughed or gawked at your predicament as their please, you cum several times agist your will......
It felt like 6 days when the machine finally stopped.
''(You lost health due to the punishments!)''
<<set $health to Math.clamp($health - random(20, 50), 0, $maxHealth)>>
[[Continue|Being slave end of day]]<img src="./Assets/img/items/duelist.png" width="800" height="396" alt="duelist">
A fantastic piece that is keen to have every advantage possible for quick drawing and shooting: hammerless, cut trigger guard, snub nose. But also have flora engraving and antler grip which offers no tactical advantage at all, but surely adds shit tons of style.
Weapon damage: 66-69
Type: Pistols
Ammo: .38
Add 2 Dexterity while equipped.
This item is unique.
<<if $equipedweapon isnot "Duelist">>([[Equip|Inventory][$equipedweapon to 'Duelist', $ammo to ".38 ammo", $ammocount to $get38, $playerattack to 3, $playerbaseattack to 66, $usinggun to 1]])<</if>><<if $equipedweapon is 'Duelist'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/gladiatorstrap.png" width="600" height="489" alt="gladiatorstrap">
Golden jock strap with a steel codpiece underneath, offers your precious cock premium protection. Once belong to The Gladiator, a renowned fighter from Babili's death arena.
Hm, musky.
Type: Groin Accessories
Add Max health: 25
This is a unique item.
Part of the ''Death Arena Champion'' set. Which includes: ''"Gladiator Strap", "Crown Of Death", "Death Racer Suit"''.
Set Bonuses: Add 145 Max health, 2 Keensense, 2 Charisma when wearing all the pieces of the set.
<<if $equipedgroin isnot "Gladiator Strap">>([[Equip|Inventory][$equipedgroin to "Gladiator Strap"]])<</if>><<if $equipedgroin is "Gladiator Strap">>
([[Unequip|Inventory][$equipedgroin to 'None']])<</if>>This crown belongs to the champion of the Babili death arena. It is made of scrap metals of the fallen fighters' weapons or armour then painted gold, it looks cruel with all the jagged metal sticking out, but it does emanating a chilling yet magnificent aura.
Add 1 Strength, 1 Constitution and 1 Charisma, minus 1 Intelligence while equipped.
Type: Headgears
This is a unique item.
Part of the ''Death Arena Champion'' set. Which includes: ''"Gladiator Strap", "Crown Of Death", "Death Racer Suit"''.
Set Bonuses: Add 145 Max health, 2 Keensense, 2 Charisma when wearing all the pieces of the set.
<<if $equipedheadgear isnot "Crown Of Death">>([[Equip|Inventory][$equipedheadgear to "Crown Of Death"]])<</if>><<if $equipedheadgear is "Crown Of Death">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><<if ndef $gethammer>><<set $gethammer = 0>><</if>><<if $gunpowder >= 100>>''You bought a War Hammer for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $gethammer += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getkukri>><<set $getkukri = 0>><</if>><<if $gunpowder >= 100>>''You bought a Tactical Kukri for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getkukri += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]"You are here." Mr Rash lets out some excited giggles: "Congrats on your last fight, keep it up and I maybe will bet on you myself, hahaha!"
He stands up from his big vanity mirror to stretch a bit: "Let's walk then, next game is coming right up!"
[[Continue|Death arena fight 4 start]]You walked into Mr Rash's tent, but he's not in front of his big mirror like he always does.
"Ahem!" You hear Mr Rash clear his throat beside you... when you turn over, you see him half-naked putting on his costume.
"Oh me oh my! Don't look! Look away from my delicate flesh, oh how vulnerable I am right now!" Yet it took solid 3 minutes for him to dress.
"Well now, here for another fight? Let's go then." He says while touching your arms and winking at you tirelessly.
[[Continue|Death arena fight 5 start]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"Oh baby, I can not wait, I hope all of you share my feelings for... $daname! Just between you me, well and hundreds of other audiences, I think this one has potential!"
After that little introduction, you walk into the arena. This time the audience did give you a little cheer, you even hear someone screams your stage name.
"But don't put all your bets on $daname just yet, because he is up against someone famous this time... David Blaze! The fastest draw in the waste!"
As your opponent walks out, the audience went wild, this guy must be really good.
"Let the death fight begin ''BABY''!!"
<<set $enemy to "David Blaze", $enemyhealth to 200, $enemymaxHealth to 200, $enemyattack to "100", $enemybaseattack to "50">><<set $inmenu to 1>><<IncTime 120 minutes>>
David Blaze's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 3][$inmenu to 0]]''You run into ''David Blaze''!
A tall guy in a heavy black coat, his hand stay right beside his hip no matter how he moves, you can feel his cold stare under the cowboy hat he got on him.
David Blaze's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 3 won]]<</if>>David Blaze, cool name, cool guy, too bad when he dies he looks just like any other corposes.
"There we have it, Blaze is died and $daname stands! Oh I havn't seen anyone quciker than Blaze befoer, what a fight! Yeah BABY! YEAH!"
You walks out of the tunnel, a slaver guard hands over you a bag.
"Your winnings, $daname. This is your oppniont's weapon."
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
''(You receive item: "Duelist"*1!)''
<<set $inmenu to 1, $getfitz to 1, $bdafight to 3, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"On the left, we have $daname! Our newest star fighter! Don't you just love an underdog gets up and on their way to the top?"
After that little introduction, you walk into the arena. This time the audience's cheer surrounds you right away, and you felt welcomed.
"On the right, ohhhhh baby yes! We have Green-thumb, deadliest mutant lady these sands have ever seen!"
As your opponent walks out, you see someone jumping down from the top of the pit and limping his way to this Green-thumb while yelling: "I will vengeance my father --"
But before he could get to his target, Green-thumb just took off her rubber gloves and swung at him. The man screams, falls down, never to moves again.
"What an idiot! Well...Let the death fight begin ''BABY''!!"
<<set $enemy to "Green-thumb", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to "60", $enemybaseattack to "120">><<set $inmenu to 1>><<IncTime 120 minutes>>
Green-thumb's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 4][$inmenu to 0]]''You run into ''Green-thumb''!
Green liquid falls down from her hands from time to time, she moves quickly and strangely, like a reptile more than a human.
Green-thumb's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 4 won]]<</if>>You killed Green-thumb, she tried to grab you with her dying breath, luckily you got out of the way. You hear even the sand sizzles where she falls.
"I can not believe it! $daname killed our poisonous mutant yet still living! Yeah BABY! YEAH!"
You walk out of the tunnel, a slaver guard hands over you a big bag.
"Your winnings, $daname. Great fight!"
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
''(You gain 300 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 300, $bdafight to 4, $killwomen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"I bet you all waited for his return? I give you $daname!"
After that little introduction, you walk into the arena. You hear the deafening cheering of the audience, for you.
"And who will he is up agisting this time? I give you a fighter proficient in true showmanship... The Gladiator!"
Even though the cheers for you are impressive, but after your opponent walks out, everyone just went crazy, the cheering for him just won't stop.
"Alright alright, I can't announce the game if you keep screaming, oh I have to step in every time for our gladiator. Let the death fight begin ''BABY''!!"
<<set $enemy to "The Gladiator", $enemyhealth to 500, $enemymaxHealth to 500, $enemyattack to "50", $enemybaseattack to "100">><<set $inmenu to 1>><<IncTime 120 minutes>>
The Gladiator's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 5][$inmenu to 0]]''You run into ''The Gladiator''!
The man before you is made out of pure muscle and only wears a golden jock strap to show-off what an absolute unit he is. He twirls the two gladius in his hands and smiles charmingly to the audience, don't seems to gives two shits about you at all.
The Gladiator's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 5 won]]<</if>>You took down The Gladiator, even in his dying moment, he didn't forget to flex his muscles and wave to the audience, until his last breath.
"Oh wow, we sure will miss you, gladiator, we sure will. But let's give some love to $daname! Yeah BABY! YEAH!"
You walk out of the tunnel, a slaver guard hands over you a bag.
"Your winnings, $daname. Sorry but the Gladiator's swords broke in the fight, so...uh, take this as your reward.."
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
He hands you a piece of fabric... wait, is this the jock strap your opponent was wearing?
''(You receive item: "Gladiator Strap"*1!)''
<<set $inmenu to 1, $getgstrap to 1, $bdafight to 5, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"Yes... actually."
Winston stands up and walks right in front of you.
<<if $rggone is 1>>"I hear it's you who took out Rusty's gang."<</if>><<if $dwrgpeace is 1>>"I hear it's you who helped to form peace between the Walkers and Rusty's."<</if>>
"I just wanted to say... thanks." Winston reaches his arms out to you: "I'm no longer a walker, but I still have many friends there. Thank you."
You feel Winston looks at you diffrently now, with more respect than ever.
<<IncTime 5 minutes>><<set $winstonlove += 2, $inmenu to 1, $gfqtalkw to 1>>
[[Continue|Visit Winston][$inmenu to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"I always need some freshly severed limbs to make my trap looks more real." Winston pauses a bit: "Joking."
Yet he has the same exact expression as he always does.
"But if you are up to some slaver hunting, I could use all the help I got."
<<IncTime 5 minutes>>
[[Agree to help|winston hunt slaver 1]]
[[Refuse|Visit Winston]]<img src="./Assets/img/locations/wasteland02.png" width="1280" height="351" alt="wasteland02">
You and Winston make your way to Babili -- on Winston's motorcycle.
So this is how he moves from Babili to Greyfold, hunting slavers on the way. <<if $owncar is 1>>It's different than in your car, not better or worse, just different, much more open sitting on a bike, the openness of the wasteland becomes a good thing this way. Like you are truly free.<<else>>You feel the wind on your face, a sense of openness swells your heart and makes you feel freer than ever. On some wheels is so much better than on your own two feet, maybe one day you will get your own ride as well.<</if>>
"Hold tight." Winston says: "Rough terrain ahead, it's good though, makes our prey harder to escape."
You hold onto him as you two ride through some bumpy desert ground, until he stops in the middle of nowhere.
"OK, this place should do." Winston waits for you to get off the bike, then just lay it on the ground, kneeling down himself to observe the sands.
"Yes... tracks of slaver caravan, this road is frequently used as well." He stands up and turns to you: "Ready?"
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|winston hunt slaver 2][$timelapse to 0]]"I'll set the trap, you dig up some holes near the bike to make it seems like you crashed here. I'll hide and singles you if I see slavers, then, just lay on the ground still, I will kill the slavers before they get to you... just be still, OK?"
Sounds like a plan, you nod.
......
You never have thought hunting slavers would be so boring, but here you are, waiting for hours with nothing to entertain yourself but counting sands. And that's when you see something shiny flashes from not too far, the flashes have a certain rhythm, that must be Winston's singles.
You quickly lay onto the hot sands and stay as still as you can, not long after, you hear footsteps coming closer and closer.
Must be slavers, transporting some slaves, 'cause you hear chains as well. Now you just have to hold on until Winston takes care of these slavers.
Yet, nothing happens. The footsteps are so still getting closer. Did Winston abound you? Or did he gets caught up in something? Finally, those slavers stop right next to you, they trade words about checking up on you among them and seems to come up with an agreement that they should lock you up first before waking you.
This is it, your last chance to defend yourself, or to trust Winston complete and risk being enslaved or worse.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Stay still|winston hunt slaver 3][$timelapse to 0]]
[[Defend yourself|winston hunt slaver fail][$timelapse to 0]]You stay still, trusting Winston will keep up his part of the plan, but even when the slaver puts on a collar on your neck, there is still nothing.
But just before he could lock the collar, the slaver falls down right next to you. Then there's screaming, some shots fired, more body hits the ground -- everything happens so fast when you stand up and gathers yourself... it's over.
You see Winston using his bike chain to choke one last standing slaver to death. Joining the other half dozens on the sand.
<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"You OK?" Winston checks in with you, and then asks your help to search for the keys to remove the collars of the slaves these slavers were transporting.
Eight of them, all shocked but grateful for you two's rescue. Winston showed them the way to Greyfold and hand them the supplies and weapons of the slavers to make sure they'll get there safely.
When you two get back on the bike, you hear Winston says to you: "Can't done this one without you... thanks."
With that, he twists the throttle, you two rides off back to Greyfold, leaving but dust and slaver corpses behinds you.
<<IncTime 480 minutes>><<set $winstonlove += 2, $inmenu to 1, $winstonquest to 2>>
[[Continue|Visit Winston][$inmenu to 0]]You jump up to defend yourself from that slaver, and you did, but sadly all the other slavers had their weapons out just in case this is a trap.
They fire at you immediately in unison.
<<set $inmenu to 1, $health to 0>>
[[Continue|Death]]<img src="./Assets/img/items/naturesanguish.png" width="542" height="526" alt="naturesanguish">
Wickedness drips from this sword like the poison on its blade, you feel uneasy when holding it, like someone is always right behind you, weeping and whispering.
Weapon damage: 33-35 + Strength * 3
Type: Sharp Melees
Add 2 Strength, minus 1 Constitution and 30 max health while equipped.
This item is unique.
<<if $equipedweapon isnot "Nature's Anguish">>([[Equip|Inventory][$equipedweapon to "Nature's Anguish", $playerattack to 2, $playerbaseattack to 33, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is "Nature's Anguish">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
"Oh, it's... nothing, really. I was just wondering if you can watch over Ethan for me while I go out to get dinner for tonight......" She shakes her head: "You know, please, never mind that, you come here to rest, I shouldn't ask for more favours."
It turns out that Susan works as a tailor for a local clothing shop, so she can work at her home and not leave her son all by himself. But since there's no kitchen in this hotel room, she still has to go out to get food now and then, after all, Ethan is a growing child, he can't eat canned food every day.
Maybe you can help her out again, by getting her a kitchen set up in here, she can go out less often and you can use the kitchen to cook something for yourself too.
"[[I'll set up a kitchen here][$timelapse to 0]]."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
"[[Okay then|To Susan's room][$timelapse to 0]]."<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
"You got all these, for us?" Susan watches as you set up a kitchen near the window: "Thank you, thank you so much... now I can cook, for all of us!"
You finish installing and putting everything together, and there it is, a nice little kitchen. Now you can cook here as well.
"....." Susan is still staring at you, lost in her thoughts, until you two's eyes meet, she suddenly snaps out of it: "Oh! God, sorry, I just... I forget what it's like to have a man in the house. A capable man......"
<<set $susankitchen to 2>>
She seems to be embarrassed by her own words, how cute.
<<if $susansex isnot 1>>[[Seduce Susan][$timelapse to 0]]<<else>>[[Have sex with Susan][$timelapse to 0]]<</if>>
<<if $timelapse isnot 1>><<IncTime 45 minutes>><</if>><<set $timelapse to 1>>
[[Continue|To Susan's room][$timelapse to 0]]Susan's new kitchen is small but exquisite, you can cook a variety of things here, if you got the ingredients.
So, what do you want to cook?
<<set $inmenu to 1>>
''[[Go back|To Susan's room][$inmenu to 0]]''
''Wolf meat stew''
Using wolf meat to make some stew, the long period of boiling could boil out the strong gamey smell out, so this is probably the best way to cook those kinds of meat.
Need: "Wolf Meat" * 1
Effect: Restore 30-40 health
<<if $getwolfmeat >= 1>>[[Make wolf meat stew]]<<else>>Make wolf meat stew (You don't have enough ingredients)<</if>>
''Crispy fried fish''
Deep fry those hideous mutant fish so they will look less ugly and way more bearable to put in your mouth.
Need: "Fish" * 1
Effect: Restore 35-45 health
<<if $getfish >= 1>>[[Make crispy fried fish]]<<else>>Make crispy fried fish (You don't have enough ingredients)<</if>>
''Scavengers pie''
A well-known recipe among the wastes -- which is just put everything you got into a pie.
Need: "Wolf Meat" * 1, "Fish" * 1, "Cornflour" * 1
Effect: Restore 50-60 health, Plus 1 Constitution for 6 hours.
<<if $getfish >= 1 and $getflour >= 1 and $getwolfmeat >= 1>>[[Make scavengers pie]]<<else>>Make scavengers pie (You don't have enough ingredients)<</if>>
''Easter Beast Omelet''
Omelet made with easter beast's egg, de-radiated with pills, for your perfect breakfast.
Need: "Easter Beast's Egg" * 1, "Unglow Pills" * 1
Effect: Restore 60-70 health, Plus 1 Intelligence for 6 hours.
<<if $geteasteregg >= 1 and $getunglow >= 1>>[[Make Easter Beast Omelet]]<<else>>Make Easter Beast Omelet (You don't have enough ingredients)<</if>>
''Bomb Pit Special''
Easter beast's meat as main and cloud mushrooms as sides, both are well known for their taste but both are filled with lethal radiation, but that's when the unglow pills comes in. Safe and delicious, wastelander's dream meal.
Need: "Easter Beast's Meat" * 1, "Cloud Mushrooms" * 1, "Unglow Pills" * 1
Effect: Restore 80-100 health, Plus 1 Strength for 6 hours.
<<if $getmushroom >= 1 and $getunglow >= 1 and $geteastermeat >= 1>>[[Make Bomb Pit Special]]<<else>>Make Bomb Pit Special (You don't have enough ingredients)<</if>>
''Meat Sandwich''
Make yourself a simple sandwich with the meat you bought from the Tribal Village, that meat must taste so good in between two pieces of hot bread... tender and juicy......
Need: "Raw Meat" * 1, "Cornflour" * 1
Effect: Restore 50-60 health
<<if $getrawmeat >= 1 and $getflour >= 1>>[[Make Meat Sandwich]]<<else>>Make Meat Sandwich (You don't have enough ingredients)<</if>>
''Swamp Salad''
Use ingredients you find from the swamp to make a bowl of salad, make sure to add extra sauce and deradiation pills.
Need: "Wendigo's Meat" * 1, "Cattails" * 1, "Unglow Pills" * 1
Effect: Restore 100-120 health, Plus 1 Charisma for 6 hours.
<<if $getcatt >= 1 and $getunglow >= 1 and $getwendigomeat >= 1>>[[Make Swamp Salad]]<<else>>Make Swamp Salad (You don't have enough ingredients)<</if>>
''[[Go back|To Susan's room][$inmenu to 0]]''<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
"You'll do that for me?" Susan holds up your hand: "Oh my words I can't thank you enough!"
You tell Susan to wait, you'll get a kitchen set back here soon. You should look around in the city, a lot of places could have some spare kitchen utensils for sale.
''(Receive quest: "Set up a kitchen for Susan")''
<<set $susankitchen to 1>><<if $timelapse isnot 1>><<IncTime 1 minutes>><</if>><<set $timelapse to 1>>
[[Continue|To Susan's room][$timelapse to 0]]The pawnshop owner shuffles some cards, and then shows you a few that would form a sentence:
"Yes. The third shelf on your right."
Bingo! You check the shelf and sure enough, there's an old eletric stove, some pots and pans and other little things that a kitchen needs. You pick the ones that don't looks like they spend as much time in the dirt and show it to the owner, asking for a total price.
"135 grams of gunpowder." She holds up two cards, a fair price.
<<if $gunpowder >= 135>>[[Pay for these]]<<else>>Pay for these (Not enough gunpowder)<</if>>
<<if $timelapse isnot 1>><<IncTime 2 minutes>><</if>><<set $timelapse to 1>>
[[Nevermind|Enter the Greyfold Pawnshop][$timelapse to 0]]You hand over the gunpowder and finished the transaction. Susan would be so happy to see what you got for her.
<<set $getsusanku to 1, $inmenu to 1, $gunpowder -= 135>>
[[Continue|Enter the Greyfold Pawnshop][$inmenu to 0]]<img src="./Assets/img/npc/Susan.png" width="800" height="800" alt="Susan">
You walk up behind her, grabbing her ass and gently kissing her on the neck.
"......" Susan blushes, but soon, she put on a normal expression and says to her son: "Ethan, why don't you play with uncle Bob out in the lobby?"
"What? Why? But moooom --"
Susan holds up a finger: "Ethan!"
Frustrated, Ethan goes outside, after making sure that he is gone, Susan closed the door and sighs: "You have been a great help to us, I was afraid I would mistake gratitude as attraction... but today, I know there's no mistake. But, are you sure you want me? I'm only a......."
You grab her, threw her onto the sofa bed, and start taking her clothes off. Under them, it's a thick milf body, her pussy looks really inviting, so you reach out to rub on it, to get her ready......
"Please, wait." Susan stops you, but afraid you might get offended, so she sucked on your fingers, try to sound as sexy as she can be: "Please, even though my husband passed away, I'm still a married woman. So, use me here......"
<<if $timelapse isnot 1>><<IncTime 8 minutes>><</if>><<set $timelapse to 1>>
She guides your hand to her anus. Would anal really helps her to persevere her chastity? But she seems to insist on this.
[[Continue|susan sex][$timelapse to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
<<if $charisma >= 10>>''(Succeed at Charisma check)''
"Wow kid, are you hitting on me?" Frank laughs out loud: "Don't give me wrong, I'm indeed flattered, but right now I got a bar to tend to, unless......"
He lifts up the bar table door: "No one can see you behind here, and I can tend the bar as usual. Hey, you were asking for this, don't back out now."
[[Get under the bar table and give Frank a blow job]]
"[[Maybe next time|Talk to Frank]]."<<else>>''(Failed at Charisma check)''
"What's wrong kid?" Frank looks confused with your flirting and winking: "You sick? There's no doctor in town, but I can ask a caravan for help and send you to Greyfold to see a doctor......"
[[Continue|Talk to Frank]]<</if>><<if $waterincanteen isnot "empty">><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<if $waterincanteen is "almost empty">><<set $waterincanteen to "empty">><</if>><<if $waterincanteen is "half full">><<set $waterincanteen to "almost empty">><</if>><<if $waterincanteen is "full">><<set $waterincanteen to "half full">><</if>>You drink from the canteen. The cool, clear water inside brings life back to you.
''(You restored some health and thirst!)''
The canteen is now ''$waterincanteen''.<<else>>You brings the canteen to your lips, trying to drink some water, only to find out it's emptier than the wasteland itself.
This makes you even more thirsty now.<</if>>You walked into Mr Rash's tent, he sees your reflection in the mirror and stands up right away.
"If it isn't $daname! Oh I won a big pot betting on you, here for another one? I happen to have more betting money... I mean hahaha yeah there's one coming right up!"
He grabs you by the arm.
"Well what are you waiting for? Let's go!"
[[Continue|Death arena fight 6 start]]You walked to Mr Rash's tent, and sees him waiting right outside.
"You're here! Oh my, I been wating for you, listen, you are the imposing balck horse latly, people say you have a shot into chapmionship, so don't you stop fighting now okay?" He walks you to the arena, clinging on your arm the whole way: "Say, can I have your autograph? I'll trade you mine, deal?"
[[Continue|Death arena fight 7 start]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"$daname, yes yes, I know you all been waiting for this one, so I'll just give you what you wanted! Come on out darling!"
After that little introduction, you walk into the arena. People are screaming your name, and among the cheering, there's some boob flashing from your fans too, you even saw a cock dangling there for you.
"But you shouldn't be too happy, 'cause this time, $daname will be facing... Bloody Sputum!"
Instead of cheers, the audience all sighs out of pity, they are here for some cruel entertainment, yet when they hear that name even they are felt some remorse for what's about to happen. That says a lot.
"Well I guess good things can never last long, I just hope this time the Bloody Sputum don't leave a mess that takes a day to clear up, we are in a busy schedule here... I mean, let the death fight begin ''BABY''!!"
<<set $enemy to "Bloody Sputum", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to "100", $enemybaseattack to "80">><<set $inmenu to 1>><<IncTime 120 minutes>>
Bloody Sputum's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 6][$inmenu to 0]]''You run into ''Bloody Sputum''!
This man is squatting on the ground in a wired posture, a sick smile on his face, a crazed look in his eyes, but you can find a weapon on him anywhere. But you feel more in danger than when a gun is pointing right at you.
Bloody Sputum's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 6 won]]<</if>>You took down that sick bastard, he dips his finger in his own blood, burst out laughing, you thought he's going to charge at you one last time -- but then he just falls forward, died.
"The Bloody Sputum is dead! Holy shit! Yeah I can't believe it either, fuck me, I shouldn't pull out my bet at the last sec... I mean that's it for today my sweethearts! BYE!"
You walk out of the tunnel, a slaver guard hands over you a big bag with both hands.
"Here $daname! Your winnings. Sorry if you waited!" Then he took off like he's running away from a monster.
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
''(You gain 500 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 500, $bdafight to 6, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"People of Babli, here we have another great fight sure to bring you gossip material for least a month! Because I have you here -- $daname!!"
After that little introduction, you walk into the arena. People are screaming your name like crazy, and among the cheering, there's some boob flashing from your fans too, you even saw a cock dangling there for you.
"And who is fighting against our $daname? No other than Rohit! Master of Kalaripayattu, wow what a mouth full, yea I don't know what the fuck is that neither, but boy can he fight!"
<<set $enemy to "Rohit", $enemyhealth to 350, $enemymaxHealth to 350, $enemyattack to "120", $enemybaseattack to "100">><<set $inmenu to 1>><<IncTime 120 minutes>>
Rohit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 7][$inmenu to 0]]''You run into ''Rohit''!
A skinny little old man with a long dirty white beard, he can't be more than 40 KG, but in his eyes you can see a mysterious light.
Rohit's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 7 won]]<</if>>This Rohit died sitting down, looks quite peaceful really.
"Well, the odds are always against Rohit, but that old man proved the odds wrong again and again, but not this time, not with $daname."
You walk out of the tunnel, a slaver guard hands over you a big bag with both hands.
"Wow great fight $daname, please take this, your winnings sir!"
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
''(You gain 500 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 500, $bdafight to 7, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]You get behind the bar table, Frank immediately took off his pants for your convenience. Even though Frank got a big gut due to his age, he's still very muscular and with defined lines showing each muscle, making you just want to feel this man's body all day long......
<img src="./Assets/img/sex/blow03.png" width="800" height="785" alt="blow03">
"Hey, what can I get you today?" Frank's voice pulled you back to reality, a customer is standing right next to the bar table, you can be seen right away if he leans over even just a little bit.
Heart racing, you pick up Frank's big meaty cock, ready to go to work. The musk from Frank's hairy body is another big distraction, but you pull through -- only because you are holding and sucking Frank's cock with one hand, and the other is jerking yourself off.
"Two shots of moonshine... oh! Coming, right up." Then, Frank looks down and meets your eyes, he smiles and says: "Yours still needs some work, but good job there, kid, good job."
You would smile back if you don't get a mouth full of big cock. So you suck and lick with every technique you know, there must be 3 or 4 customers coming and going, and none of them suspected a thing.
"Your drink is... cumming!" Frank slums down a glass, scaring the customer quite a bit, but only you know why, you grin and put Frank's cock as deep in your throat as you can, so his load would go straight to your stomach.
"Phewww... sorry about that, a little spill, that shot is on me." Frank watchs the custmoer walks away then bends down and kissed you on your wet lips: "Wow, just wow kid, you are great. We gotta do this again."
<<if $timelapse isnot 1>><<IncTime 30 minutes>><</if>><<set $timelapse to 1>><<set $franklove to 1, $inmenu to 1, $orals += 1, $franksex to 1>>
[[Continue|Nogas bar][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/items/can.png" width="362" height="500" alt="can">
Canned tomato soup from pre-war times, it tastes okay but the texture is weird, well, it has past the shelf life about a few decades, so it could be a lot worse.
Type: Food
You have $getcannedts of this item.
<<if $getcannedts >= 1>>(<<link 'Eat (restore 25-35 health and 15 hunger)'>> <<if $getcannedts >= 1>><<set $health to Math.clamp($health + random(25, 35), 0, $maxHealth), $getcannedts -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 15>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/can.png" width="362" height="500" alt="can">
Canned fruits from pre-war times, it got all kinds of fruits in it. Well, inside of these cans and in the old world medias is the only places you can see unmutated fruits nowadays, enjoy.
Type: Food
You have $getcannedf of this item.
<<if $getcannedf >= 1>>(<<link 'Eat (restore 20-50 health and 15 hunger)'>> <<if $getcannedf >= 1>><<set $health to Math.clamp($health + random(20, 50), 0, $maxHealth), $getcannedf -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 15>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/can.png" width="362" height="500" alt="can">
Canned meat from pre-war times, nobody knows what these starch-ridden thing is made of, but it can't be worse than meats people eat here in the wasteland, besides, it's pretty good and savouring.
Type: Food
You have $getcannedm of this item.
<<if $getcannedm >= 1>>(<<link 'Eat (restore 40-45 health and 15 hunger)'>> <<if $getcannedm >= 1>><<set $health to Math.clamp($health + random(40, 45), 0, $maxHealth), $getcannedm -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 15>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><<if ndef $getcannedts>><<set $getcannedts = 0>><</if>><<if $gunpowder >= 12>>''You bought a Canned Tomato Soup for 12 grams of gunpowder.''
<<set $gunpowder -= 12, $getcannedts += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getcannedf>><<set $getcannedf = 0>><</if>><<if $gunpowder >= 18>>''You bought a Canned Fruits for 18 grams of gunpowder.''
<<set $gunpowder -= 18, $getcannedf += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getcannedm>><<set $getcannedm = 0>><</if>><<if $gunpowder >= 20>>''You bought a Canned Meats for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $getcannedm += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]Old book with yellowed pages, the title says "Don Quijote De La Mancha", with a picture of an old man on a skinny horse marching towards a windmill.<<if $cbfb is 1>> You changed the ending of this book.<</if>>
Type: Misc
<<if $cbfb isnot 1>><<link 'Change the ending of this book'>><<popup 'Change the ending of this book' 'Change the ending of this book'>><</link>><</if>><<set $cbfb to 1>>You tore off the last few pages and taped on a few empty ones instead. Then write a happy ending for sir Quijote on those empty pages.
Feels like this is the right thing to do.<img src="./Assets/img/items/longsword.png" width="1024" height="275" alt="longsword">
Symbol of knights, thorn of chivalry, there used to be knights who lived and died by swords like these. A wonder to see such craftsmanship in the world of today.
Weapon damage: 36-39 + Strength * 2
Type: Sharp Melees
You have $getlongsword of this item.
<<if $equipedweapon isnot 'Longsword'>>([[Equip|Inventory][$equipedweapon to 'Longsword', $playerattack to 3, $playerbaseattack to 36, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Longsword'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/polehammer.png" width="1024" height="502" alt="polehammer">
Polearms like these used to be favoured weapons for full-armoured knights fighting against other full-armoured knights.
Weapon damage: 35-40 + Strength * 2
Type: Blunt Melees
You have $getpoleh of this item.
<<if $equipedweapon isnot "Pole Hammer">>([[Equip|Inventory][$equipedweapon to 'Pole Hammer', $playerattack to 5, $playerbaseattack to 35, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Pole Hammer'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><<if $gunpowder >= 300>>''You bought a Don Quijote De La Mancha for 300 grams of gunpowder.''
<<set $gunpowder -= 300, $getdqdlm to 1, $boughtdqdlm to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $cbfb is 1>><<set $getdqdlm to 0, $bgetb to 1>><<else>><<set $bediveremad to 1, $getdqdlm to 0>><</if>>"Heavens above!" Bedivere shouts out: "Oh praise be with ''you'' sir $surname! Is that a intact book of Don Quijote De La Mancha? I look all around the waist for such artefact but in vain, oh, I'm at loss of words!"
"And, thee would just gift it to me? Mere words can not do justice for my gratitude for you, my good man, so I shall save my blabbering and say this alone,"
"Me, sir Bedivere of the wasteland, sworn to aid you whenever you are in dare need!"
<<set $inmenu to 1>><<IncTime 5 minutes>>
[[Continue|Nogas][$inmenu to 0]]"Just as one would expected but more! Oh sir Quijote's adventure brings me such life and courage, to be true to you, I see him as the biggest role model, for he and I are in the similar shoes, we are in a world where people forgot the good, forgot that a man can be greater than just a man, forgot the chivalry, yet we does not give up, not even when people around are laughing at our faces... for one day, we shall show the world, that knighthood never dies!"
"Ah, pray thee forgiveness, this one did not mean to blabber again. Say, sir $surname, did you check my new arms? I was so inspired by the book, I feel like I finally advanced my smithing technique, and forged weapons worth a knight like yourself! If my arms aren't good enough, there's also a weapon of legends I acquired during my adventures, the Nature's Anguish! Truly a sword of the heroes I say......"
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Bedivere trade][$timelapse to 0]]<<if ndef $getlongsword>><<set $getlongsword = 0>><</if>><<if $gunpowder >= 160>>''You bought a Longsword for 160 grams of gunpowder.''
<<set $gunpowder -= 160, $getlongsword += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getpoleh>><<set $getpoleh = 0>><</if>><<if $gunpowder >= 150>>''You bought a Pole Hammer for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $getpoleh += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getnasword>><<set $getnasword = 0>><</if>><<if $gunpowder >= 800>>''You bought a Nature's Anguish for 800 grams of gunpowder.''
<<set $gunpowder -= 800, $getnasword to 1, $boughtnasword to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]''(Lost 50 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
"Thank you for choosing my service sir. Please now, come and lay on the mattress, so we can start our fun time......"
He waits until you do so, then sits near you and nimbly uses his feet alone to unzip your pants. He is strong, and so is his legs and feet, those feet are broad and big, tendons are distinct but not too bony, masculine but not too crude, a perfect pair of feet for fucking.
And the soles of those strong feet wrpped around your cock.
<img src="./Assets/img/sex/feet04.png" width="850" height="604" alt="feet04">
And it feels greater than you imagines -- when those robust feet envelope your cock and pushed so hard agasit each other, you almost cums stright away, but he didn't move, just keeping your cock frimly inbetween his feet while he pours some lube onto your cock, and onto his feet.
Then with same nimbleness he used to unzip your pants, those big feet smeared those lube all over you cock. That's when he use them to start stroking your cock, you can see the muscles tense up on his muscular legs and feel the power of his every movement.
The pleasure it brought is maddening, you feel orgasm draws near -- and sure enough, under the quickening onslaught of this slave, you soon cums all over his feet. Cum covered, they look even more alluring.
"Thanks once again, sir. I'll be here if you want my service again."
<<set $inmenu to 1, $gunpowder -= 50, $getfootjobs += 1>><<IncTime 30 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]''(Lost 50 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
"Thank you for ordering my service mister. Please now, come and lay on the mattress, so we can start our fun time......"
She waits until you do so, then sits near you and nimbly uses her feet alone to unzip your pants. She is dressed in rags like the other slaves, but her feet are decorated with shiny foot chains and toe rings, making her already flawlessly milky soft feet even more outstanding.
And the soles of those beautiful feet wrapped around your cock.
<img src="./Assets/img/sex/feet03.png" width="1024" height="685" alt="feet03">
It's even softer than it looks, she starts gently stroking your cock with her feet, meanwhile picking up a bottle of lube and pouring it onto your cock, onto her feet, then using those soft soles to rub the lube all over your cock, not leaving one dry spot and paying extra attention to your most sensitive parts.
Then, she picked up the pace, well-lubed plus those perfect feet, you feel orgasm draws near -- and sure enough, under the quickening onslaught of this slave girl, you soon cums all over her feet. Cum covered, they look even more alluring.
"Thanks once again, mister. I'll be here if you want my service again."
<<set $inmenu to 1, $gunpowder -= 50, $getfootjobs += 1>><<IncTime 30 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]Since the shack only has two rooms, you slept in your parents' living room, but they did everything they could to make sure you were comfortable, your mom even kissed goodnight on your forehead, you manage to keep your dignity and didn't let them tuck you in.
<<if $sawparents is 1>>You had a great night of sleep.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
''(Health completely restored!)''
<<set $health to Math.clamp($health + random(9998, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Visit your parents][$timelapse to 0]]<<else>>But before you could fall asleep, you heard some weird noises coming from your parents' room.
[[Check it out]]
[[Ignore and just sleep]]<</if>>Dad and mom sit down with you in front of the fireplace.
"What do you want to talk about, son? We are here for you."
"[[I love you two]]."
"[[Do you need anything|parent do you need anything]]?"
"[[What happened after you left the tower]]?"
"[[Can we ever go back to tower city]]?"
"[[Where do you think I can find that CPU]]?"
[[Continue|Visit your parents][$timelapse to 0]]<<if $sexwdad is 1>>[[Have sex with dad]]<<else>><<if $charisma >= 9>>(Chrisma 9) [[Seduce your dad]]<<else>>(Chrisma 9) Seduce your dad<</if>><</if>>
<<if $sexwmom is 1>>[[Have sex with mom]]<<else>><<if $charisma >= 7>>(Chrisma 7) [[Seduce your mom]]<<else>>(Chrisma 7) Seduce your mom<</if>><</if>>
<<if $sexwmd is 1>>[[Have sex with mom and dad]])<<else>><<if $charisma >= 10>>(Chrisma 10) [[Seduce your mom and dad]]<<else>>(Chrisma 10) Seduce your mom and dad<</if>><</if>>
Suggest your mother to have sex with someone else (Unfinished)
Suggest your father to have sex with someone else (Unfinished)
[[Nevermind|Visit your parents]]You had a great night of sleep.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
''(Health completely restored!)''
<<set $health to Math.clamp($health + random(9998, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Visit your parents][$timelapse to 0]]"Awwww, That's so sweet." Mom smiles, you see a little bit of tears in her eyes: "We love you too, $name."
Dad smiles too, he holds up mom's hands and says: "Yes, $name, and we will always love you, no matter what."
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to your parents][$timelapse to 0]]Mom and dad look at each other, hesitated a while then dad just says:
"We... we went all over to look for that CPU, until we got captured by the slavers in this old bunker. Then you rescued us -- thank you again, son -- that's all that matters, right?"
You got the hint that they really don't want to talk about this with you.
"Oh let's just talk about something happy instead, okay? I made cookies," Mom try to change the subject: "Made with cornflour and synthetic milk, but I promise it's good."
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to your parents][$timelapse to 0]]Dad sighs, he shakes his head and says: "They won't allow you to go back without the CPU, son, there's no going around that."
"And us... I suppose we can go back, but they won't give back any of our belongings back since we failed our assigned quest. Besides, what's the point of going back if you are not there? We will stay here, at least until you found the CPU."
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to your parents][$timelapse to 0]]"We don't know for sure, but in the big citys or old world bunkers are our best shot." Mom says: "That's why we went to Greyfold then that old military bunker."
"Or... no, never mind." Your dad swallowed his sentence after receiving mom's gaze, but you insist he tells you what he was going to talk about.
"Or in the inner city of Babili. But it's impossible to get inside unless you are a high-ranked slaver."
Mom lightly slaps your father's arm, blaming him for telling you this, then looks at you and says: "$name, I don't want you to ever go back to that place again, let along to associate yourself with those slavers... they are horrible people and they've done horrible things, do you understand?"
Only after you are forced by mom to promise you'll never go near Babili, did they drop the subject.
"Then, there's Shine Town."
[[Ask them about Shine Town]]"Nothing! Don't you worry about us $name." Dad firmly says: "Just take care of yourself, that's all we need."
Mom nods: "Your father's right. But, well, it wouldn't hurt to come to visit us more... oh the only thing I miss about tower city is that we get to live together, as a family."
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Talk to your parents][$timelapse to 0]]You walked to Mr Rash's tent, and sees him waiting right outside.
"Oh great fight last time, $name!" He didn't walk up to you right away, but coyly twirl a little and says: "How do you like my new custome and make-up? It's for you my baby......"
If before he is in between drag queen and a visual punk band member, he is now full on in the drag queen territory. He even lift up his skirt a little for you, showing you his smooth but muscular leg.
"How do ya like that... wait! $name where are you going? Wait for me!!"
[[Continue|Death arena fight 8 start]]You walked to Mr Rash's tent, and sees him waiting right outside.
"This is it $name! Well I mean this is not it, after this is it, shit still no, what I meant was......" He holds his cheek and stumps his foot: "Oh look at me, I'm more nervous than you are, but can you blame me? This is the fight to determine if you have what it takes to face the champion or... well or die, per usual."
"So don't die, $daname!"
[[Continue|Death arena fight 9 start]]Before you get to Mr Rash's tent, a bunch of slaver guards surrounded you.
One of them stands out and says: "Hello, $daname, we're here to escort you to the arena."
There's no rejecting them, but you soon find out it might be a good idea, today's arena is filled to the brim with people, you think the entire Babili are here to see this fight today.
Halfway there, you met up with Mr Rash, he squeeze through the guards and holds your hands: "There you are baby, oh get away from me you dumb guard!"
He sighs dramatically and says: "Well, they are necessary though, a lot of people have huge bets for and agist you today, enough gunpowder that could blow up this arena is being transacted right this moment, that kind of money, you never know...... oh but I'm off tracks now, what I come to say is,"
"Don't die, win. I've placed my bet and my heart, all on you, baby!"
Then he blows a kiss at you before being dragged away by some guards.
[[Continue|Death arena fight 10 start]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"People of Babli, once again I give you... $daname!! Oh yes yes I know I know, I too have my heart stolen by our $daname here, so without further ado, here he is!"
After that little introduction, you walk into the arena. People unanimously start chanting your stage name, and among the audience, you see of crouse the usual boob/cock flashing from your fans, but you also see some people holding big signs with your name and other encouraging slogans on them. You feel like a goddamn celebrity, a goddamn star.
"And who is fighting against our $daname? Beast of the death arena, 'cause who fucking else eh? Our most feared mutant slave, even his own master don't dare to piss this guy off, it is said after this fight, he'll be given freedom as reward. So, you bet the beast will give it all...... oh me oh my, good luck $daname!"
<<set $enemy to "Beast", $enemyhealth to 550, $enemymaxHealth to 550, $enemyattack to "200", $enemybaseattack to "50">><<set $inmenu to 1>><<IncTime 120 minutes>>
Beast's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 8][$inmenu to 0]]''You run into ''Beast''!
This mutant barely has a humanoid form, he's the size of a bear, deformed extra limbs growing all over his body, some even seem functional because they are holding weapons too.
Beast's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 8 won]]<</if>>Only when his body becomes a bloody mess, does the Beast falls down, you don't think he's died complete, because one of his smaller extra limbs still struggling to grab something, animal-like cries leaking out of his many mouth-like organs. Hearing that, even the blood-thirsty audience of the Babili stopped cheering for a while.
"What a shame, he could've taste freedom for the first time of his life... oh well, congrats to $daname! You won again!"
You walk out of the tunnel, a slaver guard hands over you an old rifle.
"Wow great fight $daname, please take this, your winnings sir!"
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
''(You receive item: "Patricia"*1!)''
<<set $inmenu to 1, $getpatricia to 1, $bdafight to 8, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"People of Babli, you know who we have today... yes it's $daname! We watched him rise from a nobody, and if he lives through today, he get to face the current champion! Aren't you excited baby? Hell, I sure am!"
After that little introduction, you walk into the arena. People unanimously start chanting your stage name, and among the audience, you see of crouse the usual boob/cock flashing from your fans, but you also see some people holding big signs with your name and other encouraging slogans on them. You feel like a goddamn celebrity, a goddamn star.
"But at the other side, we have a man much like $daname, a freeman entered the arena just for the thrill and glory of it, also fight to his way from the bottom, Babili's beloved... Plague of Wasteland! Let the fight begin ''BABY''!!"
<<set $enemy to "Plague of Wasteland", $enemyhealth to 700, $enemymaxHealth to 700, $enemyattack to "150", $enemybaseattack to "100">><<set $inmenu to 1>><<IncTime 120 minutes>>
Plague of Wasteland's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 9][$inmenu to 0]]''You run into ''Plague of Wasteland''!
With a name like that, your opponent looks really unimpressive, he is holding a BLR rifle and wearing standard wasteland armour, all seems to be bought right from the local bazaar. But he can't be underestimated if he can survive that many fights in this place.
Plague of Wasteland's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 9 won]]<</if>>"This IS IT! People of Babili, this means our $daname will be facing the champion in his next fight, oh baby you wouldn't want miss that, not for the fucking world! So, I'll be seeing you, Babili, it's a date!"
You walk out of the tunnel, a slaver guard hands over you a big bag with both hands.
"Holy shit, $daname, oh fuck sorry! I just can't belive I'm talking to the next potential champion right now... Please take this, your winnings sir!"
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<IncTime 30 minutes>>
''(You gain 750 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 750, $bdafight to 9, $killmen += 1>>
[[Continue|To Death Arena][$inmenu to 0]]The atmosphere is different in the arena today, the air is thick and slow.
"Allllllll-righty!!"
You hear Mr Rash's opening through the speaker.
"Today is the day, that'll surly goes down the history of this great city, for it is the day that ''$daname'' will fight for championship! Championship of this arena!"
After that little introduction, you walk into the arena. After the initial deafening screams, people unanimously start chanting your stage name, and among the audience, you see of crouse the usual boob/cock flashing from your fans, but you also see some people holding big signs with your name and other encouraging slogans on them. You feel like a goddamn celebrity, a goddamn star.
"Our champion... hell, he's been champion for so long, defeted so many usurpers, that he is now only known as the champion, he's the greatest, undefeted, true champion of this fucking arena! So you know, this is the fight of the ages, I'll be a fool to postpone this any longer, so have at it, feast with your eyes, let the fight begin... ''baaaaaaaaaby''!!!""
<<set $enemy to "Champion", $enemyhealth to 1000, $enemymaxHealth to 1000, $enemyattack to "150", $enemybaseattack to "150">><<set $inmenu to 1>><<IncTime 120 minutes>>
Champion's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
<<audio ":all" stop>><<audio "combat" volume 0.3 loop play>>
''[[Fight|Death arena fight 10][$inmenu to 0]]''You run into ''Champion of Death Arena''!
The towering man in front of you, can he still be called a man? Not because he's the almost immortalist champion of the arena, but because his body is quite literally half-robot, most of his organs are enhanced by machinery parts, his two arms are just two giant guns, surely this can not be called a man anymore, it's just a weapon now. To kill and destroy.
Champion's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Death arena fight 10 won]]<</if>>The champion... no, the former champion of the arena explodes into a thousand little pieces right in front of you.
The arena goes mad, some out of joy, some out of anger, and chaos has filled the entire city of Babili, but you can still hear people chanting your name -- now immortalist -- among the chaos.
Mr Rash comes down to the arena on an elevator, with something in his hands... is that a crown?
"$name! You won... oh me oh my I can't believe it, I mean I can, but--" He has tears in his eyes, but try to use his hands to fan it back: "Look at me, such a mess, I'm just so happy for you!"
"Here, this is the crown for the champion... yours now... Don't forget to come to visit me baby, like the good ol' times, maybe we can... you know, really get to know each other. Bye, my champion."
''(You receive item: "Crown Of Death"*1!)''
<<set $inmenu to 1, $getdacrown to 1, $bdafight to 10, $dachampion to 1, $maxHealth += 50, $killmen += 1>>
You walk out of the tunnel. Same as before, slaver guards come up immediately to protect you, some gamblers who lost big times are marching this way already, you follow the guards and left as soon as possible.
But never forgets, 'cause no one here today ever will: You are now champion. ''The'' champion of the Babili death arena.
<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>
''(Gained perk: "Death Arena Champion"!)''<<if $robincompanion is 1>>
Robin has been wating for you outside this whole time: "Chompion of this rotten city... sorry, I don't want to be a downer, I'm just glad you are okay, now please, let's leave this savage place, hm?"<</if>><<if $charlottecompanion is 1>>
"I kenw you can do it! $name!" Charlotte gives you a big hug, with such enthusiasm that your newly acuried wounds are killing you: "Ah! Did I hurt you? Please don't die now $name! Oh no! I killed my pet kitty like this when I was four......"<</if>><<if $dogcompanion is 1>>
$dogname comes up to you panting and looking for attention, you are not sure that he understands what's been happening, but you are sure he's just happy that you are back.<</if>><<if $rolandcompanion is 1>>
"I'm atcully impresed, my friend." Roland says, tipping his hat: "I would never goes head on with the last guy myself, I'd use some trap, some trick, just to be safe, but you... well hell, what a fight."<</if>><<if $zavvicompanion is 1>>
Zavvi was cheering for you the whole fight, her breath is so heavy you'd thought she was doing the fighting.
"Fuck yeah! I fucking knew you'd kill that fucker, you are the strongest chief there is 'cause you are my chief! Fuck, yeah!"<</if>>
[[Continue|To Death Arena][$inmenu to 0]]<img src="./Assets/img/items/shoes.png" width="1024" height="545" alt="shoes">
Ordinary shoes that protect your feet from the little pebbles or broken glass on the ground.
Type: Footwear
You have $getshoes of this item.
<<if $equipedfootwear isnot "Shoes">>([[Equip|Inventory][$equipedfootwear to "Shoes"]])<</if>><<if $equipedfootwear is "Shoes">>
([[Unequip|Inventory][$equipedfootwear to 'None']])<</if>><img src="./Assets/img/items/highheels.png" width="751" height="700" alt="highheels">
Stiletto high heels, wearing these will elongate your calves and lengthen your legs -- in short, making you look sexier. But there is no way you can wear these to a fight without falling down all the time.
Type: Footwear
Add 1 Charisma, minus 2 Dexterity while equipped.
You have $gethheel of this item.
<<if $equipedfootwear isnot "High Heel">>([[Equip|Inventory][$equipedfootwear to "High Heel"]])<</if>><<if $equipedfootwear is "High Heel">>
([[Unequip|Inventory][$equipedfootwear to 'None']])<</if>><img src="./Assets/img/items/combatboots.png" width="608" height="650" alt="combatboots">
Combat boots with steel toes, its hard leather can protect your feet way better than normal shoes, so you can travel the wastes at ease.
Type: Footwear
Add Max health: 20
You have $getcboots of this item.
<<if $equipedfootwear isnot "Combat Boots">>([[Equip|Inventory][$equipedfootwear to "Combat Boots"]])<</if>><<if $equipedfootwear is "Combat Boots">>
([[Unequip|Inventory][$equipedfootwear to 'None']])<</if>><img src="./Assets/img/items/footchain.png" width="515" height="600" alt="footchain">
Exotic golden foot chains that sure will brings attention to your bare feet and won't hinder your movements at all. Just make sure don't step on anything.
Type: Footwear
Add 1 Charisma and 1 Dexterity while equipped.
This is a unique item.
<<if $equipedfootwear isnot "Golden Foot Chains">>([[Equip|Inventory][$equipedfootwear to "Golden Foot Chains"]])<</if>><<if $equipedfootwear is "Golden Foot Chains">>
([[Unequip|Inventory][$equipedfootwear to 'None']])<</if>>A custom-made fursuit that resemblance a $fsanimal, it's soft and furry to the touch, wears really comfortable and not as hot as one would imagine, thanks to the tailor's great work. But it did make seeing things a bit harder.
Add Max health: 30
Minus 1 Keensense while equipped.
Type: Armour/Clothing
This is a unique item.
<<if $equipedarmour isnot "Fursuit">>([[Equip|Inventory][$equipedarmour to "Fursuit"]])<</if>><<if $equipedarmour is "Fursuit">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><<if ndef $getshoes>><<set $getshoes = 0>><</if>><<if $gunpowder >= 20>>''You bought Shoes for 20 grams of gunpowder.''
<<set $gunpowder -= 20, $getshoes += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $gethheel>><<set $gethheel = 0>><</if>><<if $gunpowder >= 60>>''You bought a High Heel for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $gethheel += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getcboots>><<set $getcboots = 0>><</if>><<if $gunpowder >= 85>>''You bought Combat Boots for 85 grams of gunpowder.''
<<set $gunpowder -= 85, $getcboots += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]"Sorry, a what?"
You explain to him what you want.
"I guess I can... try my best, to be honest, I have never made that kind of thing before." He's rummaging through his store to gather material already: "But man this feels like a challenge! Oh boy am I pumped!"
"Ah but first thing first, such work would cost you... well let's say 300 grams, is that alright?"
<<if $gunpowder >= 0>>(Type the animal you want the fursuit to resemblance here): <<textbox "$fsanimal" "">>
[[Pay him 300 grams|custom made fursuit]]<<else>>Pay him 300 grams (You don't have enough gunpowder!)<</if>>
[[Nevermind|Enter the Ruins Fashion]]He took your money and then start working right away.
You come back after a few hours, and see him finishing doing some finishing touches on the fursuit, then finally saw you and goes: "Ah! Right in time! Here, take it, I'm proud of my work, well I always do, but this time especially."
''(Lost 300 grams of gunpowder!)''
''(Recive item: "Fursuit"*1!)''
<<set $inmenu to 1, $getfursuit to 1, $cofursuit to 1, $gunpowder -= 300>><<IncTime 655 minutes>>
[[Continue|Enter the Ruins Fashion][$inmenu to 0]]You approach the man. When he saw someone coming his way, he got more anxious at first, but then he sees it's you.
<<if $savenogas is 1>>"Hey! Over here, you are the one who saved Nogas, right?"<<else>>Hey! Over here, you are new in town, right?"<</if>> He gestures you to come closer: "I could really use your help, you see, I lost my keys in the bathroom, middle cubicle, but I can't be seen to goes in there! Or else if my wife finds out --and she always does-- she will ''literally'' kill me! So can you go in and get my keys for me? I'll pay you 40 grams for your trouble!"
40 grams? That's a lot for soemthing so simple, it looks like he is really desperete.
<<if $timelapse isnot 1>><<IncTime 3 minutes>><</if>><<set $timelapse to 1>>
[[Agree to help|Nogas bar][$inmenu to 0, $timelapse to 0, $ngbathroomq to 1]]
[[Refuse|Nogas bar][$inmenu to 0, $timelapse to 0]]You give the keys back to the man.
"Thanks, buddy! Oh you don't know how much I was worrying before... here, here is the 40 grams we agreed upon." he hands you some gunpowder then asks carefully: "Good deal right? You won't tell anyone about this, right?"
''(Complete quest: "Find lost keys in the bathroom")''
<<set $ngbathroomq to 2>>
''(You gain 40 grams of gunpowder!)''
<<IncTime 5 minutes>><<set $inmenu to 1, $gunpowder += 40>>
[[Blackmail him for more gunpowder]]
[[Nod and leave|Nogas bar][$inmenu to 0, $timelapse to 0]]You bend down to pick up the key, trying your best not to get any of the wet stuff on your fingers, but just when you are about to get up, you see a cock slide through the gloryhole.
After a few seconds of silence, the guy in the other cubicle dangles his cock a bit, like he's asking: Well? What are you waiting for?
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>><<set $getngbkeys to 1>>
[[Suck that cock for 5 grams|nogas gloryhole give blow][$inmenu to 0, $timelapse to 0]]
[[Get the fuck out|nogas bathroom][$inmenu to 0, $timelapse to 0]]You threatens him that he better pay some more for your silence, or else the entire town will know about this.
"Fuck... you piece of--! Fine! Take these, I'm entirely broke now, you happy?"
''(You gain 37 grams of gunpowder!)''
<<IncTime 2 minutes>><<set $gunpowder += 37>>
[[Nod and leave|Nogas bar][$inmenu to 0, $timelapse to 0]]She is thrilled to see you approaching, looks you up and down -- curiously, mostly down -- then says:
<<IncTime 2 minutes>>
<<if $charisma >= 7>>''(Sucssed at Charisma check!)''
"Hey there! You wants to make some quick powder?" She waves the camera in her hands: "Don't worry, I'm not a pimp or anything, I got this little business going on... selling feet pictures. Clients want some variety, so if you let me take some pics of your feet, I'll pay you a shit load of gunpowder, deal?"
[[Agree to the deal]]
[[Refuse and leave|To Greyfold Southside]]<<else>>''(Failed at Charisma check!)''
"Oh." She coughs a little: "Sorry, wrong person."
She walks away afterwards.
[[Continue|To Greyfold Southside]]<</if>>"Let's get started then, come with me, I got a set, props and lighting and all!"
She leads you to a crappy little bungalow in the middle of the southside, you're starting to worry this is all a setup and there's going to be people behind the door to jump you -- but then she opens the door, inside, it's just as she said, a shooting set.
"Okay then, take off your shoes, wear these." She hands you over two sets of chains: "Lay on your back, holds up your feet and we can get started, it will be quick."
"Well, what are you waiting for? Oh, you don't know how to wear foot chains? Just wear the toe rings first... there you go! And laying on your back is to help let blood flow away from your feet, so your feet don't look so veiny and more pretty...... You don't think selling feet pics is easy as it sounds are you?"
"All done, I'll adjust the lighting a bit and... let's get started!"
<<set $inmenu to 1>><<IncTime 18 minutes>>
[[Continue|feet pics shooting done]]The shooting itself is pretty quick, she's a passionate and energetic cameraman, in the end, she inspects the few dozens of your feet pics then nods with satisfaction.
"These are great... good doing business with you, see ya!"
She waited a while, but seeing you have intentions to leave, she slaps her own forehead and says: "Oh look at me, I forgot your payment, yes, here take this."
''(Complete quest: "Selling feet pics"!)''
''(You gain 10 grams of gunpowder!)''
That's it? That's the shit load of gunpowder she was talking about?
[[Threaten her for more payments]]
[[Rape her|rape feet pics woman]]
<<IncTime 15 minutes>><<set $gunpowder += 10, $gffmqt to 2>>
[[Take the money and leave|To Greyfold Southside][$inmenu to 0]]"Wow what the fuck man, come your shit down! Fine fine! Hey take these too then."
She hands you the foot chains and says: "A client gave them to me, they worth at least something, right?"
''(Recive item: "Golden Foot Chains"*1!)''
"So... goodbye?"
<<set $getgfootchain to 1>><<IncTime 2 minutes>>
[[Rape her|rape feet pics woman]]
[[Take them and leave|To Greyfold Southside][$inmenu to 0]]You knock the camera off of her hands and pinned her down on the ground.
"Ah you're hurting me! I'm sorry, sorry, I'm sorry! But I don't have any more powder until I sell these pictures, please don't beat me!"
Good then, because beating her is not exactly what you're going to do. She realizes that too as you start stripping her naked, but you hold her mouth from behind and bends her down -- mounted her like a dog.
<img src="./Assets/img/sex/vaginal01.png" width="850" height="515" alt="vaginal01">
She screams some muffled words that couldn't escape your hand, getting your cock into her dry cunt is a bit of a hassle, but you manage.
Maybe is from the pain, maybe is from the humiliation, she cried, oh well, this will teach her not to fuck someone like you over, or else she'll get fucked.
So let this be the most intense lesson she gets.
As her poor pussy starts moisturizing purely to protect itself from your aggressive cock, you begin the final dash, with each thrust pushing her almost flat on the ground, and finally, you shot your cum deep inside her pussy.
"Fuck... you......" when her mouth is free she sobs and swears: "You fucking... piece of shit! I, oh, fuck, I hope you die in a gutter you fucking fuck......"
<<set $fucks += 1>><<IncTime 35 minutes>>
[[Kill her|kill feet pics woman]]
[[Leave|To Greyfold Southside][$inmenu to 0]]You bash her head onto the ground, she struggles like crazy, legs kicking around, body twitching from pain and fear, reminds you of a fish out of water.
But with a few more bashes and a pool of blood forming beath you and her, she stops, forever.
<<set $killwomen += 1>><<IncTime 35 minutes>>
[[Leave|To Greyfold Southside][$inmenu to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
You close the distance between you and him, but before you can say anything, he suddenly got up and looks directly into your eyes.
There was a long period of slience, but eventully he says:
"You intrigue me."
He coming in even closer.
"In the best way possible."
You can feel his hot breath.
"Do you want me? 'Cause I ''want'' you."
"[[Yes|winston first sex]]."
"[[No|winston reject]]."<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
You got near Winston, almost face against face, that's all the single he'll need -- you two start kissing each other with heat that could burn down this entire room, he takes you to his bed, then he took out his bike chain and lightly tie them on your wrists, and flips you around, making you face down the bed, arms above head and ass in the air.
"I want you." He whispers right next to your ear, while hugging you from behind.
<img src="./Assets/img/sex/anal01.png" width="800" height="611" alt="anal01">
Then he takes you, grabs you by your ass, and fucks his cock into you like there's no tomorrow.
"You feel so good around me," Winston says, he is always so talkative when he's fucking you: "Do you feel good? Just feel, no need to think anything else, while we are together."
He picks the pace, leaning onto you and nibbling on your neck and your shoulders gently with his teeth, making you grow goosebumps and shiver a little every time.
When he cum, he put his entire length in you, hold you so tight that you two might as well melt together.
"Saranghaeng." He whispers one last time.
<<IncTime 60 minutes>><<set $inmenu to 1, $anals += 1>>
[[Continue|Visit Winston][$inmenu to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
As soon as you said yes, you two start kissing each other with heat that could burn down this entire room, he takes you to an army cot bed, and lay you down gently.
"I'm so glad I didn't detonate the bombs when we first met."
Yeah, imagine that.
He puts lube onto his cock and then rubs it around your anus, using the tip to tease you.
"I love the way you handled the Rusty's gang, the slavers... been a long time, since I see someone so... great."
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
He pushed his entire cock in you, slowly.
"I thought I'd be alone until I'm done killing the slavers, or get killed by them."
He talks more today than all the other times since you met him. Does he only open up to someone he's fucking and when he's fucking them?
"But... it's so much better -- better than I could have asked for someone like -- to be with someone as great and as special as you."
No, guess not, you are just special.
"That's how glad I am."
He leans down as he speeds up and holds you tight in his arms until he cum deep inside of you.
"Saranghaeng."
<<IncTime 60 minutes>><<set $winstonsex to 1, $inmenu to 1, $anals += 1>>
[[Continue|Visit Winston][$inmenu to 0]]<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
"A shame." He nods, stand back and keep doing what he was doing before.
<<IncTime 5 minutes>><<set $winstonlove to 1>>
[[Continue|Visit Winston][$inmenu to 0]]You reach out your hand slowly and pet Leo's shoulders first, then his head, he seems to be enjoying it.
"He likes you. Rare." Winston sounds a bit surprised, but pleasantly.
[[Continue|Visit Winston]]<<IncTime 720 minutes>><<set $inmenu to 1>><<if $winstonlove > 1 && $winstonknows isnot 1>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
When you are near Babili city, you see something... someone actually. A young man -- wait, that's Winston.
He appear to be in a stand off with three slavers, and evenly surprised to see you as you to him. But the slavers see you too, they cursed something and started to attack, most likely viewing you as Winston's backup.
<<set $enemy to "Babili Slaver", $enemyhealth to 180, $enemymaxHealth to 180, $enemyattack to "55", $enemybaseattack to "15">><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Continue|re slaver fight]]<<else>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Babili][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Babili][$inmenu to 0]]<</if>><</if>>You run into ''Babili Slaver''!
A slaver from the city of Babili, well equipped and with ill intent. You can see from this slaver's eyes that he is already sizing you up and calculating how much powder he can sell you off for.
Babili slaver' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|re slaver won]]<</if>>You took down the slaver you're fighting, then look to Winston's direction. It seems like he is finishing off his enemy too.
<img src="./Assets/img/npc/Winston.png" width="800" height="800" alt="Winston">
He gave you a nod, then just starting to digging a hole on the ground.
"Guerrilla technique. Let them wastes more time and resources if they can't find their missing patrol teams." Winston explains: "By the way, thanks."
You say goodbye to him and leave him to this for now, back on your way to Babili.
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1, $killmen += 1>>
[[Continue|Babili][$inmenu to 0, $driving to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0, $playshinetown to 0>><</if>>You walked into Mr Rash's tent, he sees your reflection in the vanity mirror and stands up right away.
"Hey there champion! Come to see little ol' me?" Mr Rash puts one hand on his chest another on his forehead: "Oh me oh my, no doubt you've built up a lot pent-up beast-like lust, since the death tournament is over, it's okay, release your animal self on me, champion, ravage me all you want, I can take it!"
He haven't change a bit it seems.
[[Fuck Mr Rash and fuck him hard]]
[[Leave|To Death Arena]]"Oh god yes! Take me! Champion!" Mr Rash screams out as you grab him and through him onto his own bed like an animal.
Enough teasing. You are going to fuck the slut out of this fag.
You waste no time and just rip his clothes off of him, at first he seems to be enjoying it, but less so when you push your hard head against his ass.
"Wait, champion, baby, you... you're going to lube it first, right?"
You answer him by forcing your way inside of him, it hurt you a little, but it hurts him a lot.
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
"Oh cunt muncher! Fucking fracking fuck!" This time his screaming is way more intense. Well, he asked for it. And each time you pull out and thrusts back in, brings out another scream, you got to hand it him -- Mr Rash has a big vocabulary for cursings.
After you learnt about another 20 new curse words, you choke on his neck and pull him closer, then cum as deep in his ravaged hole as possible.
When you let go of him, no more curse words come out, only gasping for air and relief... also a bit satisfactory.
"My my, champion, I knew you got an animal in you... come visit me again, baby."
Crazy masochist.
<<set $inmenu to 1, $fucks += 1>><<IncTime 55 minutes>>
[[Continue|To Death Arena][$inmenu to 0]]<<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek looks up from his documents, a grin forms on his face and it just gets bigger and bigger.
"You just made my day. You, a slaver. Well, why not." Derek pushes over a piece of paper to you: "Fill this out then, $name. Standard registration, so we know where our slaves come from, goes to. You'd be surprised how much paperwork is involved in successful slave trading."
You fill out that form. It's mostly just basic personal information, you feel like you are back in tower city's school again. After you're done, you hand over the form.
"Great job, $name, you can write. Well then, that's a good start, next thing is to see if you really get what it takes to be a slaver." Derek smiles: "You're going to join in on a raid, where you'll be led by a senior slaver and attack caravans to acquire some new slaves... just between you and me, you'll be used as cannon fodder. Survive, you'll be one of us, die, well, not our problem."
"So, are you going to go through this, or not?"
<<else>>"Yeah? Fill this out." He didn't even look up from the desk: "Standard registration, so we know where our slaves come from, goes to. If you want to be a slaver, get used to this kind of paperwork."
You fill out that form. It's mostly just basic personal information, you feel like you are back in tower city's school again. After you're done, you hand over the form.
"Good, leave it there. This is just the start, you'll need to join in on a raid first, where you'll be led by a senior slaver and attack caravans to acquire some new slaves. If you survive that, then you can be a real slaver of the great city Babili."
"So, are you going to go through with this or not?"
<</if>>
"[[Sign me up]]."
"[[Nevermind|Approach slaver administrative]]."<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
[[Leave|Babili]]<<if $robincompanion is 1>>"$name? You, you are kidding, right?" Robin took a few steps back, looking at you like a monster: "I trusted you, now you want to join them... how could you, I, no! I'm out of here!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''
<</if>>You agree to go on this "raid". You soon be assigned to one of these raid teams, there are several others ready to go too.
The one you are in has nine other slaver wannabes in it, and an older man in his 50s as led.
"Alright, little shits, follow me, it's gonna be a long walk."
<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
He leads you out of the city and into the wasteland, while unheedingly expaliain to all of you how to go through a successful raid. Never go after caravans that have more people than your raid team, always let your pray know that you are with the Babili slavers, don't kill unless you have to, and never go after people on their way to Babili nor leaving Babili.
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Continue|first raid 1][$timelapse to 0]]''(Game autosaved)''
<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
It is very much of a long walk. The no attacking people near Babili rule are making you have to march on for a good few hours, but even if you are nowhere near the city, there's no guarantee you'll find a caravan, even though the old slaver seems to know his caravan routes.
And he is also the only one that is not grunting and sighing from all of this marching in the hot wasteland. Looking around, the other soon-to-be slavers are not really what one would have in mind for slaver materials. Most of them look just like normal wastelanders.
Maybe they are. Just some poor wastelanders trying to get by, joining slavers to them probably not so different than joining other groups or factions, they have no idea what they are getting themselves into.
That's when your senior slaver leader yelled out: "Look alive, assholes, we got some livestock ahead."
<<if $timelapse isnot 1>><<IncTime 220 minutes>><</if>><<set $timelapse to 1>>
[[Continue|first raid 2][$timelapse to 0]]It's a small caravan of four. Not even one mule to carry their stuff for them, each one of them has a big backpack on them. The moment they see you and others emerges from the horizons they panicked and tried to escape.
But the old slaver fired a shot near them and shouted: "Don't you fucking move, the city of Babili owns you now, all of you!"
The small caravan stopped. Old slaver looks back at you with a smoggy grin: "See? Sometimes the name Babili alone can scare the living shit out of those dumb fucks. Take out your weapons and collar them, hurry up."
One of the slaver wannabes grabs the collars right away, wanting to please the old slaver, and runs towards the caravan people, the others quickly follow, maybe they think if they can impress the old slaver, they can get ahead in their new slaver career.
None of them foresees what's coming. One of the caravaneers takes out an assault rifle under his cloak. The slaver wannabe that was ahead of everybody stops.
"Fuck."
<<IncTime 3 minutes>>
[[Continue|first raid 3]]''(Lost 30 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
(Written by Endrik)
The slave wastes no time in obeying. She is already at your feet and unzipping your pants before you even say anything. Then, she grabs your cock, stroking it eagerly as she looks up to meet your gaze with a wanton expression. You can't stop the soft moan of pleasure that leaves your lips as her mouth descends onto your hard length. The warmth of her tongue is like nothing else.
<img src="./Assets/img/sex/blow04.png" width="800" height="619" alt="blow04">
You thrust forward to shove more of your meat down her throat and the slave swallows it all without a single gag or protest. It's not long before you're thrusting into her eager mouth, again and again, your balls slapping against her chin as she sucks harder than ever. The sound of your hips smacking against the slave's lips and the slurping of her skilled tongue fill the room as you feel your climax quickly building. It takes all of your willpower to prolong the experience as much as possible, beads of sweat dripping down your forehead from the effort.
Finally, though, you lose control of yourself and explode inside her hot mouth. As your cum spills over her tongue, the slave keeps sucking and swallowing until every drop has been drained from your body. It's such an intense experience that you feel your muscles give out as you gasp for air. Even then, the slave gently licks your softening length, cleaning up the last remnants of your semen before pulling away.
"Did you enjoy that?" asks the slave.
The dazed look on your face is all the answer she needs as a brief grin flashes across her lips before her face turns serious once again: "I will take that as a yes. Is there anything else you need?"
Too exhausted to go for another round, you simply shake your head as your answer.
"Well, then, do come again......"
<<set $inmenu to 1, $gunpowder -= 30, $getorals += 1>><<IncTime 30 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]''(Lost 60 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
(Written by Endrik)
As soon as you make your choice, the slave wastes no time in obeying. She quickly slips off her clothing, revealing a curvy, soft but fit body. When she turns around and bends over, you marvel at her round bottom, so smooth it looks like someone polished it with a cloth. Her pink lips glistens invitingly, apparently already lubed up and ready for your dick.
<img src="./Assets/img/sex/vaginal04.png" width="1280" height="689" alt="vaginal04">
You take hold of the base of your length and slowly slide it towards her pussy until the tip touches the soft lips. You can feel the heat radiating from within. The slave then lets out a small whimper as she begins to shudder, wiggling her ass in the process. You're not sure if she is just trying to entice you or if she is genuinely getting excited, but it makes your dick hard either way.
Then, you finally penetrate the slave, stretching her vagina wide open before slipping in. It's tight, warm and wet inside, sending a jolt of pleasure through your body as the slave envelops your entire length. You begin thrusting slowly, watching as she trembles underneath you while emitting weak grunts and groans whenever you bottom out. Judging by how tight she is and the way she is reacting to your girth, you realize the slave is still somewhat new to being fucked.
Your pace quickens, your cock plunging deeper into the slave's pussy with each stroke. It glides in and out like butter. You then grab hold of her hips as you continue pounding away, driving into her harder and faster as you both become drenched in sweat. Her ass squeezes your shaft even more as she cries out breathlessly.
It doesn't take long before you feel your climax building up. You're now rapidly slamming your hips into the slave's abused hole as the both of you grunt like animals. Finally, you let out a loud cry as you erupt deep inside the slave's cunt, pumping shot after shot of hot cum into her. Your hips rut wildly as your balls completely drain itself, sending waves of euphoria throughout your body.
When you finally pull out, soon a stream of cum drips out of her, staining the bed sheets. She looks absolutely exhausted as she spins around to face you.
"Did you...enjoy it, sir?" She pants.
You give the slave a lazy smile and nod, which makes her smile back for a brief moment before returning to her serious expression.
"Good. Do you need...anything else?" She then asks.
Too exhausted to go for another round, you simply shake your head as your answer.
"Th, thank you."
<<set $inmenu to 1, $gunpowder -= 60, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/items/ringgag.png" width="800" height="389" alt="ringgag">
A lips-shaped ring gag for sluts to wear on their mouth, so whether they like it or not, their mouth hole is always open for dicks to come in. You can still kinda talk with this thing on, but it would be extra humiliating if you do.
Type: Headgears
You have $getringag of this item.
<<if $equipedheadgear isnot "Ring Gag">>([[Equip|Inventory][$equipedheadgear to "Ring Gag"]])<</if>><<if $equipedheadgear is "Ring Gag">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><img src="./Assets/img/items/nipplesucker.png" width="600" height="338" alt="nipplesucker">
Nipple suckers that'll vibrate, they say if you got some sensitive nipples, wearing these for long enough time you might just cum.
Type: Usebles
You have $getnipplesucker of this item.
<<link 'Use Nipple Suckers'>><<popup 'Use Nipple Suckers' 'Use Nipple Suckers'>><</link>><<set $masturbate += 1>>You put the nipple suckers on, the suction is quite strong, and you feel your nipples harden almost immediately. Then, you turn on the vibration.
The sensation almost made you yelp out, when you close your eyes, it feels like someone is vigorously sucking and teasing your nipples, soon a pleasurable numbness passes on from your nipples to your entire body.
Your cock getting hard just from those nipple suckers. You feel if you just focused on your nipples, maybe you really can cum from that, but in the end, the temptation is too great, you grab your cock and stroke like crazy, combined with the pleasures from your nipples, you cum in just a few minutes.<<IncTime 20 minutes>><<if ndef $getringag>><<set $getringag = 0>><</if>><<if $gunpowder >= 40>>''You bought a Ring Gag for 40 grams of gunpowder.''
<<set $gunpowder -= 40, $getringag += 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getnipplesucker>><<set $getnipplesucker = 0>><</if>><<if $gunpowder >= 80>>''You bought a Nipple Suckers for 80 grams of gunpowder.''
<<set $gunpowder -= 80, $getnipplesucker += 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<IncTime 2 minutes>><<if $dexterity >= 9>>''(Succeed at Dexterity check!)''
<<set $inmenu to 1, $health -= 50>>
You duck to the ground immediately.
Then you hear the assault rifle goes off, bullets flying past you, your fellow slavers scream and their bodies hitting the ground.
The rifle only had a standard clip, pretty soon the chamber emptied, but it felt so long for you... then there's another gunshot, coming from right behind you.
"No! Dad!"
This time the screaming is coming from that caravan. The old slaver took the chance and shot down that caravaneer, none of the other caravaneers is armed it seems, they just start crying while huddling around the dead one.
You look down to check yourself, luckily for you, you ducked fast enough, there is just a graze wound on you. Others are less lucky, now counting the old slaver and you, there are only three of you left standing.
[[Continue|first raid 4]]<<else>>''(Failed at Dexterity check!)''
<<set $inmenu to 1, $health -= 150>>
You try to duck to the ground immediately, you hear the assault rifle goes off, bullets flying past you, your fellow slavers scream and their bodies hitting the ground.
The rifle only had a standard clip, pretty soon the chamber emptied, but it felt so long for you... then there's another gunshot, coming from right behind you.
"No! Dad!"
This time the screaming is coming from that caravan. The old slaver took the chance and shot down that caravaneer, none of the other caravaneers is armed it seems, they just start crying while huddling around the dead one.
You're hurt, it looks pretty bad, now counting the old slaver and you, there are only three of you left standing.
[[Continue|first raid 4]]<</if>>"That was a close one." Old slaver mumbles: "You, go collar them."
This time he is directly talking to you. Clearly, he's afraid the rest of the caravan pulls the same thing again.
Walking towards the caravan, you see the faces of the caravaneers. An old lady, a young man and a young woman in their early 20s. It looks like this caravan was just a small family -- with the dad just having been killed.
[[Collar them]]
[[Don't collar them]]You put the collars on each one of them. They didn't resist any further, but when you meet their eyes, the pure hatred in them is enormous. You can feel their hatred in your bones, makes you shiver out of control.
"Good, good." Old slaver finally walks up, he doesn't seem to give a shit about the dead slaver wannabes at all. He just inspects his new slaves with a sick satisfaction.
He stops in front of the young woman, pulls her collar close, and licks her on the face: "I can't even wait to get back, and further inspects the goods."
[[Attack the slaver]]
[[Do nothing|first raid 5]]You stands there and did nothing.
The old slaver must have thought you are shell-shocked from before, he then orders the other survivor to collar them. They didn't resist any further, but when you meet their eyes, the pure hatred in them is enormous. You can feel their hatred in your bones, makes you shiver out of control.
"Good, good." Old slaver finally walks up, he doesn't seem to give a shit about the dead slaver wannabes at all. He just inspects his new slaves with a sick satisfaction.
He stops in front of the young woman, pulls her collar close, and licks her on the face: "I can't even wait to get back, and further inspects the goods."
[[Attack the slaver]]
[[Do nothing|first raid 5]]<<set $slaverquest01 to 3>>You grab the old slaver, takes his gun, and shot him in the head with his own gun.
This sadistic old fuck did not expect that at all, he died without making any more sound. You shot the other slaver wannabe too.
The young woman looks at you with disbelief, but she soon pats down the old slaver, found the keys to their collars, and unlocks them for herself and her two remaining family members.
''(Quest Failed: "Joining the Babili slavers"!)''
They didn't say anything to each other, nothing to you too, they just tend to each other's wounds, then start to dig a grave for their dead father/husband.
Leaving them be may be best for everybody. So you go back to Babili, alone. You should be fine, all the others have died, and that caravan is not going to tell on you to the Babili slavers.
You should be fine now.
[[Continue|Babili][$inmenu to 0]]"Get away from her you piece of shit!" The young man finally snaps and tries to pounce on the old slaver, but the latter activated the collar on the young man's neck just in time, sending him twitching on the ground from the electric shock.
"Please! Don't hurt my son!" The old woman breaks too, she tries to shield the young man with her body, but the slaver just kicks her to the side, leaving her face bleeding, and starts to beat on the poor young man.
"Never! Fucking! Try to! Disobey! Ever... again, you hear me?"
You think he only stops the beating because he doesn't want the young man to faint, then it's more of a hustle to get him back to Babili.
"Hey, hey!" Old slaver says to you: "What the fuck are you looking at, come on, let's get back. You two will be real slavers when we get back, happy now, fuck faces?"
He then laughs, that laughter is one of the most disgusting sounds you ever heard.<<if $charlottecompanion is 1>>
Charlotte whispers to you: "$name, I know you must have great reason to do what you do, but please, don't let him hurt them, please... no matter what, I'm with you, always. But... this is making me sick."<</if>>
[[Attack the slaver]]
[[Go back to Babili]]<img src="./Assets/img/locations/babiliouter.png" width="999" height="534" alt="babiliouter">
<<set $slaverquest01 to 2, $joinslaver to 1>>
You got back to Babili.<<if $charlottecompanion is 1>>
Charlotte didn't say anything during this, maybe... maybe she's disappointed in you, but loved you too much at the same time.<</if>><<if $zavvicompanion is 1>>
Zavvi has a grin on her face the whole time, enjoying the shitshow, and glad that even if you are a slaver now, you didn't enslave her, she's happy that her chief is making new connections.<</if>>
The old slaver sends you back to the administrative tent, and runs off with his new slaves. But you did it, you are now one of the Babili slavers.
''(Quest complete: "Joining the Babili slavers"!)''
<<if $killderek isnot 1>>
"Great job, $name, you are now... one of us." Derek says, with a smile on his face: "How about that. Now, if you want to go on raids, come to me again, I can also sell you slave collars. Okay? Good, looking forward to be working with you."<<else>>
"Great, you are back alive -- you are a real slaver, now. If you want to go on raids, come to me again, I can also sell you slave collars. Okay? Good, looking forward to be working with you." the slaver administrative shakes your hand. Then goes back to his other work.<</if>>
<<if ndef $slavesincage>><<set $slavesincage = 0>><</if>>
$name $surname, a slaver.
<<if ndef $slaverrep>><<set $slaverrep to "Rookie">><</if>><<if ndef $slavecapnum>><<set $slavecapnum = 0>><</if>>
[[Continue|Babili][$inmenu to 0]]You tell Robin to wait here for you.
<<IncTime 3 minutes>>
"I... will. Doctor says as long as I help her with chores I can stay as long as I want, but," Robin sighs: "Please come back soon, okay?"
<<set $robiningreyfold to 1>>
"Oh and... Thank you." Robin smiles: "I, wow, I feel like my life is going to begin again now, it's like... everything ''will'' be okay now. Thank you, $name."
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]You push away the crowd, to get closer to this woman, but you accidentally got right in front of her and her slaves.
"What the fuck are you doing? Do you know who this is? Fuck off before Mistress Kagami --"
"Who are you?" The woman speaks, and the slaver guard that was going to give you a hard time went silent immediately. Mistress Kagami, must be a really high-ranking slaver to have this effect on the guards.
<<set $metkagami to 1>>
<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"Who, are you?" Kagami repeats herself, her face pale as paper, making her crimson lips stands out, right now those lips have this half smile while she is looking at you with curiousness.
<<IncTime 1 minutes>>
[[Tell her your name]]
[[Stay slient]]
[[Ignore her and walk away|Approach the slaves trading tent]]<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"And what do you want? Just for a closer glance? To gawk at your betters?"
She looks at you, inspecting almost, then says: "You are not from just some random wasteland settlements, aren't you? You don't have the rough skin from the sun that wastelanders have. Interesting... maybe that's why you are so foolish."
Her tone suddenly grows cold during the last sentence there.
"You saw so little of the harsh reality that wastelanders had their entire life, so you don't understand to respect the powerful and highborn, you don't know to respect the hierarchy. With hierarchy, comes order, so the society can be rebuilt. You don't know this city's greatness, just another sightseeing useless leech... worse than a slave."
The sedan chair moves again, but before she leaves, she puts on that half smile and leans towards you, looking down upon you, and whispers: "But if you wish to learn the importance of hierarchy through servitude, come find me, the biggest tent. I'll teach you, slave or not, lesser should learn to serve the better."
<<IncTime 3 minutes>>
Then, she left.
<<set $kagamilove to 1>>
[[Continue|Approach the slaves trading tent]]<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"And what do you want? Just for a closer glance? To gawk at your betters?"
She looks at you, inspecting almost, then says: "You are not from just some random wasteland settlements, aren't you? You don't have the rough skin from the sun that wastelanders have. Interesting... maybe that's why you are so foolish."
Her tone suddenly grows cold during the last sentence there.
"You saw so little of the harsh reality that wastelanders had their entire life, so you don't understand to respect the powerful and highborn, you don't know to respect the hierarchy. With hierarchy, comes order, so the society can be rebuilt. You don't know this city's greatness, just another sightseeing useless leech... worse than a slave."
The sedan chair moves again, but before she leaves, she puts on that half smile and leans towards you, looking down upon you, and whispers: "But if you wish to learn the importance of hierarchy through servitude, come find me, the biggest tent. I'll teach you, slave or not, lesser should learn to serve the better."
<<IncTime 3 minutes>>
Then, she left.
<<set $kagamilove to 1>>
[[Continue|Approach the slaves trading tent]]You open your room's door, the noises immediately got bigger and more recognizable, after all, the soundproofing of this shack is not that good... is that, moaning?
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>>
You lean over on your parent's door, pushing it ever so slightly until it opens just a little without making any sound. The moaning becomes clear.
"Yes! Fuck me, honey!"
Your parents are having sex, really really intense sex.
[[Start watching and masturbating][$timelapse to 0]]
[[Go back to your room and try to sleep|Ignore and just sleep][$timelapse to 0]]<img src="./Assets/img/sex/voyeur01.png" width="815" height="566" alt="voyeur01">
You look through the gap in the door.
"Deeper... just like this honey..."
"Aren't you a greedy slut."
Mom and dad are saying things that you would never imagine them to say in a million years. Are they always like this when they are having sex?
Your cock grows harder and harder in your pants, and you couldn't help but start masturbating. Masturbating to your parents fucking.
Dad fucks mom faster while saying filth things to her, mom's moaning escapes from her mouth even if she tries to hold it, then you see them spasm and hold onto each other tightly -- they both orgasm at the same time.
You too shooting your cum into your palm seeing this, the three of you enjoying the afterglow of climax, but this is when you accidentally bumped into the door... the tatty wooden door made a loud creaking sound.
<<IncTime 30 minutes>><<set $sawparents to 1, $inmenu to 1, $masturbate += 1>>
"Oh my god, is someone...!"
"$name?"
Fuck.
[[Continue|watched parents fuck]]<<IncTime 20 minutes>>Mom and dad got cleaned and dressed in a hurry, then the three of you sat in the living room, under the most awkward silence.
"How long have you been watching, son?" Dad finally breaks the silence.
"God." Mom's face is so red that she seems like she just wants to disappear into the chair.
Dad sighs: "Alright, I'm sure you don't need a 'sex talk', son, you are all grown up now. But we feel we have to explain the... things we said. You see, mom and dad used to be very conservative on sex."
Dad told you somethings happended while they been captured by slavers, they seen a lot of promiscuous sex acts that slaver and slaves did, they almost being forced into those acts but they fought back everytime -- that's why the slaver who owned them sends them into the death arena as a punishment.
But while under slavery and after you rescued them, they desided to face their own sexual desires, because they are disgusted by the slavers, they both are very much turned on and learned that sex can be more than just reproduction. They been trying some new things after they got here, dirty talking being one of them.
"So, son, please, know that mom and dad just loves each other, and we love you." Dad stands up with mom, they open their arms and says: "That will never change, we hope we can still be just like before, we really do."
[[Hug them]]
[[Run away]]You walk up and hug them, you can feel they are so happy and relieved that you accepted them.
After that, you go back to your room and lay on your bed again. How much this event changes the relationship between your parents and you is up to you. If you do nothing, things will be back to normal, but... they said they are trying new things, so if you want, maybe now you can try to seduce one or both of them, or maybe even more than that.
<<set $inmenu to 0>>
[[Go back to your room and try to sleep|Ignore and just sleep][$timelapse to 0]]You back up from them and then run out of their house.
"$name! Please! We can pretend this never happened!" Mom cries behind you.
"Let our son go, maybe he just needs some time." Dad comforts mom.
How much this event changes the relationship between your parents and you is up to you. If you do nothing, things will be back to normal, but... they said they are trying new things, so if you want, maybe now you can try to seduce one or both of them, or maybe even more than that.
<<set $inmenu to 0>>
<<if $nogasghosttown is 1>>[[Continue|Nogas ghost town][$timelapse to 0]]<<else>>[[Continue|Nogas][$timelapse to 0]]<</if>>You ask for your personal slaver info documentation.
<<if ndef $slaverrep>><<set $slaverrep to "Rookie">><</if>><<if ndef $slavecapnum>><<set $slavecapnum = 0>><</if>>
''You've captured and turned in $slavecapnum slaves.
Your reputation as a slaver is: $slaverrep''
<<linkreplace "Check the info for Ranks and benefits" t8n>>
(Ranks: Rookie - Novice - Advanced - Expert - Veteran - Elite - Master)
When you acquired and sold enough slaves to the city of Babili (the slaves you sold personally or have kept for yourself don't count), the next time you visit a slaver administrative, they will reward you with the new rank you earned and explain to you about how to use your new benefits.
As a novice slaver, you can buy your own tent here in the outer Babili. As an advanced slaver, you can buy your own cages and keep some of the slaves you captured instead of selling them. As an expert and veteran slaver, you can buy some upgrades for your tent and cages. As an elite slaver, you may acquire the great honor of entering the inner Babili, master slavers will have a seat in the Babili city meetings.<</linkreplace>>
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Approach slaver administrative][$timelapse to 0]]<<if $robincompanion is 1>>"$name? You, you are a slaver?" Robin took a few steps back, looking at you like a monster: "I trusted you, but all this time you... how could you, I, no! I'm out of here!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''
<</if>>You set up for a raid. This means going into the wastes checking the caravan routes or going near some known settlements to prey on whoever you can find. You don't need to buy the slave collars you use unless you decide to keep some slaves for yourself.
You can either do this alone, or go with others so you can aim for bigger targets, all the slaves catched will count in your captured slaves number, though you'll have to split the profit with the others.
<<print either("[[Go on a raid alone|raid 2 men caravan]]", "[[Go on a raid alone|raid nothing]]", "[[Go on a raid alone|raid storm]]", "[[Go on a raid alone|raid 5 caravan]]", "[[Go on a raid alone|raid 3 caravan]]", "[[Go on a raid alone|raid 2 caravan]]", "[[Go on a raid alone|raid unique tribal girl]]", "[[Go on a raid alone|raid unique tribal man]]", "[[Go on a raid alone|raid unique ace]]", "[[Go on a raid alone|raid easter beasts]]")>>
<<print either("[[Go on a raid with other slavers|group raid nothing]]", "[[Go on a raid with other slavers|group raid 6 slaves]]", "[[Go on a raid with other slavers|group raid storm]]", "[[Go on a raid with other slavers|group raid 8 slaves]]", "[[Go on a raid with other slavers|group raid 11 slaves]]", "[[Go on a raid with other slavers|group raid winston]]", "[[Go on a raid with other slavers|group raid easter beasts]]")>>
[[Never mind|Approach slaver administrative]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Future-fuckry is an old world porn magazine series. Mostly features sci-fi themed erotic arts and stories. This is volume 3 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Future-fuckry Vol.3'>><<popup 'Read Future-fuckry Vol.3' 'Read Future-fuckry Vol.3'>><</link>>Looking at the portal gun in his hand, he starting to ponder.
"Why won't you keep going? There are no puzzles in this room." The robot urged him in a mechanical yet somehow annoyed voice.
Ignoring it, he lifted the gun and opened a portal in the wall, then opened another in his own hand. After that, he took off his pants.
"...What are you doing?!" The bot's voice grows harsh.
He put his cock through the portal in his hand, and then nodded with satisfaction as he watched it stick out from the portal on the wall.
Kneeling on the ground, he put his own cock in his mouth, teased it around with his tongue... Oh oh! Fuck, man! He thoguht: "I sure gave killer blowjobs! And that's what my cock taste like, huh... salty, with a lustful smell that turn me on so fucking much."
"I hate you! Turn off the camera! Beep-beep -- system-wide emergency shutdown!" Finally, the robot fell silent.
With a shrug, he stood up, his cock was now 100% erect, so he turns around and carefully holds the cock, aiming it right at his own butthole.
The lubricated cock was inserted without any hindrance.
"Fuck yes! I'm so... so tight! I fucking love fucking myself... fuck!"
Almost incoherent from the excitement, he start moving his ass back and forth, and enjoying the great sensation coming from his cock and butthole at the same time -- the pleasure doubled up together... it feels so fucking great, both front and back.
"Ahhhhh!!"
Panting, he collapsed to the ground, feeling overwhelmed... His semen slowly flowed out of his own ass. What a lewd sight.
He'll use this portal gun A LOT in the future.<<if ndef $getffmag3>><<set $getffmag3 = 0>><</if>><<if $gunpowder >= 200>>''You bought Future-fuckry Vol.3 for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getffmag3 += 1, $boughtffmag3 to 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<set $slaverrep2 to 1, $slaverrep to "Novice">><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Ah, $name, come here. It's good news." Derek changes into a formal tone: "I am to inform you that because of your service to the city of Babili, you have been promoted to a Novice slaver."
He put a stamp on your file, then says: "Well, that means, $name, you can buy your own tent now, no more crowding in the common dirty tents with the outsiders for you. Talk to me whenever you're ready, yes?"
<<else>>"Oh it's you..." The administrative guy looks down at your file: "$name, yes? I am to inform you that because of your service to the city of Babili, you have been promoted to a Novice slaver."
He put a stamp on your file, then says: "That means you can buy your own tent now, no more common dirty tents for you. Talk to me whenever you're ready, yes?"
<</if>><<IncTime 5 minutes>>
[[Continue|Approach slaver administrative]]<<set $slaverrep3 to 1, $slaverrep to "Advanced">><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Ah, $name, come here. It's good news." Derek changes into a formal tone: "I am to inform you that because of your service to the city of Babili, you have been promoted to an Advanced slaver."
He put a stamp on your file, then says: "Well, you can have your very own cage down in the bazaar now, store some slaves there, sell them personally to outsiders, or have a little fun with them by calling them to your tent... great, isn't it? Again, talk to me whenever you want to make the purchase."
<<else>>"Oh it's you..." The administrative guy looks down at your file: "$name, yes? I am to inform you that because of your service to the city of Babili, you have been promoted to an Advanced slaver."
He put a stamp on your file, then says: "Now, you can have your own cage down in the bazaar, store some slaves there, sell them personally to outsiders, or do whatever you want with them in your tent... talk to me whenever you want to make the purchase."
<</if>><<IncTime 5 minutes>>
[[Continue|Approach slaver administrative]]<<if $gunpowder >= 350>>''You bought a tent in Babili for 350 grams of gunpowder.''
Go to outer Babili's mainarea and check out your new purchase.
<<set $gunpowder -= 350, $boughtbtent to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 500>>''You bought a cage in Babili for 500 grams of gunpowder.''
<<set $slavesincage to 0>>
Go to Babili bazaar's slave trading tents area and check out your new purchase.
<<set $gunpowder -= 500, $boughtbcage to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]The tent is not very big, but it's durable and even has a little gauze-covered window if you want letting in some natural light.
In the center is a big mattress, where you can sleep with ease knowing that the slaver guards will patrol this area 24/7 to protect you and other slavers here. There are some other furnitures squeezed in here but it's all bare essential, even so, it still makes this place feels a bit cramped -- or cozy, depends how you look at things really.
[[Rest here|tent rest]] (Restore 250 health)
[[Leave|Babili]]You lay down on the mattress.
Outer Babili is not the quietest place, but this city is oh so alive. You can hear the faint bargaining and yelling from the bazaar, screaming and sex sounds in the other tents, in the end, while you start to drowsy and about to fall asleep, all of these sounds melt into one.
The sound of Babili. For those who love this city, that can be the best white noise, after all, this city will grant them everything, if they dare to do everything to climb up, to the very top......
Then, you wake up. You slept okay, all considering.
<<set $inmenu to 1>><<IncTime 480 minutes>>
<<if $upgradebtent is 1>>''(All health restored!)''
<<set $health to Math.clamp($health + random(9999, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<else>>''(Health restored by 250 points!)''
<<set $health to Math.clamp($health + random(250, 250), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>>
[[Leave|Babili][$inmenu to 0]]<<if ndef $slavework>><<set $slavework = "None">><</if>><<if $robincompanion is 1>>"$name? You, you are a slaver?" Robin took a few steps back, looking at you like a monster: "I trusted you, but all this time you... how could you, I, no! I'm out of here!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''
<</if>>In the middle of the bazaar, is your very own cage, for keeping all the slaves you desided to keep.
Do whatever you want with them, no one will say a fucking thing. They are all yours, after all.
Cage capacity: $slavesincage / <<if $upgradebcage is 1>>10<<else>>5<</if>>
Slaves work assignment: $slavework
[[Rent out your slaves to work hard labour for some small weekly profit]]
[[Rent out your slaves to prostitution for some lager weekly profit]]<<if AlarmRinging("slaverentprofit")>><<set $slaverit to 1>><<run ClearAlarm("slaverentprofit")>><</if>><<if $slaverentl is 1 or $slaverents is 1>>
[[Claim your weekly profits for renting your slaves]]<</if>><<if $incagejackson is 1>>
''Jackson''
He's a huge guy, both in height and width, looking like a pre-war bodybuilder with amazing muscle definition, sliver hair blue eyes and an iron jaw, standing there still and unmoving like a mountain.
<<set $boughtjackson to 1>>
<<linkreplace "Interacted with Jackson" t8n>>
<img src="./Assets/img/npc/Jackson.png" width="800" height="Jackson" alt="Jackson">
[[Fuck Jackson]]
[[Sell Jackson in a auction]]
[[Set Jackson free]]
[[Kill Jackson]]
[[Talk to Jackson|Jackson slave talk]]<</linkreplace>><</if>><<if $incagecynthia is 1>>
''Cynthia''
A former slaver lost her freedom because of her crimes against the city of Babili, even though she claims that she was framed by another slaver. No matter now, as long as the collar is on her neck, she is property, and no one would listen to a piece of property.<<if $slavershide isnot 1 && $cynthiadied isnot 1>> You recognize this woman, you met her at the start of your journey, she was with Derek and another slaver. Funny she'd end up like this -- your slave.<</if>>
<<linkreplace "Interacted with Cynthia" t8n>>
<img src="./Assets/img/npc/Cynthia.png" width="800" height="800" alt="Cynthia">
[[Fuck Cynthia]]
[[Sell Cynthia in a auction]]
[[Set Cynthia free]]
[[Kill Cynthia]]<</linkreplace>><</if>><<if $incagegaia is 1>>
''Gaia''
Tribal girl captured and enslaved by you in her way to test her mettle. She has red face tattoos on the side of her face that look like scars, but that didn't affect her beauty at all, she is fit and curvy, but doesn't seem to be happy about where she is and what she is.
<<linkreplace "Interacted with Gaia" t8n>>
<img src="./Assets/img/npc/Gaia.png" width="800" height="800" alt="Gaia">
[[Fuck Gaia]]
[[Sell Gaia in a auction]]
[[Set Gaia free]]
[[Kill Gaia]]<</linkreplace>><</if>><<if $incagepenelope is 1>>
''Penelope''
An accountant woman who stole from the big settlement where she worked and runoff into the wastes, only to make a small time slaver's day, week, month, and year, they say that slaver is retired now with the powder she was carrying.
This pampered woman in her 40s really does not look like she's dealing with the situation well, in the safety of her old home she never thought that one day she'd become a slave, always looks scared and grumbles in her cage.
<<linkreplace "Interacted with Penelope" t8n>>
<img src="./Assets/img/npc/Penelope.png" width="800" height="800" alt="Penelope">
[[Fuck Penelope]]
[[Sell Penelope in a auction]]
[[Set Penelope free]]
[[Kill Penelope]]<</linkreplace>><</if>><<if $incagejames is 1>>
''James''
James is a farm boy, who never left his family farm until the farm along with his family was raided by slavers. His parents were sold elsewhere, all alone in this world for the first time, you can tell he is astonished by this big city, he must dream about getting out of the farm every single day before, but not like this.
<<linkreplace "Interacted with James" t8n>>
<img src="./Assets/img/npc/James.png" width="800" height="800" alt="James">
[[Fuck James]]
[[Sell James in a auction]]
[[Set James free]]
[[Kill James]]<</linkreplace>><</if>><<if $incagealo is 1>>
''Alo''
Tribal man captured and enslaved by you in his way to test his mettle. He has red face tattoos all over his face that look like scars, this gives the man a somewhat rugged look, he is strong and tall, yet his spirit seems broken, sitting in his cage all day long doing nothing.
<<linkreplace "Interacted with Alo" t8n>>
<img src="./Assets/img/npc/Alo.png" width="800" height="800" alt="Alo">
[[Fuck Alo]]
[[Sell Alo in a auction]]
[[Set Alo free]]
[[Kill Alo]]<</linkreplace>><</if>><<if $incageace is 1>>
''Ace''
Futa bandit who calls herself Ace, tall and strong, the vicious and hateful looks she gives you made you believe when she says she used to kill people for fun and is good at doing so. But now, with that collar on her neck, she can do nothing of the sort to you.
<<linkreplace "Interacted with Ace" t8n>>
<img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
[[Fuck Ace]]
[[Sell Ace in a auction]]
[[Set Ace free]]
[[Kill Ace]]<</linkreplace>><</if>>
[[Leave|Approach the slaves trading tent]]<<if ndef $slavesincage>><<set $slavesincage = 0>><</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But luckily, this time you did, it was a two-man caravan, seems to be the merchant and his bodyguard. When you saw each other, the merchant didn't even hesitate or ask who you are before telling his bodyguard to shoot.
It's a fight.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|2 men caravan fight start][$inmenu to 0, $timelapse to 0, $enemy to "Caravan Guard", $enemyhealth to 200, $enemymaxHealth to 200, $enemyattack to 50, $enemybaseattack to 30]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. You couldn't find any suitable prey. So you got back to Babili, empty-handed.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(80, 120), 0, $maxHealth)>>
You set off Babili and went on your raid.
But during your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick. You have to go back to Babili, empty-handed.
''(You lost some health due to the harsh weather!)''
<<IncTime 360 minutes>>
[[Continue|Babili][$inmenu to 0]]You run into ''Caravan Guard''!
This man is in a big heavy poncho to protect him from the wasteland sun, and some kind of improvised under armour to protect him from attacks. A big shotgun barrel sticking out from the poncho, aiming right at you.
Caravan Guard's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|2 men caravan won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You killed the caravan guard, and that's when the merchant tries to run -- but it's not hard to catch up to him, 'cause he just wouldn't give up the big heavy backpack he got.
You collar him up, then brought him back to Babili.
''(You got 30 grams of gunpowder from selling 1 slave to Babili, and 32 grams from slaves' possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 62, $slavecapnum += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>You approach the hotdog-shaped truck and wait in line. The truck doesn't seem to sell any hotdogs despite its shape, and only sells fried meat with salad instead. They also sell water.
It'll be your turn in about 20 minutes or so, judging from the current speed of the line.
[[Wait in the line]]
[[Leave|To Death Arena]]You wait in line until is your turn.
"What do you want?" The fat guy in the truck says while tapping an oily menu with his finger.
The menu reads:
Meal 20 grams
Water 10 grams
<<if $gunpowder >= 20>>[[Buy a meal from the food turck]] (Restores 40 - 70 health)<<else>>Buy a meal from the food turck (Not enough gunpowder)<</if>>
<<if $gunpowder >= 10>>[[Refill water from the food truck]]<<else>>Refill water from the food truck (Not enough gunpowder)<</if>>
<<if $timelapse isnot 1>><<IncTime 20 minutes>><</if>><<set $timelapse to 1>>
[[Nevermind|To Death Arena][$inmenu to 0, $timelapse to 0]]You bought the meal. The guy fastly served you a serving of fried meat and a salad, the meat looks really greasy and you can't tell what kind of meat it is, and the salad is just a few lettuces leaves with a weird white sauce.
Doesn't look like much, yet when you actually start to dig in, it's not bad at all, the meat is tender and the grease just add on to the fell of satisfaction when you have a mouth full, the somewhat fresh lettuce with that sour white sauce also helps to deal with the greasy taste, the two really goes well with each other.<<if $dogcompanion is 1>> $dogname seems to be very interested in this fried meat, but not drooling like he always does, just sniffing it and looking at you with his big eyes. Like he's wondering why you are eating this. But after you shared with him a few bits, he forgets all about it and went right back to normal.<</if>>
Before you know it, you finished the meal.
''(You restored some health! Hunger reduced by 30!)''
<<set $health to Math.clamp($health + random(40, 70), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<IncTime 10 minutes>><<set $gunpowder -= 20, $inmenu to 1>><<set $Hunger -= 30>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>>
[[Leave|To Death Arena][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/items/canteen.png" width="400" height="400" alt="canteen">
You pay for the water and refill your canteen to the brim.
<<set $waterincanteen to "full", $inmenu to 1, $gunpowder -= 10>>
''(You also drink some water, reducing 30 thirst points and recovering some health points!)''<<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Leave|To Death Arena][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"A drink, huh... Sure, sure, you got it kid." Frank picked up the closing sign: "Been a slow day anyways, wait a minute while I close the bar. Don't want the folks to see me drunk, even though I saw every one of them hammered."
Frank comes back pretty quick, and he got an actual bottle in his hand, instead of those clear jars he used to store the Nogas moonshine.
"Here, authentic pre-war whiskey. I was saving it for... ah whatever, for something, so might as well be this thing. You know?"
He opens it up, pours you and himself each a glass, then says: "Well? Let's drink then, kid, I could use a drinking buddy, people here... they look up to me, depending on me, so can't really spill my guts complaining to them, but you, heh, yeah you, you are one tough kid, you can handle my bitching, can't ya?"
<<set $frankdrink to 1>>
[[Drink with Frank]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
You and Frank soon drunk several glasses of whiskey, while talking about things, life on the wastes, the past, hopes for the future, just flow wherever the conversation goes.
"Did I ever tell you about my past?" Frank is a bit drunk already, probably because he doesn't drink too often nowadays: "I forgot, ah whatever, even if I did, I might've just using some vague story to avoid really talking about it... it's not easy you know."
"When I was young, I become a bounty hunter, not because I wanted to hunt down bad guys, it's just 'cause I'm a big guy even back then, and I'm strong as a bull, so easy powder. Well, I indeed was one of the best, for a short while, but then I took a bounty on some big bad bandit king's son... and that's when shit hit the fan." Frank drank the whole glass.
"Had to run, run across the wastes for someplace where they can't find me, came into a little town, littler than Nogas, so little I thought none of those thugs can find me here, the town welcomed me, a few years later I even became the sheriff of the town, well I am the only one knows how to use a gun properly there, hah! But then... fucking shit, they found me, the bandit king and his bandits surrounded the town, they drag me and everybody else out of our homes, put their guns right in our faces, and there's not a single fucking thing I can do."
<<IncTime 20 minutes>>
[[Continue|frank story]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
Frank's holding the empty glass so tight, you thought the glass might explode, but then he just puts down the glass and says: "I'll save you from the details... they killed everyone, everyone, children included, right in front of me, and then they gave me an offer. Kiss the bandit king's shoes, and follow his orders, he'll spare me, as an example of his mercy and power."
"I'm sorry kid, if you wanted some old heroic tales from the past... you'll get nothing from me. I took the offer, you see, like a fucking coward, a coward who did nothing with his life but run away. Well, then it only got worse, I killed, robbed, all because I didn't want to die myself, it was the worst time of my life, not one single day I didn't wish I can grow some fucking balls and kill that bandit king, but I never did. Someone else did though... it was a bunch of bounty hunters, and I know most of them, that's why I was spared, again, but not really, my old pals' look of disgust killed me on that day. But I can't blame them, I look at myself in the mirrors with the same look every day. I run away, once again."
The big strong man started crying in front of you, never thought you'd see Frank like this.
<<IncTime 30 minutes>>
"[[You did what you had to do]]."
"[[You are right, you was a coward]]."
[[Say nothing|frank story say nothing]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Did I?"
Frank wiped his face roughly to wake himself up a bit.
"I came into this gas station to look for some booze, but found some hidden moonshine brewing equipment instead, that's why I stayed. I was planning on drinking myself to death. But then, the town's folks came, so this time... I didn't run, I didn't drink myself to death either, this time I told myself, I'll stay, no matter what, for once of my goddamn life."
Frank reaches out to pour another drink, but find out that the bottle is empty already.
"Ah damn... sorry kid, I was joking about yammer all my sorrow to you but then I really did, hope you didn't have too bad of a time. You should go now, I'm fine, just wanted to be alone for a while to sober up."
He insist on you leaving, guess your words of comfort didn't really work.
[[Leave|Nogas]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
Frank look at you, then burst out laughing.
"Hah! Hah! Yeah I was, thank you for being so honest, no bullshit from you isn't it?"
Frank wiped his face roughly to wake himself up a bit.
"I came into this gas station to look for some booze, but found some hidden moonshine brewing equipment instead, that's why I stayed. I was planning on drinking myself to death. But then, the town's folks came, so this time... I didn't run, I didn't drink myself to death either, this time I told myself, I'll stay, no matter what, for once of my goddamn life."
Frank reaches out to pour another drink, but find out that the bottle is empty already.
"Ah damn... sorry kid, I was joking about yammer all my sorrow to you but then I really did, hope you didn't have too bad of a time."
He tries to stand up, but almost fall down, so you helped him back to his room.
[[Continue|frank drink to room]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"I know what you're thinking, so I appreciate the silence."
Frank wiped his face roughly to wake himself up a bit.
"I came into this gas station to look for some booze, but found some hidden moonshine brewing equipment instead, that's why I stayed. I was planning on drinking myself to death. But then, the town's folks came, so this time... I didn't run, I didn't drink myself to death either, this time I told myself, I'll stay, no matter what, for once of my goddamn life."
Frank reaches out to pour another drink, but find out that the bottle is empty already.
"Ah damn... sorry kid, I was joking about yammer all my sorrow to you but then I really did, hope you didn't have too bad of a time."
He tries to stand up, but almost fall down, so you helped him back to his room.
[[Continue|frank drink to room]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
You lay Frank down on his own bed and helped him take off his shirt and shoes to make him feel better. Frank's room looks really simple but clean and neat, you were ready to leave, but felt Frank grabbing you by the wrist.
"... Sorry, did I hurt you kid?" Frank let go immediately, he is strong, not just for his age, you can see his well-defined muscles even with the shirt on, but no, his touch was quite gentle.
"Can you, stay? Stay with me, $name. I'd... oh I'd really appropriate the company."
Clearly, he wants more from you, you can tell from his eyes. This won't be just a night of fun too, It'll be more.
[[Stay with Frank]]
[[Make an excuse and leave|Nogas]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Bards and Wenches is an old world porn magazine series. Mostly features fantasy themed erotic arts and stories. This is volume 7 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Bards and Wenches Vol.7'>><<popup 'Read Bards and Wenches Vol.7' 'Read Bards and Wenches Vol.7'>><</link>>"You did well today."
Countess Angelica took off her helmet, and her long golden hair fall down like the most beautiful waterfall I've ever seen......
I was almost stunned by the sight, but at the last minute, I snapped out of it and run to her in time to take the helmet off her hand, while handing her personal handkerchief, like a good squire should.
While wiping away the sweat, Countess Angelica looked down at me. Can't tell what's on her mind. Well, I've only been the Countess's personal squire for only a week, but I'm naturally fearful and respectful to the most famous female knight in this kingdom. She's also famously stern, strict with herself and everyone else, and assists her every day in her high intensity almost inhumane training, and tending to her private life, has taught me that I must never be fascinated by her beauty and neglect the Countess' needs. Although she hasn't punished me for anything yet, just the cold look in her eyes sometimes made me tremble.
I best not to give her any reason.
Fortunately, she seemed to be quite satisfied with my ability as a squire, and now that it was finally the weekend, it was customary for the Countess to go to church tomorrow with the rest of the aristocracy. I can at last breathe a sigh of relief too.
But the Countess seemed to have other plans. She waved at me and motioned for me to follow her and walk out of the training ground.
W-what does she want? As I followed her obediently, my heart skipped a beat. Did I do something wrong?
We went all the way to the small room in the side building of the mansion where the Countess's equipment was stored, and the Countess stopped and motioned for me to lock the door after myself.
Now my heart beats ten times as fast, like it wants to make up for the missing beat.
The Countess opened her arms and raised her head, a gesture that meant she wanted me to help her out of her armour. Although I was very nervous, I immediately stepped forward and started to unfasten the metal buckle on the side of the breastplate.
"Okay, I'll do the rest myself." After the breastplate was taken off, the Countess took off her steel skirt... then she ignored the arm armor and leg armor and proceeds to unbutton her shirt and trouser.
This time, the drumbeat in my heart stopped altogether.
Countess Angelica's perfectly smooth and snow-white breasts and her firm abs caught my eye, but looking down, the short, trimmed blond pubic hair was the only thing covering the Countess's sacred...
The sound of me swallowing my drool echoes in the small storage room.
"Come here, fuck me." The usual commanding tone of the Countess, but this order made me doubt the reality of this very world.
Countless thoughts rushed through my mind in a flash -- was this a dream? Or some sorcerer cursed me with the best illusion ever? Or is this merely a test from the Countess?
From expressionless to a little impatient, the Countess walked up to me and grabbed my shoulder: "I will accompany a group of duchess and princesses to the church tomorrow... The only way I can endure tomorrow is to have a good fuck."
The duchess picked me up like a child and threw me on the ground, then squatted down and straddled me. After feeling the inevitable erection in my pants, she continued: "Unzip your pants, squire. That's an order."
The reflex formed by obeying the Countess' every order this entire week made my body move before my mind turned... and the moment I unbuttoned my pants, the Countess grabbed my cock and guided it against her vagina, rubbed it a little, let her juice lubricate it, and sat down.
I took a deep breath as the warm, moist, firm heaven enveloped me.
The Countess leaned forward, put her hands on my shoulders, and began to move her hip quickly, wild and powerful. The lewd filled the room, and the sweet scent of this noble woman mixed with the smell of sweat after training was also intoxicating...
The Countess's movements are getting faster and faster. She is indeed the legendary female knight of the kingdom, such stamina even after high-intensity training.
I don't know how long it took, the pleasure piled up more and more, and my cock throbbed.
"Countess... I, I --"
Angelica felt my cock throb as well, she lifted her waist nimbly and let my cock slide out, but then she grabbed it with her hands and jerked a few times --
"Ahhhh!"
I finally cum, all over the Countess' calluses covered yet still perfectly gorgeous hand......
After wiping her hands with the handkerchief, the Countess threw the handkerchief on me, stood up, and looked down again. She said in the same calm commanding tone as before: "Get up, clean yourself, and go back to your own room. Your duties are over for the day, squire."
Gasping, I obeyed the Countess' orders. But before I left the room, the Countess says:
"Think of today as your reward. Keep being a good squire...and maybe next week you'll be rewarded, also."
Taking a deep breath, I nod and left, my steps became lighter than ever."Thanks, kid."
Frank moves over so you can lay down beside him. The thick musk mixed with the smell of alcohol is making your heart beat faster.
You don't know how or who started, but you and Frank begin to make out, you can tell from his passion and gentleness, that he really likes you, not just alcohol doing its trick.
"$name, the day you helped me save Nogas... you really saved me too." He suddenly stops, getting on top of you and looking directly into your eyes: "You helped this old coward stands his ground, for the first time in his miserable life... and not just that, now, oh kid, now you gave him something to live for. Never thought I'd have this kind of feeling for anyone, but $name, now I live for you. You ''are'' my life."
This bear-like big man spilled his true feeling all for you, under his arms, you felt his love.
<img src="./Assets/img/sex/anal09.png" width="850" height="586" alt="anal09">
The next thing you know, you too are naked, back at the passionate kissing, Frank is ready to enter you... his giant cock seems too big for your poor little asshole, but Frank's gentle hands are helping you to take on his monster cock.
You felt the pain of a virgin when his cock is inside you, but it's not even fully in yet.
"Holy shit, you ass feel as wonderful as you're a person." Frank grunts, then he laughs at his own words: "That sounds weird... hey don't look at me like that, kid, it was a genuine compliment."
When he is fully inside of you, you felt like your prostate was squeezed in the best way possible, like his cock was made to fuck you and your ass is made to be fuck by his amazing cock... and when he moves, oh boy.
During the time Frank you fucks you like a god descends, you lost count of how many times you've cum all without touching your own cock, but it's one of the best and most exhausting fuck ever... in the end, Frank filled your gut, and you two fall asleep in the mess you two made -- mostly you -- until the morning comes.
The next day, Frank wakes you up with kisses, even though he looks like he's in the worst hangover ever, he seems to remember last night well. A bit awkward, but you have never seen him happier.
"Kid... Do come back."
<<set $CurHr = 8, $CurMn = 0, $CurSc = 0>><<set $inmenu to 1, $anals += 1, $frankroom to 1>>
[[Continue|Nogas][$inmenu to 0]](Written by helper writer: ''Alescape'')
You walk into one of the backrooms to meet your customer. When you enter the dark lit room, you see a Debris Walker soldier stripping off his armor until he stands in nothing at all. His body is sun-kissed with lean rippling muscle that you can’t help but admire. As he turns, you see he’s fully erect, his cock thick and balls heavy.
He notices you staring and chuckles to himself, giving his hard cock a slap.
“Like what you see? This is the body of a real man. I just got off a 14 hour patrol and my feet are killing me. Be a good bitch and come worship them for me.” His voice is commanding and his eyes pierce into you as he sits on the edge of the bed, opening his legs slightly waiting for you to obey. His cock throbs and precum leaks out at the head as he waits for you.
<img src="./Assets/img/sex/feet05.png" width="783" height="600" alt="feet05">
You get on your knees and crawl towards the soldier, he’s all muscle and power. His feet are long and not too wide, size 12 by the looks of them and toned with perfect arches.
You begin planting kisses up and down the tops of his feet. The smell of sweat and labor is overwhelming and exotic. You enter a trance as you lick up and down his sweaty feet tops, feeling all the strong, sinewy muscles with your tongue. He moves back on the bed, and you begin massaging his soles. You massage deep into the muscle, kneading the soldier’s big feet.
The soldier begins jerking his cock and moaning.
“That’s right whore. Those are the feet of a soldier. Show them some respect.”
You make sure both feet get massaged before you start to kiss his toes, spending extra time sucking on them one by one, making sure to lick deep in between each one.
You spend what feels like hours lapping up and worshipping the soles of his sweaty, salty feet until their coated in your saliva. You bury your face in them, inhaling the strong scent of the Debris Walker. Next thing you know he leans up and grabs you by the hair with one hand while the other picks up speed on his big cock. He aims it right at you and with a moan shoots rope after rope of hot thick cum all over your face. He collects some on his finger and puts it in your mouth, toying with your tongue a little.
“Such a good whore. I’ll make sure to get them extra sweaty for you during next patrol.” He slaps your face lightly and pulls on his clothes and combat boots. He tosses a pouch of gunpowder back at you and leaves.
<<IncTime 75 minutes>>
''(Received 25 grams of gunpowder!)''
<<set $getfootjobs += 1, $inmenu to 1, $gunpowder += 25>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]<<set $slaverrep4 to 1, $slaverrep to "Expert">><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Ah, $name, come here. It's good news." Derek changes into a formal tone: "I am to inform you that because of your service to the city of Babili, you have been promoted to an Expert slaver."
He put a stamp on your file, then says: "Well you can upgrade you tent now. Take it from me, it's worth the powder."
<<else>>"Oh it's you..." The administrative guy looks down at your file: "$name, yes? I am to inform you that because of your service to the city of Babili, you have been promoted to an Expert slaver."
He put a stamp on your file, then says: "Now, you can make upgrades to you tent... talk to me whenever you want to make the purchase."
<</if>><<IncTime 5 minutes>>
[[Continue|Approach slaver administrative]]<<set $slaverrep5 to 1, $slaverrep to "Veteran">><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Ah, $name, come here. It's good news." Derek changes into a formal tone: "I am to inform you that because of your service to the city of Babili, you have been promoted to an Veteran slaver."
He put a stamp on your file, then says: "Well you can upgrade you cage now. Take it from me, it's worth the powder."
<<else>>"Oh it's you..." The administrative guy looks down at your file: "$name, yes? I am to inform you that because of your service to the city of Babili, you have been promoted to an Veteran slaver."
He put a stamp on your file, then says: "Now, you can make upgrades to you cage... talk to me whenever you want to make the purchase."
<</if>><<IncTime 5 minutes>>
[[Continue|Approach slaver administrative]]<<if $gunpowder >= 250>>''You upgraded your tent in Babili for 250 grams of gunpowder.''
Your tent is now double its size and can restore all your health when resting. Also, you can now cook there.
<<set $gunpowder -= 250, $upgradebtent to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if $gunpowder >= 300>>''You upgraded your cage in Babili for 300 grams of gunpowder.''
Your cage is now double its size.
<<set $gunpowder -= 300, $upgradebcage to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]The tent is pretty big, one of those family camping tents, it's durable and even has a little gauze-covered window if you want letting in some natural light.
In the center is a big mattress, where you can sleep with ease knowing that the slaver guards will patrol this area 24/7 to protect you and other slavers here. There is some other furniture squeezed in here along with a big camping stove and a minifridge, you can use it for cooking, just remember to open that window so you don't pass out with the smoke.
[[Use the stove to cook up something]]
[[Rest here|tent rest]] (Restore all health)
<<if $equipedweapon is 'None' && $equipedgroin is 'None' && $equipedhand is 'None' && $equipedneck is 'None' && $equipedfootwear is 'None' && $equipedheadgear is 'None' && $equipedarmour is 'None'>>[[Nurture your own health]] (Reset your max health according to your current Constitution)<<else>>Nurture your own health (Reset your max health according to your current Constitution) ''(You need to take off all your weapons and equipments to do this!)''<</if>>
[[Leave|Babili]]Your new kitchen is well equipped with cooking accessories and tools, you can pretty much make whatever you want in there, as long you got the know-how and ingredients.
So, what do you want to cook?
<<set $inmenu to 1>>
''[[Go back|To your own tent upgraded][$inmenu to 0]]''
''Wolf meat stew''
Using wolf meat to make some stew, the long period of boiling could boil out the strong gamey smell out, so this is probably the best way to cook those kinds of meat.
Need: "Wolf Meat" * 1
Effect: Restore 30-40 health
<<if $getwolfmeat >= 1>>[[Make wolf meat stew]]<<else>>Make wolf meat stew (You don't have enough ingredients)<</if>>
''Crispy fried fish''
Deep fry those hideous mutant fish so they will look less ugly and way more bearable to put in your mouth.
Need: "Fish" * 1
Effect: Restore 35-45 health
<<if $getfish >= 1>>[[Make crispy fried fish]]<<else>>Make crispy fried fish (You don't have enough ingredients)<</if>>
''Scavengers pie''
A well-known recipe among the wastes -- which is just put everything you got into a pie.
Need: "Wolf Meat" * 1, "Fish" * 1, "Cornflour" * 1
Effect: Restore 50-60 health, Plus 1 Constitution for 6 hours.
<<if $getfish >= 1 and $getflour >= 1 and $getwolfmeat >= 1>>[[Make scavengers pie]]<<else>>Make scavengers pie (You don't have enough ingredients)<</if>>
''Easter Beast Omelet''
Omelet made with easter beast's egg, de-radiated with pills, for your perfect breakfast.
Need: "Easter Beast's Egg" * 1, "Unglow Pills" * 1
Effect: Restore 60-70 health, Plus 1 Intelligence for 6 hours.
<<if $geteasteregg >= 1 and $getunglow >= 1>>[[Make Easter Beast Omelet]]<<else>>Make Easter Beast Omelet (You don't have enough ingredients)<</if>>
''Bomb Pit Special''
Easter beast's meat as main and cloud mushrooms as sides, both are well known for their taste but both are filled with lethal radiation, but that's when the unglow pills comes in. Safe and delicious, wastelander's dream meal.
Need: "Easter Beast's Meat" * 1, "Cloud Mushrooms" * 1, "Unglow Pills" * 1
Effect: Restore 80-100 health, Plus 1 Strength for 6 hours.
<<if $getmushroom >= 1 and $getunglow >= 1 and $geteastermeat >= 1>>[[Make Bomb Pit Special]]<<else>>Make Bomb Pit Special (You don't have enough ingredients)<</if>>
''Meat Sandwich''
Make yourself a simple sandwich with the meat you bought from the Tribal Village, that meat must taste so good in between two pieces of hot bread... tender and juicy......
Need: "Raw Meat" * 1, "Cornflour" * 1
Effect: Restore 50-60 health
<<if $getrawmeat >= 1 and $getflour >= 1>>[[Make Meat Sandwich]]<<else>>Make Meat Sandwich (You don't have enough ingredients)<</if>>
''Swamp Salad''
Use ingredients you find from the swamp to make a bowl of salad, make sure to add extra sauce and deradiation pills.
Need: "Wendigo's Meat" * 1, "Cattails" * 1, "Unglow Pills" * 1
Effect: Restore 100-120 health, Plus 1 Charisma for 6 hours.
<<if $getcatt >= 1 and $getunglow >= 1 and $getwendigomeat >= 1>>[[Make Swamp Salad]]<<else>>Make Swamp Salad (You don't have enough ingredients)<</if>>
''[[Go back|To your own tent upgraded][$inmenu to 0]]''<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
Not far into the wastes, you see a small group from afar, it's a mid-sized caravan of five with two cargo mules, and all of the caravaneers are carrying weapons. Could be a tough fight, but if you are nimble enough, maybe you can get close to them and take one of them out before the fight started.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
<<if $dexterity >= 8>>(Dexterity 8) [[Kill the toughest looking one before the fight start|5 men caravan fight start][$inmenu to 0, $timelapse to 0, $enemy to "Caravanners", $enemyhealth to 400, $enemymaxHealth to 40, $enemyattack to 140, $enemybaseattack to 40]]<<else>>(Dexterity 8) Kill the toughest looking one before the fight start<</if>>
[[Attack them|5 men caravan fight start][$inmenu to 0, $timelapse to 0, $enemy to "Caravanners", $enemyhealth to 600, $enemymaxHealth to 600, $enemyattack to 200, $enemybaseattack to 50]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
After a long search, you finally found something in the hot desert, three travelers all riding on a giant mutated camel, this six-humped creature is not very fast, but they are extremely endurance when running.
One of the travelers sees you, and immediately turns the mutant camel and runs off in opposite direction as you. If you have good stamina, you might eventually catch up to them, but if you're not, it's not even worth pursuing.
<<if $timelapse isnot 1>><<IncTime 500 minutes>><</if>><<set $timelapse to 1>>
<<if $constitution >= 9>>(Constitution 9) [[Run after them|3 caravan catch them][$timelapse to 0]]<<else>>(Constitution 9) Run after them<</if>>
[[Let them go|3 caravan let go][$timelapse to 0]]<<if $uniqueraid01 is 1>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. You couldn't find any suitable prey. So you got back to Babili, empty-handed.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
<img src="./Assets/img/npc/Gaia.png" width="800" height="800" alt="Gaia">
Not long after your search, you see a woman alone in the wastes, she's wearing clothes made out of hide and holding nothing but a spear. A tribal, most likely, some wasteland tribes have the tradition of sending their new adults out into the waste alone to test their mettle. This one unfortunately wonders too close to Babili.
<<if $timelapse isnot 1>><<IncTime 180 minutes>><</if>><<set $timelapse to 1>>
[[Attack her and try to enslave her][$inmenu to 0, $timelapse to 0, $enemy to "Tribal woman", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to 100, $enemybaseattack to 20, $uniqueraid01 to 1]]
<<if ndef $slavesincage>><<set $slavesincage = 0>><</if>>
[[Let her go and go back to Babili|Babili][$inmenu to 0, $timelapse to 0]]<</if>>Kagami's tent is probably the biggest in the entire outer Babili, it might not be accurate to refer to it as a tent anymore, it's clearly specially made, bigger than a house, decorate with colorful patterns, illustrating scenes with exotic art style.
<<if $CurHr >= 11>>The guards in front of the tent's silk curtain door let you inside after they took away your weapons.
<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
<<if ndef $kagamiserve>><<set $kagamiserve to 0>><</if>>
There's Mistress Kagami, graceful and sumptuous, lying on a bunch of soft pillows, with four slaves each attending to her different needs, she looks at you and smiles:
"Here you are."<<if $equipedarmour is "None">> She looks at your naked body up and down: "What? You had your clothes mogged? Or are you trying to play something silly with me? It would never work, I can tell you that, you need to serve to earn my favor... to be honest, I'd have you whipped for sulling my eyes, but I'd hate to leave scars on your skin......"<</if>>
[[Talk to Kagami]]
[[Ask her if there's anything you can do for her]]<<else>>The guards in front of the tent's silk curtain door stop you and tell you that mistress Kagami is resting.<</if>>
[[Leave|Babili]]<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"You wish to speak? Fine, I'll allow it." Kagami looking at you lazily, awaiting your questions.
"[[Why do you ask me to come here]]?"
"[[Who are you|who are you kagami]]?"
"[[What's your goal]]?"
[[Nevermind|Visit Kagami]]<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"There are. But if you are expecting some mercenary job, you won't get any. I have people taking care of those. What I need from you, well, is simply 'serve'. Serve as you should, and serve willingly and happily."
"If you please me with your service, I shall allow you to work on more delicate services, maybe even more personal and private ones." Kagamis grins: "''If'', you pleases me. Peasant."
[[Fanning for Kagami]]
[[Leave|Visit Kagami]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Sexual Escapades is an old world porn magazine series. Mostly features modern (pre-war of course) themed erotic arts and stories. This is volume 1 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Sexual Escapades Vol.1'>><<popup 'Read Sexual Escapades Vol.1' 'Read Sexual Escapades Vol.1'>><</link>>(Based on a true story that occurred in Germany)
Hans hand the prescription medicine to the customer, with a smile at the same time -- He is a pharmacist in this small pharmacy, a simple job which he likes dearly, he feels great that he can provide medicine for people in pain......
Huh?
The next guest was a tall, beautiful mature woman with a long black ponytail that's sticking out of a baseball cap, but she did not hold any prescriptions or medicines. She looked at Hans with a half-smile, and held the bottom of her shirt.
"Excuse me, do you need anything?" Hans puzzled but still asks.
"Give me all the money in the counter. Now." The female said with the same expression.
Is this a robbery? This is the first time Hans has encountered such situation. After all, this is a small town, but... What is she planning? She doesn't look like she's carrying any weapons, is there bomb under her shirt? That's bit over the top isn't it --
"I said, give me the money." The woman became impatient and lifted her shirt.
Huh?
The woman was wearing nothing under it, two giant health looking breats were exposed right in front of Hans, the plump nipples and the large areolas were dark brown, the woman pinch her nipples and pointed them at Hans.
"If you don't give it to me right now... I'm going to shoot."
Hans, whose head had short-circuited by current imagery, unable to respond.
Annoyed, the woman squeez her nipples, and with her skillful squeezing, two white streaks of breast milk shot out, drew a parabola in the air, and hit Hans's face with extrame precision. Some of it even went into his mouth.
Tatste so sweet, so nostalgic, the taste that I once forgot when I was a child......
No no no!
Huh?!
"I said! Hand over the money!" the woman said threateningly, her fingers and nipples twitching.
"Okay, okay!" Although he couldn't comprehend the situation, Hans quickly opened the cash register and gave all the money in it to the woman.
Holding the money in one hand, pinching a nipple in the other and aiming them at Hans, the woman backed up to the door with satisfaction... then opened the door and ran out without pulling her clothes down.
Hans still had his mouth half open, white breat milk drips from his face.
"What the hell was that?"<<if ndef $getffmag3>><<set $getffmag3 = 0>><</if>><<if $gunpowder >= 200>>''You bought Sexual Escapades Vol.1 for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getsemag1 to 1, $boughtsemag1 to 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]You run into ''Caravanners''!
These caravaneers are all in some big heavy ponchos to protect them from the wasteland sun, and some kind of improvised under armour to protect them from attacks. They all have different weapons -- all of which are aiming at you.
Caravanners' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|5 men caravan won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You killed some caravaneers before the two left surrenders, they have no will of keep resisting after seeing their friends murdered, and won't stop begging you to just let them go. You collar them up then brought them back to Babili.
''(You got 60 grams of gunpowder from selling 2 slaves to Babili, and 150 grams from the slaves' possessions!)''
<<IncTime 360 minutes>><<set $inmenu to 1, $gunpowder += 210, $slavecapnum += 2>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>After a long and tiring chase, at last, you got close enough to threaten them with your weapon, they reluctantly stop the camel and got off, none of them is well armed to fight back, so you collar them up -- unfortunately, well you are doing so the camel got away, it could have fetched a good price... but you did just got three slaves without a fight.
You set back to Babili.
''(You got 90 grams of gunpowder from selling 3 slaves to Babili, and 30 grams from the slaves' possessions!)''
<<IncTime 360 minutes>><<set $inmenu to 1, $gunpowder += 120, $slavecapnum += 3>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Not worth tiring yourself out for nothing.
So you got back to Babili, empty-handed.
<<if $timelapse isnot 1>><<IncTime 300 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But luckily, this time you did, it was a two-man caravan, both of them armed, when they saw you, you can see that they are shaken but stood their ground because they don't know what do you want.
Maybe if you're intimidating enough, you can scare them into submission.
<<if $timelapse isnot 1>><<IncTime 400 minutes>><</if>><<set $timelapse to 1>>
<<if $strength >= 10>>(Strength 10) [[Demand them to surrender|2 caravan threten][$timelapse to 0]]<<else>>(Strength 10) Demand them to surrender<</if>>
[[Attack them|2 Caravanners fight start][$inmenu to 0, $timelapse to 0, $enemy to "Caravanners", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to 120, $enemybaseattack to 30]]They almost shit their pants, both of them throw down their weapons right away and plead you to spare their life. You collar them and told them to just shut the fuck up.
You set back to Babili.
''(You got 60 grams of gunpowder from selling 2 slaves to Babili, and 30 grams from the slaves' possessions!)''
<<IncTime 360 minutes>><<set $inmenu to 1, $gunpowder += 90, $slavecapnum += 2>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]You run into ''Caravanners''!
These caravaneers are all in some big heavy ponchos to protect them from the wasteland sun, and some kind of improvised under armour to protect them from attacks. They all have different weapons -- all of which are aiming at you.
Caravanners' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|2 caravan fight won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You won! But sadly, your would-be properties are dead. Well, one of them is dead for sure, the other one still struggles, but with that open wound on him, there's no saving him.
So you got back to Babili, empty-handed.
''(You got 30 grams from their possessions!)''
<<IncTime 360 minutes>><<set $inmenu to 1, $gunpowder += 30>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
You were ordered to fan for Kagami, to lessen the heat from the wasteland desert that keeps creeping into this tent.
It is perhaps the most boring task you ever have to fulfill, your arms grow tired really soon, but if you slack, the slaver guards will roughly remind you to do your work.
Kagami herself rarely pays attention to you besides using you as an armchair to stand up or change position, during the hours you have been fanning for her, the only exciting time was when Kagami's female slaver friends come to visit her, and they gawked and giggled while talking about you -- until Kagami tell them that you are not a slave, just someone willingly come to serve her. The female slavers look at her with awe, and you with disdain, one of them even surprised you with a heavy grope on your crotch while laughing: "Wait, so you do have balls."
They all laughed at you, then went on talking about other things. After they left, Kagami has a slave to throw you a little powder, and tells you to leave, for now.
''(Receive 10 grams of gunpowder!)''
<<IncTime 360 minutes>><<set $inmenu to 1, $gunpowder += 10, $kagamiserve += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"Quite simple, really, you were sheltered, I presume... not really a low-born, but most definitely not a high-born. So I wish to teach you the hierarchy that most wastelanders already learnt in their lifetime. I want to teach you to serve, so you know your place in our new world. The new world my forefathers, this city's great founders work so hard to build."
"Who knows, maybe you'll learn to love to serve."
[[Continue|Talk to Kagami]]<<IncTime 3 minutes>><img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
"My... goal? There's no such thing. A goal is something that the lower class chases, keeping the hope in their simple minds that one day they may live like a highborn. What I have, is 'wants', and I get what I want."
She ate a piece of fruit served by a slave, then says: "But I can guess what you really mean... what I want in the long term, is to rebuild our world, like every respectable power here in Babili really want. Slavery is but means. We want to build a new world that won't easily come to ashes like the old one, one with rules and structures that worked for thousands of years before, one where the select few controls all, so that the foolish many have no chance of destroying it again."
"A world with no wars, no crimes, everyone doing what they were born to do, and so we can all live on."
<<IncTime 6 minutes>>
[[Continue|Talk to Kagami]]<img src="./Assets/img/npc/Kagami.png" width="800" height="800" alt="Kagami">
Kagami waves her hand, four slaves come and lift her to a standing position, then she says with her head high:
"I am Mistress Kagami, low-born."
"O Mistress Kagami," One of the slaves chants: "granddaughter of the great Ogami, who founded the city of Babili along with other great master slavers, our eternal city, city of the new world. May her live long and rules longer."
"O Mistress Kagami," One other slave chants louder: "Ruler of outer Babili, with powers beyond, riches innumerable, she owns a thousand lives, a goddess in mortal flesh."
"You'll do well to remember this." Kagami says, clearly she enjoys this little routine.
<<IncTime 5 minutes>>
[[Continue|Talk to Kagami]]<img src="./Assets/img/items/typewriter.png" width="926" height="370" alt="typewriter">
AKA Thompson submachine gun, AKA Tommy gun, AKA Chicago piano, AKA trench sweeper, AKA trench broom, AKA that mob gun. Iconic look, iconic sound, if you wanna kill with style, you kill with these guns.
Weapon damage: 64-74
Type: SMGs
Ammo: .45
You have $getchicagot of this item.
<<if $equipedweapon isnot "Chicago Typewriter">>([[Equip|Inventory][$equipedweapon to 'Chicago Typewriter', $ammo to ".45 ammo", $ammocount to $get45, $playerattack to 10, $playerbaseattack to 64, $usinggun to 1]])<</if>><<if $equipedweapon is 'Chicago Typewriter'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/items/tesubo.png" width="800" height="377" alt="tesubo">
Long and thin iron clubs with studs on the upper half, for maximum force transfer when hitting your enemies. Easy to make and cheap to make, but still effective.
Weapon damage: 35-40 + Strength * 2
Type: Blunt Melees
You have $gettetsubo of this item.
<<if $equipedweapon isnot "Tesubo">>([[Equip|Inventory][$equipedweapon to 'Tesubo', $playerattack to 5, $playerbaseattack to 35, $usinggun to 0, $meleemuti to 2]])<</if>><<if $equipedweapon is 'Tesubo'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/items/triplet.png" width="600" height="600" alt="triplet">
Triple barrel shotgun, because why the fuck not! And why not quadruple barrel shotgun? Easy there, we will get to there, don't ya worry.
Weapon damage: 58-78
Type: Shotguns
Ammo: 12 gauge shell
You have $gettriplet of this item.
<<if $equipedweapon isnot "Triple Threat">>([[Equip|Inventory][$equipedweapon to 'Triple Threat', $ammo to "12 gauge", $ammocount to $get12gauge, $playerattack to 20, $playerbaseattack to 58, $usinggun to 1]])<</if>><<if $equipedweapon is 'Triple Threat'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 0, $vingreyfold to 0, $vinle to 0, $vinn085 to 0, $vinbabili to 0, $vintribalvillage to 1, $vinst to 0>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to the Tribal Village......
<<print either("[[Continue|Tribal Village re storm]]", "[[Continue|Tribal Village re nothing]]", "[[Continue|Tribal Village re nothing]]", "[[Continue|Tribal Village re Wendigo]]")>>
<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun buring hot on top of you, dried and died earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to the Tribal Village......
<<print either("[[Continue|Tribal Village re storm]]", "[[Continue|Tribal Village re nothing]]", "[[Continue|Tribal Village re nothing]]", "[[Continue|Tribal Village re Wendigo]]")>><</if>><<IncTime 720 minutes>><<set $inmenu to 1>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Tribal Village][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Tribal Village][$inmenu to 0]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach the Tribal Village safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Tribal Village][$inmenu to 0, $driving to 0, $timelapse to 0]]<<set $inmenu to 1>><<IncTime 720 minutes>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
As you drive through the vast wasteland, you see something in the distance, something quite huge, but walks on its two feet -- well, two hooves. It looks at your diraction with crazy goat-like eyes, even if you don't count its sharp antlers, this monster is more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
A wendigo, feared mutant beast among the wastes.
<<set $enemy to "Wendigo", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to "80", $enemybaseattack to "50">>
[[Fight|re Wendigo fight][$inmenu to 0, $driving to 0]]
[[Drive around it|Tribal Village][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
As you walk on the vast wasteland, you see something in the distance, something quite huge, but walks on its two feet -- well, two hooves. It looks at your diraction with crazy goat-like eyes, even if you don't count its sharp antlers, this monster is more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
A wendigo, feared mutant beast among the wastes.
<<set $enemy to "Wendigo", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to "80", $enemybaseattack to "50">>
[[Fight|re Wendigo fight][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><img src="./Assets/img/locations/tribalvillage.png" width="1024" height="512" alt="tribalvillage">
<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1, $playshinetown to 0>><</if>>
''A little village out in the wastes, there're many others like this one, where people re-embraced and took on tribalism, hunt, survive, live and die together as a tribe.
Yet this one must be somewhat special, seeing how close it is to the slaver city Babili. Must has something to keep them from being raided and enslaved.''
<<if $tvgone is 1>>This little village is no more, you destroyed it after you find out the villagers are all cannibals.<<else>>The village is surrounded by crudely made wooden spikes, there are a few tribesmen standing guard in the opening, holding katanas and some kind of big metal clubs.
<<if $intvillage is 1>>
[[Enter the village|In Tribal Village]]<<else>>
[[Approach them and ask for entry]]<</if>><</if>>
To the east, west and south of the village are all deep swamps, mutant beasts roam free in it, a great place to hunt or maybe scavenge -- if you have something for the radiations that built up in those swamp water.
[[To the Great Swamps]]<<if $meetzavvi isnot 1>>
At the edge of the swamp, you heard what sounds like people fighting, and animalistic roaring filled with anger.
[[Investigate the sounds]]<</if>><<if $zavviintv is 1>>
Zavvi is waiting for you near the swamps, it looks like she caught herself a prey and is now grilling it on a small bonfire.
<<if $comslots < $maxcoms>>[[Take Zavvi with you]]<<else>>Take Zavvi with you (Can't bring more companions with you)<</if>><</if>><<if $zavvicompanion is 1>>
You can tell Zavvi to wait here for you. She'll do fine here.
[[Tell Zavvi to wait here]]<</if>><<if $bhtv1 is 1 && $bhbq isnot 2>>
The target of your bounty is around here, you have their picture and description on the bounty pamphlet.
[[Look for your target|tribal village bounty 1]]
<</if>>
<<if $owncar is 1 && $vintribalvillage is 1>>
Your car is parked outside of the village, it should be safe enough. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Tribal Village]]
<</if>>
[[Leave Tribal Village|Map]]You run into ''Wendigo''!
It looks at your diraction with crazy goat-like eyes, even if you don't count its sharp antlers, this monster is more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
Wendigo's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|re Wendigo surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|re Wendigo won]]<</if>>You lay on your back, legs up and revealing your asshole to show your submission, hoping this mutated monster still has the instinct and libido to fuck you instead of eating you.
Lucky for you, it does. With heavy footsteps, the thing moves up to you, using its ugly rotten face to nudge your ass, sniffing around. You can see the tapered dick of this monster get hard and rise out of its sheath.
Then, out of nowhere, the monster let out a deafening roar and grabs you, its sharp claws hurt like hell, the stench of the thing also making you almost faint.
<img src="./Assets/img/sex/monster01.png" width="1024" height="608" alt="monster01">
But something is making that impossible -- the monster sticks its cock inside of your anus and starts to fuck you, with you in midair, like it's fucking a blowup doll.
You feel its giant animal cock almost destroying your insides, and looking down, you can even see the big bulge it makes on your stomach!
Pain mixed with pleasure makes your mind rumble, but the monster's thrusts didn't even slow down a bit, you can see blood and the wendigo's body fluid flying out onto the ground with each thrust... just when you are about to lose your consciousness from this hard raping, you feel your intestines being filled up. Wendigo cums deep inside of you.
Then, it just drops you on the dirt and left, leaving you there dripping blood and cum, again, like a used blowup doll.
You gather yourself the best you could and try to make your way to the Tribal Village.
<<set $inmenu to 1, $anals += 1>><<IncTime 35 minutes>><<set $health to Math.clamp($health - random(20, 50), 0, $maxHealth)>>
''(You lost some health due to the harsh fucking!)''
<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1, $playshinetown to 0>><</if>>
[[Continue|Tribal Village][$inmenu to 0, $driving to 0, $timelapse to 0]]<<if ndef $getwendigomeat>><<set $getwendigomeat = 0>><</if>>You killed the wendigo, this monster looking beast's flesh are all rotten looking, but not all... you harvest the better-looking parts and put them in your bag. Even if you don't eat them yourself, you can sell them, someone is surely desperate or have a peculiar taste for such delicacies.
<<set $inmenu to 1>><<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1, $playshinetown to 0>><</if>>
''(Receive items: "Wendigo's Meat"*1)''
<<set $getwendigomeat += 1, $killbeast += 1>>
[[Continue|Tribal Village][$inmenu to 0]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
[[Exit your vehicle|Tribal Village][$inmenu to 0]]<img src="./Assets/img/items/meat.png" width="600" height="321" alt="meat">
A piece of raw Wendigo's meat. It doesn't looks great, but still might be eatable, after it's well cooked and de-radiated.
Not a good idea to eat this thing raw.
Type: Food
You have $getwendigomeat of this item.
<<if $getwendigomeat >= 1>>(<<link 'Eat'>> <<if $getwendigomeat >= 1>><<set $health to Math.clamp($health - random(50, 60), 0, $maxHealth), $getwendigomeat -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/locations/tribalvillage.png" width="1024" height="512" alt="tribalvillage">
<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1, $playshinetown to 0>><</if>><<if $stealcorpse is 1 && $getcorpse >= 1>>As soon as you walked into the village, a group of village warriors surrounded you, they must be planning this ambush as soon as you set foot near the village. You are not hard to spot, after all, you are carrying their stolen goddess with you.
They attack you mercilessly, they are going to have a great time with your corpse.
[[Continue|Death]]<<else>>
Rundown shacks and half-shelters are what made this village, but there's a big bonfire in the center of the village that seems to be tended to and keeps burning at all times.
Tribesmen and women working their own duties and chores, busy but content, all seem to be in great harmony, you even see kids just running around the village, playing and laughing. They may live tough lives, but it's not one without happiness. <<if $keensense >= 8>>''(Succeed in Keensense check)'' But looking more carefully, you can see some of them are just skin and bones, and some have this weird dull look in their eyes, maybe they are not doing so well after all.<<else>>''(Failed in Keensense check)''<</if>>
The biggest house is in the middle of the village, near that bonfire, it must be an important building, perhaps the village hall of this place.<<if $CurHr >= 20>> There're people gathering around the bonfire, singing and dancing, some elderly passing around meat to them and they all eat in front of the fire. It looks like some sort of tradition or even religious thing, maybe you can join in if you asked them nicely.
[[Ask to join them around the bonfire]]<</if>>
[[Visit the village hall]]
There are quite a few people guarding a hut that's half buried in the ground, with mud smeared on its walls and roof -- to keep it cool. You also see people asking to go in and come out with food and stuff. Maybe that's the village's storehouse, you can ask to trade there.
[[Visit village storehouse]]
[[Leave|Tribal Village]]<</if>>When you approach those tribesmen, they unanimously stare at you, the weapons in their hands remians in the same postion, but by the tensity of their musles, you can tell they are ready to be reposationed at any time.
"Good day, outsider." One of them gives you a courtesy smile: "Trader? Slaver? Or else?"
"[[Trader]]."
"[[Slaver]]."
"[[Else]].""Alright then, come in if you wish, but please keep your weapons holstered." He says while making way for you: "We welcome our guests, we also welcome enemies, with different manners of course, so do stay on your best behaviors, friend."
You don't think your answers matter to them that much, when you walk in the rest are still staring at you, something about their stare is giving you a chill.
You enter the village.
[[Continue|In Tribal Village]]"Alright then, come in if you wish, but please keep your weapons holstered." He says while making way for you: "We welcome our guests, we also welcome enemies, with different manners of course, so do stay on your best behaviors, friend."
You don't think your answers matter to them that much, when you walk in the rest are still staring at you, something about their stare is giving you a chill.
You enter the village.
[[Continue|In Tribal Village]]"Alright then, come in if you wish, but please keep your weapons holstered." He says while making way for you: "We welcome our guests, we also welcome enemies, with different manners of course, so do stay on your best behaviors, friend."
You don't think your answers matter to them that much, when you walk in the rest are still staring at you, something about their stare is giving you a chill.
You enter the village.
[[Continue|In Tribal Village]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<set $enemy to "Humm", $enemyhealth to 1000, $enemymaxHealth to 1000, $enemyattack to "100", $enemybaseattack to "200">>
The moment you are about to attack, Humm let out a sigh, he didn't back down, didn't even hesitate a second after that, he stands before you, says with his deep bombing voice:
"Leave while you can, scum. You will not harm the Elysium."
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
[[Fight|Humm fight]]<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
You run into ''Humm''!
This guardian of the Elysium is at least 2.5 meters tall and about as wide as a dinner table, yet he is terrifyingly quick for his size.
Humm's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|humm won][$inmenu to 0]]<</if>><img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
"No...''NO''! You demon... I'll not, will not let you..." Humm uses his last bit of strength to back up against the narrow road: "...Harm the Elysium."
Then, he died, while standing up and using his giant body to block the road. Quite touching, but you just climbed over him. No one is stopping you from lying doom onto this little settlement anymore.
The people of Elysium must have heard your fighting, because they are in total chaos, trying to escape, but sadly the only way out of this mountaintop is through that only road, easy to defend, hard to run.
<<set $enemy to "People of Last Elysium", $enemyhealth to 1200, $enemymaxHealth to 1200, $enemyattack to "180", $enemybaseattack to "20">>
When you start slaughtering them, only a few fight back, others lost hope the moment their guardian died.<<if $charlottegone is 1>> Among those who fight back, you saw Charlotte, she's crying, but won't run away, won't back down.<</if>>
[[Keep attacking|last elysium fight]]You run into ''People of Last Elysium''!
Mutants, freaks and weirdos, they are not suited for fighting, after living in the Elysium in peace for such a long time.
People of Last Elysium's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|last elysium won][$inmenu to 0]]<</if>><img src="./Assets/img/locations/LastElysium.png" width="1280" height="670" alt="Last Elysium">
You've killed all who fight back, what's left are only begging for their lives or sitting there hopelessly, telling themselves that this is all just a nightmare, you, are just a nightmare. 'Cause few in this world, in this wasteland, can be this cruel.
dozens of dead bodies laying around, men, women, children, yeah... yeah, it does look like a nightmare.
So, now what are you going to do, nightmare?
<<if $joinslaver is 1>>[[Enslave those who left and herd them to Baili]]<<else>>Enslave those who left and herd them to Baili (You're not a slaver)<</if>>
<<set $legone to 1, $inmenu to 1, $killmen += 45, $killwomen += 58, $killbeast += 21>><<IncTime 160 minutes>>
[[Kill them all and burn this place to the ground]]<<if $robincompanion is 1>>"$name? You, you are kidding, right?" Robin took a few steps back, looking at you like a monster: "I trusted you, you... you are a slaver? How could you?!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''
<</if>>You set the place on fire and collared whoever left. Then herd them all the way to Babili. When you arrive, you can tell slavers look at you with greed and envy, but none dare to touch your merchandise, it's not often that one single slaver brings back so many slaves on their own.
''(You got 750 grams of gunpowder from selling 25 slaves to Babili!)''
Now that the last residents of the Last Elysium are slaves... the Last Elysium is no more.
<<IncTime 600 minutes>><<set $inmenu to 1, $gunpowder += 750, $slavecapnum += 25>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<set $$killmen += 9, $killwomen += 13, $killbeast += 8, $nightmareperk to 1, $dexterity += 1>>You did it, you killed every last one of them! Good for you. Took you a while to find those who are hiding, but you found them, dragged them out, and killed them too, then, you set a fire to this entire settlement.
''(You gain perk: [Nightmare]!)''
The Last Elysium is no more.
<<IncTime 160 minutes>>
[[Continue|Last Elysium][$inmenu to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other slavers set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. You couldn't find any suitable prey. So all of you got back to Babili, empty-handed.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other salvers set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But luckily, this time you did, it was a large caravan, about a dozen people and a few mutant mules, when they see you -- a group of slavers -- approaching them, they start to shoot at you immediately.
It's a fight.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|6 slaves caravan fight start][$inmenu to 0, $timelapse to 0, $enemy to "Caravan Guards", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to 80, $enemybaseattack to 20]]<img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(80, 120), 0, $maxHealth)>>
You and other slavers set off Babili and went on your raid.
But during your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You and others try your best to shelter yourself from the storm, but it still makes you feel weak and sick. All of you have to go back to Babili, empty-handed.
''(You lost some health due to the harsh weather!)''
<<IncTime 360 minutes>>
[[Continue|Babili][$inmenu to 0]]You run into ''Caravan Guards''!
Those men are in some big heavy poncho to protect them from the wasteland sun, and some kind of improvised under armour to protect them from attacks. Big shotgun barrels sticking out from the poncho, aiming right at you.
Caravan Guards' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|6 slaves caravan won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You killed the caravan guards that are fighting with you, others were killed or knocked out by your slaver buddies.
You and other slavers collar those who are still alive up, then brought them back to Babili.
''(You got 25 grams of gunpowder from selling 6 slaves to Babili with other slavers, and 12 grams from your cut of the slaves' possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 37, $slavecapnum += 6>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<if $uniqueraid02 is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(80, 120), 0, $maxHealth)>>
You set off Babili and went on your raid.
But during your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick. You have to go back to Babili, empty-handed.
''(You lost some health due to the harsh weather!)''
<<IncTime 360 minutes>>
[[Continue|Babili][$inmenu to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
<img src="./Assets/img/npc/Alo.png" width="800" height="800" alt="Alo">
Not long after your search, you see a man alone in the wastes, he's wearing clothes made out of hide and holding nothing but a spear. A tribal, most likely, some wasteland tribes have the tradition of sending their new adults out into the waste alone to test their mettle. This one unfortunately wonders too close to Babili.
<<if $timelapse isnot 1>><<IncTime 180 minutes>><</if>><<set $timelapse to 1>>
[[Attack him and try to enslave him][$inmenu to 0, $timelapse to 0, $enemy to "Tribal man", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to 100, $enemybaseattack to 20, $uniqueraid02 to 1]]
<<if ndef $slavesincage>><<set $slavesincage = 0>><</if>>
[[Let him go and go back to Babili|Babili][$inmenu to 0, $timelapse to 0]]<</if>><img src="./Assets/img/npc/Gaia.png" width="800" height="800" alt="Gaia">
You run into ''Tribal woman''!
She's wearing clothes made out of hide and holding nothing but a spear, She's a little flustered by your sudden attack, but her instincts and training make her counterattack quick and deadly.
Tribal woman's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|tribal girl won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if ndef $slavesincage>><<set $slavesincage = 0>><</if>>You knocked down the tribal woman and kicked the spear out of her hands.
"Please! Don't kill me!" She is fresh to this wasteland, after all, she lost all the fight in her as soon as she is bested.
You easily collar her and make her stand up and follow you back to Babili. Where you can decide her fate:
Keep her for yourself if you got a personal cage, or just sell her to the city. You'll also need 50 grams to buy the collar -- it's city's property.
<<if $gunpowder >= 50>><<if $boughtbcage is 1 && $slavesincage < 5>>[[Keep her for yourself|keep tribal girl][$inmenu to 0, $timelapse to 0]]<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Keep her for yourself|keep tribal girl][$inmenu to 0, $timelapse to 0]]<</if>><<if $boughtbcage isnot 1>>Keep her for yourself (You don't have a cage)<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Keep her for yourself (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Keep her for yourself (You cage is at capacity)<</if>><<else>>Keep her for yourself (You don't have enough gunpowder)<</if>>
<<set $inmenu to 1>>
[[Sell her to Babili|sell tribal girl][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/Gaia.png" width="800" height="800" alt="Gaia">
You decided to keep this one for yourself. You also learned that her name is Gaia, and indeed she's from a tribal settlement far from here, she walks all this way to prove herself to be capable. Probably gonna be her most regrettable decision ever.
Because you own her now, and you can do whatever you please with her. She is your slave.
''(You lost 50 grams of gunpowder!)''
''(New personal slave in your cage at Babili's bazaar!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder -= 50, $incagegaia to 1, $slavesincage += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]You sold the tribal woman to the city of Babili.
''(You got 30 grams of gunpowder from selling 1 slave to Babili, and 2 grams from slave's possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 32, $slavecapnum += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Alo.png" width="800" height="800" alt="Alo">
You run into ''Tribal man''!
He's wearing clothes made out of hide and holding nothing but a spear, he's a little flustered by your sudden attack, but his instincts and training make his counterattack quick and deadly.
Tribal man's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|tribal man won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if ndef $slavesincage>><<set $slavesincage = 0>><</if>>You knocked down the tribal man and kicked the spear out of his hands.
"You won! You won! Enough now!" He is fresh to this wasteland, after all, his wounds made him lost all his fight in him.
You easily collar him and make him stand up and follow you back to Babili. Where you can decide his fate:
Keep him for yourself if you got a personal cage, or just sell him to the city. You'll also need 50 grams to buy the collar -- it's city's property.
<<if $gunpowder >= 50>><<if $boughtbcage is 1 && $slavesincage < 5>>[[Keep him for yourself|keep tribal man][$inmenu to 0, $timelapse to 0]]<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Keep him for yourself|keep tribal man][$inmenu to 0, $timelapse to 0]]<</if>><<if $boughtbcage isnot 1>>Keep him for yourself (You don't have a cage)<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Keep him for yourself (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Keep him for yourself (You cage is at capacity)<</if>><<else>>Keep him for yourself (You don't have enough gunpowder)<</if>>
<<set $inmenu to 1>>
[[Sell him to Babili|sell tribal man][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/Alo.png" width="800" height="800" alt="Alo">
You decided to keep this one for yourself. You also learned that his name is Alo, and indeed he's from a tribal settlement far from here, he wanted to outrun his brothers and that's why he's all the way here. A dumb decision.
Because you own him now, and you can do whatever you please with him. He is your slave.
''(You lost 50 grams of gunpowder!)''
''(New personal slave in your cage at Babili's bazaar!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder -= 50, $incagealo to 1, $slavesincage += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]You sold the tribal man to the city of Babili.
''(You got 30 grams of gunpowder from selling 1 slave to Babili, and 5 grams from slave's possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 35, $slavecapnum += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Gaia.png" width="800" height="800" alt="Gaia">
<<if $boughtbtent is 1>>You brought Gaia back to your own tent, for some private time.<<else>>You hung sheets around the cage for some private time.<</if>>
She turns her head down when you pushed her to her knees and lift her rags, she is still not used to the slave life, but the collar on her neck has told her not to disobey. You can feel her entire body tense up when you touch her pussy.
Guess it's not going to lube itself. You spit on your hand and roughly rub it all over her hot cunt.
<img src="./Assets/img/sex/vaginal01.png" width="850" height="515" alt="vaginal01">
This tribal woman let out a little scream when you enter her, but soon she covers up her own mouth, don't know if it's out of pride or fear. Maybe you can find out.
You start to fuck your hot fit tribal slave, pound her ass harder and harder, almost drive her onto the ground, she tries to stay still at first, but in the end, fall forward only with her ass up, and lets out some barely audible moans. So it was her pride, don't want her master, the one who enslaved her to know she's feeling something, eh?
Well, not going to work out her way. You grab her both arms so she can't cover her mouth, then proceed to fuck her every rougher. Gaia still tries to hide her moan, but eventually failed when you cum deep inside of her.
You stand up and look down at your slave, your cum looks exceedingly eye-catching when it drips out onto her caramel colour ass.
<<set $inmenu to 1, $fucks += 1>><<IncTime 40 minutes>>
[[Continue|Check your own cage]]You sold Gaia in an auction.
''(You got 135 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 135, $incagegaia to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed Gaia's collar and set Gaia free.
<<set $incagegaia to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]<img src="./Assets/img/npc/Alo.png" width="800" height="800" alt="Alo">
<<if $boughtbtent is 1>>You brought Alo back to your own tent, for some private time.<<else>>You hung sheets around the cage for some private time.<</if>>
This tribesman was always quiet and listless ever since his enslavement, don't seem to care about anything anymore, but when you pushed him down and try to lift his loincloth, he freaks the fuck out.
"No! Not this! Please! I'm not even into men!"
You activated his slave collar, he drop down defenseless, twitching and defeated, you can see his eyes tearing up when you spit on your hand and smear it onto his asshole.
Well, too bad.
<img src="./Assets/img/sex/anal07.png" width="810" height="624" alt="anal07">
You force your way inside of Alo, he stops twitching from the electric shock, but didn't fight back anymore, just lies there and lets you keep on fucking him, his eyes are almost lifeless. Maybe you broke him down even more now.
But it's hard to care when you are enjoying such a tight asshole, you spread his firm butt apart, wanting to push your balls in there if you could, and when you're about to cum, you pull out just in time to shoot your hot load onto his limp penis.
You really enjoy using your property, so you gotta mark your territory.
<<set $inmenu to 1, $fucks += 1>><<IncTime 40 minutes>>
[[Continue|Check your own cage]]You sold Alo in an auction.
''(You got 90 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 90, $incagealo to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed Alo's collar and set Alo free.
<<set $incagealo to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed Gaia.
<<set $incagegaia to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed Alo.
<<set $incagegaia to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]<<set $slaverrep6 to 1, $slaverrep to "Elite">><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Well well well, I'm really impressed." Derek changes into a formal tone: "I am to inform you that because of your service to the city of Babili, you have been promoted to an Elite slaver."
He put a stamp on your file, then says: "You know what that means, $name? It means you can go on and march your way into the inner city now. Who would've known, you will see the inner city before me? You must be busy lately, catching prey... well, on you go then. Elite slaver."
<<else>>"Oh it's you..." The administrative guy looks down at your file: "$name, yes? I am to inform you that because of your service to the city of Babili, you have been promoted to an Elite slaver."
He put a stamp on your file, then says: "Now, you have the promation to enter the inner city. Good work."
<</if>><<IncTime 5 minutes>>
[[Continue|Approach slaver administrative]]<<set $slaverrep7 to 1, $slaverrep to "Master">><<if $killderek isnot 1>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Hmm." Derek has this fake smile on his face, but his eyes are on you like he wants to use his stare to melt you: "I am to inform you that because of your service to the city of Babili, you have been promoted to... Master slaver."
"I remember you being a green little shit like it was yesterday... master slaver? Did you sell an entire city or something, how do you sleep at night, knowing you ruined hundreds of lives? Go on then, go into the inner city's council. You have a seat there now."
He put a stamp on your file, then stopped looking at you or acknowledge you all together.
<<else>>"Oh, oh! Sir, $name, great to see you." The administrative guy looks down at your file: "Yes, I am to inform you that because of your service to the city of Babili, you have been promoted to Master slaver."
He put a stamp on your file, then says with a flattery smile on his face: "Now, you will have a seat in the council. Please, go there and they'll tell you more."
<</if>><<IncTime 5 minutes>>
[[Continue|Approach slaver administrative]]<img src="./Assets/img/misc/menuwearables.png" width="888" height="69" alt="menuwearables" style="float:left"><br/><br/>
<<if $getcleanclothes >= 1>>[<<link 'Clean Clothes'>><<popup 'Clean Clothes' 'Clean Clothes'>><</link>>]<<if $getcleanclothes >= 1 && $selling is 1 && $equipedarmour isnot "Clean clothes">>([[Sell for 10 grams|Inventory][$getcleanclothes -= 1, $gunpowder += 10]])<</if>> <</if>><<if $gettattereddress >= 1>>[<<link 'Tattered Dress'>><<popup 'Tattered Dress' 'Tattered Dress'>><</link>>]<<if $gettattereddress >= 1 && $selling is 1 && $equipedarmour isnot "Tattered dress">>([[Sell for 5 grams|Inventory][$gettattereddress -= 1, $gunpowder += 5]])<</if>> <</if>><<if $getleatherjacket >= "1">>[<<link 'Leather Jacket'>><<popup 'Leather Jacket' 'Leather Jacket'>><</link>>]<<if $getleatherjacket >= 1 && $selling is 1 && $equipedarmour isnot "Leather jacket">>([[Sell for 10 grams|Inventory][$getleatherjacket -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getrobes >= "1">>[<<link 'Waste Traveler Robes'>><<popup 'Waste Traveler Robes' 'Waste Traveler Robes'>><</link>>]<<if $getrobes >= 1 && $selling is 1 && $equipedarmour isnot "Waste Traveler Robes">>([[Sell for 20 grams|Inventory][$getrobes -= 1, $gunpowder += 20]])<</if>> <</if>><<if $gettubetop >= "1">>[<<link 'Tube Top & Shorts'>><<popup 'Tube Top & Shorts' 'Tube Top & Shorts'>><</link>>]<<if $gettubetop >= 1 && $selling is 1 && $equipedarmour isnot "Tube Top & Shorts">>([[Sell for 30 grams|Inventory][$gettubetop -= 1, $gunpowder += 30]])<</if>> <</if>><<if $getscraparmour >= 1>>[<<link 'Scrap Armour'>><<popup 'Scrap Armour' 'Scrap Armour'>><</link>>]<<if $getscraparmour >= 1 && $selling is 1 && $equipedarmour isnot "Scrap Armour">>([[Sell for 20 grams|Inventory][$getscraparmour -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getdwuniform >= 1>>[<<link 'Debris Walkers Uniform'>><<popup 'Debris Walkers Uniform' 'Debris Walkers Uniform'>><</link>>]<<if $getdwuniform >= 1 && $selling is 1 && $equipedarmour isnot "Debris Walkers Uniform">>([[Sell for 50 grams|Inventory][$getdwuniform -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getdwcaptainuni >= 1>>[<<link "Debris Walker Captain's Uniform">><<popup "Debris Walker Captain's Uniform" "Debris Walker Captain's Uniform">><</link>>]<<if $getdwcaptainuni >= 1 && $selling is 1 && $equipedarmour isnot "Debris Walker Captain's Uniform">>([[Sell for 150 grams|Inventory][$getdwcaptainuni -= 1, $gunpowder += 150]])<</if>> <</if>><<if $getrgjacket >= 1>>[<<link "Rusty's Gangster Jacket">><<popup "Rusty's Gangster Jacket" "Rusty's Gangster Jacket">><</link>>]<<if $getrgjacket >= 1 && $selling is 1 && $equipedarmour isnot "Rusty's Gangster Jacket">>([[Sell for 50 grams|Inventory][$getrgjacket -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getrgkillerjacket >= 1>>[<<link "Rusty's Top Killer Jacket">><<popup "Rusty's Top Killer Jacket" "Rusty's Top Killer Jacket">><</link>>]<<if $getrgkillerjacket >= 1 && $selling is 1 && $equipedarmour isnot "Rusty's Top Killer Jacket">>([[Sell for 150 grams|Inventory][$getrgkillerjacket -= 1, $gunpowder += 150]])<</if>> <</if>><<if $getrluniform >= 1>>[<<link 'Red Lights Uniform'>><<popup 'Red Lights Uniform' 'Red Lights Uniform'>><</link>>]<<if $getrluniform >= 1 && $selling is 1 && $equipedarmour isnot "Red Lights Uniform">>([[Sell for 50 grams|Inventory][$getrluniform -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getfursuit >= 1>>[<<link 'Fursuit'>><<popup 'Fursuit' 'Fursuit'>><</link>>]<<if $getfursuit >= 1 && $selling is 1 && $equipedarmour isnot "Fursuit">>([[Sell for 70 grams|Inventory][$getfursuit -= 1, $gunpowder += 70]])<</if>> <</if>><<if $getwbodyarmour >= 1>>[<<link 'Wasteland Body Armour'>><<popup 'Wasteland Body Armour' 'Wasteland Body Armour'>><</link>>]<<if $getwbodyarmour >= 1 && $selling is 1 && $equipedarmour isnot "Wasteland Body Armour">>([[Sell for 70 grams|Inventory][$getwbodyarmour -= 1, $gunpowder += 70]])<</if>> <</if>><<if $getracesuit >= 1>>[<<link 'Death Racer Suit'>><<popup 'Death Racer Suit' 'Death Racer Suit'>><</link>>]<<if $getracesuit >= 1 && $selling is 1 && $equipedarmour isnot "Death Racer Suit">>([[Sell for 180 grams|Inventory][$getracesuit -= 1, $gunpowder += 180]])<</if>> <</if>><<if $getrarmour >= 1>>[<<link 'Riot Armour'>><<popup 'Riot Armour' 'Riot Armour'>><</link>>]<<if $getrarmour >= 1 && $selling is 1 && $equipedarmour isnot "Riot Armour">>([[Sell for 120 grams|Inventory][$getrarmour -= 1, $gunpowder += 120]])<</if>> <</if>><<if $getbhduster >= 1>>[<<link 'Bounty Hunter Duster'>><<popup 'Bounty Hunter Duster' 'Bounty Hunter Duster'>><</link>>]<<if $getbhduster >= 1 && $selling is 1 && $equipedarmour isnot "Bounty Hunter Duster">>([[Sell for 250 grams|Inventory][$getbhduster -= 1, $gunpowder += 250]])<</if>> <</if>><<if $getscraphelmet >= 1>>[<<link 'Scrap Helmet'>><<popup 'Scrap Helmet' 'Scrap Helmet'>><</link>>]<<if $getscraphelmet >= 1 && $selling is 1 && $equipedheadgear isnot "Scrap Helmet">>([[Sell for 10 grams|Inventory][$getscraphelmet -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getmotorhelmet >= 1>>[<<link 'Wasteland Helmet'>><<popup 'Wasteland Helmet' 'Wasteland Helmet'>><</link>>]<<if $getmotorhelmet >= 1 && $selling is 1 && $equipedheadgear isnot "Wasteland Helmet">>([[Sell for 40 grams|Inventory][$getmotorhelmet -= 1, $gunpowder += 40]])<</if>> <</if>><<if $getarmyhelmet >= 1>>[<<link 'Helmet Of The Old World'>><<popup 'Helmet Of The Old World' 'Helmet Of The Old World'>><</link>>]<<if $getarmyhelmet >= 1 && $selling is 1 && $equipedheadgear isnot "Helmet Of The Old World">>([[Sell for 70 grams|Inventory][$getarmyhelmet -= 1, $gunpowder += 70]])<</if>> <</if>><<if $getdacrown >= 1>>[<<link 'Crown Of Death'>><<popup 'Crown Of Death' 'Crown Of Death'>><</link>>]<<if $getdacrown >= 1 && $selling is 1 && $equipedheadgear isnot "Crown Of Death">>([[Sell for 200 grams|Inventory][$getdacrown -= 1, $gunpowder += 200]])<</if>> <</if>><<if $getrhelmet >= 1>>[<<link 'Riot Helmet'>><<popup 'Riot Helmet' 'Riot Helmet'>><</link>>]<<if $getrhelmet >= 1 && $selling is 1 && $equipedheadgear isnot "Riot Helmet">>([[Sell for 60 grams|Inventory][$getrhelmet -= 1, $gunpowder += 60]])<</if>> <</if>><<if $getwwhat >= 1>>[<<link 'Wild Wastes Hat'>><<popup 'Wild Wastes Hat' 'Wild Wastes Hat'>><</link>>]<<if $getwwhat >= 1 && $selling is 1 && $equipedheadgear isnot "Wild Wastes Hat">>([[Sell for 120 grams|Inventory][$getwwhat -= 1, $gunpowder += 120]])<</if>> <</if>><<if $getgasmask >= 1>>[<<link 'Gas Mask'>><<popup 'Gas Mask' 'Gas Mask'>><</link>>]<<if $getgasmask >= 1 && $selling is 1 && $equipedheadgear isnot "Gas Mask">>([[Sell for 30 grams|Inventory][$getgasmask -= 1, $gunpowder += 30]])<</if>> <</if>><<if $getringag >= 1>>[<<link 'Ring Gag'>><<popup 'Ring Gag' 'Ring Gag'>><</link>>]<<if $getringag >= 1 && $selling is 1 && $equipedheadgear isnot "Ring Gag">>([[Sell for 15 grams|Inventory][$getringag -= 1, $gunpowder += 15]])<</if>> <</if>><<if $getshoes >= 1>>[<<link 'Shoes'>><<popup 'Shoes' 'Shoes'>><</link>>]<<if $getshoes >= 1 && $selling is 1 && $equipedfootwear isnot "Shoes">>([[Sell for 10 grams|Inventory][$getshoes -= 1, $gunpowder += 10]])<</if>> <</if>><<if $gethheel >= 1>>[<<link 'High Heel'>><<popup 'High Heel' 'High Heel'>><</link>>]<<if $gethheel >= 1 && $selling is 1 && $equipedfootwear isnot "High Heel">>([[Sell for 18 grams|Inventory][$gethheel -= 1, $gunpowder += 18]])<</if>> <</if>><<if $getcboots >= 1>>[<<link 'Combat Boots'>><<popup 'Combat Boots' 'Combat Boots'>><</link>>]<<if $getcboots >= 1 && $selling is 1 && $equipedfootwear isnot "Combat Boots">>([[Sell for 25 grams|Inventory][$getcboots -= 1, $gunpowder += 25]])<</if>> <</if>><<if $getgfootchain >= 1>>[<<link 'Golden Foot Chains'>><<popup 'Golden Foot Chains' 'Golden Foot Chains'>><</link>>]<<if $getgfootchain >= 1 && $selling is 1 && $equipedfootwear isnot "Golden Foot Chains">>([[Sell for 50 grams|Inventory][$getgfootchain -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getrrb >= 1>>[<<link 'Rough Rider Boots'>><<popup 'Rough Rider Boots' 'Rough Rider Boots'>><</link>>]<<if $getrrb >= 1 && $selling is 1 && $equipedfootwear isnot "Rough Rider Boots">>([[Sell for 100 grams|Inventory][$getrrb -= 1, $gunpowder += 100]])<</if>> <</if>><<if $getcharlottenecklace >= 1>>[<<link "Charlotte's Handmade Necklace">><<popup "Charlotte's Handmade Necklace" "Charlotte's Handmade Necklace">><</link>>]<<if $getcharlottenecklace >= 1 && $selling is 1 && $equipedneck isnot "Charlotte's Handmade Necklace">>([[Sell for 50 grams|Inventory][$getcharlottenecklace -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getslavecollar >= 1>>[<<link "Slave Collar">><<popup "Slave Collar" "Slave Collar">><</link>>]<<if $getslavecollar >= 1 && $selling is 1 && $equipedneck isnot "Slave Collar">>([[Sell for 35 grams|Inventory][$getslavecollar -= 1, $gunpowder += 35]])<</if>> <</if>><<if $getderekcollar >= 1>>[<<link "Derek's Slave Collar">><<popup "Derek's Slave Collar" "Derek's Slave Collar">><</link>>]<<if $getderekcollar >= 1 && $selling is 1 && $equipedneck isnot "Derek's Slave Collar">>([[Sell for 30 grams|Inventory][$getderekcollar -= 1, $gunpowder += 30]])<</if>> <</if>><<if $getlawbadge >= 1>>[<<link "Lawman Badge">><<popup "Lawman Badge" "Lawman Badge">><</link>>]<<if $getlawbadge >= 1 && $selling is 1 && $equipedneck isnot "Lawman Badge">>([[Sell for 250 grams|Inventory][$getlawbadge -= 1, $gunpowder += 250]])<</if>> <</if>><<if $getchastity >= 1>>[<<link 'Chastity'>><<popup 'Chastity' 'Chastity'>><</link>>]<<if $getchastity >= 1 && $selling is 1 && $equipedgroin isnot "Chastity">>([[Sell for 20 grams|Inventory][$getchastity -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getbuttplug >= 1>>[<<link 'Butt Plug'>><<popup 'Butt Plug' 'Butt Plug'>><</link>>]<<if $getbuttplug >= 1 && $selling is 1 && $equipedgroin isnot "Butt Plug">>([[Sell for 20 grams|Inventory][$getbuttplug -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getgstrap >= 1>>[<<link 'Gladiator Strap'>><<popup 'Gladiator Strap' 'Gladiator Strap'>><</link>>]<<if $getgstrap >= 1 && $selling is 1 && $equipedgroin isnot "Gladiator Strap">>([[Sell for 120 grams|Inventory][$getgstrap -= 1, $gunpowder += 120]])<</if>> <</if>><<if $getpimpbelt >= 1>>[<<link 'Pimp Belt'>><<popup 'Pimp Belt' 'Pimp Belt'>><</link>>]<<if $getpimpbelt >= 1 && $selling is 1 && $equipedgroin isnot "Pimp Belt">>([[Sell for 150 grams|Inventory][$getpimpbelt -= 1, $gunpowder += 150]])<</if>> <</if>><<if $gethardgloves >= 1>>[<<link 'Hard Knuckle Gloves'>><<popup 'Hard Knuckle Gloves' 'Hard Knuckle Gloves'>><</link>>]<<if $gethardgloves >= 1 && $selling is 1 && $equipedhand isnot "Hard Knuckle Gloves">>([[Sell for 10 grams|Inventory][$gethardgloves -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getlowhglove >= 1>>[<<link "Berserker's Gauntlets">><<popup "Berserker's Gauntlets" "Berserker's Gauntlets">><</link>>]<<if $getlowhglove >= 1 && $selling is 1 && $equipedhand isnot "Berserker's Gauntlets">>([[Sell for 200 grams|Inventory][$getlowhglove -= 1, $gunpowder += 200]])<</if>> <</if>><<if $getwarband >= 1>>[<<link 'War Band'>><<popup 'War Band' 'War Band'>><</link>>]<<if $getwarband >= 1 && $selling is 1 && $equipedhand isnot "War Band">>([[Sell for 210 grams|Inventory][$getwarband -= 1, $gunpowder += 210]])<</if>> <</if>><img src="./Assets/img/misc/menuweapons.png" width="888" height="69" alt="menuweapons" style="float:left"><br/><br/>
<<if $getpipegun >= 1>>[<<link 'Pipe Gun'>><<popup 'Pipe Gun' 'Pipe Gun'>><</link>>]<<if $getpipegun >= 1 && $selling is 1 && $equipedweapon isnot "Pipe Gun">>([[Sell for 3 grams|Inventory][$getpipegun -= 1, $gunpowder += 3]])<</if>> <</if>><<if $getwrangler >= 1>>[<<link 'Wrangler'>><<popup 'Wrangler' 'Wrangler'>><</link>>]<<if $getwrangler >= 1 && $selling is 1 && $equipedweapon isnot "Wrangler">>([[Sell for 12 grams|Inventory][$getwrangler -= 1, $gunpowder += 12]])<</if>> <</if>><<if $getwolverine >= 1>>[<<link 'Aluminium Fever'>><<popup 'Aluminium Fever' 'Aluminium Fever'>><</link>>]<<if $getwolverine >= 1 && $selling is 1 && $equipedweapon isnot "Aluminium Fever">>([[Sell for 80 grams|Inventory][$getwolverine -= 1, $gunpowder += 80]])<</if>> <</if>><<if $getppk >= 1>>[<<link 'PPK'>><<popup 'PPK' 'PPK'>><</link>>]<<if $getppk >= 1 && $selling is 1 && $equipedweapon isnot "PPK">>([[Sell for 20 grams|Inventory][$getppk -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getderek1911 >= 1>>[<<link "Derek's 1911">><<popup "Derek's 1911" "Derek's 1911">><</link>>]<<if $getderek1911 >= 1 && $selling is 1 && $equipedweapon isnot "Derek's 1911">>([[Sell for 100 grams|Inventory][$getderek1911 -= 1, $gunpowder += 100]])<</if>> <</if>><<if $geterotia >= 1>>[<<link 'Erotia'>><<popup 'Erotia' 'Erotia'>><</link>>]<<if $geterotia >= 1 && $selling is 1 && $equipedweapon isnot "Erotia">>([[Sell for 150 grams|Inventory][$geterotia -= 1, $gunpowder += 150]])<</if>> <</if>><<if $getds38 >= 1>>[<<link 'Detective Special'>><<popup 'Detective Special' 'Detective Special'>><</link>>]<<if $getds38 >= 1 && $selling is 1 && $equipedweapon isnot "Detective Special">>([[Sell for 50 grams|Inventory][$getds38 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getfitz >= 1>>[<<link 'Duelist'>><<popup 'Duelist' 'Duelist'>><</link>>]<<if $getfitz >= 1 && $selling is 1 && $equipedweapon isnot "Duelist">>([[Sell for 160 grams|Inventory][$getfitz -= 1, $gunpowder += 160]])<</if>> <</if>><<if $getm1911 >= 1>>[<<link 'M1911'>><<popup 'M1911' 'M1911'>><</link>>]<<if $getm1911 >= 1 && $selling is 1 && $equipedweapon isnot "M1911">>([[Sell for 70 grams|Inventory][$getm1911 -= 1, $gunpowder += 70]])<</if>> <</if>><<if $getbluetear >= 1>>[<<link 'Blue Tears'>><<popup 'Blue Tears' 'Blue Tears'>><</link>>]<<if $getbluetear >= 1 && $selling is 1 && $equipedweapon isnot "Blue Tears">>([[Sell for 270 grams|Inventory][$getbluetear -= 1, $gunpowder += 270]])<</if>> <</if>><<if $getboltactionrifle >= 1>>[<<link 'Bolt-action Rifle'>><<popup 'Bolt-action Rifle' 'Bolt-action Rifle'>><</link>>]<<if $getboltactionrifle >= 1 && $selling is 1 && $equipedweapon isnot "Bolt-action rifle">>([[Sell for 15 grams|Inventory][$getboltactionrifle -= 1, $gunpowder += 15]])<</if>> <</if>><<if $getscoutrifle >= 1>>[<<link 'Scout Rifle'>><<popup 'Scout Rifle' 'Scout Rifle'>><</link>>]<<if $getscoutrifle >= 1 && $selling is 1 && $equipedweapon isnot "Scout Rifle">>([[Sell for 45 grams|Inventory][$getscoutrifle -= 1, $gunpowder += 45]])<</if>> <</if>><<if $getbreeze >= 1>>[<<link 'Breeze'>><<popup 'Breeze' 'Breeze'>><</link>>]<<if $getbreeze >= 1 && $selling is 1 && $equipedweapon isnot "Breeze">>([[Sell for 120 grams|Inventory][$getbreeze -= 1, $gunpowder += 120]])<</if>> <</if>><<if $getblr >= 1>>[<<link 'BLR'>><<popup 'BLR' 'BLR'>><</link>>]<<if $getblr >= 1 && $selling is 1 && $equipedweapon isnot "BLR">>([[Sell for 55 grams|Inventory][$getblr -= 1, $gunpowder += 55]])<</if>> <</if>><<if $getpatricia >= 1>>[<<link 'Patricia'>><<popup 'Patricia' 'Patricia'>><</link>>]<<if $getpatricia >= 1 && $selling is 1 && $equipedweapon isnot "Patricia">>([[Sell for 180 grams|Inventory][$getpatricia -= 1, $gunpowder += 180]])<</if>> <</if>><<if $gettango >= 1>>[<<link 'Tango 51'>><<popup 'Tango 51' 'Tango 51'>><</link>>]<<if $gettango >= 1 && $selling is 1 && $equipedweapon isnot "Tango 51">>([[Sell for 85 grams|Inventory][$gettango -= 1, $gunpowder += 85]])<</if>> <</if>><<if $getholoeye >= 1>>[<<link 'Holo Eye'>><<popup 'Holo Eye' 'Holo Eye'>><</link>>]<<if $getholoeye >= 1 && $selling is 1 && $equipedweapon isnot "Holo Eye">>([[Sell for 190 grams|Inventory][$getholoeye -= 1, $gunpowder += 190]])<</if>> <</if>><<if $getskorpion >= 1>>[<<link 'Skorpion'>><<popup 'Skorpion' 'Skorpion'>><</link>>]<<if $getskorpion >= 1 && $selling is 1 && $equipedweapon isnot "Skorpion">>([[Sell for 25 grams|Inventory][$getskorpion -= 1, $gunpowder += 25]])<</if>> <</if>><<if $getbloodthicker >= 1>>[<<link 'Blood Is Thicker'>><<popup 'Blood Is Thicker' 'Blood Is Thicker'>><</link>>]<<if $getbloodthicker >= 1 && $selling is 1 && $equipedweapon isnot "Blood Is Thicker">>([[Sell for 125 grams|Inventory][$getbloodthicker -= 1, $gunpowder += 125]])<</if>> <</if>><<if $getmac11 >= 1>>[<<link 'Mac 11'>><<popup 'Mac 11' 'Mac 11'>><</link>>]<<if $getmac11 >= 1 && $selling is 1 && $equipedweapon isnot "Mac 11">>([[Sell for 60 grams|Inventory][$getmac11 -= 1, $gunpowder += 60]])<</if>> <</if>><<if $getchicagot >= 1>>[<<link 'Chicago Typewriter'>><<popup 'Chicago Typewriter' 'Chicago Typewriter'>><</link>>]<<if $getchicagot >= 1 && $selling is 1 && $equipedweapon isnot "Chicago Typewriter">>([[Sell for 75 grams|Inventory][$getchicagot -= 1, $gunpowder += 75]])<</if>> <</if>><<if $getroarings >= 1>>[<<link 'Roarings'>><<popup 'Roarings' 'Roarings'>><</link>>]<<if $getroarings >= 1 && $selling is 1 && $equipedweapon isnot "Roarings">>([[Sell for 200 grams|Inventory][$getroarings -= 1, $gunpowder += 200]])<</if>> <</if>><<if $getshockwave >= 1>>[<<link 'Shockwave'>><<popup 'Shockwave' 'Shockwave'>><</link>>]<<if $getshockwave >= 1 && $selling is 1 && $equipedweapon isnot "Shockwave">>([[Sell for 25 grams|Inventory][$getshockwave -= 1, $gunpowder += 25]])<</if>> <</if>><<if $getsawedoff >= 1>>[<<link 'Sawed-off Shotgun'>><<popup 'Sawed-off Shotgun' 'Sawed-off Shotgun'>><</link>>]<<if $getsawedoff >= 1 && $selling is 1 && $equipedweapon isnot "Sawed-off Shotgun">>([[Sell for 45 grams|Inventory][$getsawedoff -= 1, $gunpowder += 45]])<</if>> <</if>><<if $gethuntsmanshand >= 1>>[<<link "Huntsman's Hand">><<popup "Huntsman's Hand" "Huntsman's Hand">><</link>>]<<if $gethuntsmanshand >= 1 && $selling is 1 && $equipedweapon isnot "Huntsman's Hand">>([[Sell for 120 grams|Inventory][$gethuntsmanshand -= 1, $gunpowder += 120]])<</if>> <</if>><<if $getm1014 >= 1>>[<<link 'M1014'>><<popup 'M1014' 'M1014'>><</link>>]<<if $getm1014 >= 1 && $selling is 1 && $equipedweapon isnot "M1014">>([[Sell for 55 grams|Inventory][$getm1014 -= 1, $gunpowder += 55]])<</if>> <</if>><<if $gettriplet >= 1>>[<<link 'Triple Threat'>><<popup 'Triple Threat' 'Triple Threat'>><</link>>]<<if $gettriplet >= 1 && $selling is 1 && $equipedweapon isnot "Triple Threat">>([[Sell for 85 grams|Inventory][$gettriplet -= 1, $gunpowder += 85]])<</if>> <</if>><<if $getdogteeth >= 1>>[<<link 'Dog Teeth'>><<popup 'Dog Teeth' 'Dog Teeth'>><</link>>]<<if $getdogteeth >= 1 && $selling is 1 && $equipedweapon isnot "Dog Teeth">>([[Sell for 185 grams|Inventory][$getdogteeth -= 1, $gunpowder += 185]])<</if>> <</if>><<if $getscrapmachete >= 1>>[<<link 'Scrap Machete'>><<popup 'Scrap Machete' 'Scrap Machete'>><</link>>]<<if $getscrapmachete >= 1 && $selling is 1 && $equipedweapon isnot "Scrap machete">>([[Sell for 6 grams|Inventory][$getscrapmachete -= 1, $gunpowder += 6]])<</if>> <</if>><<if $getwindmillbane >= 1>>[<<link 'Windmill Bane'>><<popup 'Windmill Bane' 'Windmill Bane'>><</link>>]<<if $getwindmillbane >= 1 && $selling is 1 && $equipedweapon isnot "Windmill bane">>([[Sell for 100 grams|Inventory][$getwindmillbane -= 1, $gunpowder += 100]])<</if>> <</if>><<if $gethatchet >= 1>>[<<link 'Hatchet'>><<popup 'Hatchet' 'Hatchet'>><</link>>]<<if $gethatchet >= 1 && $selling is 1 && $equipedweapon isnot "Hatchet">>([[Sell for 10 grams|Inventory][$gethatchet -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getknife >= 1>>[<<link 'Combat Knife'>><<popup 'Combat Knife' 'Combat Knife'>><</link>>]<<if $getknife >= 1 && $selling is 1 && $equipedweapon isnot "Combat Knife">>([[Sell for 20 grams|Inventory][$getknife -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getcrowbar >= 1>>[<<link 'Crowbar'>><<popup 'Crowbar' 'Crowbar'>><</link>>]<<if $getcrowbar >= 1 && $selling is 1 && $equipedweapon isnot "Crowbar">>([[Sell for 8 grams|Inventory][$getcrowbar -= 1, $gunpowder += 8]])<</if>> <</if>><<if $getbaton >= 1>>[<<link 'Baton'>><<popup 'Baton' 'Baton'>><</link>>]<<if $getbaton >= 1 && $selling is 1 && $equipedweapon isnot "Baton">>([[Sell for 10 grams|Inventory][$getbaton -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getbat >= 1>>[<<link 'Baseball Bat'>><<popup 'Baseball Bat' 'Baseball Bat'>><</link>>]<<if $getbat >= 1 && $selling is 1 && $equipedweapon isnot "Baseball Bat">>([[Sell for 15 grams|Inventory][$getbat -= 1, $gunpowder += 15]])<</if>> <</if>><<if $getdildoclub >= 1>>[<<link "Fuck'em Up">><<popup "Fuck'em Up" "Fuck'em Up">><</link>>]<<if $getdildoclub >= 1 && $selling is 1 && $equipedweapon isnot "Fuck'em Up">>([[Sell for 50 grams|Inventory][$getdildoclub -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getkukri >= 1>>[<<link "Tactical Kukri">><<popup "Tactical Kukri" "Tactical Kukri">><</link>>]<<if $getkukri >= 1 && $selling is 1 && $equipedweapon isnot "Tactical Kukri">>([[Sell for 35 grams|Inventory][$getkukri -= 1, $gunpowder += 35]])<</if>> <</if>><<if $getkatana >= 1>>[<<link "Katana">><<popup "Katana" "Katana">><</link>>]<<if $getkatana >= 1 && $selling is 1 && $equipedweapon isnot "Katana">>([[Sell for 60 grams|Inventory][$getkatana -= 1, $gunpowder += 60]])<</if>> <</if>><<if $gettetsubo >= 1>>[<<link "Tesubo">><<popup "Tesubo" "Tesubo">><</link>>]<<if $gettetsubo >= 1 && $selling is 1 && $equipedweapon isnot "Tesubo">>([[Sell for 40 grams|Inventory][$gettetsubo -= 1, $gunpowder += 40]])<</if>> <</if>><<if $getlongsword >= 1>>[<<link "Longsword">><<popup "Longsword" "Longsword">><</link>>]<<if $getlongsword >= 1 && $selling is 1 && $equipedweapon isnot "Longsword">>([[Sell for 55 grams|Inventory][$getlongsword -= 1, $gunpowder += 55]])<</if>> <</if>><<if $getnasword >= 1>>[<<link "Nature's Anguish">><<popup "Nature's Anguish" "Nature's Anguish">><</link>>]<<if $getnasword >= 1 && $selling is 1 && $equipedweapon isnot "Nature's Anguish">>([[Sell for 250 grams|Inventory][$getnasword -= 1, $gunpowder += 250]])<</if>> <</if>><<if $gethammer >= 1>>[<<link "War Hammer">><<popup "War Hammer" "War Hammer">><</link>>]<<if $gethammer >= 1 && $selling is 1 && $equipedweapon isnot "War Hammer">>([[Sell for 30 grams|Inventory][$gethammer -= 1, $gunpowder += 30]])<</if>> <</if>><<if $getpoleh >= 1>>[<<link "Pole Hammer">><<popup "Pole Hammer" "Pole Hammer">><</link>>]<<if $getpoleh >= 1 && $selling is 1 && $equipedweapon isnot "Pole Hammer">>([[Sell for 50 grams|Inventory][$getpoleh -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getcorpse >= 1>>[<<link "Tribal Goddess">><<popup "Tribal Goddess" "Tribal Goddess">><</link>>]<<if $getcorpse >= 1 && $selling is 1 && $equipedweapon isnot "Tribal Goddess">>([[Sell for 250 grams|Inventory][$getcorpse -= 1, $gunpowder += 250]])<</if>> <</if>><<if $getsutnb >= 1>>[<<link "Stun Blade">><<popup "Stun Blade" "Stun Blade">><</link>>]<<if $getsutnb >= 1 && $selling is 1 && $equipedweapon isnot "Stun Blade">>([[Sell for 120 grams|Inventory][$getsutnb -= 1, $gunpowder += 120]])<</if>> <</if>><<if $getrohun >= 1>>[<<link "Rogue Hunter">><<popup "Rogue Hunter" "Rogue Hunter">><</link>>]<<if $getrohun >= 1 && $selling is 1 && $equipedweapon isnot "Rogue Hunter">>([[Sell for 220 grams|Inventory][$getrohun -= 1, $gunpowder += 220]])<</if>> <</if>><<if $getshockh >= 1>>[<<link "Shock Hammer">><<popup "Shock Hammer" "Shock Hammer">><</link>>]<<if $getshockh >= 1 && $selling is 1 && $equipedweapon isnot "Shock Hammer">>([[Sell for 130 grams|Inventory][$getshockh -= 1, $gunpowder += 130]])<</if>> <</if>><<if $gettemsutff >= 1>>[<<link "Temperance">><<popup "Temperance" "Temperance">><</link>>]<<if $gettemsutff >= 1 && $selling is 1 && $equipedweapon isnot "Temperance">>([[Sell for 250 grams|Inventory][$gettemsutff -= 1, $gunpowder += 250]])<</if>> <</if>><<if $getmolotov >= 1>>[<<link 'Molotov Cocktail'>><<popup 'Molotov Cocktail' 'Molotov Cocktail'>><</link>>]<<if $getmolotov >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$getmolotov -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getfragg >= 1>>[<<link 'Frag Grenade'>><<popup 'Frag Grenade' 'Frag Grenade'>><</link>>]<<if $getfragg >= 1 && $selling is 1>>([[Sell for 20 grams|Inventory][$getfragg -= 1, $gunpowder += 20]])<</if>> <</if>><<if $gethhg >= 1>>[<<link 'Holy Hand Grenade Of Camelot'>><<popup 'Holy Hand Grenade Of Camelot' 'Holy Hand Grenade Of Camelot'>><</link>>]<<if $gethhg >= 1 && $selling is 1>>([[Sell for 100 grams|Inventory][$gethhg -= 1, $gunpowder += 100]])<</if>> <</if>><img src="./Assets/img/misc/menuconsumables.png" width="888" height="69" alt="menuconsumables" style="float:left"><br/><br/>
<<if $getcanteen >= 1>>[<<link 'Canteen'>><<popup 'Canteen' 'Canteen'>><</link>>] <</if>><<if $getbwater >= 1>>[<<link 'Bottled Water'>><<popup 'Bottled Water' 'Bottled Water'>><</link>>]<<if $getbwater >= 1 && $selling is 1>>([[Sell for 5 grams|Inventory][$getbwater -= 1, $gunpowder += 5]])<</if>> <</if>><<if $getcureingpods >= 1>>[<<link 'Cureingpods'>><<popup 'Cureingpods' 'Cureingpods'>><</link>>]<<if $getcureingpods >= 1 && $selling is 1>>([[Sell for 15 grams|Inventory][$getcureingpods -= 1, $gunpowder += 15]])<</if>> <</if>><<if $getcureingpodm >= 1>>[<<link 'Cureingpods Magnum'>><<popup 'Cureingpods Magnum' 'Cureingpods Magnum'>><</link>>]<<if $getcureingpodm >= 1 && $selling is 1>>([[Sell for 25 grams|Inventory][$getcureingpodm -= 1, $gunpowder += 25]])<</if>> <</if>><<if $getunglow >= 1>>[<<link 'Unglow Pills'>><<popup 'Unglow Pills' 'Unglow Pills'>><</link>>]<<if $getunglow >= 1 && $selling is 1>>([[Sell for 8 grams|Inventory][$getunglow -= 1, $gunpowder += 8]])<</if>> <</if>><<if $gethotdevil >= 1>>[<<link 'Hot Devil'>><<popup 'Hot Devil' 'Hot Devil'>><</link>>]<<if $gethotdevil >= 1 && $selling is 1>>([[Sell for 30 grams|Inventory][$gethotdevil -= 1, $gunpowder += 30]])<</if>> <</if>><<if $getspeedb >= 1>>[<<link 'Speedball'>><<popup 'Speedball' 'Speedball'>><</link>>]<<if $getspeedb >= 1 && $selling is 1>>([[Sell for 35 grams|Inventory][$getspeedb -= 1, $gunpowder += 35]])<</if>> <</if>><<if $getbeer >= 1>>[<<link 'Victory Beer'>><<popup 'Victory Beer' 'Victory Beer'>><</link>>]<<if $getbeer >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$getbeer -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getjdscotch >= 1>>[<<link 'Joe Digger Scotch'>><<popup 'Joe Digger Scotch' 'Joe Digger Scotch'>><</link>>]<<if $getjdscotch >= 1 && $selling is 1>>([[Sell for 15 grams|Inventory][$getjdscotch -= 1, $gunpowder += 15]])<</if>> <</if>><<if $getrollcig >= 1>>[<<link 'Black Rollie'>><<popup 'Black Rollie' 'Black Rollie'>><</link>>]<<if $getrollcig >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$getrollcig -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getcannedtuna >= 1>>[<<link 'Canned Tuna'>><<popup 'Canned Tuna' 'Canned Tuna'>><</link>>]<<if $getcannedtuna >= 1 && $selling is 1>>([[Sell for 5 grams|Inventory][$getcannedtuna -= 1, $gunpowder += 5]])<</if>> <</if>><<if $getcannedm >= 1>>[<<link 'Canned Meats'>><<popup 'Canned Meats' 'Canned Meats'>><</link>>]<<if $getcannedm >= 1 && $selling is 1>>([[Sell for 6 grams|Inventory][$getcannedm -= 1, $gunpowder += 6]])<</if>> <</if>><<if $getcannedf >= 1>>[<<link 'Canned Fruits'>><<popup 'Canned Fruits' 'Canned Fruits'>><</link>>]<<if $getcannedf >= 1 && $selling is 1>>([[Sell for 5 grams|Inventory][$getcannedf -= 1, $gunpowder += 5]])<</if>> <</if>><<if $getcannedts >= 1>>[<<link 'Canned Tomato Soup'>><<popup 'Canned Tomato Soup' 'Canned Tomato Soup'>><</link>>]<<if $getcannedts >= 1 && $selling is 1>>([[Sell for 4 grams|Inventory][$getcannedts -= 1, $gunpowder += 4]])<</if>> <</if>><<if $germre >= 1>>[<<link 'MRE'>><<popup 'MRE' 'MRE'>><</link>>]<<if $germre >= 1 && $selling is 1>>([[Sell for 12 grams|Inventory][$germre -= 1, $gunpowder += 12]])<</if>> <</if>><<if $getwolfstew >= 1>>[<<link 'Wolf Meat Stew'>><<popup 'Wolf Meat Stew' 'Wolf Meat Stew'>><</link>>]<<if $getwolfstew >= 1 && $selling is 1>>([[Sell for 5 grams|Inventory][$getwolfstew -= 1, $gunpowder += 5]])<</if>> <</if>><<if $getfriedfish >= 1>>[<<link 'Crispy Fried Fish'>><<popup 'Crispy Fried Fish' 'Crispy Fried Fish'>><</link>>]<<if $getfriedfish >= 1 && $selling is 1>>([[Sell for 6 grams|Inventory][$getfriedfish -= 1, $gunpowder += 6]])<</if>> <</if>><<if $getspie >= 1>>[<<link 'Scavengers Pie'>><<popup 'Scavengers Pie' 'Scavengers Pie'>><</link>>]<<if $getspie >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$getspie -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getomelet >= 1>>[<<link 'Easter Beast Omelet'>><<popup 'Easter Beast Omelet' 'Easter Beast Omelet'>><</link>>]<<if $getomelet >= 1 && $selling is 1>>([[Sell for 8 grams|Inventory][$getomelet -= 1, $gunpowder += 8]])<</if>> <</if>><<if $getbombpitmeal >= 1>>[<<link 'Bomb Pit Special'>><<popup 'Bomb Pit Special' 'Bomb Pit Special'>><</link>>]<<if $getbombpitmeal >= 1 && $selling is 1>>([[Sell for 30 grams|Inventory][$getbombpitmeal -= 1, $gunpowder += 30]])<</if>> <</if>><<if $getmsandwich >= 1>>[<<link 'Meat Sandwich'>><<popup 'Meat Sandwich' 'Meat Sandwich'>><</link>>]<<if $getmsandwich >= 1 && $selling is 1>>([[Sell for 20 grams|Inventory][$getmsandwich -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getssalad >= 1>>[<<link 'Swamp Salad'>><<popup 'Swamp Salad' 'Swamp Salad'>><</link>>]<<if $getssalad >= 1 && $selling is 1>>([[Sell for 40 grams|Inventory][$getssalad -= 1, $gunpowder += 40]])<</if>> <</if>><<if $getwolfmeat >= 1>>[<<link 'Wolf Meat'>><<popup 'Wolf Meat' 'Wolf Meat'>><</link>>]<<if $getwolfmeat >= 1 && $selling is 1>>([[Sell for 3 grams|Inventory][$getwolfmeat -= 1, $gunpowder += 3]])<</if>> <</if>><<if $getfish >= 1>>[<<link 'Fish'>><<popup 'Fish' 'Fish'>><</link>>]<<if $getfish >= 1 && $selling is 1>>([[Sell for 3 grams|Inventory][$getfish -= 1, $gunpowder += 3]])<</if>> <</if>><<if $geteastermeat >= 1>>[<<link "Easter Beast's Meat">><<popup "Easter Beast's Meat" "Easter Beast's Meat">><</link>>]<<if $geteastermeat >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$geteastermeat -= 1, $gunpowder += 10]])<</if>> <</if>><<if $geteasteregg >= 1>>[<<link "Easter Beast's Egg">><<popup "Easter Beast's Egg" "Easter Beast's Egg">><</link>>]<<if $geteasteregg >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$geteasteregg -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getmushroom >= 1>>[<<link 'Cloud Mushrooms'>><<popup 'Cloud Mushrooms' 'Cloud Mushrooms'>><</link>>]<<if $getmushroom >= 1 && $selling is 1>>([[Sell for 8 grams|Inventory][$getmushroom -= 1, $gunpowder += 8]])<</if>> <</if>><<if $getwendigomeat >= 1>>[<<link "Wendigo's Meat">><<popup "Wendigo's Meat" "Wendigo's Meat">><</link>>]<<if $getwendigomeat >= 1 && $selling is 1>>([[Sell for 15 grams|Inventory][$getwendigomeat -= 1, $gunpowder += 15]])<</if>> <</if>><<if $getmbdmeat >= 1>>[<<link "Devourer's Meat">><<popup "Devourer's Meat" "Devourer's Meat">><</link>>]<<if $getmbdmeat >= 1 && $selling is 1>>([[Sell for 25 grams|Inventory][$getmbdmeat -= 1, $gunpowder += 25]])<</if>> <</if>><<if $getrawmeat >= 1>>[<<link 'Raw Meat'>><<popup 'Raw Meat' 'Raw Meat'>><</link>>]<<if $getrawmeat >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$getrawmeat -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getcatt >= 1>>[<<link 'Cattails'>><<popup 'Cattails' 'Cattails'>><</link>>]<<if $getcatt >= 1 && $selling is 1>>([[Sell for 10 grams|Inventory][$getcatt -= 1, $gunpowder += 10]])<</if>> <</if>><<if $getcplantmeat >= 1>>[<<link 'Carnivorous Plant Meat'>><<popup 'Carnivorous Plant Meat' 'Carnivorous Plant Meat'>><</link>>]<<if $getcplantmeat >= 1 && $selling is 1>>([[Sell for 25 grams|Inventory][$getcplantmeat -= 1, $gunpowder += 25]])<</if>> <</if>><img src="./Assets/img/misc/menumiscellaneous.png" width="888" height="69" alt="menumiscellaneous" style="float:left"><br/><br/>
<<if $getnb >= 1>>[<<link 'Notebook'>><<popup 'Notebook' 'Notebook'>><</link>>] <</if>><<if $getmap >= 1>>[<<link 'Pre-war Map'>><<popup 'Pre-war Map' 'Pre-war Map'>><</link>>] <</if>><<if $getgascan >= 1>>[<<link 'Gas Can'>><<popup 'Gas Can' 'Gas Can'>><</link>>]<<if $getgascan >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getgascan -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getpocketpussy >= 1>>[<<link 'Pocket Pussy'>><<popup 'Pocket Pussy' 'Pocket Pussy'>><</link>>]<<if $getpocketpussy >= 1 && $selling is 1>>([[Sell for 20 grams|Inventory][$getpocketpussy -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getdildo >= 1>>[<<link 'Dildo'>><<popup 'Dildo' 'Dildo'>><</link>>]<<if $getdildo >= 1 && $selling is 1>>([[Sell for 20 grams|Inventory][$getdildo -= 1, $gunpowder += 20]])<</if>> <</if>><<if $getnipplesucker >= 1>>[<<link 'Nipple Suckers'>><<popup 'Nipple Suckers' 'Nipple Suckers'>><</link>>]<<if $getnipplesucker >= 1 && $selling is 1>>([[Sell for 25 grams|Inventory][$getnipplesucker -= 1, $gunpowder += 25]])<</if>> <</if>><<if $getffmag3 >= 1>>[<<link 'Future-fuckry Vol.3'>><<popup 'Future-fuckry Vol.3' 'Future-fuckry Vol.3'>><</link>>]<<if $getffmag3 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getffmag3 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getffmag5 >= 1>>[<<link 'Future-fuckry Vol.5'>><<popup 'Future-fuckry Vol.5' 'Future-fuckry Vol.5'>><</link>>]<<if $getffmag5 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getffmag5 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getbwmag4 >= 1>>[<<link 'Bards and Wenches Vol.4'>><<popup 'Bards and Wenches Vol.4' 'Bards and Wenches Vol.4'>><</link>>]<<if $getbwmag4 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getbwmag4 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getbwmag2 >= 1>>[<<link 'Bards and Wenches Vol.2'>><<popup 'Bards and Wenches Vol.2' 'Bards and Wenches Vol.2'>><</link>>]<<if $getbwmag2 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getbwmag2 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getbwmag7 >= 1>>[<<link 'Bards and Wenches Vol.7'>><<popup 'Bards and Wenches Vol.7' 'Bards and Wenches Vol.7'>><</link>>]<<if $getbwmag7 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getbwmag7 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getsemag1 >= 1>>[<<link 'Sexual Escapades Vol.1'>><<popup 'Sexual Escapades Vol.1' 'Sexual Escapades Vol.1'>><</link>>]<<if $getsemag1 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getsemag1 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $getsemag8 >= 1>>[<<link 'Sexual Escapades Vol.8'>><<popup 'Sexual Escapades Vol.8' 'Sexual Escapades Vol.8'>><</link>>]<<if $getsemag8 >= 1 && $selling is 1>>([[Sell for 50 grams|Inventory][$getsemag8 -= 1, $gunpowder += 50]])<</if>> <</if>><<if $get22 >= 1>>[<<link '.22 ammo'>><<popup '.22 ammo' '.22 ammo'>><</link>>]<<if $get22 >= 1 && $selling is 1>>([[Sell for 1 grams|Inventory][$get22 -= 1, $gunpowder += 1]])<</if>> <</if>><<if $get32 >= 1>>[<<link '.32 ammo'>><<popup '.32 ammo' '.32 ammo'>><</link>>]<<if $get32 >= 1 && $selling is 1>>([[Sell for 1 grams|Inventory][$get32 -= 1, $gunpowder += 1]])<</if>> <</if>><<if $get38 >= 1>>[<<link '.38 ammo'>><<popup '.38 ammo' '.38 ammo'>><</link>>]<<if $get38 >= 1 && $selling is 1>>([[Sell for 1 grams|Inventory][$get38 -= 1, $gunpowder += 1]])<</if>> <</if>><<if $get45 >= 1>>[<<link '.45 ammo'>><<popup '.45 ammo' '.45 ammo'>><</link>>]<<if $get45 >= 1 && $selling is 1>>([[Sell for 1 grams|Inventory][$get45 -= 1, $gunpowder += 1]])<</if>> <</if>><<if $get556 >= 1>>[<<link '5.56 ammo'>><<popup '5.56 ammo' '5.56 ammo'>><</link>>]<<if $get556 >= 1 && $selling is 1>>([[Sell for 1 grams|Inventory][$get556 -= 1, $gunpowder += 1]])<</if>> <</if>><<if $get308 >= 1>>[<<link '.308 ammo'>><<popup '.308 ammo' '.308 ammo'>><</link>>]<<if $get308 >= 1 && $selling is 1>>([[Sell for 2 grams|Inventory][$get308 -= 1, $gunpowder += 2]])<</if>> <</if>><<if $get410 >= "1">>[<<link '.410 shell'>><<popup '.410 shell' '.410 shell'>><</link>>]<<if $get410 >= 1 && $selling is 1>>([[Sell for 1 grams|Inventory][$get410 -= 1, $gunpowder += 1]])<</if>> <</if>><<if $get20gauge >= 1>>[<<link '20 Gauge Shell'>><<popup '20 Gauge Shell' '20 Gauge Shell'>><</link>>]<<if $get20gauge >= 1 && $selling is 1>>([[Sell for 2 grams|Inventory][$get20gauge -= 1, $gunpowder += 2]])<</if>> <</if>><<if $get12gauge >= 1>>[<<link '12 Gauge Shell'>><<popup '12 Gauge Shell' '12 Gauge Shell'>><</link>>]<<if $get12gauge >= 1 && $selling is 1>>([[Sell for 2 grams|Inventory][$get12gauge -= 1, $gunpowder += 2]])<</if>> <</if>><<if $getjohnnystash >= 1>>[<<link 'Johnnys Weapon Stash'>><<popup 'Johnnys Weapon Stash' 'Johnnys Weapon Stash'>><</link>>] <</if>><<if $getdqdlm >= 1>>[<<link 'Don Quijote De La Mancha'>><<popup 'Don Quijote De La Mancha' 'Don Quijote De La Mancha'>><</link>>] <</if>><<if $gethsuit >= 1>>[<<link 'Hazmat Suit'>><<popup 'Hazmat Suit' 'Hazmat Suit'>><</link>>]<<if $gethsuit >= 1 && $selling is 1>>([[Sell for 100 grams|Inventory][$gethsuit -= 1, $gunpowder += 100]])<</if>> <</if>><<if $getbhbadge >= 1>>[<<link 'Bounty Hunter Badge'>><<popup 'Bounty Hunter Badge' 'Bounty Hunter Badge'>><</link>>] <</if>><<if $getflour >= 1>>[<<link 'Cornflour'>><<popup 'Cornflour' 'Cornflour'>><</link>>]<<if $getflour >= 1 && $selling is 1>>([[Sell for 2 grams|Inventory][$getflour -= 1, $gunpowder += 2]])<</if>> <</if>><<if $tvillagetrade is 1>>The guards stop you from going in, but that friendly tribesman recognized you, greets you, and asks if you want to trade again today.
<<if $dogcompanion is 1>>
$dogname seems to be very interested in that storehouse, sniffing around, you have to call him back or else he would've barged in there a long time ago.
<</if>>
[[Buy from the Tribal Village]]<<else>>The guards stop you from going in, but a fat tribesman steps in and says:
"Hello, did you wish to make a trade? I'm sorry but we are short on things as of now, so we only trade with people we dealt with before. You are not a slaver, by the way, are you?"
<<if $dogcompanion is 1>>
$dogname seems to be very interested in that storehouse, sniffing around, you have to call him back or else he would've barged in there a long time ago.
<</if>>
<<if $charisma >= 8 && $gunpowder >= 300>>(Charisma 8) [[Offer them 300 grams for the right to trade]]<<else>>(Charisma 8) Offer them 300 grams for the right to trade<</if>>
[[Tell them you are a slaver]]<</if>>
[[Leave|In Tribal Village]]The tribesmen still don't let you inside the hut, instead, they just list out the things they have and went in to get them for you themselves.
''[[Leave|In Tribal Village]]''
<h2>''Weapons''</h2>
''Katana''
Type: Sharp Melee
Weapon damage: 36-39 + Strength * 2
Price: 180 grams
([[Buy Katana]])
''Tetsubo''
Type: Blunt Melee
Weapon damage: 35-40 + Strength * 2
Price: 120 grams
([[Buy Tetsubo]])
<h2>''Consumables''</h2>
''Unglow Pills''
Type: Medicine
You'll need this to explore some radiated areas.
Price: 20 grams
([[Buy Unglow Pills]])
([[Buy 5 of Unglow Pills]])
([[Buy 10 of Unglow Pills]])
''Black Rollie''
Type: Cigarettes
Within 1 hour of consumption: Add 1 Intelligence, Add 1 Dexterity, Minus 1 Keensense, Minus 1 Charisma
Price: 30 grams
([[Buy Black Rollie]])
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''Raw Meat''
Type: Food
Price: 30 grams
([[Buy Raw Meat]])
<h2>''Miscellaneous''</h2><<if $boughtsemag8 isnot 1>>
''Sexual Escapades Vol.8''
Type: Magazine
Price: 200 grams
([[Buy Sexual Escapades Vol.8]])
<</if>>
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.410 shells''
Price: 5 grams
([[Buy .410 shells]])
([[Buy 10 of .410 shells]])
([[Buy 50 of .410 shells]])
''.22 Ammo''
Price: 2 grams
([[Buy .22 Ammo]])
([[Buy 10 of .22 Ammo]])
([[Buy 50 of .22 Ammo]])
''.32 Ammo''
Price: 2 grams
([[Buy .32 Ammo]])
([[Buy 10 of .32 Ammo]])
([[Buy 50 of .32 Ammo]])
''[[Leave|In Tribal Village]]''<<set $gunpowder -= 300, $inmenu to 1, $tvillagetrade to 1>>"Wow, that's a... nice offer. I don't think such a generous person will con us during deals, yes?" The fat tribesman looks around at the guard: "Yeah I think we can trade."
''(You lost 300 grams of gunpowder!)''
[[Buy from the Tribal Village][$inmenu to 0]]<<if $joinslaver is 1>>"Oh good, we have deals with your people so I think it won't hurt to do some with you, but the thing is..." The tribesman reaches out his hand: "Can I see your documents? Just to be sure."
You show them your slaver documents.
<<set $tvillagetrade to 1>>
"Great! You are free to trade with us, slaver."
[[Buy from the Tribal Village]]<<else>>"Oh good, we have deals with your people so I think it won't hurt to do some with you, but the thing is..." The tribesman reaches out his hand: "Can I see your documents? Just to be sure."
You have nothing to show to him, so you try to make up some excuses.
"Oh I'm sorry, but you have to leave, for now, come back with your documents, we'll be happy to deal with you."
[[Leave|In Tribal Village]]<</if>><<if ndef $getkatana>><<set $getkatana = 0>><</if>><<if $gunpowder >= 180>>''You bought a Katana for 180 grams of gunpowder.''
<<set $gunpowder -= 180, $getkatana += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $gettetsubo>><<set $gettetsubo = 0>><</if>><<if $gunpowder >= 120>>''You bought a Tetsubo for 120 grams of gunpowder.''
<<set $gunpowder -= 120, $gettetsubo += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getrawmeat>><<set $getrawmeat = 0>><</if>><<if $gunpowder >= 30>>''You bought a Raw Meat for 30 grams of gunpowder.''
<<set $gunpowder -= 30, $getrawmeat += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
What seems to be an endless swamp lay ahead of you, the trees here are not just dead, they are rotten and ugly, the water dark and green, this entire place stinks like a dog's breath -- if the poor thing ate a dead cow that's been out under the sun for seven days straight.
There is also radiation building up in those swamp waters, you'll need to wear a gas mask and some de-radiation medicine -- or as the wastelanders call them: "Unglow Pills" -- to explore it deeper.
<<if $equipedheadgear is "Gas Mask" && $getunglow >= 1>><<print either("[[Explore the great swamps|great swamps nothing]]", "[[Explore the great swamps|great swamps magzine]]", "[[Explore the great swamps|great swamps wendigo]]", "[[Explore the great swamps|great swamps gunpowder]]", "[[Explore the great swamps|great swamps cattails]]", "[[Explore the great swamps|great swamps stuck]]", "[[Explore the great swamps|great swamps hunters]]")>><<else>>Explore the Great Swamps (You need to be wearing a gas mask and also have unglow pills in your inventory to explore)<</if>>
[[Leave|Tribal Village]]<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1, $playshinetown to 0>><</if>><img src="./Assets/img/items/meat.png" width="600" height="321" alt="meat">
A piece of raw meat from a Tribal Village. You can't quite tell what the meat come from, only that it's red meat and quite tender, maybe calf?
Not a good idea to eat this thing raw.
Type: Food
You have $getrawmeat of this item.
<<if $getrawmeat >= 1>>(<<link 'Eat'>> <<if $getrawmeat >= 1>><<set $health to Math.clamp($health - random(20, 30), 0, $maxHealth), $getrawmeat -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
Yet you found nothing of the sort, but hey, at least you didn't become another rotten corpse under the great swamps.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<<if $swampmag is 1>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
Yet you found nothing of the sort, but hey, at least you didn't become another rotten corpse under the great swamps.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<<else>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
<<set $swampmag to 1, $getffmag5 to 1>>
You found a big truck half buried in the swamp, the back of the truck is wide open, and only some boxes and wrapping paper are left in there. But when you go in deeper, you found a magazine in mint condition in the glove compartment. Great find.
As soon as you walk out of the truck, it goes into the swamp water entirely, with only some air bubbles indicating that it was indeed there a moment before.
''(Receive items: "Future-fuckry Vol.5"*1)''
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<</if>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
But then you hear something moving through the dead trees and the muddy waters, something quite huge, but walks on its two feet -- well, two hooves. It looks at your diraction with crazy goat-like eyes, even if you don't count its sharp antlers, this monster is more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
A wendigo, feared mutant beast among the wastes.
<<set $enemy to "Wendigo", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to "80", $enemybaseattack to "50">>
[[Fight|swamp Wendigo fight][$inmenu to 0]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
<<print either("You found someone's stash inside a hollow tree trunk, inside are some rotten canfoods and some gunpowder capsules. Most of the gunpowder is still dry and for you to take.<br><br>''(Receive 40 grams of gunpowder!)''<<set $gunpowder += 40>>", "You salvage a bag from the swamp, got a shitload of disgusting swamp water on you but it turns out to be worth it -- inside the bag, is a shit load of gunpowder.<br><br>''(Receive 150 grams of gunpowder!)''<<set $gunpowder += 150>>", "You found some loose ammo on a half-rotten corpse and salvages the gunpowder inside.<br><br>''(Receive 10 grams of gunpowder!)''<<set $gunpowder += 10>>", "You found some loose ammo on a half-rotten corpse and salvages the gunpowder inside.<br><br>''(Receive 15 grams of gunpowder!)''<<set $gunpowder += 15>>", "You found someone's stash inside a hollow tree trunk, inside are some rotten canfoods and some gunpowder capsules. Most of the gunpowder is still dry and for you to take.<br><br>''(Receive 60 grams of gunpowder!)''<<set $gunpowder += 60>>")>>
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
You found some cattails growing in an area of the swamp where the water is quite deep, they look somewhat normal compared to other vegetation around. They might even be edible.
[[Collect the cattails]]
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<<if ndef $getcatt>><<set $getcatt = 0>><</if>><<set $inmenu to 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You gather some and take them with you.
''(Receive items: "Cattails"*1)''
<<IncTime 100 minutes>><<set $getcatt += 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]You run into ''Wendigo''!
It looks at your diraction with crazy goat-like eyes, even if you don't count its sharp antlers, this monster is more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
Wendigo's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|swamp Wendigo surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|swamp Wendigo won]]<</if>>You lay on your back, legs up and revealing your asshole to show your submission, hoping this mutated monster still has the instinct and libido to fuck you instead of eating you.
Lucky for you, it does. With heavy footsteps, the thing moves up to you, using its ugly rotten face to nudge your ass, sniffing around. You can see the tapered dick of this monster get hard and rise out of its sheath.
Then, out of nowhere, the monster let out a deafening roar and grabs you, its sharp claws hurt like hell, the stench of the thing also making you almost faint.
<img src="./Assets/img/sex/monster01.png" width="1024" height="608" alt="monster01">
But something is making that impossible -- the monster sticks its cock inside of your anus and starts to fuck you, with you in midair, like it's fucking a blowup doll.
You feel its giant animal cock almost destroying your insides, and looking down, you can even see the big bulge it makes on your stomach!
Pain mixed with pleasure makes your mind rumble, but the monster's thrusts didn't even slow down a bit, you can see blood and the wendigo's body fluid flying out onto the ground with each thrust... just when you are about to lose your consciousness from this hard raping, you feel your intestines being filled up. Wendigo cums deep inside of you.
Then, it just drops you on the dirt and left, leaving you there dripping blood and cum, again, like a used blowup doll.
You gather yourself the best you could and try to make your way to the Tribal Village.
<<set $inmenu to 1, $anals += 1>><<IncTime 35 minutes>><<set $health to Math.clamp($health - random(20, 50), 0, $maxHealth)>>
''(You lost some health due to the harsh fucking!)''
<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1>><</if>>
[[Continue|To the Great Swamps][$inmenu to 0, $driving to 0, $timelapse to 0]]<<if ndef $getwendigomeat>><<set $getwendigomeat = 0>><</if>>You killed the wendigo, this monster looking beast's flesh are all rotten looking, but not all... you harvest the better-looking parts and put them in your bag. Even if you don't eat them yourself, you can sell them, someone is surely desperate or have a peculiar taste for such delicacies.
<<set $inmenu to 1>><<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1>><</if>>
''(Receive items: "Wendigo's Meat"*1)''
<<set $getwendigomeat += 1, $killbeast += 1>>
[[Continue|To the Great Swamps][$inmenu to 0]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Future-fuckry is an old world porn magazine series. Mostly features sci-fi themed erotic arts and stories. This is volume 5 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Future-fuckry Vol.5'>><<popup 'Read Future-fuckry Vol.5' 'Read Future-fuckry Vol.5'>><</link>>The fully immersive virtual reality game "Yet Another Fucking World" is very popular recently. Even in the beta phase, there are millions of people playing this game at any given hour.
why? Because after entering this game, you experience all the senses your character feels... and it's rated for adults only. So it's not surprising that some players, well, about half of the players log on to the game not to do missions or go in dungeons, they just fuck.
The girl with the username xXAnn19Xx is not one of them. She is not very interested in that part of the content. She's a power gamer, just to experience the game and even get a ranking in the leaderboard. And to achieve this goal, sometimes you have to be more... resourceful.
Because the game is still in beta, there are plenty of bugs, and xXAnn19Xx recently discovered a big one: taking off all your character's clothes and then putting them back on, again and again, sometimes if you're fast enough, it'll glitch her character model, let her walk through the wall.
She stole a lot of rare items using this bug, and she has become bold recently, this time she's not at some rich NPC's mansion, but the wall of the Great Vault belongs to the capital bank!
Taking off her clothes over and over again, Alana19 is a little worried that she will be found, but the money in the vault is enough for her to buy all the top-of-the-line orange-tier gear she could ever dream of.
finally! There was a delay in the surrounding scene, and she didn't care to put on the equipment first -- no time for that. She immediately put her head and upper body in, and then her left leg... Huh? Left leg stuck? She got a mini panic attack, but subconsciously lift out the other leg, wanting to go through the wall first, but, the other leg got stuck there too, then, her entire body.
She awkwardly "kneeled" on the wall, she couldn't even move. Although most of her upper body passed through the wall, her buttocks and feet were still on the other side of the wall... She seemed to be embedded in the wall.
Bugs are unpredictable, the wall phasing bug help her before, but this time the wall is just too thick, and she's too slow. She's stuck here... unless she contacts the GM to help her get out of this, but then it's bye-bye to the bug and all the goodies she got from exploiting it, or even straight-up getting herself banned!
Damn it!
That was unacceptable for her, a self-proclaimed professional gamer, to get her ID-linked account banned from THE most pouplur game of all time? No!
She can see the sky-high treasures and gold coins in the vault, but she just can't touch any of them. There's nothing more irritating than this... Huh?
She couldn't hear anything on the other side of the wall, but she could feel someone touching her ass. Her bare bottom.
Other players! She swallows her scream, even though the vault door was heavy and thick, she's still afraid that the guards outside would hear her, so she just bites her lips and twisted her body hard, trying to escape......
On the other side, there was something hot on her pussy. It was the cock of a strange player.
Then it forced its way in.
xXAnn19Xx, who is still a virgin in reality and in the game, opened her eyes wide -- the game can adjust the percentage of pain sensation, and the sexual pleasure is doubled by default, so the moment a strange cock inserted, she felt unprecedented pleasure... and when the cock started thrusting, she had her first orgasm in this game. Likewise, the pleasure of orgasm is doubled, of crouse.
When she came back to her senses, she found that the chat of the server was full of talks like: "There is a free ass in the back alley of the bank!" "It's really nice one too!" "Where? Can you send me the coordinates? I'll fast travel there right now even if it takes me 2000 gold!" and the like.
And she could still feel hot liquid dripping from both of her holes.
She also felt the familiar pleasure - another dick just popped in. Judging from the number of people who spoke in the chat box, half of the people on this entire server were probably queuing.
Now she has only two choices left, quit the game without logging out with some exp penalties, or be gang-raped by half of the server.
[xXAnn19Xx's Status: Online].<img src="./Assets/img/items/sandwich.png" width="850" height="547" alt="sandwich">
A sandwich made from the meat you bought from the Tribal Village near Babili. Tastes... great, so great that it makes you keep wanting more.
Type: Food
You have $getmsandwich of this item.
<<if $getmsandwich >= 1>>(<<link 'Eat (restore 50-55 health and 20 hunger)'>> <<if $getmsandwich >= 1>><<set $health to Math.clamp($health + random(50, 55), 0, $maxHealth), $getmsandwich -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 20>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/omelet.png" width="600" height="408" alt="omelet">
The meat... so luring, maybe you should just eat it raw like that -- No, sandwich. It'll taste better if you cook it.
You put the cooked meat between two slices of bread, there, done, your very own meat sandwich.
<<if ndef $getmsandwich>><<set $getmsandwich = 0>><</if>>
''(Lost items: "Raw Meat"*1, "Corn Flour"*1)''
''(Received items: "Meat Sandwich"*1)''
<<set $getrawmeat -= 1, $getflour -= 1, $getmsandwich += 1, $cooked += 1>><<IncTime 10 minutes>>
[[Continue|previous()]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other salvers set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But luckily, this time you did, it was a large caravan, about twenty people all on foot, when they see you -- a group of slavers -- approaching them, they start to shoot at you immediately.
It's a fight.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|8 slaves caravan fight start][$inmenu to 0, $timelapse to 0, $enemy to "Caravan Guards", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to 80, $enemybaseattack to 50]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other salvers set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But luckily, this time you did, it was a convoy, three trucks and two cars full of people, but not even half of them are armed. Maybe a full settlement looking for a new home. Too bad they run into you.
One of your slaver friends shot out the leading truck's tire, it flips on its back -- that's when you all swarm in to attack the other cars that were forced to stop.
It's a fight.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|11 slaves caravan fight start][$inmenu to 0, $timelapse to 0, $enemy to "Wastelanders", $enemyhealth to 500, $enemymaxHealth to 500, $enemyattack to 100, $enemybaseattack to 60]]You run into ''Caravan Guards''!
Those men are in some big heavy poncho to protect them from the wasteland sun, and some kind of improvised under armour to protect them from attacks. Big shotgun barrels sticking out from the poncho, aiming right at you.
Caravan Guards' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|8 slaves caravan won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You killed the caravan guards that are fighting with you, others were killed or knocked out by your slaver buddies.
You and other slavers collar those who are still alive up, then brought them back to Babili.
''(You got 30 grams of gunpowder from selling 8 slaves to Babili with other slavers, and 16 grams from your cut of the slaves' possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 46, $slavecapnum += 8>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>You run into ''Wastelanders''!
These people are not well equipped, but they do have numbers, and most of them seem ready to fight to the death so they can protect their families.
Wastelanders' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|11 slaves caravan won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You killed the wastelanders that are fighting with you, others were killed or knocked out by your slaver buddies, the old and the young that are not fit for fighting just surrenders after they know there's no chance out.
You and other slavers collar these people up, then brought them back to Babili.
''(You got 37 grams of gunpowder from selling 11 slaves to Babili with other slavers, and 5 grams from your cut of the slaves' possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 43, $slavecapnum += 11>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>><<if $uniqueraid03 is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(80, 120), 0, $maxHealth)>>
You set off Babili and went on your raid.
But during your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick. You have to go back to Babili, empty-handed.
''(You lost some health due to the harsh weather!)''
<<IncTime 360 minutes>>
[[Continue|Babili][$inmenu to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
<img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
You bumped in some fresh blood on the wasteland soil and decide to follow the trail, soon you see a tall woman limping and bleeding but still going on, all by herself.
Could be an easy catch, Could be a hands-full.
<<if $timelapse isnot 1>><<IncTime 380 minutes>><</if>><<set $timelapse to 1>>
[[Approch her|raid unque ace 2]]
[[Let her go and go back to Babili|Babili][$inmenu to 0, $timelapse to 0]]<</if>><img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
<<set $uniqueraid03 to 1>>
"What the... who the fuck are you?" The tall woman notices you right away even in her state: "Get away from me if you know what's good for you, asshole."
She stands there trying to hide her wound, but you saw it, a big cut on her side, it's still bleeding.
"Never heard of Ace the bandit? You don't know how lucky you are then, I'm not in the mood for blood today, had my fair share already... eight dead men rotting right now, four kilometers south of here, so I mean it, ''fuck, off''."
[[Try to enslave her|raid unque ace 3]]
[[Leave her be and go back to Babili|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
"Fucking bitch ass mother... Alright fine! Slaver huh?"
She saw the slave collar on you and spit a blood mixed spit on the ground.
"Tell you what asshole, I can give you the location of my stash, if you let me be on my way. It can buy you a hundred slaves and then some, don't be stupid, I can still kill you like a fly, I just prefer to get to a doctor fast. Not every day you can get the Ace's stash and walk away."
[[Enslave her|raid unque ace 4]]
[[Take the deal and let her go]]<img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
"Fuck!"
You overpowered the tall woman, it's not hard, she lost so much blood, it's quite impressive that she could even stand and walk.
"You fucking bitch, if I'm not hurt I'll beat you to the ground and fuck your ass bloody, fuck you 'till you puke guts! You shithead cocksucker!"
You noticed she got a huge bulge in her crotch, a futa from mutation maybe, she wasn't just saying those threats then. But anyways she's yours now, keep her for yourself if you got a personal cage, or just sell her to the city. You'll also need 50 grams to buy the collar if you want to keep her -- it's city's property.
<<if $gunpowder >= 50>><<if $boughtbcage is 1 && $slavesincage < 5>>[[Keep her for yourself|keep ace][$inmenu to 0, $timelapse to 0]]<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Keep her for yourself|keep ace][$inmenu to 0, $timelapse to 0]]<</if>><<if $boughtbcage isnot 1>>Keep her for yourself (You don't have a cage)<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Keep her for yourself (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Keep her for yourself (You cage is at capacity)<</if>><<else>>Keep her for yourself (You don't have enough gunpowder)<</if>>
<<set $inmenu to 1>>
[[Sell her to Babili|sell ace][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>You agree to her offer. She gives you the location of her stash then keep on limping away.
When you travel to the place she told you, all you find is a bunch of fuck all -- nothing, nada.
She played you, now you have to go back, empty-handed.
<<IncTime 380 minutes>>
[[Go back to Babili|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
You decided to keep this one for yourself. A bandit futa called Ace? Sounds like a great slave. She ''is'' your slave now.
''(You lost 50 grams of gunpowder!)''
''(New personal slave in your cage at Babili's bazaar!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder -= 50, $incageace to 1, $slavesincage += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]You sold Ace to the city of Babili.
''(You got 30 grams of gunpowder from selling 1 slave to Babili, and 80 grams from slave's possession!)''
<<IncTime 240 minutes>><<set $inmenu to 1, $gunpowder += 110, $slavecapnum += 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/npc/Ace.png" width="800" height="800" alt="Ace">
"Fuck you, you piece of shit." That's the first thing Ace said to you, she looks like she wants to tear you apart if it wasn't for the slave collar on her neck. Oh well.
<<if $boughtbtent is 1>>You brought Ace back to your own tent, for some private time.<<else>>You hung sheets around the cage for some private time.<</if>>
"I have been on the other end you know," She grins at you when you remove her rags: "So do you fucking worst bitch, ain't gonna be worse than what I did."
The giant cock between her legs is huge even when soft.
You walk behind her and grab her by the cock, squeeze it hard to make her shut up, then, without foreplay and mercy, you pushed your cock into her pussy.
<img src="./Assets/img/sex/vaginal07.png" width="825" height="800" alt="vaginal07">
Ace's breath becomes rapid, but she laughs and says: "Did you put it all the way in? Is that all you got? Oh you poor dumb shit."
You know she's just saying this to get to you, so you squeeze her cock again, harder this time while pounding her pussy just as hard.
"Cocksucker!" Ace's cock erect from all the stimulates, front and back, but she still talks shit: "I can't feel a thing back there, but your hand feels great you little... oh fuck! I mean, you little bitch, you must jerking a shit lot huh?"
She's not going to shut up it would seem, so you just focus on fucking her, making that your sole mission -- then, she becomes quiet all of the sudden, and you also feel her cock throbbing in your hand.
"S... shit!"
She cum all over herself. That's when you cum inside of her as well.
"You, you done? Good, I was getting bored. Fuck off now." Ace spits on the ground.
<<set $inmenu to 1, $fucks += 1>><<IncTime 45 minutes>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You sold Ace in an auction.
''(You got 180 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 180, $incageace to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed Ace's collar and set Ace free.
<<set $incageace to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed Ace.
<<set $incageace to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]<<if $winstonsex is 1 && $winstonknows isnot 1>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other salvers set off from Babili and went on your raid.
Not long after you set out, you found an unconscious guy lying on the dirt, one of the slavers takes out a collar and tries to catch this easy prey right away.
This feels awfully familiar, but it's too late to stop the slaver. Before that slaver could even get to that guy, a mine goes off right under his feet, and before his blood and gore could hit the ground, three more go off, your slaver friends scream and scatter, and among the chaos, you see the guy on the ground get up and prepare to run off too.
Not before he sees you through. It's Winston Park. When your eyes meet, you can see his shock, but soon it turned into the same old expressionless face, he turns back and lift his bike out from the dirt, then disappeared into the wasteland.
You don't think you'll ever see him again, not unless there's a mine under your feet.
<<set $winstonknows to 1>>
You and those who survived set back to Babili.
<<if $timelapse isnot 1>><<IncTime 180 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili]]
<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other slavers set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. You couldn't find any suitable prey. So all of you got back to Babili, empty-handed.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<</if>><<if $robincompanion is 1>>"$name? You, you are a slaver?" Robin took a few steps back, looking at you like a monster: "I trusted you, but all this time you... how could you, I, no! I'm out of here!"
Before you can say anything, he runs out like hell, like a demon is chasing him, maybe to him, it's just that.
<<set $robincompanion to 0, $robingone to 1, $comslots -= 1>>
''(You lost Robin as your companion!)''
<</if>>You browse through all the auction stands to look for some good slaves to buy.
Here's what is available at this time: <<if ndef $slavesincage>><<set $slavesincage = 0>><</if>><<if $boughtcynthia isnot 1>>
<img src="./Assets/img/npc/Cynthia.png" width="800" height="800" alt="Cynthia">
''Cynthia''
A former slaver lost her freedom because of her crimes against the city of Babili, even though she claims that she was framed by another slaver. No matter now, as long as the collar is on her neck, she is property, and no one would listen to a piece of property.<<if $slavershide isnot 1 && $cynthiadied isnot 1>> You recognize this woman, you met her at the start of your journey, she was with Derek and another slaver. Funny she'd end up like this.<</if>>
Price: 200 grams
<<if $gunpowder >= 200>><<if $slavesincage < 5>>[[Buy Cynthia]]<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Buy Cynthia]]<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Buy Cynthia (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Buy Cynthia (You cage is at capacity)<</if>><<else>>Buy Cynthia (You don't have enough gunpowder)<</if>><</if>><<if $boughtpenelope isnot 1>>
<img src="./Assets/img/npc/Penelope.png" width="800" height="800" alt="Penelope">
''Penelope''
An accountant woman who stole from the big settlement where she worked and runoff into the wastes, only to make a small time slaver's day, week, month, and year, they say that slaver is retired now with the powder she was carrying.
This pampered woman in her 40s really does not look like she's dealing with the situation well, in the safety of her old home she never thought that one day she'd become a slave, always looks scared and grumbles in her cage.
Price: 180 grams
<<if $gunpowder >= 180>><<if $slavesincage < 5>>[[Buy Penelope]]<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Buy Penelope]]<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Buy Penelope (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Buy Penelope (You cage is at capacity)<</if>><<else>>Buy Penelope (You don't have enough gunpowder)<</if>><</if>><<if $boughtjames isnot 1>>
<img src="./Assets/img/npc/James.png" width="800" height="800" alt="James">
''James''
James is a farm boy, who never left his family farm until the farm along with his family was raided by slavers. His parents were sold elsewhere, all alone in this world for the first time, you can tell he is astonished by this big city, he must dream about getting out of the farm every single day before, but not like this.
Price: 220 grams
<<if $gunpowder >= 220>><<if $slavesincage < 5>>[[Buy James]]<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Buy James]]<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Buy James (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Buy James (You cage is at capacity)<</if>><<else>>Buy James (You don't have enough gunpowder)<</if>><</if>>
[[Leave|Approach the slaves trading tent]]You paid the slaver who own Cynthia and brought her back to your cage.
<<if $slavershide isnot 1 && $cynthiadied isnot 1>>"...Wait, I know you! You are the asshole who killed Tireiron! Hey!" Cynthia screams as you take her away: "Hey! Someone get this asshole! He killed a slaver, fucking hell listen to me!"<<else>>"Fucking idiots, I deserve better..."<</if>>
<<set $boughtcynthia to 1, $incagecynthia to 1, $inmenu to 1, $gunpowder -= 200, $slavesincage += 1>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/npc/Cynthia.png" width="800" height="800" alt="Cynthia">
<<if $boughtbtent is 1>>You brought Cynthia back to your own tent, for some private time.<<else>>You hung sheets around the cage for some private time.<</if>>
"You fucking piece of shit... one day I'll make you pay for this, for everything." Cynthia says while looking right into your eyes, but she knows the collar on her neck too well to do anything else.
<img src="./Assets/img/sex/vaginal01.png" width="850" height="515" alt="vaginal01">
You remove her rags and put it in her own mouth to shut her up, and to reveal Cynthia's nice pink pussy, it's plump, juicy, and looks so very inviting.
You slip your finger in her......
"Hmm!"
Cynthia lets out a moan. For a moment there you think she's enjoying this, but when you look at her, she still has that angry look on her. Her face is burning up, a light shade of red is running from her cheeks to her neck. Looks like even with the someone she hates, it still doesn't change the fact that she's a fucking slut.
You take out your finger. She is wet and ready for you so you bend her down and push your cock right against her pussy. The warmth is even more bewitching when you feel it through your cock.
"Fuuc..."
She moans a second time when you push your cock into her, you think she's trying to say 'fuck'. You push it balls deep, and almost take it out entirely before repeating this movement faster and faster. You are fucking her like there is no tomorrow. She can do nothing about it except bite into the rags in her mouth and take it.
When you are close to finishing, you thrust maddeningly a few last times and push your cock so deep within her that when you pull out, your cum doesn't flow out until a minute passes.
Cynthia stands up spit out the rags and try to use her finger to get your cum out of her, even doing such a humaliating thing, she still look dead at you.
"I'll kill you, one day......"
<<set $inmenu to 1, $fucks += 1>><<IncTime 45 minutes>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You sold Cynthia in an auction.
''(You got 200 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 200, $incagecynthia to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed Cynthia's collar and set Cynthia free.
<<set $incagecynthia to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed Cynthia.
<<set $incagecynthia to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]As you approach them, you feel all of their eyes are on you, they stopped chatting or whatever they were doing before, around this huge bonfire, and the only sound left is the crackling of firewood.
During the day the villagers are quite friendly, or at least neutral towards you, they are used to outsiders coming in, but this event must be special to them.
<<if $charisma >= 10>>(Charisma 10) [[Say you mean no harm, and just wish to join them]]<<else>>(Charisma 10) Say you mean no harm, and just wish to join them<</if>><<if $knowtvs is 1>>
[[Say you know about their tradition already and just want to join in|Say you mean no harm, and just wish to join them]]
<</if>>
[[Leave them be|In Tribal Village]]The "village hall" is a shack as well, but it's way cleaner than the rest of the village, people are quiet and respectful when they come in here, and always leave with a solace expression, must be their own religion they worship in this hall then -- there is indeed a shrine in the middle, but on top of it is no idol made out of wood, mud or metal.
<<if $corpsegone is 1>>The shrine in the middle of this hall is empty now.<<else>>There's a naked woman in that shrine. She's pale, expressionless, motionless, and there's no shine in her half-opened eyes... it's a dead body. You can't tell how long she's been dead, but there are no postmortem signs on her, but from the look of the shrine and the offerings around her, she's been there for a long time now.
[[Take a closer look at this dead woman]]<</if>>
An old man who seems to be an elder of this village greets people who come and goes, and when no one is talking to him, he just sits near the shrine and meditates. He is pure skin and bones, you know what his skull looks like just by looking at his face, yet somehow he still moves like a healthy person.
[[Talk to the village elder]]
[[Leave|In Tribal Village]]What kind of food do you wish to share?
$dogname love all kinds of meat -- uncooked that is. Well, if you do give him cooked meal, he'd still eat them, but it's not going to go well with his stomuch, he's used to raw, bloodie meat, after all.
<<if $geteastermeat >= 1>><<link "Share Easter Beast's Meat with your dog">><<popup "Share Easter Beast's Meat with your dog" "Share Easter Beast's Meat with your dog">><</link>><<else>>Share Easter Beast's Meat with your dog (You don't have that)<</if>>
<<if $getwendigomeat >= 1>><<link "Share Wendigo's Meat with your dog">><<popup "Share Wendigo's Meat with your dog" "Share Wendigo's Meat with your dog">><</link>><<else>>Share Wendigo's Meat with your dog (You don't have that)<</if>>
<<if $getrawmeat >= 1>><<link "Share Raw Meat with your dog">><<popup "Share Raw Meat with your dog" "Share Raw Meat with your dog">><</link>><<else>>Share Raw Meat with your dog (You don't have that)<</if>>What kind of food do you wish to share?
Robin likes sweet stuff.
<<if $getcannedf >= 1>><<link "Share Canned Fruits with Robin">><<popup "Share Canned Fruits with Robin" "Share Canned Fruits with Robin">><</link>><<else>>Share Canned Fruits with Robin (You don't have that)<</if>>
<<if $getfish >= 1>><<link "Share Fish with Robin">><<popup "Share Fish with Robin" "Share Fish with Robin">><</link>><<else>>Share Fish with Robin (You don't have that)<</if>>What kind of food do you wish to share?
Charlotte likes meals that resemble to old-world food, a world she is much fascinated with.
<<if $getomelet >= 1>><<link "Share Easter Beast Omelet with Charlotte">><<popup "Share Easter Beast Omelet with Charlotte" "Share Easter Beast Omelet with Charlotte">><</link>><<else>>Share Easter Beast Omelet with Charlotte (You don't have that)<</if>>
<<if $getbombpitmeal >= 1>><<link "Share Bomb Pit Special with Charlotte">><<popup "Share Bomb Pit Special with Charlotte" "Share Bomb Pit Special with Charlotte">><</link>><<else>>Share Bomb Pit Special with Charlotte (You don't have that)<</if>>The second you took out this piece of Easter Beast's Meat from your bag, $dogname's eyes just keeps bouncing between you and the meat, his tial wiggling like crazy, drooling nonstop.
You deside not to keep him wating and throw the meat in the air, $dogname jump up and catch it with ease, then start munching on it with his tail still wagging.
After swlloing down every last bit, he come to you for some more attation and petting, which of crouse, you gave to him. You definitely made $dogname the happiest doggie in the wastes.<<set $geteastermeat -= 1>><<IncTime 6 minutes>>The second you took out this piece of Wendigo's Meat from your bag, $dogname's eyes just keeps bouncing between you and the meat, his tial wiggling like crazy, drooling nonstop.
You deside not to keep him wating and throw the meat in the air, $dogname jump up and catch it with ease, then start munching on it with his tail still wagging.
After swlloing down every last bit, he come to you for some more attation and petting, which of crouse, you gave to him. You definitely made $dogname the happiest doggie in the wastes.<<set $getwendigomeat -= 1>><<IncTime 6 minutes>>The second you took out this piece of Raw Meat from your bag, $dogname's eyes just keeps bouncing between you and the meat, his tial wiggling like crazy, drooling nonstop.
You deside not to keep him wating and throw the meat in the air, $dogname jump up and catch it with ease, then start munching on it with his tail still wagging.
After swlloing down every last bit, he come to you for some more attation and petting, which of crouse, you gave to him. You definitely made $dogname the happiest doggie in the wastes.<<set $getrawmeat -= 1>><<IncTime 6 minutes>>"W-wow, a fruit can?" Robin's eyes light up: "I love those, when I was little, we'd only get them during our birthdays, and we still have to share."
He opens the can carefully, not wanting to spill any of its juice. Then he picks up a piece of peach and put it in his mouth.
"Hmmm... Thanks, $name. This is really, really nice."
After he finishes all of the fruits inside, Robin drink and licks up every drop of the juice in the can too, savoring the sweetness for as long as he could.<<set $getcannedf -= 1>><<IncTime 25 minutes>>"You made this? It looks amazing!"
Charlotte bites on the easter beast steak right away, then say to you with a muffled voice: "It tastes amazing too!"
Then all of a sudden she remembers to be lady-like, even taking out a tool knife and a stick to act like cutlery.
"I saw a man eating old-world steak in an old-world movie once! He was talking about some deep stuff about reality but all I could focus on was the steak, it looks so thick and juicy..." Charlotte eat the steak and mushrooms really slowly -- well for her anyways -- and try to be elegant in her manners, but it just looks goofy and cute. You don't have the heart to tell her though.
But she looks sincerely happy: "Thanks $name, I wish I could make something in return, but... I'm a terrible cook, maybe I'll make you a new kitchen table someday?"<<set $getbombpitmeal -= 1>><<IncTime 12 minutes>>Robin gave you a look of pleasant surprise when you give him the fish: "Raw fish? How do you know I love them?"
"My home village was near a river, our main food source was fish. My parents never let us eat them raw, because, you know, radiation and parasites. But this fish looks pretty normal."
It most definitely does not look normal, it has legs... guess that just means the fish near Robin's village is even more mutated.
He tore a slice of fish and put it in his mouth, chewing on it like it's nougat.
"Hmmm! But I still like them raw, because of that faint sweetness, there are not many post-war foods that are sweet anymore, not even fruits, they all mutated and disgusting! And pre-war candy is way too expensive for us, so this is the only sweets I had."
Robin soon finished the fish.
"Thanks, $name, it's nice to feel this nostalgia, I can never go back after all."<<set $getfish -= 1>><<IncTime 15 minutes>>"You made this for me? That is so sweet!" Charlotte gives you a big kiss on the cheek: "This is an old-world breakfast isn't it? Wait, or is it more of a dinner food... doesn't matter, I love it!"
She can't wait to have a big mouthful of that omelet, you feel the satisfaction that only a chef knows when you see her cheeks puffed up like a hamster.
"I know, I know," She tries to speak as clearly as she can with all that omelet in her mouth: "I'll choke if I don't eat slower, but... $name, this is tooooo good!"
She eliminated that giant omelet within a few minutes, you don't know how can she fit it in her small body so quickly.<<set $getomelet -= 1>><<IncTime 3 minutes>>"Hello, outsider." The old man smiles at you and greets you as he did with all the villagers.
<<if $guixiperk isnot 1>>
"[[You don't look too good, are you okay]]?"
<</if>>
"[[Tell me about your village]]."
<<if $corpsegone isnot 1>>
"[[Can you tell me about the dead woman on the shrine]]?"
<</if>><<if $dogcompanion is 1 && $dogupgrade2 isnot 1 && $dogupgrade2 isnot 2 && $dogupgrade1 is 1>>
"[[Can you help to train my dog]]?"
<</if>>
[[Leave him be|Visit the village hall]]"That is the symbol of our faith, our goddess." He says with a holy and longing tone in his voice: "Our forefathers found her in the wild, attacked by two Wendigos, but no matter how the beasts maw on her, there's not a single wound on her, even the mad beasts gave up eventually."
"One of the forefathers remembers the one who teaches said, 'Forge yourself like a weapon, but not to kill like a one, be indestructible like one. Thus live long and healthy.' So he brought her back, as proof that the one who teaches' words are true, and one day, we could all be like her, fear no more of the dangers in this wasteland, be free, be peaceful, for then, we would have no need to be fighting anymore."
(Charisma) "Is it not ironic that she's dead?" (unfinished)
[[Continue|Talk to the village elder]]"Thank you for your concern, but I am fine."
"I refuse to join my people during our nightly feast... but thanks to the exercise routine and breathing technique that the one who teaches passed on, I could suffice with minimal food."
"[[What breathing technique]]?"
[[Continue|Talk to the village elder]]"The one who teaches built this village, we all are but his students. Even though, now that years later, most of us forget his teaching's true meaning."
"After the war, the one last war, our ancestors met the one who teaches. It is said he has long white hair, long white beard and long white eyebrows, he comes from a faraway land to the east, but instead of finding a way home to his own family, he helped our ancestors to survive in this harsh land. He told us how to forge weapons, how to fight and exercise our bodies, and most importantly, he told us to not become mad with fear, 'fighting is but one of the means and survival is the end'. And so we survived, as peacefully as we could, for generations and generations."
"But sadly he wasn't with us for very long, he was old when he met our ancestors, and as time goes on, 'survival is the end' become the only thing most people remembers, we did... horrible things to achieve it, things that I dare not tell the one who teaches even in the afterlife, and made deals with evil sla... I, I said too much, outsider. Forgive me, I shall remain silence now."
<<if $charisma >= 7>>(Charisma 7) "[[Please, tell me more, what deals did you made]]?"<<else>>(Charisma 7) "Please, tell me more, what deals did you made?"<</if>>
[[Continue|Talk to the village elder]]"It's called Gui Xi, a technique to not lose the rhythm of your breath even in combat, but it also helps with everyday life, for doing it regularly can improve your health as well. That's why the one who teaches lived long enough to grow long white eyebrows."
"Do you wish to learn it? Spread knowledge would sure to please the one who teaches."
"[[Yes, if you would teach me]]."
"[[Not really|Talk to the village elder]]."The elder told you the way of Gui Xi, it's really a rather simple concept, but he says it's important that you keep practicing that it becomes a habit, so you could use it even in combat.
<<set $guixiperk to 1>>
''(You gain perk: "Fighting style: Gui Xi"!)''
''(When doing an unarmed attack in combat, you recover 3 - 20 health. Co-exist with other fighting style bonuses.)''
You thank the elder and left.
[[Continue|Visit the village hall]]"We... made deals with the slavers from the city of Babili, we send our warriors to accompany them on their raids, help them attack the caravans and other villages, so they don't enslave us. Sometimes they will give us those who are sick or too old to be any worth as slaves, as food, sometimes they send us slaves who causes trouble to be slaughtered, sometimes they buy prepared human meat from us if they are short on food......"
"I don't know why I'd tell you this stranger, maybe I just need to tell this to someone... I have no bravery to confess this to our goddess anyways. That's what happens when you get too old, you talk too much. Way too much for your own good."
<<set $knowtvs to 1>>
[[Attack this cannibal village|Attack tribal village]]
[[Continue|Visit the village hall]]<img src="./Assets/img/items/cattails.png" width="422" height="600" alt="cattails">
Many parts of cattails can be eaten raw, it can provide you with some nutrition but not much flavor.
Type: Food
You have $getcatt of this item.
<<if $getcatt >= 1>>(<<link 'Eat (restore 5-15 health and 3 hunger)'>> <<if $getcatt >= 1>><<set $health to Math.clamp($health + random(5, 15), 0, $maxHealth), $getcatt -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 3>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/salad.png" width="500" height="512" alt="salad">
A bowl of salad made out of things that can be found in a swamp, tastes more refreshing than it looks, somehow the cattails and the sauce covered up for the strong flavor of wendigo meat.
Type: Food
You have $getssalad of this item.
<<if $getssalad >= 1>>(<<link 'Use (restore 100-120 health and 25 hunger, plus 1 Charisma for 6 hours.)'>> <<if $getssalad >= 1>><<set $health to Math.clamp($health + random(100, 120), 0, $maxHealth), $getssalad -= 1>><<if $eatssalad isnot 1>><<run SetAlarm("ssaladbufftime", 360)>><<set $eatssalad to 1, $charisma += 1>><</if>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 25>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>><img src="./Assets/img/items/salad.png" width="500" height="512" alt="salad">
You dice all the ingredients and put a bunch of sauce and unglow pills in the bowl, then stir the bowl untill you can only smell the sauce and not wendigo meat.
<<if ndef $getssalad>><<set $getssalad = 0>><</if>>
''(Lost items: "Cattails"*1, "Wendigo's Meat"*1, "Unglow Pills"*1)''
''(Received items: "Swamp Salad"*1)''
<<set $getwendigomeat -= 1, $getcatt -= 1, $getunglow -= 1, $getssalad += 1, $cooked += 1>><<IncTime 15 minutes>>
[[Continue|previous()]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
Yet you did lose your footing after all, the ground look like solid dirt, but when you step on it, your foot sank in immediately. Trapped in the swamp is a slow and painful way to die, and it won't be pretty.
<<if $timelapse isnot 1>><<IncTime 100 minutes>><</if>><<set $timelapse to 1>>
<<if $dexterity >= 9>>(Dexterity 9) [[Use your agile moves to get out]]<<else>>(Dexterity 9) Use your agile moves to get out<</if>>
[[Remain calm and slowly get yourself out]]You did not lose your balance even in this situation at all, using your other foot, you pull the one that got stuck out right away.
Kicking off the nasty swamp water, you made your way back outside.
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]You try to remain calm so you don't sink into the swamp water any more than you already are, then use your other foot to find really solid ground, then slowly pull yourself out.
Eventually, you got out, but the nasty swamp waster really burned your foot.
''(Lost some health!)''
<<set $inmenu to 1, $health to Math.clamp($health - random(30, 100), 0, $maxHealth)>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But this time, for better or worse, you did find something -- alright it's most definitely worse, you find a group of three large easter beasts.
Can't make a slave out of them, they don't know to fear the slave collar, besides, the collars don't come in xxxxxxl sizes.
It's a fight.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|3 easter beasts fight start][$inmenu to 0, $timelapse to 0, $enemy to "Easter Beasts", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to 80, $enemybaseattack to 50]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You and other salvers set off Babili and went on your raid.
In the vast wastes, it's not easy to bump into anybody. But this time, for better or worse, your lot did find something -- alright it's most definitely worse, you find a large group of 17 easter beasts. Thank fuck you are not alone.
Can't make a slave out of them, they don't know to fear the slave collar, besides, the collars don't come in xxxxxxl sizes.
Three of them are coming right towards you. It's a fight.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
[[Continue|3 easter beasts fight start][$inmenu to 0, $timelapse to 0, $enemy to "Easter Beasts", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to 80, $enemybaseattack to 50]]You run into ''Easter Beasts''!
Three giant white rabbits, but with sharp teeth and even more crazed blood-red eyes, on their back, are six tentacles each that they use as weapons and cloaca tubes.
Easter Beast's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|3 easter beasts won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>You killed the easter beasts and moved on, yet you couldn't find any suitable prey. So in the end you got back to Babili, empty-handed.
<<IncTime 240 minutes>><<set $inmenu to 1>>
[[Continue|Babili][$inmenu to 0, $timelapse to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>You paid the slaver who own Penelope and brought her back to your cage.
"Oh, oh my! Please slow down, are you... are you my new master?" She bite her lips when she said the last word, must be strange to her.
<<set $boughtpenelope to 1, $incagepenelope to 1, $inmenu to 1, $gunpowder -= 180, $slavesincage += 1>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]You paid the slaver who own James and brought him back to your cage.
"Coming, coming... you know, I used to herd cows this way," James says with a bitter smile: "Funny, eh."
<<set $boughtjames to 1, $incagejames to 1, $inmenu to 1, $gunpowder -= 220, $slavesincage += 1>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/npc/Penelope.png" width="800" height="800" alt="Penelope">
<<if $boughtbtent is 1>>You brought Penelope back to your own tent, for some private time.<<else>>You hung sheets around the cage for some private time.<</if>>
"May I ask what are you doing...?" She pauses, probably because she figured out her own question.
Then she freaks out: "No! Please god not again no no no no --"
You had to activate her slave collar to 'calm' her down.
<img src="./Assets/img/sex/vaginal04.png" width="1280" height="689" alt="vaginal04">
While the woman is twitching from shock, you remove her tags but leave her glasses on, she looks way better with them on, giving her this educated librarian kind of look.
Makes it way more fun to rape her.
You pin her down on the ground, just in time too, the shock went away, she starts to struggle again, but it's too late, you push your cock inside of her, bit by bit, she finally cries after you are all the way in.
Funny how she just stops struggling now, it's nowhere near over.
"Ah! Please slow down, it hurts! Please!"
Of course, you didn't slow down for her, on the contrary, you picked up the pace, because you want to hear more of her pleading, and see to it that it does nothing.
"No! No!" She screams, then she felt something: "Are you... no! Not inside of me, please!"
There it is, you grin, and cum in her.
Laying there, lost all hope to life in her, you pet her on her checks. Then you left.
<<set $inmenu to 1, $fucks += 1>><<IncTime 40 minutes>>
[[Continue|Check your own cage]]You sold Penelope in an auction.
''(You got 100 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 100, $incagepenelope to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed Penelope's collar and set Penelope free.
<<set $incagepenelope to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed Penelope.
<<set $incagepenelope to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]<img src="./Assets/img/npc/James.png" width="800" height="800" alt="James">
<<if $boughtbtent is 1>>You brought James back to your own tent, for some private time.<<else>>You hung sheets around the cage for some private time.<</if>>
"You... you are going to fuck me, right?" James asks, he looks nervous, but not that scared. Not as much as one would expected.
"I like men, but I never... never did anything with another. My pa would kill me, and my ma would die from shock. You know, small family, only child, I was supposed to carry on the family name and the family farm."
<img src="./Assets/img/sex/anal07.png" width="810" height="624" alt="anal07">
He obediently lay down and let you remove his rags.
"But those... those have all gone to hell, so, fu-- fuck it." You can tell James doesn't swear a lot neither.
He moans loudly as you enter him, he loves it, he loves it and just doesn't care anymore. His eyes shut tight, legs wrapping around you, you don't know what's going on in his head, maybe nothing.
You can make sure of that, you fuck him like a beast, and you showed him what it is like to be fucked by another man.
After you cum in him, you leave him to clean up himself, but not before telling him that you might come again.
"O, okay." James says, nodding.
<<set $inmenu to 1, $fucks += 1>><<IncTime 40 minutes>>
[[Continue|Check your own cage]]You sold James in an auction.
''(You got 120 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 120, $incagejames to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed James's collar and set James free.
<<set $incagejames to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed James.
<<set $incagejames to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/greatswamp.png" width="1024" height="512" alt="greatswamp">
You go into the endless swamp, trying your best to not lose your sense of direction in there and not to lose your footing and get stuck in the viscous green water. All for some loot, lost treasures that might belong to some other poor scavengers or maybe from the pre-war era.
Along the way, you hear whispers, and shadows moving in the corner of your eyes, but never anything of real certainty, of any imminent danger, right until you see a pair of eyes in the swamp water.
Meeting your gaze, those eyes rise from the water, thankfully, with its human body too. By the way this man dresses, he's from the village outside of the swamp.
"Watch out around here." The man says, while looking at you with this weird look: "If you are not careful, you'll be a prey of the swamp, in a snap of the fingers."
Then he left. You too leave soon after, there's just a bad feeling hanging around that only disappear after you meet the outside sun.
<<if $timelapse isnot 1>><<IncTime 300 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Great Swamps][$inmenu to 0, $timelapse to 0]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Sexual Escapades is an old world porn magazine series. Mostly features modern (pre-war of course) themed erotic arts and stories. This is volume 8 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Sexual Escapades Vol.8'>><<popup 'Read Sexual Escapades Vol.8' 'Read Sexual Escapades Vol.8'>><</link>>The bell, which signifies the end of the class and the arrival of the precious recess time, rang throughout the campus. It was supposed to be a time for students to relax and unfry their brains from teachers' hypnotizing lectures, but this is not the case for these two young college girls.
With a loud bang, the door was violently pushed open, and the two girls squeezed out almost side by side, and then immediately running down the hall, also side by side, with a look of war on their face.
Oh my, the school regulations clearly stipulate that running in the corridor is prohibited!
But for these two girls, this is actually excusable.
You see, they should not share that nice extra large bubble tea during the class, certainly not when they knew that restrooms on this floor... and one floor down, are busted and in maintenance.
It is near the end of class, when these two girls know, that something is wrong, well, going to be very, very wrong, at least. They had to pee, like, right now.
They really, really should never drink that sweet sweet bubble tea. Now, it's war.
But it’s useless to regret now, they ran from the third floor to the first floor in less than half a minute, almost jumping down the stairs and finally! The women's restroom on the first floor appeared in sight of the two of them. The red-haired girl raised the corners of her mouth, because although their speed was almost the same, she was on the right side closer to the door, so she has undeniable advantages.
The door to freedom is at hand!
The blonde girl became more and more desperate, could it be, could it be... does she have to continue holding back the pee that filled her bladder long ago! O woe is her! What's more, she have to wait outside the toilet door in shame, holding back the urge to urinate and be showered by the gazes of everyone passing by... no!
A single tear drips from her eye, but at this moment, the door of the toilet was suddenly opened, and a girl from a lower grade came out with a satisfied look, and happened to be in the way of the red-haired girl.
squeak--!!!
With a sound like a race car breaking, the red-haired girl had no choice but to stop in a hurry, while the blonde girl overtook, flexibly jumped sideways and rushed into the restroom, entering the only vacant compartment without hesitation.
It's over, it's all over, there's winner, and there's loser, winner takes all, and losers... well.
"Ah! No, no way!"
"She peed her pants!"
A small pool of yellow liquid accumulates under her, the redhead leaning against the wall, dead inside.
She vows to never drink bubble tea, never, ever again.<<if ndef $getsemag8>><<set $getsemag8 = 0>><</if>><<if $gunpowder >= 200>>''You bought Sexual Escapades Vol.8 for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getsemag8 to 1, $boughtsemag8 to 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"W-wait! $name, what are you..." Charlotte whispers: "You are not thinking of attacking these people, are you? Please don't! They are just people that can't fit in anywhere else, just people trying to live on... please $name, don't do this, don't hurt them, not this place!"
"$name, for me?"
[[Attack the Last Elysium]]
[[Agree to not attack Last Elysium]]Charlotte looks betrayed. No matter what you do, she always believes in you, but this time it seems you have gone too far.
She run pass Humm and uphill as fast as she could, she want to warn the people of Last Elysium, warn them that a monster is coming, even though unlike the people here, this monster don't look like one -- it is however, a real monster.
<<set $inmenu to 1, $charlottecompanion to 0, $charlottegone to 1, $comslots -= 1>>
''(You lost Charlotte as your companion!)''
<img src="./Assets/img/npc/Humm.png" width="800" height="800" alt="Humm">
<<set $enemy to "Humm", $enemyhealth to 1000, $enemymaxHealth to 1000, $enemyattack to "100", $enemybaseattack to "200">>
The moment you are about to attack, Humm let out a sigh, he didn't back down, didn't even hesitate a second after that, he stands before you, says with his deep bombing voice:
"Leave while you can, scum. You will not harm the Elysium."
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Fight|Humm fight]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"Thank you, $name." Charlotte took a deep breath, while waiting for your answer, she almost forgot to breathe.
<<set $cleepromise to 1>>
[[Continue|Last Elysium]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
You ask Frank to go into the backroom with you. He smiles and soon put on the closed sign on the door and led you there.
Frank's room is quite simple, a bed, some self-made dumbbells and other exercise equipment, and that's it. No wonder he's still so strong, it seems all he does is tend the bar and then work out. And thus, this small room is filled with his musk, making you aroused by just smelling it.
[[Seduce Frank and let him fuck you]]
[[Ask to fuck Frank]]
[[Leave|Nogas bar]]"Miss me huh, kid?"
Frank moves in close and kisses you, you two soon begin to make out, he is passionate and gentle, like the first time.
<img src="./Assets/img/sex/anal09.png" width="850" height="586" alt="anal09">
The next thing you know, you too are naked, but still kissing like no tomorrow, Frank is ready to enter you... his giant cock seems too big for your poor little asshole, but Frank's gentle hands are helping you to take on his monster cock.
You felt the pain of a virgin when his cock is inside you, but it's not even fully in yet.
"Holy shit, you ass feel as wonderful as you're a person." Frank grunts, then he laughs at his own words: "That sounds weird... hey don't look at me like that, kid, it was a genuine compliment."
When he is fully inside of you, you felt like your prostate was squeezed in the best way possible, like his cock was made to fuck you and your ass is made to be fuck by his amazing cock... and when he moves, oh boy.
During the time Frank you fucks you like a god descends, you lost count of how many times you've cum all without touching your own cock, but it's one of the best and most exhausting fuck ever... in the end, Frank filled your gut to the brim.
Frank kisses you on the neck and whispers:
"Kid... Do come back."
<<set $inmenu to 1, $anals += 1>><<IncTime 60 minutes>>
[[Continue|Nogas bar][$inmenu to 0]]Frank laughed out loud, but not in a taunting way -- well maybe a little. He slips his hand in your pants, cups your cock in his hands, and says to you like a challenge:
"You're welcome to try, kid."
You pushed this big man onto the bed, hard, almost tearing his clothes off. Frank isn't mad at all, kissing your neck while you do so.
You pin him down aggressively, feel his hard muscle tense, feel the thrill of conquering.
"What ya waiting for?"
<img src="./Assets/img/sex/anal10.png" width="768" height="716" alt="anal10">
You fucked your cock into the man beneath you, without much lube or preparation, just forced it in, right to the balls. Now, looking at him frowns and his jaw clenched from the pain, making this... this scenery even more pleasing.
You move your waist like a knight steering his stead, watching your cock goes in and out between Frank's firm buttocks, sometimes disappearing again altogether, didn't take you too long to paint his ass white.
Afterward, you hold Frank, he in turn holds you too, and kisses you some more before you left.
"Kid... Do come back."
<<set $inmenu to 1, $fucks += 1>><<IncTime 40 minutes>>
[[Continue|Nogas bar][$inmenu to 0]]Enraged, you attack the village, as soon as you strike down the first village, another makes this deafening shriek out of his mouth, the next thing you know, you are surrounded by a dozen tribal warriors.
They are holding katanas and steel clubs, ready to fight off whoever's going to harm their home village.
This is going to be one hell of a fight.
<<set $enemy to "Tribal Village Warriors", $enemyhealth to 2000, $enemymaxHealth to 2000, $enemyattack to "400", $enemybaseattack to "300">><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>
[[Fight|Tribal village fight]]<img src="./Assets/img/locations/tribalvillage.png" width="1024" height="512" alt="tribalvillage">
A few of them whisper to each other, then they go back to what they were doing before. Chatting and putting more firewood, building something up, preparing for their special event.
Looks like you're in.
But that's when you hear muffled screams, four of the villagers carrying a man and a woman in front of the fire, both of them hog-tied gagged, and buck naked.
In the meantime, you see what they were building, it's a big grilling rack, big enough for two humans.
Those two that are hog-tied see it too, they scream and struggle even more, but one of the villagers just slap them hard and say:
"Should be scared before you try to rob the village. Don't struggle too much, bruised meat tastes old and tough."
Then he went on and start sharpening a big and nasty-looking knife. Others take the chance to grope the two "meat", griding on them, fingering them......
It's clear what will happens next. They'll rape them before they butcher and eat them, this is the village's special event, a human feast.
<<if ndef $cannibal>><<set $cannibal = 0>><</if>><<if $charlottecompanion is 1>>
Charlotte avoids her gaze, this goes against everything she believes, but she withstands it for you.
<</if>><<if $robincompanion is 1>>
You hear hurried footsteps -- Robin covering his mouth and run off to the back of some shack. You then hear violent vomiting, and Robin refuse to come back until this horrid event is over.
<</if>>
[[Join in to gangbang the man meat]]
[[Join in to gangbang the woman meat]]
[[Wait for the feast]]
[[Attack them and this entire canibal village|Attack tribal village]]
[[Leave|In Tribal Village]]<img src="./Assets/img/sex/gangbang01.png" width="540" height="609" alt="gangbang01">
You join the others while they grope this man, they are feeling his flesh, little by little to his entire body, while you do the same, you start to know why.
You feel his muscles, his fat, all of his body parts move under your touch, twitches too because of fear, it is most fascinating to feel how this fine work of flesh and bones before you consume it. Make one more appreciative of every morsel.
Then, someone forced his cock inside the man's mouth. Soon all of his parts are taken, some tribal woman takes his hand and pleasure herself with it, and a man uses his feet to give himself a foot job, you however are lucky enough to have his ass, all to yourself.
He didn't even scream when you penetrate him, like you, like the rest, he too is lost in this feast of flesh before the feast upon flesh. Charmed and forgot all about fear.
You unleash all your fluid deep inside of him, nobody cares, they are doing the same, quickly this piece of meat is covered in fluids, a fine seasoning for what is yet to come.
Soon to come.
<<set $inmenu to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Wait for the feast]]<img src="./Assets/img/sex/gangbang02.png" width="921" height="800" alt="gangbang02">
You join the others while they grope this woman, they are feeling her flesh, little by little to her entire body, while you do the same, you start to know why.
You feel her muscles, her fat, all of her body parts move under your touch, twitches too because of fear, it is most fascinating to feel how this fine work of flesh and bones before you consume it. Make one more appreciative of every morsel.
Then, someone forced his cock inside the woman's mouth. Soon all of her parts are taken, some tribal woman takes her hand and pleasure herself with it, and a man uses her feet to give himself a foot job, you however are lucky enough to have her ass, all to yourself.
She didn't even scream when you penetrate her, like you, like the rest, she too is lost in this feast of flesh before the feast upon flesh. Charmed and forgot all about fear.
You unleash all your fluid deep inside of her, nobody cares, they are doing the same, quickly this piece of meat is covered in fluids, a fine seasoning for what is yet to come.
Soon to come.
<<set $inmenu to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Wait for the feast]]The two pieces of meat hung high on the grill rack by a few strong villagers, upside down, the one that was sharpening his knife moved quickly behind them, and slit their throats with his skilled hands.
Blood pours down onto the dirt, some spilled into the fire, but the fire is strong, and they too soon bleed out. Using the same skilled hands, the villager guts them, takes out the organs, but not to throw them away, just stored them in a barrel, maybe they are to be prepared and for later consumption.
Then the meat is moved on top of the fire, and villagers cheers as the meat start to sizzle and change color.
<img src="./Assets/img/sex/meat.png" width="800" height="759" alt="meat">
They start to slice off the readied meat and pass them to everyone, you got a big piece too, the alluring aroma makes your mouth water... you took a bit, and yes, it is everything you imagined and more, every little tastebud on your tongue felt it, the most amazing thing you ever tasted.
<<set $Hunger -= 30>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>>
''(Hunger reduced by 35!)''
<<if $cannibal < 3 or $cannibal > 3>>You soon finished the meat, they haven't reached the bottom of your stomach yet, but already... you crave for more. This is... addictive, you should join in this feast a few more times, it will change your life -- hell, life without this delicacy is really life at all?<<set $inmenu to 1, $cannibal += 1>><</if>><<if $cannibal == 3>>You soon finished the meat, they haven't reached the bottom of your stomach yet, but already... you crave for more. You can't... you ''CAN NOT'' live without them anymore.
<<set $inmenu to 1, $cannibal += 1, $cannibalperk to 1, $constitution += 1>>
''(You gain perk: "Cannibal", your constitution has increased by 1!)''<</if>><<if $rolandcompanion is 1>>
Roland tried some of the meat too, but doesn't seem to like it much, not that he hated it though, he's just indifference.
"What? Please, enjoy yours, my friend, I just wanted to see what's the fuss all about. I deal with flesh and gore every day, but never tasted cooked ones before, that's all." He picks his teeth: "Taste like tenderer mutant rat, but less flavor."<</if>><<if $zavvicompanion is 1>>
Zavvi enjoyed her share with utmost pleasure, she even asked for more. Well, to be fair, for her this is not even really cannibalism.<</if>>
The feast is over......
<<IncTime 200 minutes>>
[[Continue|In Tribal Village][$inmenu to 0]]You run into ''Tribal Village Warriors''!
You are up against all the warriors of this little village. They are holding katanas and steel clubs, ready to fight off whoever's going to harm their home village.
Tribal Village Warriors's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Tribal village won][$inmenu to 0]]<</if>>You slaughtered the entire village, because in the end, after you killed every fighting men and women in the village, even the old and the children starts to attack you, like crazed animals. You have to slaughter them all, but no doubt after this, no more people will be slaughtered and devoured by them.
<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1>><</if>>
They are just cannibals, what is lost to this world anyways? Right?
<<IncTime 60 minutes>>
''(You gain the perk: "Cleanser", your keensense has increased by 1!)''
<<set $cleanserperk to 1, $inmenu to 1, $keensense += 1, $tvgone to 1>><<if $cannibalperk is 1>>
<<set $cannibalperk to 1, $constitution -= 1>>
''(You lost the perk: "Cannibal", your constitution has decreased by 1!)''<</if>>
[[Leave this place to burn|Tribal Village][$inmenu to 0]]You hint to your dad that you wish to have sex, he laughs and take you to their bedroom.
"You think you can out fuck your old man, son?" Dad asks you jokingly.
<img src="./Assets/img/sex/anal11.png" width="850" height="801" alt="anal11">
You answer your father by taking off his clothes and your own, you haven't seen your dad's cock this up close since when you were a kid in the shower with him, and it was just as big as you remember.
You stroke on it while pushing and teasing your own cock onto dad's asshole.
"Daddy can handle you, $name, come on."
If he says so, like trying to prove him wrong, you fuck your cock into his ass hard, you look down on this picture -- your cock in your own father's ass -- and take it in, the sense of conquest is special.
It only gets better when you start fucking him. You are fucking your own dad, this fact makes your waist thrust like never before, until you cum all your seeds in his colon.
"Gosh... my boy has really all grown up now."
<<set $inmenu to 1, $sexwdad to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Visit your parents][$inmenu to 0]]You and your dad talk about life out in the wastes with some moonshine in your hands, you deliberately lead the conversation to more lewd stuff, until it gets to the topic of same-sex experience.
"Of course I have, your old man was wild back in his days."
So you ask him to tell you about it, he hesitates a bit, but went on to tell you this one time he hooks up with some guy back in the tower city's education floor. You quietly put your hand on his cock, it's already hard.
"Is this what you want, son?" Dad asks you calmly.
<img src="./Assets/img/sex/anal11.png" width="850" height="801" alt="anal11">
You answer your father by taking off his clothes and your own, you haven't seen your dad's cock this up close since when you were a kid in the shower with him, and it was just as big as you remember.
You stroke on it while pushing and teasing your own cock onto dad's asshole.
"Daddy can handle you, $name, come on."
If he says so, like trying to prove him wrong, you fuck your cock into his ass hard, you look down on this picture -- your cock in your own father's ass -- and take it in, the sense of conquest is special.
It only gets better when you start fucking him. You are fucking your own dad, this fact makes your waist thrust like never before, until you cum all your seeds in his colon.
"Gosh... my boy has really all grown up now."
<<set $inmenu to 1, $sexwdad to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Visit your parents][$inmenu to 0]]You hint to your mother that you wish to be with her, she blushed, but silently accepted the proposal.
And there you are, naked next to each other, just like when you were a toddler and she would help you to bathe. No matter how many times you two does this, there's still this feeling of breaking taboo, the thrills of it is just great.
<img src="./Assets/img/sex/vaginal08.png" width="850" height="722" alt="vaginal08">
"Now don't keep your mother waiting, come back into mommy, after all these years."
You wouldn't even dream of your mom talking like this before, but now it makes your cock hard like a rock, you obey your dear mommy and sticks your cock to the very place that gives you birth.
It's warm, it's nice, it's just like home, you pound your mother's hole like no tomorrow, she moans your name but not quite motherly like normal, she moans it like a woman.
Lastly, you cum deep inside of her.
"Good boy... sweetie, you'll always be mommy's good boy, yes?" Mom says while still holding you tightly and gently stroking your hair.
<<set $inmenu to 1, $sexwmom to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Visit your parents][$inmenu to 0]]You flirt with your mom half-jokingly when you two chat, she seems to react to them well, way better than you'd imagined, she even flirts back now and then, then, suddenly there's an awkward silence.
You lean in, and kiss her passionately.
"Oh, son..." You can see she battles with her own feelings for a moment, but soon give in to them and kisses you back.
And there you are, naked next to each other, last time this happens is when you were a toddler and she helps you to bathe.
<img src="./Assets/img/sex/vaginal08.png" width="850" height="722" alt="vaginal08">
"Now don't keep your mother waiting, come back into mommy, after all these years."
You wouldn't even dream of your mom talking like this before, but now it makes your cock hard like a rock, you obey your dear mommy and sticks your cock to the very place that gives you birth.
It's warm, it's nice, it's just like home, you pound your mother's hole like no tomorrow, she moans your name but not quite motherly like normal, she moans it like a woman.
Lastly, you cum deep inside of her.
"Good boy... sweetie, you'll always be mommy's good boy, yes?" Mom says while still holding you tightly and gently stroking your hair.
<<set $inmenu to 1, $sexwmom to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Visit your parents][$inmenu to 0]]You and your parent are having a great time at the table having a meal and a conversation together, just like old times, peaceful times.
Then the conversation leads to somewhat sexual subjects, that's when your mom and dad decide to clear the table and go back to their rooms. You think you know what they are going to do.
And they ask you to join them. After you agree, mom smiles and picks your hand up, and leads you to their room.
<img src="./Assets/img/sex/3some1.png" width="848" height="588" alt="3some1">
The three of you kiss, caress, and explore each other's bodies like the thirst drinking from oasis, in true honesty and bareness. You feel their love and lust.
Then you all fall on the bed, you and mom facing each other while your dad holding both of you, simultaneously you enter your mother, and your father enters you.
The pleasure from your sexual organs and pleasure from this kind of closeness envelopes you, you moan and thrust, and your dad mirrors your movement, and kisses your mom over your shoulders......
Then, you, your mother, your father, all reach climax almost at the same time.
After, you still cuddle with each other, as one big family.
"This is really nice." Your mom says: "Isn't it?"
Your dad nods in agreement: "Yep. You can never have too much family fun time."
"We love you, $name." They say together.
<<set $inmenu to 1, $sexwmd to 1, $fucks += 1, $anals += 1>><<IncTime 80 minutes>>
[[Continue|Visit your parents][$inmenu to 0]]You and your parent are having a great time at the table having a meal and a conversation together, just like old times, peaceful times.
Then the conversation leads to somewhat sexual subjects, that's when your mom and dad decide to clear the table and go back to their rooms. You think you know what they are going to do.
So you ask to join them.
At first, they looked surprised, but then, they look at each other and smiled.
"Okay son, come." Your dad says.
"Com, $name." Your mom picks up your hand, and lead you to their room.
<img src="./Assets/img/sex/3some1.png" width="848" height="588" alt="3some1">
The three of you kiss, caress, and explore each other's bodies like never before, in true honesty and bareness. You feel their love and lust.
Then you all fall on the bed, you and mom facing each other while your dad holding both of you, simultaneously you enter your mother, and your father enters you.
The pleasure from your sexual organs and pleasure from this kind of closeness envelopes you, you moan and thrust, and your dad mirrors your movement, and kisses your mom over your shoulders......
Then, you, your mother, your father, all reach climax almost at the same time.
After, you still cuddle with each other, as one big family.
"We should do this again," Your mom says: "Isn't this nice?"
Your dad nods in agreement: "Yep. Quality family time."
"We love you, $name." They say together.
<<set $inmenu to 1, $sexwmd to 1, $fucks += 1, $anals += 1>><<IncTime 80 minutes>>
[[Continue|Visit your parents][$inmenu to 0]]"Just you wait, oh boy, just you wait......"
Choppy lead $dogname behind the operation table with that creepy big smile. You don't know what she's doing, but all you heard from $dogname was a whimper, then, it's just heavy machine sounds and the doctor's chuckles.
<<set $inmenu to 1, $dogupgrade1 to 1, $gunpowder -= 100>><<IncTime 85 minutes>>
After a while, $dogname runs out and seems to be fine, although he licks his own teeth a lot.
"Full dental care for the puppy! Whitening, deep cleansing, fillings, sharpening! Now he'll bite like a woodchopper, hahahahahahaha!"
''($dogname's damage in combat is increased! From 0 - 15 to 5 - 24!)''
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]Because their conversation is purely telepathic, you have no idea what they were, but you can see Charlotte's eyes lights up with admiration.
"$name," After the talk, Charlotte comes to you: "When everything is done, when you have finished all of your business elsewhere, can we... can we live here?"
"Y, you don't have to answer me now! Please, I just want to have something to look forward to, this place is amazing, $name, and Slime tells me, one day she'll fix this ship and take everyone to a better world, a new world... that'll be a world just for us, no more wasteland, no more fighting, just you and me."
She smiles, and you can see the hope and determination rising in her eyes. For the first time in a long time, this poor mutant girl allows herself to have a dream, and this time, she'll fight for it to not let it break.
''(Charlotte's damage in combat is increased! From 20 - 30 to 30 - 40!)''
<<set $charlotteupgrade1 to 1, $inmenu to 1>><<IncTime 25 minutes>>
[[Continue|Enter the crashed flying saucer][$inmenu to 0]]You picked out the detective special in the best shape for Robin and bought it.
It's chrome plated with a mother-of-pearls grip, makes it a great present and a deadly weapon. An upgrade in both regards compared to Robin's old .22.
"This is... for me?" Robin looks both happy and embarrassed: "I can't hide anything from you, can I? I was just thinking my old gun was... anyways, thanks, this is a great gift."
Robin looks a lot more relaxed, not just because of the stopping power of a .38 in his hands, but also because he knows that you are looking after him.
<<if $robinfemed is 1>>''(Robin's damage in combat is increased! From 10 - 20 to 20 - 25!)''<<else>>''(Robin's damage in combat is increased! From 15 - 25 to 30 - 35!)''<</if>>
<<set $robinupgrade1 to 1, $inmenu to 1, $gunpowder -= 200>><<IncTime 15 minutes>>
[[Continue|Approach the weapons trading tent][$inmenu to 0]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Aw, a simple one, really. Just deliver this bunch of slave collars to a raid group for me." Derek kick a box of collars on the ground.
"Just be careful, don't drop it or anything, yeah?"
[[Aeccpet|derek quest 1 1]]
[[Decline|Approach slaver administrative]]<img src="./Assets/img/items/corpse.png" width="956" height="666" alt="corpse">
A Jane Doe's dead body, she was a beautiful woman before she passed, the cold veil of death adds a calmness to the beauty, yet that is not all, somehow this corpse will not rot and it's near indestructible.
The tribal village which you got this corpse from, worships her like a goddess, but it's more likely her body's state is caused by some freak science experiment, maybe that's the reason for her death too.
You could use this body as a weapon, seeing how durable it is, or... you can use it sexually.
Weapon damage: 33 - 43 + Strength * 3
Type: Blunt Melees
This item is unique.
<<if $equipedweapon isnot "Tribal Goddess">>([[Equip|Inventory][$equipedweapon to 'Tribal Goddess', $playerattack to 10, $playerbaseattack to 33, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is 'Tribal Goddess'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>>
<<link 'Fuck this corpse'>><<popup 'Fuck this corpse' 'Fuck this corpse'>><</link>>
<<link 'Use this corpse for blowjob'>><<popup 'Use this corpse for blowjob' 'Use this corpse for blowjob'>><</link>>
<<link 'Use this corpse for footjob'>><<popup 'Use this corpse for footjob' 'Use this corpse for footjob'>><</link>><img src="./Assets/img/sex/necro01.png" width="732" height="800" alt="necro01"><<IncTime 30 minutes>><<set $fucks += 1>>
You put the body in a suitable position for what you are about to do to it. She's completely at your disposal, like a doll, with her lifeless eyes and limp limbs.
Her pussy is dry, so you start by lubing it up, it is a lot softer than you would imagine, makes one wonder what in the hell happened to her and made her corpse like this. But fingering her soft nicely lubed pussy soon makes you forget all about that.
That's all the "foreplay" you are going to do, it's not like she'd complain. You stick your cock into the well-lubed hole -- cold, but feels like heaven in there. Lean in, you get to the pounding, the harsh pounding which makes her arm and head wave and bob around with each thrust, like a wired dance.
You pull out and cum on her belly when you are finished, cumming in her is tempting, but cleaning her, you'd imagine would be much harder to do than cleaning a sex doll. Painting her pale dead body even whiter is oddly satisfying anyways.<<IncTime 30 minutes>><<set $getorals += 1>>You put the body in a suitable position for what you are about to do to it. She's completely at your disposal, like a doll, with her lifeless eyes and limp limbs.
You pry open her mouth and push your cock inside. It's really dry, and too much teeth, not the best blowjob but you can't blame a dead girl for bad technique. On the bright side, no gag reflection, no need to breath.
You push your cock right in her throat, you can even see the outline of it from outside, without the need to pull it out, you start to fuck her throat, the tightness is something you never experienced before, at least not in a blowjob.
Soon you pull out, just to spread your cum all over her face, her expression remains calm and peaceful, only now a white coating covers it, making it strangely lewd.<img src="./Assets/img/sex/necro02.png" width="941" height="700" alt="necro02"><<IncTime 30 minutes>><<set $getfootjobs += 1>>
You put the body in a suitable position for what you are about to do to it. She's completely at your disposal, like a doll, with her lifeless eyes and limp limbs.
You lift up one of her legs and just start to play with her foot, it's very delicate, you can almost see through her pale skin, you feel its shape and curves, then, you lift the other foot up and put your dick right in between them.
Feels great. This feet pussy you made is perfect for you, you jerk yourself off using it, the texture of her soles rubbing your cock, and the sight of her body just laying there making you cum quite fast. All over her beautiful feet and leg.<img src="./Assets/img/items/corpse.png" width="956" height="666" alt="corpse">
Upon the shrine is a dead body, she was a beautiful woman before she passed, and the cold veil of death adds a calmness to the beauty, but that's not the reason why she is here, somehow this corpse will never rot and it's near indestructible.
[[Pray to the tribal goddess]]
<<if $dexterity >= 8>>(Dexterity 8) [[Steal the corpse while no one is looking]]<<else>>(Dexterity 8) Steal the corpse while no one is looking<</if>>
<<if $intelligence >= 8 && $charisma >= 12>>(Charisma 12 & Intelligence 8) [[Convince the elder that this corpse is no goddess]]<<else>>(Charisma 12 & Intelligence 8) Convince the elder that this corpse is no goddess<</if>>
[[Leave|Visit the village hall]]<img src="./Assets/img/items/corpse.png" width="956" height="666" alt="corpse">
You took a moment to pray to the dead woman on the shrine.
<<IncTime 2 minutes>>
[[Leave|Visit the village hall]]You wait for the elder to have a private conversation with a villager and there's no one else around, then step up on the shrine and grab the goddess of this village.
It's easy to get out of the village, after all, they'd never suspect someone would steal a corpse.
''(Recive item: "Tribal Goddess"*1!)''
<<set $getcorpse to 1, $stealcorpse to 1, $corpsegone to 1>>
[[Continue|Tribal Village]]You had a long conversation with the elder, to convince him that they should not worship a corpse but stick with the one who teaches' ideal alone.
In the end, the elder looks like he is even ten years older, but he nods and says: "You're right. This is always a mockery to the one who teaches' teachings, but... I was afraid the young ones of the village won't listen to me, I have no charisma like my predecessor, I... was weak. Please, take her and bury this poor woman away from the village, thank you for opening my eyes."
''(Recive item: "Tribal Goddess"*1!)''
<<set $getcorpse to 1, $corpsegone to 1>>
[[Continue|Tribal Village]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
As you walk up to the man, he looks up from under his big cowboy hat at you, there is a special kind of sharpness in his eyes, but it only lasts for a moment, he puts on a friendly smile and nods to you:
"Howdy friend, hot one today, ain't it?"
Then he lowers his head once again and proceeds to clean his gun. But it's like he suddenly thought of something, he puts down the gun and says: "Say, would you happen to know how I can go see a friend of mine who happens to be a slave here? Just wants to talk to him, then I can be on my mary way. But the slavers just wouldn't let me even if I offer to pay."
[[Offer to help him|roland quest 1]]
[[Say no and leave|To rental tents area]]"Good girl." Derek smiles while he gives you a little pat on the head.
You went out of the tent and start looking for that raid group Derek told you.
They are not hard to find, you deliver the box to them, no questions asked, and nothing happens on your way back. It is a simple errand, but the deep grin on Derek's face indicates things might not be as simple as it seems.
"Now... we wait. Well, not for them, they are not coming back." Derek says while pulling out a bunch of documents: "Some of the collars in that box are rigged, when one of them is activated, they all blow up. Even if they didn't catch any slaves, it'll still go off in five hours."
So Derek used you to kill off a bunch of other slavers. Does he secretly hate slavers or something?
"Do you know why I tell you this?" Derek says while he leans into you, so close you can feel his breath: "Because $name, you and me, we are accomplices now, how sweet is that? No? Don't even think to rat on me, Babili don't like rats, but a little health competition elimination like what I did, is an unwritten rule at this point."
"We could be great together, don't you think?" Derek passes you a pink pill: "Here, a little reward... this is the good stuff, not the cheap ones. It can make your skin smoother, your features softer, like my sweet girl should be, don't you want that?"
<<set $derekquest1 to 2>><<IncTime 25 minutes>>
[[Take the pill|derek quest 1 2]]
[[Refuse the pill|derek quest 1 3]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
You took the pill and swallow it......
The next thing you know is waking up as Derek softly caresses your face.
"Look at you, my cute girl, I know you got the potential." He passes you a half-broken mirror.
Your skin is softer than before, and all your features are too softened a bit.
"I got more for you, later. Come back to me if you are ready for more... errands. My naughty, naughty girl."
''Check your character menu to see the results of your feminization!''
<<set $femed2 to 0, $femed1 to 1>><<IncTime 300 minutes>>
[[Continue|Approach slaver administrative]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"Well, how dispointing." Derek sighs: "But no matter, come back to me if you are ready for more... errands. My naughty, naughty girl."
[[Continue|Approach slaver administrative]]You ask the elder to help train $dogname to be like their hunting dogs.
"Sure, you can bring this little warrior to our next training session, it might take more than one to make him hunt like ours, but a few fighting techniques might stick with him."
<<set $inmenu to 1, $dogupgrade1 to 2, $dogupgrade2 to 1>><<IncTime 600 minutes>>
''($dogname's damage in combat is increased! From 5 - 24 to 8 - 35!)''
The training session went quite well, $dogname even got along with other dogs and had a great time.
[[Continue|Visit the village hall][$inmenu to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Oh, really? That's mighty kind of you." He maintain that friendly smile and wipes his hand on his poncho to clean out the gun oil, to shake with yours: "Roland, Roland Corrigan, pleased to make your acquaintance."
"Now, do enlighten me with your ways."
<<if $joinslaver is 1>>"[[I'm a slaver, I can get you in]]."<<else>>"I'm a slaver, I can get you in."<</if>>
<<if $dexterity >= 9>>(Dexterity 9) "[[We can snkeak in, just follow my lead]]."<<else>>(Dexterity 9) "We can sneak in, just follow my lead."<</if>>
<<if $gunpowder >= 300>>(300 gunpowder) "[[I'm feeling generous, I'll bribe some guards for you]]."<<else>>(300 gunpowder) "I'm feeling generous, I'll bribe some guards for you."<</if>>
[[Nevermind|To rental tents area]]<<set $inmenu to 1, $gunpowder -= 800>>You firstly bribed the guard for information about your parents, then some other guard for info about which administrator has control over them, and lastly that administrator who governs your parents, all of this cost you 800.
Bureaucracy at its best. But it will be worth it, your parents are free now.
<<set $pfree to 1>>
[[Continue|meet parents]]You are not an outsider nor some rookie small-time slaver, you got some reputation here at the outer Babili now. Using your power as a higher rank slaver, you pulled some strings, granted some empty promises, and got your parents free of their shackles with not much of a hustle.
<<set $pfree to 1>>
[[Continue|meet parents]]You lead Roland right to where his slave friend is kept without any trouble, the guards knows you and all Roland have to do is act like he belongs here too.
[[Continue|Roland quest 2]]You asked for the location then lead Roland right to where his slave friend is kept, along the way cunningly dodging away from patrolling guards. Not a soul noticed you two.
[[Continue|Roland quest 2][$inmenu to 0]]<<set $inmenu to 1, $gunpowder -= 300>>You bribed the guard for Roland, then lead Roland right to where his slave friend is kept without any trouble, money does make world spin, it's a bit weird that they wouldn't take Roland's money though.
[[Continue|Roland quest 2][$inmenu to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
<<set $meetroland to 1>>
"Well I'll be, you are quite something, my friend. Quite something!" Roland pats your shoulder to express his gratitude and admiration.
Then he knocks on the cage, where his friend is, and says: "Now if you'll excuse me just for a sec, this conversation... will be quick."
The slave in the cage heard the knocking and looks up, when he saw Roland, on his face is not happiness or joy, but the purest fear you have ever seen on a man's face, he opens his mouth and tries to say something, you think he is trying to yell help.
But he never did get the chance to yell, a gunshot took its place instead. Roland shot the man in the forehead with his old revolver.
"You see, I told you, it'll be quick."
Quick as lightning.
[[Continue|Roland quest 3]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
Roland turns back, and leisurely loads one in the cylinder, spinning the gun on his fingers. Now that friendly smile is gone, that sharpness is back in his eyes, like a killer's, like a hunter's.
"Roland Corrigan, bounty hunter. Sorry my friend, for not introducing myself as I should have, but it seems my reputation precedes me in this fine city, they wouldn't even let me near my prey. Well, if not for you, that is."
You can hear slaver guards already swarming this way because of the gunshot, but Roland is still not in a hurry, he took out his other revolver and tips his hat to you:
"This is it for now, it seems, go the opposite way as me, I'll kill my way out, and surely they will focus on me, that's the least I can do to repay your favor. That, and if we do meet again, I'll buy you a drink, in my favorite bar, where the moonshine is as beautiful as the bar owner's horseshoe mustache."
[[Continue|Roland quest 4]]Moonshine? Horseshoe mustache? Now, this bar sounds awfully familiar.
No more time to think, you run the opposite way as Roland, he's right, you didn't run into much trouble, because of the almost non-stopping gun shots that are farther and farther away.
[[Continue|Babili]]You follow the sounds, and soon you discovered their source.
<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
It's four human bandits fighting one... well, one humanoid hyena is the best way to describe that creature, she is the one that made all those animalistic roars, but it's getting weaker and weaker, clearly even for her, one against four is too much.
But she does not show any intention to surrender, she wants to fight to the death with her foes, luckily... or unluckily for her, the four bandits seem to want to catch her alive.<<if $rolandcompanion is 1>>
Roland's eyes narrow and his hand on his holster the moment he sees that girl, but then he quickly took out a polaroid photo and compares it with her. Then, he puts his hand down and just smiles when you look at him, like nothing happened.<</if>>
[[Help the hyena girl][$enemy to "Bandits", $enemyhealth to 450, $enemymaxHealth to 500, $enemyattack to "80", $enemybaseattack to "40"]]
[[Help the four bandits][$enemy to "Zavvi", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to "80", $enemybaseattack to "60"]]
<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>
[[Leave|Tribal Village]]It is the season of the death race, and only powerful figures of this city -- and their slaves-- get to participate in this grand event, and that includes you, the current champion of the death arena.
When you show up in Mr Rash's tent, he gives you a grin, like he's waiting for you:
"Hey you, my my, got a hot ride, and couldn't wait to show it off in the race, are we?" He giggles: "I already did the paperwork for you, so don't worry darling! $daname will strike again, and this time, is in the greatest race in the wastes!"
He leads you to the race's contestant workshop while kept saying:
"Come on what are you waiting for, isn't the smell of blood and gasoline goes the best together?"
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|death race 1][$timelapse to 0]]"It's one of the biggest settlement down south, it's a rich, powerful town, but few would go there." Dad says: "The entire valley where the town resides, rains acidic rain all year around, if you are exposed to the rain for too long, you'll look like a burn victim, then die of painful death of choking on your own blood."
"So DO NOT go there either, $name, unless you have a gas mask!" Mom warns you, full of worry: "And once you are there, buy a hazmat suit as soon as possible, that's only way to be sure you are safe from the rain."
''(You now know the location of: "Shine Town"!)''
<<if $timelapse isnot 1>><<IncTime 10 minutes>><</if>><<set $timelapse to 1>><<set $knowst to 1>>
[[Continue|Talk to your parents][$timelapse to 0]]<<if $gunpowder >= 60>>''You bought Notebook for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $getnb to 1, $boughtnb to 1, $nb1 to "Empty", $nb2 to "Empty", $nb3 to "Empty", $nb4 to "Empty", $nb5 to "Empty">><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
A thin little notebook that comes with a pencil and an eraser. It only has 5 pages left, pre-war paper is rare nowadays.
So write down only the important things on it, although if you write the letters really really small, you could fit in a lot in just one page... but don't try to write an entire encyclopedia down, you might break the laws of physics of this world.
1st page of the notebook:
$nb1
<<link 'Write on the 1st page'>><<popup 'Write on the 1st page' 'Write on the 1st page'>><</link>>
2nd page of the notebook:
$nb2
<<link 'Write on the 2nd page'>><<popup 'Write on the 2nd page' 'Write on the 2nd page'>><</link>>
3rd page of the notebook:
$nb3
<<link 'Write on the 3rd page'>><<popup 'Write on the 3rd page' 'Write on the 3rd page'>><</link>>
4th page of the notebook:
$nb4
<<link 'Write on the 4th page'>><<popup 'Write on the 4th page' 'Write on the 4th page'>><</link>>
5th page of the notebook:
$nb5
<<link 'Write on the 5th page'>><<popup 'Write on the 5th page' 'Write on the 5th page'>><</link>>Hot sun ray glitters on the roof of your car, all you hear is the sound of about a dozen engines roaring, all you smell is gasoline in the air... no blood, not yet.
But there is going to be. You look out the window, other death race contestants are also in their car, lining up and waiting for Mr Rash to announce the race while tauting others, honking the horn, yell out all sorts of things, and that is when:
"Allllllll-righty!!"
You hear the famillar voice blasting out by the huge speaker, but this time not high on top of a platform, but on a giant stage truck, right next to crude race track.
"Welcome to the death race! Where cars go to heaven, and suckers go to hell! The race is by elimination, and by that I mean you lose when you die, I know baby I know, duh, right?"
"We start the first round of death race with 16 cars, and we will end with 8! You don't have to be fast, you don't have to be good at drifting, you just need to be tough and stay alive longer than the others!"
"Enough of rules... let the race, begin!"
With that, all the tires that were grinding on the sand let loose. The death race starts.
<<if $vrattlesnake is 1>><<set $vdurability to 50>><</if>><<if $venforcer is 1>><<set $vdurability to 200>><</if>><<if $vcastle is 1>><<set $vdurability to 500>><</if>><<set $bdrrc to 16, $bdrroundm to 0>>
[[Continue|death race 1 r1]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
"That's my girl." He pats you on your cheek.
"This one we'll do it together, I hope you are packing... well, I mean weapons, of course." Derek grins: "Come on, let's go. I'll tell you exactly what to do on the road."
<<IncTime 13 minutes>>
You follow Derek to the giant car park of Babili, and watched him unlock and get in a shabby old van.
"Get in. Can't have it trace back to us so we have to drive this old thing."
He says while caresses your face, almost affectionately: "Well... We got some driving ahead of us, you see, we are going on a raid, a slaver raid. That's right, just you and me."
You get in the car, the two of you leaves outer Babili and into the wasteland.
[[Continue|Derek quest 2 2]]<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek drives fast, this old van's engine roars and stragles, he knows excatly where is he going and aim to be there fast. Doesn't seem like a typical raid where you just randomly looking for victims.
You can't help but wonder what is Derek planning. He always working on some scheme.
"What are you looking at, $name?" Derek suddenly turn his head to you, meeting your gaze: "Miss me, eh?"
Before you can anwser, he pulls one hand from steering wheel and unzips his pants, reveling his nicely sized dick, half erect.
"Well, being so close to you is making your master miss you... how about you be a good girl and get down here."
<<IncTime 105 minutes>>
[[Suck Derek's cock]]
[[Refuse|Derek quest 2 3]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares.
But you did wake up, so here's that.
<<IncTime 360 minutes>><<set $inmenu to 1>>
''(Health restored by a little!)''
<<set $health to Math.clamp($health + random(1, 20), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Nogas][$inmenu to 0]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares.
When you wake up, you find your wallet lighter. Damn.
<<IncTime 360 minutes>><<set $inmenu to 1>>
''(Health restored by a little!)''
<<if $gunpowder >= 10>><<set $gunpowder -= 10>><<else>><<set $gunpowder to 0>><</if>>
''(You lost some gunpowder!)''
<<set $health to Math.clamp($health + random(1, 20), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Nogas][$inmenu to 0]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares, you dreamt hands all over your body and you couldn't run away.
Those hands have their way to grope your chest and butt, play them however they want, if they are not so rough it might actually feel good for you......
Strangely, you wake up to your clothes undone, and bruises on your chest and butt... But you did wake up, so here's that.
<<IncTime 360 minutes>><<set $inmenu to 1>>
''(Health restored by a little!)''
<<set $health to Math.clamp($health + random(1, 20), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Nogas][$inmenu to 0]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares.
But you did wake up, so here's that.
<<IncTime 360 minutes>><<set $inmenu to 1>>
''(Health restored by a little!)''
<<set $health to Math.clamp($health + random(1, 20), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Greyfold][$inmenu to 0]]You wake up to an enormous amount of pain in your leg. A bandit-looking man laughs and pulls out the bloodied knife that was stuck in your leg.
"Give me everything you got you dumb fuck!"
<<IncTime 250 minutes>><<set $inmenu to 1>>
''(You lost 100 points of health!)''
<<set $health to Math.clamp($health - random(100, 100), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|male bandit fight start][$inmenu to 0]]You run into ''Zavvi''!
This humanoid hyena woman got an old rifle, and she dressed like a bandit -- Denim hot pants, black tank-top, and sleeveless leather jacket with some crude scrap metal plating.
She growls at you with a frenzy that is ten times more than just some random bandits.
Zavvi's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|zavvi won]]<</if>><<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1>><</if>>With your help, the bandits finally captured the hyena woman, she's kicking and roaring even try to claw her way to freedom, but to no avail.
"Nice moves, whoever you are." One of the bandits says to you with a grin: "We are going to have some fun with this bitch before we sell her to Babili, you want to join?"
[[Join the bandits to gangbang Zavvi]]
<<set $meetzavvi to 1>>
[[Leave|Tribal Village]]You peel off this beast woman's clothes while the other four bandits hold her down and tie her wrists. She screams and even tries to bite you, but the bandits did a good job containing her.
<img src="./Assets/img/sex/furry01.png" width="683" height="531" alt="furry01">
The moment you push your cock inside her animal-like pussy, her struggles become awkward, as you hold her legs up and start fucking her, it's like she is suddenly in heat, you can feel her cunt gripping your cock on its own.
Seeing her become less frenzy, the other bandits join in, groping her tits, grinding their cock between them, one even starts to fuck her ass -- no one is foolish enough to fuck her mouth though, her teeth are sharp as razors.
One by one they cum, paint her beautiful thick fur white, you stop holding back and unleash yours deep in her.
The four bandits tie her together and left for Babili soon after, you don't think you'll ever see her or them again.
<<set $inmenu to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Tribal Village][$inmenu to 0, $driving to 0, $timelapse to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
<<if $rolandmnogas isnot 1>>
"Oh, I'll be!" As soon as he sees you, Roland's expressionless face shows a little smile, this time way more genuine than before: "Did you follow me, or is this just happens to be your favorite bar too, friend?"
"Hey, let me buy you a drink now, what do you say?"
[[Take Roland's offer and drink with him]]<<else>>
(More content coming)<</if>>
[[Leave|Nogas bar]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
He asks Frank for six shots of moonshine and leaves three at your side.
"Drink up, I found that is best to down no more than three... Frank, old pal, I love you and your bar, but four shots of your moonshine always leave me blind for the night, you really need to do something about that old distiller of yours."
"Can't afford it." Frank shurgs: "We can't all be making big bounty money like you."
Roland downs the shot and slams the glass on the table.
"It ain't like that, really, hunting bounty is a lot harder if your prey runs like hell as soon as they heard you were coming." Roland signs and says to you: "I might slow down a bit and take a vacation, like my reputation dies down a little."
"So, friend, what do you do for a living?" Roland laughs: "Wait a tick, no no, that's a bit too personal, how about I rephrase the question -- does what you do involve a shit load of murdering too?"
<<set $rolandmnogas to 1>>
[[Say yes|Nogas bar Roland chat 1]]
[[Say no|Nogas bar Roland chat 2]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"I thought so, can see it in your eyes." Roland look stirght at you: "Can you see the same shade in mine?"
"It's hard not to get hooked on it... nowadays we all have to kill, only some of us are just better at it. Tell me something, do you like to kill?"
[[Say yes|Nogas bar Roland chat 3]]
[[Say no|Nogas bar Roland chat 4]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Huh, ain't you lucky." Roland shakes his head: "Most of us who live in this fucked up world don't get a choice, you know."
You and he chat a bit more, when Roland finished his third shot, he stands up and says: "Well then, I gotta be on my way now, see you around, friend."
Then he leaves. You feel like the conversation could've gone better.
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Ha! Hot damn, that's right we do! If you are going to do it anyways, why the hell feel bad about it, eh?"
Roland down the second shot, he lay back on his chair and put one foot on the counter, looking at the ceiling and pondering something, then says: "One last question, my friend, I promise, scout's honor."
"Do you belive in hell?"
[[Say yes|Nogas bar Roland chat 5]]
[[Say no|Nogas bar Roland chat 6]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Too bad." Roland shakes his head: "You know what they say, if you love what you do, you'll never work a day in your life."
You and he chat a bit more, when Roland finished his third shot, he stands up and says: "Well then, I gotta be on my way now, see you around, friend."
Then he leaves. You feel like the conversation could've gone better.
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Is that so? I don't."
You and he chat a bit more, when Roland finished his third shot, he stands up and says: "Well then, I gotta be on my way now, see you around, friend."
Then he leaves. You feel like the conversation could've gone better.
[[Continue|Nogas bar]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
Roland down the third shot, then laughs out loud.
"Me neither. Hell got nothing on this wasteland, nothing!"
He stacks all three glasses together and knocks on the table: "Well that's it for me. Tell you what friend, if it's fine with you, I'd like to travel with you for a bit, taking that vacation that I well deserved. Just hit me up whenever, I'll be here for a while."
<<set $rolandinnogas to 1>>
''(Roland Corrigan can now become your companion!)''
<<IncTime 5 minutes>>
[[Continue|Nogas bar][$inmenu to 0]]1st page of the notebook:
$nb1
Write on the 1st page:
<<textbox "$nb1" "">>2nd page of the notebook:
$nb2
Write on the 2nd page:
<<textbox "$nb2" "">>3rd page of the notebook:
$nb3
Write on the 3rd page:
<<textbox "$nb3" "">>4th page of the notebook:
$nb4
Write on the 4th page:
<<textbox "$nb4" "">>5th page of the notebook:
$nb5
Write on the 5th page:
<<textbox "$nb5" "">>You run into ''Bandits''!
The four bandits that was attacking the girl now turns to you, they seems to give up the idea of capturing either of you alive now the scale of battle shifts.
Bandits' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|help zavvi won]]<</if>><<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1>><</if>><img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
<<set $meetzavvi to 1>>
You and the heyna girl killed those four bandits, she look at you while panting, the fur on the back of her neck still up.
"You're strong. I don't want to fight you. Can we talk?"
[[Say yes|zavvi cq 1]]
[[Say no and leave|Tribal Village]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"Great! Wait a bit, wait!" She runs to the bodies on the ground and silt each of their throats and cut off their left ear.
With four ears in her claws, she holds them in front of you expectantly: "Here, take them, chief!"
She insists you hold those bloody ears in your hand, after you take them, you can see the fur on the back of her neck finally rests.
"Good, you earned them. Chief should keep the trophies."
She then stops talking, just looking at you like she's waiting for your praises on her good work.
[[Ask her what does she mean]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"You, are, my, chief." She says slowly, try her best to pronounce the words with her sharp teeth and split mouth.
You tell her you can understand her, but don't know why does she think you are her chief.
"You don't want to be my chief? Then why do you save my life? You won't regret being my chief, you know, I can fight for you, I can scout for you, I know how to shake people down, really scare them, they think I'm a mutant, so they'll cough up the money real fast! Why don't you want me?"
Her ears flap down and is getting more anxious.
[[Tell her to calm down and ask her name]]
<<IncTime 5 minutes>>
[[Say you're not intersted and leave|Tribal Village]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"Name's Zavvi! So you'll be my chief now? Just let me prove to you I'm useful, just tell me who to kill, I'll kill them for you!"
You tell her your name.
"No, don't need to know, chief should be called chief, just let me know when we are leaving chief. I won't let you down."
<<IncTime 3 minutes>>
''(Zavvi is now available to become your companion!)''
<<set $zavviintv to 1, $zavvicq to 1>>
[[Continue|Tribal Village][$inmenu to 0]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares, you dreamt falling into a deep dark river......
Then, you wake up to some drunk peeing on you.
Your movement scares the drunk half to death, he did not notice you were sleeping behind the bar and runs off with his pants still on his ankle.
Soaked in human urine, you could not fall back to sleep at all.
<<IncTime 167 minutes>><<set $inmenu to 1>>
[[Continue|Nogas][$inmenu to 0]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares. You dreamt of eating a huge hot dog, but no matter how much you try to fit it in your mouth and bite, the size of that thing doesn't go down at all......
Strangely, you wake up with a wired taste in your mouth and a sore jaw... But you did wake up, so here's that.
<<IncTime 360 minutes>><<set $inmenu to 1, $orals += 1>>
''(Health restored by a little!)''
<<set $health to Math.clamp($health + random(1, 20), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Greyfold][$inmenu to 0]]You had a rough night of sleep. All kinds of critter noise give you a hard time falling asleep in the first place, and the stress of not having walls around made your dreams all nightmares.
When you wake up, you find your wallet lighter. Damn.
<<IncTime 360 minutes>><<set $inmenu to 1>>
''(Health restored by a little!)''
<<if $gunpowder >= 30>><<set $gunpowder -= 30>><<else>><<set $gunpowder to 0>><</if>>
''(You lost some gunpowder!)''
<<set $health to Math.clamp($health + random(1, 20), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|Greyfold][$inmenu to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/bombpit.png" width="1024" height="575" alt="bombpit">
You climb over the rubbles, searching for anything that's of value or interesting.
<<if $bpmaglooted is 1>>
Yet you found nothing of the sort, but hey, at least you didn't get eaten by some mutant beasts.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<<else>>
Among the endless gray, you found a black metal safe. Uncracked. Using all you got to crack open the safe, you find a mint condition porn mag inside.
Weird thing to put in a safe, but it's better loot than to find some useless old world cash or unmarked bounds inside.
''(Receive items: "Bards and Wenches Vol.4"*1!)''
<<set $bpmaglooted to 1, $getbwmag4 to 1>>
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|To the Bomb Pit][$inmenu to 0, $timelapse to 0]]<</if>><img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Bards and Wenches is an old world porn magazine series. Mostly features fantasy themed erotic arts and stories. This is volume 4 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Bards and Wenches Vol.4'>><<popup 'Read Bards and Wenches Vol.4' 'Read Bards and Wenches Vol.4'>><</link>>Two days now since I set out to adventure in this dungeon. Two long days... although I have enough food and water, and I' still in great shape health wise......
I really, really have to go to the bathroom!
Damn, my stomach kept making noises, I'd go on the ground, but I still have my pride as an adventurer!
As soon as I get enough loot, I'll go back to surface. Telling myself this, I pushed away a heavy stone gate, behind the gate is a small room, and in the middle of the room, there is a toilet.
Clean, functional toilet.
Well, I guess even the demon king and monsters needs to go to the toilet, eh? Couldn't believe my luck, I basically charged into the room, closed the stone gate, and then sat on the toilet then let out a long sigh.
But before I can wholly enjoy the relive, unexpected pain coming from my butt made me yelp. What is going on? Did my shit become conscious and want to return to home?
Thankfully it is not that, it's something far worse.
"Ahhh! Mimic!"
I yell while trying to get up, but beside the one tentacle that is up my butt, this damn toilet mimicking mimic grows out more tentacles and strap me onto itself, there is no way out.
Mimics feed on its prey's bodily fluids, this one must be extra smart to mimic a toilet, don't know how many other adventurers fall for it... wait, what's it doing?
Those tentacles stretch out, pull down my shirt to play with my nipples, and even get into my mouth to teases my tongue! The big tentacle in my butt starts drilling and squeezing all the right places......
"Oooooo...!"
In this dim small stone room deep in the dungeon, I'm violated by the lewdest mimic ever. My last bit of adventurer pride destroyed when I cum from being fucked by a low tier monster like a mimic.
Can I ever escape?
Mimics won't kill their victims, they just drains them and when there is no more fluids, they'll let them go. But this one... gods, this one is feeding me my water bottle while fucking me furiously. And, and, oh shit, it fells so good that I'm about to cum again!
Do I want to escape?
Well, guess this is my life now.Your vehicle's condition: $vdurability
Fuel Tank: <<updatemeter 'fuel' `$fuel / $maxFuel`>><<showmeter 'fuel' `_fuel / _maxFuel`>>
Remaining contestants: $bdrrc
<<set $inmenu to 1>>
<<if $bdrrc > 8>>Most other contestants drive aggressively as soon as the race starts, but you see a few cars falling behind to avoid collision, or driving near the pit which is full of burning tires like they want to lure others there.
You need to decide your tactics. Drive aggressively will make the race end faster, but your car will get damaged faster too. Drive cautiously will make your car less likely to be targeted, but the race will end slower so you better have enough fuel.
<<if $fuel >= 1>>[[Drive aggressively|death race 1 r1 aggresive]]<<else>>Drive aggressively (You have no fuel left!)<</if>>
<<if $fuel >= 1>>[[Drive cautiously|death race 1 r1 cautious]]<<else>>Drive cautiously (You have no fuel left!)<</if>>
There are fuel tanks in the track, but they are all in some sort of trap or maze that can only be accessed on foot. It might be suicide to even try to get those fuel tanks.
[[Run out of your car and try to get some fuel|death race 1 r1 get fuel]]<<else>>A loud explosion accompanying Mr Rash's voice rocks the whole track:
"Allllllll-righty!! Lift your foot from the paddle babies, 'cause we are done for the day, 8 bloody wreckages is just what we were looking for!"
You did it, you survived the first round of the death race.
"Do come back for the next round, it will be fewer wreckages, but I'm sure it'll be more bloody! Remember, the winner gets all!"
<<set $bdarace to 1>><<if $vnightchaser is 1>><<set $vdurability to 388>><</if>><<if $vrattlesnake is 1>><<set $vdurability to 50>><</if>><<if $venforcer is 1>><<set $vdurability to 200>><</if>><<if $vcastle is 1>><<set $vdurability to 500>><</if>>
[[Continue|To Death Arena][$inmenu to 0]]<</if>>You drive aggresively, crashing into others or nudging them into traps or pit fires along the track.<<IncTime 5 minutes>>
<<set $bdrroundm += random($vdamage)>><<set $bdrroundm += $vbasedamage, $fuel -= 1, $$bdrroundm += 50>><<if $bdrroundm >= 100>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 100>><</if>><<set $vdurability -= random(10, 30)>>
<<if $vdurability > 0>>[[Continue|death race 1 r1]]<<else>>Your car could not take the abuse of the death race and burst into flames.
[[Death]]<</if>>You drive as cautious as you can, avoiding direct clashing.<<IncTime 5 minutes>>
<<set $bdrroundm += 50, $fuel -= 1>><<if $bdrroundm >= 100>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 100>><</if>><<set $vdurability -= random(5, 15)>>
<<if $vdurability > 0>>[[Continue|death race 1 r1]]<<else>>Your car could not take the abuse of the death race and burst into flames.
[[Death]]<</if>>''(You lost some health but mange to get a small tank of fuel!)''
<<set $fuel += 3, $health to Math.clamp($health - random(20, 70), 0, $maxHealth)>><<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>>
<<set $bdrroundm += 10>><<if $bdrroundm >= 100>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 100>><</if>>
<<IncTime 5 minutes>>
[[Continue|death race 1 r1]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"You got it, friend." Roland downs his drink and slams the glass on the table: "Let's hit the road."
<<set $rolandcompanion to 1, $inmenu to 1, $comslots += 1, $rolandinnogas to 0>>
''(Roland become your companion!)''
<<IncTime 1 minutes>>
[[Continue|Nogas bar][$inmenu to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Sure, don't make me wait too long, friend. I get bored easily." Roland sits in front of the bar and knocks on the bar table: "Frank! Three shots, my usual."
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>><<IncTime 3 minutes>>
[[Continue|Nogas bar][$inmenu to 0]]Time for another round, 'cause there's not enough explosion and fire.
There are only eight contestants left, eight who survived the first round and made the other eight's cars go boom. That means the second round is surely going to be more dangerous.
You better hope your ride is good for it.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|death race 2][$timelapse to 0]]"Allllllll-righty!!" Mr Rush screams into his mic.
"Welcome to the death race! We are at the second round now, the middle point, the halfway, and our eight racers will race until there are just two of them left!"
You look out the window, there are more traps and burning tires on the track than last time, you can almost taste the tension. Or maybe it's just all that gasoline in the air.
"Let the semi-final begin! Step into the pedal baby!"
With that, all the tires that were grinding on the sand let loose. The death race starts.
<<if $vrattlesnake is 1>><<set $vdurability to 50>><</if>><<if $venforcer is 1>><<set $vdurability to 200>><</if>><<if $vcastle is 1>><<set $vdurability to 500>><</if>><<set $bdrrc to 8, $bdrroundm to 0>>
[[Continue|death race 2 r2]]Your vehicle's condition: $vdurability
Fuel Tank: <<updatemeter 'fuel' `$fuel / $maxFuel`>><<showmeter 'fuel' `_fuel / _maxFuel`>>
Remaining contestants: $bdrrc
<<set $inmenu to 1>>
<<if $bdrrc > 2>>Most other contestants drive aggressively as soon as the race starts, but you see a few cars falling behind to avoid collisions, or driving near the pit which is full of burning tires like they want to lure others there.
You need to decide your tactics. Drive aggressively will make the race end faster, but your car will get damaged faster too. Drive cautiously will make your car less likely to be targeted, but the race will end slower so you better have enough fuel.
<<if $fuel >= 1>>[[Drive aggressively|death race 2 r2 aggresive]]<<else>>Drive aggressively (You have no fuel left!)<</if>>
<<if $fuel >= 1>>[[Drive cautiously|death race 2 r2 cautious]]<<else>>Drive cautiously (You have no fuel left!)<</if>>
There are fuel tanks in the track, but they are all in some sort of trap or maze that can only be accessed on foot. It might be suicide to even try to get those fuel tanks.
[[Run out of your car and try to get some fuel|death race 2 r2 get fuel]]<<else>>A loud explosion accompanying Mr Rash's voice rocks the whole track:
"Allllllll-righty!! Please stop your killing, I know it's hard, but you two are all that is left, and I promise, you'll get to kill each other in the next round. For now, let's roar for our two winner-to-be!"
You did it, you survived the second round of the death race.
"Do come back for the next round, the ultimate showdown! Remember, the winner gets all!"
<<set $bdarace to 2>><<if $vnightchaser is 1>><<set $vdurability to 388>><</if>><<if $vrattlesnake is 1>><<set $vdurability to 50>><</if>><<if $venforcer is 1>><<set $vdurability to 200>><</if>><<if $vcastle is 1>><<set $vdurability to 500>><</if>>
[[Continue|To Death Arena][$inmenu to 0]]<</if>>You drive aggresively, crashing into others or nudging them into traps or pit fires along the track.<<IncTime 5 minutes>>
<<set $bdrroundm += random($vdamage)>><<set $bdrroundm += $vbasedamage, $fuel -= 1, $$bdrroundm += 50>><<if $bdrroundm >= 120>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 100>><</if>><<set $vdurability -= random(30, 60)>>
<<if $vdurability > 0>>[[Continue|death race 2 r2]]<<else>>Your car could not take the abuse of the death race and burst into flames.
[[Death]]<</if>>You drive as cautious as you can, avoiding direct clashing.<<IncTime 5 minutes>>
<<set $bdrroundm += 50, $fuel -= 1>><<if $bdrroundm >= 120>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 120>><</if>><<set $vdurability -= random(10, 30)>>
<<if $vdurability > 0>>[[Continue|death race 2 r2]]<<else>>Your car could not take the abuse of the death race and burst into flames.
[[Death]]<</if>>''(You lost some health but mange to get a small tank of fuel!)''
<<set $fuel += 3, $health to Math.clamp($health - random(50, 120), 0, $maxHealth)>><<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>>
<<set $bdrroundm += 30>><<if $bdrroundm >= 120>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 120>><</if>>
<<IncTime 5 minutes>>
[[Continue|death race 2 r2]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"Finally!" Zavvi grins, her sharp teeth showing: "Come on, chief, let's raise hell!"
<<set $zavvicompanion to 1, $inmenu to 1, $comslots += 1, $zavviintv to 0>>
''(Zavvi become your companion!)''
<<IncTime 1 minutes>>
[[Continue|Tribal Village][$inmenu to 0]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"Why don't you want me with you?" Zavvi express her displeasure, but soon obeys at your gaze: "Fine chief, I'll stay here."
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>><<IncTime 3 minutes>>
[[Continue|Tribal Village][$inmenu to 0]]<<IncTime 480 minutes>>You lock the doors and curl up on the driver's seat, slowly falls asleep.
''(You restored some health!)''
<<set $health to Math.clamp($health + random(30, 80), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<set $inmenu to 1>>
[[Continue|previous()][$inmenu to 0]]<<if ndef $getslavecollar>><<set $getslavecollar = 0>><</if>><<set $sto085slaver to 1, $slaveperk to 1, $wslavecollar to 1, $getslavecollar += 1, $equipedneck to 'Slave Collar', $inmenu to 1>>You wake up with a collar put on your neck. A slave collar, modified from shock collars, they do give nasty shocks, maybe even lethal. It digs into your neck, uncomfortable and humiliating.
You hear people talking but can't make it out what they are saying, it's an easy guess though, surely they are discussing what to do with you, like a property.
<<if $dogcompanion is 1>>
<<set $inmenu to 1, $comslots -= 1, $dogcompanion to 0, $doginnogasf to 1>>
''($dogname has returned to Nogas forest)''<</if>><<if $charlottecompanion is 1>>
<<set $charlottecompanion to 0, $charlotteinnogas to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte has returned to her home in Nogas)''<</if>><<if $robincompanion is 1>>
<<set $robincompanion to 0, $inmenu to 1, $robiningreyfold to 1, $comslots -= 1>>
''(Robin has returned to Greyfold clinic)''<</if>><<if $zavvicompanion is 1>>
<<set $zavvicompanion to 0, $inmenu to 1, $comslots -= 1, $zavviintv to 1>>
''(Zavvi has returned to Tribal Village Great Swamp)''<</if>><<if $rolandcompanion is 1>>
<<set $rolandcompanion to 0, $inmenu to 1, $comslots -= 1, $rolandinnogas to 1>>
''(Roland has returned to Nogas Bar)''<</if>>
[[Continue|Being slave begin]]He's ecstatic after you agree to take him and your client, he must have seen so many rejections. This mutant man puts his cloak back on and follows you into one of the back rooms.
You get on the bed, but he's still standing near the door, and doesn't seem to know even where to put his hands.
"Sorry... it's been so long." He says.
You told him it's okay, he can keep the cloak or not, and just relax. The mutant man hesitated for a while, but eventually lift his hood a bit, now you can see his eyes and the ugly skin ulcers on his forehead. He finally follows you onto the bed.
<img src="./Assets/img/sex/anal01.png" width="800" height="611" alt="anal01">
You took out his cock, and there are fewer ulcers on it, but still some scars, you gently stroke it and tell him it looks great. He gets hard pretty quickly.
"Thanks... can I?" He ask your promotion to touch you, after you nod he caresses your skin ever so slowly, shaking a bit, this trivial human contact almost makes him weep, he gets down and rims your asshole before he put his cock in you.
"Thank you, you feel... so great, is it, is it good for you too?"
You tell him it feels great while he tries his best to please you, stroking your cock while fucking you gently. He hugs you tight when he cum deep inside of you, still hugging you after, like he doesn't want it to end.
He is crying, but in the end, he gets up, carefully put his hood back on, covers himself up, and pays you. It's more than the normal price.
"The... extra, is tip. I want you to have it, please, and thank you, again."
<<IncTime 70 minutes>>
''(Received 40 grams of gunpowder!)''
<<set $anals += 1, $inmenu to 1, $gunpowder += 40>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]''(Lost 70 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
The futa is already got a handful of lube to rub her giant horse cock with and stokes her cock into an erection.
"Well, 'master', let's fuck." She seems relatively eager to do her 'job'.
<img src="./Assets/img/sex/futa01.png" width="850" height="768" alt="futa01">
She pushes her flat and rugged cockhead on your anus trying to get in, her cock is burning hot and so is the pain from her roughness. You yell to ask her to slow down, which she reluctantly obeyed.
At last, your ass adjusts to that huge member, you watch yourself take in her big cock one centimeter at a time, when she is balls deep, you can even see a bulge on your stomach.
When she starts fucking you, you feel like your prostate is being crushed, not long before your own cock pukes out cum from the raw fucking, but she's just getting started.
"Fuck! Fuck! Fuck!" She grunts with each thrust.
In the end, when she cums, the bulge becomes even bigger, and you feel you almost throw up cum from your mouth.
<<set $inmenu to 1, $gunpowder -= 70, $anals += 1>><<IncTime 60 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]''(Lost 90 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
She kneels on the bed and looks at you expressionlessly, she doesn't talk, for obvious reasons, and just uses her fingers to spread the lips of the pussy on her face out.
<img src="./Assets/img/sex/pussymouth01.png" width="583" height="554" alt="pussymouth01">
You take that as an invitation and stick your hard cock right in her face. It feels more like fucking a vagina, but she seems to have more control over the walls inside when she moves her jaw, which makes it a so much more unique and quite frankly great experience.
The unique pleasure quickly builds up and you are about to reach your limit, that's when you feel a suction from deep inside of her face pussy, she looks up at you, and definitely knows what she's doing.
Your orgasm is intense and cum deep down her... throat?
She wipes her face pussy clean with a handkerchief while you leaves.
<<set $inmenu to 1, $gunpowder -= 90, $getorals += 1>><<IncTime 50 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/locations/ShineTown.png" width="1213" height="750" alt="ShineTown"><<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>
<<if $aciddc >= 20 && $shinieperk isnot 1>>Your face is itchy, really, really itchy, you could not help but scratch yourself all over, but just as you feel the itch went away, sharp pain follows, when you look upon your own reflection on a nearby moist metal wall, all you see is messy red.
You now look like one of those shinies in this town, disfigured and disgusting. Must be walking in the rain unprotected too much, yikes. Only the best or the craziest plastic surgeon can fix your mug now.
<<set $inmenu to 1, $aciddc to 0, $shinieperk to 1, $charisma -= 5>>
''(You gain perk "Shinie" and lost 5 Charisma!)''
[[Continue|Shine Town][$inmenu to 0]]<<else>>
''Shine Town, this huge settlement has the technology and the firepower to become THE mega city of the wasteland, yet merchants and travelers tend to avoid it like the plague, the reason is clear as soon as you reach it.
Endless rain looms over this city, yellowish green, acidic, long period exposure to this rain would lead to irreversible consequences... this city also got its name because the metal structures with shiny acid proof coating, they reflect the many neon lights, making Shine Town looks as beautiful as it is dangerous.''<<if $equipedheadgear isnot "Gas Mask" && $gethsuit < 1>>
<<set $health to Math.clamp($health - random(30, 50), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
You feel like your nostrils and throat are burning, must be the gas caused by the acid rain. Might be a good idea to buy a gas mask and wear it if you are outside.<<set $aciddc += 2>>
''(You lost some health!)''<</if>><<if $gethsuit < 1 && $equipedheadgear is "Gas Mask">>
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
''(You lost some health!)'<<set $aciddc += 1>><</if>><<if $gethsuit >= 1>>
Before going outside in acid rain, you put on your hazmat suit. Rain drops on the suit sounds relaxing, the rain is quite nice when you don't have to worry about your skin falling off.<</if>>
[[To the Commercial Quarter]]
[[To the Law Officials' Quarter]]
[[To the Residential Quarter]]
<<if $ststq01 is 2>>[[To the Shanty Town]]<<else>>[[To the Shanty Town|Ststq01 1]]<</if>>
<<if $owncar is 1 && $vinst is 1>>
Your car is parked in the city's biggest underground parking lot, it should be safe enough. You can get in your car and drive away from this place.
[[Get in your Vehicle|Vehicle menu Shine Town]]
<</if>>
[[Leave Shine Town|Map]]<</if>>Last run on the track, 'cause there's not enough explosion and fire.
This time is you and one other racer fighting to the death, it's gonna be diffrent than the knockout rounds.
You better hope your ride is good for it.
<<if $timelapse isnot 1>><<IncTime 15 minutes>><</if>><<set $timelapse to 1>>
[[Continue|death race 3][$timelapse to 0]]"On the far end of the track, we have $daname. You all know $daname, right? Of course you do baby! " Mr Rush's voice booming all around the death race track.
"And on the other end, is the Hauler, no terrain is too harsh for this man, when he drives away, he always comes back with a full trunk of slaves! Only one who rides into the land of forlornness and rides out!"
"So who among these two can become this year's death racing champion?"
The entire track is lit up by slow-burning grease fire, traps and pitfalls are two times more than before.
"Let's find out, shall we?"
With that, the last round of the death race starts.
<<if $vrattlesnake is 1>><<set $vdurability to 50>><</if>><<if $venforcer is 1>><<set $vdurability to 200>><</if>><<if $vcastle is 1>><<set $vdurability to 500>><</if>><<set $bdrrc to 1, $bdrroundm to 0>>
[[Continue|death race 3 1]]<img src="./Assets/img/npc/Jackson.png" width="800" height="800" alt="Jackson">
"Buy me? Rent me?" The big guy says with a booming voice while flexing his huge muscles, it looks like he could just tear his slave collar off with his bare hands.
But not only he didn't, he seems quite content about being a prostitute slave.
Maybe he sensed your curiosity, he says: "I used to be a slaver myself, I did this to many others, it would be hypocrite of me if I cry about life's unfairness."
"Hey, Jackson!" A slaver sitting in the shade pushes the remote in his hands: "Less talking more showing off your muscles and fat ass!"
Jackson's face twitches from the slave collar's electricity shock, veins pop out on his body, but he just clenched his jaw and endures it until it stops.
"Rent me? Buy me?" He asks.
<<set $metjackson to 1>>
[[Continue|Approach the slaves trading tent]]What kind of food do you wish to share?
Roland likes a hearty meal, home cooked is a big plus. He also enjoys drinking and smoking.
<<if $getspie >= 1>><<link "Share Scavengers Pie with Roland">><<popup "Share Scavengers Pie with Roland" "Share Scavengers Pie with Roland">><</link>><<else>>Share Scavengers Pie with Roland (You don't have that)<</if>>
<<if $getbeer >= 1>><<link "Share Victory Beer with Roland">><<popup "Share Victory Beer with Roland" "Share Victory Beer with Roland">><</link>><<else>>Share Victory Beer with Roland (You don't have that)<</if>>
<<if $getrollcig >= 1>><<link "Share Black Rollie with Roland">><<popup "Share Black Rollie with Roland" "Share Black Rollie with Roland">><</link>><<else>>Share Black Rollie with Roland (You don't have that)<</if>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Hey there my friend." Roland put his hands on his belt and change into a more relaxing stance: "Talk to me."
"<<link 'How did you become a bounty hunter'>><<popup 'How did you become a bounty hunter' 'How did you become a bounty hunter'>><</link>>?"
"<<link 'Any tips for gun fighting'>><<popup 'Any tips for gun fighting' 'Any tips for gun fighting'>><</link>>."
<<if $rolandboyfriend is 1>>"<<link 'I love you, Roland'>><<popup 'I love you, Roland' 'I love you, Roland'>><</link>>."<</if>>"What's that? Ohhhhh, scavenger's pie, wait, you made this?" Roland takes your hand jokingly: "You are a real wife matiral. Haha wow calm down my friend, I was only joking."
He tries the pie, then another bite, soon he eat the entire thing.
"I was joking at first, but boy, you are a great cook. I'd propose to you if I had a ring!"<<set $getspie -= 1>><<IncTime 25 minutes>>"Beer? Pre-war? You bet."
Roland take the beer and pop it open with his belt buckle then take a big swing.
"That's it... yup. Warm and flat, yet still better than the beer made today, if you can call them beer at all."<<set $getbeer -= 1>><<IncTime 10 minutes>>Roland nod to you then lights the rollie with a match. He inhales so deep the rollie lights up the surroundings.
Puff out the thick smoke, Roland hand the rollie back to you, you two take turns enjoying this short and peaceful smoke break in silence.<<set $getrollcig -= 1>><<IncTime 10 minutes>>"Pure accident."
"Long story short, some guy killed my whole family, that's my old man, my husband, and my dog. So I went on and killed all his seven sons, a bunch of his goons, and lastly him." Roland tells this story like is from another man's life, without any excessive emotion.
"So I sit there, thinking about what the hell am I supposed to do now, that's when I remembered, half of those sons of bitches had a bounty on them, so I spend the rest of that day cutting their heads off and dragging them back to town to claim the bounties. Haha! Oh, I tell you my friend, I still remember how the receptionist at that bounty office fainted when she saw all those heads I was carrying, I guess my reputation is set from that point.""Sure thing. You got all day? 'cause that's how long I can talk about it. But here are a few most important things: control your breath, count your shots, no hesitation. Oh, and if you are the type that considers shooting another man a big deal or something, just tell yourself, aiming down the sight and pulling the trigger is all you do, where the bullet goes and how the target screams are not your problem."You and the Hauler step down the pedal at the same time, driving through the fire track and straight into an impending collision.
It's a game of chicken.
You can see his car -- a highly modified and armored huge delivery truck -- gets bigger and bigger in your field of vision, you can even see the man behind the driver's seat. Face full of tattoos, one single bloodshot eye staring right at you.
There's madness and happiness in those eyes, the madness needs no explanation, but the happiness, that's out of pure enjoyment of the speed, of the death race.
[[Don't be a chicken]]
[[Chiken out in the last secend]]You did not chicken out... neither did he.
The two cars collided with a loud noise, you feel the world is spinning, well, it's not, it's just because you hit your head on the wheel so hard.
''(You lost some health and veicle durability!)''<<set $vdurability -= 200>><<set $health to Math.clamp($health - random(100, 220), 0, $maxHealth)>>
The Hauler back up a little just so he can hit you again, you bet there's even more madness in his eyes right now. Time to move.
The race now truly begins.
[[Continue|death race r3 2]]You turn the wheel until it stops giving, your car flies out of its track and almost falls into the death arena -- which right now filled with burning tires.
The Hauler jackknife his car and turn towards you, you bet there's even more maddness in his eyes right now.
The race now truly begins.
[[Continue|death race r3 2]]Your vehicle's condition: $vdurability
Fuel Tank: <<updatemeter 'fuel' `$fuel / $maxFuel`>><<showmeter 'fuel' `_fuel / _maxFuel`>>
Remaining contestants: $bdrrc
<<set $inmenu to 1>>
<<if $bdrrc > 0>>The Hauler is as aggressive as he can be, chasing around you trying to push you into the fire pits or traps, while honking his horn and laughing through the window.
<<if $fuel >= 1>>[[Drive aggressively|death race 3 r3 aggresive]]<<else>>Drive aggressively (You have no fuel left!)<</if>>
<<if $fuel >= 1>>[[Drive cautiously|death race 3 r3 cautious]]<<else>>Drive cautiously (You have no fuel left!)<</if>>
There are fuel tanks in the track, but they are all in some sort of trap or maze that can only be accessed on foot. It might be suicide to even try to get those fuel tanks.
[[Run out of your car and try to get some fuel|death race 3 r3 get fuel]]<<else>>"And there it is, there it is everybody! Our death race's last fantastic explosion!" Many spotlights follow you while you drive off the burning death track, Mr Rash descends slowly from a cable.
"I knew you can do it baby, oh my you made me a happy and rich man by betting on you!" Mr Rash lower the mic whispers to you, then asks you to come out and climb on top of your car with him.
He raised your hand high and says into his mic: "$daname! Champion of the death arena is now also the champion of this year's race! Oh me oh my we have not seen such a god among men in years, so, what are you waiting for? Let's cheer for our true champion!"
The entire outer Babili goes wild for you. You do feel like a well-worshipped god.<<set $bdarace to 3>><<if $vnightchaser is 1>><<set $vdurability to 388>><</if>><<if $vrattlesnake is 1>><<set $vdurability to 50>><</if>><<if $venforcer is 1>><<set $vdurability to 200>><</if>><<if $vcastle is 1>><<set $vdurability to 500>><</if>>
[[Continue|Death Race end][$inmenu to 0]]<</if>>You drive aggresively, crashing into the Hauler or try to nudging him into traps or pit fires along the track.<<IncTime 5 minutes>>
<<set $bdrroundm += random($vdamage)>><<set $bdrroundm += $vbasedamage, $fuel -= 1, $$bdrroundm += 80>><<if $bdrroundm >= 300>>
A spectacular explosion accompanied by a giant mushroom cloud marked the end of the Hauler. You won.<<set $bdrrc -= 1, $bdrroundm -= 100>><</if>><<set $vdurability -= random(50, 100)>>
<<if $vdurability > 0>>[[Continue|death race r3 2]]<<else>>Your car could not take the abuse of the death race and burst into flames.
[[Death]]<</if>>You drive as cautious as you can, avoiding direct clashing with the Hauler.<<IncTime 5 minutes>><<set $vdurability -= random(30, 50)>>
<<set $bdrroundm += 60, $fuel -= 1>><<if $bdrroundm >= 300>>
A spectacular explosion accompanied by a giant mushroom cloud marked the end of the Hauler. You won.<<set $bdrrc -= 1, $bdrroundm -= 100>><</if>>
<<if $vdurability > 0>>[[Continue|death race r3 2]]<<else>>Your car could not take the abuse of the death race and burst into flames.
[[Death]]<</if>>''(You lost some health but mange to get a small tank of fuel!)''
<<set $fuel += 3, $health to Math.clamp($health - random(100, 150), 0, $maxHealth)>><<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>><<if $bdrroundm >= 300>>
One car burst into flames, the driver inside screams almost louder than the explosion that follows. One less people in the race.<<set $bdrrc -= 1, $bdrroundm -= 300>><</if>>
<<IncTime 5 minutes>>
[[Continue|death race r3 2]]<<if $vrattlesnake is 1>><img src="./Assets/img/misc/vrattlesnake.png" width="900" height="529" alt="vrattlesnake">
''Rattlesnake''
Fuel tank capacity: 5
Vehicle durability: 50
Vehicle damage: 10 - 30
Compact car reinforced and armoured for the wasteland road. It's small but it's quick and quieter, you'll still be the envy of wastelanders who can't afford a car driving this little beast around.<</if>><<if $venforcer is 1>><img src="./Assets/img/misc/venforcer.png" width="965" height="559" alt="venforcer">
''Enforcer''
Fuel tank capacity: 10
Vehicle durability: 200
Vehicle damage: 50 - 80
Big armoured car with a big mounted machine gun, if you are looking for something that'll keep you safe from the monsters of the wastes, no better and reasonably priced car than the enforcer.
<</if>><<if $vcastle is 1>><img src="./Assets/img/misc/vcastle.png" width="858" height="533" alt="vcastle">
''Castle''
Fuel tank capacity: 20
Vehicle durability: 500
Vehicle damage: 50 - 100
This thing used to be a bus, now it's a giant moving castle with the force of a thousand wendigo-powers. When you are in it, it will take at least 10 RPGs pointing at you to get your attention, even then, you still have a better winning chance.<</if>><<if $vnightchaser is 1>><img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
This beautiful and slick black muscle car looks like it went through a hell of a lot shit, but it still purrs like a beast when you starts it, and it drives like part of your own body on the road.
With this thing, you can ride to the end of the wastes and back, no sweat.<</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>
You feel safer inside this car, reinforced steel plates barriered you and the dangerous outside world, the stereo is playing your favourite song, the seat is adjusted right and comfy, driving this thing in the vast wasteland would be amazing.
<<set $inmenu to 1>>
<<if $fuel >= 1>>[[Start the car and drive|Map][$driving to 1, $fuel -= 1]] (Will consume 1 portion of gasoline)<<else>>Start the car and drive (There is no fuel left in the tank)<</if>>
Or, you can just close your windows and turn the volume up and chill out in your car to kill some time.
[[Chill 1 hour]]  [[Chill 3 hours]]  [[Chill 6 hours]]
You can also get some real shut-eye here too, it won't be comfortable, but it beats sleeping in the wild. A lot safer too.
[[Sleep in your car]]
[[Exit your vehicle|Shine Town][$inmenu to 0]]<<if $beentost is 1>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
<<set $vinnogas to 0, $vingreyfold to 0, $vinle to 0, $vinn085 to 0, $vinbabili to 0, $vintribalvillage to 0, $vinst to 1>>
The merciless sun burning hot but affects you none, dry wind blowing through your hair, you are driving fast but that dusty horizon never seems to get closer. Engine roaring is all you hear.
Travelling in the wasteland itself is a dangerous thing to do, but having a car made it just a bit less so, even a bit more enjoyable too. Still, you never know what you might run into to make it even more so.
You make your way to Shine Town......
<<print either("[[Continue|Shine Town re storm]]", "[[Continue|Shine Town re nothing]]", "[[Continue|Shine Town re Devourers]]", "[[Continue|Shine Town re unique car]]")>>
<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
The merciless sun buring hot on top of you, dried and died earth crackling and moaning under your feet, travelling in the wasteland itself is a dangerous thing to do. You never know what you might run into to make it even more so.
You make your way to the Shine Town......
<<print either("[[Continue|Shine Town re storm]]", "[[Continue|Shine Town re nothing]]", "[[Continue|Shine Town re Devourers]]")>><</if>><<if ndef $gethsuit>><<set $gethsuit = 0>><</if>><<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
As you walk on the vast wasteland, you see something in the distance, it looks like a pre-war black bear, but twice as big and has a deteriorate nub for a head... then, it roars at you, that's when you find out its mouth opens from the midriff of its body, when it opens fully, half of the entire upper body of this beast bends backwards, looks like it could swallow a car in this giant hideous mouth.
<<set $beentost to 1>><<if $driving is 1>><<set $vinnogas to 0, $vingreyfold to 0, $vinle to 0, $vinn085 to 0, $vinbabili to 0, $vintribalvillage to 0, $vinst to 1>><</if>>
A Devourer, one of the most dangerous mutant beast among the wastes.
<<set $enemy to "Devourer", $enemyhealth to 600, $enemymaxHealth to 600, $enemyattack to "150", $enemybaseattack to "80">>
[[Fight|re Devourers fight][$inmenu to 0]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><</if>><<IncTime 720 minutes>><<set $inmenu to 1>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Shine Town][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(80, 120), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Shine Town][$inmenu to 0]]<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
Nothing special happened during the travel, you reach Shine Town safe and sound.
<<if $timelapse isnot 1>><<IncTime 720 minutes>><</if>><<set $timelapse to 1>>
[[Continue|Shine Town][$inmenu to 0, $driving to 0, $timelapse to 0]]You talk to one of your fans, flirt back and forth for a while, one thing leads to another, she brought you to his tent, not far from the arena.
"Oh my god, my girlfriend are not going to belive I am with $daname!" Your fan is brimming with excitement, could not wait but kneel before you and take out your cock, starts worshipping it right away.
By the attentiveness and joy she shows while doing it, you'd think she is sucking on a god descend.
When you feel like it's time, you lift her chin up and push her onto the bed.
<img src="./Assets/img/sex/vaginal04.png" width="1280" height="689" alt="vaginal04">
"Wow this is happening! Please fuck me like you slam those cars into the fire pit!"
So you give her hard, choking her and slamming into her, treating her like a piece of fuck-meat, but she is still looking at you with admiration, moaning and begging for your cum with what air is left in her......
When you cum deep in her, she reaches orgasm as well, even in the daze, she thanks you again and again.
<<set $inmenu to 1, $getorals += 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|To Death Arena][$inmenu to 0]]You talk to one of your fans, flirt back and forth for a while, one thing leads to another, he brought you to his tent, not far from the arena.
"Holy fuck! I can't believe I am with $daname right now!" Your fan is brimming with excitement, could not wait but kneel before you and take out your cock, starts worshipping it right away.
By the attentiveness and joy he shows while doing it, you'd think he is sucking on a god descend.
When you feel like it's time, you lift his chin up and push him onto the bed.
<img src="./Assets/img/sex/anal07.png" width="810" height="624" alt="anal07">
"Fuck, thank you so much, oh fuck oh fuck! Please fuck me hard like you fucked up your opponents in the arena!"
So you give him hard, choking him and slamming into him, treating him like a piece of fuck-meat, but he is still looking at you with admiration, moaning and begging for your cum with what air is left in him......
When you cum deep in him, he reaches orgasm as well, even in the daze, he thanks you again and again.
<<set $inmenu to 1, $getorals += 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|To Death Arena][$inmenu to 0]]You follow Mr Rash to his tent for your reward while your car is being fixed by the arena's engineers.
''(You gain 1200 rams of gunpowder!)''
''(You gain item: "Death Racer Suit"*1!)''
A tailor made race suit and a big bag of gunpowder.
"The extra 200 grams is from me, baby." Mr Rash winks at you: "A cut from my bettings. Now now, don't be a stranger, yes?"
You won't be a stranger to this arena anymore, being a double champion, you will get recognized for sure when you come around, and maybe you'll find some fans too.
<<set $inmenu to 1, $gunpowder += 1200, $getracesuit to 1>>
[[Leave|To Death Arena][$inmenu to 0]]<img src="./Assets/img/items/racesuit.png" width="400" height="650" alt="racesuit">
A tailor-made racer suit with the symbol of Babili and its death arena on it. It got great flame resistance and durability, after all, this thing was meant to keep you alive longer in a burning crashed car.
Add Max health: 130
Add 1 Constitution, 2 Intelligence, minus 1 Dexterity while equipped.
Type: Armour/Clothing
This is a unique item.
Part of the ''Death Arena Champion'' set. Which includes: ''"Gladiator Strap", "Crown Of Death", "Death Racer Suit"''.
Set Bonuses: Add 145 Max health, 2 Keensense, 2 Charisma when wearing all the pieces of the set.
<<if $equipedarmour isnot "Death Racer Suit">>([[Equip|Inventory][$equipedarmour to "Death Racer Suit"]])<</if>><<if $equipedarmour is "Death Racer Suit">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/locations/ShineTown.png" width="1213" height="750" alt="ShineTown">
<<if $aciddc >= 20 && $shinieperk isnot 1>>Your face is itchy, really, really itchy, you could not help but scratch yourself all over, but just as you feel the itch went away, sharp pain follows, when you look upon your own reflection on a nearby moist metal wall, all you see is messy red.
You now look like one of those shinies in this town, disfigured and disgusting. Must be walking in the rain unprotected too much, yikes. Only the best or the craziest plastic surgeon can fix your mug now.
<<set $inmenu to 1, $aciddc to 0, $shinieperk to 1, $charisma -= 5>>
''(You gain perk "Shinie" and lost 5 Charisma!)''
[[Continue|To the Commercial Quarter][$inmenu to 0]]<<else>>
''Shine Town's Commercial Quarter is the second lowest part of the town, right at the base of this giant metal beast of a settlement. Rainbow-like neon signs light up winding paths interspersed among dense buildings, street vendor yelling catchphrases to attract customers, this part of the town feels the most alive, the most... normal, almost like some pre-war city downtown -- if you can look pass the never-ending acid rain, that is.''<<if $equipedheadgear isnot "Gas Mask" && $gethsuit < 1>>
<<set $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
You feel like your nostrils and throat are burning, must be the gas caused by the acid rain. Might be a good idea to buy a gas mask and wear it if you are outside.<<set $aciddc += 2>>
''(You lost some health!)''<</if>><<if $gethsuit < 1 && $equipedheadgear is "Gas Mask">>
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
''(You lost some health!)'<<set $aciddc += 1>><</if>><<if $gethsuit >= 1>>
Before going outside in acid rain, you put on your hazmat suit. Rain drops on the suit sounds relaxing, the rain is quite nice when you don't have to worry about your skin falling off.<</if>>
Near the town entrace is the Sunny Supermarket, they have cheap groceries and plenty of them, operate just like a pre-war supermarket, surprising how they actually managed to make this work, but from the lack of other smaller grocery shops and heavy armed guards at the door and in the shop, one can come up with some theories.
[[Enter Sunny Supermarket]]
A sign that reads "Guns and other things that KILL" catches your eyes because of its unique font, all the letters are formed with bullets. Straight forward, no bullshit.
[[Enter GOTTK]]
A really fancy and complex neon sign says "Shine Town Clothing" with neon art of feathered hat and evening gown around the text, yet when you look inside of the shop, you see nothing but armour.
[[Enter Shine Town Clothing]]
Alkaline Diner is a nice little place fit for the whole family, warm lights and cleanish old furniture, dining in there would almost make you forget you are in a post-apocalyptic wasteland, and there's endless acid rain right outside of its big viewing windows.
[[Enter Alkaline Diner]]
One of the building's neon lights is extra flashy -- The Lucky Muleshoe, it appears to be a casino, opening for all gamblers all day long.
[[Enter Lucky Muleshoe]]
Shine Town's acid-proof coating always needs maintenance, you can apply for this part time job to earn some powder. They don't supply hazmat suits for workers though.
<<if $CurHr >= 8 && $CurHr <= 19>>[[Apply to maintain the coating]] (20 grams per work shift)<<else>>Apply to maintain the coating (Starting at 08:00, ends at 19:00)<</if>>
[[Leave|Shine Town]]<</if>>The well-lit interior of Sunny Supermarket is busy, people's noise almost overdrawns the looping new age music that is playing through speakers.
You can see several cameras and sets of eyes from the security guards covering all corners of this place, it's not worth it to shoplift here. But it is definitely worth browsing, they do have an amazing variety of products.
[[Buy|Buy Supermarket]]
[[Sell|Sell Supermarket]]
[[Leave|To the Commercial Quarter]]You can put what you wish to buy in a basket and then pay for them at the checkout.
''[[Leave|Enter Sunny Supermarket]]''
<h2>''Wearables''</h2>
''Gas Mask''
Type: Headgear
Add 1 Constitution, minus 1 Keensense
Price: 100 grams
([[Buy Gas Mask]])
<h2>''Consumables''</h2>
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''MRE''
Type: Food
Restore health: 85
Price: 40 grams
([[Buy MRE]])
([[Buy 10 of MRE]])
([[Buy 50 of MRE]])
''Canned Fruits''
Type: Food
Restore health: 20-50
Price: 18 grams
([[Buy Canned Fruits]])
''Canned Meats''
Type: Food
Restore health: 40-45
Price: 20 grams
([[Buy Canned Meats]])
''Canned Tuna''
Type: Food
Restore health: 30-40
Price: 15 grams
([[Buy Canned Tuna]])
''Canned Tomato Soup''
Type: Food
Restore health: 25-35
Price: 12 grams
([[Buy Canned Tomato Soup]])
''Fish''
Type: Food
Restore health: 20-30
Price: 10 grams
([[Buy Fish]])
''Cureingpods''
Type: Medicine
Restore health: 100
Price: 50 grams
([[Buy Cureingpods]])
([[Buy 5 of Cureingpods]])
([[Buy 20 of Cureingpods]])
''Unglow Pills''
Type: Medicine
You'll need this to explore some radiated areas.
Price: 20 grams
([[Buy Unglow Pills]])
([[Buy 5 of Unglow Pills]])
([[Buy 10 of Unglow Pills]])
''Victory Beer''
Type: Alcohol
Within 1 hour of consumption: Add 1 Constitution, Add 1 Charisma, Minus 1 Intelligence, Minus 1 Dexterity
Price: 30 grams
([[Buy Victory Beer]])
''Joe Digger Scotch''
Type: Alcohol
Within 1 hour of consumption: Add 2 Charisma, Minus 2 Intelligence, Minus 1 Constitution
Price: 45 grams
([[Buy Joe Digger Scotch]])
<h2>''Miscellaneous''</h2>
''Hazmat Suit''
Type: Misc
Protect you from environmental hazards.
Price: 500 grams
([[Buy Hazmat Suit]])
''Gas Can''
Type: Usebles
Contains 5 portions of gas for your vehicles.
([[Buy Gas Can]])
([[Buy 5 of Gas Can]])
([[Buy 10 of Gas Can]])
''[[Leave|Enter Sunny Supermarket]]''There is a section to sell your unwanted goods, wonder how many stuff in the shop is other people's second hand stuff.
''(Open your inventory to sell items. You need to unequip weapons or wearables first to sell them.)''
<<set $selling to 1>>
[[Leave|Enter Sunny Supermarket][$selling to 0]]<<if $gunpowder >= 500>>''You bought Hazmat Suit for 500 grams of gunpowder.''
<<set $gunpowder -= 500, $gethsuit to 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/hazmatsuit.png" width="252" height="678" alt="hazmatsuit">
A full Hazmat Suit to protect you from toxic fume or toxic liquid, a real must-have for elite wasteland explorers. You can go anywhere with this baby on you.
(You don't have to put this on manually, the helmet for the suit is sufficient enough for toxic fumes, but for fallout protection, you still need a gasmask.)
Type: MiscYou and other workers paint the metal roofs with coating paint for hours.
<<if $equipedheadgear isnot "Gas Mask" && $gethsuit < 1>>
<<set $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
You feel like your nostrils and throat are burning, must be the gas caused by the acid rain. Might be a good idea to buy a gas mask and wear it if you are outside.<<set $aciddc += 2>>
''(You lost some health!)''<</if>><<if $gethsuit < 1 && $equipedheadgear is "Gas Mask">>
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
''(You lost some health!)'<<set $aciddc += 1>><</if>><<if $gethsuit >= 1>>
Before going outside in acid rain, you put on your hazmat suit. Rain drops on the suit sounds relaxing, the rain is quite nice when you don't have to worry about your skin falling off.<</if>>
''(Receive 20 grams of gunpowder!)''
It's not much, but it's honest money.<<if $zavvicompanion is 1>>
Zavvi does not seem happy seeing your work, you can tell she much prefers you and she just robs these people instead of putting in the time and effort. But in the end, she keeps her opinions to herself.
<</if>>
<<IncTime 360 minutes>>
<<set $inmenu to 1, $gunpowder += 20>>
[[Continue|To the Commercial Quarter][$inmenu to 0]]<img src="./Assets/img/locations/ShineTown.png" width="1213" height="750" alt="ShineTown">
<<if $aciddc >= 20 && $shinieperk isnot 1>> Your face is itchy, really, really itchy, you could not help but scratch yourself all over, but just as you feel the itch went away, sharp pain follows, when you look upon your own reflection on a nearby moist metal wall, all you see is messy red.
You now look like one of those shinies in this town, disfigured and disgusting. Must be walking in the rain unprotected too much, yikes. Only the best or the craziest plastic surgeon can fix your mug now.
<<set $inmenu to 1, $aciddc to 0, $shinieperk to 1, $charisma -= 5>>
''(You gain perk "Shinie" and lost 5 Charisma!)''
[[Continue|To the Commercial Quarter][$inmenu to 0]]<<else>>
''Shine Town's Law Officials' Quarter is at the very top, it's where research labs and factories are, also the home of the infamous bounty hunter's office, as expected, this area has the heaviest town police patrol.''<<if $equipedheadgear isnot "Gas Mask" && $gethsuit < 1>>
<<set $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
You feel like your nostrils and throat are burning, must be the gas caused by the acid rain. Might be a good idea to buy a gas mask and wear it if you are outside.<<set $aciddc += 2>>
''(You lost some health!)''<</if>><<if $gethsuit < 1 && $equipedheadgear is "Gas Mask">>
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
''(You lost some health!)'<<set $aciddc += 1>><</if>><<if $gethsuit >= 1>>
Before going outside in acid rain, you put on your hazmat suit. Raindrops on the suit sound relaxing, the rain is quite nice when you don't have to worry about your skin falling off.<</if>>
Shine Town officials' association building is where you need to go to get things done, but not where you want to go to get things done, the stinks of bureaucracy fouls this place, it's also the most boring structure in this town, square and grey, soul-sucking just to look at it.
[[Enter Officials' Association Building]]
The bounty hunter's office in Shine Town is always busy, with people coming in with a bloodied bag and coming out with a non-bloodied one full of gunpowder. Seems like a good and profitable profession.
[[Enter Bounty Hunter's Office]]
(More content coming)
[[Leave|Shine Town]]<</if>>Everyone in this place seems busy with something, trying to get somewhere else, talking about stuff that feels important, at least to them.<<if $$shinetownq03 is 2>>
You are a Shine Town Official, thus have the privilege of upgrading your apartment in the Residential Quarter.
[[Upgrade your apartment]]
<</if>><<if $shinetownq01 is 1>>
[[Purchase a home here]]
<</if>><<if $shinetowninvest is 1>>
<<if AlarmRinging("shinetownprofit")>><<set $stinvestit to 1>><<run ClearAlarm("shinetownprofit")>><</if>>
[[Claim a tax refund from the Invest in Local Business Program]]
<<else>>
There are a few posters promoting a program called Invest in the local business. It says for a one-time investment of 1500 grams, you can become an investor of Shine Town and claim a tax refund for the businesses every week.
<<if $gunpowder >= 1500>>[[Invest in local business]] (1500 grams)<<else>>Invest in local business (1500 grams)<</if>><</if>>
<<if $stdkquest isnot 1 && $stdkquest isnot 2>>There is a man talking to one of the peace officers in a tired tone: "What, another one? God damn it that's the third caravan this week, traders already avoid our town on account of the fucking rain, and now there's a mutant beast uproar too? We are......"
He lowers his voice when he sees you listening. This might be an opportunity.
[[Ask if you can help|OAB sidequest 1]]<</if>><<if $stdkquest is 1 && $stdkqkills >= 5 && $stdkquest isnot 2>>You find Nason near his office. He is currently enjoying a water break.
"Oh hey, done with your hunting?"
[[Tell him you are done|OAB sidequest 3]]<</if>>
<<if $sttdfdc isnot 1>>
With everyone so centered in their own affairs, you feel like you could just easily sneak into some empty offices to look for something interesting, as long as you look like you belong there. It's also risky if you do gets find out, these bureaucrats might not take someone offenses their authority too kindly.
[[Look around the offices for anything intersting]]
<</if>><<if $shinetownq01 isnot 1 && $shinetownq01 isnot 2>>
You can see there are quite a lot working electronics around the building, maybe Shine Town have the special CPU the Tower City wants you to find. You should ask around here.
[[Ask about the CPU|Shine town quest start]]<</if>><<if $shinetownq01 is 2 && $shinetownq02 isnot 1 && $shinetownq02 isnot 2>>
Now that you are a resident of Shine Town, maybe you can ask more about the CPU.
[[Ask about the CPU again|shine town quest 2]]<</if>><<if $shinetownq02 is 1 && $shinetownq02 isnot 2>>
[[Apply for an interview to join the Shine Town Officials]]<</if>><<if $shinetownq02 is 2>>
Now that you are an honorable employee of the Officials' Association, you can make purchase from the exclusive staff supply store.
[[Buy from the Staff Supply Store]]
[[To the basement floor]]<</if>><<if $shinetownq03 is 1>>
[[Find Carl and bring him to the basement]]<</if>>
[[Leave|To the Law Officials' Quarter]]You go through these offices without any sort of obstacle, nobody cares at all, it's kind of crazy actually.
But most things you find are just as boring as this building and the people inside, except for one set of documents sealed in a big brown paper bag, the notes on the paper bag says classified technologies due to moral hazard... and from a quick glance through, you can tell these are academic papers and materials about body implants and enhancements surgeries.
Someone could really make use of these documents. Someone smart and crazy.
<<set $sttdfdc to 1>><<IncTime 50 minutes>>
[[Leave|Enter Officials' Association Building]]<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"What? What? You found what?" Doctor looks through the documents, her eyes widen -- more so than before, you seriously concerning her eyes might pop out -- and then suddenly laughs out loud, the lights go on and off with her mad laughter, adding much unneeded suspense, you think you even heard thunders outside.
"Yesssssssss! Yes! With this, I could finally start the experiments I could only dream of before, I can make miracles with the human body, I can create life and destroy them, HAHAHAHAHAHAHAHAHAAAAA!!!"
Then she stops like she just remembers you are here.
"$name, yes? Oh thank you, you have no idea what you just did ''to humanity''... I mean ''for'' humanity! Ha! Yeah come back after a week, I'll be familiar with these techs by then, Ha, hahahhahahahah......"
<<set $doccc to 1>>
Her deep chuckles give you chills.
<<run SetAlarm("doccltech", 10080)>>
[[Leave|To Greyfold Eastside]]What kind of food do you wish to share?
Zavvi likes meat, booze, and drugs.
<<if $getwolfstew >= 1>><<link "Share Wolf Meat Stew with Zavvi">><<popup "Share Wolf Meat Stew with Zavvi" "Share Wolf Meat Stew with Zavvi">><</link>><<else>>Share Wolf Meat Stew with Zavvi (You don't have that)<</if>>
<<if $gethotdevil >= 1>><<link "Share Hot Devil with Zavvi">><<popup "Share Hot Devil with Zavvi" "Share Hot Devil with Zavvi">><</link>><<else>>Share Hot Devil with Zavvi (You don't have that)<</if>>"Thanks chief." Zavvi nods but seems to be waiting on something, after you asked her what is she waiting for, she says with confusion: "What do ya mean? I'm waiting for you to take a sip first, you are the chief, you take everything first."
She looks kind of blushful after you tell her it's all hers.
"What, really? Fine, you are the chief."
She eats like a wild animal, but after she's done, she nods to you again: "Th-thanks, I enjoyed that. I'll hunt something for you next time, you can bet on that."<<set $getwolfstew -= 1>><<IncTime 25 minutes>>She took a hit from the hot devil inhaler without a doubt, looks like she is familiar with these kinds of drugs.
"Hell... HELL YEAH!" Then she fires her rifle and yells: "That's the fucking good stuff! Ahhh chief let's kill someone eh?"
You might want to avoid giving her too much next time.<<set $gethotdevil -= 1>><<IncTime 50 minutes>><<IncTime 60 minutes>><<set $fucks += 1>><img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
You flirt with Zavvi, she seems annoyed and confused with it at first, but after you made some physical contact, she gets the signal.
"You want to fuck? Is this it?" She says, tilting her head with a big grin on her face.
Then, she jumps on you, pushing you back onto the ground while kissing you, her sharp teeth almost hurting you while she does so.
"Fuck yeah chief, I been eyeing you for a while now! Let's fuck!"
<img src="./Assets/img/sex/furry02.png" width="800" height="690" alt="furry02">
She grabs out your cock and stuffs it in her -- she is wet, really wet already, so there was no hinder in that process, then she began to ride you, everything happens so fast and wild, and in the heat of the moment, everything is extra fucking hot.
"Ah fuck! You are great chief, come on, we are going to keep fucking! Come on!" Her hips haven't stopped or slowed down since the start of this whole time, the fur near her pussy is drenched in juices you two made, and she even picks up the speed in the end......
Zavvi reaches orgasm as soon as you shoot ropes of cum inside of her, her roars are animal-like, but for a while after, in the daze, she rests herself on your chest, the look on her face is even kind of cute.
"Fucking... best sex ever, oh shit, sorry chief, I'll get off now." She leaves before you can hold her: "Let's do this again eh?""Yes chief? Do you want soemthing?" Zavvi seems ready for commands.
"<<link 'How are you doing'>><<popup 'How are you doing zavvi' 'How are you doing'>><</link>>?"
"<<link 'Tell me about your life as a bandit'>><<popup 'Tell me about your life as a bandit' 'Tell me about your life as a bandit'>><</link>>.""Huh? Oh, I'm doing okay..." She's not used to such concern, so she flustered a bit, but soon get herself togher: "Don't worry about me chief, I can handle whatever this shit wasteland has to offer!"
"But... yeah, thanks for asking, chief.""Not much to tell, to be frank, I don't remember much, we all get too fucked up on drugs and drinks to know day or night, we just find whoever seems like they have something good on them and open fire......"
She sighs: "Fuck... that was some good times! Not that now with you things are bad, but, you know. At some point people in our gang start killing each other, some cock measuring gone wrong I'm sure, fucking idiots, the gang just falls apart, and I was trying to find another gang to join up before some slavers-wanna-be attacked me, then, chief, you showed up."
"So that's that. Yep. Can we go rob someone now?"<img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Derek stretches and zips his pants back up with a grin on his face.
"Anyways, we found our prey now."
You look through the dusty windshield, to your surprise, there's a group of slavers in front of your car, right now, they are sizing you and Derek up too.
Derek pats you on the shoulder, yet doesn't give any explanation... he just stepped down the gas pedal and has the van ram straight into those slavers.
You hear muffled screams and bone-crushing sounds from under the van.
Derek slams open the door, pulls out his pistol and yells at you: "Come on, $name, I only got two of them... let's clean them out!"
The other slavers already start to shoot at you, cursing and angry. You are forced to get out the van too and defend yourself.
[[Fight|derek quest 2 fight][$inmenu to 0, $timelapse to 0, $enemy to "Slavers", $enemyhealth to 350, $enemymaxHealth to 350, $enemyattack to 120, $enemybaseattack to 50]]<img src="./Assets/img/npc/Jackson.png" width="800" height="800" alt="Jackson">
"Buy me? Rent me?" The big guy says with a booming voice while flexing his huge muscles, it looks like he could just tear his slave collar off with his bare hands.
But not only he didn't, he seems quite content about being a prostitute slave.
"Rent me? Buy me?" He asks.
<<if $gunpowder >= 50>>[[Rent Jackson and fuck his ass]] (50 grams)<<else>>Rent Jackson and fuck his ass (50 grams)<</if>>
<<if $gunpowder >= 500>><<if $slavesincage < 5>>[[Buy Jackson]] (500 grams)<</if>><<if $slavesincage < 10 && $slavesincage >= 5 && $upgradebcage is 1>>[[Buy Jackson]] (500 grams)<</if>><<if $slavesincage > 4 && $upgradebcage isnot 1>>Buy Jackson (You cage is at capacity)<</if>><<if $slavesincage >= 10>>Buy Jackson (You cage is at capacity)<</if>><<else>>Buy Jackson (You don't have 500 grams gunpowder)<</if>>
[[Leave|Approach the slaves trading tent]]''(Lost 50 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
Jackson silently kneels on the mattress and presents you his hole. It's quite satisfying to see this huge man submit to you without a question,
You walk behind him and slap his firm ass hard, still, no reaction.
<img src="./Assets/img/sex/anal10.png" width="768" height="716" alt="anal10">
He did let out of a grunt as you penetrated him with bare minimum of lubrication though. You feel him up and down, appreciating this marble-like hard body, what a piece of fine art, if this is the old days, pre-war, he could be some kind of bodybuilder champ, but now, he's just some fuck meat.
He could just rip his collar off and fights back, but he didn't, maybe this big slut likes it this way. Who knows.
You tell him to move on his own, fuck himself on your dick, and he obeys. He slams his ass on you until you cum deep inside of him.
"Thank you for renting me." And that's all he says.
<<set $inmenu to 1, $gunpowder -= 50, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<<if ndef $rolandromance>><<set $rolandromance = 1>><</if>>"Hello and welcome to the bonuty hunter's office, Shine Town branch. What may I do for you today?" One of the available receptionists says to you.<<if $lovellcompanion is 1>>
Mrs Lovell covers her face with a scarf before following you in here. It looks like she doesn't want to be recognized.<</if>>
<<if $bhlicense isnot 1>>
[[Pay 100 grams registration fee and become a bounty hunter]]
<</if>><<if $bhlicense isnot 1>><<else>>
[[Check your hunter's points]]
[[Request star promotion]]
[[Buy from hunter's special arsenal]]
<<if $bhbq is 1 or $bhbq is 2>><<if $bhbq is 2>>[[Claim your bounty]]<<else>>Claim your bounty (You haven't finsh the bounty yet)<</if>><<else>>[[Take a standard bounty]]
[[Take a eliete bounty]]<</if>>
<</if>><<if $rolandromance == 1 && $rolandcompanion is 1>>
"I'm baaaack." Roland says with a grin, bounty hunters either greet him or avoid him like the plague, but it seems everybody knows him here.
"[[You are quite popular, Roland]]."
<</if>><<if $rolandromance >= 6 && $rolandcompanion is 1 && $rolandboyfriend isnot 1 && $rolandrefuse isnot 1>>
Roland seems to want to speak with you, you have never seen him so hesitate before.
[[Ask Roland is there something he want to ask you]]<</if>>
[[Leave|To the Law Officials' Quarter]]<<IncTime 10 minutes>><<if $gunpowder >= 100>>"Thanks for becoming a member of Bounty Hunter's Association, with you we will clean up the wasteland of scums faster, and give everyone else a better future." The receptionist says with a professional smile.
She take out a blank hexagonal star badge and embossed it with your name with a press machine, then hand it to you, still smiling.
"Please keep this with you while you are working and show it to people that witnessed your work process to avoid unneeded conflict and to let people know that the law is back in the wasteland."
Well, after this quick and simple process, you are now a bounty hunter -- licensed to hunt scums. After each job you will be compensated with powder and hunter's points, with enough points, there will be an extra star on your badge, the more star you have, the more stuff you are allowed to buy from hunter's special arsenal, or even take on unique elite bounties to hun down the badest baddies here in the wastes.
"Have a pleasant hunt."
<<set $inmenu to 1, $gunpowder -= 100, $bhlicense to 1, $getbhbadge to 1, $bhponits to 0>>
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]<</if>>Your current hunter's points: $bhponits
You gain one star on your badge when you reach certain points, and the more star you have, the more unique and badass equipment you can buy from hunters' special arsenal, some dangerous elite bounties also can only be taken by hunters with stars.
100 points will get you your first star, 300 the second, 500 third, 1000 fourth, 2000 the fifth, and 3000 the last.
[[Continue|Enter Bounty Hunter's Office]]The bounties here are all people wanted dead, not alive, the bounty hunter's association does not have prisons, and good people in the wasteland don't believe in second chances.
You look through the bounty boards to find a good bounty......
<<print either("This bounty is for a man seen around Nogas, guilty of theft and harassment.<br>The bounty on him is 30 grams of gunpowder.<br><br>[[Take this bounty|Enter Bounty Hunter's Office][$bhnogas1 to 1, $bhbq to 1]]", "This bounty is for a man seen around Greyfold, guilty of robbery.<br>The bounty on him is 80 grams of gunpowder.<br><br>[[Take this bounty|Enter Bounty Hunter's Office][$bhgf1 to 1, $bhbq to 1]]", "This bounty is for a woman seen around the Tribal Village, guilty of murder.<br>The bounty on her is 100 grams of gunpowder.<br><br>[[Take this bounty|Enter Bounty Hunter's Office][$bhtv1 to 1, $bhbq to 1]]", "This bounty is for a man seen around Babili, guilty of slavery and murder.<br>The bounty on him is 120 grams of gunpowder.<br><br>[[Take this bounty|Enter Bounty Hunter's Office][$bhb1 to 1, $bhbq to 1]]")>>
''(The bounty you took will appear in your quest menu, check there if you need.)''
<<IncTime 20 minutes>>
[[Leave|Enter Bounty Hunter's Office]]<img src="./Assets/img/items/badge.png" width="688" height="688" alt="badge">
Badge of hunters from Bounty Hunter's Assciation. Most wastelander would keep out your hunting when they see this.
Wear it with pride hunter, and good hunting.
Type: Quest Items<img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
<<IncTime 5 minutes>>
"Woo! Joy! Here is the 'menu', it's a bit more expensive than your normal hack and stitching, but oh boy is it worth it! Trust me! I'm your doctor! Buy it buy it buy it! Anything!"
<<if $csdexterity isnot 1>>
[[Have your reflex enhanced with nervous system shock unit]] (Increase 1 Dexterity permanently, 1000 grams)
<</if>><<if $csintelligence isnot 1>>[[Have your memory enhanced with bio RAM]] (Increase 1 Intelligence permanently, 1000 grams)
<</if>><<if $cscharisma isnot 1>>[[Have your appearance enhanced with micro plastic surgeries]] (Increase 1 Charisma permanently, 1000 grams)
<</if>><<if $csconstitution isnot 1>>[[Have your stamina enhanced with cardiopulmonary system assistant unit]] (Increase 1 Constitution permanently, 1000 grams)
<</if>><<if $cskeensense isnot 1>>[[Have your eyesight enhanced with laser eye surgery]] (Increase 1 Keensense permanently, 1000 grams)
<</if>><<if $csstrength isnot 1>>[[Have your strength enhanced with artificial muscle graft]] (Increase 1 Strength permanently, 1000 grams)
<</if>>
<<if $shinieperk is 1>>
[[Have mass plastic surgeries to reverse your shinie state]] (3000 grams)
<</if>>
[[Leave|Enter Dr Choppy's clinic]]<<if $gunpowder >= 1000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Dexterity is permanently increased by 1!)''
''(You lost 1000 grams!)''
<<set $inmenu to 1, $gunpowder -= 1000, $csdexterity to 1, $dexterity += 1>><<if $cyborgperk isnot 1>>
''(You gain perk: "Cyborg"!)''
<<set $cyborgperk to 1>>
Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<<else>>Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<</if>>
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 1000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Intelligence is permanently increased by 1!)''
''(You lost 1000 grams!)''
<<set $inmenu to 1, $gunpowder -= 1000, $csintelligence to 1, $intelligence += 1>><<if $cyborgperk isnot 1>>
''(You gain perk: "Cyborg"!)''
<<set $cyborgperk to 1>>
Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<<else>>Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<</if>>
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 1000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Charisma is permanently increased by 1!)''
''(You lost 1000 grams!)''
<<set $inmenu to 1, $gunpowder -= 1000, $cscharisma to 1, $charisma += 1>><<if $cyborgperk isnot 1>>
''(You gain perk: "Cyborg"!)''
<<set $cyborgperk to 1>>
Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<<else>>Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<</if>>
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 1000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Constitution is permanently increased by 1!)''
''(You lost 1000 grams!)''
<<set $inmenu to 1, $gunpowder -= 1000, $csconstitution to 1, $constitution += 1>><<if $cyborgperk isnot 1>>
''(You gain perk: "Cyborg"!)''
<<set $cyborgperk to 1>>
Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<<else>>Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<</if>>
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 1000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Keensense is permanently increased by 1!)''
''(You lost 1000 grams!)''
<<set $inmenu to 1, $gunpowder -= 1000, $cskeensense to 1, $keensense += 1>><<if $cyborgperk isnot 1>>
''(You gain perk: "Cyborg"!)''
<<set $cyborgperk to 1>>
Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<<else>>Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<</if>>
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 1000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Strength is permanently increased by 1!)''
''(You lost 1000 grams!)''
<<set $inmenu to 1, $gunpowder -= 1000, $csstrength to 1, $strength += 1>><<if $cyborgperk isnot 1>>
''(You gain perk: "Cyborg"!)''
<<set $cyborgperk to 1>>
Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<<else>>Check your character menu, perk section's Cyborg perk to see what body enhancements you have.<</if>>
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 3000>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''(Your Charisma is permanently increased by 5!)''
''(You lost 3000 grams!)''
<<set $inmenu to 1, $gunpowder -= 3000, $shinieperk to 0, $charisma += 5>>
''(You lost perk: "Shinie"!)''
<<IncTime 300 minutes>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $bhponits >= 100 && $bh1star isnot 1>>The receptionist take your badge and embossed it with a star then hand it back to you, smiling:
<<set $bh1star to 1>>
"Congratulations, you are now a one star hunter, please don't forget to check in hunter's special arsenal and elite bounties, pleasant hunting."<<else>><<if $bhponits >= 300 && $bh2star isnot 1>>The receptionist take your badge and embossed it with an extra star then hand it back to you, smiling:
<<set $bh2star to 1>>
"Congratulations, you are now a two star hunter, please don't forget to check in hunter's special arsenal and elite bounties, pleasant hunting."<<else>><<if $bhponits >= 500 && $bh3star isnot 1>>The receptionist take your badge and embossed it with an extra star then hand it back to you, smiling:
<<set $bh3star to 1>>
"Congratulations, you are now a three star hunter, please don't forget to check in hunter's special arsenal and elite bounties, pleasant hunting."<<else>><<if $bhponits >= 1000 && $bh4star isnot 1>>The receptionist take your badge and embossed it with an extra star then hand it back to you, smiling:
<<set $bh4star to 1>>
"Congratulations, you are now a four star hunter, please don't forget to check in hunter's special arsenal and elite bounties, pleasant hunting."<<else>><<if $bhponits >= 2000 && $bh5star isnot 1>>The receptionist take your badge and embossed it with an extra star then hand it back to you, smiling:
<<set $bh5star to 1>>
"Congratulations, you are now a five star hunter, please don't forget to check in hunter's special arsenal and elite bounties, pleasant hunting."<<else>><<if $bhponits >= 3000 && $bh6star isnot 1>>The receptionist take your badge and embossed it with an extra star then hand it back to you, smiling:
<<set $bh6star to 1>>
"Congratulations, you are now a six star hunter, please don't forget to check in hunter's special arsenal and elite bounties, pleasant hunting."<<else>>"I'm sorry hunter, it seems like you don't have enough points to be promoted yet, please do go on hunting."<</if>><</if>><</if>><</if>><</if>><</if>>
<<IncTime 20 minutes>>
[[Continue|Enter Bounty Hunter's Office]]<<IncTime 10 minutes>><<if $bhnogas1 is 1>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $bhponits += 10, $gunpowder += 30, $bhnogas1 to 0, $bhbq to 0>>
''(You gain 30 grams of gunpowder and 10 points of hunter ponit!)''<</if>><<if $bhgf1 is 1>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $bhponits += 10, $gunpowder += 80, $bhgf1 to 0, $bhbq to 0>>
''(You gain 80 grams of gunpowder and 10 points of hunter ponit!)''<</if>><<if $bhtv1 is 1>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $bhponits += 15, $gunpowder += 100, $bhtv1 to 0, $bhbq to 0>>
''(You gain 100 grams of gunpowder and 15 points of hunter ponit!)''<</if>><<if $bhb1 is 1>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $bhponits += 10, $gunpowder += 120, $bhb1 to 0, $bhbq to 0>>
''(You gain 120 grams of gunpowder and 10 points of hunter ponit!)''<</if>>
[[Leave|Enter Bounty Hunter's Office][$inmenu to 0]]It took some searching but in the end, you found your target.
This man fits the description of the bounty perfectly, he looks desperate and scared when he sees you.
"Oh god! What is that? Are you a bounty hunter? Fuck fuck fuck I didn't think that fucker would really put a bounty on me!" He take out a lead pipe and charges at you: "I'm not going down without a fight you fucker!"
<<set $enemy to "Bounty Target", $enemyhealth to 250, $enemymaxHealth to 250, $enemyattack to "50", $enemybaseattack to "20">>
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
''[[Fight|nogas bounty 1 2][$inmenu to 0]]''You run into a ''Bounty Target''!
This man fits the description of the bounty perfectly, he looks desperate and scared, holding a rusty lead pipe trying to fight for his life.
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You killed your enemy!|nogas bounty 1 3]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>You won.
<<set $bhbq to 2, $killmen += 1, $inmenu to 1>>
You cut off his finger as proof, time to go back and claim your reward.
<<if $nogasghosttown is 1>>[[Leave|Nogas ghost town][$timelapse to 0, $inmenu to 0]]<<else>>[[Leave|Nogas][$timelapse to 0, $inmenu to 0]]<</if>><<if $playghosttown isnot 1>><<audio ":all" stop>><<audio "ghost_town" volume 0.3 loop play>><<set $playghosttown to 1, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>It took some searching but in the end, you found your target.
This man fits the description of the bounty perfectly, he looks like one of the bandits that looms around here.
"Spit out all your powder, or else." says the bandit.
<<set $enemy to "Bounty Target", $enemyhealth to 300, $enemymaxHealth to 300, $enemyattack to "80", $enemybaseattack to "40">>
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
''[[Fight|greyfold bounty 1 2][$inmenu to 0]]''You run into a ''Bounty Target''!
He got a small calibre pistol in one hand, scrap machete in the other, twirling them around in a menacing manner.
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You killed your enemy!|greyfold bounty 1 3]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>You won.
<<set $bhbq to 2, $killmen += 1, $inmenu to 1>>
You cut off his finger as proof, time to go back and claim your reward.
[[Leave|Greyfold][$inmenu to 0]]<<if $playgreyfold isnot 1>><<audio ":all" stop>><<audio "greyfold" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 1, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>>The owner of this clothing store is falling asleep, but when he sees you, he snaps out of it right away.
"Welcome! Welcome!"
[[Buy|Buy Shine Town clothing]]
[[Leave|To the Commercial Quarter]]"So, you want armour right? Everyone want armour these days, I only have armour now anyways......"
''[[Leave|Enter Shine Town Clothing]]''
<h2>''Wearables''</h2>
''Riot Armour''
Type: Armour
Add max health: 150
Price: 350 grams
([[Buy Riot Armour]])
''Riot Helmet''
Type: Headgear
Add max health: 60
Price: 200 grams
([[Buy Riot Helmet]])
''Gas Mask''
Type: Headgear
Add 1 Constitution, minus 1 Keensense
Price: 100 grams
([[Buy Gas Mask]])
''Combat Boots''
Type: Footwear
Add Max health: 20
Price: 85 grams
([[Buy Combat Boots]])
<h2>''Miscellaneous''</h2>
''Hazmat Suit''
Type: Misc
Protect you from environmental hazards.
Price: 500 grams
([[Buy Hazmat Suit]])
''[[Leave|Enter Shine Town Clothing]]''<<if ndef $getrhelmet>><<set $getrhelmet = 0>><</if>><<if $gunpowder >= 200>>''You bought Riot Helmet for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getrhelmet += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getrarmour>><<set $getrarmour = 0>><</if>><<if $gunpowder >= 350>>''You bought Riot Armour for 350 grams of gunpowder.''
<<set $gunpowder -= 350, $getrarmour += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/rarmour.png" width="339" height="583" alt="rarmour">
Pre-war riot armour in good condition, it covers most of the body and has built-in bullet proof plates in vulnerable areas. This is the dream outfit of any wastelander out there fighting for their lives.
Add Max health: 150
Type: Armour/Clothing
You have $getrarmour of this item.
<<if $equipedarmour isnot "Riot Armour">>([[Equip|Inventory][$equipedarmour to "Riot Armour"]])<</if>><<if $equipedarmour is "Riot Armour">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><img src="./Assets/img/items/rhelmet.png" width="810" height="600" alt="rhelmet">
Pre-war riot helmet in good condition, it offers both great protection and visibility. This is the dream outfit of any wastelander out there fighting for their lives.
Add Max health: 60
Type: Headgears
You have $getrhelmet of this item.
<<if $equipedheadgear isnot "Riot Helmet">>([[Equip|Inventory][$equipedheadgear to "Riot Helmet"]])<</if>><<if $equipedheadgear is "Riot Helmet">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><<set $inmenu to 1>><<IncTime 720 minutes>><<if $driving is 1>><img src="./Assets/img/events/driving.png" width="1280" height="512" alt="driving">
As you drive through the vast wasteland, you see something in the distance, it looks like a pre-war black bear, but twice as big and has a deteriorate nub for a head... then, it roars at you, that's when you find out its mouth opens from the midriff of its body, when it opens fully, half of the entire upper body of this beast bends backwards, looks like it could swallow a car in this giant hideous mouth.
A Devourer, one of the most dangerous mutant beast among the wastes.
<<set $enemy to "Devourer", $enemyhealth to 550, $enemymaxHealth to 550, $enemyattack to "130", $enemybaseattack to "50">>
[[Fight|re Devourers fight][$inmenu to 0, $driving to 0]]
[[Drive around it|Shine Town][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
As you walk on the vast wasteland, you see something in the distance, it looks like a pre-war black bear, but twice as big and has a deteriorate nub for a head... then, it roars at you, that's when you find out its mouth opens from the midriff of its body, when it opens fully, half of the entire upper body of this beast bends backwards, looks like it could swallow a car in this giant hideous mouth.
A Devourer, one of the most dangerous mutant beast among the wastes.
<<set $enemy to "Devourer", $enemyhealth to 550, $enemymaxHealth to 550, $enemyattack to "130", $enemybaseattack to "50">>
[[Fight|re Devourers fight][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 720 minutes>><<set $inmenu to 1>><<if $streucar isnot 1>>During your travel you run into a ransacked black muscle car, at first sight, it just looks like everyother pices of metal waste on the road, but upon further inspection, it's actually not in too bad of shape.
<img src="./Assets/img/misc/vnightchaser.png" width="1200" height="446" alt="vnightchaser">
You can strip some of your own car's parts down and jump-start this thing easily. Lucky find.
''Night Chaser''
Fuel tank capacity: 18
Vehicle durability: 388
Vehicle damage: 88 - 188
[[Use your car to fix this baby up]]
[[Leave it|Shine Town][$inmenu to 0]]<<else>><<if $driving is 1>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
But luckily you can just roll up your window and drive through this storm, because you are a fortunate car owner, you reach your destination safe and sound.
[[Continue|Shine Town][$inmenu to 0, $driving to 0]]<<else>><img src="./Assets/img/events/storm.png" width="1280" height="704" alt="storm">
<<set $inmenu to 1, $health to Math.clamp($health - random(80, 120), 0, $maxHealth)>>
During your travel you run into a sandstorm, the overwhelming and all-devouring sands hitting on your face are not the worst, the radioactive fallout that is brought along with the storm is.
You try your best to shelter yourself from the storm, but it still makes you feel weak and sick.
''(You lost some health due to the harsh weather!)''
[[Continue|Shine Town][$inmenu to 0]]<</if>><</if>>You run into ''Devourer''!
This thing looks like a pre-war black bear, but twice as big and has a deteriorate nub for a head... then, it roars at you, that's when you find out its mouth opens from the midriff of its body, when it opens fully, half of the entire upper body of this beast bends backwards, looks like it could swallow a car in this giant hideous mouth.
Devourer's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|re Devourer surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|re Devourer won]]<</if>>You lay on your back, legs up and revealing your asshole to show your submission, hoping this mutated monster still has the instinct and libido to fuck you instead of eating you.
Lucky for you, it does. The devourer stumbles close to you with its stubby bear legs, and a "thrid leg" slowly rises... you assumed that thing was this mutant beast's tail or something because it was just dragging behind it before, but nope.
It's a giant cock, longer than its legs. Holy fuck.
<img src="./Assets/img/sex/monster01.png" width="1024" height="608" alt="monster01">
It grabs a hold of you with its claws, trying to stuff that giant thing inside of you, and roars with its upper body bend backward when it couldn't do so.
You are afraid it's going to bite your entire head off if the frustration grows, so you guide that thing's penis to your hole like your life is dependent on it -- which is very well might be -- thankfully, it's not as thick as the thing's legs, but it still thicker than a grown man's arm.
So when the mutant beast feels the warmth of your inside, and starts trusting like mad... the pain almost overwhelms you. You think you black out for a while, until something stronger than the pain brought you back. You cums without even touching yourself, this giant cock hitting on your prostate every time it moves, and after fuck knows how long, it still has that insane pace.
Shit, you are about to cum again!
In the end, you are laying in a paddle of cum, most from the devourer, but you must orgasm four, five times too.
At least it's over, you clean yourself up and start to limping your way to Shine Town.
<<set $inmenu to 1, $anals += 1>><<IncTime 40 minutes>><<set $health to Math.clamp($health - random(50, 80), 0, $maxHealth)>>
''(You lost some health due to the harsh fucking!)''<<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>
[[Continue|Shine Town][$inmenu to 0, $driving to 0, $timelapse to 0]]<<if ndef $getmbdmeat>><<set $getmbdmeat = 0>><</if>>You killed the Devourer, this gaint bear-like mutant can't devour anything anymore... you harvest the softer parts of its meat and put them in your bag. Even if you don't eat them yourself, you can sell them, someone is surely desperate or have a peculiar taste for such delicacies.
<<set $inmenu to 1>>
''(Receive items: "Devourer's Meat"*1)''
<<set $getmbdmeat += 1, $killbeast += 1>><<if $stdkquest is 1>><<set $stdkqkills += 1>><</if>>
[[Continue|Shine Town][$inmenu to 0]]<img src="./Assets/img/items/meat.png" width="600" height="321" alt="meat">
A piece of raw Devourer's meat. It's tough and old, but still might be eatable, after it's well cooked and de-radiated.
Not a good idea to eat this thing raw.
Type: Food
You have $getmbdmeat of this item.
<<if $getmbdmeat >= 1>>(<<link 'Eat'>> <<if $getmbdmeat >= 1>><<set $health to Math.clamp($health - random(80, 100), 0, $maxHealth), $getmbdmeat -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 5>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>>''You sold your Night Chaser!''
<<set $vinbabili to 0, $inmenu to 1, $gunpowder += 500, $owncar to 0, $vnightchaser to 0, $vdurability to 0, $vbasedamage to 0, $vdamage to 0, $maxFuel to 0>>
[[Continue|Approach the car salesman][$inmenu to 0]]<img src="./Assets/img/misc/vnightchaser.png" width="820" height="329" alt="vnightchaser"><<set $vinst to 1, $inmenu to 1, $owncar to 1, $vcastle to 0, $vrattlesnake to 0, $venforcer to 0, $vdurability to 388, $vbasedamage to 88, $vdamage to 100, $fuel to 18, $maxFuel to 18, $vnightchaser to 1, $streucar to 1>>
It took some hard work and luck, but you did it, this beautiful slick muscle car is now yours! You had to leave your old car in its place though, but it's worth it for sure.
[[Continue|Shine Town][$inmenu to 0]]You offer Jackson's master to buy Jackson off of him. The greedy bastard ask 500 grams for him. But you got the money for it.
After the transaction, the slaver guards take Jackson to your personal cage. But before he leaves, Jackson turn his head to you and says: "Thanks... master."
You can check on him later.
<<set $incagejackson to 1, $boughtjackson to 1, $slavesincage += 1, $inmenu to 1, $gunpowder -= 500>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]"Hello master."
Jackson obediently kneels on the mattress and presents you his hole. It's quite satisfying to see this huge man submit to you without a question,
You walk behind him and slap his firm ass hard, still, no reaction.
<img src="./Assets/img/sex/anal10.png" width="768" height="716" alt="anal10">
He did let out of a grunt as you penetrated him with bare minimum of lubrication though. You feel him up and down, appreciating this marble-like hard body, what a piece of fine art, if this is the old days, pre-war, he could be some kind of bodybuilder champ, but now, he's just some fuck meat.
He could just rip his collar off and fights back, but he didn't, maybe this big slut likes it this way. Who knows.
You tell him to move on his own, fuck himself on your dick, and he obeys. He slams his ass on you until you cum deep inside of him.
"Thank you for fucking me, master." And that's all he says.
<<set $inmenu to 1, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Check your own cage][$inmenu to 0]]You sold Jackson in an auction.
''(You got 385 grams of gunpowder from selling the slave!)''
<<set $inmenu to 1, $gunpowder += 385, $incagejackson to 0, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0, $timelapse to 0]]You removed Jackson's collar and set Jackson free.
<<set $incagejackson to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]You killed James.
<<set $incagejackson to 0, $inmenu to 1, $slavesincage -= 1>>
[[Continue|Check your own cage][$inmenu to 0]]The arsenal is just as impressive as it sounds, you can arm a small army with the stuff here. But sadly most stuff requires you to be a starred hunter to purchase.
''[[Leave|Enter Bounty Hunter's Office]]''
<h2>''Weapons''</h2>
''Frag Grenade'' (Require 1 star)
Type: Throwing Weapon
Weapon damage: 30-60
Price: 60 grams
<<if $bh1star is 1>><<if $getfragg >= 5>>Buy Frag Grenade (You can't carry any more of these items)<<else>>([[Buy Frag Grenade]])<</if>><<else>>Buy Frag Grenade (You must be a 1 star hunter to purchase)<</if>><<if $boughttemp isnot 1>>
''Temperance'' (Require 3 star)
Type: Blunt Melees
Weapon damage: 45-58 + Strength * 3
Add 2 Keensense
Price: 800 grams
<<if $bh3star is 1>>([[Buy Temperance]])<<else>>Buy Temperance (You must be a 3 star hunter to purchase)<</if>><</if>><<if $boughtroars isnot 1>>
''Roarings'' (Require 3 star)
Type: SMG
Weapon damage: 90-100
Ammo: .45
Add 3 Charisma
Price: 750 grams
<<if $bh3star is 1>>([[Buy Roarings]])<<else>>Buy Roarings (You must be a 3 star hunter to purchase)<</if>><</if>>
<h2>''Wearables''</h2>
<<if $boughtrrb isnot 1>>''Rough Rider Boots'' (Require 2 star)
Type: Footwear
Add Max health: 30
Add 2 Strength
Price: 350 grams
Part of the ''Hateful Bounty Hunter'' set. When you wear a full set of equipment, you gain some powerful bonuses.
<<if $bh2star is 1>>([[Buy Rough Rider Boots]])<<else>>Buy Rough Rider Boots (You must be a 2 star hunter to purchase)<</if>><</if>><<if $boughtbhd isnot 1>>
''Bounty Hunter Duster'' (Require 4 star)
Type: Armour
Add Max health: 200
Add 1 Constitution
Add 1 Keensense
Price: 580 grams
Part of the ''Hateful Bounty Hunter'' set. When you wear a full set of equipment, you gain some powerful bonuses.
<<if $bh4star is 1>>([[Buy Bounty Hunter Duster]])<<else>>Buy Bounty Hunter Duster (You must be a 4 star hunter to purchase)<</if>><</if>><<if $boughtwwh isnot 1>>
''Wild Wastes Hat'' (Require 5 star)
Type: Headgears
Add Max health: 100
Add 2 Charisma
Add 1 Intelligence
Price: 500 grams
Part of the ''Hateful Bounty Hunter'' set. When you wear a full set of equipment, you gain some powerful bonuses.
<<if $bh5star is 1>>([[Buy Wild Wastes Hat]])<<else>>Buy Wild Wastes Hat (You must be a 5 star hunter to purchase)<</if>><</if>><<if $boughtbadge isnot 1>>
''Lawman Badge'' (Require 6 star)
Type: Neck Accessory
Add Max health: 50
Add 1 Charisma
Add 1 Dexterity
Add 2 Keensense
Price: 800 grams
Part of the ''Hateful Bounty Hunter'' set. When you wear a full set of equipment, you gain some powerful bonuses.
<<if $bh6star is 1>>([[Buy Lawman Badge]])<<else>>Buy Lawman Badge (You must be a 6 star hunter to purchase)<</if>><</if>>
''[[Leave|Enter Bounty Hunter's Office]]''''(Game autosaved)''
The receptionist take your badge and embossed it with a star then hand it back to you, smiling:
"Certainly, there are a few elite bounties at this moment, but I'm afraid most of them are too dangerous, thus request stars on your badge to take. Please take a look and pleasant hunting."
<<if $madgodeb isnot 1>>''Mad Dog''
Wanted for the slaughtering of an entire village, along with other murders, rapes, and robberies. Mad Dog is the leader of the Dog Gang, hunters should be careful and not approach when he is with his gang.
(Require 1 star) <<if $bh1star is 1>>[[Take this bounty|mad dog eb 01]]<<else>>Take this bounty<</if>>
<</if>><<if $sherdeb isnot 1>>
''Sherd Hoffman''
Wanted for multiple kidnappings, murders and desecration of human remains. He is extremely dangerous, based on the info from hunters who failed to hunt the man, he fixed several pre-war war robots to be his bodyguard.
(Require 2 star) <<if $bh2star is 1>>[[Take this bounty|Sherd eb 01]]<<else>>Take this bounty<</if>>
<</if>><<if $mamieeb isnot 1>>
''Blue Mamie''
Wanted for multiple murders and rapes. She is an ex-hitman, cast out by her former organization after being discovered having raped and killed the leader's wife.
(Require 3 star) <<if $bh3star is 1>>[[Take this bounty|Mamie eb 01]]<<else>>Take this bounty<</if>>
<</if>><<if $raveneb isnot 1>>
''Raven Porte''
Wanted for treason and murder. Raven is a defected bounty hunter, he killed an office worker within the bounty hunter office and fled Shine Town.
(Require 4 star) <<if $bh4star is 1>>[[Take this bounty|Raven eb 01]]<<else>>Take this bounty<</if>>
<</if>><<if $leoeb isnot 1>>
''Leopold Gregson''
Wanted for extortion and murder. Leopold was a big shot pimp who was in charge of a dozen high-end whores, until he killed all of them in a drug-filled frenzy, then he made the mistake of trying to blackmail some very rich people, which land him this heavy bounty.
(Require 5 star) <<if $bh5star is 1>>[[Take this bounty|leo eb 01]]<<else>>Take this bounty<</if>>
<</if>><<if $kaoseb isnot 1>>
''Kaos''
Wanted for mass murder, slavery, rape, and robbery. Kaos is one of the Warlords from the north, the warband he commands might not be the biggest, but he has been pillaging south as of late. Extremely dangerous.
(Require 6 star) <<if $bh6star is 1>>[[Take this bounty|kaos eb 01]]<<else>>Take this bounty<</if>>
<</if>>
<<IncTime 10 minutes>>
[[Leave|Enter Bounty Hunter's Office]]<<if ndef $getfragg>><<set $getfragg = 0>><</if>><<if $gunpowder >= 60>>''You bought a Frag Grenade for 60 grams of gunpowder.''
<<set $gunpowder -= 60, $getfragg += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/grenade.png" width="500" height="608" alt="grenade">
One of the most common grenades. Upon explosion, they will also send fragments of its shell around, hurting or killing targets within the ruidus -- better have a good throwing arm if you gonna use this thing.
Damage: 30-60
Type: throwing
(Expendable throwing weapon. Use this during combat.)
<<if $getfragg > 5>><<set $getfragg to 5>><</if>>
You have $getfragg of this item.
You can only carry 5 of these items at a time.
(<<link 'Use'>><<if $getfragg >= 1>><<set $enemyhealth -= random(30, 60), $getfragg -= 1>><<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><</if>><</link>>)It took some searching but in the end, you found your target.
This man fits the description of the bounty perfectly, but he always hangs out with his slaver buddies, you patiently wait for him to be alone, and only then you strike.
<<set $enemy to "Bounty Target", $enemyhealth to 350, $enemymaxHealth to 350, $enemyattack to "60", $enemybaseattack to "80">>
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
''[[Fight|babili bounty 1 2][$inmenu to 0]]''You run into a ''Bounty Target''!
This man fits the description of the bounty perfectly, he didn't hesitate to fight back as soon as he see your hunter badge.
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You killed your enemy!|babili bounty 1 3]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>You won.
<<set $bhbq to 2, $killmen += 1, $inmenu to 1>>
You cut off his finger as proof, time to go back and claim your reward.
[[Leave|Babili][$timelapse to 0, $inmenu to 0]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0, $playshinetown to 0>><</if>>It took some searching but in the end, you found your target.
She was camping in the middle of the swamp, you caught her off guard completely.
<<set $enemy to "Bounty Target", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to "50", $enemybaseattack to "100">>
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>>
''[[Fight|tribal village bounty 1 2][$inmenu to 0]]''You run into a ''Bounty Target''!
This woman fits the description of the bounty perfectly, her eyes doage, still trying to escape.
Bounty Target's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You killed your enemy!|tribal village bounty 1 3]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>>You won.
<<set $bhbq to 2, $killwomen += 1, $inmenu to 1>>
You cut off her finger as proof, time to go back and claim your reward.
[[Leave|Tribal Village][$timelapse to 0, $inmenu to 0]]<<if $playtribalvillage isnot 1>><<audio ":all" stop>><<audio "tribalvillage" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 1, $playshinetown to 0>><</if>>A old guy with a big white ten gallon hat looks you up and down when you come in, then he nods to you:
"Happy shopping."
[[Buy|Buy GOTTK]]
[[Leave|To the Commercial Quarter]]You can feel the old guy still keeping an eye on you while you browse, but more out of curiosity than spying.
''[[Leave|Enter GOTTK]]''
<h2>''Weapons''</h2>
''M1911''
Type: Pistol
Weapon damage: 67-70
Ammo: .45
Price: 200 grams
([[Buy M1911]])
''Triple Threat''
Type: Shotgun
Weapon damage: 58-78
Ammo: 12 Gauge Shell
Price: 250 grams
([[Buy Triple Threat]])
''Tango 51''
Type: Rifles
Weapon damage: 66-72
Ammo: .308
Price: 250 grams
([[Buy Tango 51]])
''Chicago Typewriter''
Type: SMG
Weapon damage: 64-74
Ammo: .45
Price: 230 grams
([[Buy Chicago Typewriter]])
''Stun Blade''
Type: Sharp Melee
Weapon damage: 30-33 + Strength * 3
Price: 380 grams
([[Buy Stun Blade]])
''Shock Hammer''
Type: Blunt Melee
Weapon damage: 25-38 + Strength * 3
Price: 400 grams
([[Buy Shock Hammer]])
<h2>''Miscellaneous''</h2>
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.45 Ammo''
Price: 4 grams
([[Buy .45 Ammo]])
([[Buy 10 of .45 Ammo]])
([[Buy 50 of .45 Ammo]])
''5.56 Ammo''
Price: 5 grams
([[Buy 5.56 Ammo]])
([[Buy 10 of 5.56 Ammo]])
([[Buy 50 of 5.56 Ammo]])
''.308 Ammo''
Price: 6 grams
([[Buy .308 Ammo]])
([[Buy 10 of .308 Ammo]])
([[Buy 50 of .308 Ammo]])
''[[Leave|Enter GOTTK]]''<<if ndef $getm1911>><<set $getm1911 = 0>><</if>><<if $gunpowder >= 200>>''You bought a M1911 for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getm1911 += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getchicagot>><<set $getchicagot = 0>><</if>><<if $gunpowder >= 230>>''You bought a Chicago Typewriter for 230 grams of gunpowder.''
<<set $gunpowder -= 230, $getchicagot += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get45>><<set $get45 = 0>><</if>><<if $gunpowder >= 4>>''You bought a .45 ammo for 4 grams of gunpowder.''
<<set $gunpowder -= 4, $get45 += 1>><<if $ammo is ".45 ammo">><<set $ammocount to $get45>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get45>><<set $get45 = 0>><</if>><<if $gunpowder >= 40>>''You bought 10 .45 ammo for 40 grams of gunpowder.''
<<set $gunpowder -= 40, $get45 += 10>><<if $ammo is ".45 ammo">><<set $ammocount to $get45>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $get45>><<set $get45 = 0>><</if>><<if $gunpowder >= 200>>''You bought 50 .45 ammo for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $get45 += 50>><<if $ammo is ".45 ammo">><<set $ammocount to $get45>><</if>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getsutnb>><<set $getsutnb = 0>><</if>><<if $gunpowder >= 380>>''You bought a Tetsubo for 380 grams of gunpowder.''
<<set $gunpowder -= 380, $getsutnb += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getshockh>><<set $getshockh = 0>><</if>><<if $gunpowder >= 400>>''You bought a Shock Hammer for 400 grams of gunpowder.''
<<set $gunpowder -= 400, $getshockh += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $gettriplet>><<set $gettriplet = 0>><</if>><<if $gunpowder >= 250>>''You bought a Triple Threat for 250 grams of gunpowder.''
<<set $gunpowder -= 250, $gettriplet += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $gettango>><<set $gettango = 0>><</if>><<if $gunpowder >= 250>>''You bought a Tango 51 for 250 grams of gunpowder.''
<<set $gunpowder -= 250, $gettango += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/tango51.png" width="700" height="218" alt="tango51">
Tactical sniper rifle, accurate and cool, wet dream of many wasteland crack-shots, did I tell you it is very very accurate yet? Oh, and also it's really accurate.
Weapon damage: 66-72
Type: Rifles
Ammo: .308
You have $gettango of this item.
<<if $equipedweapon isnot "Tango 51">>([[Equip|Inventory][$equipedweapon to 'Tango 51', $ammo to ".308 ammo", $ammocount to $get308, $playerattack to 6, $playerbaseattack to 66, $usinggun to 1]])<</if>><<if $equipedweapon is 'Tango 51'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>>A high-tech blade that releases a surge of electricity shock when in contact with enemies, it's light and easy to use, compatible with many chargers AND is solar rechargeable.
Most modern and green way to kill.
Weapon damage: 30-33 + Strength * 3
Type: Sharp Melees
You have $getsutnb of this item.
<<if $equipedweapon isnot 'Stun Blade'>>([[Equip|Inventory][$equipedweapon to 'Stun Blade', $playerattack to 3, $playerbaseattack to 30, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is 'Stun Blade'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>>A high-tech hammer that releases a surge of electricity shock when in contact with enemies, it's light and easy to use, compatible with many chargers AND is solar rechargeable.
Most modern and green way to kill.
Weapon damage: 25-38 + Strength * 3
Type: Blunt Melees
You have $getshockh of this item.
<<if $equipedweapon isnot "Shock Hammer">>([[Equip|Inventory][$equipedweapon to 'Shock Hammer', $playerattack to 13, $playerbaseattack to 25, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is 'Shock Hammer'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/npc/Choppy.png" width="800" height="800" alt="Choppy">
"Yes... yes, hahaha... HAHAHA!" Choppy looks you up and down with the same wide-eyed look she always has. Does she ever blink?
"Oh Sorry, I was just, ha, admiring my proudest work." She says, referring to you it seems, but then meets your gaze with realization: "Huh, I knew that look. Wait! Don't tell me, you... you want me to open you up and examine your guts! Mmmm no, AH! You want to examine ''my'' guts?"
You tell her not quite, but it's something like that.
Her smile widens, you are not sure how the hell that's possible, but the next moment, she leaps and pushes you down on the operation bed. This time, however, no scalpel will be opening you up.
<img src="./Assets/img/sex/vaginal06.png" width="792" height="800" alt="vaginal06">
And here you thought she was crazy when she's doing surgeries, but it's nothing compared to how she FUCK. She practically tears your clothes off and just starts to ride you, luckily you are already hard, but you think hard or soft, her cold long finger was going to stuff your cock in her.
"Yes! My beautiful cyborg, fuck me! come on, or I'll replace your cock with a bio-enhanced one!"
She rides you like her life is dependent on it, sex with her it's nothing like you've ever felt before, guess that's why you should stick your dick in crazy.
When you are about to cum, she suddenly rises up and jerks your cock so you cum all into her hand.
"That's been fun! We should do this again." Dr Choppy gives you a haphazard kiss, wait, is she still cupping your cum? Before you can find out or ask any questions, she pushes you out of her clinic.
<<IncTime 60 minutes>>
<<set $inmenu to 1, $fucks += 1>>
[[Continue|To Greyfold Eastside][$inmenu to 0]]"Feminization? Oooo I can do that, how far will you go? Eh?"
<<if $femed1 isnot 1>>[[Level 1 feminization]] (200 grams)<<else>>Level 1 feminization (You already are this level of feminization)<</if>>
<<if $femed2 isnot 1>>[[Level 2 feminization]] (300 grams)<<else>>Level 2 feminization (You already are this level of feminization)<</if>>
(More content coming)
[[Reverse and undo all feminization]] (500 grams)
[[Nevermind|Enter Dr Choppy's clinic]]<<if $gunpowder >= 200>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''Check your character menu to see the results of your feminization!''
<<IncTime 300 minutes>><<set $gunpowder -= 200, $inmenu to 1, $femed1 to 1, $femed2 to 0>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 500>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''Check your character menu to see the results of your feminization reversal!''
<<IncTime 300 minutes>><<set $gunpowder -= 500, $inmenu to 1, $femed1 to 0, $femed2 to 0>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 300>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''Check your character menu to see the results of your feminization!''
<<IncTime 300 minutes>><<set $gunpowder -= 300, $inmenu to 1, $femed1 to 0, $femed2 to 1>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><img src="./Assets/img/npc/Jackson.png" width="800" height="Jackson" alt="Jackson">
Jackson stands up as you walk close, this cage looks small compared to this towering big man of pure muscles, but he keeps his head down and greets you with obedience and respect.
"[[How did you end up as a slave]]?"
"[[You were a slaver yourself, what rank were you]]?"
"[[What's the extent of your obedience]]?"
[[Leave|Check your own cage]]<img src="./Assets/img/npc/Jackson.png" width="800" height="Jackson" alt="Jackson">
"Betrayal and frame. I was set up by a friend... well, ex-friend of mine. He framed me for the murder of a renowned master slaver." Jackson says calmly like he is telling someone else's story: "I only lived because of my old connections... not that I'm complaining, master. Being a slave is better than being tortured to death, slowly."
After a short period of silence, Jackson suddenly adds:
"I loved him, as a friend and hoped for more than friends. Guess he was always using me."
[[Continue|Jackson slave talk]]<img src="./Assets/img/npc/Jackson.png" width="800" height="Jackson" alt="Jackson">
"Elite." He says.
What a fall from grace -- one step away from being a master slaver.
[[Continue|Jackson slave talk]]<img src="./Assets/img/npc/Jackson.png" width="800" height="Jackson" alt="Jackson">
"Master?" Jackson looks at you, his deep blue eyes show confusion.
You tell him you want to know what orders he will follow, and what is his bottom line.
"I... I'd like to live. Just live, besides that, I don't really care. Not anymore."
What a surprising answer, if it's true.
"I think I told you, master, that it would be hypocritical for me to disobey, because when I was a slaver, I broke many slaves' spirits through the worst ways a human can do to another human, it was karma that I ended up just in their shoes... I am grateful to be alive, that is all. I dare not ask for more."
"I will obey you, master, as long as you let me live."
[[Continue|Jackson slave talk]]<<if $gunpowder >= 200>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''Check your character menu to see the results of your lip augmentation surgery!''
<<IncTime 300 minutes>><<set $gunpowder -= 200, $inmenu to 1, $lipbs to 1>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 400>>Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''Check your character menu to see the results of your gluteal augmentation surgery!''
<<IncTime 300 minutes>><<set $gunpowder -= 400, $inmenu to 1, $assbs to 1>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>>You twist your body and lean down towards Derek, while he keeps driving. As soon you put his cock in your mouth, you feel it grows harder and bigger.
<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
"Good girl." Derek stroke your hair gently with one hand while you move your head up and down, sucking and pleasuring his cock with all your got.
The wasteland is not the most smooth road to drive on, little bumps the van runs over make Derek's cock occasionally jabs into the back of your throat, making you gag, but it looks like Derek enjoys this more and more sloppy blowjob, his hand on your head press tighter and tighter......
Then you feel his cock twitching, and all of sudden, he presses your head down so deep it feels like his cock is halfway down your esophagus -- when he cum, all of the cum went right into your stomach.
Derek let go of you, he says while you are gasping for air:
"Aww, was that uncomfortable? I'm sorry my little $name, your throat just felt too good. You should be proud, really."
<<set $orals += 1, $inmenu to 1>><<IncTime 35 minutes>>
[[Continue|Derek quest 2 3]]You run into ''Slavers''!
Two of the surviving slavers turn their attention to you, they are flanking you from either sides of the van, aimed to kill you.
Slavers' Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|derek quest 2 fight won][$inmenu to 0]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><img src="./Assets/img/npc/Derek.png" width="800" height="800" alt="Derek">
Looking down on those slavers corpses on the ground, Derek spits on one of them, his steel grey eyes mixed with pleasure and satisfaction. Almost sends chills down your spine looking at them.
Then he turns to you, already gesturing you to get back in the van: "Well? There we have it, a success raid. Wouldn't you say so, $name?"
It looks like he is not planning on further commentary. But you can guess, either personal vengeance or eliminate competition, maybe both.
"You did good." Derek says before starting the engine: "You will always be a good girl for me, right? Yes you will, yes you will."
He hands you another pink pill.
"Candy for my good girl."
<<IncTime 155 minutes>><<set $derekquest1 to 2, $inmenu to 0>>
[[Take the pill|derek quest 2 5]]
[[Refuse|derek quest 2 4]]<<if $playbabili isnot 1>><<audio ":all" stop>><<audio "babili" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 1, $playtribalvillage to 0>><</if>>You took the pill and swallow it......
The next thing you know is waking up in the empty van, Derek is already gone.
''Check your character menu to see the results of your feminization!''
<<set $femed2 to 1, $femed1 to 0>><<IncTime 300 minutes>>
[[Continue|Babili]]Derek does not press on this, he just drive you both back Babili.
But before you leave the car, he grab your wrist, maybe a bit to hard than necessary.
"Remmebrer, we are in this togher." Then, he let go.
"Come back to me, I got more for you."
[[Continue|Babili]]<img src="./Assets/img/locations/ShineTown.png" width="1213" height="750" alt="ShineTown">
<<if $aciddc >= 20 && $shinieperk isnot 1>>Your face is itchy, really, really itchy, you could not help but scratch yourself all over, but just as you feel the itch went away, sharp pain follows, when you look upon your own reflection on a nearby moist metal wall, all you see is messy red.
You now look like one of those shinies in this town, disfigured and disgusting. Must be walking in the rain unprotected too much, yikes. Only the best or the craziest plastic surgeon can fix your mug now.
<<set $inmenu to 1, $aciddc to 0, $shinieperk to 1, $charisma -= 5>>
''(You gain perk "Shinie" and lost 5 Charisma!)''
[[Continue|To the Commercial Quarter][$inmenu to 0]]<<else>>
''Shine Town's Residential Quarter is dense, alleyways between the buildings are your only choice to get around sometimes, but those narrow alleyways also covered by metal awnings, making this place somewhat sheltered from the rain.''<<if $equipedheadgear isnot "Gas Mask" && $gethsuit < 1>>
<<set $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
You feel like your nostrils and throat are burning, must be the gas caused by the acid rain. Might be a good idea to buy a gas mask and wear it if you are outside.<<set $aciddc += 2>>
''(You lost some health!)''<</if>><<if $gethsuit < 1 && $equipedheadgear is "Gas Mask">>
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
''(You lost some health!)'<<set $aciddc += 1>><</if>><<if $gethsuit >= 1>>
Before going outside in acid rain, you put on your hazmat suit. Rain drops on the suit sounds relaxing, the rain is quite nice when you don't have to worry about your skin falling off.<</if>><<if $shinetownhome >= 1>>
Your home here in Shine Town is in one of the big apartment buildings that densely packed in the Residential Quarter. Apartment unit 05, room 1203. Top floor, there is no elevator, just a construction lift, it's slow as hell but at least gives a good view of the town every time you went up.
[[To your home in Shine Town]]<</if>>
The Raindrop Motel is right above Shine Town's underground parking lot, most caravans use the parking lot to protect their vehicles and/or livestock, and the motel is where they'd go to get out of this acid rain themselves.
[[Enter Raindrop Motel]]
(More content coming)
[[Leave|Shine Town]]<</if>>Inside the motel is what you'd expect from a place where all sorts of people come and go, the air is bad, and the floor is dirty, but at least in here, you won't have to worry about acid rain and its fume.
The young hotel manager raises her head and gives a quick glance when you come in, but soon gives you a little polite smile before going back to listening a homemade radio.
[[Book a room here to rest]] (25 grams, restore 250 health)<<if $strmpsquest isnot 2 && $strmpsquest isnot 3>>
There is a man wearing a dirty white suit and a pink cravat who walks up to you as soon as you enter, inspecting you like a livestock.
"Well you look just like your agent describes, that's a first, my, my! So? Come on, let's go, the crew is waiting for the star of the show, and so is the lead lady!"
It seems like he mistakes you for someone else, you can just ignore him, or maybe go along with it.
[[Go with this man|pornstar quest 1 1]]<</if>>
[[Leave|To the Residential Quarter]]There are few other customers already in the diner, but still many tables available, the only waitress in this place guides you to one of them, then hands you a menu made out of thin metal sheet.
"Just holler whenever you want to order, honey, yeah?"
Then she quickly walks away to tend to other tables.
[[Rifill your canteen with water|water Alkaline Diner]] (8 grams, restore 30 thirst)
[[Order the chef's special meal]] (15 grams, restore 100 health and 40 hunger)
<<if $charlottecompanion is 1>>
<<if $gunpowder >= 50>>[[Invite Charlotte to a romantic dinner]] (50 grams)<<else>>Invite Charlotte to a romantic dinner (50 grams)<</if>><</if>>
[[Leave|To the Commercial Quarter]]<<if $gunpowder >= 1000>>"Wow! What, somebody hunting you or something, ah wait, don't tell me. Just tell what you want to look like, and I'll make you a whole new look... hehehehe."
What skin colour do you wish to change to?
(Some examples: pale, fair, rosy, light olive, dark olive, light brown, dark brown, ebony)
<<textbox "$skincolour" "">>
What hair colour do you wish to change to?
(Some examples: black, brown, red, blonde, grey, white)
<<textbox "$haircolour" "">>
What eye colour do you wish to change to?
(Some examples: dark brown, amber, hazel, green, blue, grey)
<<textbox "$eyecolour" "">>
How tall do you wish to change to?
<<textbox "$height" "">> Centimetres
How long your penis do you wish to change to?
<<textbox "$penissize" "">> Centimetres
Dr Choppy sedated you on the operation bed. The last thing you see is her wide wide smile looking down on you......
Then you wake up and are told your surgery is done.
''Check your character menu to see the results of your surgery!''
<<IncTime 300 minutes>><<set $gunpowder -= 1000, $inmenu to 11>>
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<<else>>You don't have enough gunpowder!
[[Continue|Enter Dr Choppy's clinic][$inmenu to 0]]<</if>><<if $gunpowder >= 25>><<IncTime 480 minutes>>The manager takes your powder and hands you a key. The number on the key says 503, there's no elevators here though, oh well.
<img src="./Assets/img/locations/hotelroom.png" width="1024" height="585" alt="hotelroom">
You claim five floors to find your room, but to your surprise, the room is rather nice, not as dirty as the ground floor, and definitely not as noisy, you settle down on the motel bed, soon falls asleep......
<<set $gunpowder -= 25, $inmenu to 1>>
''(Health restored by 250 points!)''
<<set $health to Math.clamp($health + random(250, 250), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<else>>You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Raindrop Motel][$inmenu to 0]]<<if $gunpowder >= 15>><<IncTime 45 minutes>>You order your meal and wait, you see some families around you, happy parents dining with their carefree children, which reminds you of the Tower City, maybe the only other place in the wasteland where this is possible -- peaceful normalcy.
Then your meal is ready, a hearty burger with two meat patty and some pickles in between, with fries and a small salad on the side, there's also a glass of what appears to be apple juice -- all made of muted beast and vegetation no doubt, but the chef spend quite some effort to make them look normal... and they taste great.
You don't know what a pre-war burger meal tastes like, but this just might be better.
<<set $gunpowder -= 15, $inmenu to 1>>
''(Health restored by 100 points! Hunger reduced by 40!)''
<<set $health to Math.clamp($health + random(100, 100), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 40>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><<else>>You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Alkaline Diner][$inmenu to 0]]"What are you, some kind of merc?" The man looks you up and down, then sighs: "Sorry, I got a fucking headache like you wouldn't believe, but yeah, we need some help, merc or not."
"It must be the mating season for those mutant beasts called devourer or something, because there are a lot of them near our town, if you kill 5 of them, help to trim down their number, and I can spare 200 grams of gunpowder from our security funding for your trouble. Now I know it's not a lot, but I can also vouch for you if you ever want to buy an apartment here, in case you don't know, they don't just let anyone with powder buy property here."
[[Accpt this job|OAB sidequest 2]]
<<IncTime 5 minutes>>
[[Say you are not interst for now|Enter Officials' Association Building]]"Thank fuck! Let's hope this will bring more traders to our town huh? If you are going to buy a home here it will be what you want too... oh right, here is your powder! Man, I'm glad I don't have to deal with the peace officers and ask them to take care of this, I'll wait a year to go through the procedures!"
"Say my name when you want to buy a home, I'll put some good words in the vouch form."
''(Quest complete: "Animal Control"!)''
''(Recive 200 grams of gunpowder!)''
<<set $inmenu to 1, $gunpowder += 200, $stdkquest to 2>><<IncTime 3 minutes>>
[[Continue|Enter Officials' Association Building][$inmenu to 0]]"Great! I'm Nasen by the way. Just wander around the town and kill 5 of them, you might need a bit of luck... or bad luck to bump into one of them though."
"Come back when you are done, my office is right there. See you then, I gotta take care of some paperwork."
He points to a little cubicle at the corner and then walks off.
''(Recive quest: "Animal Control"!)''
<<set $stdkquest to 1, $stdkqkills to 0>><<IncTime 8 minutes>>
[[Continue|Enter Officials' Association Building]]<<if ndef $getrrb>><<set $getrrb = 0>><</if>><<if $gunpowder >= 350>>''You bought Rough Rider Boots for 350 grams of gunpowder.''
<<set $gunpowder -= 350, $getrrb += 1, $boughtrrb to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/cowboyboots.png" width="550" height="550" alt="cowboyboots">
Sturdy black cowboy boots with ornate patterns and unnecessarily sharp spurs, wearing this will give you the confidence of a tough cowboy, and those spurs can help you teach those who challenge your confidence a harsh lesson.
Add Max health: 30
Add 2 Strength while equipped.
Type: Footwear
This is a unique item.
Part of the ''Hateful Bounty Hunter'' set. Which includes: ''"Rough Rider Boots", "Bounty Hunter Duster", "Wild Wastes Hat", "Lawman Badge"''.
Set Bonuses: Add 110 Max health, 3 Intelligence, 3 Strength when wearing all the pieces of the set.
<<if $equipedfootwear isnot "Rough Rider Boots">>([[Equip|Inventory][$equipedfootwear to "Rough Rider Boots"]])<</if>><<if $equipedfootwear is "Rough Rider Boots">>
([[Unequip|Inventory][$equipedfootwear to 'None']])<</if>>''(Lost 80 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
The mutant gives you a sly smile, you feel his tentacle brushing around your thighs. Imngine what it can do while it's inside of you.
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
You don't have to imagine too hard, because he guides you down the matressYou pay this slave's master the powder he demands. The slaver unlocks the slave's cage and leads you two into a little tent then leaves -- that's all the privacy you're going to get it seems.
The mutant gives you a sly smile, you feel his tentacle brushing around your thighs. Imagine what it can do while it's inside of you.
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
You don't have to imagine too hard, because he guides you down the mattress and lays you down right away, the cold soft tip of his tentacle cock teasing your anus like a tongue, without needing lube, it slides its way in you.
And it's like nothing else, the shaft is harder, warmer, stretches you open with its tapered shape, all the while the tip still explores around inside of you, finding your prostate soon and making you moan uncontrollably.
With each thrust the mutant makes the suckers on his tentacle stimulate your anus, and his tip always hits your prostate in the best way possible, you reach orgasm way sooner the usual, but still he pushes and tease your prostate, prolonging the orgasm, making your toes curl and mind blank......
When it's over, you can barely walk out of the tent.
<<set $inmenu to 1, $gunpowder -= 80, $anals += 1>><<IncTime 80 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]"Ah wonderful, come on, follow me." He says, while leading you upstairs to one of the rooms: "I'm the famous director-writer-producer extraordinaire, Van Baas. Well met by the way, Mr Pusey Richer, I hope you are as good as your agent says."
You didn't correct him of course, but Pusey Richer? What a name.
As you walk into the motel room, you see the crew -- a cameraman holding a shitty old camera you've seen a pre-war 90s tourist would carry, a propman half-heartedly cleaning some sex toy, and the lead lady, a naked woman with the fakest blonde hair smoking a joint.
"Well? Shall we start?" Van Baas asks you: "We can introduce you to the crew after the shoot, at the post-shoot party."
[[Continue to go along and partake in porno shooting|pornstar quest 1 2]]
[[Walk away|Enter Raindrop Motel][$strmpsquest to 3]]"Alright, crew! Start the camera! Richer, you have only one line at the beginning, 'Ma'am, I'm here to fix your generator and turret.' Okay?"
"And... scene one, take one... action!"
The female lead -- Cherry, the smoking blond throw away the joint and stands up, her bored face replaced by a longing one, eyes filled with loneliness and sorrow, she says with more emotion than a porno will ever need to you: "Oh my, stranger, what sends you to my doorstep while my husband is out traveling with a caravan?"
You say your only line.
"Thank goodness, without the generator and turret, who will protect me from the mutant beasts outside of my house? Sure won't be my 'better half', he left, left me all alone... a woman has needs, you know, besides safety from beasts, she also need someone close to her, to love her, someone like you."
She kisses you, her kiss is desperate, full of affection and passion, and you almost forget you are in a porno shooting.
"OK cut! Perfection, both of you! Get out of your clothes, propguy bring them lube!" Van Baas yells, the crew works on their duty and Cherry lets go of you, face blank.
You two strip naked and get on the bed.
[[Continue|pornstar quest 1 3]]"And... scene two, take one, action!"
Cherry lay on the bed beneath you, as soon as Van Bass says action, the expression of longing is back, she says with a sheepish voice: "Take me, stranger, and love me."
You kiss her, Cherry responds to your kiss, but guides you so your face and body don't fully cover hers in front of the camera, she's a real professional.
<img src="./Assets/img/sex/vaginal04.png" width="1280" height="689" alt="vaginal04">
When you enter her, the cameraman goes in for a close-up, right behind you, it feels kind of weird, but you are in too deep to care.
Even as you make love to her, she still maintains the lonely woman act, moaning and presenting herself for the camera, talking dirty from time to time.
"Great! Next position, change angle!" Van Baas says.
Cherry move and sits on your cock in reverse cowgirl, this time she is the one moving, during the next hour you tried five more positions and are exhausted, you have to hold not to cum or the crew has to wait for you to get ready again -- no one says shooting a porno is easy.
But in the end, last scene, Cherry kisses you one more time and says: "Go now, stranger, and never forget me."
Then, with the crew's applause, your job is done.
<<set $inmenu to 1, $fucks += 1, $strmpsquest to 2>><<IncTime 160 minutes>>
[[Continue|pornstar quest 1 4]]"Great job everyone! Great job. Wasteland Repairman will be a hit! Hell, maybe we can make a series here, we will all be rich and famous when we shoot Wasteland Repairman 15 Back with vengeance! eh? Hahaha!" Van Baas looks pleased, but the propguy said something to him, his smile freezes on his face, he looks at you and shakes his head.
"So, you are not Mr Pusey Richer, are you? I have just been told the real Pusey is pissed and left because he wait for hours downstairs with viagra erection."
The act is busted, you told him your real name.
"Fucking... oh well. Sucks to be Pusey I guess, I can't afford a reshoot and you did a damn good job, $surname. So fuck him, you are my new star, here is your pay."
''(Recive 300 grams of gunpowder!)''
<<set $gunpowder += 300>>
"So what's your 'stage name'? We still need a good one to use when promote this film."
You tell him is: <<textbox "$pornname" "">>
[[Continue|pornstar quest 1 5]]"Well, hope to see you soon then $pornname, trust me, if Wasteland Repairman is really a hit, we will meet again. Now let's all get out of here before the motel charges us for extra time."
The crew left in a hurry, Cherry gives you a wink before she left.
Well, you are a porn star now.
''(Quest complete: "Road to stardom"!)''
[[Continue|Enter Raindrop Motel][$inmenu to 0]]<<if ndef $get22>><<set $get22 = 0>><</if>><<if ndef $get12gauge>><<set $get12gauge = 0>><</if>><<if ndef $get308>><<set $get308 = 0>><</if>><<if ndef $get45>><<set $get45 = 0>><</if>><<if ndef $get32>><<set $get32 = 0>><</if>><<if ndef $get410>><<set $get410 = 0>><</if>><<if ndef $get556>><<set $get556 = 0>><</if>><<if ndef $get38>><<set $get38 = 0>><</if>><<if ndef $get20gauge>><<set $get20gauge = 0>><</if>><<if ndef $getcureingpods>><<set $getcureingpods = 0>><</if>><<if ndef $getunglow>><<set $getunglow = 0>><</if>><<if ndef $gethotdevil>><<set $gethotdevil = 0>><</if>><<if ndef $getcannedtuna>><<set $getcannedtuna = 0>><</if>><<if ndef $getshoes>><<set $getshoes = 0>><</if>><<if ndef $getbeer>><<set $getbeer = 0>><</if>><<if $dogfetchtoday isnot 1>>You ask $dogname to fetch some items might be useful around the area and he bolt out right away like a loose arrow.
After a while, $dogname holds something in his mouth and trotts all the way to your side.
<<set $dogfetchtoday to 1>><<run SetAlarm("dogfetchtime", 1440)>><<IncTime 15 minutes>>
<<print either("''Receive items: '.22 ammo'*1!''<<set $get22 += 1>>", "''Receive items: '12 Gauge Shell'*1!''<<set $get12gauge += 1>>", "''Receive items: '.308 ammo'*1!''<<set $get308 += 1>>", "''Receive items: '.45 ammo'*1!''<<set $get45 += 1>>", "''Receive items: '.32 ammo'*1!''<<set $get32 += 1>>", "''Receive items: '.410 shell'*1!''<<set $get410 += 1>>", "''Receive items: '5.56 ammo'*1!''<<set $get556 += 1>>", "''Receive items: '.38 ammo'*1!''<<set $get38 += 1>>", "''Receive items: '20 Gauge Shell'*1!''<<set $get20gauge += 1>>", "''Receive items: 'Cureingpods'*1!''<<set $getcureingpods += 1>>", "''Receive items: 'Unglow Pills'*1!''<<set $getunglow += 1>>", "''Receive items: 'Hot Devil'*1!''<<set $gethotdevil += 1>>", "''Receive items: 'Canned Tuna'*1!''<<set $getcannedtuna += 1>>", "''Receive items: 'Shoes'*1!''<<set $getshoes += 1>>", "''Receive items: 'Victory Beer'*1!''<<set $getbeer += 1>>")>>
<<else>>$dogname has fetched soemthing for you today and he is tired, better wait a full day and then ask him again.<</if>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"Eating out in a diner? Wow! Just like in one of the old world films!" Charlotte seems really excited about the idea, she keeps looking around as you two sit down and you order something for the both of you.
But it's pretty obvious that as she is looking around, people around her are looking at her too, mostly at her horn. There is hushed chattering too, and the occasional chuckles.
"Maybe... maybe we should go, $name." Charlotte soon notices this, and her enthusiasm is gone, replaced by selfconsciousness.
[[Stare down the other customers]]
[[Leave with Charlotte|To the Commercial Quarter]]Twin Thompson submachine guns, both gold plated and engraved, the guys at the Hunters' special arsenal told you this used to belong to a pre-war big-time gangster, it was kept in a museum for a century and more until the bombs dropped, one good thing from the bombs too, because these baby don't belong in a museum, they belong on the battlefield.
Weapon damage: 90-100
Type: SMGs
Ammo: .45
Add 3 Charisma while equipped.
This item is unique.
<<if $equipedweapon isnot "Roarings">>([[Equip|Inventory][$equipedweapon to 'Roarings', $ammo to ".45 ammo", $ammocount to $get45, $playerattack to 10, $playerbaseattack to 90, $usinggun to 1]])<</if>><<if $equipedweapon is 'Roarings'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>>A high-tech stuff that releases a surge of electricity shock when in contact with enemies, unlike its hammer and blade shaped brothers, this thing was never mass-produced, because in testing a lot of people shocked themselves instead of targets. It takes great skills to fight like a cool sith lord.
Weapon damage: 45-58 + Strength * 3
Type: Blunt Melees
Add 2 Keensense while equipped.
This item is unique.
<<if $equipedweapon isnot "Temperance">>([[Equip|Inventory][$equipedweapon to 'Temperance', $playerattack to 13, $playerbaseattack to 45, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is 'Temperance'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><<if ndef $gettemsutff>><<set $gettemsutff = 0>><</if>><<if $gunpowder >= 800>>''You bought a Temperance for 800 grams of gunpowder.''
<<set $gunpowder -= 800, $gettemsutff to 1, $boughttemp to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getroarings>><<set $getroarings = 0>><</if>><<if $gunpowder >= 750>>''You bought a Roarings for 750 grams of gunpowder.''
<<set $gunpowder -= 750, $getroarings to 1, $boughtroars to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/locations/ShineTown.png" width="1213" height="750" alt="ShineTown">
<<if $aciddc >= 20 && $shinieperk isnot 1>>Your face is itchy, really, really itchy, you could not help but scratch yourself all over, but just as you feel the itch went away, sharp pain follows, when you look upon your own reflection on a nearby moist metal wall, all you see is messy red.
You now look like one of those shinies in this town, disfigured and disgusting. Must be walking in the rain unprotected too much, yikes. Only the best or the craziest plastic surgeon can fix your mug now.
<<set $inmenu to 1, $aciddc to 0, $shinieperk to 1, $charisma -= 5>>
''(You gain perk "Shinie" and lost 5 Charisma!)''
[[Continue|To the Commercial Quarter][$inmenu to 0]]<<else>>
''The Shanty Town is a horrid place, every structure is full of holes eaten away by the rain, nowhere for one to take shelter, the residents here are all shinies -- with burned red skin and raspy voices, they drag themselves around trying to hustle out a living, even in such condition.''<<if $equipedheadgear isnot "Gas Mask" && $gethsuit < 1>>
<<set $health to Math.clamp($health - random(30, 60), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
You feel like your nostrils and throat are burning, must be the gas caused by the acid rain. Might be a good idea to buy a gas mask and wear it if you are outside.<<set $aciddc += 2>>
''(You lost some health!)''<</if>><<if $gethsuit < 1 && $equipedheadgear is "Gas Mask">>
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
The raindrops falling on you are cold at first, but soon become burning hot... it's quite dangerous to be out in this rain without any protection. There must be someplace nearby that sells hazmat suits.
''(You lost some health!)'<<set $aciddc += 1>><</if>><<if $gethsuit >= 1>>
Before going outside in acid rain, you put on your hazmat suit. Rain drops on the suit sounds relaxing, the rain is quite nice when you don't have to worry about your skin falling off.<</if>>
The Glass House, sounds impressive, but in reality, it's just a shabby structure with hundreds of pieces of broken glass glued on the outside, you reckon it's because glass is the only material that can be found from scavenging that is also acid-rain-proof. Although, the different colored glasses under the shine of radioactive rain did add an otherworldly beauty to it. This is also the place where the shinies' boss is stationed.
[[Enter the Glass House]]
Wandering in the narrow streets of the shanty town, are a bunch of shady-looking shinies, they seem to be in a group, but they do not stay together, seems like they are ready to scatter or ganging up on someone at the same time. One of them approaches you before whispering: "Hey, wanna know what heaven tastes like?"
[[Buy from the shinie drug dealer]]
There's a shack with a almost dissolved sign outside, you can just barely make it out what it says: "Tattoos! Cover your burned skin with shit load of tattoos!"
[[Enter the Tattoo Shop]]
[[Leave|Shine Town]]<</if>>''(Game autosaved)''
<img src="./Assets/img/locations/ShineTown.png" width="1213" height="750" alt="ShineTown">
<<IncTime 15 minutes>>
The Shanty Town is a horrid place, every structure is full of holes eaten away by the rain, nowhere for one to take shelter, the residents here are all shinies -- with burned red skin and raspy voices, they drag themselves around trying to hustle out a living, even in such condition.
As you descend into the narrow streets of Shanty Town, you feel eyes on your back, it's clear that this place doesn't get many outsiders visiting.
Then you find yourself surrounded by six shinies, all of them carrying weapons.
<<if $shinieperk is 1>>
"Welcome home." One of the shinie thugs says to you as you look at your burned skin: "The only place you won't be confused with an extra ugly mutant in this wasteland, inside Shine Town or not. You need to pay a visit to the boss first though. Right there in the Glass House."
One other shinies says: "Don't worry brother, the boss takes care of our own. The only way to survive in this city as a poor freak like us is to stick together."
''(Recive quest: "Welcome to the Shanty Town"!)''
<<set $ststq01 to 1>>
[[Continue|To the Shanty Town]]<<else>>
"We got a smoothie here! Boy you come into the wrong fucking place in the city... think you are just gonna wear your pretty face and walts down our home?."
The shinie thugs closes in their distance with you.
<<if $charisma >= 7>>[[Say you mean no disrespect and sympathize with them]] (7 Charisma)<<else>>Say you mean no disrespect and sympathize with them (7 Charisma)<</if>>
<<if $intelligence >= 9>>[[Trick them into believing you are a shinie like them in disguise]] (9 Intelligence)<<else>>Trick them into believing you are a shinie like them in disguise (9 Intelligence)<</if>>
<<if $strength >= 12>>[[Tell them to fuck the fuck off]] (12 Strength)<<else>>Tell them to fuck the fuck off (12 Strength)<</if>>
<<if $dexterity >= 5>>[[Run away from the shanty town|Shine Town]] (5 Dexterity)<<else>>Run away from the shanty town (5 Dexterity)<</if>>
[[Take the beating]]<</if>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<IncTime 5 minutes>>
<<if $robinromance is 1>>"Just this one girl from my village, we grew up together, well, nothing really happened besides kissing. But... I used to think we'd spend the rest of our lives together too......"
"But now we are together, we have each other, and that makes everything okay, at last." Robin grins at you.<<else>>"Never with a man -- sorry, that's not what you are asking." Robin is suddenly flustered, but he continues: "Just this one girl from my village, we grew up together, well, nothing really happened besides kissing. But... I used to think we'd spend the rest of our lives together too......"
"And then there is, I mean, I don't really know if we are, you know." He mutters and peaks at you while he speaks, trying to read your reaction.
"<<link 'I think we could be great together if that is what you want too'>><<popup 'I think we could be great together if that is what you want too' 'I think we could be great together if that is what you want too'>><</link>>."<</if>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem">
"I'd love that." Robin answers faster than you thought, faster than he himself thought he would too.
"I... I can't make it in this world without you, I know this already, but now I know it is in more ways than one."
He must mastered all his courage to say this out loud, you lean in and kiss him, and he returns the kiss with everything he has.
<<set $robinromance to 1>><<IncTime 3 minutes>>
''(You and Robin has enterd in a romantic relationship.)''"Okay... but I gotta warn you I'm not good at this."
You and Robin find a place that is secluded enough, he then kneels before you, and slowly takes out your cock.
You feel Robin's hot breath on your shaft as he works up the courage to suck on it, the inside of his mouth is even hotter.
<img src="./Assets/img/sex/blow02.png" width="800" height="639" alt="blow02">
You look down and your eyes meet his, you can tell Robin is trying his best to please you, but just like he said, he is not great at this, not yet, keeping his teeth away from bumping on your cock is the best he can do.
You gently stroke his head as he moves it up and down, encouraged, he moves faster, and when you finally cums in his mouth, he only hesitates a bit before swallowing it all down.
"Is it good? I'll do better next time, $name. You just wait!" It's rare to see Robin being this motivated, how cute.<<set $getorals += 1>><<IncTime 30 minutes>>It takes quite some convincing for Charlotte to agree to do this, mostly because she is afraid someone or something might catch you two.
"Fine... fine! $name! Just, let's find somewhere really private... please?" Her face is red and her voice is barely a whisper.
And even after you two are alone, she still can't look at you, fidgeting with her hair is her main focus now.
"Tell... tell me," She says, but her voice is so small she has to repeat herself: "Tell me how, $name."
<img src="./Assets/img/sex/blow04.png" width="800" height="619" alt="blow04">
So you guide her to kneel down and place your cock in her hand.
"Should I... lick it? Or put the whole thing in?" Charlotte seems genuinely confused, but in the end, she decides to lick it a bit first, it does feel good to be teased like this, but Charlotte's serious expression just makes this funny.
"Hey! Don't, don't you make that face $name!" Her face is red again.
Then she put your cock in her mouth like she wants to prove she can do this -- the sudden sensation, the warmth, the smoothness made you moan, she might just be a natural.
You finished surprisingly fast as Charlotte suck and move, she spit your cum out and made a face at you:
"Well? Let's go already $name!"<<set $getorals += 1>><<IncTime 30 minutes>><img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
You look the others in the eye with intimidation until they avoid their gaze and quiet down, the Shine Town residents in this little family diner are no match for an obviously seasoned wastelander armed to the teeth, no one even dare to cast a passing glance over here now.
Charlotte is still somewhat uncomfortable, but grateful to you for defending her, and after you put your hand on hers reassuringly, she gives you a smile.
"Thank you, $name. Really... I, I love you so much."
Her face is red, but luckily for her your food is now served, and it is great, you and Charlotte talk about random things in your travel as you enjoy your food, and time flies by.
<<set $inmenu to 1, $gunpowder -= 50>><<IncTime 45 minutes>>
''(Lost 50 grams of gunpowder!)''
''(Thirst restored by 30 points! Hunger reduced by 50 points! You restored some health!)''
<<set $health to Math.clamp($health + random(40, 40), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<set $Thirst -= 30, $Hunger -= 50>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<set $health to Math.clamp($health + random(50, 80), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
After you paid the bill and left the diner, Charlotte takes a deep breath and kisses you deeply, then she bury her face in your chest and whispers:
"I wish we could be together like this... forever. But, it's okay, I know we need to go now, so let's go."
[[Continue|To the Commercial Quarter][$inmenu to 0]]"Yeah? Well then, if you are not like one of the fucks in the uptown, pay a visit to the boss. Right there in the Glass House."
One other shinies says: "The only way you are going to survive in this part of town, shinie or not."
''(Recive quest: "Welcome to the Shanty Town"!)''
<<set $ststq01 to 1>>
[[Continue|To the Shanty Town]]"Really? How the fuck... you better pay a visit to the boss then. Right there in the Glass House."
One other shinies says: "The only way you are going to survive in this part of town, shinie or not."
''(Recive quest: "Welcome to the Shanty Town"!)''
<<set $ststq01 to 1>>
[[Continue|To the Shanty Town]]The thugs soon realized they fucked with the wrong person and scatter away like dogs.
You waltz down the street like you own it, but this might ruined your chance to fit in with the people here in Shanty Town. Oh well, their loss anyways.
''(Quest failed: "Welcome to the Shanty Town"!)''
<<set $ststq01 to 3>>
[[Continue|To the Shanty Town]]<<if $constitution >= 8>>''(Succeeded at Constitution check!)''
The thugs beat you down with no mercy and took away your gunpowder that they could find. After all, for them you are just a lucky bastard showing your normal face in their home.
"You can take a beating huh?" But one of them leans over you while the others left: "Tell you what, come to the glass house and look for the boss if you wants to make it here, no hard feelings yea?"
''(Recive quest: "Welcome to the Shanty Town"!)''
<<set $ststq01 to 1>>
<<if $gunpowder >= 500>>''(You lost 500 gunpoder!)''<<set $gunpowder -= 500>><<else>>''(You lost all your gunpowder!)''<<set $gunpowder to 0>><</if>>
They seem to all run off into this structure made out of glass after they left, the locals call it the glass house. If you want vengeance, that's the place to go.
[[Continue|To the Shanty Town][$inmenu to 0]]<<else>>''(Failed at Constitution check!)''
The thugs beat you down with no mercy and took away your gunpowder that they could find. After all, for them you are just a lucky bastard showing your normal face in their home, it's not likely you are going to fit in with the people here after this.
''(Quest complete: "Welcome to the Shanty Town"!)''
<<set $ststq01 to 4, $inmenu to 1>>
<<if $gunpowder >= 500>>''(You lost 500 gunpoder!)''<<set $gunpowder -= 500>><<else>>''(You lost all your gunpowder!)''<<set $gunpowder to 0>><</if>>
They seem to all run off into this structure made out of glass after they left, the locals call it the glass house. If you want vengeance, that's the place to go.
[[Continue|To the Shanty Town][$inmenu to 0]]<</if>>You ask around, but the finely dressed officials won't even talk to you, and the staff just tell you that information involving technology is for residents and officials only.
<<set $shinetownq01 to 1>>
''(Recive quest: "Shine Town: Settling in"!)''
It looks like you will have to become a resident first.
[[Continue|Enter Officials' Association Building]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Popular? Nah. Feard, yep." Roland says with a sigh: "Not even my fellow hunters agree with some of my methods... but not you, eh?"
"It's been a while since I go on hunts with a partner, you know. I'd be lying if I said I don't miss it. So if you are interested in some hunting, and you can get us some elite bounties, take me with you, I'd appreciate it."
[[Continue|Enter Bounty Hunter's Office]]"We will be happy to have you. Shine Town is always welcome to people of goodwill and knows how to be a good neighbor." The desk worker says this upbeat line with a dead inside attitude, he then takes out a record book and says: "But we need a recommender and guarantor of your character."
<<if $stdkquest is 2>>You remember you helped an official named Nasen, and he promised he would help you buy a home here.
[[Give Nasen's name as your recommender]]<</if>>
<<if $shinetowninvest is 1>>[[Tell him you are an investor of local business]]<<else>>Tell him you are an investor of local business<</if>>
[[Leave|Enter Officials' Association Building]]He checks the record book and nods: "Okay, I will give Nasen a call, please fill in this forum and provide 3000 grams of gunpowder as a down payment."
<<if $gunpowder >= 3000>>[[Pay for the Shine Town home]]<<else>> Pay for the Shine Town home (You don't have engouh pwoder!)<</if>>
[[Leave|Enter Officials' Association Building]]<<set $shinetownhome to 1, $gunpowder -= 3000, $shinetownq01 to 2, $inmenu to 1>>"Well then is all done, your recommender just confirmed and the money went through fine. Congratulations and welcome, you are now a proud Shine Town resident. Plese take this key and follow the adrees on the key to your new home in the town's residental quarter."
''(Quest complete: "Shine Town: Settling in"!)''
<<IncTime 30 minutes>>
[[Continue|To the Law Officials' Quarter][$inmenu to 0]]<img src="./Assets/img/events/rain.png" width="973" height="568" alt="rain">
This small studio apartment is simple but clean, with a couch, a table, a bed, and a great view outside of the window.
It's quiet here besides the sound of the everlasting rain.
[[Sleep here(Restore all Health)|sleep shine town home]]
<<if $equipedweapon is 'None' && $equipedgroin is 'None' && $equipedhand is 'None' && $equipedneck is 'None' && $equipedfootwear is 'None' && $equipedheadgear is 'None' && $equipedarmour is 'None'>>[[Nurture your own health]] (Reset your max health according to your current Constitution)<<else>>Nurture your own health (Reset your max health according to your current Constitution) ''(You need to take off all your weapons and equipments to do this!)''<</if>>
<<if $stphgru is 1>>
The guest room is located on the north side of the apartment.
[[To the guest room|shine town guest room]]
<</if>>
You hear some scratching sound -- it's a cat. She calmly standing outside of the window, looking at you while licking her paws, ignoring the fact that this is the 12th floor.
[[Pet the cat]]
[[Leave|To the Residential Quarter]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
<<if ndef $lovellhire>><<set $lovellhire = 0>><</if>><<if $lovellhire > 0>><<else>>The woman stands up and leads you to the back, into a small room that has a giant round bed in the centre. She sits on the bed and just staring at you, not saying a word.
When you ask why she's not doing anything, she smacks her lips.
"I want to ask you the same thing, fucking pig. What? You don't know me? Mrs Lovell of the Red Lights, remember it well. And that's what pigs like you come to me for, my special service." She sneers out of her nose: "Now, get to work, or get the fuck out, no refund."
She crosses her legs and lift her foot in front of you. Is she... expecting you to lick her boot?
[[Lick her boot]]<</if>><<if $lovellhire >= 1 && $lovellhire < 3>>Mrs Lovell stands up and leads you to the back, into a small room that has a giant round bed in the centre. She sits on the bed and just staring at you, not saying a word.
Based on what happened the last time you hired her, she is expecting you to just drop to your knees and lick her boots. That is her "special service", after all.
[[Lick her boot]]<</if>><<if $lovellhire >= 3 && $lovellhire < 5>>Mrs Lovell stands up and leads you to the back, into a small room that has a giant round bed in the centre. She sits on the bed and just stares at you.
"You must really be a pathetic loser." She looks down upon you, even though her voice is harsh and her words harsher, but this means she finally remembers you... you are now her regular, after all.
You feel something being thrown at you, it's one of her heavy boots. Then the other one is thrown at you as well, on your face, and it hurts.
"Your reward, you fucking loser, now you get to lick my stinky feet that's been in leather boots all day."
[[Lick her feet|lick feet lovell]]<</if>><<if $lovellhire >= 5>>
Mrs Lovell stands up and leads you to the back, into a small room that has a giant round bed in the center. She sits on the bed and just stares at you.
"You again, loser." She looks down upon you, there's an annoyance in her voice, "Uuh. Just hope you don't turn into a total creep like my other regular."
You feel something being thrown at you, it's one of her heavy boots. Then the other one is thrown at you as well, on your face, and it hurts.
"Come on, you fucking loser, now you get to lick my stinky feet that's been in leather boots all day."
[[Lick her feet|lick feet lovell]]
<<if $lovellquest isnot 1 && $lovellquest isnot 2 && $lovellquest isnot 3>> [[Ask her about the creepy regular]]<</if>>
<</if>>
<<IncTime 5 minutes>><<set $gunpowder -= 100, $inmenu to 1>>
[[Leave|Enter the Red Lights][$inmenu to 0]]Sleeping in your own home is much better than camping out in the wastes, the bed is nice and warm compared to the cold rain outside, and the sound of raindrops is the best white noise to fall asleep in.
You had a great night of sleep.
<<if $timelapse isnot 1>><<IncTime 480 minutes>><</if>><<set $timelapse to 1>>
''(Health completely restored!)''
<<set $health to Math.clamp($health + random(9998, 9999), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
[[Continue|To your home in Shine Town][$timelapse to 0]]<img src="./Assets/img/npc/Cat.png" width="673" height="525" alt="Cat">
<<IncTime 5 minutes>>
You let the black cat in and pet her gently, she just looks at you with her big eyes at first, but after a while she leans in and starts purring, seemingly enjoying it a lot.
And then she just jumps back on the windowsill and leaves.
[[Continue|To your home in Shine Town][$timelapse to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You travel to the hideout place of the dog gang. After a short scouting, you count roughly a dozen gang members, including the man who clearly fits Mad Dog's description -- you only target.
Right now he is hanging out with the gang.<<if $rolandcompanion is 1>>
"We better wait out here until the guy is alone. Can't be too careful. But hey, buddy, if you want us to take on the entire gang, I'm game too... what's life if we don't through it away for some fun, right?" Roland says.<</if>>
<<print either("[[Wait for a while|mad dog eb 02]]", "[[Wait for a while|mad dog eb 03]]")>>
<<set $enemy to "Dog Gang", $enemyhealth to 3550, $enemymaxHealth to 3550, $enemyattack to "500", $enemybaseattack to "150">>
[[Attack them|maddog gang fight start]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 50 minutes>><img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
<<if $lovellhire >= 1>>When you just kneel in front of her and start to lick her dirty boot, she sneers.
"Not your first time huh? Oh what, did you expect me to remember you? I don't bother to remember the faces of pigs. Keep licking."
You lick both of her boots clean just like last time, then you look at her exactly. She did say last time if she is in a good mood, she'd let you lick more of her......
"Ha." She hooks her finger and signals you to get closer, her eyes look right into yours, and then, she gets closer as well, you can feel her sweet breath on your face... and out of nowhere, she kicks you in the crouch with her heavy boots, the boots you just licked clean.
"What the FUCK do you want now, you fucking ''disgusting'' piece of fucking filth! I'm gonna throw up if you ever dare to look at me like that!"
While you are lying on the ground writhing in pain, Mrs Lovell suddenly laughs out loud, the anger on her face is gone:
"Oh but I do love seeing you twitching like this, you are like an ugly warm, how amusing. Tell you what, come back again, maybe I'll remember you after all."
<<set $lovellhire += 1>><<IncTime 20 minutes>><<else>>"Haa!" She laughs and looks down on you, when you just kneel in front of her and start to lick her dirty boot.
It tastes of dirt. Of course.
"You pigs are all the same, fucking loser. Now the other one." She puts the foot on your face to stop you while she lift the other foot up, like you are some kind of man-shaped foot stool. Maybe in her eyes, you are just exactly that.
But you lick the other boot clean as well.
"Now we are done. Get the fuck out, pig."
100 grams just for this? But her voice is so frim and certain, that you do what she says without even thinking twice.
"Come again, pig, maybe I'll be in a better mood and let you lick more of me clean, hahaha!"
<<set $lovellhire to 1>><<IncTime 20 minutes>><</if>>
<<set $inmenu to 1>>
[[Continue|Enter the Red Lights][$inmenu to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<IncTime 120 minutes>>
Right now Mad Dog is still hanging out with the gang.<<if $rolandcompanion is 1>>
"We better wait out here until the guy is alone. Can't be too careful. But hey, buddy, if you want us to take on the entire gang, I'm game too... what's life if we don't through it away for some fun, right?" Roland says.<</if>>
<<print either("[[Wait for a while|mad dog eb 02]]", "[[Wait for a while|mad dog eb 03]]")>>
<<set $enemy to "Dog Gang", $enemyhealth to 3550, $enemymaxHealth to 3550, $enemyattack to "500", $enemybaseattack to "150">>
[[Attack them|maddog gang fight start]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
<<IncTime 120 minutes>>
Right now Mad Dog is alone.<<if $rolandcompanion is 1>>
"Now is our chance, friend." Roland says, hands on his guns.<</if>>
<<print either("[[Wait for a while|mad dog eb 02]]", "[[Wait for a while|mad dog eb 03]]")>>
<<set $enemy to "Mad Dog", $enemyhealth to 550, $enemymaxHealth to 550, $enemyattack to "200", $enemybaseattack to "50">>
[[Attack them|maddog fight start]]You run into ''Dog Gang''!
The notorious gang of bandits and murderers running the nearby area.
Dog Gang's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Maddog won]]<</if>>You run into ''Mad Dog''!
The notorious leader of a gang of bandits and murderers running the nearby area.
Mad Dog's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Maddog won]]<</if>><<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>It was a tough fight, the Mad Dog was a tough opponent, but you won.
''(You receive item: "Dog Teeth"!)''
You takes Mad Dog's weapon as a trophy then cut off his finger as proof of your bounty claim, then set off to return to Shine Town.
<<IncTime 12 minutes>><<set $madgodeb to 1, $inmenu to 1, $getdogteeth to 1>><<if $rolandcompanion is 1>>
Roland whistles while he walks with you and says: "Nice work partner... I hope this doesn't sound weird, but nothing like a good hunt gives me an iron hard-on. Hmm, well I guess it sounds weird no matter what. Ignore me then my friend, I'm just happy to not hunt alone."
"[[Want me to take care of that hard-on of yours]]?"<</if>>
[[Claim your reward|maddog reward]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Hell... I don't think I can turn down an offer this nice." Roland smiles and takes out his cock -- he wasn't joking before, he is hard as an iron bar.
<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
You get to work right away, kissing its head at first, then open your lips to gently envelope Roland's hard cock entirely.
After the fight before, you taste some sweat, every time you take the cock all the way down your throat and your nose brushes against his clothes, there's a hint of blood... all of that combines with the thick musk that Roland has, it makes your heart pounding and keeps salivating.
"Hey, heads up... no pun intended, but I'm about to cum. Are you the swallowing type or?"
You look up at him and speed up, until Roland blows his load all in your mouth.
"So you are, lucky me." He pets your cheek as you swallow the cum.
"Well, we should get going then... this was great, better than I thought it would be. We gotta do this again, we just gotta."
You are not quite sure he means the bounty hunting or the blow job... maybe both.
<<set $rolandromance += 1, $inmenu to 1, $orals += 1>><<IncTime 35 minutes>>
[[Claim your reward|maddog reward]]<<IncTime 60 minutes>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the elite bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $bhponits += 100, $gunpowder += 500>>
''(You receive 500 grams of gunpowder and 100 points of hunter ponit!!)''
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]<img src="./Assets/img/items/triplet.png" width="600" height="600" alt="triplet">
A custom triple barrel shotgun, with all of its barrels cut jagged, so even when all three barrels are empty, you can just jam them all into your enemy's gut.
Weapon damage: 88-118
Type: Shotguns
Ammo: 12 gauge shell
This item is unique.
<<if $equipedweapon isnot "Dog Teeth">>([[Equip|Inventory][$equipedweapon to 'Dog Teeth', $ammo to "12 gauge", $ammocount to $get12gauge, $playerattack to 30, $playerbaseattack to 88, $usinggun to 1]])<</if>><<if $equipedweapon is 'Dog Teeth'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
"Why the hell not kid. You saved our town, I see no better choice in a partner than our town hero." Frank looks happy about the idea: "The bar could really use a new distiller, the old one sounds like it could blow up at any second, so... how about a one-time 300 grams investment, and I'll give you 30% of the bar's profit every week from now on."
That's a great deal, you can maybe make the money back in just a few months.
<<if $gunpowder >= 300>>[[Agree to be a partner of Frank's bar]] (300 grams)<<else>>Agree to be a partner of Frank's bar (300 grams)<</if>>
[[Nevermind|Nogas bar]]<img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
<<set $gunpowder -= 300, $inmenu to 1, $nogasbarinvest to 1>>
You hand Frank the 300 grams and shake hands with him.
"Come back after 7 days and every 7 days after that. Glad doing busniess with ya kid."
''(You are now the partner of Frank's bar!)''
<<run SetAlarm("nogasbarprofit", 10080)>><<IncTime 5 minutes>>
[[Continue|Nogas bar][$inmenu to 0]]<img src="./Assets/img/misc/menuassets.png" width="888" height="69" alt="menuassets" style="float:left"><br/><br/>
''Real Estate:''
<<if $savenogas is 1>>
You own a little shack in Nogas. It's not much, but it's home.<</if>><<if $susanquest is 1>>
You own an apartment at the Greyfold Hotel in Greyfold Eastside, you share it with widow Susan and her son.<</if>><<if $boughtbtent is 1>>
You own a tent in outer Babili, as you are an established slaver.<</if>><<if $shinetownhome >= 1>>
You own an apartment Shine Town's Residential Quarter. It's a penthouse with a great view.<</if>>
''Investments:''
<<if $nogasbarinvest is 1>>
You are a partner of Frank's Bar at Nogas, you are entitled to 30% weekly net profit of the bar.<</if>><<if $peacemakerperk is 1>>
After you helped Debris Walkers and Rusty's Gang make peace, lady Roxanne promised to give you 10% weekly profit of the Red Lights as a thanks.<</if>><<if $shinetowninvest is 1>>
You are a participant of the Invest in Local Business Program of Shine Town, you can claim a tax refund every week at the Officials' Association Building.<</if>><<if $slavesincage >= 1>>
You own some slaves and a cage to hold them in outer Babili. You can rent them out for some weekly profit.<</if>>
''Other Assets:''<<if $vrattlesnake is 1>>
Your ride is a ''Rattlesnake''.<</if>><<if $venforcer is 1>>
Your ride is a ''Enforcer''.<</if>><<if $vcastle is 1>>
Your ride is a ''Castle''.<</if>><<if $vnightchaser is 1>>
Your ride is a ''Night Chaser''.<</if>><img src="./Assets/img/npc/Frank.png" width="800" height="800" alt="Frank">
<<if $nogasbarit is 1>>"No problem, here you go kid." Frank hand you some gunpowder.
<<print either("''(Receive 20 grams of gunpowder!)''<<set $gunpowder += 20>>", "''(Receive 20 grams of gunpowder!)''<<set $gunpowder += 20>>", "''(Receive 5 grams of gunpowder!)''<<set $gunpowder += 5>><br><br>'Slow week. Sorry kid' Frank said embarrassedly.", "''(Receive 30 grams of gunpowder!)''<<set $gunpowder += 30>>", "''(Receive 17 grams of gunpowder!)''<<set $gunpowder += 17>>", "''(Receive 13 grams of gunpowder!)''<<set $gunpowder += 13>>", "''(Receive 50 grams of gunpowder!)''<<set $gunpowder += 50>><br><br>'Got a few big spenders this week. Yep.' Frank said cheerfully.", "''(Receive 24 grams of gunpowder!)''<<set $gunpowder += 24>>")>><<set $inmenu to 1, $nogasbarit to 0>><<run SetAlarm("nogasbarprofit", 10080)>><<IncTime 5 minutes>><<else>>"What's the hurry kid? It's not a week yet, come back later."<</if>>
[[Continue|Nogas bar][$inmenu to 0]]<img src="./Assets/img/npc/Roxanne.png" width="800" height="800" alt="Roxanne">
<<if $redlightsit is 1>>"There you go, love. Do come back next week, I'll be waiting......" Roxanne hand you some gunpowder.
<<print either("''(Receive 55 grams of gunpowder!)''<<set $gunpowder += 55>>", "''(Receive 55 grams of gunpowder!)''<<set $gunpowder += 55>>", "''(Receive 9 grams of gunpowder!)''<<set $gunpowder += 9>><br><br>'Little incident this week, a lot girls missed work.' Roxanne explains.", "''(Receive 37 grams of gunpowder!)''<<set $gunpowder += 37>>", "''(Receive 23 grams of gunpowder!)''<<set $gunpowder += 23>>", "''(Receive 21 grams of gunpowder!)''<<set $gunpowder += 21>>", "''(Receive 85 grams of gunpowder!)''<<set $gunpowder += 85>><br><br>'Lucky us, we had a very horny caravan visit a few days ago. Enjoy.' Roxanne smiles.", "''(Receive 18 grams of gunpowder!)''<<set $gunpowder += 18>>")>><<set $inmenu to 1, $redlightsit to 0>><<run SetAlarm("redlightsprofit", 10080)>><<IncTime 5 minutes>><<else>>"It's not a week yet, love, come back later."<</if>>
[[Leave|Enter the Red Lights][$inmenu to 0]]You rent out your slaves to work hard labour for some small weekly profit. Come back every 7 days to claim your powder.
<<set $inmenu to 1, $slaverents to 0, $slaverentl to 1, $slavework to "Hard labour">><<run SetAlarm("slaverentprofit", 10080)>><<IncTime 5 minutes>>
[[Continue|Check your own cage][$inmenu to 0]]You rent out your slaves to to prostitution for some lager weekly profit. Come back every 7 days to claim your powder.
<<set $inmenu to 1, $slaverents to 1, $slaverentl to 0, $slavework to "Prostitution">><<run SetAlarm("slaverentprofit", 10080)>><<IncTime 5 minutes>>
[[Continue|Check your own cage][$inmenu to 0]]<<if $slaverit is 1>>You claimed your weekly profit from slaver administration.
<<if $slaverentl is 1>>''(Receive 10 grams of gunpowder per slave!)''<<set $slaverent to ($slavesincage * 10)>><<else>>''(Receive 20 grams of gunpowder per slave!)''<<set $slaverent to ($slavesincage * 20)>><</if>><<set $inmenu to 1, $slaverit to 0, $gunpowder += $slaverent>><<run SetAlarm("slaverentprofit", 10080)>><<IncTime 5 minutes>><<else>>You are informed that you need to come back later until your slaves work 7 days slaver administration.<</if>>
[[Continue|Check your own cage][$inmenu to 0]]After a long and tedious process of pure bureaucracy, you finally handed over the 1500 grams and successfully signed the paperwork.<<set $gunpowder -= 1500, $inmenu to 1, $shinetowninvest to 1>>
''(You are now a invstor of Shine Town!)''<<IncTime 250 minutes>>
<<run SetAlarm("shinetownprofit", 10080)>>
[[Continue|Enter Officials' Association Building][$inmenu to 0]]<<if $stinvestit is 1>>After a long and tedious process of pure bureaucracy, you finally got the tax refund.
<<print either("''(Receive 123 grams of gunpowder!)''<<set $gunpowder += 123>>", "''(Receive 123 grams of gunpowder!)''<<set $gunpowder += 123>>", "''(Receive 1 grams of gunpowder!)''<<set $gunpowder += 1>>", "''(Receive 150 grams of gunpowder!)''<<set $gunpowder += 150>>", "''(Receive 88 grams of gunpowder!)''<<set $gunpowder += 88>>", "''(Receive 56 grams of gunpowder!)''<<set $gunpowder += 56>>", "''(Receive 69 grams of gunpowder!)''<<set $gunpowder += 69>>", "''(Receive 39 grams of gunpowder!)''<<set $gunpowder += 39>>")>><<set $inmenu to 1, $stinvestit to 0>><<run SetAlarm("shinetownprofit", 10080)>><<IncTime 120 minutes>><<else>>After a long and tedious process of pure bureaucracy, you are told that you need to come back later, it has not been 7 days yet.<<IncTime 120 minutes>><</if>>
[[Continue|Enter Officials' Association Building][$inmenu to 0]]He checks the record book and nods: "Okay, it checks out right, please fill in this forum and provide 3000 grams of gunpowder as a down payment."
<<if $gunpowder >= 3000>>[[Pay for the Shine Town home]]<<else>> Pay for the Shine Town home (You don't have engouh pwoder!)<</if>>
[[Leave|Enter Officials' Association Building]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You travel to a little bunker that Sherd Hoffman is suppused to be hiding in. You can see three warbots patrolling the area, they look really beat up, but still poses as a big threat. You notice that they are powered by makeshift generators and powerline instead build-in powercells, maybe this could be useful.
<<if $rolandcompanion is 1>>
"Well this looks tricky... if you are tech savvy I guess you can do something with those robots, but if you are hated by techs like me and can't even use a toaster right, I guess we'll have to pray and spray at them." Roland says, squinting at the robots.<</if>>
<<if $intelligence >= 8>>[[Disable the generators to shut down the bots|sherd shutdown bots]] (8 Intelligence)<<else>>Disable the generators to shut down the bots (8 Intelligence)<</if>>
<<if $constitution >= 10>>[[Cut the powerline|sherd shutdown bots]] (10 Constitution)<<else>>Cut the powerline (10 Constitution)<</if>>
<<set $enemy to "Sherd Hoffman", $enemyhealth to 2500, $enemymaxHealth to 2500, $enemyattack to "500", $enemybaseattack to "200">>
[[Attack them|Sherd robot fight start]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 150 minutes>>You run into ''Sherd Hoffman''!
The warbots attack you with mounted guns, you see Sherd Hoffman shooting at you too from behind the bunker door.
Sherd Hoffman's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Sherd won]]<</if>>The warbots ring out alarm and their big mounted guns point at you with speed and precision... but then they just stop. Without power, they are just antique scrap metals.
You storm into the little bunker and face to face with Sherd Hoffman, he is surprised, but you are also surprised to see he does not quite fit the profile pic on his wanted poster, as he is no longer a nervous-looking man, but a cyborg.
<<set $enemy to "Sherd Hoffman", $enemyhealth to 400, $enemymaxHealth to 400, $enemyattack to "200", $enemybaseattack to "100">>
[[Attack Sherd Hoffman|Sherd fight start]]<<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>The cyborg and the robots are all dead, wastelanders of this area shouldn't need to be afraid of being kidnapped and experimented upon anymore.
''(You receive item: "Holo Eye"!)''
You takes Sherd Hoffman's weapon as a trophy then cut off his finger as proof of your bounty claim, then set off to return to Shine Town.
<<IncTime 12 minutes>><<set $sherdeb to 1, $inmenu to 1, $getholoeye to 1>><<if $rolandcompanion is 1>>
Roland, as he always is, get horny after a good fight and says: "Did you see how fast the bastard moves? Imagine if you got a set of robot legs like that... then again, you already got a perfect pair of legs to begin with, it wouldn't be much an upgrade to replace those."
"[[You can stop staring. Want a footjob]]?"<</if>>
[[Claim your reward|sherd reward]]You run into ''Sherd Hoffman''!
The mad scientist uses his grafted robot legs to move around inside this little bunker and shoots at you every chance he get.
Sherd Hoffman's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Sherd won]]<</if>><img src="./Assets/img/items/tango51.png" width="700" height="218" alt="tango51">
Tango 51 tactical sniper rifle mounted with a refit robot eye as the scope, look into the scope and you can see the estimated distance and wind intensity, providing even more tactical advantage.
Weapon damage: 96-102
Type: Rifles
Ammo: .308
This item is unique.
<<if $equipedweapon isnot "Holo Eye">>([[Equip|Inventory][$equipedweapon to 'Holo Eye', $ammo to ".308 ammo", $ammocount to $get308, $playerattack to 6, $playerbaseattack to 96, $usinggun to 1]])<</if>><<if $equipedweapon is 'Holo Eye'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Thought you'd never ask." Roland smiles and takes out his cock, the room reeks of burned wire and blood, but he does not seem to mind at all, maybe it made him more excited, who knows.
As he slowly takes off your shoes, you use your other feet to tease him, he grabs it and kisses your feet with a big grin: "Wow, you sure know your moves."
<img src="./Assets/img/sex/feet02.png" width="801" height="402" alt="feet02">
You cup his cock with your feet, stroking and teasing, put his cock between your toes and squeeze it from time to time.
"Fuck... $name, you are good."
You keep on stroking his cock, feel the warmth of his cock under your feet, then you feel Roland's cock twitching. You lift one foot so he cums all over it.
"Thanks, partner." Roland says as he rubs the cum all over your feet: "Let me give you a little massage before we go back, you sure as hell earned it."
<<IncTime 50 minutes>><<set $footjobs += 1, $inmenu to 1, $rolandromance += 1>>
[[Continue|sherd reward]]<<IncTime 60 minutes>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the elite bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $bhponits += 150, $gunpowder += 750>>
''(You receive 750 grams of gunpowder and 150 points of hunter ponit!!)''
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]Inside of the Lucky Muleshoe casino, air is noisy and smoky, you hear generic music bombing out of cheap speakers, and people are yelling and laughing, but nothing too out of it, most likely due to the armed security in every coner.
There are several gambling activities to choose from.
[[Play at a slot machine]]
[[Play blackjack at a table|lucky muleshoe blackjack]]
[[Leave|To the Commercial Quarter]]You sit down in one of the untaken slot machines. It has flashy pictures drawn on it, and when you pull the lever on the side, it rings a satisfying 'clink!' before moving.
On the side, it says 1 pull cost ''10 grams'' and a list of what you have to get to win:
3 X Lucky 7 = 1000 grams
3 X Pot of gold = 500 grams
3 X Lucky clover = 300 grams
3 X Rabbit foot = 100 grams
3 X Horseshoe = 50 grams
2 X Horseshoe = 20 grams
1 X Horseshoe = 10 grams
<<set $shoeslots to 0, $cslotm1 to 0, $cslotm2 to 0, $cslotm3 to 0>>
<<if $gunpowder >= 10>>[[Put in 10 grams and pull the lever]]<<else>>Put in 10 grams and pull the lever<</if>>
[[Leave|Enter Lucky Muleshoe]]"Welcome, sir, in for a round?" The dealer says: "30 grams a round, powder upfront. House rule is no doubleing down or 1.5 winnings when you got a natural blackjack. You lose, you lose the 30 grams, you win, you get 60 grams."
<<set $deckCount to 1>>
<<linkreplace "Click to read about blackjack rules" t8n>>\
The goal of blackjack is to beat the dealer's hand without going over 21.
Face cards are worth 10. Aces are worth 1 or 11, whichever makes a better hand.
Each player starts with two cards, one of the dealer's cards is hidden until the end.
To 'Hit' is to ask for another card. To 'Stand' is to hold your total and end your turn.
If you or the dealer are dealt 21 from the start, then it's blackjack, that means an automatic win.
If you or the dealer go over 21 then it's a bust, that means an automatic win for the other party.<</linkreplace>>
<<if $gunpowder >= 30>><<link 'Play a round of balckjack with the dealer (30 grams a round)' 'Play a round of balckjack with the dealer'>><<run buildDeck()>><</link>><<else>>Play a round of balckjack with the dealer (30 grams a round)<</if>>
[[Leave|Enter Lucky Muleshoe]]<img src="./Assets/img/events/cards.png" width="560" height="532" alt="cards">
You put down 30 grams of gunpowder on the table's betting area.
"Alright. All bets set." He collects the cards from the last rounds and shuffles the cards skillfully and thoroughly, then starts dealing the cards to himself and the players on the table.
<<if $timelapse isnot 1>><<IncTime 5 minutes>><</if>><<set $bet to 30, $timelapse to 1>>
<<link "Deal" "Deal casino">><<set $badbet to true>><<run startDeal()>><</link>><img src="./Assets/img/events/cards.png" width="560" height="532" alt="cards">
Dealer's hand: <<= showHand($dealer, $hideDealer)>><<if !$hideDealer>> [<<= handValue($dealer)>>]<</if>>
Your hand: <<= showHand($player)>> [<<= handValue($player)>>]<<if $result>> $result<<set $result to "">><</if>>
<<set $timelapse to 0>>
<<if $hideDealer>><<link "Hit" "Deal casino">><<run playerHit()>><</link>>
<<link "Stand" "Deal casino">><<run playerStand()>><</link>><<else>><<if $gunpowder >= 30>><<link "Play another round (30 grams a round)" "Play a round of balckjack with the dealer">><<set $$deckCount to 1>><<run buildDeck()>><</link>><<else>>Play another round (30 grams a round)<</if>><</if>>
[[Leave|Enter Lucky Muleshoe][$inmenu to 0]]You pull down the lever...... 'Clink!'
<<set $gunpowder -= 10, $inmenu to 1>>
The slots start rolling......
The first slot stops, it's a: <<print either("Lucky 7<<set $cslotm1 to '7'>>", "Pot of gold<<set $cslotm1 to 'gold'>>", "Lucky clover<<set $cslotm1 to 'clover'>>", "Rabbit foot<<set $cslotm1 to 'foot'>>", "Horseshoe<<set $cslotm1 to 'shoe'>>")>>
The first slot stops, it's a: <<print either("Lucky 7<<set $cslotm2 to '7'>>", "Pot of gold<<set $cslotm2 to 'gold'>>", "Lucky clover<<set $cslotm2 to 'clover'>>", "Rabbit foot<<set $cslotm2 to 'foot'>>", "Horseshoe<<set $cslotm2 to 'shoe'>>")>>
The first slot stops, it's a: <<print either("Lucky 7<<set $cslotm3 to '7'>>", "Pot of gold<<set $cslotm3 to 'gold'>>", "Lucky clover<<set $cslotm3 to 'clover'>>", "Rabbit foot<<set $cslotm3 to 'foot'>>", "Horseshoe<<set $cslotm3 to 'shoe'>>")>>
<<if $cslotm1 is 'shoe'>><<set $shoeslots += 1>><</if>><<if $cslotm2 is 'shoe'>><<set $shoeslots += 1>><</if>><<if $cslotm3 is 'shoe'>><<set $shoeslots += 1>><</if>>
[[Continue|lucky muleshoe slot result]]<<IncTime 2 minutes>><<if $cslotm1 is '7' && $cslotm2 is '7' && $cslotm3 is '7'>>''You won the jackpot!!!''
<<set $gunpowder += 1000>>
''(Receive 1000 grams of gunpowder!)''<</if>><<if $cslotm1 is 'gold' && $cslotm2 is 'gold' && $cslotm3 is 'gold'>>''You won!''
<<set $gunpowder += 500>>
''(Receive 500 grams of gunpowder!)''<</if>><<if $cslotm1 is 'clover' && $cslotm2 is 'clover' && $cslotm3 is 'clover'>>''You won!''
<<set $gunpowder += 300>>
''(Receive 300 grams of gunpowder!)''<</if>><<if $cslotm1 is 'foot' && $cslotm2 is 'foot' && $cslotm3 is 'foot'>>''You won!''
<<set $gunpowder += 100>>
''(Receive 100 grams of gunpowder!)''<</if>><<if $shoeslots == 3>>'You won!''
<<set $gunpowder += 50>>
''(Receive 50 grams of gunpowder!)''<</if>><<if $shoeslots == 2>>'You won!''
<<set $gunpowder += 20>>
''(Receive 20 grams of gunpowder!)''<</if>><<if $shoeslots == 1>>'You won!''
<<set $gunpowder += 10>>
''(Receive 10 grams of gunpowder!)''<</if>>
[[Continue|Play at a slot machine][$inmenu to 0]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
You just kneel in front of her and start to lick her feet, she sneers.
"How does it taste? Don't fucking answer it, don't even fucking look at me, pig. Keep licking."
<img src="./Assets/img/sex/feet01.png" width="1080" height="745" alt="feet01">
You lick both of her feet until they are shiny with your saliva, she's not kidding that it's been in the boots all day, the heavy musk mixed with the smell of old leather almost makes you dizzy.
She slaps you out of nowhere.
"What the fuck are you waiting for? Lick! Did I tell you to stop?"
She basically stuffs her toes in your mouth and wiggles around in it. She giggles when you open your mouth wide so your teeth don't hurt her feet.
She lets you continue to lick her feet until your mouth and tongue are sore. Then, she just kick you away.
"Alright, I'm bored, get the fuck out. If I'm in a better mood next time, maybe... Hah, I don't even have to say anything, you'd still come back and give me your money, won't you? Fucking loser pig. Fuck off now."
<<set $lovellhire += 1, $inmenu to 1>><<IncTime 30 minutes>>
[[Continue|Enter the Red Lights][$inmenu to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You travel to Greyfold where Blue Mamie is the reports say she is hiding. It's near the Bomb Pit, the midst of the rubble is her makeshift shelter.<<if $Keensense >= 8>>
''(Succeed at Keensence check!)''
You noticed there are a bunch of traps surround her hideout, but now that you've discovered them, you can probably get around them without triggering any traps.<</if>>
<<if $rolandcompanion is 1>>
"Hey... look out, traps everywhere, see them? Don't worry, follow me, my friend. You can't trap a hunter." Roland says, leading you pass the rubbles.<</if>>
<<set $enemy to "Blue Mamie", $enemyhealth to 500, $enemymaxHealth to 500, $enemyattack to "150", $enemybaseattack to "150">>
<<if $Keensense >= 8 or $rolandcompanion is 1>>[[Attack Mamie|Mamie fight start]]<<else>>[[Attack Mamie|Mamie fight trap]]<</if>><<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 150 minutes>>You run into ''Blue Mamie''!
This huge woman has blue tattoos and a unhinged look on her face.
Blue Mamie's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|Blue Mamie won]]<</if>><<set $inmenu to 1, $health to Math.clamp($health - random(200, 300), 0, $maxHealth)>>You were approaching Mamie's hideout, but triggered some kind of trap right before, something explodes right next to you, sending tiny little metal fragments into your flesh!
''(You lost some health!)''
[[Continue|Mamie fight start]]<<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>You killed her. She will hurt other women no more.
''(You receive item: "Blue Tears"!)''
You takes her weapon as a trophy then cut off her finger as proof of your bounty claim, then set off to return to Shine Town.
<<IncTime 25 minutes>><<set $mamieeb to 1, $inmenu to 1, $getbluetear to 1>><<if $rolandcompanion is 1>>
"I never get these rapists, why skip the heartfelt connections and experience human affection fully? Oh well, a hunt is a hunt, no need to try to understand our prey, eh?" Roland shakes his head, he looks at you smiling.
"[[Show me about heartfelt connections]]?"<</if>>
[[Claim your reward|mamie reward]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Well," Roland's smile widens, he steps closer to you: "When you are with like-minded people, doing enjoyable things, don't you feel just a bit more alive?"
He is so close to you you can feel his breath on your cheek. It tickles a bit, and his musk is all you smell now.
"Like right now. Tell me, $name, are you feeling alive?" His deep blue eyes look into yours... then, he kisses you.
Roland's hand caresses your body while his kiss deepens, it's like he's trying to map you out without breaking the kiss, to remember every shape of you... teases you so he knows where on your body that is most sensitive.
Then the kiss broken, Roland is looking at you with the same ol' smile: "Come on. Let's get back, there's more hunt awaits us... More heartfelt moments left to experience.
<<IncTime 50 minutes>><<set $inmenu to 1, $rolandromance += 1>>
[[Continue|mamie reward]]<<IncTime 60 minutes>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the elite bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $gunpowder += 850, $bhponits += 180>>
''(You receive 850 grams of gunpowder and 180 points of hunter ponit!!)''
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]<img src="./Assets/img/items/m1911.png" width="850" height="550" alt="m1911">
Custom-made M1911 with blue inlay engravings of terrible terrible things -- mostly people being ripped apart. From afar this thing is a work of art, but when you look closely only then you see the horror.
Weapon damage: 97-100
Type: Pistols
Ammo: .45
This item is unique.
<<if $equipedweapon isnot "Blue Tears">>([[Equip|Inventory][$equipedweapon to "Blue Tears", $ammo to ".45 ammo", $ammocount to $get45, $playerattack to 3, $playerbaseattack to 97, $usinggun to 1]])<</if>><<if $equipedweapon is "Blue Tears">>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0]])<</if>><img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
"What? You paid all that powder just to ask some stupid question? Fine. It's your fucking money." Mrs Lovell sighs, standing up.
"Just some fucking loser like you, but he's been stalking me lately, fucking stealing my underwear, shit like that. I ask Roxanne to ban the loser from here but he find out where I live somehow, and showed up at my damn door, I took a shot at him with my shotgun but missed. Ever since that, I feel like he's been watching me, but I just can't catch that asshole!"
She groans, visibility getting more and more pissed talking about that guy. Out of nowhere, she kicks you hard. "Uh! If you turn out to be a creep too, I'll fucking kill you!"
You ask her for a more detailed description of the guy, and she looks at you, surprised. "What? Are you going to get rid of him for me? Huh... well, I think he used to live at the Greyfold Hotel on the eastside. He's called Bob or something like that."
Mrs Lovell stands up, lifts your chin, and whispers: "What's your name? $name? Well... $name, if you can help me with him, I'll give you something special. No bullshit this time. I mean it."
With that, she pushes you out of the room.
''(Recivev quest: "Lovesick"!)''
<<set $lovellquest to 1>>
[[Continue|Enter the Red Lights]]It didn't take you long to find out which room that guy lives in. And when you go there to knock, the door opens, and a short guy in his 60s stands behind it.
"Yes? What do you want?"
You can see in the dirty little room, there are pictures and drawings of Mrs Lovell all over the wall. This is your guy, that's for sure.
"Oh fuck... what's that look on your face? Did Lovell send you? Oh god, please! That crazy woman tried to shoot me once, she just can't leave me alone, can she?! Please tell her I'm done with her, she keeps asking me for money, I got nothing left!"
Bob begs you on his knees, tears pouring down from his face.
"Let me go, I'll skip town, never come back, oh please please I just want to get away from that she-devil!"
[[Leave him be|lovesick 1]]
[[Kick him down, close the door, and choke him to death|lovesick 2]]"Thank you thank you!" He get up, didn't even pack and just run out of the building.
But before he's gone, he look back at you and grins. Something tells you, he won't leave Mrs Lovell alone... and there's no lead on how to find him anymore.
''(Quest failed: "Lovesick"!)''
<<set $lovellquest to 3>>
[[Continue|To Greyfold Eastside]]He didn't struggle much, he's pretty much just an old man. When you make sure he is dead, you leave the room.
Mrs Lovell will be pleased.
''(Quest compelet: "Lovesick"!)''
<<set $lovellquest to 2, $killmen += 1, $inmenu to 1>>
[[Continue|To Greyfold Eastside][$inmenu to 0]]<img src="./Assets/img/items/duster.png" width="437" height="669" alt="duster">
A long duster made out of dark leather from unknown creature, with armour plates sewn on the inside.
Kill with style, hunter.
Add Max Health: 210
Add 1 Constitution, 1 Keensense while equipped.
Type: Armour/Clothing
This is a unique item.
Part of the ''Hateful Bounty Hunter'' set. Which includes: ''"Rough Rider Boots", "Bounty Hunter Duster", "Wild Wastes Hat", "Lawman Badge"''.
Set Bonuses: Add 110 Max health, 3 Intelligence, 3 Strength when wearing all the pieces of the set.
<<if $equipedarmour isnot "Bounty Hunter Duster">>([[Equip|Inventory][$equipedarmour to "Bounty Hunter Duster"]])<</if>><<if $equipedarmour is "Bounty Hunter Duster">>
([[Unequip|Inventory][$equipedarmour to 'None']])<</if>><<if ndef $getbhduster>><<set $getbhduster = 0>><</if>><<if $gunpowder >= 580>>''You bought Bounty Hunter Duster for 580 grams of gunpowder.''
<<set $gunpowder -= 580, $getbhduster to 1, $boughtbhd to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]A big bloody machete. In the literal meaning. You just can't seem to get the blood off of its broad blade, maybe it is a curse from when its ex-owner betrayed his own comrades in arms, or maybe it just rusts that looks really really like blood.
Weapon damage: 55-60 + Strength * 3
Type: Sharp Melees
This item is unique.
<<if $equipedweapon isnot 'Rogue Hunter'>>([[Equip|Inventory][$equipedweapon to 'Rogue Hunter', $playerattack to 5, $playerbaseattack to 55, $usinggun to 0, $meleemuti to 3]])<</if>><<if $equipedweapon is 'Rogue Hunter'>>
([[Unequip|Inventory][$equipedweapon to 'None', $ammo to "None", $ammocount to 0, $playerattack to 0, $playerbaseattack to 10, $usinggun to 0, $meleemuti to 0]])<</if>><img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You travel to near Babili where Raven is supposed to be in hiding. After some tracking and luck, you find out that he is in a little cave with a few mercenaries he hired, just waiting for someone from the Bounty Hunters to come after him.
He is a hunter too, he knows what's up, so he must be prepared. But the thing about mercenaries is... their only loyalty lies in the powder, doesn't matter who it is from.
<<if $rolandcompanion is 1>>
"Raven." Roland murmurs, his left eye twitching: "Fucking hell. He's sort of a friend... didn't think he'd betray us, betray the hunters. Well, now I don't normally do this, but I gotta say, $name, Raven alone is a fucking handful, we might need to think a way to thin down their numbers."<</if>>
<<if $charisma >= 8>>[[Intimidate the mercenaries into fleeing|raven cut fight]] (8 Charisma)<<else>>Intimidate the mercenaries into fleeing (8 Charisma)<</if>>
<<if $gunpowder >= 500>>[[Bribe the mercenaries into fleeing|raven cut fight]] (500 gunpowder)<<else>>Bribe the mercenaries into fleeing (500 gunpowder)<</if>>
<<set $enemy to "Raven Porte", $enemyhealth to 3000, $enemymaxHealth to 3000, $enemyattack to "500", $enemybaseattack to "250">>
[[Attack them|raven big fight start]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 150 minutes>>The mercenaries fled through another entrance, soon it's just Raven himself, but he just laughs and taunt you to come in, and face him like a man.
<<set $enemy to "Raven Porte", $enemyhealth to 580, $enemymaxHealth to 580, $enemyattack to "180", $enemybaseattack to "150">>
[[Attack them|raven cut fight start]]You run into ''Raven Porte''!
As soon as you enter the cave, Raven Porte ambushes you from behind cover and his mercenaries collaborate his attack... this will be a tough fight.
Raven Porte's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|raven won]]<</if>><<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>You killed Raven, he try to say something before he dies, maybe to defend his betrayal, or maybe just insult you some more, but whatever it is, he drops dead before he can finish speaking.
''(You receive item: "Rogue Hunter"!)''
You take Raven's weapon as a trophy then cut off his finger as proof of your bounty claim, then set off to return to Shine Town.
<<IncTime 12 minutes>><<set $raveneb to 1, $inmenu to 1, $getrohun to 1>><<if $rolandcompanion is 1>>
"Goddamn, Raven fucking Porte, dead, just like this." Roland shakes his head, if you don't know him better, you'd say he looks sad, but then, he turns to you: "Well hell, that just made me as horny as a buck in rut. Wanna fuck?"
[[Nod and let him vent whatever he's feeling by fucking you in the ass]]<</if>>
[[Claim your reward|raven reward]]You run into ''Raven Porte''!
As soon as you enter the cave, Raven Porte ambushes you from behind cover... this will be a tough fight.
Raven Porte's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|raven won]]<</if>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Thanks, $name." Roland leans in and kisses you, his lips against yours, his tongue seeking entry.
Inside this small cave, where it reeks of blood and god knows what, somehow this kiss made you two forget all about that.
He undresses you before pushing you down on the ground, on all fours, his chest pressed against your back, you can feel his breath on your neck when he whispers:
"Ready?"
He spits on your anus, then pushes his cock in you, bit by bit, your moans mix together when he starts fucking you. His heavy breath and the sound of his hip slapping your ass is all you can hear.
"Shit... you are tight! Come on! Push back! Push when I fuck you, $name!" Roland's voice is low, he picks up the pace before cumming deeply inside of you.
Panting, he slaps your ass lightly before pulling out of you.
"Thanks... wow, you are amazing." Roland kisses you again, "Now, let's get out of here, eh?"
<<IncTime 60 minutes>><<set $inmenu to 1, $rolandromance += 1, $anals += 1>>
[[Continue|raven reward]]<<IncTime 60 minutes>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the elite bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $gunpowder += 1000, $bhponits += 210>>
''(You receive 1000 grams of gunpowder and 210 points of hunter ponit!!)''
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]"Why, exercising of course, what, ya youngsters don't even know what exercise is?"
He jogs around you, round and round while speaking with ease: "Say, I need some drinking money at Frank's bar, if you give me some powder, I'll show ya how to properly run and breathe. Well? Ya probably gonna buy drugs with your money anyways, young people nowadays..."
<<if $gunpowder >= 50>>[[Pay him 50 grams to train you]] (Permanently increase 1 Dexterity)<<else>>Pay him 50 grams to train you (Permanently increase 1 Dexterity)<</if>>
[[Leave|Walk to the forest]]The old guy shows you his way of running and breathe, he leads you run around the woods, when you are panting and seeing white dots, he just keeps on jogging, until you can't see him anymore...
And that's the last you ever seen him, you never even seen him in Nogas afterwards, you start wondering if he is just a hallucination caused by forest miasma. But amazingly, you do feel like you can run better now.
<<set $gunpowder -= 50, $dexterity += 1, $inmenu to 1, $ngdtrainer to 1>>
''(Permanently increased 1 Dexterity!)''
<<IncTime 60 minutes>>
[[Continue|Walk to the forest][$inmenu to 0]]<img src="./Assets/img/npc/Slime.png" width="800" height="800" alt="Slime">
"Well... there is a rule that limits me from sharing advanced technology to undeveloped species, you know, culture preservation and such. But... I am most curious about this substance called 'beer' in your culture, from what I heard, it is not simple alcohol, but bubbly as well!"
Her eyes lit up, talking about beer almost dreamlikely: "Ah, if I could have some of it, and feel the bubbles bubble inside of me... hmm..."
"Ah, sorry." She snaps out of it: "If you could bring me a serving of this 'beer', I can share some knowledge that is in the grey area with you."
<<if $getbeer >= 1>>[[Give her a bottle of beer]] (Permanently increase 1 Intelligence)<<else>>Give her a bottle of beer (Permanently increase 1 Intelligence)<</if>>
[[Leave|Enter the crashed flying saucer]]<img src="./Assets/img/npc/Slime.png" width="800" height="800" alt="Slime">
She shared a bunch of confusing info and little facts about random things with you, like a pre-war internet video titled '50 things you didn't know about!!!'
But you do feel smarter. At least now you can impress people by dumping facts on them.
<<set $getbeer -= 1, $intelligence += 1, $inmenu to 1, $leitrainer to 1>>
''(Permanently increased 1 Intelligence!)''
<<IncTime 60 minutes>>
[[Leave|Enter the crashed flying saucer][$inmenu to 0]]<img src="./Assets/img/sex/blow01.gif" width="600" height="338" alt="blow01">
"Hmm, yes... that's it, straighten your back, take as much of it in your mouth as you can!" She urges you.
You do as she says, wrap your lips around her stiff shaft, trying your best to accept it into your mouth.
"Move quicker! Choke on it! That'll work... ah yes! That'll work your neck muscle real good!"
You open up your throat and envelop her cock in your tight throat. Tears trickled down your face uncontrollably, but you still pushed down, engulfing every inch of her huge cock.
"You are doing great! Ohhhhhh stay where you are! Don't hunch your back!"
She grab your head, your saliva dripping everywhere, she struggled as she cums, your throat muscles clenching around her, almost choking you for real. You can feel cum shooting right into your stomach.
Afterwards, you feel your back and neck as sore as your freshly fucked throat, but you did feel like you can stand up straighter now.
<<set $orals += 1, $charisma += 1, $inmenu to 1, $bctrainer to 1>>
''(Permanently increased 1 Charisma!)''
<<IncTime 30 minutes>>
[[Continue|To Babili's bazaar][$inmenu to 0]]"D-diet? Whaaa that? I got... recipes, tho. You wanna learn?" Kay-T smiles at you: "You are nice, I like you, I will teach you."
She goes on and tell you some recipes and secrets for preparing meat. You feel like you can be strong too if you eat well.
<<set $constitution += 1, $inmenu to 1, $gctrainer to 1>>
''(Permanently increased 1 Constitution!)''
<<IncTime 20 minutes>>
[[Continue|To Greyfold Southside][$inmenu to 0]]<<if $Thirst < 0>><<set $Thirst to 0>><</if>><<if $Hunger < 0>><<set $Hunger to 0>><</if>><<run SetAlarm("hungertime", 480)>><<if AlarmRinging("hungertime")>><<set $Hunger += 4>><<run ClearAlarm("hungertime")>><</if>><<run SetAlarm("thirsttime", 480)>><<if AlarmRinging("thirsttime")>><<set $Thirst += 10>><<run ClearAlarm("thirsttime")>><</if>><<if $Hunger < 20 && $hungerbuff isnot 1>><<set $hungerbuff to 1, $dexterity += 1, $constitution += 1, $strength += 1>><</if>><<if $Hunger >= 20 && $hungerbuff is 1>><<set $hungerbuff to 0, $dexterity -= 1, $constitution -= 1, $strength -= 1>><</if>><<if $Thirst < 20 && $thirstbuff isnot 1>><<set $thirstbuff to 1, $keensense += 1, $charisma += 1, $intelligence += 1>><</if>><<if $Thirst >= 20 && $thirstbuff is 1>><<set $thirstbuff to 0, $keensense -= 1, $charisma -= 1, $intelligence -= 1>><</if>><<if $Hunger >= 80 && $hungerdebuff isnot 1>><<set $hungerdebuff to 1, $dexterity -= 1, $constitution -= 1, $strength -= 1>><</if>><<if $Hunger < 80 && $hungerdebuff is 1>><<set $hungerdebuff to 0, $dexterity += 1, $constitution += 1, $strength += 1>><</if>><<if $Thirst >= 80 && $thirstdebuff isnot 1>><<set $thirstdebuff to 1, $keensense -= 1, $charisma -= 1, $intelligence -= 1>><</if>><<if $Thirst < 80 && $thirstdebuff is 1>><<set $thirstdebuff to 0, $keensense += 1, $charisma += 1, $intelligence += 1>><</if>><<if $Hunger >= 100>><<set $health to 0>><</if>><<if $Thirst >= 100>><<set $health to 0>><</if>>
<<if AlarmRinging("sballbufftime")>><<set $usesball to 0, $keensense -= 2, $dexterity -= 2, $intelligence += 2, $charisma += 2>><<run ClearAlarm("sballbufftime")>><</if>><<if AlarmRinging("scotchbufftime")>><<set $usescotch to 0, $charisma -= 2, $constitution += 1, $intelligence += 2>><<run ClearAlarm("scotchbufftime")>><</if>><<if AlarmRinging("beerbufftime")>><<set $usebeer to 0, $constitution -= 1, $charisma -= 1, $dexterity += 1, $intelligence += 1>><<run ClearAlarm("beerbufftime")>><</if>><<if AlarmRinging("hotdevilbufftime")>><<set $usehotdevil to 0, $keensense -= 1, $strength -= 1, $charisma += 1>><<run ClearAlarm("hotdevilbufftime")>><</if>><<if AlarmRinging("cigbufftime")>><<set $usecig to 0, $dexterity -= 1, $intelligence -= 1, $keensense += 1, $charisma += 1>><<run ClearAlarm("cigbufftime")>><</if>><<if AlarmRinging("spiebufftime")>><<set $eatpie to 0, $constitution -= 1>><<run ClearAlarm("spiebufftime")>><</if>><<if AlarmRinging("omeletbufftime")>><<set $eatomelet to 0, $intelligence -= 1>><<run ClearAlarm("omeletbufftime")>><</if>><<if AlarmRinging("bpsbufftime")>><<set $eatbps to 0, $strength -= 1>><<run ClearAlarm("bpsbufftime")>><</if>><<if AlarmRinging("ssaladbufftime")>><<set $eatssalad to 0, $charisma -= 1>><<run ClearAlarm("ssaladbufftime")>><</if>><<if AlarmRinging("dogfetchtime")>><<set $dogfetchtoday to 0>><<run ClearAlarm("dogfetchtime")>><</if>><<if $gunpowder >= 8>><img src="./Assets/img/items/canteen.png" width="400" height="400" alt="canteen">
One of the waitresses quickly fills your canteen for you.
<<set $gunpowder -= 8, $waterincanteen to "full", $inmenu to 1>><<IncTime 3 minutes>>''(You also drink some water, reducing 30 thirst points and recovering some health points!)''<<set $Thirst -= 30>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
<<else>>
You don't have enough gunpowder to buy it.
<</if>>
[[Continue|Enter Alkaline Diner][$inmenu to 0]]You train with the Debris Walkers in their drills.
<<set $keensense += 1, $inmenu to 1, $gdktrainer to 1>>
''(Permanently increased 1 Keensense!)''
<<IncTime 120 minutes>>
[[coneinut|Enter the Debris Walkers base][$inmenu to 0]]You train the Rust's Gang in their drills.
<<set $strength += 1, $inmenu to 1, $grstrainer to 1>>
''(Permanently increased 1 Strength!)''
<<IncTime 120 minutes>>
[[coneinut|Enter Rusty's bar][$inmenu to 0]]<<if $charisma <= 3>><<set $maxcoms to 1>><</if>><<if $charisma > 3 && $charisma < 7>><<set $maxcoms to 2>><</if>><<if $charisma > 6 && $charisma < 10>><<set $maxcoms to 3>><</if>><<if $charisma > 9 && $charisma < 15>><<set $maxcoms to 4>><</if>><<if $charisma > 14 && $charisma < 20>><<set $maxcoms to 5>><</if>><<if $charisma > 19 && $charisma < 25>><<set $maxcoms to 6>><</if>><<if $charisma > 25>><<set $maxcoms to 7>><</if>>
''You successfully reset your maximum companion number! Now you can bring $maxcoms companions with you. (Exit the Companion menu to refresh the display)''<<IncTime 1440 minutes>><<if $constitution == 0>><<set $maxHealth to 10, $health to 10>><</if>><<if $constitution == 1>><<set $maxHealth to 30, $health to 30>><</if>><<if $constitution == 2>><<set $maxHealth to 50, $health to 50>><</if>><<if $constitution == 3>><<set $maxHealth to 70, $health to 70>><</if>><<if $constitution == 4>><<set $maxHealth to 90, $health to 90>><</if>><<if $constitution == 5>><<set $maxHealth to 100, $health to 100>><</if>><<if $constitution == 6>><<set $maxHealth to 110, $health to 110>><</if>><<if $constitution == 7>><<set $maxHealth to 130, $health to 130>><</if>><<if $constitution == 8>><<set $maxHealth to 150, $health to 150>><</if>><<if $constitution == 9>><<set $maxHealth to 160, $health to 160>><</if>><<if $constitution == 10>><<set $maxHealth to 180, $health to 180>><</if>><<if $constitution == 11>><<set $maxHealth to 200, $health to 200>><</if>><<if $constitution == 12>><<set $maxHealth to 220, $health to 220>><</if>><<if $constitution == 13>><<set $maxHealth to 240, $health to 240>><</if>><<if $constitution == 14>><<set $maxHealth to 260, $health to 260>><</if>><<if $constitution == 15>><<set $maxHealth to 280, $health to 280>><</if>><<if $constitution == 16>><<set $maxHealth to 300, $health to 300>><</if>><<if $constitution == 17>><<set $maxHealth to 320, $health to 320>><</if>><<if $constitution == 18>><<set $maxHealth to 340, $health to 340>><</if>><<if $constitution == 19>><<set $maxHealth to 360, $health to 360>><</if>><<if $constitution == 20>><<set $maxHealth to 380, $health to 380>><</if>><<if $constitution == 21>><<set $maxHealth to 400, $health to 400>><</if>><<if $constitution == 22>><<set $maxHealth to 420, $health to 420>><</if>><<if $constitution == 23>><<set $maxHealth to 440, $health to 440>><</if>><<if $constitution == 24>><<set $maxHealth to 460, $health to 460>><</if>><<if $constitution == 25>><<set $maxHealth to 480, $health to 480>><</if>><<if $constitution == 26>><<set $maxHealth to 500, $health to 500>><</if>><<if $constitution == 27>><<set $maxHealth to 520, $health to 520>><</if>><<if $constitution == 28>><<set $maxHealth to 540, $health to 540>><</if>><<if $constitution == 29>><<set $maxHealth to 540, $health to 540>><</if>><<if $constitution >= 30>><<set $maxHealth to 600, $health to 600>><</if>><<if $dachampion is 1>><<set $maxHealth += 50, $health += 50>><</if>><<if $traithealth is 1>><<set $maxHealth += 30, $health += 30>><</if>><<updatemeter 'health' `$health / $maxHealth`>>
''(After a day of rest and self care, your maxium health is updated!)''
<<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]''(Lost 80 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver leads you into a little tent and then leaves -- that's all the privacy you're going to get it seems.
The male slave is chained onto the dirty little mattress on the ground, as soon as he sees you come in, he starts to squirm and struggle.
"Fucking asshole! Get the fuck away from me! You sick fuck!"
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
You approach him and position yourself between his legs, which are forced to be spread by his chains.
He just keeps struggling futilely, kicking and screaming like a cornered animal. His eyes were filled with pure hatred, his body trembling with rage and fear: "I'll fucking kill you! What the fuck?!"
The slave writhed in agony as he feel you spit on his asshole, and shove your cock in him, his legs kicking wildly as he tried to break free. "SHIT! Get out... Gahhh!"
A harsh growl escaped his throat, his words blurred in his mouth, just groaning and moaning when you thrust in him, after a while, he just looks up at the top of the tent, until you cum in him.
"......"
You left the tent, leaving him still chained on the mattress, only now with your cum slowly leaking out of him.
<<set $inmenu to 1, $gunpowder -= 80, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]''(Lost 80 grams of gunpowder!)''
You pay this slave's master the powder he demands. The slaver leads you into a little tent and then leaves -- that's all the privacy you're going to get it seems.
The female slave is chained onto the dirty little mattress on the ground, as soon as she sees you come in, she starts to squirm and struggle.
"No! No! Get the fuck away from me! NOOO!"
<img src="./Assets/img/sex/vaginal04.png" width="1280" height="689" alt="vaginal04">
You approach her and position yourself between her legs, which are forced to be spread by her chains.
She just keeps struggling futilely, kicking and screaming like a cornered animal. Her eyes were filled with pure hatred, her body trembling with rage and fear: "I swear to god, if you touch me, I'll -- Ahhh!"
The slave writhed in agony as she feel you spit on her cunt, and shove your cock in her, her legs kicking wildly as she tried to break free. "OH GOD! It hurts! It hurt so... Gahhh!"
A harsh growl escaped her throat, her words blurred in her mouth, just groaning and moaning when you thrust in her, after a while, she just looks up at the top of the tent, until you cum in her.
"......"
You left the tent, leaving her still chained on the mattress, only now with your cum slowly leaking out of her.
<<set $inmenu to 1, $gunpowder -= 80, $fucks += 1>><<IncTime 60 minutes>>
[[Continue|Approach the slaves trading tent][$inmenu to 0]]<img src="./Assets/img/items/cowboyhat.png" width="626" height="626" alt="cowboyhat">
Wear this hat to become the mysterious stranger who walks into a town, only to leaves a trail of bodies behind.
Come to where death is, come to the wasteland.
Add Max Health: 100
Add 2 Charisma, 1 Intelligence while equipped.
Type: Headgears
This is a unique item.
Part of the ''Hateful Bounty Hunter'' set. Which includes: ''"Rough Rider Boots", "Bounty Hunter Duster", "Wild Wastes Hat", "Lawman Badge"''.
Set Bonuses: Add 110 Max health, 3 Intelligence, 3 Strength when wearing all the pieces of the set.
<<if $equipedheadgear isnot "Wild Wastes Hat">>([[Equip|Inventory][$equipedheadgear to "Wild Wastes Hat"]])<</if>><<if $equipedheadgear is "Wild Wastes Hat">>
([[Unequip|Inventory][$equipedheadgear to 'None']])<</if>><<if ndef $getwwhat>><<set $getwwhat = 0>><</if>><<if $gunpowder >= 500>>''You bought Wild Wastes Hat for 500 grams of gunpowder.''
<<set $gunpowder -= 500, $getwwhat to 1, $boughtwwh to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]She's ecstatic after you agree to take her and your client. This tall futa puts her hand on her crotch and follows you into one of the back rooms.
Locking the door behind her, she wastes no time pulling down her pants, revealing her giant 30 cm cock, thick as her arm.
"You think you can take me, babe? Well, you better, or like I said, I ain't paying just to watch another whore run out crying."
You answer her by taking her to bed and putting on lube for her entire length.
"Hell yeah."
<img src="./Assets/img/sex/anal04.png" width="800" height="491" alt="anal04">
She guides the head of her cock to your tight hole. Slowly your anus stretches around her mammoth tool, she gives gentle thrusts deeper and deeper into your bowels.
"There we go... but it's only a start. Hm!"
Your client grinds her hips, her eyes boring straight into yours, and her thrusts only grow more erratic, pulling her rod out with a moist popping sound before shoving it back in.
With each thrust, a feral growl echoed in this little room, until all of her cock is in you, she leans down and licks your face: "Well fuck... you took it all, guess you are about to earn your powder..."
She starts to fuck you, rougher than before, every time her cock slides in and out of you, there is this prolonged moist sound, and soon enough, she cum deep in you, flooding your insides.
Dropping your money on your back, she pulls out.
"See you next time, 'cause you bet I'll be back for you and your deep hole."
''(You lost some health due to how big she was!)''
<<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>>
<<IncTime 80 minutes>>
''(Received 40 grams of gunpowder!)''
<<set $anals += 1, $inmenu to 1, $gunpowder += 40>>
[[Continue|Talk to Lady Roxanne][$inmenu to 0]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You travel to near Greyfold where Leopold Gregson is supposed to be in hiding.
"Ah, what a quaint individual." To your surprise, a man who fits Leopold's description comes out and greets you. He looks more like a pre-war businessman than a junkie pimp, but behind him, are four armed goons.
"I suppose you are either an assassin or a bounty hunter, whichever you may be, you are after my life... so how about we make this simple." Leopold takes out a little bottle and sniffs it: "Oooooo yes! Let's... yeah, let's draw for it, you and me. If you don't have a gun, kindly take this one, no need to make this an all-out shoot-out and whatnot, I have to save on the ammo for more assassins, after all."
<<if $rolandcompanion is 1>>
"Let me." Roland whispers next to you, his usually half-lidded eyes glinting with a dangerous light. "Please, my friend, let, me."
[[Let Roland duel with him]]
<</if>>
[[Take up on his offer and duel with him|leo duel]]
<<set $enemy to "Leopold Gregson", $enemyhealth to 1000, $enemymaxHealth to 1000, $enemyattack to "200", $enemybaseattack to "50">>
[[Attack them|leo big fight start]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 150 minutes>>Roland and Leopold draw your pistols at the same time... and after the dust is settled, your companion Roland is left standing.
"Fuck." One of his goons spits on the ground and turns back running, now that their employer is dead, they have no reason to be here.
"Run," Roland spins his six-shooter before holstering it, "Before the other five brothers catch ya."
[[Continue|leo won]]<<if $dexterity >= 10>>''(Succeed at Dexterity check!)''
You and Leopold draw your pistols at the same time... and after the dust is settled, you are left standing.
"Fuck." One of his goons spits on the ground and turns back running, now that their employer is dead, they have no reason to be here.
[[Continue|leo won]]
<<else>>''(Failed at Dexterity check!)''
You and Leopold draw your pistols at the same time... and after the dust is settled, you take a bullet in the gut.
<<set $health to Math.clamp($health - random(180, 320), 0, $maxHealth)>>
"Tougher than I thought. Boys, let's finish him." With his order, Leopold and his goons attack you.
[[Continue|leo big fight start]]<</if>>You run into ''Leopold Gregson''!
Leopold Gregson and his goons shoot back at you.
Leopold Gregson's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|leo won]]<</if>><<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>Leopold is dead, with his last breath, he didn't take another shot at you, but sniffs that little bottle of unknown drug before puking blood all over it.
''(You receive item: "Pimp Belt"!)''
You take Leopold's fancy belt as a trophy then cut off his finger as proof of your bounty claim, then set off to return to Shine Town.
<<IncTime 12 minutes>><<set $leoeb to 1, $inmenu to 1, $getpimpbelt to 1>><<if $rolandcompanion is 1>>
"You know," Roland starts, loosening his shirt's collar: "Hah, a nice duel always gets me in the mood for some more action... might even do something I won't easily sign up to. You in the same mood?"
[[Nod and fuck him in the ass]]<</if>>
[[Claim your reward|leo reward]]<<IncTime 60 minutes>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the elite bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $gunpowder += 1200, $bhponits += 250>>
''(You receive 1200 grams of gunpowder and 250 points of hunter ponit!!)''
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]A fancy leather belt with a shiny golden belt buckle that says 'KING PIMP'. Might be a wise investment. After all, how can your hoes trust you, if you can't count on your pants staying in place?
Type: Groin Accessories
Add 2 Dexterity while equipped.
This is a unique item.
<<if $equipedgroin isnot "Pimp Belt">>([[Equip|Inventory][$equipedgroin to "Pimp Belt"]])<</if>><<if $equipedgroin is "Pimp Belt">>
([[Unequip|Inventory][$equipedgroin to 'None']])<</if>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Glad to hear it." Roland grins at you, then pushes you down onto the ground, and kicks off his boots and pants before straddling you.
He takes out your cock, gently stroking it: "Hmmm, here we go."
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
Roland's breath hitched as he positioned himself above your cock. With a swift motion, he guides your cock to his backdoor and sank down onto it. He groans as his sphincter stretches, swallowing you whole.
"Alright..." His voice shook, "I don't do this often, so do forgive me if... hmm, yes..."
He trails off, succumbing to the tides of ecstasy surging through him, and just keeps bouncing up and down on you.
Before long, you cum into his depth, Roland gasping as he leans down to kiss you.
"Fuck, yes... Now, we better clean up and claim the other reward of our little adventure."
<<IncTime 60 minutes>><<set $fucks += 1, $inmenu to 1, $rolandromance += 1>>
[[Continue|leo reward]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell"><<set $lovellcq to 1, $lovelllove to 1, $lovellingreyfold to 1>>
"You... you did? Huh. Well, fuck, didn't think someone as pathetic as you could actually do it." Lovell seems genuinely surprised: "Thanks, I guess."
There is a short period of silence, then she chuckles: "Why the fuck are you still here? Oh, I see, you want a reward or something, of course you do. Fucking pig."
Despite her words, she slips her hands in your pants and grabs your cock, a bit harder than nencercry, then start to give you a hand job. The way she's tugging it, it's more like a smash job.
"Just cum already or whatever." Lovell rolls her eyes, and speeds up her movements: "You look like a two-pump chump, so what is it, my hands not enough for you? You prefer I stump on your cock with my feet, is that it? Fuck off pig, this is all you get, you should kneel to me and thank me after, it's more than any of the other pigs ever gets."
With her impatience speed and hard grip, you soon cums in your own pants, Mrs Lovell takes out her hand and wipes it on your clothes with a disgusted face.
"Ugh, finally!" She sighs, then stands up, looking at you with disdain: "We are squared, you hear me? Hmm... but, you know what? I'm thinking of opening a new take-out service, and you are a capable pig who can protect me... so, I guess I can let you escort me around. 500 grams every time, but no time limits, because of how generous I am."
"So, what's your name? Oh, $name, is it? You deserve such a sad name, really, so, come back to me when you have the money, pig." She gives out a hearty laugh: "What? You expect me to call you by your name just because I decided to hear it? Yeah right. Be a good boy and... Fuck off."
''(Mrs Lovell can now be your companion!)''
<<IncTime 13 minutes>>
[[Continue|Enter the Red Lights]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
You tell Mrs Lovell to wait here for you.
<<IncTime 3 minutes>>
"Yeah, whatever pig." Mrs Lovell spits on your face, she tries to look casual, but you think she's a bit pissed: "You do know it's gonna cost you another 500 next time right? Pfft, I'm sick of your ugly face anyway."
<<set $lovellcompanion to 0, $inmenu to 1, $lovellingreyfold to 1, $comslots -= 1>>
[[Continue|Enter the Red Lights][$inmenu to 0]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
<<IncTime 3 minutes>>
She takes your gunpowder and sighs: "Ugh, whatever, fine, pig."
<<set $lovellcompanion to 1, $inmenu to 1, $comslots += 1>>
''(Mrs Lovell is now your companion!)''
"What the fuck are you waiting for?" Lovell says after she stands up: "Let's go already, you dumb fuck piece of shit."
[[Continue|Enter the Red Lights][$inmenu to 0]](More content coming)
[[Leave|To the Shanty Town]]"Welcome, citizen. As for your inquiry, this type of technology information is strictly classified, and only officials or tech workers have clearance to access them." The reception lady informs you, after a long line of waiting, of course, she continues: "I would recommend you provide your resume and apply for a job here, within ten years, fifteen tops, you can reach the level of clearance to acquire such a CPU."
Her smile is polite, but you can't tell her words are sarcastic or plainly aiming to agitate you. Ten years?
Then again, maybe with your capability, even these bureaucrats will recognize your worth, and you can climb the ranks quicker than this lady estimated.
<<set $shinetownq02 to 1>>
''(Recive quest: "Shine Town: Climbing the ranks"!)''
<<IncTime 20 minutes>>
[[Continue|Enter Officials' Association Building]]You wait in the line to pick up an application form, then wait in a line to pick up a pen, then wait in a line to get on a desk to fill the form, then wait in a line to submit the form, then wait in a line to get another form for the next form which will be your resume...
After hours of form filling and line waiting, you walk into a small room and subit your resume to a tired looking man.
<<IncTime 250 minutes>><<set $inmenu to 1>>
The man sits down and adjusts his tie, then smiles a smile that doesn't reach his eyes at you, before he begins:
"Welcome, if you are ready, we can begin your interview right now..." He looks down on the form: "$name $surname."
Then, he puts the form you spent so much time on filling aside. You can tell he is going to throw that into his trash can the moment you walk out the room.
"So, please tell me about yourself, what is your greatest strength?"
<<set $stinterview to 0>>
(Dexterity) <<if $dexterity >= 6>>"[[I guess is how quick I am, I can fill out paperwork like a rabbit on aphrodisiac|interview 1 pass]]."<<else>>"[[I guess is how quick I am, I can fill out paperwork like a rabbit on aphrodisiac|interview 1 fail]]."<</if>>
(Intelligence) <<if $intelligence >= 8>>"[[I am smart, that's it. Quick learner too, whatever the job is, you spend half the training cost with me|interview 1 pass]]."<<else>>"[[I am smart, that's it. Quick learner too, whatever the job is, you spend half the training cost with me|interview 1 fail]]."<</if>>
(Charisma) <<if $charisma >= 7>>"[[Great tie you got there, sir. Well you see, I am a people person, I know how to smooth things up and you can bet the office is going to love me|interview 1 pass]]."<<else>>"[[Great tie you got there, sir. Well you see, I am a people person, I know how to smooth things up and you can bet the office is going to love me|interview 1 fail]]."<</if>>
(Constitution) <<if $constitution >= 5>>"[[I'm known to be a hard worker, you want me to stay overtime for 72 hours straight? Won't hear a word of complain from me, I can take it|interview 1 pass]]."<<else>>"[[I'm known to be a hard worker, you want me to stay overtime for 72 hours straight? Won't hear a word of complain from me, I can take it|interview 1 fail]]."<</if>>
(Keensense) <<if $keensense >= 9>>"[[Why don't we talk about other things first, like the little twitch you got there with your nose... want some nose clams to calm the nerves? I won't tell|interview 1 pass]]."<<else>>"[[Why don't we talk about other things first, like the little twitch you got there with your nose... want some nose clams to calm the nerves? I won't tell|interview 1 fail]]."<</if>>
(Strength) <<if $strength >= 8>>"[[My greatest strength is my goddamn strength, why don't you move on before I motherfucking use it|interview 1 pass]]."<<else>>"[[My greatest strength is my goddamn strength, why don't you move on before I motherfucking use it|interview 1 fail]]."<</if>><<IncTime 5 minutes>><<set $stinterview += 1>>"Hmm... I see." He scribe some notes on his clipboard.
"Now let's move on, what is your greatest weakness?"
(Dexterity) <<if $dexterity >= 7>>"[[I finish my work too fast, leaves little to do for my colleagues|interview 2 pass]]."<<else>>"[[I finish my work too fast, leaves little to do for my colleagues|interview 2 fail]]."<</if>>
(Intelligence) <<if $intelligence >= 7>>"[[All I got is book smart, I don't know how to work the workplace politics|interview 2 pass]]."<<else>>"[[All I got is book smart, I don't know how to work the workplace politics|interview 2 fail]]."<</if>>
(Charisma) <<if $charisma >= 9>>"[[I'm a simple man, and men are flawed, to know oneself is to be closer to perfection, sir, so I suppose you can say that my flaw is that I have yet to find a flaw in me|interview 2 pass]]."<<else>>"[[I'm a simple man, and men are flawed, to know oneself is to be closer to perfection, sir, so I suppose you can say that my flaw is that I have yet to find a flaw in me|interview 2 fail]]."<</if>>
(Constitution) <<if $constitution >= 6>>"[[It's hard to stop me from doing something before I finish it, no matter what it takes|interview 2 pass]]."<<else>>"[[It's hard to stop me from doing something before I finish it, no matter what it takes|interview 2 fail]]."<</if>>
(Keensense) <<if $keensense >= 5>>"[[Hey, speaking of which, do you know Pepe from the third floor? Or Carol? They can vouch for me, I have no weakness, NONE|interview 2 pass]]."<<else>>"[[Hey, speaking of which, do you know Pepe from the third floor? Or Carol? They can vouch for me, I have no weakness, NONE|interview 2 fail]]."<</if>>
(Strength) <<if $strength >= 10>>"[[I should stump your bitch mouth in for just suggesting that, you cuck, next bloody question, shitface|interview 2 pass]]."<<else>>"[[I should stump your bitch mouth in for just suggesting that, you cuck, next bloody question, shitface|interview 2 fail]]."<</if>><<IncTime 5 minutes>>"Hmm... I see." He scribe some notes on his clipboard.
"Now let's move on, what is your greatest weakness?"
(Dexterity) <<if $dexterity >= 7>>"[[I finish my work too fast, leaves little to do for my colleagues|interview 2 pass]]."<<else>>"[[I finish my work too fast, leaves little to do for my colleagues|interview 2 fail]]."<</if>>
(Intelligence) <<if $intelligence >= 7>>"[[All I got is book smart, I don't know how to work the workplace politics|interview 2 pass]]."<<else>>"[[All I got is book smart, I don't know how to work the workplace politics|interview 2 fail]]."<</if>>
(Charisma) <<if $charisma >= 9>>"[[I'm a simple man, and men are flawed, to know oneself is to be closer to perfection, sir, so I suppose you can say that my flaw is that I have yet to find a flaw in me|interview 2 pass]]."<<else>>"[[I'm a simple man, and men are flawed, to know oneself is to be closer to perfection, sir, so I suppose you can say that my flaw is that I have yet to find a flaw in me|interview 2 fail]]."<</if>>
(Constitution) <<if $constitution >= 6>>"[[It's hard to stop me from doing something before I finish it, no matter what it takes|interview 2 pass]]."<<else>>"[[It's hard to stop me from doing something before I finish it, no matter what it takes|interview 2 fail]]."<</if>>
(Keensense) <<if $keensense >= 5>>"[[Hey, speaking of which, do you know Pepe from the third floor? Or Carol? They can vouch for me, I have no weakness, NONE|interview 2 pass]]."<<else>>"[[Hey, speaking of which, do you know Pepe from the third floor? Or Carol? They can vouch for me, I have no weakness, NONE|interview 2 fail]]."<</if>>
(Strength) <<if $strength >= 10>>"[[I should stump your bitch mouth in for just suggesting that, you cuck, next bloody question, shitface|interview 2 pass]]."<<else>>"[[I should stump your bitch mouth in for just suggesting that, you cuck, next bloody question, shitface|interview 2 fail]]."<</if>><<IncTime 5 minutes>><<set $stinterview += 1>>He chuckles: "Hah, what an interesting answer... let's see, next..."
"Why do you wish to pursue a career as a Shine Town official?"
"[[I believe in the officials, I believe they lead people toward the civilization's glorious reconstruction, they are the last light of hope in this wasteland, I wish only to be a cog in a wonderful machine, contributing what I can|interview 3 pass]]."
"[[Just tryin' to make a livin', mister|interview 3 fail]]."<<IncTime 5 minutes>>He chuckles: "Hah, what an interesting answer... let's see, next..."
"Why do you wish to pursue a career as a Shine Town official?"
"[[I believe in the officials, I believe they lead people toward the civilization's glorious reconstruction, they are the last light of hope in this wasteland, I wish only to be a cog in a wonderful machine, contributing what I can|interview 3 pass]]."
"[[Just tryin' to make a livin', mister|interview 3 fail]]."<<IncTime 5 minutes>><<set $stinterview += 1>>"Oh wow. Moving on." He take a deep breath:
"Last question, is there any question you wish to ask us?"
"[[Yes, what are the benefits like and how is the promotion rate|interview 4 pass]]?"
"[[When can I start|interview 4 fail]]?"
"[[I got this condition... I don't think I'll have a perfect attendance, but I promise I'll still finish my workload and be just as valuable as your other workers, is that alright|interview 4 fail]]?"
"[[Do all the officials get to have a nice suit like yours|interview 4 pass]]?"
"[[No question|interview 4 fail]]."<<IncTime 5 minutes>>"Oh wow. Moving on." He take a deep breath:
"Last question, is there any question you wish to ask us?"
"[[Yes, what are the benefits like and how is the promotion rate|interview 4 pass]]?"
"[[When can I start|interview 4 fail]]?"
"[[I got this condition... I don't think I'll have a perfect attendance, but I promise I'll still finish my workload and be just as valuable as your other workers, is that alright|interview 4 fail]]?"
"[[Do all the officials get to have a nice suit like yours|interview 4 pass]]?"
"[[No question|interview 4 fail]]."<<IncTime 210 minutes>><<set $stinterview += 1>>"Okay... well done, now please wait outside and we will let you know the results of your interview shortly."
You step out of the room and wait for them to call your name... after hours, right before you are about to fall asleep, the man calls you into the room again, he stands, and clears his throat:
<<if $stinterview >= 3>>"Congratulations! We think you can be a fine addition to the Shine Town officials, as a freelance official! Now, this means you will not be having an office here, and no benefits, working hours uncertain, high mortality rate, and high suicide rate... but, well... hmm, I forgot the lines in the pamphlet now... anyways, welcome to the team, coworker! Please report to Mr Knowles on the basement floor for your assignments. Good day, and goodbye."
''(Quest complete: "Shine Town: Climbing the ranks"!)''
He walks you out the little room, your career path does not looking too promising, but at least you got in, what's next is up to you. What kind of official will you be?
<<set $shinetownq02 to 2>>
[[Continue|Enter Officials' Association Building][$inmenu to 0]]<<else>>"I am sorry to inform you that while you are a very fine young person, you are just not what we are looking for as of right this moment. Please, try again another day when you feel like you have improved yourself. Good day, and goodbye."
He walks you out the little room, it seems you are going to have to try this shit again.
[[Continue|Enter Officials' Association Building][$inmenu to 0]]<</if>><<IncTime 210 minutes>>"Okay... well done, now please wait outside and we will let you know the results of your interview shortly."
You step out of the room and wait for them to call your name... after hours, right before you are about to fall asleep, the man calls you into the room again, he stands, and clears his throat:
<<if $stinterview >= 3>>"Congratulations! We think you can be a fine addition to the Shine Town officials, as a freelance official! Now, this means you will not be having an office here, and no benefits, working hours uncertain, high mortality rate, and high suicide rate... but, well... hmm, I forgot the lines in the pamphlet now... anyways, welcome to the team, coworker! Please report to Mr Knowles on the basement floor for your assignments. Good day, and goodbye."
''(Quest complete: "Shine Town: Climbing the ranks"!)''
He walks you out the little room, your career path does not looking too promising, but at least you got in, what's next is up to you. What kind of official will you be?
<<set $shinetownq02 to 2>>
[[Continue|Enter Officials' Association Building][$inmenu to 0]]<<else>>"I am sorry to inform you that while you are a very fine young person, you are just not what we are looking for as of right this moment. Please, try again another day when you feel like you have improved yourself. Good day, and goodbye."
He walks you out the little room, it seems you are going to have to try this shit again.
[[Continue|Enter Officials' Association Building][$inmenu to 0]]<</if>><img src="./Assets/img/items/bottledwater.png" width="279" height="500" alt="bottledwater">
Bottled water, but not pure mineral water from some far-off mountain, it's just hopefully purified and boiled water reusing the plastic bottle as a container.
Type: Water
You have $getbwater of this item.
<<if $getbwater >= 1>>(<<link 'Drink (restore 20-30 health and 50 thirst)'>> <<if $getbwater >= 1>><<set $health to Math.clamp($health + random(20, 30), 0, $maxHealth), $getbwater -= 1>><<updatemeter 'health' `$health / $maxHealth`>><<set $Thirst -= 50>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>><</if>><</link>>)<</if>><<if ndef $getbwater>><<set $getbwater = 0>><</if>><<if $gunpowder >= 25>>''You bought a Bottled Water for 25 grams of gunpowder.''
<<set $gunpowder -= 25, $getbwater += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/locations/wasteland05.png" width="1024" height="576" alt="wasteland05">
You travel to the far north and arrive at Kaos' warband encampment.
There are guards at every corner, even watch towers with machine guns mounted. You were spotted quickly, however, those warmongers does not attack you, instead they gesture for you to come close.
When you do so, you are met with a towering man who fits the description of Kaos. "Bounty hunters? Again?!" Kaos says, his voice thundering, his grin showing a mouth full of shark-like sharpened teeth.
"Great! Fight me, weakling, to the death!"
He draws a ridiculously large blade, his men does not plan to aid him, this is how it goes in warbands, anyone can challenge the warlord at anytime, winner takes all.
"After I kill you, I will hang your corpse with your rest bounty hunter friends! And one day soon, I will burn down your city for pastering me!"
<<if $rolandcompanion is 1>>
"Well fuck." Roland says. "No tricks this time. We fight."<</if>>
<<set $enemy to "Kaos", $enemyhealth to 1200, $enemymaxHealth to 1200, $enemyattack to "210", $enemybaseattack to "88">>
[[Attack him|kaos fight start]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 0>><</if>><<IncTime 350 minutes>>You run into ''Kaos''!
One of the warlords of the north, he is a towering man with a towering blade, no wounds seem to faze him.
Kaos's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
<<else>>[[You defeated your enemy!|kaos won]]<</if>><<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>>Kaos falls, and the entire war camp falls silent, but moments later, the warmongers start to fire their weapons into the air, shouting, roaring, it lasts for about a minute, before a man walks up to Kaos and picks up his blade.
"Our lord has fallen, but the warband won't follow the fucking weakling into the grave! I am your new lord, who opposes me?!"
He was soon stabbed to death from behind, the warmongers fight among themselves, this would be the best time to leave here.
''(You receive item: "War Band"!)''
You cut off Kaos' finger as proof of your bounty claim, along with his fancy golden ring, then set off to return to Shine Town.
<<IncTime 12 minutes>><<set $kaoseb to 1, $inmenu to 1, $getwarband to 1>><<if $rolandcompanion is 1>>
"We fucking did it." Roland says with a low voice, his eyes shining: "We just went into a warlord's camp, killed him, and got out alive... no other bounty hunter has ever done something like this before."
You think this is the first time you see him this excited.
"Want to celebrate this?"
[[Celebrate this achievement with him by frotting]]<</if>>
[[Claim your reward|kaos reward]]<img src="./Assets/img/npc/Slime.png" width="800" height="800" alt="Slime">
"Hmm? Oh, we get in the Breeding Lake and simmer in it for a week, and then... wait, i-is this what you humans call 'courting'? Oh my! Uh, well, if you could give me another beer, then maybe I could... show you." You think Slime try to wink at you, but her eye just pops like a balloon and reforms.
<<if $getbeer >= 1>>[[Give her another bottle of beer]] (Have sex with Slime)<<else>>Give her another bottle of beer (You don't have a Victory Beer on you)<</if>>
<<IncTime 2 minutes>>
[[Leave|Enter the crashed flying saucer][$inmenu to 0]]<img src="./Assets/img/npc/Slime.png" width="800" height="800" alt="Slime">
Slime moves up to you, pops the beer, and sticks it to the side of her body, you can see the yellow liquid merge into her, and bubbles inside of her.
"Hmmmmmm..." She hums, then grabs you by your arm and pulls you to her.
Well, more like into her.
<img src="./Assets/img/sex/slime01.png" width="1024" height="852" alt="slime01">
You can feel the blue slime that made up her body engulf yours, it forms little tentacles that unzip your pants, and get out of your dick, wrapping it in and stroking it, all while Slime looks you dead in the eyes.
"Yes, dead human... cum for me..."
It might be the beer, but she looks really different from normal. A bit unhinged.
You can feel the tiny little tentacles work your dick harder, faster, until you shoot your load deep inside her. Your white cum too merges with her slime, she looks down and smiles at you.
"Thanks for your DNA... I'll put it to good use-- I mean, that was some hot sex, wasn't it, human?"
<<set $fucks += 1, $inmenu to 1>>
[[Continue|Enter the crashed flying saucer][$inmenu to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
Roland takes out his cock, and you takes out yours. A great way to start any celebration.
<img src="./Assets/img/sex/frotting01.gif" width="406" height="438" alt="frotting01">
"I am rock hard..." He grabs both of your cocks and strokes them together: "And I see you are as well. Yes, nothing makes a man feel more alive than doing something no other man can..."
He grins, spits on his hand before continuing the stroking.
"We've been through a lot together, haven't we?" Those words are punctuated by his moans, then he leans in and kisses you.
"We ain't got any champagne, but this... will do..." He cums all over your cock, then use his cum to stroke you faster, until you cum as well. Raising his hand, he smiles at you.
"Well done, partner."
<<IncTime 30 minutes>><<set $inmenu to 1, $rolandromance += 1>>
[[Continue|kaos reward]]<<IncTime 60 minutes>>The receptionist take your bloody proof and then hand you a bag of gunpowder.
"Then the elite bounty is complete, we hope you had a good hunting and take on the hunt again soon."
<<set $inmenu to 1, $gunpowder += 1500>>
''(You receive 1500 grams of gunpowder!!)''
[[Continue|Enter Bounty Hunter's Office][$inmenu to 0]]<<if ndef $getlawbadge>><<set $getlawbadge = 0>><</if>><<if $gunpowder >= 800>>''You bought Lawman Badge for 800 grams of gunpowder.''
<<set $gunpowder -= 800, $getlawbadge to 1, $boughtbadge to 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<img src="./Assets/img/items/warband.png" width="519" height="485" alt="warband">
The ring of Kaos, one of the warlords of the north.
Add 10 Unarmed Damage, 2 Strength, 1 Constitution while equipped.
Type: Hand Accessories
This is a unique item.
<<if $equipedhand isnot "War Band">>([[Equip|Inventory][$equipedhand to "War Band"]])<</if>><<if $equipedhand is "War Band">>
([[Unequip|Inventory][$equipedhand to 'None']])<</if>><img src="./Assets/img/items/badge.png" width="688" height="688" alt="badge">
This is your Six Star Bounty Hunter's Badge reinforced and refitted, the ultimate honor for a bounty hunter.
You are the lawman in a lawless wasteland, you are the last thing most sinner sees, and you will have your justice.
Add Max Health: 50
Add 1 Charisma, 1 Dexterity, 2 Keensense while equipped.
Type: Neck Accessories
This item is unique.
Part of the ''Hateful Bounty Hunter'' set. Which includes: ''"Rough Rider Boots", "Bounty Hunter Duster", "Wild Wastes Hat", "Lawman Badge"''.
Set Bonuses: Add 110 Max health, 3 Intelligence, 3 Strength when wearing all the pieces of the set.
<<if $equipedneck isnot "Lawman Badge">><<if $equipedneck isnot "Lawman Badge">>([[Equip|Inventory][$equipedneck to "Lawman Badge"]])<</if>><<if $equipedneck is "Lawman Badge">>
([[Unequip|Inventory][$equipedneck to 'None']])<</if>><</if>>What kind of food do you wish to share?
Mrs Lovell like to eat something lighter, things that won't ruin her perfect figure.
<<if $getssalad >= 1>><<link "Share Swamp Salad with Mrs Lovell">><<popup "Share Swamp Salad with Mrs Lovell" "Share Swamp Salad with Mrs Lovell">><</link>><<else>>Share Swamp Salad with Mrs Lovell (You don't have that)<</if>>"Hmm, what is that? Salad? Well, I suppose I could eat." Mrs Lovell takes the salad and begins to eat.
But pretty soon her face turns into a scowl: "What a terrible salad, the dressing tastes like mutated dog piss, you just can't do anything right, can you, $name? Fucking useless piece of shit."
She throws the rest of the salad on the ground and rolls her eyes at you. "Next time do better, pig, or I'll chop your tiny cock off and cock it myself, won't be many calories considering the size."<<set $getssalad -= 1>><<IncTime 45 minutes>>"What the fuck do you want now? Talk... you are not going to talk about your feelings are you? Ugh, spit it out, you fucking pussy beta fuck."
"<<link 'So who is Mr Lovell'>><<popup 'So who is Mr Lovell' 'So who is Mr Lovell'>><</link>>?"
"<<link 'Please, tell me about yourself'>><<popup 'Please, tell me about yourself' 'Please, tell me about yourself'>><</link>>.""There isn't one, you simple fuck." She rolls her eyes, "The 'Mrs' thing is just to draw the customers in, why the fuck do you think I'd ever marry a pig?"
Then, she grins, and leans in closer, "What's the matter, were you jealous? Be careful, I might be lying, and there might actually be a Mr Lovell who'd kill you for being with me... or maybe I killed him already for his money. You never know... and I'd like to keep it that way."Mrs Lovell narrows her eyes at you, and then she gives you a solid slap on the face, making your ears ring like hell.
"I like to teach pigs like you a lesson in obedience, and lesson number one is don't be a nosy pig." Grabbing your face, she pulls you close: "I only do things that amuse me. Robbing and killing, or being a Dominatrix, and now fucking about with my saddest most pathetic little pig, and that's it. If the little piggy is getting annoying... well, you don't want to know, fuck-face."<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
You flirt with Mrs Lovell, and surprisingly, she doesn't hit you and insult you, instead, she's looking at you with a sultry grin.
"Getting horny, are we? Pig? Well... how much powder do you have?"
It seems even though she is traveling with you, you are still going to pay for the 'extra services'.
(100 grams) <<if $gunpowder >= 100>><<link "Pay to lick her feet">><<popup "Pay to lick her feet" "Pay to lick her feet">><</link>><<else>>Pay to lick her feet (You don't have enough gunpowder)<</if>>
(150 grams) <<if $gunpowder >= 150>><<link "Pay to lick her pussy">><<popup "Pay to lick her pussy" "Pay to lick her pussy">><</link>><<else>>Pay to lick her pussy (You don't have enough gunpowder)<</if>><img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
You just kneel in front of her and start to lick her feet, she sneers.
"How does it taste? Don't fucking answer it, don't even fucking look at me, pig. Keep licking."
<img src="./Assets/img/sex/feet01.png" width="1080" height="745" alt="feet01">
You lick both of her feet until they are shiny with your saliva, she's not kidding that it's been in the boots all day, the heavy musk mixed with the smell of old leather almost makes you dizzy.
She slaps you out of nowhere.
"What the fuck are you waiting for? Lick! Did I tell you to stop?"
She basically stuffs her toes in your mouth and wiggles around in it. She giggles when you open your mouth wide so your teeth don't hurt her feet.
She lets you continue to lick her feet until your mouth and tongue are sore. Then, she just kick you away.
"Alright, I'm bored, get the fuck out. If I'm in a better mood next time, maybe... Hah, I don't even have to say anything, you'd still come back and give me your money, won't you? Fucking loser pig. Fuck off now."
<<set $gunpowder -= 100>><<IncTime 30 minutes>><img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
She snickers, "Getting greedy, are we?"
Despite her words and her mocking tone, she takes your powder and unzips her latex suit, showing her pussy to you. Her natural musk tickles your nostrils.
"If you are going to lick, lick properly, that means take care of my pussy and my shithole as well. Go on, pig."
<img src="./Assets/img/sex/cunnilingus01.png" width="666" height="690" alt="cunnilingus01">
Without warning, she slapped your cheek hard, leaving a stinging mark on your cheekbone.
"I said..." Her voice low and commanding. "Go on."
You lick her pussy first, moving your tongue to pleasure her tight hole and her clit, drinking in her sweet juices, Mrs Lovell moans with your movements, and sometimes push your head roughly when you hit the spot, only letting you go when you struggle for air.
Soon, she slaps the back of your head, hinting you to move the other hole. You obey, her smooth puckered hole pressing against your lips, and the musk intensifies.
Her grip on your head tightened. Her tight ass clamped down upon your face, practically suffocating you as she began to move her ass rhythmically, grinding her ass against your face, spreading her juices over your chin and cheeks. You lick as best you can... then, she pushes you away.
"Alright, we are done. You might find your one calling in life, $name, licking someone's asshole, ha!"
<<set $gunpowder -= 150, $orals += 1>><<IncTime 30 minutes>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Yeah, there is something... we've been hunting together for quite some time now. And I gotta say, I never had such a wonderful hunting buddy, ever, plus... you were great at many things other than hunting." Roland smiles, as he steps closer. "So, what do you say we take things next level... as in, we could be more than just hunting buddy with benefits. What can be better in this god forsaken world than hunting with your lover, eh?"
[[Accept Roland's love confession]]
[[Refuse Roland]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Amazing." He murmurs, "I thought I never would find someone like you... but boy, am I glad I was wrong."
He walks to you and kisses you deeply. His hand travels down the back of your waist but stops himself despite the clear lust.
"Well, lover, talk to me anytime if you want some fun time."
<<set $rolandboyfriend to 1>>
[[Continue|Enter Bounty Hunter's Office]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"I... see," For a moment, you saw saddness in his eyes, but then he smiles again. "Well, I understand, no hard feelings."
<<set $rolandrefuse to 1>>
[[Continue|Enter Bounty Hunter's Office]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
You flirt with Roland, and he flirts back with a smile.
"Well... I'm guessing now it's time for us to find a quieter place and have some private fun?" Roland squeezes your ass: "So, you in the bottom mood or top mood?"
<<link 'Let Roland fuck you'>><<popup 'Let Roland fuck you' 'Let Roland fuck you'>><</link>>
<<link 'Fuck Roland'>><<popup 'Fuck Roland' 'Fuck Roland'>><</link>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
You bring Roland in for a kiss.
"What's this for?" He breaks the kiss for a moment and asks, but then just smiles, "Well hell, not that I'm complaining, lover."
He kisses you back, deep and passionate, like he wants to explore every corner of your mouth with his tongue.Roland turns his eyes at you, he reaches out and caresses your face, maintains his intense gaze for a moment, and then says:
"I love you too, $name. More than I love my guns. And that's says something."<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
Roland grins and kiss you, he lay you down on the ground, hands roam your body, kissing you from lip to your chest, while he work the buttons and zips on your pants.
After he pull it down, he look into your eyes: "Ready?"
<img src="./Assets/img/sex/anal05.png" width="795" height="521" alt="anal05">
He spits on your anus, then pushes his cock in you, bit by bit, your moans mix together when he starts fucking you. His heavy breath and the sound of his hip slapping your ass is all you can hear.
"Shit... you are tight! Come on! Push back! Push when I fuck you, $name!" Roland's voice is low, he picks up the pace before cumming deeply inside of you.
Panting, he slaps your ass lightly before pulling out of you.
"Thanks... wow, you are amazing." Roland kisses you again, "I love you, $name."<<IncTime 60 minutes>><<set $anals += 1>><img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Alright, just for you, $name, just for you." Roland smiles and push you back, lay you on the ground before straddling you. He take off his pants, and unzip yours, stroking your cock gently and whisper:
"Looks like you are ready for me."
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
Roland's breath hitched as he positioned himself above your cock. With a swift motion, he guides your cock to his backdoor and sank down onto it. He groans as his sphincter stretches, swallowing you whole.
"Alright..." His voice shook, "I don't do this often, so do forgive me if... hmm, yes..."
He trails off, succumbing to the tides of ecstasy surging through him, and just keeps bouncing up and down on you.
Before long, you cum into his depth, Roland gasping as he leans down to kiss you.
"Fuck, yes... you fuck just like you kill, and I goddamn loves it."<<IncTime 60 minutes>><<set $fucks += 1>>''The inner city is a far cry from the outer Babili. No tents, no cages... just clean streets, houses built from stone, and even street lamps.
But there is still that distinct difference in its citizens -- slaves are in rags and shock collars, while slavers dressed finely, looking all so civilized. This place doesn't look like it belongs on the wasteland, but an bizarre alternate reality where slavery was never abandoned.
All in all, it is a great city, built on the hunched backs of slaves, sure, but who cares when you are not the ones in collars?''
A variety of different shops formed a commercial street. Slavers were surrounded by their slaves, strolling leisurely along the street, enjoying a variety of fine foods and entertainment.
[[Shop for weapons and armors]]
[[Shop for supplies]]
There's an imposing room that is known as the Convivium Hall. It's like an excluded gentlemen's club for the high-ranking slavers to drink, feast, and have orgies in.
[[Enter the Convivium Hall]]
[[Leave|Babili]]You walk about and find some stores that sells weapons and armors.
''[[Leave|Enter inner Babili]]''
<h2>''Weapons''</h2>
''M1911''
Type: Pistol
Weapon damage: 67-70
Ammo: .45
Price: 200 grams
([[Buy M1911]])
''Triple Threat''
Type: Shotgun
Weapon damage: 58-78
Ammo: 12 Gauge Shell
Price: 250 grams
([[Buy Triple Threat]])
''Tango 51''
Type: Rifles
Weapon damage: 66-72
Ammo: .308
Price: 250 grams
([[Buy Tango 51]])
''Chicago Typewriter''
Type: SMG
Weapon damage: 64-74
Ammo: .45
Price: 230 grams
([[Buy Chicago Typewriter]])
''Stun Blade''
Type: Sharp Melee
Weapon damage: 30-33 + Strength * 3
Price: 380 grams
([[Buy Stun Blade]])
''Shock Hammer''
Type: Blunt Melee
Weapon damage: 25-38 + Strength * 3
Price: 400 grams
([[Buy Shock Hammer]])
<h2>''Wearables''</h2>
''Riot Armour''
Type: Armour
Add max health: 150
Price: 350 grams
([[Buy Riot Armour]])
''Riot Helmet''
Type: Headgear
Add max health: 60
Price: 200 grams
([[Buy Riot Helmet]])
<h2>''Miscellaneous''</h2>
''12 Gauge Shell''
Price: 7 grams
([[Buy 12 gauge shell]])
([[Buy 10 of 12 gauge shell]])
([[Buy 50 of 12 gauge shell]])
''.45 Ammo''
Price: 4 grams
([[Buy .45 Ammo]])
([[Buy 10 of .45 Ammo]])
([[Buy 50 of .45 Ammo]])
''5.56 Ammo''
Price: 5 grams
([[Buy 5.56 Ammo]])
([[Buy 10 of 5.56 Ammo]])
([[Buy 50 of 5.56 Ammo]])
''.308 Ammo''
Price: 6 grams
([[Buy .308 Ammo]])
([[Buy 10 of .308 Ammo]])
([[Buy 50 of .308 Ammo]])
''[[Leave|Enter inner Babili]]''You walk about and find some stores that sells supplies.
''[[Leave|Enter inner Babili]]''
<h2>''Consumables''</h2>
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''MRE''
Type: Food
Restore health: 85
Price: 40 grams
([[Buy MRE]])
([[Buy 10 of MRE]])
([[Buy 50 of MRE]])
''Cureingpods Magnum''
Type: Medicine
Restore health: 300
Price: 100 grams
([[Buy Cureingpods Magnum]])
([[Buy 5 of Cureingpods Magnum]])
([[Buy 20 of Cureingpods Magnum]])
''Speedball''
Type: Drugs
Within 1 hour of consumption: Add 2 Keensense, Add 2 Dexterity, Minus 2 Intelligence, Minus 2 Charisma
Price: 80 grams
([[Buy Speedball]])
''Joe Digger Scotch''
Type: Alcohol
Within 1 hour of consumption: Add 2 Charisma, Minus 2 Intelligence, Minus 1 Constitution
Price: 45 grams
([[Buy Joe Digger Scotch]])
''[[Leave|Enter inner Babili]]''<<if ndef $getspeedb>><<set $getspeedb = 0>><</if>><<if $gunpowder >= 80>>''You bought a Speedball for 80 grams of gunpowder.''
<<set $gunpowder -= 80, $getspeedb += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getjdscotch>><<set $getjdscotch = 0>><</if>><<if $gunpowder >= 45>>''You bought a Joe Digger Scotch for 45 grams of gunpowder.''
<<set $gunpowder -= 45, $getjdscotch += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]Bandits and warmongers' favorite drug, an upper that could bring you into heaven so fast, you won't even care about the fall down. They say time slows down when you are on this, just don't take too much of it, OD on this means you feel your own death in slow motion.
Type: Drugs
Within 1 hour of consumption: Add 2 Keensense, Add 2 Dexterity, Minus 2 Intelligence, Minus 2 Charisma
You have $getspeedb of this item.
<<if $intelligence >= 8>>''(Intelligence check successes, this item's effect will last 2 hours instead of 1!)''<</if>>
<<if $getspeedb >= 1>><<link 'Use Speedball'>><<popup 'Use Speedball' 'Use Speedball'>><</link>><</if>><img src="./Assets/img/items/scotch.png" width="127" height="513" alt="scotch">
Classic and common Scotch brand, the oak flavor in these is strong, with an incredible depth. And most importantly, it gets you drunk pretty fast, which is the only thing wastelanders look for in a drink nowadays.
Type: Alcohol
Within 1 hour of consumption: Add 2 Charisma, Minus 2 Intelligence, Minus 1 Constitution
You have $getjdscotch of this item.
<<if $getbeer >= 1>><<link 'Use Joe Digger Scotch'>><<popup 'Use Joe Digger Scotch' 'Use Joe Digger Scotch'>><</link>><</if>>You open the whiskey and take a sniff... oaky.
<<if $usescotch isnot 1>><<run SetAlarm("scotchbufftime", 60)>><<set $usescotch to 1, $constitution -= 1, $intelligence -= 2, $charisma += 2>><</if>>
You take a big swig, and let the scotch's aroma wash over you, and it is great. Not often do you get to enjoy pre-war booze when it's much rarer and more expensive than post-war moonshine.
You soon finish the entire bottle.
''(For the next hour, you gain 2 Charisma, but lost 2 Intelligence and 1 Constitution)''<<set $getjdscotch -= 1>>You take the little white pill in your mouth, hmm, mint flaloverd!
<<if $usesball isnot 1>><<if $intelligence >= 8>><<run SetAlarm("sballbufftime", 120)>><<else>><<run SetAlarm("sballbufftime", 60)>><</if>><<set $usesball to 1, $keensense += 2, $dexterity += 2, $intelligence -= 2, $Charisma -= 2>><</if>>
You can see the dust dancing in the air, and you feel like you can catch every one of them. The world is too slow, TOO SLOW bitch! And you are fast, why don't you teach the world a lesson? You sure can, you know you can, nothing can bring you down! At least not now...
''(For the next hour, you gain 1 Dexterity, 2 Keensense, but lost 2 Charisma, 2 Intelligence)''<<set $getspeedb -= 1>><img src="./Assets/img/items/gascan.png" width="362" height="439" alt="gascan">
A metal canister that contains 5 portions of gas, you can refill your car's tank with this handy little thing. But sorry, you can't shoot it so it explodes.
Type: Usebles
You have $getgascan of this item.
<<link "Refill your car's tank">><<popup "Refill your car's tank" "Refill your car's tank">><</link>><<if ndef $getbwater>><<set $getbwater = 0>><</if>><<if $gunpowder >= 250>>''You bought 10 Bottled Water for 250 grams of gunpowder.''
<<set $gunpowder -= 250, $getbwater += 10>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getbwater>><<set $getbwater = 0>><</if>><<if $gunpowder >= 1250>>''You bought 50 Bottled Water for 1250 grams of gunpowder.''
<<set $gunpowder -= 1250, $getbwater += 50>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $germre>><<set $germre = 0>><</if>><<if $gunpowder >= 400>>''You bought 10 MRE for 400 grams of gunpowder.''
<<set $gunpowder -= 400, $germre += 10>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $germre>><<set $germre = 0>><</if>><<if $gunpowder >= 2000>>''You bought 50 MRE for 2000 grams of gunpowder.''
<<set $gunpowder -= 2000, $germre += 50>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getgascan>><<set $getgascan = 0>><</if>><<if $gunpowder >= 150>>''You bought a Gas Can for 150 grams of gunpowder.''
<<set $gunpowder -= 150, $getgascan += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getgascan>><<set $getgascan = 0>><</if>><<if $gunpowder >= 750>>''You bought 5 Gas Can for 750 grams of gunpowder.''
<<set $gunpowder -= 750, $getgascan += 5>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getgascan>><<set $getgascan = 0>><</if>><<if $gunpowder >= 1500>>''You bought 10 Gas Can for 1500 grams of gunpowder.''
<<set $gunpowder -= 1500, $getgascan += 10>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]''You refill your car's tank with the gas can.''<<set $fuel += 5, $getgascan -= 1>>
<<if $fuel > $maxFuel>><<set $fuel to $maxFuel>><</if>>
Fuel Tank: <<showmeter 'fuel' `_fuel / _maxFuel`>><<updatemeter 'fuel' `$fuel / $maxFuel`>>''[[Go back|Nogas home Upgraded][$inmenu to 0]]''
<<if $dogcompanion is 1 or $doginnogas is 1>>$dogname is lying next to the stove on his stomach, with his eyes half-closed, seems to be enjoying the comfort and safty.<</if>>
<<if $dogcompanion is 1>>
[[Tell your dog to stay|Nogas Tell your dog to stay]]<</if>><<if $doginnogas is 1>><<if $comslots < $maxcoms>>[[Take your dog with you|Nogas Take your dog with you]]<<else>>Take your dog with you (Can't bring more companions with you)<</if>><</if>><<if $charlottecompanion is 1>>
Charlotte sit quietly, carving something out of a piece of wood. When she notices you are watching her, she gives you a shy smile.
(No point asking her to stay here, she got her own home in Nogas)
<</if>><<if $robincompanion is 1 or $robininnogas is 1>>
Robin is sitting near the stove and reading an old book that he must have already read a dozen times. Yet he still seems to be enjoying it, lost in the world of texts.<</if>>
<<if $robincompanion is 1>>
[[Ask Robin to stay here]]<</if>><<if $robininnogas is 1>><<if $comslots < $maxcoms>>[[Take Robin with you]]<<else>>Take Robin with you (Can't bring more companions with you)<</if>><</if>><<if $rolandcompanion is 1 or $rolaninnogas is 1>>
Roland is cleaning his guns yet again, meticulously oiling every single part, it seems akin to meditation for him, because after he is done, the look of peace on his face would never suggest he is holding a deadly weapon.<</if>>
<<if $rolandcompanion is 1>>
[[Ask Roland to stay here|Roland stay in nogas]]<</if>><<if $rolaninnogas is 1>><<if $comslots < $maxcoms>>[[Take Roland with you|take roland nogas]]<<else>>Take Roland with you (Can't bring more companions with you)<</if>><</if>><<if $zavvicompanion is 1 or $zavviinnogas is 1>>
Zavvi is taking a nap on a bedroll, her paws twitches from time to time, and low growling is coming out of her throat, she is having a good dream about hunting down someone, no doubt.<</if>>
<<if $zavvicompanion is 1>>
[[Ask Zavvi to stay here|Zavvi stay in nogas]]<</if>><<if $zavviinnogas is 1>><<if $comslots < $maxcoms>>[[Take Zavvi with you|take Zavvi nogas]]<<else>>Take Zavvi with you (Can't bring more companions with you)<</if>><</if>><<if $lovellcompanion is 1 or $lovellinnogas is 1>>
Mrs Lovell stays in the corner of the room, looking at everyone else with disdain. At least she is not whipping anybody or spitting on them, how surprising.<</if>>
<<if $lovellcompanion is 1>>
[[Ask Mrs Lovell to stay here|Mrs Lovell stay in nogas]]<</if>><<if $lovellinnogas is 1>><<if $comslots < $maxcoms>>[[Take Mrs Lovell with you|take Mrs Lovell nogas]]<<else>>Take Mrs Lovell with you (Can't bring more companions with you)<</if>><</if>>
''[[Go back|Nogas home Upgraded][$inmenu to 0]]''<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Sure thing. It's time to have a few shots at Frank's anyway."
<<set $rolandcompanion to 0, $rolaninnogas to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"About time... let's roll, my friend."
<<set $rolandcompanion to 1, $rolaninnogas to 0, $inmenu to 1, $comslots += 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"If you say so, Boss." Zavvi doesn't look too happy about this, but she obeys.
<<set $zavvicompanion to 0, $zavviinnogas to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
Zavvi spring on her feet right away. "Hell motherfucking yeah!"
<<set $zavvicompanion to 1, $zavviinnogas to 0, $inmenu to 1, $comslots += 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
She slaps you on your face. "Here?! This fucking shit hole?! Fine... but you better come back soon. Don't be suprised if this pigsty is burned down if you didn't!"
<<set $lovellcompanion to 0, $lovellinnogas to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
She spits on your face. "Finally, what took you so long, fuck face?"
<<set $lovellcompanion to 1, $lovellinnogas to 0, $inmenu to 1, $comslots += 1>>
[[Continue|Nogas home Upgraded][$inmenu to 0]]]''[[Leave|To the Shanty Town]]''
"Hey." The guy unzip his hoodie, showing you what he has. "Be quick, yeah?"
<h2>''Consumables''</h2>
''Black Rollie''
Type: Cigarettes
Within 1 hour of consumption: Add 1 Intelligence, Add 1 Dexterity, Minus 1 Keensense, Minus 1 Charisma
Price: 30 grams
([[Buy Black Rollie]])
''Hot Devil''
Type: Drugs
Within 1 hour of consumption: Add 1 Keensense, Add 1 Strength, Minus 1 Charisma
Price: 60 grams
([[Buy Hot Devil]])
''Speedball''
Type: Drugs
Within 1 hour of consumption: Add 2 Keensense, Add 2 Dexterity, Minus 2 Intelligence, Minus 2 Charisma
Price: 80 grams
([[Buy Speedball]])
''[[Leave|To the Shanty Town]]''"Close the door!"
As soon as you enter, a grumpy voice shouted, it's the owner of the tattoo shop, you presume, because the man who comes out is coverd in tattoos, head to toe, not a single patch of skin that's not adorned with some sort of ink.
"What do you want? Check the catalog if you want, I also do custom tattoos, but you better do a good job at describing it, 'cause I don't do refunds!"
<<if $$gunpowder >= 300>>(300 grams) [[Get a custom atattoo]]<<else>>(300 grams) Get a custom atattoo<</if>>
Check the tattoo catalog (unfinished)
[[Leave|To the Shanty Town]]''Fill out the empty boxes that describe the location and look of your tattoo, then click continue.''
<<set $customtatto to 1, $gunpowder -= 300, $inmenu to 1>>
You have a tattoo on your <<textbox "$ctlocation" "">>, that looks like a <<textbox "$ctlook" "">>.
[[Continue|Enter the Tattoo Shop][$inmenu to 0]]Inside of the Convivium Hall exudes a sense of opulence, a rare thing in the wasteland. Made with white stones and finished with hand-crafted decorations. The air is thick with the scent of alcohol and sex, yet also a strange incense, while soft, golden lighting illuminates the space, adding a warm glow to the rooms. The floor is carpeted with mutant beasts' fur, and large, comfortable cushions laying everywhere, providing places for the guests to sit, relax, or fuck.
Such luxury is not seen anywhere else in the vast wastes. Makes one wonder, can the slavers are actually onto something after all? Maybe the sad truth is: that the only hope to restore humanity to our former glory, is to exploit our fellow humans.
[[Get something to drink]]
[[Get something to eat]]
[[Join the orgy and find a woman to fuck]]
[[Join the orgy and find a man to fuck]]
[[Leave|Enter inner Babili]]You drink your fill of clear water or delicious cocktails.
''(Thirst reduced to 0!)''
<<IncTime 60 minutes>><<set $Thirst to 0>><<updatemeter 'Thirst' `$Thirst / $maxThirst`>>
[[Continue|Enter the Convivium Hall]]You feast on the buffet until you are full.
''(Hunger reduced to 0!)''
<<IncTime 60 minutes>><<set $Hunger to 0>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>>
[[Continue|Enter the Convivium Hall][$inmenu to 0]]Around you, writhing, entangled bodies create a swirling tapestry of carnal pleasure, some of them were slavers, some of them were slaves, but all are lost in this delight, when you walk closer, the scent of lust grows even stronger.
Moans and groans filled the room in a cacophony of shared ecstasy. Just next to you, a man and a woman were passionately making out, their hands exploring each other's bodies in a frenzy. The man's hands gripping her hips as she enthusiastically bounces on his thick cock.
A group of four people intertwines together, wet kisses on each other's tits, asses, cocks, and pussies, not caring what they are getting in the least, only pleasuring and enjoying anything that's remotely a sex organ.
Then, a voluptuous woman takes hold of your hand and pulls you to her, a signal can not be more clear.
<img src="./Assets/img/sex/vaginal06.png" width="792" height="800" alt="vaginal06">
Without a word, she pushes you onto a pile of pillows.
She began to ride you, her body undulating with skill and sensuality, grinding her hips in a slow, tantalizing rhythm. Your hands slide over her ass, squeezing and lifting her enticingly. Around you, the sounds of pleasure intensify, wet slapping sounds everywhere, and you two are adding on them.
The room starts to fade into the background, replaced by the hypnotic rocking of her hips, the warm, slick grasp of her pussy... soon, you cum deep in her. She leans in and kisses you, before standing up and disappearing into other naked bodies.
<<set $inmenu to 1, $fucks += 1>><<IncTime 80 minutes>>
[[Continue|Enter the Convivium Hall][$inmenu to 0]]Around you, writhing, entangled bodies create a swirling tapestry of carnal pleasure, some of them were slavers, some of them were slaves, but all are lost in this delight, when you walk closer, the scent of lust grows even stronger.
Moans and groans filled the room in a cacophony of shared ecstasy. Just next to you, a man and a woman were passionately making out, their hands exploring each other's bodies in a frenzy. The man's hands gripping her hips as she enthusiastically bounces on his thick cock.
A group of four people intertwines together, wet kisses on each other's tits, asses, cocks, and pussies, not caring what they are getting in the least, only pleasuring and enjoying anything that's remotely a sex organ.
Then, a muscular man takes hold of your hand and pulls you to him, a signal can not be more clear.
<img src="./Assets/img/sex/anal03.png" width="786" height="582" alt="anal03">
Without a word, he pushes you onto a pile of pillows.
He began to ride you, his body undulating with skill and sensuality, grinding his hips in a slow, tantalizing rhythm. Your hands slide over his ass, squeezing and lifting him enticingly. Around you, the sounds of pleasure intensify, wet slapping sounds everywhere, and you two are adding on them.
The room starts to fade into the background, replaced by the hypnotic rocking of his hips, the warm, slick grasp of his colon... soon, you cum deep in him. He leans in and kisses you, before standing up and disappearing into other naked bodies.
<<set $inmenu to 1, $fucks += 1>><<IncTime 80 minutes>>
[[Continue|Enter the Convivium Hall][$inmenu to 0]]<img src="./Assets/img/items/cureingpods.png" width="500" height="358" alt="cureingpods">
Cureingpods™. These green transparent capsules are bigger than their non-magnum counterparts, almost too big to swallow, but they hold even more top-notch stem cell technology within them, after consumption, it could make the human body's self-healing and immune systems work at hundreds of times the efficiency for a short while, making traumas and wounds heal at a speed visible even to the naked eye.
It also has a possible side effects list and a disclaimer that's longer than a dictionary book. But it still is the most popular drug in the wastes.
Type: Medicines
You have $getcureingpodm of this item.
<<if $intelligence >= 8>>''(Intelligence check successes, this item will be extra effective when you consume it!)''
<<if $getcureingpodm >= 1>>(<<link 'Use (restore 500 health)'>> <<if $getcureingpodm >= 1>><<set $health to Math.clamp($health + random(500, 500), 0, $maxHealth), $getcureingpodm -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><</if>><</link>>)<</if>><<else>><<if $getcureingpodm >= 1>>(<<link 'Use (restore 300 health)'>> <<if $getcureingpodm >= 1>><<set $health to Math.clamp($health + random(300, 300), 0, $maxHealth), $getcureingpodm -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><</if>><</link>>)<</if>><</if>><<if ndef $getcureingpodm>><<set $getcureingpodm = 0>><</if>><<if $gunpowder >= 100>>''You bought a Cureingpods Magnum for 100 grams of gunpowder.''
<<set $gunpowder -= 100, $getcureingpodm += 1>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getcureingpodm>><<set $getcureingpodm = 0>><</if>><<if $gunpowder >= 500>>''You bought 5 Cureingpods Magnum for 500 grams of gunpowder.''
<<set $gunpowder -= 500, $getcureingpodm += 5>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]<<if ndef $getcureingpodm>><<set $getcureingpodm = 0>><</if>><<if $gunpowder >= 2000>>''You bought 10 Cureingpods Magnum for 2000 grams of gunpowder.''
<<set $gunpowder -= 2000, $getcureingpodm += 10>>
<<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]The young woman in the supply store glanced up at you before looking back down at the book in her hands.
''[[Leave|Enter Officials' Association Building]]''
<h2>''Consumables''</h2>
''Bottled Water''
Type: Water
Restore health: 20-30
Price: 25 grams
([[Buy Bottled Water]])
([[Buy 10 of Bottled Water]])
([[Buy 50 of Bottled Water]])
''MRE''
Type: Food
Restore health: 85
Price: 40 grams
([[Buy MRE]])
([[Buy 10 of MRE]])
([[Buy 50 of MRE]])
''Cureingpods Magnum''
Type: Medicine
Restore health: 300
Price: 100 grams
([[Buy Cureingpods Magnum]])
([[Buy 5 of Cureingpods Magnum]])
([[Buy 20 of Cureingpods Magnum]])<<if $boughtbwmag2 isnot 1>><h2>''Miscellaneous''</h2>
''Bards and Wenches Vol.2''
Type: Magazine
Price: 200 grams
([[Buy Bards and Wenches Vol.2]])<</if>>
''[[Leave|Enter Officials' Association Building]]''<<if $shinetownq03 isnot 1 && $shinetownq03 isnot 2>>The basement floor of this building is much less well maintained, with garbage everywhere, even has some loose wires dangling from the ceiling, definitely a hazardous workplace.
You were told to report to the guy in the basement, so you went in the only office here, a tiny one that's under the staircase, one might think it's a janitor's closet if it wasn't for the little plaque on the door, which says 'Ferdinand'.
As soon as you open it, the guy in there jumps up, quite literally, and covers his crotch while yelling: "What the fuck Carl?! I told you to knock... oh, huh? You are not Carl... oh! You must be the new guy, welcum, ahem, welcome aboard, newbie."
He sits back down, hands still folded above his crotch. "I'm Ferdinand, but I'll be Mr Ferdinand to you, what's your name? $name, huh? Nice to meet you, cheer up, you are an honorable member of the Shine Town Officials now!" He looks around, sighs: "Although you are, like me, only a freelance official, we are not even entitled to a proper office... but trust me, we will climb this damn corporate ladder and reach the sky, brother!"
"Or so I thought ten years ago..." He mumbles under his breath, then speaks up again: "And, your first assignment, is to go to the first floor and get me Carl, the computer guy, my computer is fucked and I... have a bit situation right now, so, thanks? Be quick, I have the biggest blue balls... I mean, I have this assignment that needs to be done right away!"
<<set $shinetownq03 to 1>>
''(Receive quest: "Shine Town: Basement Blues part one"!)''<<else>>The basement floor of this building is much less well maintained, with garbage everywhere, even has some loose wires dangling from the ceiling, definitely a hazardous workplace.
In the tiny office that's under the staircase, Mr Ferdinand proudly dwells, he sees you enter and waves to you: "Hey what's up, newbie?"
<<if $shinetownq03 is 2 && $shinetownq04 isnot 1 && $shinetownq03 isnot 2>>[[Ask what your next assignment will be][shinetown quest 4 jubiterlabs]]<</if>><<if $shinetownq04 is 1 && $stlabscount >= 5>>[[Tell Mr Ferdinand you've explored the Jupiter Labs 5 times]]<</if>>
[[Go to the Jupiter Labs]]
<</if>>
[[Leave|Enter Officials' Association Building]]You find a desk with a nameplate that says 'Carl' in no time, and behind the desk, is a greasy-looking guy with tan skin and huge eye bags under his eyes.
"You're looking for me? Have you tried to turn it off then on again... oh, it's Ferdinand? Say no more, my friend, let's go then. I told him he should not just stick any old world porn CD he find in his computer, but here we are again, the fourth time this week, and it is only Wednesday."
Carl follows you into the basement, where Mr Ferdinand is waiting eagerly: "Carl, my man! My computer is frozen again, you gotta help me out here, there were some... major Officials' work not saved!"
"Yeah, yeah, sure, work." Carl checks on Ferdinand's computer, but then his eyes widen more and more. "What in the god damn... Mr Ferdinand, what hellish porn you were getting off to? This is the kind of crazy virus I've never seen before!"
"Porn?! I never...!" Mr Ferdinand makes an offended grunting noise.
Carl just ignores him this time, while working on the computer. "This is tricky, yes, very tricky..."
<<IncTime 21 minutes>>
<<if $intelligence >= 8>>(Intelligence check succeed)"[[Why don't you use a cyber geofencing app to locate the virus and then do a virtual laser carpet bombing]]?"<<else>>(Intelligence check failed)"[[Why don't you open it up and spray some disinfectant]]?"<</if>>After you said that, Mr Ferdinand slowly turned his head to you, looking dumbfounded: "W-what are you talking about... huh?"
"Yes! That'll sure to clear the virus!" Carl, however, noded with enthusiasm: "What a sophisticated method, although it may sounds made up to the layman, but it's not, it's a very smart thing to say and totally real!"
With your amazing suggestion, Carl fixed the computer in no time and left the basement quickly. Mr Ferdinand rubs his forehead and says: "Well shit, newbie, I didn't know you are like a idiot savant... I mean a tech savant! Thanks though, I, uh... need to work on the computer now... so."
He eyes the door, hinting you to leave with no subtlety whatsoever.
"Oh, right, I filed your employee's form for you, you are welcome, so if you own an apartment in the city, you can upgrade it with a guest room now, how great is that? You should go do that, yeah, and I'll be here, working, yes, yes I will."
''(Quest complete: "Shine Town: Basement Blues part one"!)''
<<set $shinetownq03 to 2>>
[[Continue|Enter Officials' Association Building]]After you said that, Mr Ferdinand slowly turned his head to you, looking dumbfounded: "Dude, what are you, trying to fuck with me? Even I know..."
"Yes! That'll sure to clear the virus!" Carl, however, noded with enthusiasm: "It is a unconventional way, but I see what you are going for... if we spray the special iodincumiumfucksus unit with disinfectant, the unique chemical reaction will do a hard reboot! Therefore clear whatever effects that the virus has on the system, from there, a simple run with any antivirus software will make things as good as new!"
With your amazing suggestion, Carl fixed the computer in no time and left the basement quickly. Mr Ferdinand rubs his forehead and says: "Well shit, newbie, I didn't know you are like a idiot... I mean a tech savant! Thanks though, I, uh... need to work on the computer now... so."
He eyes the door, hinting you to leave with no subtlety whatsoever.
"Oh, right, I filed your employee's form for you, you are welcome, so if you own an apartment in the city, you can upgrade it with a guest room now, how great is that? You should go do that, yeah, and I'll be here, working, yes, yes I will."
''(Quest complete: "Shine Town: Basement Blues part one"!)''
<<set $shinetownq03 to 2>>
[[Continue|Enter Officials' Association Building]]Current apartment upgrades done:
<<if $stphgru is 1>>Guest room upgrade.<</if>>
Upgrades available:
<<if $stphgru isnot 1>>Guest room upgrade.
This upgrade will add an extra room to your apartment that can be used as a guest room, in which you can tell your companions to stay and live there.
Price: 1000 grams.
<<if $$shinetownq03 is 2>><<if $gunpowder >= 1000[[Get the guest room upgrade]]<<else>>Get the guest room upgrade<</if>><<else>>Get the guest room upgrade (You need to be a formal employee and has reported to your superior)<</if>><</if>>
(More content coming)
[[Leave|Enter Officials' Association Building]]<<set $inmenu to 1, $stphgru to 1, $gunpowder -= 1000>>You purchased the guest room upgrade with 1000 grams of gunpowder.
[[Continue|Upgrade your apartment][$inmenu to 0]]''[[Go back|To your home in Shine Town][$inmenu to 0]]''
<<if $dogcompanion is 1 or $doginst is 1>>$dogname is lying next to the stove on his stomach, with his eyes half-closed, seems to be enjoying the comfort and safty.<</if>>
<<if $dogcompanion is 1>>
[[Tell your dog to stay|Shine town Tell your dog to stay]]<</if>><<if $doginst is 1>><<if $comslots < $maxcoms>>[[Take your dog with you|Shine town Take your dog with you]]<<else>>Take your dog with you (Can't bring more companions with you)<</if>><</if>><<if $charlottecompanion is 1 or $charlotteinst is 1>>
Charlotte sit quietly, carving something out of a piece of wood. When she notices you are watching her, she gives you a shy smile.<</if>>
<<if $charlottecompanion is 1>>
[[Tell Charlotte to stay|Shine town Tell Charlotte to stay]]<</if>><<if $charlotteinst is 1>><<if $comslots < $maxcoms>>[[Take Charlotte with you|Shine town Take Charlotte with you]]<<else>>Take Charlotte with you (Can't bring more companions with you)<</if>><</if>><<if $robincompanion is 1 or $robininst is 1>>
Robin is sitting near the window and reading an old book that he must have already read a dozen times. Yet he still seems to be enjoying it, lost in the world of texts.
<<if $robincompanion is 1>>
[[Ask Robin to stay here|shine town ask robin to stay]]<</if>><<if $robininst is 1>><<if $comslots < $maxcoms>>[[Take Robin with you|shine town take robin with you]]<<else>>Take Robin with you (Can't bring more companions with you)<</if>><</if>><<if $rolandcompanion is 1 or $rolandinst is 1>>
Roland is cleaning his guns yet again, meticulously oiling every single part, it seems akin to meditation for him, because after he is done, the look of peace on his face would never suggest he is holding a deadly weapon.<</if>>
<<if $rolandcompanion is 1>>
[[Ask Roland to stay here|Roland stay in shine town]]<</if>><<if $rolandinst is 1>><<if $comslots < $maxcoms>>[[Take Roland with you|take roland shine town]]<<else>>Take Roland with you (Can't bring more companions with you)<</if>><</if>><<if $zavvicompanion is 1 or $zavviinst is 1>>
Zavvi is taking a nap on a bunkbed, her paws twitches from time to time, and low growling is coming out of her throat, she is having a good dream about hunting down someone, no doubt.<</if>>
<<if $zavvicompanion is 1>>
[[Ask Zavvi to stay here|Zavvi stay in shine town]]<</if>><<if $zavviinst is 1>><<if $comslots < $maxcoms>>[[Take Zavvi with you|take Zavvi shine town]]<<else>>Take Zavvi with you (Can't bring more companions with you)<</if>><</if>><<if $lovellcompanion is 1 or $lovellinst is 1>>
Mrs Lovell stays in the corner of the room, looking at everyone else with disdain. At least she is not whipping anybody or spitting on them, how surprising.<</if>>
<<if $lovellcompanion is 1>>
[[Ask Mrs Lovell to stay here|Mrs Lovell stay in shine town]]<</if>><<if $lovellinst is 1>><<if $comslots < $maxcoms>>[[Take Mrs Lovell with you|take Mrs Lovell shinetown]]<<else>>Take Mrs Lovell with you (Can't bring more companions with you)<</if>><</if>>
''[[Go back|To your home in Shine Town][$inmenu to 0]]''<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
$dogname whimpers, but obeys your order and stays in your shack.
No doubt he'd be looking forward to your return every single minute he's waiting.
<<set $dogcompanion to 0, $doginst to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/npc/dog.png" width="777" height="637" alt="dog">
$dogname jumps up immediately, wiggling his tail and circling around you, whimpers at the same time, only stop after you pet him and give enough attention to make up the time you weren't here.
Then he follows you, like the loyal companion that he is.
<<set $dogcompanion to 1, $doginst to 0, $inmenu to 1, $comslots += 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"Oh... okay." Charlotte gives you a smile, but a sad one.
"Just, $name, be careful out there, please?" She holds your hands to her chest: "I'll stay, for you. Miss you and... I love you."
<<set $charlottecompanion to 0, $charlotteinst to 1, $inmenu to 1, $comslots -= 1>>
''(Charlotte left you group)''
[[Continue|shine town guest room][$inmenu to 0]]<img src="./Assets/img/npc/Charlotte.png" width="800" height="800" alt="Charlotte">
"We are going? Yes! Yes yes yes!" Charlotte almost jumped up, then she wastes no time and start packing her stuff: "Nogas is great, but I got so worried sometimes... for you. Just thinking about you being out there alone, keep me awake at night."
"Okay! I'm ready-- ah wait no," She turns back and grabbed her big sledgehammer, then gives a big smile: "Now I am, let's go alreadyyyyy $name!"
<<set $charlottecompanion to 1, $inmenu to 1, $comslots += 1, $charlotteinst to 0>>
''(Charlotte becomed your companion!)''
[[Continue|shine town guest room][$inmenu to 0]]<<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
"Okay, if you say so." Robin hides his lonely expression and sits down: "But... please, do come back quickly."
<<set $robincompanion to 0, $robininst to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|shine town guest room][$inmenu to 0]]<<if $robinfemed is 1>><img src="./Assets/img/npc/Robinfem.png" width="800" height="800" alt="Robinfem"><<else>><img src="./Assets/img/npc/Robinmasc.png" width="800" height="800" alt="Robinmasc"><</if>>
"Oh..." Robin nods, still reading his book, but soon he realized what you said, he closes the book with a thud: "Oh! We are leaving? Good, I'm right behind you."
<<set $robincompanion to 1, $robininst to 0, $inmenu to 1, $comslots += 1>>
[[Continue|shine town guest room][$inmenu to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"Sure thing. It's time to have a few shots at Frank's anyway."
<<set $rolandcompanion to 0, $rolandinst to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|shine town guest room][$inmenu to 0]]<img src="./Assets/img/npc/Roland.png" width="800" height="800" alt="Roland">
"About time... let's roll, my friend."
<<set $rolandcompanion to 1, $rolandinst to 0, $inmenu to 1, $comslots += 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
"If you say so, Boss." Zavvi doesn't look too happy about this, but she obeys.
<<set $zavvicompanion to 0, $zavviinst to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/npc/Zavvi.png" width="800" height="800" alt="Zavvi">
Zavvi spring on her feet right away. "Hell motherfucking yeah!"
<<set $zavvicompanion to 1, $zavviinst to 0, $inmenu to 1, $comslots += 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
She slaps you on your face. "Here?! This fucking shit hole?! Fine... but you better come back soon. Don't be suprised if this pigsty is burned down if you didn't!"
<<set $lovellcompanion to 0, $lovellinst to 1, $inmenu to 1, $comslots -= 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/npc/Lovell.png" width="800" height="800" alt="Lovell">
She spits on your face. "Finally, what took you so long, fuck face?"
<<set $lovellcompanion to 1, $lovellinst to 0, $inmenu to 1, $comslots += 1>>
[[Continue|shine town guest room][$inmenu to 0]]]<img src="./Assets/img/items/mags.png" width="450" height="400" alt="mags">
Bards and Wenches is an old world porn magazine series. Mostly features fantasy themed erotic arts and stories. This is volume 2 of the series, collector's edition.
Type: Magazines
This is a unique item.
<<link 'Read Bards and Wenches Vol.2'>><<popup 'Read Bards and Wenches Vol.2' 'Read Bards and Wenches Vol.2'>><</link>>You are a newbie adventurer, on your first quest, in your first dungeon... what you didn't know is: you are about to lose your other first time too...
The giant golden treasure chest opens on its own, and in it, it's not coins or loot, but a voluptuous woman grinning ear to ear. Before you know it, she grabs you and drags you into the chest with her.
A goddamn mimic!
The Mimic lets out a guttural moan, sounds like an animal in heat, her body squirming and writhing against yours, those massive tits heave and jiggle as she pulls you into a hug, her thick thighs tighten around you, like she is trying to fuse your body into hers. If only... she wants much more.
She grinds her hips against yours, her moist, blooming labia brushing against your crotch, leaving a sticky residue. She tilts her hips slightly, closing and opening her mouth, yet only making this pop sound.
But then, the mimic tears off your clothes and take hold of your cock, that huge grin is back on her face, with inhuman dexterity, her heels dig into your lower back, pushing you and your cock into her slick cunt, a loud, drawn-out moan escapes from deep within the chest, as you slip inside her, she is tighter than she looks, and her insides hot and tight, pulsing around you, milking you.
The mimic keeps moving, more like she is fucking herself with your cock rather than having sex with you, her movements getting rougher and rougher like non of your other body parts matters besides the part that is in her... until you can not hold any longer, and blow your load all into her cunt.
To your surprise, she did not stop, nor did she let you go. Mimics do not let go once they catch their prey, after all...<<if ndef $getbwmag2>><<set $getbwmag2 = 0>><</if>><<if $gunpowder >= 200>>''You bought Bards and Wenches Vol.2 for 200 grams of gunpowder.''
<<set $gunpowder -= 200, $getbwmag2 to 1, $boughtbwmag2 to 1>><<else>>You don't have enough gunpowder to buy it.
<</if>><<set $inmenu to 1>>
[[[Continue|previous()][$inmenu to 0]]]"Ah, right right right." Mr Ferdinand pick out some papers and start to fill them. "Well, our most frequent assignment as freelance officials are to scavenge the Jupiter Labs. But... I need you to sign this so I can tell you more."
He hand you the papers, and apparently, it is an elaborate confidentiality agreement stating that you will never tell anyone about the Jupiter Labs.
After you sign it, Mr Ferdinand claps his hands: "Great! Now I can tell you... well, you see, the Jupiter Labs are this giant radioactive ruin of an old world lab that the entire Shine Town is built on top of. Yeah. Imagine if people find out about that, huh? The acid rain already put a bad rep on us."
"Anyways, your job is to explore the labs five rounds and write a report of what you find. You can reach the labs right through the basements. So better go put on a gas mask and buy lots and lots of unglow pills."
<<set $shinetownq04 to 1, $stlabscount to 0>>
''(Receive quest: "Shine Town: Basement Blues part two"!)''
<<IncTime 2 minutes>>
[[Continue|To the basement floor]]<img src="./Assets/img/locations/jupiterlabs.png" width="1024" height="672" alt="jupiterlabs">
The Jupiter Labs is even messier than the basements, the once sterile halls and labs are now deserted and dark, giving off an eerie feeling, like something is very very wrong.
There is also radiation building up in here, most likely from broken lab equipment or leaking nuclear material, you'll need to wear a gas mask and some de-radiation medicine -- or as the wastelanders call them: "Unglow Pills" -- to explore it deeper.<<if $findrobot is 1>>
Go to the room where that strange robot is (Unfinished)<</if>>
<<if $equipedheadgear is "Gas Mask" && $getunglow >= 1>><<print either("[[Explore the Jupiter Labs|Jupiter Labs nothing]]", "[[Explore the Jupiter Labs|Jupiter Labs nothing]]", "[[Explore the Jupiter Labs|Jupiter Labs mutant plants]]", "[[Explore the Jupiter Labs|Jupiter Labs unique robot]]")>><<else>>Explore the Jupiter Labs (You need to be wearing a gas mask and also have unglow pills in your inventory to explore)<</if>>
[[Leave|To the basement floor]]<<if $playshinetown isnot 1>><<audio ":all" stop>><<audio "shinetown" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 0, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0, $playshinetown to 1>><</if>><<IncTime 2 minutes>>"Oh cool. It's fun, right? Well, besides the killer plants, I mean, what the fuck are with them? Am I right?" Mr Ferdinand hand you a little bag of gunpowder. "Here, your salary. One thing that's good about freelancing is that you get paid right away after a job well done."
''(Quest complete: "Shine Town: Basement Blues part one"!)''
<<set $shinetownq04 to 2, $inmenu to 1, $gunpowder += 300>>
''(Recive 300 grams of gunpowder!)''
"So long, fellow basement dweller. Check with me again if you want more jobs."
[[Continue|To the basement floor][$inmenu to 0]]<<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/jupiterlabs.png" width="1024" height="672" alt="jupiterlabs">
You roam the dark halls of this giant laboratory facility, searching for anything that's of value or interesting.
Yet you found nothing of the sort, but hey, at least you didn't get eaten by some mutant beasts.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|Go to the Jupiter Labs][$inmenu to 0, $timelapse to 0]]<<if $shinetownq04 is 1>><<set $stlabscount += 1>><</if>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/jupiterlabs.png" width="1024" height="672" alt="jupiterlabs">
You roam the dark halls of this giant laboratory facility, searching for anything that's of value or interesting.
When you walk into a small room, you sees it, it looks like an over-grown pitcher plant but also with tentacles... and those tentacles are moving.
The tentacles crawls towards you on the ground like a snake, and it looks like a fight is inevitable.
<<set $enemy to "Man Cup", $enemyhealth to 600, $enemymaxHealth to 600, $enemyattack to "100", $enemybaseattack to "10">>
[[Fight|Man Cup fight][$inmenu to 0]]<<if $playcombat isnot 1>><<audio ":all" stop>><<audio "combat" volume 0.3 loop play>><<set $playghosttown to 0, $playcombat to 1, $playgreyfold to 0, $playlastelysium to 0, $playn085 to 0, $playbabili to 0, $playtribalvillage to 0>><</if>><<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>><<if $shinetownq04 is 1>><<set $stlabscount += 1>><</if>><<set $inmenu to 1, $getunglow -= 1>><img src="./Assets/img/locations/jupiterlabs.png" width="1024" height="672" alt="jupiterlabs">
You roam the dark halls of this giant laboratory facility, searching for anything that's of value or interesting.
<<if $findrobot is 1>>Yet you found nothing of the sort, but hey, at least you didn't get eaten by some mutant beasts.
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1>>
[[Leave|Go to the Jupiter Labs][$inmenu to 0, $timelapse to 0]]<<if $shinetownq04 is 1>><<set $stlabscount += 1>><</if>><<else>>In the depths of the labs, you find a sealed room, but the air-locked door is rusted and fragile-looking from the years, with a little prying and door kicking, you bust it open. Inside, besides the usual run-down and useless lab equipment, you see a... humanoid thing.
<img src="./Assets/img/npc/robot.png" width="800" height="800" alt="robot">
It is not human, but too close, its skin is chalk white, eyes wide open yet focusing on nothing, with strange limbs and a disembowel belly... you can see mechanical parts and wires sticking out of there. It is a robot of some sort.
''(You found a strange robot, you can come back to this room and try to fix it!)''
<<if $timelapse isnot 1>><<IncTime 200 minutes>><</if>><<set $timelapse to 1, $findrobot to 1>>
[[Leave|Go to the Jupiter Labs][$inmenu to 0, $timelapse to 0]]<<if $shinetownq04 is 1>><<set $stlabscount += 1>><</if>>You run into ''Man Cup''!
It looks at your diraction with crazy goat-like eyes, even if you don't count its sharp antlers, this monster is more than two meters tall, that thing looks like a stag but comes out of ten different person's nightmares.
Wendigo's Health: <<showmeter 'enemyhealth' `_enemyhealth / _maxenemyHealth`>>
<<updatemeter 'enemyhealth' `$enemyhealth / $enemymaxHealth`>><<updatemeter 'health' `$health / $maxHealth`>>
<<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 1>>[[Attack with your weapon|Use ranged weapon]] (Using ammo: $ammo, $ammocount left)<</if>><<if $enemyhealth >= 1 && $equipedweapon !== "None" && $usinggun is 0>>[[Attack with your weapon|Use melee weapon]]<</if>>
<<if $enemyhealth >= 1>>
[[Unarmed Attack]]
[[Surrender|Man Cup surrender]] (Submit your body to $enemy so they will let you live afterwards.)
<<else>>[[You defeated your enemy!|Man Cup won]]<</if>>You surrender to the mutant plant, but of course, as a plant, it cannot comprehend your submit, the tentacles grab you by your ankles and drag you into its giant digestive gland, and the little cup closes to seal you inside of it.
<img src="./Assets/img/sex/vore01.png" width="552" height="800" alt="vore01">
You can feel a warm liquid all around you, and the dull pain from all the exposed skin that made contact with the liquid, instinctively, you struggle, and pretty soon you find there's a spot inside this plant's slippery inside wall that is weaker than the rest.
You could maybe claw at it to free yourself... but, somehow, you start to feel dizzy and fizzy from being inside of this plant... maybe you should just let it be... it's like you are back in mother's womb, feels like there's nothing for you to worry about here...
<<set $inmenu to 1>><<IncTime 35 minutes>><<set $health to Math.clamp($health - random(30, 80), 0, $maxHealth)>>
''(You lost some health due to the digestive acid!)''
[[Claw your way out][$inmenu to 0, $timelapse to 0]]
[[Stay and start to jerk off]]<<if ndef $getcplantmeat>><<set $getcplantmeat = 0>><</if>>You killed the mutant plant, it lay on the ground and leaking a weird and disgustingly smelly liquid, it is best to get the hell out of here qucikly.
You cut off a piece of its 'meat' before you leave.
''(Receive items: "Carnivorous Plant Meat"*1)''
<<set $inmenu to 1, $killbeast += 1, $getcplantmeat += 1>>
[[Continue|Go to the Jupiter Labs][$inmenu to 0]]You keep struggling and clawing at the weak spot, soon, you are out of the mutant plant. Even though it hurts in your eyes and exposed skin, you somehow were alive.
[[Leave|Go to the Jupiter Labs]]<img src="./Assets/img/sex/vore01.png" width="552" height="800" alt="vore01">
You start to jerk off while you are inside this giant man-eating plant. It feels right, safe even.
Soon, the pain goes away, and only the warm dizzy feeling and the pleasure from your cock remain... the last thing you remember is cumming, and then, everything else fades to blissful darkness while you reach the peak...
[[Continue|Death]]A big piece of mesophyll tissue from a mutant plant Man Cup. It's not really meat, but it's juicy and thick, like a giant piece of aloe vera. You probably can safely eat this. Probably.
Type: Food
You have $getcplantmeat of this item.
<<if $getcplantmeat >= 1>>(<<link 'Eat (restore 10-18 health and 10 hunger)'>> <<if $getcplantmeat >= 1>><<set $health to Math.clamp($health + random(10, 18), 0, $maxHealth), $getcplantmeat -= 1>> <<updatemeter 'health' `$health / $maxHealth`>><<set $Hunger -= 10>><<updatemeter 'Hunger' `$Hunger / $maxHunger`>><</if>><</link>>)<</if>>